The Solution (Tapu Bulu) @ Choice Band
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Wood Hammer
- Superpower
- Stone Edge
- Megahorn
Tapu Bulu with Wood Hammer will mess anything's day up no problem. It does have a lot of counters, such as Celesteela, Heatran, Dragonite, etc. which all have a 4x resistance to its staple move in this set, Wood Hammer, but that's what the rest of the team is for. So long as the pokemon isn't super tanky, it usually does massive damage. Even with a 2x resistance, I've hit Magnezones for 80% with Wood Hammer, not even using superpower. It's a bit insane.
The Iron Maiden (Celesteela) @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Toxic
- Leech Seed
- Heavy Slam
- Protect
Overall, Celesteela plays the role that Heatran plays, albeit more passive. The primary use for it is to counter ground, steel, and poison types, all of which at least 2 teammates are weak to. Leech seed is great for holding out just that little bit longer, and can even be used to help another teammate recover some HP.
Infernace (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Magma Storm
- Hidden Power [Psychic]
- Flash Cannon
Heatran counters any fire-type shenanigans that threaten Tapu Bulu such as Blacephalon, Charizard, Volcarona, and yes, other Heatrans, and can deal with then in kind. Not only does it deal with fire-types well, it deals with steel-types as well, being a great switch in to Magnezone, Bisharp, and other prominent threats in OU, covering for both Clefable and Tapu Bulu. And its resistance to poison is very useful as well.
Pix (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonlight
- Moonblast
- Flamethrower
Clefable is the general resistance for this team. It switches in well to most things, and can easily deal with swords dance / nasty plot sweepers. Also can slightly counter its own weaknesses in the form of Flamethrower. Not much else to say, it's just a general defensive beast.
Londor Shade (Greninja) (M) @ White Herb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Gunk Shot
- Ice Beam
- Taunt
The general purpose suicide lead as well as decent switch-in, Greninja compliments most other mons in the team fairly well. Lose Heatran and your fire resistance? Greninja can serve as a good alternative, despite its lacking defenses. Taunt is great for shutting down any hazard setters, as Greninja is faster than most things with access to Stealth Rock, Spikes, and Toxic Spikes. It also hits pretty hard, and is capable of dealing with fairies for Latias. It's more of a swiss army knife, capable of being a specially offensive anti-hazard mon.
Redd (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Defog
- Wish
- Calm Mind
- Psyshock
Latias is a general purpose healer and sweeper. If Greninja fails in dealing with hazards, Latias can simply defog and solve the problem. Teammates low on health? Wish away your worries. Everything else is dead and you're up against a wall? Calm mind Psyshock saves the day again. Although it lacks a good way of quick self-healing, it is an invaluable member of the team, often saving games and clutching with ease. Seriously, I cannot tell you how many games I have come so close to losing and then turned it around with Latias. To be completely honest, its wish doesn't come into play that often, but when it does, it is an absolute savior. I like to think of Latias as a safety net. Also, it switches into water really well.
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Wood Hammer
- Superpower
- Stone Edge
- Megahorn
Tapu Bulu with Wood Hammer will mess anything's day up no problem. It does have a lot of counters, such as Celesteela, Heatran, Dragonite, etc. which all have a 4x resistance to its staple move in this set, Wood Hammer, but that's what the rest of the team is for. So long as the pokemon isn't super tanky, it usually does massive damage. Even with a 2x resistance, I've hit Magnezones for 80% with Wood Hammer, not even using superpower. It's a bit insane.
The Iron Maiden (Celesteela) @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Toxic
- Leech Seed
- Heavy Slam
- Protect
Overall, Celesteela plays the role that Heatran plays, albeit more passive. The primary use for it is to counter ground, steel, and poison types, all of which at least 2 teammates are weak to. Leech seed is great for holding out just that little bit longer, and can even be used to help another teammate recover some HP.
Infernace (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Magma Storm
- Hidden Power [Psychic]
- Flash Cannon
Heatran counters any fire-type shenanigans that threaten Tapu Bulu such as Blacephalon, Charizard, Volcarona, and yes, other Heatrans, and can deal with then in kind. Not only does it deal with fire-types well, it deals with steel-types as well, being a great switch in to Magnezone, Bisharp, and other prominent threats in OU, covering for both Clefable and Tapu Bulu. And its resistance to poison is very useful as well.
Pix (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonlight
- Moonblast
- Flamethrower
Clefable is the general resistance for this team. It switches in well to most things, and can easily deal with swords dance / nasty plot sweepers. Also can slightly counter its own weaknesses in the form of Flamethrower. Not much else to say, it's just a general defensive beast.
Londor Shade (Greninja) (M) @ White Herb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Gunk Shot
- Ice Beam
- Taunt
The general purpose suicide lead as well as decent switch-in, Greninja compliments most other mons in the team fairly well. Lose Heatran and your fire resistance? Greninja can serve as a good alternative, despite its lacking defenses. Taunt is great for shutting down any hazard setters, as Greninja is faster than most things with access to Stealth Rock, Spikes, and Toxic Spikes. It also hits pretty hard, and is capable of dealing with fairies for Latias. It's more of a swiss army knife, capable of being a specially offensive anti-hazard mon.
Redd (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Defog
- Wish
- Calm Mind
- Psyshock
Latias is a general purpose healer and sweeper. If Greninja fails in dealing with hazards, Latias can simply defog and solve the problem. Teammates low on health? Wish away your worries. Everything else is dead and you're up against a wall? Calm mind Psyshock saves the day again. Although it lacks a good way of quick self-healing, it is an invaluable member of the team, often saving games and clutching with ease. Seriously, I cannot tell you how many games I have come so close to losing and then turned it around with Latias. To be completely honest, its wish doesn't come into play that often, but when it does, it is an absolute savior. I like to think of Latias as a safety net. Also, it switches into water really well.
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