Only JJayyFeather and the current ref challenging him should be posting in this thread
Challenger Backpack:
Great Ball
Ultra Ball
Premier Ball
Net Ball
Quick ball
Deoxys [-]
LEVEL: 2 (0/10)
NATURE: Serious
TYPE: Psychic
ABILITIES: Pressure
STATS
HP: 80
Atk: 11
Def: 4
SpA: 11
SpD: 4
Spe: 150
Size Class: 3
Weight Class: 4
TYPE: Psychic
ABILITIES: Pressure
STATS
HP: 80
Atk: 5
Def: 11
SpA: 5
SpD: 11
Spe: 90
TYPE: Psychic
ABILITIES: Pressure
STATS
HP: 80
Atk: 13
Def: 2
SpA: 13
SpD: 2
Spe: 150
TYPE: Psychic
ABILITIES: Pressure
STATS
HP: 80
Atk: 7
Def: 7
SpA: 7
SpD: 7
Spe: 180
MOVES
Signature Move(s): Psycho Boost
Trait(s): Forme Shift
Level 0
Aerial Ace
Avalanche
Brick Break
Confide
Counter
Dark Pulse
Double Team
Energy Ball
Facade
Fire Punch
Flash
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Leer
Mirror Coat
Mud-Slap
Poison Jab
Protect
Psychic
Rock Slide
Round
Shadow Ball
Signal Beam
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
Level 1
Brutal Swing
Calm Mind
Cosmic Power
Cut
Detect
Magic Coat
Mega Punch
Night Shade
Power-Up Punch
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Trick
Water Pulse
Level 2
Agility
Amnesia
Bind
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Grass Knot
Iron Defense
Low Kick
Mega Kick
Meteor Mash
Nasty Plot
Nightmare
Psycho Shift
Recover
Rest
Secret Power
Solar Beam
Spikes
Stealth Rock
Superpower
Thunder
Toxic Spikes
Wrap
Zap Cannon
Tapu Lele [-]
LEVEL: 2 (0/10)
NATURE: Serious
TYPE: Psychic/Fairy
ABILITIES: Psychic Surge | Telepathy
STATS
HP: 85
Atk: 6
Def: 6
SpA: 9
SpD: 8
Spe: 95
Size Class: 2
Weight Class: 2
MOVES
Signature Move(s): Nature's Madness
Level 0
Astonish
Confide
Dazzling Gleam
Double Team
Energy Ball
Facade
Focus Blast
Play Rough
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Thunderbolt
Toxic
Level 1
Aromatherapy
Aromatic Mist
Calm Mind
Confusion
Echoed Voice
Extrasensory
Flatter
Magic Coat
Psybeam
Psywave
Safeguard
Snore
Sunny Day
Swagger
Taunt
Tickle
Withdraw
Level 2
Charm
Grass Knot
Iron Defense
Psychic Terrain
Rest
Sweet Scent
Thief
Thunder
Xurkitree [-]
LEVEL: 2 (0/10)
NATURE: Serious
TYPE: Electric
ABILITIES: Beast Boost
STATS
HP: 90
Atk: 6
Def: 5
SpA: 12
SpD: 5
Spe: 83
Size Class: 6
Weight Class: 4
MOVES
Level 0
Confide
Dazzling Gleam
Double Team
Energy Ball
Facade
Hypnosis
Protect
Round
Signal Beam
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Level 1
Brutal Swing
Calm Mind
Charge
Discharge
Magic Coat
Rain Dance
Shock Wave
Snore
Spark
Sunny Day
Swagger
Thunder Shock
Level 2
Bind
Eerie Impulse
Electric Terrain
Grass Knot
Ingrain
Power Whip
Rest
Rising Voltage
Solar Beam
Thunder
Wild Charge
Wrap
Zap Cannon
VS
Rival Hop (Level 2)
Reward Info
KO a Pokemon: 4 EXP
KO a second Pokemon: 3 EXP
Win the battle: 3 EXP
Battle Info
Match Type: 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: Slumbering Weald
Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
Slot 1: Boltund
Slot 2: Rillaboom
Slot 3: Zamazenta
Boltund
Level 2
Type: Electric
Abilities: Strong Jaw, Competitive
Nature: Serious
HP: 85
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 121
Size: 2
Weight: 3
Movepool:
Level 0:
Attract
Crunch
Facade
Fire Fang
Howl
Hyper Voice
Play Rough
Protect
Psychic Fangs
Round
Sand Attack
Tackle
Tail Whip
Thunder Fang
Thunder Wave
Thunderbolt
Level 1:
Bite
Bulk Up
Charge
Discharge
Nuzzle
Roar
Snore
Spark
Swift
Level 2:
Agility
Charm
Double-Edge
Eerie Impulse
Electric Terrain
Focus Energy
Rest
Rising Voltage
Thunder
Wild Charge
Rillaboom
Level 2
Type: Grass
Abilities: Overgrow, Grassy Surge
Nature: Serious
HP: 95
Atk: 9
Def: 7
SpA: 5
SpD: 5
Spe: 85
Size: 4
Weight: 4
Movepool:
Level 0:
Attract
Brick Break
Bullet Seed
Earth Power
Earthquake
Energy Ball
Facade
Focus Blast
Growl
Hyper Voice
Protect
Round
Strength
Level 1:
Branch Poke
Brutal Swing
Bulk Up
Double Hit
Fake Out
False Swipe
Growth
High Horsepower
Magical Leaf
Mega Punch
Noble Roar
Razor Leaf
Scratch
Seed Bomb
Slam
Snore
Sunny Day
Swift
Taunt
Work Up
Level 2:
Assurance
Focus Energy
Grass Knot
Grassy Glide
Grassy Terrain
Hammer Arm
Leech Seed
Low Kick
Mega Kick
Rest
Scary Face
Screech
Solar Beam
Solar Blade
Superpower
Swords Dance
Take Down
Thief
Wood Hammer
Level 3:
Drum Beating (Signature)
Zamazenta
Level 2
Type: Fighting
Abilities: Dauntless Shield
Nature: Serious
HP: 95
Atk: 9
Def: 8
SpA: 6
SpD: 8
Spe: 138
Size: 5
Weight: 6
Zamazenta-Crowned
Type: Fighting/Steel
Abilities: Dauntless Shield
Knows Behemoth Bash while in this forme.
HP: 95
Atk: 9
Def: 10
SpA: 6
SpD: 10
Spe: 128
Size: 5
Weight: 11
Movepool:
Level 0:
Brick Break
Crunch
Dazzling Gleam
Facade
Fire Fang
Flash Cannon
Focus Blast
Howl
Hyper Voice
Iron Head
Metal Burst
Play Rough
Protect
Psychic Fangs
Round
Slash
Thunder Fang
Level 1:
Bite
Coaching
Ice Fang
Metal Claw
Quick Attack
Rain Dance
Safeguard
Sandstorm
Snore
Sunny Day
Swift
Wide Guard
Work Up
Level 2:
Agility
Close Combat
Focus Energy
Iron Defense
Iron Tail
Payback
Rest
Revenge
Reversal
Scary Face
Solar Beam
Steel Beam
Stone Edge
Tail Slap
Take Down
Wild Charge
Sending out Boltund @ Razor Fang. JJayyFeather to send / equip / order.
Challenger Backpack:
Great Ball
Ultra Ball
Premier Ball
Net Ball
Quick ball
Deoxys [-]
LEVEL: 2 (0/10)
NATURE: Serious
TYPE: Psychic
ABILITIES: Pressure
STATS
HP: 80
Atk: 11
Def: 4
SpA: 11
SpD: 4
Spe: 150
Size Class: 3
Weight Class: 4
TYPE: Psychic
ABILITIES: Pressure
STATS
HP: 80
Atk: 5
Def: 11
SpA: 5
SpD: 11
Spe: 90
TYPE: Psychic
ABILITIES: Pressure
STATS
HP: 80
Atk: 13
Def: 2
SpA: 13
SpD: 2
Spe: 150
TYPE: Psychic
ABILITIES: Pressure
STATS
HP: 80
Atk: 7
Def: 7
SpA: 7
SpD: 7
Spe: 180
MOVES
Signature Move(s): Psycho Boost
Trait(s): Forme Shift
Level 0
Aerial Ace
Avalanche
Brick Break
Confide
Counter
Dark Pulse
Double Team
Energy Ball
Facade
Fire Punch
Flash
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Leer
Mirror Coat
Mud-Slap
Poison Jab
Protect
Psychic
Rock Slide
Round
Shadow Ball
Signal Beam
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
Level 1
Brutal Swing
Calm Mind
Cosmic Power
Cut
Detect
Magic Coat
Mega Punch
Night Shade
Power-Up Punch
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Trick
Water Pulse
Level 2
Agility
Amnesia
Bind
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Grass Knot
Iron Defense
Low Kick
Mega Kick
Meteor Mash
Nasty Plot
Nightmare
Psycho Shift
Recover
Rest
Secret Power
Solar Beam
Spikes
Stealth Rock
Superpower
Thunder
Toxic Spikes
Wrap
Zap Cannon
Tapu Lele [-]
LEVEL: 2 (0/10)
NATURE: Serious
TYPE: Psychic/Fairy
ABILITIES: Psychic Surge | Telepathy
STATS
HP: 85
Atk: 6
Def: 6
SpA: 9
SpD: 8
Spe: 95
Size Class: 2
Weight Class: 2
MOVES
Signature Move(s): Nature's Madness
Level 0
Astonish
Confide
Dazzling Gleam
Double Team
Energy Ball
Facade
Focus Blast
Play Rough
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Thunderbolt
Toxic
Level 1
Aromatherapy
Aromatic Mist
Calm Mind
Confusion
Echoed Voice
Extrasensory
Flatter
Magic Coat
Psybeam
Psywave
Safeguard
Snore
Sunny Day
Swagger
Taunt
Tickle
Withdraw
Level 2
Charm
Grass Knot
Iron Defense
Psychic Terrain
Rest
Sweet Scent
Thief
Thunder
Xurkitree [-]
LEVEL: 2 (0/10)
NATURE: Serious
TYPE: Electric
ABILITIES: Beast Boost
STATS
HP: 90
Atk: 6
Def: 5
SpA: 12
SpD: 5
Spe: 83
Size Class: 6
Weight Class: 4
MOVES
Level 0
Confide
Dazzling Gleam
Double Team
Energy Ball
Facade
Hypnosis
Protect
Round
Signal Beam
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Level 1
Brutal Swing
Calm Mind
Charge
Discharge
Magic Coat
Rain Dance
Shock Wave
Snore
Spark
Sunny Day
Swagger
Thunder Shock
Level 2
Bind
Eerie Impulse
Electric Terrain
Grass Knot
Ingrain
Power Whip
Rest
Rising Voltage
Solar Beam
Thunder
Wild Charge
Wrap
Zap Cannon
VS
Rival Hop (Level 2)
Reward Info
KO a Pokemon: 4 EXP
KO a second Pokemon: 3 EXP
Win the battle: 3 EXP
Battle Info
Match Type: 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: Slumbering Weald
Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
- Since Hop knows about type matchups, all super effective attacks that he uses get +2 final damage.
- Hop's Dubwool has received daily grooming, and knows how to take full advantage of it. They know Body Press and Cotton Guard as signature moves.
- Hop's Inteleon is an incredibly precise sniper. While performing a move, their critical hit stage is increased by 1. This does stack with other increases to critical hit stage.
- Camouflage turns the user into a Grass type
- Secret Power may cause sleep
- Nature Power becomes Energy Ball
Slot 1: Boltund
Slot 2: Rillaboom
Slot 3: Zamazenta
Potion
Red Card
Sitrus Berry
Sticky Barb
Weakness Policy
Razor Fang
Miracle Seed
Rusted Shield
Red Card
Sitrus Berry
Sticky Barb
Weakness Policy
Razor Fang
Miracle Seed
Rusted Shield
Boltund
Level 2
Type: Electric
Abilities: Strong Jaw, Competitive
Nature: Serious
HP: 85
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 121
Size: 2
Weight: 3
Movepool:
Level 0:
Attract
Crunch
Facade
Fire Fang
Howl
Hyper Voice
Play Rough
Protect
Psychic Fangs
Round
Sand Attack
Tackle
Tail Whip
Thunder Fang
Thunder Wave
Thunderbolt
Level 1:
Bite
Bulk Up
Charge
Discharge
Nuzzle
Roar
Snore
Spark
Swift
Level 2:
Agility
Charm
Double-Edge
Eerie Impulse
Electric Terrain
Focus Energy
Rest
Rising Voltage
Thunder
Wild Charge
Rillaboom
Level 2
Type: Grass
Abilities: Overgrow, Grassy Surge
Nature: Serious
HP: 95
Atk: 9
Def: 7
SpA: 5
SpD: 5
Spe: 85
Size: 4
Weight: 4
Movepool:
Level 0:
Attract
Brick Break
Bullet Seed
Earth Power
Earthquake
Energy Ball
Facade
Focus Blast
Growl
Hyper Voice
Protect
Round
Strength
Level 1:
Branch Poke
Brutal Swing
Bulk Up
Double Hit
Fake Out
False Swipe
Growth
High Horsepower
Magical Leaf
Mega Punch
Noble Roar
Razor Leaf
Scratch
Seed Bomb
Slam
Snore
Sunny Day
Swift
Taunt
Work Up
Level 2:
Assurance
Focus Energy
Grass Knot
Grassy Glide
Grassy Terrain
Hammer Arm
Leech Seed
Low Kick
Mega Kick
Rest
Scary Face
Screech
Solar Beam
Solar Blade
Superpower
Swords Dance
Take Down
Thief
Wood Hammer
Level 3:
Drum Beating (Signature)
Zamazenta
Level 2
Type: Fighting
Abilities: Dauntless Shield
Nature: Serious
HP: 95
Atk: 9
Def: 8
SpA: 6
SpD: 8
Spe: 138
Size: 5
Weight: 6
Zamazenta-Crowned
Type: Fighting/Steel
Abilities: Dauntless Shield
Knows Behemoth Bash while in this forme.
HP: 95
Atk: 9
Def: 10
SpA: 6
SpD: 10
Spe: 128
Size: 5
Weight: 11
Movepool:
Level 0:
Brick Break
Crunch
Dazzling Gleam
Facade
Fire Fang
Flash Cannon
Focus Blast
Howl
Hyper Voice
Iron Head
Metal Burst
Play Rough
Protect
Psychic Fangs
Round
Slash
Thunder Fang
Level 1:
Bite
Coaching
Ice Fang
Metal Claw
Quick Attack
Rain Dance
Safeguard
Sandstorm
Snore
Sunny Day
Swift
Wide Guard
Work Up
Level 2:
Agility
Close Combat
Focus Energy
Iron Defense
Iron Tail
Payback
Rest
Revenge
Reversal
Scary Face
Solar Beam
Steel Beam
Stone Edge
Tail Slap
Take Down
Wild Charge
Sending out Boltund @ Razor Fang. JJayyFeather to send / equip / order.