Vs. The Shadow-Wielding Master and Students!
Level 2
Shedinja
The Shadow-Wielding Master!
Typing: Bug/Ghost
Abilities: Wonder Guard
HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10
Order Behavior
Ninjask
The Eternally-Fledgling Student!
Typing: Bug/Flying
Abilities: Speed Boost, Infiltrator
HP: 70
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2
Order Behavior
Weezing
The Haphazard-Hazard Student!
Typing: Poison
Abilities: Levitate, Neutralizing Gas, Stench
HP: 120
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1
Order Behavior
Drapion
The Surprise-Assassin Student!
Typing: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
HP: 120
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4
Order Behavior
Golisopod
The Forward-Assault Student!
Typing: Bug/Water
Abilities: Emergency Exit
HP: 120
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5
Order Behavior
Greninja
The Slippery-Escape Student!
Typing: Water/Dark
Abilities: Torrent, Protean
HP: 180
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3
Order Behavior
Initial Field
1x Shedinja (★), Ninjask, Greninja
Initial Reserve
1x Weezing, Drapion, Golisopod
Raid Arena
asdf
Intangibile Shadow Ninja Master
Shedinja has no HP parameter. They can't gain or lose HP, and their HP can't be set.
If all five of Shedinja's students (Ninjask, Weezing, Drapion, Golisopod, Greninja) are Fainted, the challenger wins the battle.
Aspiring Shadow Ninja Students
Shedinja's ninja students enter play each round, one per round, one after the other. Once Master Shedinja's patience is spent... watch out.
Shedinja has interest in training the challenger until the end of round 6.
Once Shedinja no longer has interest in training the challenger: The challenger loses the battle.
At the end of each round: Randomly select two of Shedinja's students that are not fainted (or as many as possible). Withdraw any students in play that were not selected; then, send out any students in reserve that were selected.
Backpack:
Protector Pokemon
Martyr
Ditto **Sweetheart
Level: 2
EXP: 0/10
Advanced Techniques: None
Type: Normal
Abilities: Limber, Imposter
Limber - Unaffected by Paralysis. If this Pokemon is Electric-type, effects can't lower their Speed stage.
Imposter - May use Transform targeting an opponent as a triggered action upon entering play.
Stats:
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 48
Size: 1
Weight: 1
Bashful Nature
Moves:
[Level 4]
Transform (sig.)
Supporter Pokemon
Cleric
Rotom **Love Machine
Level: 2
EXP: 0 / 10
Advanced Techniques: None
Traits: Has the command Forme Shift while in this forme.
Type: Electric/Ghost
Abilities: Levitate
Levitate - Has Hovering.
Other Formes:
Stats:
HP: 80 — Appliance Formes
Atk: 4 — 5
Def: 6 — 8
SpA: 7 — 8
SpD: 6 — 8
Spe: 91 — 86
Size: 1
Weight: 1
Quirky Nature
Moves:
[Level 0]
Astonish
Confide
Dark Pulse
Double Team
Facade
Flash
Hyper Voice
Mud-Slap
Protect
Round
Shadow Ball
Signal Beam
Thunder Wave
Thunderbolt
Toxic
[Level 1]
Charge
Confuse Ray
Defog
Disarming Voice
Discharge
Night Shade
Ominous Wind
Rain Dance
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick
Will-O-Wisp
[Level 2]
Dream Eater
Eerie Impulse
Electric Terrain
Foul Play
Nasty Plot
Poltergeist
Rest
Rising Voltage
Secret Power
Thief
Thunder
Aggressor Pokemon
Blackguard
Centiskorch (F) **Sonora
Level: 2
EXP: 0/10
Advanced Techniques: None
Type: Fire/Bug
Abilities: Flash Fire, White Smoke, Flame Body
Flash Fire - Get Heat markers when targeted by Fire-type attack or when Fire-type attack used, immune to Fire and burn, Heat markers boost Fire-type attack power and dissipate when this Pokemon leaves play.
White Smoke - Other Pokemon can't lower this Pokemon's stat stages.
Flame Body - When this Pokemon is hit with a contact attack, chance to burn attacker.
Stats:
HP: 95
Atk: 8
Def: 5
SpA: 7
SpD: 7
Spe: 65
Size: 3
Weight: 5
Moves:
[Level 0]
Attract
Bug Bite
Bug Buzz
Crunch
Defense Curl
Facade
Fire Fang
Flamethrower
Protect
Round
Thunder Fang
X-Scissor
[Level 1]
Bite
Brutal Swing
Ember
Flame Wheel
Slam
Smokescreen
Snore
Sunny Day
Will-O-Wisp
[Level 2]
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Inferno
Power Whip
Rest
Solar Beam
Venoshock
Wrap
cityscapes - equip, order
Master and his students - order
I ref
Level 2
Shedinja
The Shadow-Wielding Master!
Typing: Bug/Ghost
Abilities: Wonder Guard
HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10
Order Behavior
Rand: | Rand: |
---|---|
Will-o-Wisp Toxic Confuse Ray Defog | Skitter Smack Poltergeist Hex Solar Beam |
Ninjask
The Eternally-Fledgling Student!
Typing: Bug/Flying
Abilities: Speed Boost, Infiltrator
HP: 70
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2
Order Behavior
Rand: |
---|
Skitter Smack Screech Struggle Bug Defog |
Weezing
The Haphazard-Hazard Student!
Typing: Poison
Abilities: Levitate, Neutralizing Gas, Stench
HP: 120
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1
Order Behavior
PR: | AG: |
---|---|
Sludge Wave Heat Wave Thunderbolt | Will-o-Wisp Haze Torment |
Drapion
The Surprise-Assassin Student!
Typing: Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye
HP: 120
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4
Order Behavior
PR: | SU: |
---|---|
Swords Dance Hone Claws Whirlwind | Cross Poison Knock Off Earthquake Aqua Tail Giga Impact |
Golisopod
The Forward-Assault Student!
Typing: Bug/Water
Abilities: Emergency Exit
HP: 120
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5
Order Behavior
PR: | PR: | PR: |
---|---|---|
Liquidation Lunge Leech Life | Razor Shell Poison Jab Knock Off | Drill Run Rock Slide Shadow Claw |
Greninja
The Slippery-Escape Student!
Typing: Water/Dark
Abilities: Torrent, Protean
HP: 180
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3
Order Behavior
Rand: |
---|
Hydro Pump Dark Pulse Blizzard Grass Knot Gunk Shot Low Kick Rock Slide |
Initial Field
1x Shedinja (★), Ninjask, Greninja
Initial Reserve
1x Weezing, Drapion, Golisopod
asdf
Intangibile Shadow Ninja Master
Shedinja has no HP parameter. They can't gain or lose HP, and their HP can't be set.
If all five of Shedinja's students (Ninjask, Weezing, Drapion, Golisopod, Greninja) are Fainted, the challenger wins the battle.
Aspiring Shadow Ninja Students
Shedinja's ninja students enter play each round, one per round, one after the other. Once Master Shedinja's patience is spent... watch out.
Shedinja has interest in training the challenger until the end of round 6.
Once Shedinja no longer has interest in training the challenger: The challenger loses the battle.
At the end of each round: Randomly select two of Shedinja's students that are not fainted (or as many as possible). Withdraw any students in play that were not selected; then, send out any students in reserve that were selected.
Backpack:
Charcoal
Metal Powder
Quick Claw
Metal Powder
Quick Claw
Protector Pokemon
Martyr
Ditto **Sweetheart
Level: 2
EXP: 0/10
Advanced Techniques: None
Type: Normal
Abilities: Limber, Imposter
Limber - Unaffected by Paralysis. If this Pokemon is Electric-type, effects can't lower their Speed stage.
Imposter - May use Transform targeting an opponent as a triggered action upon entering play.
Stats:
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 48
Size: 1
Weight: 1
Bashful Nature
Moves:
[Level 4]
Transform (sig.)
Supporter Pokemon
Cleric
Rotom **Love Machine
Level: 2
EXP: 0 / 10
Advanced Techniques: None
Traits: Has the command Forme Shift while in this forme.
Type: Electric/Ghost
Abilities: Levitate
Levitate - Has Hovering.
Other Formes:
|
|
|
|
|
Rotom-Cut | Rotom-Freeze | Rotom-Heat | Rotom-Spin | Rotom-Wash |
Electric/Grass | Electric/Ice | Electric/Fire | Electric/Flying | Electric/Water |
Knows Leaf Storm. | Knows Blizzard. | Knows Overheat. | Knows Air Slash. | Knows Hydro Pump. |
Size: 2 / Weight: 3 | Size: 4 / Weight: 5 | Size: 2 / Weight: 3 | Size: 1 / Weight: 2 | Size: 3 / Weight: 4 |
Stats:
HP: 80 — Appliance Formes
Atk: 4 — 5
Def: 6 — 8
SpA: 7 — 8
SpD: 6 — 8
Spe: 91 — 86
Size: 1
Weight: 1
Quirky Nature
Moves:
[Level 0]
Astonish
Confide
Dark Pulse
Double Team
Facade
Flash
Hyper Voice
Mud-Slap
Protect
Round
Shadow Ball
Signal Beam
Thunder Wave
Thunderbolt
Toxic
[Level 1]
Charge
Confuse Ray
Defog
Disarming Voice
Discharge
Night Shade
Ominous Wind
Rain Dance
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick
Will-O-Wisp
[Level 2]
Dream Eater
Eerie Impulse
Electric Terrain
Foul Play
Nasty Plot
Poltergeist
Rest
Rising Voltage
Secret Power
Thief
Thunder
Aggressor Pokemon
Blackguard
Centiskorch (F) **Sonora
Level: 2
EXP: 0/10
Advanced Techniques: None
Type: Fire/Bug
Abilities: Flash Fire, White Smoke, Flame Body
Flash Fire - Get Heat markers when targeted by Fire-type attack or when Fire-type attack used, immune to Fire and burn, Heat markers boost Fire-type attack power and dissipate when this Pokemon leaves play.
White Smoke - Other Pokemon can't lower this Pokemon's stat stages.
Flame Body - When this Pokemon is hit with a contact attack, chance to burn attacker.
Stats:
HP: 95
Atk: 8
Def: 5
SpA: 7
SpD: 7
Spe: 65
Size: 3
Weight: 5
Moves:
[Level 0]
Attract
Bug Bite
Bug Buzz
Crunch
Defense Curl
Facade
Fire Fang
Flamethrower
Protect
Round
Thunder Fang
X-Scissor
[Level 1]
Bite
Brutal Swing
Ember
Flame Wheel
Slam
Smokescreen
Snore
Sunny Day
Will-O-Wisp
[Level 2]
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Inferno
Power Whip
Rest
Solar Beam
Venoshock
Wrap
cityscapes - equip, order
Master and his students - order
I ref