PU Stage 10 Suspect Test Voter ID Thread

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ManOfMany

I can make anything real
is a Tiering Contributor
confirming as wraitheheh

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Was a pretty bad ladder experience for me and I choked a lot of matches early on, though I still made it through. I feel like sharing the teams I used because they are pretty metagame specific and if Quag gets banned they'll lose their shine.
I played with a lot of teams because I get bored really easily, although most of them I had been tampering with for a while, so this kind of serves as my team dump for the month actually.

Roselia Spikes ft. Pursuit Floatzel


slowbrath (Roselia) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Giga Drain
- Synthesis
- Sludge Bomb

slobroth (Floatzel) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Waterfall
- Pursuit
- Ice Beam
- Hidden Power [Electric]

slowbroth (Grumpig) @ Leftovers
Ability: Thick Fat
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Taunt
- Psychic
- Focus Blast

sslowbroth (Rotom-Frost) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Blizzard
- Trick

slowborth (Monferno) @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Mach Punch
- Flare Blitz

slawbroth (Golem) @ Chople Berry
Ability: Sturdy
EVs: 248 HP / 28 Atk / 204 SpD / 28 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Sucker Punch
- Stone Edge

A simple offense team that I used a lot earlier on my ladder run. It features Tspikes Roselia to wear down offense, and SD Monferno as my win condition. Pursuit Floatzel is a good revenge killer and also takes care of pokemon like Grumpig and Mime that could threaten Monferno, and Rotom-F is a secondary revenge killer that prevents me from being swept. Grumpig with three attacks and Taunt checks a myriad of attackers and also helps me a little against defensive teams (with Tspikes support to wear down Audino before Muk removes Tspikes). Lastly Golem with a chople berry provides role compression as a Monferno check, electric check, and normal check. Overall I really like this team but it's not all that powerful so I did have a decent amount of losses to stall. It can beat stall but you have to play very well with Trick Rotom and Taunt Pig.


Beheeyem + Quagsire Balance

Swanna @ Life Orb
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Roost
- Scald
- Defog

Mawile @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Foul Play
- Iron Head
- Baton Pass
- Stealth Rock

Leafeon @ Choice Scarf
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- X-Scissor
- Double-Edge
- Knock Off

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Curse
- Earthquake
- Toxic
- Recover

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Seismic Toss
- Soft-Boiled
- Heal Bell

Beheeyem @ Leftovers
Ability: Analytic
EVs: 248 HP / 160 Def / 20 SpA / 68 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Nasty Plot
- Signal Beam
- Psychic
- Recover

Not exactly an original team choice in this meta, (shoutouts Teddeh and HJAD), but it's really solid at breaking down both offensive and defensive teams and I wanted to create my own personal version of it. Nasty Plot Beheeyem is just nasty at breaking down slower cores, and here has Signal Beam to lure Cacturne and Grumpig. Quagsire+Clef forms a fantastic defensive buffer for Beheeyem. Quag takes on Pawniard and a lot of physical attackers that would boost through the team, while SpD Clefairy wins vs almost every special attacker and also provides Beheeyem with offensive support. Mawile was added to give a normal type check, Stealth Rock, and something that can revenge kill Leafeon (Foul Play so I can always take care of SD Leaf). Swanna was added as a Defogger because I wanted some offensive presence as I was more than good defensively, and Scarf Leafeon is a quality revenge killer as always. Overall, probably my most successful team- I don't even remember losing with it. But me being me, I got bored of it pretty quick and wanted to try out some other stuff...


Spikes+Phazing Stall

Audino @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Wish
- Protect
- Knock Off
- Encore

Grumpig @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Psychic
- Whirlwind
- Focus Blast

Avalugg @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roar
- Avalanche
- Recover
- Rapid Spin

Crustle @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Stealth Rock
- Knock Off
- Stone Edge

Meganium @ Leftovers
Ability: Overgrow
EVs: 248 HP / 8 Def / 252 SpD
Impish Nature
- Dragon Tail
- Toxic
- Giga Drain
- Synthesis

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Earthquake
- Scald
- Recover
- Curse

Not much to say here. This is a pretty disgusting team. While it may not be overall as good as Dundies' stall team, it's probably even more annoying to face because of the spikestack. The strategy is simple- keep wearing down the opponent's hazard removal until they are dead, and then just phaze everything around with Dragon Tail Meganium, Roar Avalugg, and Whirlwind Grumpig. A gimmick maybe, but quite a successful one.


Trapinch + NP Simisage balance

Simisage @ Life Orb
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Nasty Plot
- Giga Drain
- Hidden Power [Ice]
- Focus Blast

Trapinch @ Eviolite
Ability: Arena Trap
EVs: 248 HP / 12 Atk / 248 SpD
Adamant Nature
- Earthquake
- Toxic
- Quick Attack
- Mud-Slap

Bronzor @ Eviolite
Ability: Levitate
EVs: 240 HP / 212 Def / 44 SpD / 12 Spe
Careful Nature
IVs: 0 Atk
- Stealth Rock
- Psywave
- Toxic
- Rest

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Defog
- Knock Off
- Roost

Muk @ Black Sludge
Ability: Sticky Hold
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Curse
- Rest
- Sleep Talk
- Poison Jab

Rapidash @ Leftovers
Ability: Flame Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Morning Sun
- Will-O-Wisp

An interesting team, although it wasn't that successful. Still thought it would be nice to share it since it is built around an underrated concept. Nasty Plot Simisage is hard countered by Muk, and Trapinch is able to trap Muk. Conveniently Trapinch is also able to trap Steel Types sans Bronzor, so I added a Muk of my own to complete the core. Pelipper's use is not only to Defog hazards, it can also lure Bronzor with Knock Off and make it significantly easier for Simisage to take down at +2. Rapidash absorbs Wisp and is a neat revenge killer and Bronzor is broken.

SD Kingler Balance ft. Rotom-Fan

goddamn bitch @ Life Orb
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Crabhammer
- Superpower

i am (Clefairy) @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Thunder Wave
- Stealth Rock
- Soft-Boiled

not (Golem) @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Fire Punch
- Sucker Punch

a (Rotom-Fan) @ Leftovers
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Will-O-Wisp
- Air Slash
- Thunderbolt
- Hidden Power [Water]

teen (Vullaby) @ Eviolite
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Foul Play
- U-turn
- Defog
- Roost

choice (Leafeon) @ Choice Scarf
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Double-Edge
- Baton Pass

My absolute favorite team to use lately, which I've gotten countless wins with. It's a balance based around SD Kingler, which absolutely destroys slower teams with its massive attack stat and coverage. Clefairy and Vullaby provide a defensive backbone for Kingler and sets rocks and defogs respectively. Choice Band Golem adds insult to the injury for stall and carries the trendy Fire Punch to fry Bronzor. Finally, Rotom-Fan gives me some utility in Wisp as well as an offensive check to Monferno, and Scarf Leafeon comes to the rescue as a revenge killer. I'm probably gonna be RMTing this so stay tuned.

Drifblim Offense ft. Double Lure NP Mime

Mr. Mime @ Life Orb
Ability: Soundproof
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Energy Ball
- Shadow Ball

Drifblim @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 252 Atk / 68 Def / 64 SpD / 112 Spe
Adamant Nature
- Substitute
- Acrobatics
- Will-O-Wisp
- Baton Pass

Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Volt Switch
- Hidden Power [Grass]
- Overheat

Stoutland @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Crunch
- Facade
- Superpower

Mawile @ Leftovers
Ability: Intimidate
EVs: 244 HP / 220 Def / 44 Spe
Impish Nature
- Stealth Rock
- Iron Head
- Taunt
- Toxic

Lumineon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Toxic
- Defog
- U-turn

One of the strangest teams on the list for sure, but also surprisingly won me 6 or 7 matches in a row to boost me to reqs. The success in the team lies in Drifblim, which not only can sweep teams lategame with Acrobatics, it also acts as a fantastic utility pokemon. Drifblim can pass massive HP substitutes to its teammates, which barely anything can break. Stoutland + Drifblim form a fantastic core as Stout bludgeons through basically all of Drifblim's counters. We all know what Mawile, Lumi, and Zeb do- rocks, defog, and revenge kill respectively. But the real gem is Nasty Plot + Psyshock + Energy Ball + Shadow Ball Mime. This set not only lures Quagsire, it also lures Bronzor, which means it absolutely destroys many stall builds. This is the main recipient for Drifblim's subs and it really benefits off of the massive HP difference, letting it set multiple boosts at times. Forgoing dazzling gleam does come with some problems, but on this ladder it has been worth it more often than not.


Other lesser-used teams:
Ninetales @ Life Orb
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Energy Ball
- Psyshock

Duosion @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Energy Ball
- Recover

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Blizzard
- Trick

Stoutland @ Choice Band
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Superpower
- Crunch
- Pursuit

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 224 HP / 196 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Roost
- Defog
- Hurricane

Golem @ Leftovers
Ability: Sturdy
EVs: 248 HP / 20 Atk / 224 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Sucker Punch

Meowstic @ Light Clay
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Reflect
- Light Screen
- Psychic
- Hidden Power [Fighting]

Kingler @ Life Orb
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Agility
- Crabhammer
- Knock Off

Misdreavus @ Eviolite
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Nasty Plot
- Shadow Ball
- Taunt
- Hidden Power [Fighting]

Purugly @ Silk Scarf
Ability: Defiant
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- Knock Off
- Sucker Punch

Golem @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Stealth Rock

Combusken @ Eviolite
Ability: Speed Boost
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Fire Blast
- Protect


shoutouts everyone in the PU room and Discord chat for keeping pokemon a fun experience for me.
 
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