HELLO THE MOMENT YOU WERE WAITING FOR HAS ARRIVED; FINALLY I HAVE DECIDED TO REVEAL TO THE GENERAL PUBLIC SOME EXCLUSIVE INSIDE SCOOPS ABOUT ITALIAN POLITICS (AND NOT ONLY!!). LET'S START.
some of these are fairly old and i havent played them in a long time so descriptions might be not so specific
GOVERNO BERLUSCONI I
GOVERNO BERLUSCONI II
GOVERNO BERLUSCONI III
ok gentlemen now the serious stuff begins.
GOVERNO BERLUSCONI IV
things are getting spicy
GOVERNO RENZI I
FAQ
Q: hello haund i luv u memes but are these teams legit??
A: well the first one is probably more of a meme and the second one is something that was build as soon as mawile dropped (so mawile wasn't really fully discovered at the time) but i've used the others in semi-serious situations (roomtours, pupl, laddering)
Q: but y do u use the same pokemon over and over??
A: there are indeed some pokemon that i keep using because i like them/i think they're good, but i'm not the best builder so probably a lot of stuff can be changed
Q: but y r descriptions so short? they dun tel me anything
A: read the first 2 lines of the post
some of these are fairly old and i havent played them in a long time so descriptions might be not so specific
GOVERNO BERLUSCONI I
DINI (Dusclops) @ Eviolite
Ability: Pressure
EVs: 252 HP / 124 Def / 132 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Will-O-Wisp
- Ice Beam
MARONI (Machoke) @ Eviolite
Ability: No Guard
EVs: 160 HP / 252 Atk / 52 Def / 44 SpD
Adamant Nature
- Dynamic Punch
- Knock Off
- Rest
- Sleep Talk
TREMONTI (Metang) @ Eviolite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Pursuit
PODESTA' (Zebstrika) @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
BERLUSCONI (Clefairy) @ Eviolite
Ability: Magic Guard
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Thunder Wave
- Moonblast
- Soft-Boiled
GNUTTI (Politoed) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Toxic
- Encore
Ability: Pressure
EVs: 252 HP / 124 Def / 132 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Will-O-Wisp
- Ice Beam
MARONI (Machoke) @ Eviolite
Ability: No Guard
EVs: 160 HP / 252 Atk / 52 Def / 44 SpD
Adamant Nature
- Dynamic Punch
- Knock Off
- Rest
- Sleep Talk
TREMONTI (Metang) @ Eviolite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Pursuit
PODESTA' (Zebstrika) @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
BERLUSCONI (Clefairy) @ Eviolite
Ability: Magic Guard
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Thunder Wave
- Moonblast
- Soft-Boiled
GNUTTI (Politoed) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Toxic
- Encore
So what's better than one little motherfucker that wins the game as soon as it gets two boosts? Two little motherfuckers that win the game as soon as they get two boosts. Actually, the best is having three little motherfuckers that win the game as soon as they get two boosts, but fitting Duosion too was a bit too much and I didn't want the team to be too meme-ish. Anyway this team is based of course on DUSCLOPS and CLEFAIRY, which, I assure you, are scary to face. Metang is there to set up rocks and have some cool resistances, but it can also start spamming a couple of Meteor Mashes to soften things up. Zebstrika deals damage early on and that sweet Volt Switch can be pretty at times. It also serves as an emergency answer to fast things that boost up and get out of control. If you dont like zebras replace it with any other generic special attacker that you find more attractive. Politoed sponges stuff like Floatzel, two of the monkeys (lol kind of), monferno (more or less), chatot, probably mr. meme? Lastly, Machoke does Machoke things. Note that both clefairy and dusclops can set up on machoke so you will not be able to blame your loss on "ban dynamich punch machoke is broken".
GOVERNO BERLUSCONI II
BERLUSCONI (Mawile) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Iron Head
- Play Rough
- Sucker Punch
- Fire Blast
SCAJOLA (Machoke) @ Eviolite
Ability: No Guard
EVs: 160 HP / 252 Atk / 52 Def / 44 SpD
Adamant Nature
- Dynamic Punch
- Knock Off
- Rest
- Sleep Talk
PRESTIGIACOMO (Monferno) @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- Mach Punch
- U-turn
MORATTI (Prinplup) @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Stealth Rock
- Toxic
- Defog
GASPARRI (Chatot) @ Choice Scarf
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- Hidden Power [Fighting]
- U-turn
URBANI (Grumpig) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Thunder Wave
- Heal Bell
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Iron Head
- Play Rough
- Sucker Punch
- Fire Blast
SCAJOLA (Machoke) @ Eviolite
Ability: No Guard
EVs: 160 HP / 252 Atk / 52 Def / 44 SpD
Adamant Nature
- Dynamic Punch
- Knock Off
- Rest
- Sleep Talk
PRESTIGIACOMO (Monferno) @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- Mach Punch
- U-turn
MORATTI (Prinplup) @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Stealth Rock
- Toxic
- Defog
GASPARRI (Chatot) @ Choice Scarf
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- Hidden Power [Fighting]
- U-turn
URBANI (Grumpig) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Thunder Wave
- Heal Bell
Ok so this is the first mawile team i made as soon as mawile dropped. I don't really like defensive mawile and sd pass/whatever sd mawile, since i love roasting dem pesky courgeists with fire blast on the switch. Grumpig /Monferno deal with Fire-types (who uses them anyway???) while ground-types are not really my concern since prinplup+chatot+machoke+really any other pokemon can somewhat check them. Machoke again deos machoke things, prinplup does 10 things within one set, whcih is very cool, chatot is speedy and can just either break stuff early on or clean later on. Monferno is a cool pokemon in general and like chatot just hits stuff to death. Having double uturn is also kinda sweet so that you can tell your opponent "omg predicted" when you use uturn on any given pokemon he has. Grumping is another of my defensive pokemon obsessions and i went full sp def for no particular reason i can remember. Also having paralysis is always something that tilts the opponent, which is good. Keep an eye on machoke though
GOVERNO BERLUSCONI III
ok gentlemen now the serious stuff begins.
BERLUSCONI (Meditite) @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Bullet Punch
- Ice Punch
FINI (Bouffalant) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Return
- Pursuit
- Megahorn
- Earthquake
BALDASSARRI (Gourgeist-Super) @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Leech Seed
- Will-O-Wisp
- Foul Play
- Synthesis
ALEMANNO (Probopass) @ Air Balloon
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Stealth Rock
- Earth Power
- Flash Cannon
STORACE (Lumineon) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Toxic
- Scald
- U-turn
- Defog
LANDOLFI (Chatot) @ Leftovers
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Nasty Plot
- Boomburst
- Heat Wave
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Bullet Punch
- Ice Punch
FINI (Bouffalant) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Return
- Pursuit
- Megahorn
- Earthquake
BALDASSARRI (Gourgeist-Super) @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Leech Seed
- Will-O-Wisp
- Foul Play
- Synthesis
ALEMANNO (Probopass) @ Air Balloon
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Stealth Rock
- Earth Power
- Flash Cannon
STORACE (Lumineon) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Toxic
- Scald
- U-turn
- Defog
LANDOLFI (Chatot) @ Leftovers
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Nasty Plot
- Boomburst
- Heat Wave
Meditite is LEGIT. This little fucker hits with those high jump kicks as if we are playing ou. You basically just send it in and things die after they lose 10% of their health + stealth rock damage. It also reaches 356 Speed iirc so raichus and jumpluffs can just forfeit the game already. Lumineon+Gourgeist tank stuff and spread status/weaken opposing stuff; Bouffalant sponges damage surprisingly well while still maintaning some offensive presence; pursuit is also nice to trap (or at least damage) psychic and ghost-types as they switch out. Probopass sets rocks and all those resistances are also nice to have. I went with maximum special attack because i don't really need more defensive investment. Lastly, I really like Chatot so why not. I also chose to run Sub nasty plot because instead of Choice Scarf, though the speed loss is noticeable indeed and i'm pretty sure i changed its set to scarf and back at least 6 times.
GOVERNO BERLUSCONI IV
things are getting spicy
BERLUSCONI (Zweilous) @ Choice Band
Ability: Hustle
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Crunch
- Superpower
- Head Smash
BOSSI (Stunfisk) @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Discharge
- Toxic
BRUNETTA (Vullaby) @ Eviolite
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Defog
- Foul Play
- U-turn
- Roost
CARFAGNA (Articuno) @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Hurricane
- Substitute
- Roost
MELONI (Raichu) @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
BRAMBILLA (Duosion) @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Recover
- Acid Armor
Ability: Hustle
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Crunch
- Superpower
- Head Smash
BOSSI (Stunfisk) @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Discharge
- Toxic
BRUNETTA (Vullaby) @ Eviolite
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Defog
- Foul Play
- U-turn
- Roost
CARFAGNA (Articuno) @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Hurricane
- Substitute
- Roost
MELONI (Raichu) @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
BRAMBILLA (Duosion) @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Recover
- Acid Armor
With hustle+band, zweilous reaches 664, 664, attack, so good luck finding something that can tank that outrage. Originally i started with nasty plot raichu after i lost 3 games in a row to it, but things change and honestly raichu is one of, if not the least important member of this team right now. duosion like dusclops and clefairy, except it also gets acid armor so it becomes literally unkillable if you manage to somehow set up more than twice. the others are fairly self-explanatory; stunfisk is so good and having something paralyzed is extremely useful given zweilous low speed, though articuno and raichu are fairly fast so they can usually deal with opposing fast pokemon. articuno is another pokemon i like in general so i just threw it in there and synergizes decently with the others. one big problem to this team is Rotom-F, though if it is choice something it is manageable to deal with. specially defensive vullaby is trash but i don't need it to be physically defensive so why not??? it also made me win my pupl match against p2, so i'm keeping it (literally 100% winrate)
GOVERNO RENZI I
RENZI (Chatot) @ Silk Scarf
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Nasty Plot
- Boomburst
- Heat Wave
- Hidden Power [Fighting]
BOSCHI (Bouffalant) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Return
- Earthquake
- Pursuit
- Megahorn
FRANCESCHINI (Probopass) @ Air Balloon
Ability: Sturdy
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Earth Power
- Stealth Rock
GENTILONI (Lumineon) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Toxic
- Scald
- U-turn
PADOAN (Altaria) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 72 SpD / 188 Spe
Careful Nature
- Dragon Dance
- Roost
- Dragon Claw
- Substitute
GIANNINI (Ninjask) @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- X-Scissor
- Aerial Ace
- Giga Drain
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Nasty Plot
- Boomburst
- Heat Wave
- Hidden Power [Fighting]
BOSCHI (Bouffalant) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Return
- Earthquake
- Pursuit
- Megahorn
FRANCESCHINI (Probopass) @ Air Balloon
Ability: Sturdy
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Earth Power
- Stealth Rock
GENTILONI (Lumineon) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Toxic
- Scald
- U-turn
PADOAN (Altaria) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 72 SpD / 188 Spe
Careful Nature
- Dragon Dance
- Roost
- Dragon Claw
- Substitute
GIANNINI (Ninjask) @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- X-Scissor
- Aerial Ace
- Giga Drain
this one is actually ca$h. the focus here is on sub dd altaria, which sets up incredibly easy with substitute and that ev spread. the main drawback is of course it slow power until it has like 4-5 boosts, but these are not as hard to achieve as it might seem. there are 3 pokemon weak to rocks so a defogger is mandatory; i chose lumineon to avoid stacking another weakness to rock that cryogonal/vullaby have. ninjask uturns in and out and hits decently hard, with giga drain to catch something like bulky golem or stunfisk on the switch (it deals shit damage but still better than being paralyzed amirite?). bouffalant probopass and chatot were discussed earlier and are pokemon i like to use in general. a lack of switch-ins to common normal-types is noticeable, though these pokemon are usually choice locked (stoutland? dodrio?) so they can be played around.
FAQ
Q: hello haund i luv u memes but are these teams legit??
A: well the first one is probably more of a meme and the second one is something that was build as soon as mawile dropped (so mawile wasn't really fully discovered at the time) but i've used the others in semi-serious situations (roomtours, pupl, laddering)
Q: but y do u use the same pokemon over and over??
A: there are indeed some pokemon that i keep using because i like them/i think they're good, but i'm not the best builder so probably a lot of stuff can be changed
Q: but y r descriptions so short? they dun tel me anything
A: read the first 2 lines of the post