[PSYCHIC] Leader Gerard vs. Challenger Exclaimer..... Or is it the other way around?

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Lunar Sea Spire said:


Lunar Sea Spire

Three miles outside of the Sootopolis' harbor a mysterious tower stands out from the waves, warping the oceans around with it's powerful presence, a place that has stand there since times gone by, which nowadays serves as the home of a multitude of people as well as pokemon, all attracted by the strange energy which emanates from within. A home for the art, the philosophy and research, this tower serves as the location for the Psychic Gym, whose pokemon feel more than at home in the lunar spire, names that way because of the monument in the center or it, a statue dedicated to the moon goddess, and whose powers complement themselves with those of this location. The arena consists in a stone platform 296 meters in diameter, from it stand out the ruins of the old temple, rock pillars in which nature has run it's course and a few small sprouts have grown into full trees, probably fed by the waterways that surround the statue and create small water rings around the Moon Goddess.

The soothing sound of the water and a stunning view of the night sky, crowned with a white pearl that is the full moon, create a very relaxing atmosphere, facilitating the concentration of the combatants, and giving them all the tools needed to perform in battle, while infusing some of those combatants and their moves with it's own magic, what effect will that have on the pokemon it's hard to tell, as it's the case when dealing with ancient magic, but one thing is for sure, whoever created this place made sure to create something nobody could ever forget, let's hope the battles fought in it share the same destiny.

- All pokemon get a one stage accuracy boost boost (+1 Acc). Any change in accuracy will return to this point.
- Ghost Moves go through the invulnerable phase of Phantom Force.
- All Psychic pokemon are capable of learning Psychic Terrain.
- Secret Power reduces Speed by one stage (Psychic Terrain effect).
- Nature Power becomes Psychic (Psychic Terrain effect).
- Camouflage transforms the user in a Normal Type (Concrete effect)

5v5 Doubles
2 APR
2 Megas
All moves are usable
Outside Arena
Nighttime
Lunar Sea Spire


Gerard
Wilde (Gallade) ♂

Nature: Jolly (+15% Speed, +10% / 19% [Mega] Accuracy, -1 SpA)
Type: Psychic / Fighting


Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Abilities: Steadfast / Justified (H) / Inner Focus (M)

Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
SC: 3
WC: 4
BRT: 22

(Mega Stats)

HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (133/133):
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Katherine (Gardevoir) ♀
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)

Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21

(Mega Stats)

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (102/102)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Edge
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Kurt (Slowbro) ♂
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Water


Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Abilities: Oblivious / Own Tempo / Regenerator (H) / Shell Armor (M)

Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.

HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 19

(Mega Stats)

HP: 100
Atk: 3
Def: 8
SpA: 6 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 24

EC: 6/6
MC: 0
AC: 5/5

Attacks (80/---):
Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Belch
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Drain Punch
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Future Sight
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Pulse
Hidden Power Electric
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mimic
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Round
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Wonder Room
Yawn
Zen Headbutt
Kirot (Metagross) o
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel / Psychic


Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities: Clear Body / Light Metal (H) / Tough Claws

Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4 (+)
Spe: 70
SC: 4
WC: 9 [7]
BRT: 22

(Mega Stats)
HP: 100
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 5 (+)
Spe: 110
SC: 4
WC: 11 [9]
BRT: 27

EC: 9/9
MC: 0
AC: 5/5

Attacks (72/80):
Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Natural Gift
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt
Gavroche (Reuniclus) ♂
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic


Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Magic Guard / Overcoat / Regenerator (H)

Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 110
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 26 (-)
SC: 2
WC: 2
BRT: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (78/78)
Acid Armor
After You
Astonish
Attract
Calm Mind
Charm
Confuse Ray
Dazzling Gleam
Dizzy Punch
Double Team
Drain Punch
Dream Eater
Embargo
Endeavor
Energy Ball
Explosion
Facade
Fire Punch
Flash
Flash Cannon
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Helping Hand
Hidden Power Fire
Hyper Beam
Ice Punch
Imprison
Infestation
Knock Off
Light Screen
Magic Coat
Night Shade
Pain Split
Power-up Punch
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recover
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Safeguard
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Strength
Substitute
Superpower
Swagger
Telekinesis
Thunder
Thunder Wave
ThunderPunch
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Diabola (Delphox) ♀
Nature: Modest (+1 SpA, -Atk)
Type: Fire / Psychic

Fire STAB; Immune to burn status. Brighten Command.
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Blaze / Magician (H)

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Magician: (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during one of its attacks if it does not have one of its own.

HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 104
SC: 3
WC: 3
BRT: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (58/58)
Attract
Blast Burn
Calm Mind
Confide
Cut
Double Team
Dream Eater
Echoed Voice
Embargo
Ember
Facade
Fire Blast
Fire Pledge
Fire Spin
Flame Charge
Flamethrower
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power Fairy
Howl
Hyper Beam
Hypnosis
Incinerate
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Rest
Return
Role Play
Round
Safeguard
Scratch
Shadow Ball
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Toxic
Trick Room
Will-o-Wisp
Wish
Emcee (Mr. Mime) ♀
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy


Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)


Abilities: Soundproof / Filter / Technician

Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (45/123)
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Psywave
Recycle
Trick
Role Play
Psychic
Baton Pass
Safeguard

Fake Out
Future Sight
Teeter Dance
Hypnosis
Healing Wish
Helping Hand
Foul Play
Icy Wind
Mud Slap
Counter
Endure
Snatch
Magic Coat
Skill Swap
Wonder Room

Psyshock
SolarBeam
Thunderbolt
Shadow Ball
Taunt
Dazzling Gleam
Grass Knot
Focus Blast
Torment
Hidden Power Fire
Toxic
Sunny Day
Rain Dance
Hyper Beam
Protect
Thunder Wave
Thunder
Double Team
Simone (Jynx) ♀
Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
Type: Ice / Psychic

Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Oblivious / Forewarn / Dry Skin (H)

Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.


HP: 100
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BRT: 17

EC: 6/6
MC: 2
AC: 5/5

Attacks (70/---):

Attract
Avalanche
Bide
Blizzard
Brick Break
BubbleBeam
Confusion
Copycat
Counter
Covet
DoubleSlap
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Uproar
Wake-Up Slap
Water Pulse
Wish


Exclaimer


When did everyone forget their rhythm?
When did everyone forget how to dance?


♪♪♪

Coda [-] [Meloetta]

[Type]
Normal/Psychic (Aria)
Normal/Fighting (Pirouette)​

[Abilities]
Serene Grace
Secondary effects are twice as likely.

[Stats and Nature]

Aria Forme

Nature: Naive [+ Speed, + Accuracy, - Special Defense]
HP: 110
Atk: 3
Def: 3
SpA: 5
SpD: 4 (-)
Speed: 104 (+12% Accuracy)

Base Stat Total: 23

Size Class: 1
Weight Class: 1​

Pirouette Forme

Nature: Naive [+ Speed, + Accuracy, - Special Defense]
HP: 110
Atk: 5
Def: 3
SpA: 3
SpD: 2 (-)
Speed: 148 (+25% Accuracy)

Base Stat Total: 23

Size Class: 1
Weight Class: 1​

[Counters]
MC: 0​

[Moves]
Acrobatics
Brick Break
Charge Beam
Close Combat
Confusion
Covet
Dazzling Gleam
Double Team
Drain Punch
Dream Eater
Dual Chop
Echoed Voice
Embargo
Energy Ball
Facade
Fire Punch
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Heal Bell
Helping Hand
Hidden Power Ice
Hyper Beam
Hyper Voice
Ice Punch
Knock Off
Last Resort
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Payback
Perish Song
Power-Up Punch
Protect
Psybeam
Psychic
Psych Up
Psyshock
Quick Attack
Rain Dance
Recycle
Relic Song
Rest
Retaliate
Return
Rock Smash
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stone Edge
Strength
Substitute
Sunny Day
Teeter Dance
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Trick
Trick Room
U-Turn
Uproar
Wake-Up Slap
Wonder Room
Zen Headbutt​


Aftae is the most loyal and arguably the strongest of Elizabeth's Pokemon, having been training together for as long as they can remember. Nearly every single excursion or mission Elizabeth undertakes, Aftae follows. Aftae and Elizabeth are effectively sisters.

♪♪♪

Aftae [♀] [Gardevoir]

[Type]
Psychic / Fairy​

[Abilities]
Synchronize
If inflicted with a major status condition, the opponent will also be afflicted to the status condition, if they are not immune.

Trace
Can copy an opponent's ability for an EN cost.

Telepathy (✓)
Avoids an ally's attack if it affects the entire field.

[Stats and Nature]
Nature: Timid [+ Speed, - Attack]
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Speed: 92 (+10% Acc)

Base Stat Total: 21

Size Class: 3
Weight Class: 3​

[Mega Evolution]

Pixilate
Normal-type moves become Fairy-type moves and are increased by 2 BAP.


Nature: Timid [+ Speed, - Attack]
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Speed: 115 (+15% Acc)


Base Stat Total: 25

Size Class: 3
Weight Class: 3​

[Counters]
EC: 9/9
MC: Maxed! Bonus CC: 6
AC: 5/5​

[Moves] (102/102)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Double Edge
Double Team
Disable
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power Ground
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
[Raid moves]
Dispel

Shadow Mend​


Caught in the Planet's Fury.

♪♪♪

Ellysus [♀] [Latias]

[Type]
Dragon / Psychic​

[Abilities]
Levitate
Immune to seismic Ground-type attacks and some users of Dig.

[Stats and Nature]
Nature: Modest [+ Special Attack, - Attack]
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 5
Speed: 110

Base Stat Total: 22

Size Class: 3
Weight Class: 3​

[Mega Evolution]

Levitate
Immune to seismic Ground-type attacks and some users of Dig. Latiasite gives Mega Latias a full immunity to Ground-type attacks.

Nature: Modest [+ Special Attack, - Attack]
HP: 100
Atk: 3 (-)
Def: 5
SpA: 6 (+)
SpD: 6
Speed: 110

Base Stat Total: 27

Size Class: 3
Weight Class: 4​

[Counters]
MC: Maxed! Bonus CC: 6​

[Moves] (97/97)
Aerial Ace
Attract
Body Slam
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Confide
Covet
Cut
Defog
Dive
Double Team
Double Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dream Eater
Earthquake
Endure
Energy Ball
Facade
Flash
Fly
Frustration
Fury Cutter
Giga Impact
Grass Knot
Guard Split
Healing Wish
Heal Pulse
Helping Hand
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Beam
Icy Wind
Last Resort
Light Screen
Magic Coat
Magic Room
Mimic
Mist Ball
Mud Slap
Natural Gift
Outrage
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Psywave
Rain Dance
Recover
Reflect
Reflect Type
Refresh
Rest
Retaliate
Return
Roar
Role Play
Roost
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Sleep Talk
Snore
Solar Beam
Steel Wing
Stored Power
Substitute
Sucker Punch
Sunny Day
Surf
Swagger
Swift
Tailwind
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick
Twister
Water Pulse
Water Sport
Waterfall
Whirlpool
Wish
Zen Headbutt

[Raid Only]

Dispel​


A Kirlia that built itself a tank.

♪♪♪

Ythilxerion [-] [Metagross]

[Type]
Steel / Psychic​

[Abilities]
Clear Body
Stats cannot be lowered.

Light Metal (✓)
Halves the Pokemon's actual weight.

[Stats and Nature]
Nature: Jolly [+ Speed, - Special Attack]
HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 3
Speed: 81 (+8% Acc)

Base Stat Total: 22

Size Class: 4
Weight Class: 9 (Light Metal: 7)​

[Mega Evolution]

Tough Claws
Contact attacks have 2 more BAP.

Nature: Jolly [+ Speed, - Special Attack]
HP: 100
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 4
Speed: 127 (+19% Acc)

Base Stat Total: 27

Size Class: 4
Weight Class: 11 (Light Metal: 9)​

[Counters]
EC: 9/9
MC: 10
AC: 5/5​

[Moves]
Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Defense Curl
Double Team
Double Edge
Dynamic Punch
Earthquake
Endure
Explosion
Facade
Flash Cannon
Fury Cutter
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Headbutt
Hold Back
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Power-up Punch
Protect
Psychic
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Scary Face
Self-Destruct
Sleep Talk
Stealth Rock
Substitute
Take Down
Telekinesis
Thunder Punch
Toxic
Zen Headbutt​


Revan rarely spends time in water, slowly adapting itself to land-based living. Revan dips into Elizabeth's swimming pool when necessary, but every day it spends more and more time fighting the urge, and as a result, its skin is now a dry, metallic consistency. Revan trains by using pool toys as target practice, and runs around Elizabeth's property by spinning extremely quickly, shooting past the other Pokemon in a blur.

♪♪♪

Revan [-] [Starmie]

[Type]
Water / Psychic​

[Abilities]
Illuminate
All moves have 10% more accuracy.

Natural Cure
Major status is healed 6 actions after it is inflicted, or when switched out.

Analytic (✓)
Moves have 2 more BAP when moving after the opponent.

[Stats and Nature]
Nature: Timid [+ Stat, - Stat]
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Speed: 133 (+20% Accuracy)

Base Stat Total: 19

Size Class: 2
Weight Class: 4​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves]
Attract
Aurora Beam
Avalanche
Barrier
Bide
Blizzard
Brine
Bubblebeam
Camouflage
Confuse Ray
Cosmic Power
Dazzling Gleam
Dive
Double Edge
Double Team
Dream Eater
Endure
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mimic
Minimize
Natural Gift
Nightmare
Pain Split
Power Gem
Protect
Psychic
Psych Up
Psyshock
Psywave
Rain Dance
Rapid Spin
Recover
Reflect
Reflect Type
Refresh
Rest
Scald
Signal Beam
Skill Swap
Sleep Talk
Snore
Spotlight
Substitute
Supersonic
Surf
Swift
Tackle
Teleport
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Trick
Water Gun
Water Pulse
Whirlpool
Zap Cannon​


HEADS: Real Slim Shadys | TAILS: Fake Slim Shady
HEADS
Gerard Send out and Equips
Exclaimer Sends out, Equips, and Orders
Gerard Orders
I Ref!​
 

I'll shall start! ANd for the first round what better welcome than a circus act.
A dancing clown and a fire breather will take you to your seat.



Odd Incense & Weakness Policy
 


"I thought you were running a gym here, sir, not a circus. Maybe that's what we'll make of your gym after overthrowing it with your own specialty!"

@ Everstone
@ Water Stone

Meloetta: Shadow Ball (Delphox) -- Hyper Beam (Delphox)
If Delphox is KO'ed, then redirect to Mr. Mime.
If Delphox is under the effects of P/E, then redirect to Mr. Mime.
If targeted by a sleep-inducing move outside of a combination or Encore outside of a combination, then Magic Coat.​
Starmie: Hydro Pump (Delphox) -- Scald (Delphox)
If Delphox is KO'ed, then redirect to Mr. Mime.
If Delphox is under the effects of P/E, then redirect to Mr. Mime.
If targeted by a sleep-inducing move outside of a combination, then Magic Coat.
If targeted by a damaging Grass-type combination, then initiate action string Dive (Suspend) -- Dive (Attack, Delphox).
 
Last edited:
Time for us to steal the show, an a little something else!

Delphox: Novabeam [Solarbeam + Solarbeam combo] (Starmie) - Cooldown [Solarbeam] (Starmie)


Mr Mime: Fake out (Starmie) - Icy Wind
* If Starmie is to use Dive A2 due to it's substitutution then use Future Sight (Starmie) & push actions.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Odd
Soundproof/Filter/Technician
90/100
1/4/4/5/90
Status: OK!
#Weakness
Blaze/Magician
100/100
2/3/5/4/104
Status: OK!
//VS//​
#Ever
Serene Grace
110/100
3/3/5[6]/4[5]/104
Status: OK!
#Water
Illuminate/Natural Cure/Analytic
90/100
2/3/4/3/133
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If i make a mistake i'll reroll them not because i want to but because im forced to, so ignored the random extra rolls.

1119 + 1486 + 9316 + 5842 + 2837 + 7913 + 1011 + 6144 + 1193 + 393 + 5612 + 5492 + 9467 + 4791 + 9735 + 8623 + 2328 + 9024 + 9236 + 3316 = 104878

S > D = M > MR

1ST ACTION

MR MIME uses Fake Out
Crit: 1119 (625)
Damage: (4*1.5[BAP]+1.5[Atk]-4.5[Def])=3
-5en

DELPHOX uses SOLARRALOS

MELOETTA uses Shadow Ball
Crit: 1486 (625)
Effect: 9316 (2000)
Damage: (8[BAP]+9[SpA]-6[SpD])*1.5=16.5
-6en

DELPHOX uses BEAMMAEB
Crit: 5842 (625)
Damage: (12*2.25[BAP]+7.5[SpA]-4.5[SpD])*1.5+(4)=49
-35en

2ND ACTION

STARMIE uses Dive
-5en

MR MIME uses Future Sight
-7en

MELOETTA uses Hyper Beam
Crit: 2837 (625)
Damage: (15[BAP]+3[STAB]+9[SpA]+1[Ever]-6[SpD])=22
-9en

STARMIE uses Dive
Crit: 7913 (625)
Damage: (8[BAP]+3[STAB]+2[Analytic]+3[Atk]-4.5[Def])*1.5=17.25
-4en

TL;DR
-0HP -12EN
-56HP -35EN
~~
-6HP -15EN
-51HP -9EN
=======
#Odd
Soundproof/Filter/Technician
90/88
1/4/4 [5]/5/90
Status: OK!
#Water
Blaze/Magician
44/65
2/3/5/4/104
Status: +2 SpA, +2 Atk
//VS//​
#Ever
Serene Grace
104/85
3/3/5[6]/4[5]/104
Status: Sluggish (1a)

Illuminate/Natural Cure/Analytic
39/100
2/3/4/3/133
Status: FUTURE SIGHT!

Gerard Orders
Exclaimer Orders
I Ref!
 
Last edited:
Let's have fun!

Jinx: Energy Ball (Starmie) - Blizzard

* If Starmie is under a Protective or Evasive move when you attack then use Blizzard, and push actions.
* If Starmie uses a Damaging Evasive move against you then use Signal Beam (Meloetta) & push actions.
* If Meloetta is in Piruette Forme then use Psychic Meloetta.
* If Meloetta uses Knock Off and you're faster and Safeguard is not active and Meloetta doesn't have a Substitute and She's not under Starmie's protect nor Magic Coat's effect them use Lovely Kiss (Meloetta) once and push actions.


Mr Mime: Solarbeam (Starmie) - Helping Hand (Starmie)
* If Starmie
is under a Protective or Evasive move when you attack then use Helping Hand (Starmie), and push actions.
* If Starmie uses a Damaging Evasive move against you then use Foul Play (Meloetta).
* If Starmie is to use Lovely Kiss (Meloetta) then use Light Screen (once)
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top