i didnt feel like logging in but i like contributing to threads like this so imma drop the juice. not a lot of these sets are exactly stellar but they are cool
BAMBIETTA (Exeggutor) (F) @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Solar Beam
- Psychic
- Hidden Power [Fire]
- Explosion
pretty much most of the viable sun abusers in the tier have trouble dealing with skuntank, so i put boom on this cause there wasnt really anything else i needed. i guess it isnt /that/ great because skunk kills you with sucker anyway if you use an attack before it, but it worked for me in testing vs it (if you can win the sucker suit mindgames in case they think youre tryna save it), and it poops on yama and magmortar as well. i find it more useful than sleep powder and it paves the way for sd chicken to sweep or if you want to set up sun again for other abusers safely
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 240 SpD / 16 Spe
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Thunder Punch
i originally was going to use this set against ted when i played him, but it made my team too slow so i put ebelt thunder punch sawk over it, but that things gone now so i might as well post this. i thought tpunch was a neat tech vs teds style of balance, since i had a feeling he liked mantine / peli, especially since the latter loves to switch in on hari
fail to exist (Cacturne) @ Focus Sash
Ability: Water Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Spikes
- Energy Ball
- Sucker Punch
- Counter
as case said he gave me the idea for this set. counter sash really fucks with most things that would usually stay in on it like scyther, fightings like sawk and yama, other uturners, etc etc. spikes is also nice for the offensive team i decided to use since it wears down a lot of mixcheops checks. speakin of which,
shes a dreamer (Archeops) @ Life Orb
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Roost
- Stone Edge
- Heat Wave
not the most original set but its good for breaking down defensive cores, you can obviously adjust the coverage based on your team but id like to think stone edge is necessary since it hits really fucking hard. heat wave is nice for steels (particularly ferroseed) so i can support a klinklang sweep
stewardess (Garbodor) @ Rocky Helmet
Ability: Aftermath
EVs: 168 HP / 124 Def / 216 Spe
Jolly Nature
- Gunk Shot
- Explosion
- Toxic Spikes
- Focus Blast
again, not the most original set. i know a lot of people had used this set by now but i think i was the first one to use it in spl and i had been putting it on my teams since preseason so iunno. focus blast is good vs lix and gears because it hits them for a good amount of damage, and while accuracy sucks it doesn't hit like a bitch unlike drain punch, literally the most useless move imaginable on garbo. i used boom because it was nice for preventing hazard clearance, but you can customize garbo a LOT depending on your teams needs, it gets a ton of surprsingly good stuff like giga for rhydon and quag, tbolt for mantine / peli, psychic for other psns, etc etc. the speed is to outspeed jolly 70s, but again you have legroom to customize the spread
death of yolo (Muk) @ Black Sludge
Ability: Poison Touch
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Gunk Shot
- Giga Drain
- Memento
- Fire Punch
giga drain was something that i thought would work well before i went into my game but it didn't do much. i was a little worried about omastar (mainly ss variants but defensive ones were a good reason in running it too since i didnt really wanna take my chances of risking xatu getting scald burned or taking a huge chunk from ice beam), and i guess it does a decent chunk to rhydons switching in. quagsire is a good target of giga too though, since a huge stop to barbaracle, who appreciates memento support. i didnt really feel like i needed focus punch or shadow sneak so i just went with that..muk is a cool mon though, more people should use it
alowha (Steelix) @ Occa Berry
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Rock Slide
tanks hits from special zard and lets me poop on em with rock slide, not much else to this set
reckoner (Grumpig) (M) @ Colbur Berry
Ability: Thick Fat
Shiny: Yes
EVs: 252 HP / 160 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Signal Beam
- Focus Blast
kind of a known thing now but self explanatory, i needed a proper wincon and i didnt need avest /that/ badly but i did want a good answer to fire types and that kinda stuff so i went with this. you can mess around with coverage if you need to, but i only realized till after my game with waters that colbur berry is dicks, you're not really taking hits that much better so you might as well use something like lefties or mind plate or anything else lol
other stuff:
Fraxure @ Eviolite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Outrage
- Low Kick
i tried really hard to build with this thing but it didnt really work out lol, but dragon stab is pretty threatening to a lot of teams atm, and low kick does a decent amount to lix (at least after a boost). you can fiddle around with sub / low kick but those are just what i prefer the most, just know that low kick does jack shit to ferro
Jynx (F) @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Ice Beam
- Psychic
- Lovely Kiss
sash / scarf jynx is already threatening enough to switch into for most teams but +2 lo ib / psych ruins most defensive cores. lovely kiss offers you set up opportunity, not much to say about that. only downside of this set compared to the others is the lack of rk'ing capability, but jynx already has a pretty good speed tier anyway. focus blast seems like a neat option at first but ib does like 80ish to 136 hp klinklang so i dont think its needed that much.
Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 152 Def / 108 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Taunt
- Sludge Bomb
- Thunder
fucks with the water flyings and taunt archeops, and you 2hko xatu if thunder paralyzes unless theyre running max spd lol
will post more goods when the season ends