Pokemon Minus

Pikachuun

the entire waruda machine
I'm not from the Council so I can't say for sure, but it seems like all we've been doing up until now is based on the viability of the Pokemon. MegaGengar was first, for example. This time, it seems like Pikachuun changed it a little.
Actually it's still based on viability.

I'm not joking. Bronzong and Sylveon are actually B-rank.

Edit: Bronzong is actually high C, but then again I'm using an older version of the viability ranking thread. Eh
 

MANNAT

Follow me on twitch!
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Bronzong: I think we should give Bronzong intrinstic levitate so it can have heat proof or straight up flash fire to start as well as some straight buffs.

Aegislash: Buffed movepool and recovery might be the only things that Aegislash needs.

Excadrill and Ferrothorn probably need straight stat buffs and small movepool additions.
Ex: Ferro gets rapid spin with buffed spdef with synthesis (sorry if it already has it), and lower speed. Excadrill gets a massive speed boost with some added bulk as well as getting thousand arrows.
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
Excadrill MUST get a speed buff. 88 Speed? Really? This thing looks like it's so fast. GameFreak, Y U No make Excadrill fast?
 

Pikachuun

the entire waruda machine
The results are in!
Genesect: the someone
Genesect
Bug/Steel
71 | 130 | 110 | 130 | 110 | 119 (670 BST, +10 Atk, +15 Def, +10 SAtk, +15 SDef, +20 Spe)
Download | Light Metal (Same effects as zerobreaker000's Scizor's Light Metal) | Mega Launcher (Modified ability: Affects Pulse, Aura, Bomb, Beam, Cannon, Blast, Bullet and Ball moves)
+Water Pulse, +Aura Sphere, +Dragon Pulse, +Fire Blast, +Shadow Ball, +Moonblast, +Rock Blast, +Bullet Punch, +Bullet Seed, +Egg Bomb, +Mud Bomb, +Seed Bomb, +Sludge Bomb, +Paleozoic Beam (New move: Rock type variant of Ice Beam/Thunderbolt/Flamethrower with no secondary effect.)
*Drives change Genesect's Normal type moves to their respective type without adding a power boost to them.

One of Genesect's niches is its incredible movepool - that is now even more incredible. With Mega Launcher boosted STAB Bullet Punch stronger than Extreme Speed, and 4 types of Extreme Speed to choose from, Genesect is a fantastic revenge killer. Genesect's coverage is so huge that it becomes very unpredictable and can put a patch on any team's weakness (even Fire with Water type Extreme Speed and Techno Blast).
The flavor for so many new moves is that Genesect's cannon was hardcoded with them. The flavor for Light Metal is from Genesect's High-Speed Flight Form.
Sylveon: simsims2800
Sylveon
Fairy
Fairy Aura / Magic Guard / Pixilate (HA)
130 / 65 / 105 / 140 / 150 / 60 (BST: 650)
Movepool: +Surf, +Flamethrower, +Thunderbolt, +Psychic, +Dark Pulse, +Energy Ball, +Ice Beam, +Lovely Kiss, +Earth Power, +Shooting Star (see A), +Moonlight, +Play Rough (egg move)
Move revamps: Disarming Voice (see B)
A: 110 BP, 85 Acc., has a 30% chance to lower target's SpA by one stage, Fairy type
B: 40 BP, 100 Acc., has +1 Priority, Fairy type

Concept: The Eeveelutions combine and share their powers! Sylveon gains the Special STAB coverage of its Eeveelution siblings, but that doesn't diminish its unique Fairy-type qualities. On the contrary, its Fairy-type qualities are magnified so much, it begins to give off a Fairy Aura! Lovely Kiss is a very fitting, very useful Sleeping move. Disarming Voice gains +1 Priority, useful for Sylveon. Shooting Star is an absurdly powerful STAB, and Earth Power only augments Sylveon's now-amazing coverage. Moonlight is reliable recovery. Play Rough may seem useless, but it's not there for Sylveon. It's there for later. Much later.
Thundurus: zerobreaker000
Thundurus-Incarnate
Electric/Flying type
Competitive/Prankster/Amplifier (Boosts sound moves by 50%)
BST: 99/115/80/140/100/136 Total: 670
Move additions and changes: +Icy Wind, +Heat Wave, +Air Slash, +Boomburst, +Play Rough, +Dazzling Gleam
+Thunder Boom
- 140BP, Electric type, special, 100% Accu., 8PP, sound move, hit all targets on field.

Hi Raiko
Basing on Raijin, Thundy-I gets two more sound moves and an ability that boosts them. It also has some decent bulk.

Thundurus-Therian
Electric/Fairy type
Defiant/Generate (turns Normal-type moves into Electric-type moves and boosts by 30%.)/Multiscale
BST: 79/150/95/145/80/121 Total: 670
Move additions and changes: Same as Thundurus-Incarnate

This one is based on Kilin instead. more powerful on the physical side with Defiant to boot, and Multiscale to help with its ehhh bulk.
Wobbuffet: zerobreaker000
Wobbuffet
Psychic type
Shadow Tag/Natural Cure
BST: 255/33/63/33/63/93 Total: 540
Move additions and changes: +Magic Coat, +Pain Split, +Heal Bell, +Baton Pass, +Amnesia, +Barrier, +Cosmic Power, +Power Split, +Substitute

This thing, when fully invested in special bulk, can take a Specs Kyogre's full power Water Spout. In rain. And OHKOes back with Mirror Coat. And then heals with Pain Split. The only reason I didn't give it Recover is because that'd be broken af. It can also work in a BP chain.


The submission phase also begins for Aegislash, Bronzong, Excadrill, and Ferrothorn!
 
Finally

Aegi

Ghost/Steel
Stance Change/Magic Bounce/Bulletproof (Intrinsic Levitate)
80/70/170/70/170/65 (Shield)
80/170/70/170/70/65 (Blade)
625 BST
+Recover, +Will-o-Wisp, +Knock Off, +Calm Mind, +Secret Sword, +Psycho Cut, +Leaf Blade, +Spikes, +Stealth Rock, +Curse, +Bullet Punch, +Sucker Punch

Bronzong

Steel/Psychic
Flash Fire/Magic Guard/Drizzle (Intrinsic Levitate)
95/105/136/95/136/20 (587 BST)
+Recover, +Earth Power, +Thunder, +Energy Ball, +Rapid Spin, +Spikes, +Heal bell, +Iron Slam*
*100 BP, 10 PP (16 max),Steel, has a chance to paralyze
Modified Ability: Magic Guard now protects from paralysis (no speed decrease, can't be fully paralyzed) and confusion.

Excadrill

Steel/Ground
Sand Rush/Tough Claws/Mold Breaker
115/150/100/35/95/118 (613 BST)
+Knock Off, +Thousand Arrows, +Belly Drum, +Superpower, +Stone Edge, +Spikes, +Megahorn

Ferrothorn

Grass/Steel
Iron Barbs/Arena Trap/Skill Link
95/110/145/40/140/15
(545 BST)
+Rapid Spin, +Iron Slam*, +Earthquake, +Spike Cannon
*See Bronzong
Modified Moves: Spike Cannon
Steel type, 25 BP, 95 Accuracy, 24 PP (max)
 
Last edited:

Cookie Butter

formerly the someone
Bronzong
Steel/Psychic (Intrinsic Levitate)
97 | 94 | 136 | 94 | 136 | 33 (590 BST, +30 HP, +5 Atk, +20 Def, +15 SpAtk, +20 SpDef)
Drizzle | Insulation Alloy (Immunity and can't use Fire and Electric type attacks. Immunity to all forms of Burn and Paralysis.) | Heavy Metal (Boosts Defense by 1.5x, but decreases Speed by 0.75x.)
+Metal Burst, +Rapid Spin, +Spikes, +Surf, +Waterfall, +Hyperspace Hole, +Wish, +Thunder Boom (See zerobreaker000's Thundurus), +Relic Song,+Will-o-Wisp*
(*Incompatible with Heavy Metal).

Bronzong's new/changed abilities can make it an unpredictable Pokemon. It may be a Drizzle Wish support set, or an Insulation Alloy tank set, or a Heavy Metal Trick Room set, or a Drizzle hazard set-upper, etc. Its abilities don't outright make the other ones useless.

Metal Burst, Rapid Spin and Spikes are feasible moves for a metal lump like Bronzong. Surf and Waterfall are based on its relation to rain. Hyperspace Hole because Bronzong is said to bring rain by opening portals from another world. Wish because people wished for Bronzong to bring rain and make crops grow. Those sound moves because Bronzong is a bell, an ancient bell (Relic Song) that brings rain (Thunder Boom). Will-o-Wisp because... it could probably summon "sinister, bluish white flames" from its portals or something (it's good competitively :p).
 
Last edited:
Bronzong
Steel/Psychic (Intrinsic Levitate)
97 | 94 | 136 | 94 | 136 | 33 (590 BST, +30 HP, +5 Atk, +20 Def, +15 SpAtk, +20 SpDef)
Drizzle | Insulation Alloy (Immunity and can't use Fire and Electric type attacks. Immunity to all forms of Burn and Paralysis.) | Heavy Metal (Boosts Defense by 1.5x, but decreases Speed by 0.75x.)
+Metal Burst, +Rapid Spin, +Spikes, +Surf, +Waterfall, +Hyperspace Hole, +Wish, +Thunder Boom (See zerobreaker000's Thundurus), +Relic Song,+Will-o-Wisp*
(*Incompatible with Heavy Metal).

Bronzong's new/changed abilities can make it an unpredictable Pokemon. It may be a Drizzle Wish support set, or an Insulation Alloy tank set, or a Heavy Metal Trick Room set, or a Drizzle hazard set-upper, etc. Its abilities don't outright make the other ones useless.

Metal Burst, Rapid Spin and Spikes are feasible moves for a metal lump like Bronzong. Surf and Waterfall are based on its relation to rain. Hyperspace Hole because Bronzong is said to bring rain by opening portals from another world. Wish because people wished for Bronzong to bring rain and make crops grow. Those sound moves because Bronzong is a bell, an ancient bell (Relic Song) that brings rain (Thunder Boom). Will-o-Wisp because... it could probably summon "sinister, bluish white flames" from its portals or something (it's good competitively :p).


Will add other submissions later.
Just want to note that only Drizzle Bronzong can actually use Will-O-Wisp, as it is somehow incompatible with the Hidden Ability (how does that even work? Wisp is a TM!) and Insulation Alloy makes the Pokémon's Fire-type moves fail. (But seriously how could Will-O-Wisp be incompatible with Heavy Metal when Will-O-Wisp is a TM in Gen VI? Unless it's an event or Dream World move or something of that sort I guess. But why?)
 

Cookie Butter

formerly the someone
Just want to note that only Drizzle Bronzong can actually use Will-O-Wisp, as it is somehow incompatible with the Hidden Ability (how does that even work? Wisp is a TM!) and Insulation Alloy makes the Pokémon's Fire-type moves fail. (But seriously how could Will-O-Wisp be incompatible with Heavy Metal when Will-O-Wisp is a TM in Gen VI? Unless it's an event or Dream World move or something of that sort I guess. But why?)
Because otherwise, Heavy Metal Bronzong would be an indestructible defensive wall.
252+ Atk Choice Band Dark Aura burned Yveltal Sucker Punch vs. 252 HP / 252 Def Modified Heavy Metal Bronzong: 139-165 (34.9 - 41.4%) -- guaranteed 3HKO
PS: This is the Minus Yveltal with 136 Attack.
In a believable battle example, with a Sp Def investment for maximum trolling walling:
Turn 1: 252+ Atk Huge Power Mega Mawile Knock Off (97.5 BP) vs. 252 HP / 4 Def Modified Heavy Metal Bronzong: 214-252 (53.7 - 63.3%) -- guaranteed 2HKO after Leftovers recovery
Then Bronzong uses Will-o-Wisp:
Turn 2: 252+ Atk Huge Power burned Mega Mawile Knock Off vs. 252 HP / 4 Def Modified Heavy Metal Bronzong: 72-85 (18 - 21.3%) -- possible 5HKO

Making it event only seems good enough.
 
Last edited:
Aegislash
Ghost/Steel type
Stance Change (Changes into Shield forme when using status moves; Sword forme when using attacking moves.)
BST: 80/90/170/90/170/60 Total: 660
Move additions and changes: +Pain Split, +Calm Mind
Flash Cannon
: Now has 90 BP.
+Psycho Cut - Now has 90 BP
+Hydro Cutter - 95 BP, Water type, physical, 95% Accu., 16PP; 30% chance to lower target’s Def by 1 stage.
+Steel Cutter - 100BP, Steel type, physical, 90% Accu., 16PP; high critical-hit rate.
+Shadow Blade - 90BP, Ghost type, physical, 100% Accu., 16PP; high critical-hit rate.

Bronzong
Steel/Psychic type Intrinsic Levitate
Fertile Ground (Sets Grassy Terrain for 8 turns upon switching in.)
/Drizzle/Heavy Metal (Boosts Def by 1.5x, but decreases Speed by 0.75x)
BST: 97/109/146/79/156/33 Total: 620
Move additions and changes: +Grassy Terrain, +Rototiller, +Heal Bell, +Recover, +Stone Edge
+Nature Power
- 100 BP, Now changes typing in different environments: Electric type for Electric Terrain, Grass type for Grassy Terrain, Fairy type for Misty Terrain.

Excadrill
Ground/Steel type
Sand Rush/Iron Barbs/Mold Breaker (Does Mold Breaker still hit through Intrinsic Levitate?)
BST: 130/165/110/50/95/98 Total: 648
Move additions and changes: +Stone Edge, +Knock Off, +Spikes
Drill Run
: Now has 60 BP; Guaranteed critical hit.

Ferrothorn
Grass/Steel type
Filter/Iron Barbs
BST: 124/129/201/54/141/20 Total: 669
Move additions and changes: +Powder, +Spiky Shield
+Spike Cannon
- 20% chance to lay down one layer of spike per hit.
+Catapult - 55BP, Rock type, physical, 80% Accu., 8PP; Doubles in power if Stealth Rock is on user’s side; Removes Stealth Rock from user’s side if the move hits.
 
Last edited:
Aegislash
Ghost/Steel type
Stance Change (Changes into Shield forme when using status moves; Sword forme when using attacking moves.)
BST: 80/90/170/90/170/60 Total: 660
Move additions and changes: +Pain Split, +Calm Mind
Flash Cannon
: Now has 90 BP.
+Psycho Cut - Now has 90 BP
+Hydro Cutter - 95 BP, Water type, physical, 95% Accu., 16PP; 30% chance to lower target’s Def by 1 stage.
+Steel Cutter - 100BP, Steel type, physical, 90% Accu., 16PP; high critical-hit rate.
+Shadow Blade - 90BP, Ghost type, physical, 100% Accu., 16PP; high critical-hit rate.

Bronzong
Steel/Psychic type Intrinsic Levitate
Fertile Ground (Sets Grassy Terrain for 8 turns upon switching in.)
/Drizzle/Heavy Metal (Boosts Def by 1.5x, but decreases Speed by 0.75x)
BST: 97/109/146/79/156/33 Total: 620
Move additions and changes: +Grassy Terrain, +Rototiller, +Heal Bell, +Recover, +Stone Edge
+Nature Power
- 100 BP, Now changes typing in different environments: Electric type for Electric Terrain, Grass type for Grassy Terrain, Fairy type for Misty Terrain.

Excadrill
Ground/Steel type
Sand Rush/Iron Barbs/Mold Breaker (Does Mold Breaker still hit through Intrinsic Levitate?)
BST: 130/165/110/50/95/98 Total: 648
Move additions and changes: +Stone Edge, +Knock Off, +Spikes
Drill Run
: Now has 90 BP; Ignores Screens and opponent’s stat boosts.

Ferrothorn
Grass/Steel type
Filter/Iron Barbs
BST: 124/129/201/54/141/20 Total: 669
Move additions and changes: +Powder, +Spiky Shield
+Spike Cannon
- 50% chance to lay down one layer of spike.
+Catapult - 50BP, Rock type, physical, 80% Accu., 8PP; Doubles in power if Stealth Rock is on user’s side; Removes Stealth Rock from user’s side if the move hits.
I have an even better buff to Drill Run. 60 base power, guaranteed Critical Hit. Hm... is that too good?

Ferrothorn:
Grass/Steel type
Iron Barbs/Filter/Forewarn (HA)
Ability changes:
Iron Barbs: Now deals damage even if the contact move is blocked by Protect, Spiky Shield, or King's Shield. Detect still prevents Iron Barbs from working, as the user evades attacks rather than blocking them outright.
Forewarn: Now lasts 4 turns, displaying each move in the foe's set in descending order of base power at a rate of one move per turn. Additionally, moves revealed by Forewarn are guaranteed to miss against this Pokémon on the turn it reveals them.
Base stats: 105/124/161/54/141/15 BST: 600
Moveset additions: +Spiky Shield, +Powder, +Magic Coat, +Mimic, +Headbutt, +Catapult (with all due respect to zerobreaker000, your move is amazing and I'm borrowing it for mine too)
New moves and move changes:
Catapult:
Type: Rock
Category: Physical
Power: 55
Accuracy: 85%
Target: Any
PP: 8
In-game description: The user lobs nearby pebbles at the opposing side. If Stealth Rock is active on the user's side of the field, this move's power doubles and Stealth Rock is removed.
Effect: Doubles in base power if Stealth Rock is on the user's side. Removes stealth rock from the user's side if the move hits.
Bomb move.

Also while we're at it, an item modification:
Rocky Helmet: Now deals damage even if the contact move is blocked by Protect, Spiky Shield, or King's Shield. Detect still prevents a Rocky Helmet from working, as the user evades attacks rather than blocking them outright.

Reasoning:
So how about that Forewarn buff though?

Ferrothorn can now remove Stealth Rock via that nice new move, Catapult. It has increased bulk as well to help deal with the increased power of most of the threats running around this tier. Additionally, it is now even slower, meaning it gets maximum power on Gyro Ball just a little bit easier. Spiky Shield just makes sense and makes it an even better physical wall, letting it stall for leftovers recovery while also dealing chip damage to foes with contact moves. Magic Coat lets it avoid being Burned and also stops hazards before they can be put up in the first place. Powder takes care of that Fire-type weakness. Iron Barbs is still Iron Barbs, but now also synergizes beautifully with Spiky Shield. Filter mitigates its Fighting weakness and drastically reduces its Fire weakness, from 4x to 2.25x. Forewarn serves as an amazing scouting tool, as well as possible protection against a foe's most powerful attacks right when they try to use them. It also gets Ferrothorn a lot of free switch-ins.

Mimic is just there because everything that learns standard TMs learns Mimic thanks to the Mimic Girl in Kanto. Similarly, Headbutt is there due to the tutor in Johto who teaches it so you can hit trees to get Pokémon to fall out.


Edit: Finished un-adding a move I almost added but didn't. Confusing, I know.

Edit2: Added reasoning behind changes, and added a modification to Iron Barbs and the item Rocky Helmet.

Edit3: And now Aegislash!

Aegislash:
Ghost/Steel type
Stance Change
Ability change:
Stance Change: Changes to Shield forme upon using any Status move. Changes to Blade forme upon using any Physical or Special move.
Base stats:
Shield forme: 70/50/160/50/160/60, BST: 550
Blade forme: 70/160/50/160/50/60, BST: 550
Moveset additions: +Psycho Cut, +Shimmer Strike, +Iron Edge, +Ironforge, +Unpossess, +Riposte, +Glint of War, +Nasty Plot, +Mimic, +Headbutt
Move changes:
Flash Cannon: 80 base power -> 90 base power; 10% chance to lower Sp. Def by one stage -> 20% chance to lower Sp. Def by one stage
Shadow Ball: 80 base power -> 90 base power
Night Slash: 70 base power -> 90 base power
Shadow Claw: 70 base power -> 90 base power
Psycho Cut: 70 base power -> 90 base power; 32 PP -> 24 PP
Slash: 70 base power -> 90 base power; 32 PP -> 24 PP

New moves:
Shimmer Strike:
Type: Fairy
Category: Physical
Power: 90
Accuracy: 100%
Target: Adjacent
PP: 24
In-game description: The user strikes with a blade of righteous power. Critical hits land more easily.
Effect: This move has +1 critical stage.
Makes contact.

Iron Edge:
Type: Steel
Category: Physical
Power: 90
Accuracy: 100%
Target: Adjacent
PP: 24
In-game description: The user cuts with a blade of steel. Critical hits land more easily.
Effect: This move has +1 critical stage.
Makes contact.

Ironforge:
Type: Steel
Category: Status
Power: —
Accuracy: —
Target: Self
PP: 16
In-game description: The user welds its own body at extreme temperatures to repair itself. The user's HP is restored by up to half its max HP.
Effect: User recovers 50% max HP. User's Steel typing changes to Fire until end of turn. If the user is not a Steel-type and has only a single type, they gain Fire as a secondary type until end of turn. Pokémon who are dual-typed without Steel and somehow use this move (through Mimic, Snatch, Copycat, etc.) do not have their type affected in any way.
Affected by Snatch.

Unpossess:
Type: Ghost
Category: Status
Power: —
Accuracy: —
Target: Self
PP: 16
In-game description: The user's spirit temporarily exits its material shell to rest and recover stamina, then resynchronizes with its body. The user's HP is restored by up to half its max HP.
Effect: User recovers 50% max HP. User's Ghost-typing is removed until end of turn, and if the user had Intrinsic Levitate, it is removed until end of turn. If the user is a pure Ghost-type, they become Normal-type until end of turn.
Affected by Snatch.

Riposte:
Type: Normal
Category: Status
Power: —
Accuracy: —
Target: Adjacent
PP: 16
In-game description: The user blocks the target from using moves that always hit first, such as Quick Attack, and turns them back on the foe.
Effect: If the targeted foe attempts to use a move with a positive priority modifier that has a target other than "User" or "Ally" (including moves given priority by Gale Wings, Prankster, etc.), they target themselves with it instead. Moves that are reversed by Riposte bypass Accuracy checks, and Physical/Special moves have their power multiplied by 1.5x when reversed. +3 priority.
Example of the message displayed in-game:
Aegislash used Riposte!
Aegislash waits for its target to make a move!
The opposing Talonflame used Brave Bird!
Aegislash parried the move!
The opposing Talonflame lost 100% of its health!
The opposing Talonflame fainted!
Makes contact if the foe triggers it with a contact move. Does not block Prankster Heal Pulse or Prankster Teeter Dance. Reverts Aegislash to Blade forme if it is successful.

Glint of War:
Type: Fighting
Category: Special
Power: 90
Accuracy: 100%
Target: Adjacent
PP: 16
In-game description: The user releases a shining wave of battle energy to attack. It may also reduce the target's Special Defense stat.
Effect: 20% chance to lower the foe's Special Defense by 1 stage.

Reasoning:
Only slight boosts to stats because honestly Aegislash's stats are already nuts. Stance Change is modified so you no longer have to run King's Shield to use Shield forme, though doing so is probably recommended since Aegislash is slow as sin. Mostly what Aegislash gets is movepool buffs. Aegislash now gets Psycho Cut, not that it really has a use for it. Also, Psycho Cut, Night Slash, Slash, and Shadow Claw are all buffed to the same power as Leaf Blade, while Flash Cannon and Shadow Ball are buffed to match Psychic. It has better physical STAB in Iron Edge and the newly-buffed Shadow Claw, while on the Special side it now gets perfect Fighting/Ghost coverage and Nasty Plot for boosting. Aegislash also now has Fairy coverage on the physical side, just to make things more interesting and make Psycho Cut that much more redundant.

Of particular note is his new self-healing move, Ironforge. It's essentially a Roost equivalent for Steel-types, except instead of removing their Steel typing the heat from the forge changes them to Fire-type.

Also, Aegislash would like you to know that it is the only one allowed to have priority around here! With Riposte at its disposal, Aegislash can punish any attempted priority move hard, hitting the foe harder than they would have hit him!

Not giving Aegislash Secret Sword for reasons that will come up much later.

Mimic is just there because everything that learns standard TMs can be taught Mimic by the Mimic Girl in Kanto. Headbutt is there because most Pokémon can be taught Headbutt by that tutor in Johto.

Aegislash gets Intrinsic Levitate because it is always shown to float. So now it only has 3 weaknesses instead of 4, and it gains another immunity.


Edit4: Put the sets in Hide tags because wall of text is wall. Also adding Excadrill.

Excadrill:
Ground/Steel
Sand Rush/Tough Claws/Mold Breaker
Base stats: 120/155/75/50/80/120, BST: 600
Moveset additions: +Stone Edge, +Cross Chop, +Spikes, +Build Up, +Megahorn, +Night Slash, +Shimmer Strike, +Focus Energy, +Mining Claw, +Iron Edge, +Headbutt, +Mimic
Move changes:
Shadow Claw: 70 base power -> 90 base power
Night Slash: 70 base power -> 90 base power
Meta Claw: 10% chance to boost Attack 1 stage -> 70% chance to boost Attack 1 stage.

Drill Run:
Type: Ground (unchanged)
Category: Physical (unchanged)
Power: 60
Accuracy: 100%
Target: Adjacent (unchanged)
In-game description: The user crashes into the target while rotating its body like a drill. This move always results in a critical hit.
Effect: Guaranteed critical.
Makes contact. (unchanged)

New moves:

Build Up:
Type: Rock
Category: Status
Power: —
Accuracy: —
Target: Self
PP: 24
In-game description: Using stone, metal, etc., the user adds mass in the form of fists, armour, etc. to raise Attack and Defense.
Effect: Attack rises 1 stage, Defense rises 1 stage, user's weight increases by 100 kg.
Affected by Snatch.

Shimmer Strike:
Type: Fairy
Category: Physical
Power: 90
Accuracy: 100%
Target: Adjacent
PP: 24
In-game description: The user strikes with a blade of righteous power. Critical hits land more easily.
Effect: This move has +1 critical stage.
Makes contact.

Iron Edge:
Type: Steel
Category: Physical
Power: 90
Accuracy: 100%
Target: Adjacent
PP: 24
In-game description: The user cuts with a blade of steel. Critical hits land more easily.
Effect: This move has +1 critical stage.
Makes contact.

Mining Claw:
Type: Rock
Category: Physical
Power: 90
Accuracy: 100%
Target: Adjacent
PP: 24
In-game description: The user digs into the ground at the target's feet and lifts sharply in an uppercut, raising a blast of rock and debris to strike in tandem with their claws. Critical hits land more easily.
Effect: This move has +1 critical stage.
Makes contact.

Reasoning: Excadrill certainly looks like it should be fast, so of course I gave it stats to make it fast, as well as even more powerful and better able to take hits.

As for moves, Excadrill can Slash, so why not give it other Slash variants? Tough Claws makes sense on Excadrill and is a very powerful ability. Its new move Mining Claw is there to give it reliable Rock coverage that can be used with Tough Claws, since Stone Edge is a non-contact move. Focus Energy gives it a way to abuse all these high-crit moves, although in most circumstances it is inferior to Swords Dance. The fact that Excadrill learns Horn Drill justifies Megahorn on its moveset.

The newly-buffed Drill Run means there's no reason to run EQ if you're using Tough Claws, and in fact it might overall be better than Earthquake even if you aren't running Tough Claws because the guaranteed critical gets past defensive setup. In fact, for anything combining Shell/Battle Armor and Iron Defense, a Mold Breaker Drill Run will smash right through.

The new Build Up is a Bulk Up clone for Steel-, Rock-, and Ice-types that Bulk Up doesn't make sense for. It does have the disadvantage of making you weaker to Grass Knot and Low Kick, but at the same time it makes you less vulnerable to Heavy Slam and Heat Crash. Pokémon who use Heavy Slam or Heat Crash themselves might end up really appreciating this move, too, since it increases the power of those moves.

As with the others, Excadrill gets Mimic and Headbutt from the tutors in Kanto and Johto because everything else does.


Edit5: No more Intrinsic Levitate for Aegi! Doesn't make sense where moves like Land's Wrath, Earth Power, and Precipice Blades are concerned, plus Ground-types really don't need to deal with yet another Steel-type (which should be weak, **** it!) being immune to their STAB.
 
Last edited:
Its time for Excadrill breaking!

Excadrill
Ground/Steel
Sand Rush/Titanium Might/Mold Breaker
Titanium Might: All Iron type moves get base power increased by 50%
Base Stats: 110/160/70/50/70/120 BST: 580
Moveset Additions: +Iron Rumble(cause it digs a lot and its iron claws are really strong), +Stone Edge
New moves and move changes:
Iron Rumble:
Type:Ground and Steel
Category:Physical
Power:110
Accuracy:100%
PP:10

Changes:
Earthquake:
Now removes all hazards when used(cause the ground rumbles, and the hazards fly away.)
 
Last edited:
Its time for Excadrill breaking!

Excadrill
Ground/Steel
Sand Rush/Titanium Might/Mold Breaker
Titanium Might: Basically exclusive Pure Power
Base Stats: 110/160/70/50/70/120 BST: 580
Moveset Additions: +Iron Rumble(cause it digs a lot and its iron claws are really strong), +Stone Edge
New moves and move changes:
Iron Rumble:
Type:Ground and Steel
Category:Physical
Power:110
Accuracy:100%
PP:10

Changes:
Earthquake:
Now removes all hazards when used(cause the ground rumbles, and the hazards fly away.)
Okay I get this is breaking mons; but I think this goes too far. I mean Pure Power clone? be more creative. Well idk if Pikachuun allows HP/PP clones, but that's my opinion.
 
I have an even better buff to Drill Run. 60 base power, guaranteed Critical Hit. Hm... is that too good?

Ferrothorn:
Grass/Steel type
Iron Barbs/Filter/Forewarn (HA)
Ability change:
Forewarn: Now lasts 4 turns, displaying each move in the foe's set in descending order of base power at a rate of one move per turn. Additionally, moves revealed by Forewarn are guaranteed to miss against this Pokémon on the turn it reveals them.
Base stats: 105/124/161/54/141/15 BST: 600
Moveset additions: +Spiky Shield, +Powder, +Magic Coat, +Catapult (with all due respect to zerobreaker000, your move is amazing and I'm borrowing it for mine too)
New moves and move changes:
Catapult:
Type: Rock
Category: Physical
Power: 55
Accuracy: 85%
PP: 8
In-game description: The user lobs nearby pebbles at the opposing side. If Stealth Rock is active on the user's side of the field, this move's power doubles and Stealth Rock is removed.
Effect: Doubles in base power if Stealth Rock is on the user's side. Removes stealth rock from the user's side if the move hits.
Bomb move.

So how about that Forewarn buff though?

Edit: Finished un-adding a move I almost added but didn't. Confusing, I know.
Well that Drill Run sounds good, except Shell Armor and Battle Armor absolutely renders it useless.

Also, just realized by the way I phrased it, Spike Cannon would have a 50% chance to lay down spikes after each hit >_> That makes it about 35.9% chance to lay down 1 layer of spikes, 32.3% for 2 layers, and 17.7% for all 3 layers. So yeah, that looks like it's just waaay too broken.
 
Well that Drill Run sounds good, except Shell Armor and Battle Armor absolutely renders it useless.

Also, just realized by the way I phrased it, Spike Cannon would have a 50% chance to lay down spikes after each hit >_> That makes it about 35.9% chance to lay down 1 layer of spikes, 32.3% for 2 layers, and 17.7% for all 3 layers. So yeah, that looks like it's just waaay too broken.
Good. That means there's actually a use for those abilities! (But seriously nobody uses those, and guaranteed critical is superior to ignoring stat positive stat modifications on the foe, since criticals also ignore your own stat drops.)
 

Pikachuun

the entire waruda machine
Okay I get this is breaking mons; but I think this goes too far. I mean Pure Power clone? be more creative. Well idk if Pikachuun allows HP/PP clones, but that's my opinion.
Yeah, I'd say the unspoken cap is somewhere around 110 attack for HP/PP clones, in which case you should probably just give the Pokemon HP/PP.
 

Cookie Butter

formerly the someone
FlameUser64
Instead of Ironforge, I suggest a move called Unpossess. It has the same healing effect, but it turns the user into pure Ghost and the user loses its Levitate. We could give it to most other Ghost type Pokemon, because they mostly possess things. I can't see many other Pokemon that would learn Ironforge (maybe Klefki, Genesect, Bronzong and Klinklang).
 
FlameUser64
Instead of Ironforge, I suggest a move called Unpossess. It has the same healing effect, but it turns the user into pure Ghost and the user loses its Levitate. We could give it to most other Ghost type Pokemon, because they mostly possess things. I can't see many other Pokemon that would learn Ironforge (maybe Klefki, Genesect, Bronzong and Klinklang).
Klefki, Genesect, Bronzong, Klingklang, as you listed. Also Skarmory (not that it really needs it because Roost), Steelix, Registeel, Aggron, Metagross, Magnezone, and maybe even Durant, Escavalier, and Scizor. Basically, any Steel-type where the vast majority of their outer body is a metal shell, with the possible exclusion of Steel/Bugs because their inner bodies would be especially susceptible to heat. Possibly Heatran as well since despite not being entirely coated in steel plating, it is also Fire-type and thus has that much more excuse.
 

Cookie Butter

formerly the someone
Klefki, Genesect, Bronzong, Klingklang, as you listed. Also Skarmory (not that it really needs it because Roost), Steelix, Registeel, Aggron, Metagross, Magnezone, and maybe even Durant, Escavalier, and Scizor. Basically, any Steel-type where the vast majority of their outer body is a metal shell, with the possible exclusion of Steel/Bugs because their inner bodies would be especially susceptible to heat. Possibly Heatran as well since despite not being entirely coated in steel plating, it is also Fire-type and thus has that much more excuse.
Those are natural Steel types. They've never been "forged". I can see Heatran and Magnezone also learning the move, but the rest is kinda pushing it. They're all weak to Fire after all. I can't see them creating heat out of their bodies to fix itself anyway.
 
Those are natural Steel types. They've never been "forged". I can see Heatran and Magnezone also learning the move, but the rest is kinda pushing it. They're all weak to Fire after all. I can't see them creating heat out of their bodies to fix itself anyway.
Well Probopass should be able to do it too with its electromagnetic powers to generate heat, Metagross can probably overheat itself or something lol, and I actually see Gigalith and Magcargo using the move, even if they aren't Steel types. Maybe change it so the move removes Steel or Rock typing, and in cases where a pokemon has both types (Probopass and Aggron), remove the primary type?
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top