Hi, this is my Pokemon team for the new gen 7! It is based off of older gen 6 pokemons that just recently became legal in OU paired up with the famous Mega Charizard Y. The team still needs some tweaking but anyways, here it is!
CarbonFiberGenji (Greninja) (M) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Extrasensory
- U-turn
Greninja is to shut down any ground types that wanna set up stealth rocks on Charizard which is useful for obvious reasons. The life orb pairs up well with the protean ability, hydro pump is STAB, dark pulse and extrasensory for coverage, and U-turn utilizes his speed turning him into a useful pivot with my volt switch rotom.
SmogonLaundromat (Rotom-Wash) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Trick
Rotom-Wash provides great synergy with greninja, being able to slowly wear down opponents with their switching moves. The scarf lets rotom match greninja's speed, and can be tricked to lock the opponent into a specific move. Will o wisp is great for crippling physical attackers that might destroy my charizard or at least heavily dent its hp.
DarkExcalibur (Aegislash) (M) @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 244 HP / 12 Def / 242 SpA
Modest Nature
IVs: 0 Atk
- Substitute
- Toxic
- Shadow Ball
- King's Shield
Aegislash is really great for creating mind games with the opponent being able to switch from a powerful attacker into a great wall. This set I'm using here is purposely designed to not cripple opponents but to just slowly wear them down to let my Charizard attempt a sweep late game. Substitute is additional stall, toxic is to wear down mons, shadow ball is just a nice powerful STAB move, and king's shield is for stall and also to switch between forms.
Valkyrie (Skarmory) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Defog
- Roost
- Whirlwind
- Stealth Rock
Skarmory is my physically defensive wall who can be switched in multiple times to set up my rocks. Additionally, skarmory can use defog to get rid of entry hazards and whirlwind to wear down the enemy when combined with stealth rock. Roost is for more recovery.
Basilisk (Serperior) (M) @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Giga Drain
- Glare
I recently added Serperior to get rid of bulky water types who wall Charizard and so far, he's been doing the job splendidly! Giga drain and leftovers allows it to recover quickly without wasting a move on synthesis, and dragon pulse can help me get rid of fast dragon types like Garchomp thanks to Serperior's insane speed stat. Glare is for slowing down mons that are faster than Charizard.
DarkChar (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Air Slash
- Roost
My most powerful wall breaker, and he has all this great support so that he can do his job. I recently replaced focus blast with air slash because it has such a crappy accuracy. The fire blast lets Charizard dish out a nice amount of damage while not being to slow at the same time. Solar beam is obviously to deal with water type pokemon that I couldn't get rid of with Serperior. Roost lets me heal up to stay in longer to sweep.
That wraps up my Mega Charizard Y team for gen 7, and if you think it needs some work at all just let me know down below! Thanks for reading it.
CarbonFiberGenji (Greninja) (M) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Extrasensory
- U-turn
Greninja is to shut down any ground types that wanna set up stealth rocks on Charizard which is useful for obvious reasons. The life orb pairs up well with the protean ability, hydro pump is STAB, dark pulse and extrasensory for coverage, and U-turn utilizes his speed turning him into a useful pivot with my volt switch rotom.
SmogonLaundromat (Rotom-Wash) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Trick
Rotom-Wash provides great synergy with greninja, being able to slowly wear down opponents with their switching moves. The scarf lets rotom match greninja's speed, and can be tricked to lock the opponent into a specific move. Will o wisp is great for crippling physical attackers that might destroy my charizard or at least heavily dent its hp.
DarkExcalibur (Aegislash) (M) @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 244 HP / 12 Def / 242 SpA
Modest Nature
IVs: 0 Atk
- Substitute
- Toxic
- Shadow Ball
- King's Shield
Aegislash is really great for creating mind games with the opponent being able to switch from a powerful attacker into a great wall. This set I'm using here is purposely designed to not cripple opponents but to just slowly wear them down to let my Charizard attempt a sweep late game. Substitute is additional stall, toxic is to wear down mons, shadow ball is just a nice powerful STAB move, and king's shield is for stall and also to switch between forms.
Valkyrie (Skarmory) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Defog
- Roost
- Whirlwind
- Stealth Rock
Skarmory is my physically defensive wall who can be switched in multiple times to set up my rocks. Additionally, skarmory can use defog to get rid of entry hazards and whirlwind to wear down the enemy when combined with stealth rock. Roost is for more recovery.
Basilisk (Serperior) (M) @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Giga Drain
- Glare
I recently added Serperior to get rid of bulky water types who wall Charizard and so far, he's been doing the job splendidly! Giga drain and leftovers allows it to recover quickly without wasting a move on synthesis, and dragon pulse can help me get rid of fast dragon types like Garchomp thanks to Serperior's insane speed stat. Glare is for slowing down mons that are faster than Charizard.
DarkChar (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Air Slash
- Roost
My most powerful wall breaker, and he has all this great support so that he can do his job. I recently replaced focus blast with air slash because it has such a crappy accuracy. The fire blast lets Charizard dish out a nice amount of damage while not being to slow at the same time. Solar beam is obviously to deal with water type pokemon that I couldn't get rid of with Serperior. Roost lets me heal up to stay in longer to sweep.
That wraps up my Mega Charizard Y team for gen 7, and if you think it needs some work at all just let me know down below! Thanks for reading it.