Pheromosa Discussion

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Pheromosa
Bug/Fighting
Abilities: Beast Boost
HP: 71
Atk: 137
Def: 37
SpAtk: 137
SpDef: 37
Spe: 151

Level Up

L1 - Quiver Dance
L1 - Quick Guard
L1 - Low Kick
L1 - Rapid Spin
L1 - Leer
L1 - Double Kick
L7 - Swift
L13 - Stomp
L19 - Feint
L23 - Silver Wind
L29 - Bounce
L31 - Jump Kick
L37 - Agility
L43 - Triple Kick
L47 - Lunge
L53 - Bug Buzz
L59 - Me First
L67 - High Jump Kick
L73 - Speed Swap

TMs

TM06 - Toxic
TM10 - Hidden Power
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM19 - Roost
TM21 - Frustration
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM41 - Torment
TM42 - Facade
TM44 - Rest
TM47 - Low Sweep
TM48 - Round
TM49 - Echoed Voice
TM52 - Focus Blast
TM54 - False Swipe
TM56 - Fling
TM68 - Giga Impact
TM84 - Poison Jab
TM87 - Swagger
TM88 - Sleep Talk
TM89 - U-turn
TM90 - Substitute
TM100 - Confide
 
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This is my favorite U-Beast of the ones seen for, but my only problems with it are that it isn't too well covered on one side of the attacking spectrum. It's best physical bug STAB is U-Turn, which while gaining momentum, isn't nearly as good as an attacking option as other physical bugs have (X-Scissor, U-Turn) And on the special side, it best Fighting stab is focus blast, that's it. This especially sucks since it gets Quiver Dance (although it's fast enough as it is, since it outspeeds Mega Zam.) I could see this being a nice mixed pivot with some utility with it. It running a mix set of U-Turn, High Jump Kick, Rapid spin, and Ice Beam can do wonders. It's super weak to priority though, which isn't fun. Probably top tier OU, or even Ubers.
 
So it's basically midway between Deoxys-S and A. Extremely, EXTREMELY frail. Will fall prey to ANY flying move, the talonflame nerf kind of prevents it from countering, but speed boost Ninjask or Yanmega will annihilate this thing.

Still, I could definitely see it going to ubers in short order just due to its ability to crush through teams with mixed sets.
 
Where is the "Attract on anything and everything" effect? All I see is this anorexic Deoxys/Heracross lovechild that for some reason can Ice Beam and barely outpace Deoxys-A. Not that it means much:

68 Atk Life Orb Deoxys-A Extreme Speed vs. 0 HP / 0 Def Perhomosa: 279-330 (98.5 - 116.6%) -- 93.8% chance to OHKO

Feint is not enough to launch a counter-offensive.
 

churine

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This is THE definition of a glass cannon.

Good Physical Attacks: Lunge, High Jump Kick, U-Turn, Poison Jab

Good Special Attacks: Bug Buzz, Ice Beam, Focus Blast (kinda lacking there but it learns Quiver Dance)

This mon can also Rapid Spin so that's cool but overall it's lacking in good coverage so I don't know how good it will be in Ubers. Doesn't even get priority smh.
 
As Elec said and I said in the general thread, this is THE definition of a glass cannon. Increadibly powerful attacks and speed, next to no defenses. Team this girl up with a Tapu Lele and watch it sweep with ease.

While it gets Quiver dance, I don't think it should purely be a special attacker. These stats scream for it to be a mixed attacker. But I don't think one should ignore quiver dance either. Here's my set idea.

Nature that boosts Spec Att and lowers either defense or spc def.
Quiver Dance
Bug Buzz
Ice Beam
High Jump Kick

This way while you can hit increadibly hard with your special attacks, a Special wall switching in will still get hurt a lot. A High Jump Kick from those stats will destroy things like Chansey or Blissey who think they can wall you out.

Plus if you also have an Oricorio on your team your can share your quiver dance.
 
This pokemon has similar bulk to a wet piece of paper. Its offensive stats are among the best in the game and just outspeeds the base 150s and has a STAB base 130 move. I highly doubt a Pokemon of this caliber will be in the lower tiers.
 
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- High Jump Kick
- U-Turn
- Poison Jab
- Ice Beam


This is the only relevant set for this Pokemon due to its somewhat shallow movepool. Not that it needs any other options - this set alone is completely busted and will be spammed to hell and back until it likely gets banned in early-middish Gen 7 OU.
For starters, consider its speed. Base 151 outspeeds every single currently-relevant OU mon, including M-Aerodactyl and M-Alakazam sitting right below it. It's still outsped by every relevant scarfer, but that's where its ability comes in: +1 Speed for every kill it gets, making it impossible to revenge kill through speed-boosting mons, including even Jolly Sand Rush Excadrill. And as shown below, it's pretty easy for it to rack those kills up. didn't bother replacing Mew's name

252 Atk Life Orb Mew High Jump Kick vs. 0 HP / 4 Def Keldeo: 312-368 (96.5 - 113.9%) -- 81.3% chance to OHKO
If you're not bulky and don't resist HJK, don't expect to take a hit and live.

252 Atk Life Orb Mew High Jump Kick vs. 0 HP / 4 Def Jirachi: 286-337 (83.8 - 98.8%) -- guaranteed 2HKO
Scarfrachi takes minimal chip damage such as one SR switchin to be put in HJK range. It's one of the bulkiest scarfers in OU too.

252 Atk Life Orb Mew High Jump Kick vs. 252 HP / 252+ Def Skarmory: 164-192 (49.1 - 57.4%) -- 58.2% chance to 2HKO after Leftovers recovery
The premier Fighting-neutral physical wall gets 2HKOd even without hazards more often than not. If you don't resist Fighting, you don't counter it.

252 Atk Life Orb Mew U-turn vs. 252 HP / 224+ Def Mew: 229-273 (56.6 - 67.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Mew U-turn vs. 252 HP / 232+ Def Slowbro: 213-252 (54 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Mew U-turn vs. 252 HP / 0 Def Mega Latias: 265-315 (72.8 - 86.5%) -- guaranteed 2HKO
Most bulky Psychics take >50% from U-Turn (with one exception).

252 Atk Life Orb Mew U-turn vs. 252 HP / 112 Def Mega Sableye: 117-138 (38.4 - 45.3%) -- guaranteed 3HKO
252 Atk Life Orb Mew U-turn vs. 252 HP / 80+ Def Mega Slowbro: 159-190 (40.3 - 48.2%) -- guaranteed 3HKO
252 Atk Life Orb Mew U-turn vs. 232 HP / 0 Def Mega Venusaur: 130-153 (36.2 - 42.6%) -- guaranteed 3HKO
These would normally be solid counters, but U-Turn does over a third, making them easy to wear down over the game's course despite their more-or-less reliable recovery.

4 SpA Life Orb Mew Ice Beam vs. 240 HP / 0 SpD Mega Heracross: 107-126 (29.6 - 34.9%) -- 13.8% chance to 3HKO
252 Atk Life Orb Mew U-turn vs. 240 HP / 0 Def Mega Heracross: 69-82 (19.1 - 22.7%) -- possible 5HKO
Honorable mention for MegaHera - takes a bit more to wear down from full HP, but has no recovery.

252 Atk Life Orb Mew Poison Jab vs. 252 HP / 0 Def Mega Altaria: 218-257 (61.5 - 72.5%) -- guaranteed 2HKO
252 Atk Life Orb Mew Poison Jab vs. 252 HP / 172 Def Clefable: 250-294 (63.4 - 74.6%) -- guaranteed 2HKO after Leftovers recovery
Bulky Fairies can usually check it, but definitely not counter.

4 SpA Life Orb Mew Ice Beam vs. 252 HP / 112 SpD Hippowdon: 252-299 (60 - 71.1%) -- guaranteed 2HKO after Leftovers recovery
The premier bulky ground gets cleanly twoshotted by uninvested Ice Beam. Needless to say other bulky grounds used in OU can't take such an attack at all.

252 Atk Life Orb Mew Poison Jab vs. 0 HP / 0 Def Mega Charizard Y: 146-172 (49.1 - 57.9%) -- 96.5% chance to 2HKO
4 SpA Life Orb Mew Ice Beam vs. 0 HP / 4 SpD Gengar: 139-165 (53.6 - 63.7%) -- guaranteed 2HKO
A few examples of offensive mons that resist Fighting but are still twoshotted by *neutral* coverage moves, making them really shaky switchins.


The only hard counters to this monster are Ghosts that resist every move it packs: Aegislash (<10% from U-Turn), Jellicent (<20% from U-Turn) and to a lesser extend Chandelure (<20% from U-Turn, but ~25% from PJab/IBeam and Stealth Rock is also a thing - something I didn't even need to take into account in the wall of calcs above).

Its nonexistent bulk makes it very prone to being revenge killed by priority. Most OU's priority attackers require very little chip damage via LO recoil and hazards to pick a KO. The most notable among them are Bisharp and Weavile with access to Pursuit, allowing them to play mindgames with Pheromosa's user and possibly remove it right off the bat, as well as Azumarill, M-Scizor and M-Metagross, which all have enough bulk to switch into one attack from full HP minus SR damage and KO with their priority attacks. A devilish tactic to combat this would be pairing Pheromosa with Tapu Lele, potentially granting it temporary priority proofing. Lele also has benefit of obliterating a few Pheromosa's counters.

It sure as hell is going to be fun to abuse, but probably not for that long. I doubt Aegislash alone is enough to keep it in check. It may not even be that bad in Ubers.
 
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- High Jump Kick
- U-Turn
- Poison Jab
- Ice Beam


This is the only relevant set for this Pokemon due to its somewhat shallow movepool. Not that it needs any other options - this set alone is completely busted and will be spammed to hell and back until it likely gets banned in early-middish Gen 7 OU.
For starters, consider its speed. Base 151 outspeeds every single currently-relevant OU mon, including M-Aerodactyl and M-Alakazam sitting right below it. It's still outsped by every relevant scarfer, but that's where its ability comes in: +1 Speed for every kill it gets, making it impossible to revenge kill through speed-boosting mons, including even Jolly Sand Rush Excadrill. And as shown below, it's pretty easy for it to rack those kills up. didn't bother replacing Mew's name

252 Atk Life Orb Mew High Jump Kick vs. 0 HP / 4 Def Keldeo: 312-368 (96.5 - 113.9%) -- 81.3% chance to OHKO
If you're not bulky and don't resist HJK, don't expect to take a hit and live.

252 Atk Life Orb Mew High Jump Kick vs. 0 HP / 4 Def Jirachi: 286-337 (83.8 - 98.8%) -- guaranteed 2HKO
Scarfrachi takes minimal chip damage such as one SR switchin to be put in HJK range. It's one of the bulkiest scarfers in OU too.

252 Atk Life Orb Mew High Jump Kick vs. 252 HP / 252+ Def Skarmory: 164-192 (49.1 - 57.4%) -- 58.2% chance to 2HKO after Leftovers recovery
The premier Fighting-neutral physical wall gets 2HKOd even without hazards more often than not. If you don't resist Fighting, you don't counter it.

252 Atk Life Orb Mew U-turn vs. 252 HP / 224+ Def Mew: 229-273 (56.6 - 67.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Mew U-turn vs. 252 HP / 232+ Def Slowbro: 213-252 (54 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Mew U-turn vs. 252 HP / 0 Def Mega Latias: 265-315 (72.8 - 86.5%) -- guaranteed 2HKO
Most bulky Psychics take >50% from U-Turn (with one exception).

252 Atk Life Orb Mew U-turn vs. 252 HP / 112 Def Mega Sableye: 117-138 (38.4 - 45.3%) -- guaranteed 3HKO
252 Atk Life Orb Mew U-turn vs. 252 HP / 80+ Def Mega Slowbro: 159-190 (40.3 - 48.2%) -- guaranteed 3HKO
252 Atk Life Orb Mew U-turn vs. 232 HP / 0 Def Mega Venusaur: 130-153 (36.2 - 42.6%) -- guaranteed 3HKO
These would normally be solid counters, but U-Turn does over a third, making them easy to wear down over the game's course despite their more-or-less reliable recovery.

4 SpA Life Orb Mew Ice Beam vs. 240 HP / 0 SpD Mega Heracross: 107-126 (29.6 - 34.9%) -- 13.8% chance to 3HKO
252 Atk Life Orb Mew U-turn vs. 240 HP / 0 Def Mega Heracross: 69-82 (19.1 - 22.7%) -- possible 5HKO
Honorable mention for MegaHera - takes a bit more to wear down from full HP, but has no recovery.

252 Atk Life Orb Mew Poison Jab vs. 252 HP / 0 Def Mega Altaria: 218-257 (61.5 - 72.5%) -- guaranteed 2HKO
252 Atk Life Orb Mew Poison Jab vs. 252 HP / 172 Def Clefable: 250-294 (63.4 - 74.6%) -- guaranteed 2HKO after Leftovers recovery
Bulky Fairies can usually check it, but definitely not counter.

4 SpA Life Orb Mew Ice Beam vs. 252 HP / 112 SpD Hippowdon: 252-299 (60 - 71.1%) -- guaranteed 2HKO after Leftovers recovery
The premier bulky ground gets cleanly twoshotted by uninvested Ice Beam. Needless to say other bulky grounds used in OU can't take such an attack at all.

252 Atk Life Orb Mew Poison Jab vs. 0 HP / 0 Def Mega Charizard Y: 146-172 (49.1 - 57.9%) -- 96.5% chance to 2HKO
4 SpA Life Orb Mew Ice Beam vs. 0 HP / 4 SpD Gengar: 139-165 (53.6 - 63.7%) -- guaranteed 2HKO
A few examples of offensive mons that resist Fighting but are still twoshotted by *neutral* coverage moves, making them really shaky switchins.


The only hard counters to this monster are Ghosts that resist every move it packs: Aegislash (<10% from U-Turn), Jellicent (<20% from U-Turn) and to a lesser extend Chandelure (<20% from U-Turn, but ~25% from PJab/IBeam and Stealth Rock is also a thing - something I didn't even need to take into account in the wall of calcs above).

Its nonexistent bulk makes it very prone to being revenge killed by priority. Most OU's priority attackers require very little chip damage via LO recoil and hazards to pick a KO. The most notable among them are Bisharp and Weavile with access to Pursuit, allowing them to play mindgames with Pheromosa's user and possibly remove it right off the bat, as well as Azumarill, M-Scizor and M-Metagross, which all have enough bulk to switch into one attack from full HP minus SR damage and KO with their priority attacks. A devilish tactic to combat this would be pairing Pheromosa with Tapu Lele, potentially granting it temporary priority proofing. Lele also has benefit of obliterating a few Pheromosa's counters.

It sure as hell is going to be fun to abuse, but probably not for that long. I doubt Aegislash alone is enough to keep it in check. It may not even be that bad in Ubers.
That set is so bad for this glass cannon, the superior set and most splashable Will be naive life orb with rapid spin, high jump kick, bug Buzz and ice beam.

Beats every rocker in Ou and by coverage alone looks only walled by physically defensive skarm which gets dunked by Focus blast and alolan marowak xD.

This thing is so fucking broken at least A+ rank in ou before the meta adapts and thank god we got a new spinners that beats heatran, ferro and lando at the same time.
 

Fireburn

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Tt may not even be that bad in Ubers.
137/137/151 offenses with U-turn and Rapid Spin could indeed give it a niche. Rapid Spin is huge since Ubers is a bit starved for offensive spinners. Its bulk is garbage and it has a bit of trouble dealing with Primal Groudon (the current most common rocker) outside of Me First Precipice Blades (which Groudon has no reason to use against Pheromosa), but Ice Beam is a nice plus to deal with Giratina-O that try to get uppity and Gengar doesn't really want to tango with it. It'll probably be used to throw out strong U-turns until its time to spin. I don't see it pulling off Quiver Dance unless it has like...Memento...and Light Screen...and the enemy Pokemon is sleeping...

Dark Void/Soul Dew nerfs do hurt its niche though. At the very least its a excellent revenge killer for Mewtwo.
 
Make peace with the fact that this thing won't be in standard long

Shame, because I'm absolutely enamored by its design
I loved its design since I first saw it. Now that I can actually use it I have to. Will fit very well in my Moon team, AKA Lady pokemon team



And since this will be my in game team and wifi battle, I don't have to worry about the smogon teir lists for that haha
 
I loved its design since I first saw it. Now that I can actually use it I have to. Will fit very well in my Moon team, AKA Lady pokemon team



And since this will be my in game team and wifi battle, I don't have to worry about the smogon teir lists for that haha
Where did you make that chart? I would really like to make one with my team to see how it is regarding common weaknesses.
 

UltiMario

Out of Obscurity
is a Pokemon Researcher
Pheramosa is the kind of Pokemon that makes MRay sleep with a night light on. What a terrifyingly minmaxed abomination.
 
I don't see why you'd run a +Spe nature on this unless Timid MegaZam is super popular. You still outrun base 130 (ie, almost everything relevant) with a neutral nature, and that way if you also have a +Atk or +SAtk nature your ability is going to boost that stat, which will make this thing an insane cleaner. A set with Lunge or Ice Beam/U-turn/HJK/Poison Jab can spend most of the game U-turning into Pursuit trappers to clear up anything that's likely to block HJK and then just overpower everything as soon as it gets a chance to kill something.
 
Made it from here

https://richi3f.github.io/pokemon-team-planner/

It was made by Richi3f (not sure how to link to names here) and he posted it on the smogon forums. Hopefully he adds a resistance chart as well
Hopefully, because I like my team, and I don't like it showing me my number of Ice weaknesses in bright red since I also have some solid Ice resists. So judgmental...

As for Phermosa, it will definitely get some play, but here's to hoping for a decent Tutor move or two in the future.

I don't see why you'd run a +Spe nature on this unless Timid MegaZam is super popular. You still outrun base 130 (ie, almost everything relevant) with a neutral nature, and that way if you also have a +Atk or +SAtk nature your ability is going to boost that stat, which will make this thing an insane cleaner. A set with Lunge or Ice Beam/U-turn/HJK/Poison Jab can spend most of the game U-turning into Pursuit trappers to clear up anything that's likely to block HJK and then just overpower everything as soon as it gets a chance to kill something.
I'd say it's more fear of Manectric-M and Loppuny-M than anything else. Also, it is sure to cause more people to run high Speed Scarfers, so every point matters.
 
Hey, guys. I'm glad you find my tool useful. If you find more bugs or have suggestions, please post in this thread (as to not clog this one). I will be implementing a resistance chart soon.

There is a bug with Salazzle. As you can see in the team you made : No Water or Rock weackness, I think it doesn't count it's Fire typing.
Yes, due to a typo it was considered pure Poison type. It's been fixed now.
 
Best Girl (Pheromosa) @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 124 SpA / 128 Spe
Naive Nature
- Lunge
- High Jump Kick
- Poison Jab
- Ice Beam / Hidden Power Fire

-speed creeps Mega Mane and Lopunny by 2 points
-speed is still its highest stat so every KO gives it +1
-achieves all of the same KOs from noob661 's post
-the special attacks both have their purposes:

Ice Beam deals with bulky Ground types, 2HKOs Zapdos and Amoonguss, and one shots phys. def Tangrowth

HP Fire 2HKOs Skarm without having to rely on High Jump Miss and, if Aegislash sticks around this time, does 35.1 - 41.6% to 252/0 Shield forme on the switch-in.

Ban this bitch

Edit: Doesn't get Psychic like I thought it did. Bounce could probably used to deal with Mega Venusaur but Toxapex is a pretty solid counter.
 
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