A very original hail semi-stall
Introduction
The goal of this team is very simple: to take advantage of one of the most forgotten weathers in the only generation in which it was viable: hail. The teambuilding process was very typical: Abomasnow, Gliscor, Tentacruel, and, obviouslly, Walrein (this one is a bit different). Albeit, the main difference came with its last two members: Infernape and Spiritomb. These two pokémon have never been common in this type of teams, but in this case they perfectly fulfill their function, and they also cover many of the vulnerabilities suffered by hail teams. They were added after ruling out other more common Pokémon, like Rotom, Froslass, or Bronzong. I have been using hail teams in gen 4 for a while, and this is the one that gave me the best results by far, so I think this is probably one of the most solid builds for a hail team in 4th gen OU.
The team
Abomasnow @ Focus Sash
Ability: Snow Warning
EVs: 4 HP / 252 Atk / 252 SpA
Brave Nature
- Blizzard
- Wood Hammer
- Ice Shard
- Earthquake
The lead of the team and a fundamental pillar. Not only he summons hail, but gives me great offensive coverage. Mainly, he provides excellent coverage, removing threats such as Swampert, Breloom, Starmie, Flygon, Dragonite... He also works as a good revenge killer, since his Ice shard allows me to weaken many offensive threats that have received damage, like Latias, Flygon, Dragonite… Finally, thanks to Focus sash, Ice shard and his great coverage, Abomasnow is capable of removing many common leads like Azelf, Heatran, Roserade, Mamoswine or Aerodactyl. There are no sets for Abomasnow with Focus sash, but this item really makes the difference.
Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Earthquake
- Ice Fang
- Stealth Rock
Gliscor is part of the defensive core in any hail team. His main function, in this case, is to set up the rocks. Taunt is mandatory in order to prevent Scizor and Gyarados from boosting, while Ice Fang provides me excellent coverage. After Abomasnow, Gliscor is usually the second Pokémon to go into the field, in order to set up SR as soon as possible for maximizing passive damage. I decided not to include Roost because Taunt and Ice fang are much more useful for my team.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
- Toxic Spikes
- Rapid Spin
- Surf
- Sludge Bomb
Great sinergy with Gliscor, spinner, and excellent support with Toxic spikes. There is not much to say about Tentacruel in hail teams apart from that. He is a good check/counter of some of the worst threats for hail: Infernape and Lucario. Tentacruel also deals pretty well with Heatran and CB Scizor. He can also inflict a lot of damage to Shaymin, Hippowdon and slower versions of Breloom.
Walrein @ Leftovers
Ability: Ice Body
EVs: 232 HP / 252 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Roar
- Toxic
- Surf
OK, we all know what Stallrein is, and the inmense amount of physical attackers that he checks, so let’s see why this one is a bit different. Nearly all the Stallrein’s strategies are based on lasting A LOT OF TURNS, combinig Protect+Substitute, and my Walrein wasn’t the exception. But, after a lot of testing, a huge problem appeared: setup sweepers. SD Scizor, SD Lucario, DD Gyarados+ Stone Edge, CM Suicune, Lum berry DD Dragonite, and DD+Rest Kingdra. They easily set up in front of Walrein and obliterated my entire team, until Roar replaced Substitute. This Walrein is an excellent phazer, capable of preventing every single setup sweeper to start his setup in front of him. Also, phazing is an extraordinary addition for a team like this, which is based mainly on residual damage.
Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Shadow Sneak
- Shadow Ball
-Hidden Power [Fighting] Rest
- Will-O-Wisp
I needed two essential things: 1) an anti spinner, 2) a pokémon capable of checking/countering ghost and psychic. Bronzong and Rotom didn’t fulfill both roles well, since Rotom was not a safe switch in, and Bronzong did not block rapid spin. So, a very rare option appeared from UU: Spiritomb. This special defensive version is aimed at walling and removing Latias, Gengar, Rotom, Azelf, and Starmie, while it works as a good spinblocker. Shadow sneak is a great option, which allows me to revenge kill the previously mentioned pokémon. Hidden power fighting provides great coverage against Tyranitar and Heatran, and finally, Will o wisp surprises physical attackers like Metagross, Scizor,Tyranitar or Gyarados.
Infernape @ Expert Belt
Ability: Blaze
EVs: 252 Atk / 64 SpA / 192 Spe
Naive Nature
- Close Combat
- Thunder Punch
- Stone Edge
- Overheat
Blissey walled my entire team, and many steel-types destroyed my pokémon. In addition, my team needed an extra offensive addittion, because just stalling wasn’t enough in many battles, given that all the hail stall limitations.This is when Infernape appeared. He annihilates Blissey, Tyranitar, Lucario, Scizor, and Jirachi, among others. Stone edge beats Dragonite and Zapdos. Thunder punch is perhaps the most controversial option. It is extremely useful to me for a reason: Gyarados. Everybody always switch their Gyarados into my Infernape, and Stone edge didn’t OHKO the water “dragon”. In this way, Thunder puch always removes all the Gyarados that enter in front of Infernape, OHKO’ing them after SR damage. Grass knot would be extremely useful for dealing with Swampert, especially if Abomasnow is not around, but it is just a more situational option than Thunder punch, because allowing Gyarados to setup in front of Infernape is extremely risky. U-turn is an interesting option, but I think coverage is more important than momentun for my team.
Threats
Stealth rock: like any hail team, I find them very problematic. Every battle should be focused on preventing the opponent from setting or removing them.
Psyquic and Ghost (Latias, Gengar, Rotom, Azelf and Starmie): Spiritomb deals with them very well, but if he is weakened, they can cause a lot of problems on my team. Latias specs is especially problematic, since Spiritomb cannot safely switch in, although Abomasnow with Focush sash activated revenge kills her with ease.
Choice scarf users (Heatran and Tyranitar): My team doesn't stand out for its speed, with Infernape being its fastest member. Some choice scarf users are dangerous, especially Tyranitar and Heatran because of their typing and movepool.
Bulky waters (Swampert, Milotic, and Suicune): They are very difficult to defeat if Abomasnow has been weakened. Walrein can slowly wear them down, but it is not a solid answer.
Infernape: the nemesis of nearly every hail team, thanks to his typing and movepool, he wreaks havoc if Tentacruel has been defeated.
Introduction
The goal of this team is very simple: to take advantage of one of the most forgotten weathers in the only generation in which it was viable: hail. The teambuilding process was very typical: Abomasnow, Gliscor, Tentacruel, and, obviouslly, Walrein (this one is a bit different). Albeit, the main difference came with its last two members: Infernape and Spiritomb. These two pokémon have never been common in this type of teams, but in this case they perfectly fulfill their function, and they also cover many of the vulnerabilities suffered by hail teams. They were added after ruling out other more common Pokémon, like Rotom, Froslass, or Bronzong. I have been using hail teams in gen 4 for a while, and this is the one that gave me the best results by far, so I think this is probably one of the most solid builds for a hail team in 4th gen OU.
The team
Abomasnow @ Focus Sash
Ability: Snow Warning
EVs: 4 HP / 252 Atk / 252 SpA
Brave Nature
- Blizzard
- Wood Hammer
- Ice Shard
- Earthquake
The lead of the team and a fundamental pillar. Not only he summons hail, but gives me great offensive coverage. Mainly, he provides excellent coverage, removing threats such as Swampert, Breloom, Starmie, Flygon, Dragonite... He also works as a good revenge killer, since his Ice shard allows me to weaken many offensive threats that have received damage, like Latias, Flygon, Dragonite… Finally, thanks to Focus sash, Ice shard and his great coverage, Abomasnow is capable of removing many common leads like Azelf, Heatran, Roserade, Mamoswine or Aerodactyl. There are no sets for Abomasnow with Focus sash, but this item really makes the difference.
Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Earthquake
- Ice Fang
- Stealth Rock
Gliscor is part of the defensive core in any hail team. His main function, in this case, is to set up the rocks. Taunt is mandatory in order to prevent Scizor and Gyarados from boosting, while Ice Fang provides me excellent coverage. After Abomasnow, Gliscor is usually the second Pokémon to go into the field, in order to set up SR as soon as possible for maximizing passive damage. I decided not to include Roost because Taunt and Ice fang are much more useful for my team.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
- Toxic Spikes
- Rapid Spin
- Surf
- Sludge Bomb
Great sinergy with Gliscor, spinner, and excellent support with Toxic spikes. There is not much to say about Tentacruel in hail teams apart from that. He is a good check/counter of some of the worst threats for hail: Infernape and Lucario. Tentacruel also deals pretty well with Heatran and CB Scizor. He can also inflict a lot of damage to Shaymin, Hippowdon and slower versions of Breloom.
Walrein @ Leftovers
Ability: Ice Body
EVs: 232 HP / 252 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Roar
- Toxic
- Surf
OK, we all know what Stallrein is, and the inmense amount of physical attackers that he checks, so let’s see why this one is a bit different. Nearly all the Stallrein’s strategies are based on lasting A LOT OF TURNS, combinig Protect+Substitute, and my Walrein wasn’t the exception. But, after a lot of testing, a huge problem appeared: setup sweepers. SD Scizor, SD Lucario, DD Gyarados+ Stone Edge, CM Suicune, Lum berry DD Dragonite, and DD+Rest Kingdra. They easily set up in front of Walrein and obliterated my entire team, until Roar replaced Substitute. This Walrein is an excellent phazer, capable of preventing every single setup sweeper to start his setup in front of him. Also, phazing is an extraordinary addition for a team like this, which is based mainly on residual damage.
Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Shadow Sneak
- Shadow Ball
-
- Will-O-Wisp
I needed two essential things: 1) an anti spinner, 2) a pokémon capable of checking/countering ghost and psychic. Bronzong and Rotom didn’t fulfill both roles well, since Rotom was not a safe switch in, and Bronzong did not block rapid spin. So, a very rare option appeared from UU: Spiritomb. This special defensive version is aimed at walling and removing Latias, Gengar, Rotom, Azelf, and Starmie, while it works as a good spinblocker. Shadow sneak is a great option, which allows me to revenge kill the previously mentioned pokémon. Hidden power fighting provides great coverage against Tyranitar and Heatran, and finally, Will o wisp surprises physical attackers like Metagross, Scizor,Tyranitar or Gyarados.
Infernape @ Expert Belt
Ability: Blaze
EVs: 252 Atk / 64 SpA / 192 Spe
Naive Nature
- Close Combat
- Thunder Punch
- Stone Edge
- Overheat
Blissey walled my entire team, and many steel-types destroyed my pokémon. In addition, my team needed an extra offensive addittion, because just stalling wasn’t enough in many battles, given that all the hail stall limitations.This is when Infernape appeared. He annihilates Blissey, Tyranitar, Lucario, Scizor, and Jirachi, among others. Stone edge beats Dragonite and Zapdos. Thunder punch is perhaps the most controversial option. It is extremely useful to me for a reason: Gyarados. Everybody always switch their Gyarados into my Infernape, and Stone edge didn’t OHKO the water “dragon”. In this way, Thunder puch always removes all the Gyarados that enter in front of Infernape, OHKO’ing them after SR damage. Grass knot would be extremely useful for dealing with Swampert, especially if Abomasnow is not around, but it is just a more situational option than Thunder punch, because allowing Gyarados to setup in front of Infernape is extremely risky. U-turn is an interesting option, but I think coverage is more important than momentun for my team.
Threats
Stealth rock: like any hail team, I find them very problematic. Every battle should be focused on preventing the opponent from setting or removing them.
Psyquic and Ghost (Latias, Gengar, Rotom, Azelf and Starmie): Spiritomb deals with them very well, but if he is weakened, they can cause a lot of problems on my team. Latias specs is especially problematic, since Spiritomb cannot safely switch in, although Abomasnow with Focush sash activated revenge kills her with ease.
Choice scarf users (Heatran and Tyranitar): My team doesn't stand out for its speed, with Infernape being its fastest member. Some choice scarf users are dangerous, especially Tyranitar and Heatran because of their typing and movepool.
Bulky waters (Swampert, Milotic, and Suicune): They are very difficult to defeat if Abomasnow has been weakened. Walrein can slowly wear them down, but it is not a solid answer.
Infernape: the nemesis of nearly every hail team, thanks to his typing and movepool, he wreaks havoc if Tentacruel has been defeated.
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