approved by Raseri and Disjunction. In loving memory of ryan
credits to Rapture. , Winter's Howl, Disjunction and Kiyo for helping me
amazing banner by Pastelle
tl;dr:
-framework+little backstory
-Importable+Sprites
-Description
General Things to Cover in NU:
Normal "Spam"
VoltTurn
Rain
credits to Rapture. , Winter's Howl, Disjunction and Kiyo for helping me
ORAS NU Teambuilding Frameworks
Hello everyone! Have you ever been stuck whilst building a team, and not quite sure what to add next? Then this is the thread for you! This thread is here to serve as a guideline for when you get stuck building any of the archetypes contained below. It aims to aid players in staying on course when building so to not overload on any one particular area, so that we hope they can make the most out of their teams, and enjoy themselves battling. Help is appreciated! This means that you are free to requests a write-up of a certain viable archetype, and if you are given permission you may write up a framework as seen below. Happy building NU!Requesting:
- Either VM any of the people managing this thread asking for an archetype or post below
- Make sure the archetype is meta-relevant and viable, meaning not super nichey
- If we know you have good knowledge of the tier, you are probably going to get accepted-we don't want joe schmoe the eskimo writing for us
- Simply post the core to any archetype we have up
- Provide a short explanation of what the mons do, preferably fitting in to the roles we have
- Please have sprites in post
- VMing managers of the thread is also OK. (so rapture and I)
Example post by Can-Eh-Dian
i forget when i made this team (it was sometime before w1 of spl) but i just found it in my teambuilder and it fits one of the frameworks so i thought i'd share. its a little different from what's already been submitted but that's kind of my building style so i hope that's ok
VoltTurn
i think i built this with the idea of trying to build a squad that does well vs balance-oriented teams. Ninetales does rly well vs balance builds rn and you'll notice hp electric over energy ball, that's just to hit mantine. I have claydol for donner and regi anyways. The voltturn core is scyther + rotom cause they have rly good synergy and wear down each others checks, as well as getting in ninetales safely. claydol is the glue that provides hazard support (which is a necessity on voltturn builds) and can maybe bait in a xatu or 2 which helps clef. sceptile is the wallbreaker and it provides some natural speed as well as synergizing well w/ ninetales (break down the same stuff etc). Clef is my rocker and general check to scary stuff like magmortar and swellow that normally runs over builds like this (esp w/o lanturn). i feel like it does a better job than lanturn as well cause it doesnt get worn down nearly as fast. this team is weak to kangaskhan and SD scept (and so are most of the teams in this archetype) but they arent unwinnable matchups, you just have to play better than normal in order to win.
i forget when i made this team (it was sometime before w1 of spl) but i just found it in my teambuilder and it fits one of the frameworks so i thought i'd share. its a little different from what's already been submitted but that's kind of my building style so i hope that's ok
VoltTurn
Ninetales @ Life Orb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Hidden Power [Electric]
- Psyshock
Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Roost
- Swords Dance
Claydol @ Leftovers
Ability: Levitate
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Rapid Spin
- Ice Beam
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Giga Drain
- Hidden Power [Ice]
- Focus Blast
- Earthquake
Rotom @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 52 Def / 208 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Will-O-Wisp
- Pain Split
- Hex
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Soft-Boiled
- Thunder Wave
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Hidden Power [Electric]
- Psyshock
Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Roost
- Swords Dance
Claydol @ Leftovers
Ability: Levitate
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Rapid Spin
- Ice Beam
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Giga Drain
- Hidden Power [Ice]
- Focus Blast
- Earthquake
Rotom @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 52 Def / 208 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Will-O-Wisp
- Pain Split
- Hex
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Soft-Boiled
- Thunder Wave
i think i built this with the idea of trying to build a squad that does well vs balance-oriented teams. Ninetales does rly well vs balance builds rn and you'll notice hp electric over energy ball, that's just to hit mantine. I have claydol for donner and regi anyways. The voltturn core is scyther + rotom cause they have rly good synergy and wear down each others checks, as well as getting in ninetales safely. claydol is the glue that provides hazard support (which is a necessity on voltturn builds) and can maybe bait in a xatu or 2 which helps clef. sceptile is the wallbreaker and it provides some natural speed as well as synergizing well w/ ninetales (break down the same stuff etc). Clef is my rocker and general check to scary stuff like magmortar and swellow that normally runs over builds like this (esp w/o lanturn). i feel like it does a better job than lanturn as well cause it doesnt get worn down nearly as fast. this team is weak to kangaskhan and SD scept (and so are most of the teams in this archetype) but they arent unwinnable matchups, you just have to play better than normal in order to win.
tl;dr:
-framework+little backstory
-Importable+Sprites
-Description
- malamar
- buskenpass
- Charizard [Balance and Offense]
- Omastar [Balance and Offense]
- Weathers: Hail and Sand
- Hazard Stack [Hyper Offense; Balance and Bulky Offense]
- Stall
General Things to Cover in NU:
High Priority
- Fighting-type check
- Normal-type check*
- Water-type check*
- Flying-type check
- Rotom check*
*if you aren't hard countering this, you might want to consider a secondary check
Medium Priority
-Check to +1/+1 Malamar
-Check to Lilligant / Vivillon
-Ground-type check
-Electric-type immunity
-Fire-type resist
-Shell Smash Check
Low Priority
-If 2/3 of your team is weak to Stealth Rock, I would always prioritize a Defog or Rapid Spin user.
-Choice Scarf user or Pokemon that deal with all threats base 105 Speed and above (examples below)
-Pyroar
-Scyther
-Swellow
-Tauros
-Archeops
Check out our Role Compendium if you'd like see the most viable checks - http://www.smogon.com/forums/threads/oras-nu-role-compendium.3524139/
- Fighting-type check
- Normal-type check*
- Water-type check*
- Flying-type check
- Rotom check*
*if you aren't hard countering this, you might want to consider a secondary check
Medium Priority
-Check to +1/+1 Malamar
-Check to Lilligant / Vivillon
-Ground-type check
-Electric-type immunity
-Fire-type resist
-Shell Smash Check
Low Priority
-If 2/3 of your team is weak to Stealth Rock, I would always prioritize a Defog or Rapid Spin user.
-Choice Scarf user or Pokemon that deal with all threats base 105 Speed and above (examples below)
-Pyroar
-Scyther
-Swellow
-Tauros
-Archeops
Check out our Role Compendium if you'd like see the most viable checks - http://www.smogon.com/forums/threads/oras-nu-role-compendium.3524139/
Archetypes
"KangaSpikes"
1. Kangaskhan
2. (Toxic) Spikes setter (Garbodor, Roselia, etc.)
3. Ghost-type (Hazard Control / Prevention)
4. Wallbreaker (Magmortar, Sawk, etc.)
5. Stealth Rock setter
6. Late-game Cleaner (Swellow, Sceptile, etc)
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- Blaziken1337
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- Queen Of Luvdiscs
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- Piscean
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-Allstar124
2. (Toxic) Spikes setter (Garbodor, Roselia, etc.)
3. Ghost-type (Hazard Control / Prevention)
4. Wallbreaker (Magmortar, Sawk, etc.)
5. Stealth Rock setter
6. Late-game Cleaner (Swellow, Sceptile, etc)
- Having a reliable Spikes setter is fundamental to the success of KangaSpikes as it makes the priority from Kangaskhan and the teams wallbreaker that much tougher to deal with.
- For that reason, Garbodor is typically paired with Kangaskhan since it is one of the best pivots in the tier and can lay spikes down rather easily due to the number of physical attackers it can check
- Either a way to spin block or a spinner of your own is used in order to provide more pressure from hazards on your opponent
- Having some form of volt switch or U-turn support is good for forcing more switches on your opponent's side and bringing in Kangaskhan or another wallbreaker safely
- Piscean's team does not have this, ergo forcing him to predict better
Normal "Spam"
1. Normal-type attacker
2. Normal-type attacker
3. Wallbreaker (can also be normal type)
4. Bulky Grass-type (Checks Samurott/Poli)
5. Fighting-type Check (Musharna, Gourgeist, Roselia, Golurk)
6. Water-type (fire resist)
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-Finchinator
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-Kiyo
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- Metaphysical
2. Normal-type attacker
3. Wallbreaker (can also be normal type)
4. Bulky Grass-type (Checks Samurott/Poli)
5. Fighting-type Check (Musharna, Gourgeist, Roselia, Golurk)
6. Water-type (fire resist)
- This team archetype relies on overwhelming the opposing teams normal checks so that one of the normal types on the team can clean up late game
- Kangaskhan, Tauros, and Swellow will commonly find themselves on normal spam due to their ability of being able to lure common normal checks like Steelix, Ferroseed, Gourgeist, etc.
- All teams of this archetype should possess a solid way of dealing with Fighting types, as seen with Musharna, Garbodor, and Golurk + Roselia on Finchinator, Kiyo and Metaphysical’s teams respectively.
VoltTurn
1. VoltTurn Pivot
2. VoltTurn Pivot
3. Stealth Rock Setter
4. Wallbreaker
5. Late-Game Cleaner / Set-up Sweeper
6. Glue
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-Queen Of Luvdiscs
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-Rapture
2. VoltTurn Pivot
3. Stealth Rock Setter
4. Wallbreaker
5. Late-Game Cleaner / Set-up Sweeper
6. Glue
- All three teams use a bulky and fast u-turner/volt switcher
- gains momentum to bring in wallbreaker / Cleaner
- can be used as effective pivots
- Team #1 uses a Stealth rock setter in this spot
- Here the three teams all have somewhat effective Hazard Setters
- As team #1 has freed the Stealth Rock slot, tennis uses a Garbodor here to form a spike stacking core
- QoL effectively uses Probopass here as a third slow momentum gainer in order to bring in Pyroar and Primeape, as well as being a secondary normal check
- In the fourth slot go 3 frailer, more powerful offensive pokemon who don't like residual damage from neutral and resisted hits
- This goes especially for wallbreakers like the three aforementioned wallbreakers, as some may lower defenses, and other might be weak to hazards
- In this fifth slot, all three teams use either a bulky setup user, or a decently powerful pokemon with a good speed tier to allow for picking off the weakened pokemon
- QoL utilizes Primeape for it's late game presence with the decent speed tier of 95
- Jynx here is a pokemon here that not only has a decent speed tier, but has lovely kiss and nasty plot to set-up and plow through weaker teams
- This 6th slot is used for a glue mon; a pokemon that provides added help to a role that the team needs
- Tennis uses mismagius to form to soft checks to fighting types with colbur mismag and Garbodor
- Kiyo has articuno here because of it's speed tier, being able to assist prinplup in checking waters
- Queen Of Luvdiscs has Gourgeist in this slot, because xatu is a lackluster solo fighting resist, and gourgeist also help in checking rhydon, on top of acting like a solid check to sawk
Rain
1. Liepard
2. [Reliable Rain Dancer with Stealth Rock]
3. Ludicolo
4. Kabutops
5. [Abuser / Backup Rain Dancer]
6. Fast Cleaner
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-HJAD
2. [Reliable Rain Dancer with Stealth Rock]
3. Ludicolo
4. Kabutops
5. [Abuser / Backup Rain Dancer]
6. Fast Cleaner
- All rain teams use the same prankster setter, doubling as a quick pivot with uturn
- All rain teams use either a fast RD setter, or a bulkier one with the ability to set more than once
- Fast abuser with ability to self-set
- SD Cleaner with strong Priority
- Poliwrath serves as a reliable backup wincon with swift swim Belly Drum
- SS Byss makes a reliable cleaner, also benefitting from the rain with Swift Swim, or even utilising Hydration to cure paralysis
WORKS IN PROGRESS ARE ACCEPTED JUST POST THEM BELOW
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