Why not Hitmontop as well?Had a lot of ties. Ultimately, I've decided to select the following winners! Ninetales Dragons Mothim, Exploudit's Wormadam, Tuthur1's Wormadam-Sandy, and Exploudit's Wormadam-Trash. Thanks guys!
The next slate is... Hitmonlee and Hitmonchan!
Also, due to me being bad and unable to fully invest my time in this project, Exploudit is joining me to help me out. Congrats!
:)
1) It wasn't randomly picked, Wishes picked the ones she liked the most.Also it feels wrong to just randomly pick a submission when they tie
I picked the ones I felt were the best suited for the project and the vision I had and placed my votes there. I can offer you a more in-depth explanation of each if you really prefer, but I do want everyone to know that I selected these based off their submissions and my views on them, not on a random selection. Since there weren't a lot of votes and I wanted to get a next slate up, I chose to just select the ones I felt were best and roll with it.Why not Hitmontop as well?
Also it feels wrong to just randomly pick a submission when they tie
I'm just gonna say quickly that Meteor Mash is boosted by Iron Fist and therefore would make a lot of sense on your Hitmonchan over Iron Head
Hitmonlee [Optimized]
Abilities: Reckless | No Guard | [HA] Unburden
Stats: 70 HP / 127 Atk / 73 Def / 35 SpD / 110 SpD / 97 Spe
Added Moves: Wild Charge, Quick Attack
Summary of Changes: +20 HP +7 Atk +20 Def +10 Spe
I didn't need to make Hitmonlee fantastic in OU. It has a strong enough niche in STAB Reckless High Jump Kick and Double-Edge to wallbreak a crap ton of stuff as is. It's speed buff puts it on par with Krookodile and it can easily run Unburden sets if speed is an issue (Its dual STAB is uncalled barred from Ghosts). It's Wild Charge coverage at least let's it break through fat waters that might otherwise ruin its day (and Electrium Z sounds super fun).
Hitmonchan [Optimized]
Abilities: Iron Fist | Scrappy | [HA] Intimidate
Stats: 90 HP / 117 Atk / 89 Def / 35 SpD / 116 SpD / 86 Spe
Added Moves: Taunt, Knock Off, U-Turn, Recover, Iron Head
Summary of Changes: +40 HP +17 Atk +10 Def +6 SpD +10 Spe
Hitmonchan is now a defensive spinner worth its salt in a tier above PU! Scrappy does wonders for Chan, as not only can it now have unblockable spin, but it's Fighting attacks are not blocked by Ghost types, things that 100% countered the Hitmon. If Scrappy spinning is not your cut of tea, being a solid pivot with U-Turn and Recover and an excellent defensive typing combined with Intimidate. Even an offensive Iron Fist set is possible, but may outclassed by other Fighting types.
You forgot the +5 to its attack as Hitmonchan's attack stat is 100update the op please, not fun to browse through the whole thread to figure out what won
Hitmonchan [Optimized]
Abilities: Keen Eye / Iron Fist / Scrappy [HA]
Stats: 90/105/85/35/130/110
Added Moves: Recover
Summary of Changes: +40 HP, +6 Def, +20 SpD, +34 Spe
A quick, bulky spinner with reliable recovery. Could run offense but it won't be very good.
no it's not, i just checkedYou forgot the +5 to its attack as Hitmonchan's attack stat is 100
it always has been actuallyI thought custom stuff was not allowed
why doesn't Hitmonlee have Dancer?
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Hitmonchan
Abilities: Iron Fist | Contrary | Galvanize
Stats: 100 HP / 100 Atk / 89 Def / 35 SpA / 110 SpD / 86 Spe
Added Moves: Wild Charge, Recover, Meteor Mash, Thunderhammer*, Ice Hammer, Sucker Punch
Summary of Changes: +50 HP +10 Def, +10 Spe
Hitmonchan is a boxer with fists as fast as lightning, lightning... electric stuff. The typing helps patch up a bird weakness. The new moves are all great coverage. Contrary lets you use Ice Hammer and your new move to try and beef up. Beware your new ground weakness.
Thunderhammer: 120 BP |5 PP (8 Max) | 100% Accuracy | Fist Based | User reduces its Atk and defense one stage
"User strikes with a hammer arm filled with thunderous wrath. However, this also lowers the user's Attack and Defense stats."
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Hitmonlee
Abilities: Reckless | Scrappy | [HA] Pixilate
Stats: 65 HP / 130 Atk / 73 Def / 35 SpA / 110 SpD / 102 Spe
Added Moves: Wild Charge, Sword Dance, Brave Bird, Flare Blitz, Play Rough, Dragon Dance, Coil
Summary of Changes: +15 HP +10 Atk +20 Def, +15 Spe,
Fight... Fairy? Eh, it's... um, graceful? I think the STAB combo alone is pretty swanky. The justification in and of itself isn't the strongest, but with feet like that, how can you not dance with grace. This dancer grace is why it gets Sword and Dragon Dances to enable it to have the breaking power to get through its enemies. You can also use Pixilated Rapid Spin for non-blockable hazard removal, scrappy too, which also prevents HJK ghost type trolling. Access to earthquake should disuade poison types, and Steel doesn't want to be kicked. Watch out for coverage and floating poisons, which Gengar no longer is. Oh, it can also coil its legs to ensure HJK never succumbs to RNG.
In before someone photoshops Lee in a tutu or doing ballet or something.
Why the flappy hell does that thing gets BRAVE BIRD?!?!
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Hitmonlee
Abilities: Reckless | Scrappy | [HA] Pixilate
Stats: 65 HP / 130 Atk / 73 Def / 35 SpA / 110 SpD / 102 Spe
Added Moves: Wild Charge, Sword Dance, Brave Bird, Flare Blitz, Play Rough, Dragon Dance, Coil
Originally, I was gonna go Fight/Fly for hurricane kicks and aerial style combos, and Brave Bird was good Reckless STAB. Now, it was sorta a hold over, a shame it doesn't fit super well as the coverage is sweet.Why the flappy hell does that thing gets BRAVE BIRD?!?!
just make a Brave Bird clone or similar move called Flying Kick or Hurricane Kick thenOriginally, I was gonna go Fight/Fly for hurricane kicks and aerial style combos, and Brave Bird was good Reckless STAB. Now, it was sorta a hold over, a shame it doesn't fit super well as the coverage is sweet.
Call it Falcon Kickjust make a Brave Bird clone or similar move called Flying Kick or Hurricane Kick then