AG Offensive Ho-Oh [DONE]

RL

Cramorant Enjoyer
is a Pre-Contributor
[SET]
Offensive (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ground / Fairy / Flying
EVs: 208 HP / 252 Atk / 4 SpD / 44 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Recover

[SET COMMENTS]
Ho-Oh is one of the best wallbreakers in the metagame thanks to its high Attack stat, powerful STAB moves, incredible longevity provided by Regenerator, and amazing typing. The prominence of Koraidon and its sun makes Ho-Oh's Sacred Fire incredibly powerful, always OHKOing offensive Necrozma-DM and Calyrex-S with one layer of Spikes, always 2HKOing Arceus, and greatly limiting the capacity of Ting-Lu to switch in while having very high odds of burning switch-ins that aren't Fire-type, such as Eternatus and Arceus-Water. Brave Bird is only resisted by a few Pokemon, like Necrozma-DM, Zacian-C, and Miraidon, which are all threatened by Ho-Oh's other moves. Earthquake is mainly used as a way to hit Miraidon super effectively, but it also 2HKOes Eternatus without recoil. Tera Ground allows Ho-Oh to turn the tables on Miraidon and OHKO it with Earthquake, increase the damage it deals to Eternatus, and 2HKO offensive Tera Fire Arceus-Ground without getting OHKOed by Stone Edge. However, it leaves Ho-Oh weak to Calyrex-S's Grass Knot. Tera Fairy is helpful as a way to deny Dragon-type moves from Koraidon while still surviving any move from Miraidon, although it stops Ho-Oh from checking Necrozma-DM and removes its resistance to and immunity to burn from opposing Ho-Oh's Sacred Fire and Koraidon's Flare Blitz. Tera Flying further bolsters the power of Brave Bird, allowing it to OHKO Calyrex-S, 2HKO bulky Arceus, and 2HKO Ting-Lu with one layer of Spikes. The given EVs are to ensure Ho-Oh outspeeds opposing defensive Ho-Oh, Gliscor, and bulky Necrozma-DM while maximizing its Attack and bulk.

Offensive Ho-Oh fits best on balance and bulky offense teams, which greatly benefit from its wallbreaking and high staying power due to Regenerator. Calyrex-S and Miraidon appreciate Ho-Oh taking on opposing Ting-Lu, which can check both of them. Choice Scarf Koraidon also benefits from offensive Ho-Oh switching in freely against most of its checks, such as defensive Arceus-Ground, Arceus-Fairy, and Landorus-T, and it can easily pivot Ho-Oh in with U-turn, also providing sun to bolster Sacred Fire's power. Offensive Ho-Oh appreciates Ting-Lu a lot thanks to its ability to check Miraidon—which would otherwise OHKO Ho-Oh with Electro Drift—and Calyrex-S. Entry hazard setters like Eternatus, Ting-Lu, Arceus-Ground, and Landorus-T are perfect partners, as they enhance Ho-Oh's wallbreaking power with the chip damage provided by hazards. Ho-Oh also greatly values partners that can help check Koraidon, like Arceus-Fairy, Arceus-Ground, and Arceus-Water; the last also checks Necrozma-DM, which can be threatening for Ho-Oh if it's carrying Stone Edge. Offensive Ho-Oh struggles against Calyrex-S; therefore, partners that can check it like Ting-Lu and Arceus are appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/rl.554093/
Quality checked by:
https://www.smogon.com/forums/members/adhiraj8202.631210/
https://www.smogon.com/forums/members/glory.584685/
Grammar checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:
add remove comments

[SET]
Offensive Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ground / Fairy / Flying
EVs: 208 HP / 252 Atk / 4 SpD / 44 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Recover

[SET COMMENTS]
Offensive Ho-Oh is one of the tier best wallbreaker in the metagame thanks to its high Attack stat, Regenerator, and its amazing typing which grants it great resistances like Fairy and Fighting. Sacred Fire benefits from the sun being on the field most of the game due to Koraidon prominence to inflict strong damages, always OHKOing offensive Necrozma-Dusk-Mane Necrozma-DM with one layer of Spikes, and always 2HKOing Arceus, while having very high odds of burning anything switching-in that isn't fire type. I think you should probably mention that it kills Caly after 1 layer of Spikes as that can prove to be vital. Also mention how limits the ability of Ting-Lu repeatedly switching in with the absurd damage it provides under sun. Brave Bird is Ho-Oh Ho-Oh's most powerful move STAB move, being able to OHKO Koraidon, 2HKO other opposing offensive Ho-Oh, 2HKO Specially Defensive Eternatus, and dealing ridiculously strong damages to almost everything in the tier, only resisted by a few Pokemon like Necrozma-Dusk-Mane, Zacian-C, and Miraidon, which are all threatened by Ho-Oh Ho-Oh's other moves. Earthquake is mainly used as a way to hit Miraidon super effectively, but can also hit viably a Tera Fire opponent such as Necrozma-Dusk-Mane or Arceus. Lastly, Recover gives more staying power to Ho-Oh I personally don't like how this is worded but that's just me. If you want to reword it, your call. Otherwise leave it on GP, as well allowing it to recover almost all its health back paired with Regenerator. Tera Ground allows Ho-Oh to live every move from Miraidon and OHKO it with Earthquake, and 2HKO offensive Tera Fire Arceus-Ground without getting OHKOed by Stone Edge. Mention how Tera Ground makes it weak to Calyrex's Grass Knot as that is one of the downsides of running Tera Ground. Definitely point out that it one hits Eternatus after minor chip damage. Tera Fairy is helpful as a way to deny Dragon type moves from Koraidon, while still living any move from Miraidon. Mention how this makes Ho-oh no longer being able to check NDM, because of the Steel type weakness. I think also put emphasis on that this makes it weak to Sacred Fire and Flare blitz from Ho-oh and Korai, respectively and makes it easy to exploit. Tera Fairy Flying I think you meant Flying here but ended up doing a typo further bolster bolsters the power of Brave Bird power, allowing it to OHKO Calyrex-S, 2HKO bulky Arceus, and 2HKO Ting-Lu with one layer of Spikes. The given EVs ensure to outspeed defensive Ho-Oh and bulky Necrozma-Dusk-Mane Necrozma-DM (It's how it's written in analyses for future reference, while maximizing physical damages and bulk. Might want to add that Fairy and Ground make it weak to Toxic Spikes via Etern.

Offensive Ho-Oh fits best on Balance balance and Bulky Offense bulky offense (not capitalized)teams that greatly benefit from its wallbreaking power and its high staying power due to Regenerator. Calyrex-S and Miraidon appreciates appreciate Ho-Oh taking on the opposing Ting-Lu not carrying Stone Edge that can check both. Choice Scarf Koraidon also benefits from offensive Ho-Oh being able to switch-in freely on most of its checks, such as defensive Arceus-Ground, Arceus Fairy, and Landorus-T that doesn't run Stone Edge. This sounds wrong, I don't think any Lando should be with Stone Edge in the first place, so no need to mention it. Also mention how Koraidon is able to easily pivot in Ho-Oh via U-turn. While offensive Ho-Oh appreciates a lot Ting-Lu Ting-Lu a lot thanks to its ability to check Miraidon and Calyrex-S, which would otherwise OHKO Ho-Oh with an Electric move. Electro Drift. Ho-Oh also greatly value partners that can help to check Koraidon, like Arceus-Fairy, Arceus-Ground, and Arceus-Water, the latter also checks Necrozma-Dusk-Mane Necrozma-DM, I think mentioning your own partner as Necrozma-DM is a good addition. which can be threatening for Ho-Oh if it's carrying Stone Edge. Somewhere you must mention that Ho-Oh struggles with Calyrex-S, so it appreciates Ting-Lu and Arceus. I think you should mention somewhere that the drawback of running offensive ho-oh is that you compensate on the HO matchup and stuff like Arceus-Ground can easily threaten you. Also highlight Entry Hazard setters such as Etern, Ting-Lu, and maybe Lando-T.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/rl.554093/
Quality checked by:
https://www.smogon.com/forums/members/adhiraj8202.631210/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
overall good, just some minor details missing. QC 1/2
 
add remove comment
[SET]
Offensive Ho-Oh (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ground / Fairy / Flying
EVs: 208 HP / 252 Atk / 4 SpD / 44 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Recover

[SET COMMENTS]
Offensive Ho-Oh is one of the best wallbreaker wallbreakers in the metagame thanks to its high Attack stat, Regenerator, and its amazing typing which grants it great resistances like Fairy and Fighting mention its powerful STABs, and I would compress the mention of regen and resists into one phrase like "its incredible longevity courtesy of Regenerator and its amazing typing". Sacred Fire benefits from the sun being on the field most of the game due to Koraidon prominence to inflict strong damages The prominence of Koraidon and its sun makes Ho-Oh's Sacred Fire incredibly powerful, always OHKOing offensive Necrozma-DM and Calyrex-S with one layer of Spikes, always 2HKOing Arceus, and greatly limiting the capacity of Ting-Lu to switch into it, while having very high odds of burning anything switching-in that isn't fire type put some examples like eternatus and arceus-water that this is important against. Brave Bird is Ho-Oh's most powerful STAB move, being able to OHKO Koraidon, 2HKO opposing offensive Ho-Oh, 2HKO Specially Defensive Eternatus, and dealing ridiculously strong damages to almost everything in the tier, only resisted by a few Pokemon like Necrozma-Dusk-Mane, Zacian-C, and Miraidon, which are all threatened by Ho-Oh's other moves it's not really necessary to explain why it runs its strong STAB move. Earthquake is mainly used as a way to hit Miraidon super effectively, but can also hit viably a Tera Fire opponent such as Necrozma-Dusk-Mane or Arceus I don't like this last bit, NDM takes more from Brave Bird because of its ability and the Arc mention is very niche. Lastly, Recover gives Ho-Oh more staying power, as well allowing it to recover almost all its health back paired with Regenerator Same as with Brave Bird, you don't need to explain why it runs Recover. Tera Ground allows Ho-Oh to live every move from turn the tables on Miraidon and OHKO it with Earthquake, OHKO Eternatus with minor chip damages it needs like 25% chip, just say it increases damage, and 2HKO offensive Tera Fire Arceus-Ground without getting OHKOed by Stone Edge. However, this leaves Ho-Oh weak to Calyrex-S Calyrex-S's Grass Knot. Tera Fairy is helpful as a way to deny Dragon type moves from Koraidon, while still living any move from Miraidon. Altough Ho-Oh can't check Necrozma-DM anymore and loses its resistance and burn immunity from opposing Ho-Oh's Sacred Fire and Koraidon's Flare Blitz. Tera Flying further bolsters the power of Brave Bird, allowing it to OHKO Calyrex-S, 2HKO bulky Arceus, and 2HKO Ting-Lu with one layer of Spikes. It's notable that tera Ground and Fairy Ho-Oh is affected by Eternatus Toxic Spikes if it lose its item. The given EVs ensure to outspeed defensive Ho-Oh, Gliscor, and bulky Necrozma-DM, while maximizing physical damages and bulk.

Offensive Ho-Oh fits best on balance and bulky offense teams that greatly benefit from its wallbreaking power and its high staying power due to Regenerator. Calyrex-S and Miraidon appreciate Ho-Oh taking on the opposing Ting-Lu not carrying Stone Edge that can check both. Choice Scarf Koraidon also benefits from offensive Ho-Oh being able to switch-in freely on most of its checks, such as defensive Arceus-Ground, Arceus Fairy, and Landorus-T, and can easily pivot it in with U-turn probably want to reiterate that koraidon sets sun. While offensive Ho-Oh appreciates Ting-Lu a lot thanks to its ability to check Miraidon, (RC) —which would otherwise OHKO Ho-Oh with Electro Drift, (RC) —and Calyrex-S. The lack of defensive EVs makes offensive Ho-Oh weaker to Dragon Dance Arceus-Ground, even with teracristallisation, that's why teammates that can revenge kill it like Choice Scarf Koraidon and Choice Scarf Calyrex are great additions to the team I don't think dd groundceus is really a big enough thing to mention here tbh, just remove this sentence, and it beats defensive sets anyway. Entry hazard setters like Eternatus, Ting-Lu, Arceus-Ground, and Landorus-T makes for perfect choice by enhancing Ho-Oh wallbreaking power with the chip damages provided by entry hazards. Ho-Oh also greatly value partners that can help to check Koraidon, like Arceus-Fairy, Arceus-Ground, and Arceus-Water, the latter also checks Necrozma-DM, which can be threatening for Ho-Oh if it's carrying Stone Edge. Offensive Ho-Oh struggles against Calyrex-S, therefore partners that can check it like Ting-Lu and Arceus are appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/rl.554093/
Quality checked by:
https://www.smogon.com/forums/members/adhiraj8202.631210/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
we can discuss a couple changes on discord if you want.
QC 2/2
 

zinnias

formerly AcneAutist
is a Forum Moderator
AMGP add remove comment
[SET]
Offensive (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ground / Fairy / Flying
EVs: 208 HP / 252 Atk / 4 SpD / 44 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Recover

[SET COMMENTS]
Ho-Oh is one of the best wallbreakers in the metagame thanks to its high Attack stat, powerful STABs STAB moves, and its (RA) incredible longevity provided by Regenerator and its (RA) amazing typing. The prominence of Koraidon and its sun makes Ho-Oh's Sacred Fire incredibly powerful, always OHKOing offensive Necrozma-DM and Calyrex-S with one layer of Spikes, always 2HKOing Arceus, and greatly limiting the capacity of Ting-Lu to switch into it, while having very high odds of burning anything switching in switch-ins (RH) that isn't fire aren't Fire-type, (AC) such as Eternatus and Arceus-Water. Brave Bird is Ho-Oh's most powerful attack, only resisted by a few Pokemon, (AC) like Necrozma-DMusk-Mane, Zacian-C, and Miraidon, which are all threatened by Ho-Oh's other moves. Earthquake is mainly used as a way to hit Miraidon super effectively, but it also 2HKOes Eternatus without recoil. Tera Ground allows Ho-Oh to turn the tables on Miraidon and OHKO it with Earthquake, increases damages dealt to Eternatus, and lets it (parallelism) 2HKO offensive Tera Fire Arceus-Ground without getting OHKOed by Stone Edge. However, this it leaves Ho-Oh weak to Calyrex-S's Grass Knot. Tera Fairy is helpful as a way to deny Dragon-type (AH) moves from Koraidon (RC) while still living surviving any move from Miraidon, (comma > period) Aalthough it stops Ho-Oh can't from checking Necrozma-DM anymore and loses removes its resistance to and burn immunity to burn from opposing Ho-Oh's Sacred Fire and Koraidon's Flare Blitz. Tera Flying further bolsters the power of Brave Bird, allowing it to OHKO Calyrex-S, 2HKO bulky Arceus, and 2HKO Ting-Lu with one layer of Spikes. The given EVs are to ensure to Ho-Oh outspeeds opposing defensive Ho-Oh, Gliscor, and bulky Necrozma-DM, while maximizing its physical damages Attack and bulk.

Offensive Ho-Oh fits best on balance and bulky offense teams that greatly benefit from its wallbreaking power and its high staying power due to Regenerator. Calyrex-S and Miraidon appreciate Ho-Oh taking on the opposing Ting-Lu, (AC) that which can check both of them. Choice Scarf Koraidon also benefits from offensive Ho-Oh being able to switching in (RH) freely on against most of its checks, such as defensive Arceus-Ground, Arceus-Fairy (AH), and Landorus-T, and it can easily pivot it Ho-Oh in with U-turn, providing sun to bolsters Sacred Fire's power. While oOffensive Ho-Oh appreciates Ting-Lu a lot thanks to its ability to check Miraidon — which would otherwise OHKO Ho-Oh with Electro Drift—and —and Calyrex-S. Entry hazard setters like Eternatus, Ting-Lu, Arceus-Ground, and Landorus-T makes for a perfect choice, as they by enhancing enhance Ho-Oh's wallbreaking power with the chip damages provided by entry hazards. Ho-Oh also greatly values partners that can help to check Koraidon, like Arceus-Fairy, Arceus-Ground, and Arceus-Water; (semicolon > comma) the latter last (latter is in a list of two) also checks Necrozma-DM, which can be threatening for Ho-Oh if it's carrying Stone Edge. Offensive Ho-Oh struggles against Calyrex-S; (semicolon > comma) therefore, (AC) partners that can check it like Ting-Lu and Arceus are appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/rl.554093/
Quality checked by:
https://www.smogon.com/forums/members/adhiraj8202.631210/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done
Crediting zinnias too. For future reference, when you're implementing a GP check, the best way is to use the reply method as seen in this post to make things quick and avoid eyeballing- there were a few mistakes in implementation.
blue = add
red = remove
(orange) = comment


[SET]
Offensive (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ground / Fairy / Flying
EVs: 208 HP / 252 Atk / 4 SpD / 44 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Recover

[SET COMMENTS]
Ho-Oh is one of the best wallbreakers in the metagame thanks to its high Attack stat, powerful STAB moves, and incredible longevity provided by Regenerator, (AC) and its amazing typing. The prominence of Koraidon and its sun makes Ho-Oh's Sacred Fire incredibly powerful, always OHKOing offensive Necrozma-DM and Calyrex-S with one layer of Spikes, always 2HKOing Arceus, and greatly limiting the capacity of Ting-Lu to switch into it in (RC, also ambiguous it so rephrased to dodge) while having very high odds of burning switch-ins that aren't Fire-type, such as Eternatus and Arceus-Water. Brave Bird is Ho-Oh's most powerful attack, (filler) only resisted by a few Pokemon, like Necrozma-DM, Zacian-C, and Miraidon, which are all threatened by Ho-Oh's other moves. Earthquake is mainly used as a way to hit Miraidon super effectively, but it also 2HKOes Eternatus without recoil. Tera Ground allows Ho-Oh to turn the tables on Miraidon and OHKO it with Earthquake, increase damages dealt increase the damage it deals to Eternatus, and lets it 2HKO offensive Tera Fire Arceus-Ground without getting OHKOed by Stone Edge. However, it leaves Ho-Oh weak to Calyrex-S's Grass Knot. Tera Fairy is helpful as a way to deny Dragon-type moves from Koraidon while still surviving any move from Miraidon, altough although it stops Ho-Oh from checking Necrozma-DM and remove removes its resistance to and to immunity to burn from opposing Ho-Oh's Sacred Fire and Koraidon's Flare Blitz. Tera Flying further bolsters the power of Brave Bird, allowing it to OHKO Calyrex-S, 2HKO bulky Arceus, and 2HKO Ting-Lu with one layer of Spikes. The given EVs are to ensure Ho-OH Ho-Oh outspeeds opposing defensive Ho-Oh, Gliscor, and bulky Necrozma-DM (RC) while maximizing its Attack and bulk.

Offensive Ho-Oh fits best on balance and bulky offense teams, (AC) that which greatly benefit from its wallbreaking power and its high staying power due to Regenerator. Calyrex-S and Miraidon appreciate Ho-Oh taking on opposing Ting-Lu, which can check both of them. Choice Scarf Koraidon also benefits from offensive Ho-Oh switching in freely against most of its checks, such as defensive Arceus-Ground, Arceus-Fairy, and Landorus-T, and it can easily pivot Ho-Oh in with U-turn, also providing sun to bolster Sacred Fire's power. Offensive Ho-Oh appreciates Ting-Lu a lot thanks to its ability to check Miraidon—which would otherwise OHKO Ho-Oh with Electro Drift—and Calyrex-S. Entry hazard setters like Eternatus, Ting-Lu, Arceus-Ground, and Landorus-T make for a perfect choice are perfect partners (choice is odd here since it implies a previously discussed reference that doesn't exist), as they enhance Ho-Oh's wallbreaking power with the chip damage provided by hazards. Ho-Oh also greatly values partners that can help to check Koraidon, like Arceus-Fairy, Arceus-Ground, and Arceus-Water; the last also checks Necrozma-DM, which can be threatening for Ho-Oh if it's carrying Stone Edge. Offensive Ho-Oh struggles against Calyrex-S; therefore, partners that can check it like Ting-Lu and Arceus are appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/rl.554093/
Quality checked by:
https://www.smogon.com/forums/members/adhiraj8202.631210/
https://www.smogon.com/forums/members/glory.584685/
Grammar checked by:
https://www.smogon.com/forums/members/zinnias.569291/
https://www.smogon.com/forums/members/solarbeam.470115/
 
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