Resource NU Creative / Underrated Sets Thread

Fragmented

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No replays but thought of some neat sets on the way home.


Froslass (F) @ Darkinium Z
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Shadow Ball
- Fake Tears
- Hidden Power [Fighting]

Froslass usually lures in Incineroar and Doom, which its dual STABs can't do much against, and is either forced to switch out or die. This is a lure set. Fake Tears or Z-Fake Tears (+1 SpAtk) on the switch and destroy them with HP Fighting. Z-Water Pulse can also be used alternatively to immediately break Incineroar. but I prefer using HP Fighting here since it also hits stuff like Steel Silvally, Type:Null and Miltank pretty hard when they are at -2 SpDef (although Ice Beam hits Null harder and Shadow Ball has the same damage out put on Steelvally, so just for Miltank I guess :/ ) Alternatives to the set include replacing one of its main STABs with Spikes so that you aren't complete fodder once what you try to lure in is dead and the above mentioned Water Pulse in place of HP Fighting for immediate bonkage. Colbur or Sash could be used to I guess if you also want to lure in Sneasel (Knock Off still KOs through Colbur, Pursuit does like 40%).

vs Incineroar:
252 SpA Froslass Hidden Power Fighting vs. -2 0 HP / 4 SpD Incineroar: 206-244 (62.2 - 73.7%) -- guaranteed 2HKO

+1 252 SpA Froslass Hidden Power Fighting vs. -2 0 HP / 4 SpD Incineroar: 310-366 (93.6 - 110.5%) -- 62.5% chance to OHKO

252 SpA Froslass Hydro Vortex (120 BP) vs. 0 HP / 4 SpD Incineroar: 206-244 (62.2 - 73.7%) -- guaranteed 2HKO

252 SpA Froslass Hydro Vortex (120 BP) vs. -2 0 HP / 4 SpD Incineroar: 412-486 (124.4 - 146.8%) -- guaranteed OHKO

vs Type:Null:
252 SpA Froslass Ice Beam vs. -2 252 HP / 252+ SpD Eviolite Type: Null: 106-126 (26.9 - 31.9%) -- guaranteed 4HKO

252 SpA Froslass Ice Beam vs. -6 252 HP / 252+ SpD Eviolite Type: Null: 211-250 (53.5 - 63.4%) -- guaranteed 2HKO

vs Steelvally:
252 SpA Froslass Shadow Ball vs. -2 252 HP / 252+ SpD Silvally-Steel: 142-168 (36 - 42.6%) -- guaranteed 3HKO

vs Miltank:
252 SpA Froslass Hidden Power Fighting vs. -2 248 HP / 240+ SpD Miltank: 174-206 (44.2 - 52.4%) -- guaranteed 3HKO after Leftovers recovery

vs Sneasel (lol):
252 SpA Froslass Hidden Power Fighting vs. 0 HP / 0 SpD Sneasel: 244-288 (97.2 - 114.7%) -- 81.3% chance to OHKO

252 Atk Choice Band Sneasel Pursuit vs. 0 HP / 0 Def Colbur Berry Froslass: 106-126 (37.7 - 44.8%) -- guaranteed 3HKO



Toxicroak @ Electrium Z
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Thunder Punch

Golbat a problem? Run this tech for instant bops! Bonus: Hit Slowbro reliably as well as Garbodor neutrally. But you really miss out on priority :(
Alternatively run Stone Edge if you like losing games to misses.

vs Golbat:
252 Atk Toxicroak Thunder Punch vs. 240 HP / 172+ Def Eviolite Golbat: 94-112 (26.7 - 31.9%) -- guaranteed 4HKO

+2 252 Atk Toxicroak Thunder Punch vs. 240 HP / 172+ Def Eviolite Golbat: 186-220 (52.9 - 62.6%) -- guaranteed 2HKO

+2 252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 240 HP / 172+ Def Eviolite Golbat: 348-410 (99.1 - 116.8%) -- 93.8% chance to OHKO

vs Slowbro:
+2 252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 252 HP / 252+ Def Slowbro: 356-420 (90.3 - 106.5%) -- 43.8% chance to OHKO

vs Garbodor:
252 Atk Toxicroak Thunder Punch vs. 252 HP / 200+ Def Garbodor: 62-73 (17 - 20%) -- possible 5HKO (tbh Gunk does more damage)

+2 252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 252 HP / 200+ Def Garbodor: 226-267 (62 - 73.3%) -- guaranteed 2HKO

vs Qwilfish:
-1 252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 252 HP / 216+ Def Qwilfish: 146-174 (43.7 - 52%) -- 14.8% chance to 2HKO

252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 252 HP / 216+ Def Qwilfish: 218-258 (65.2 - 77.2%) -- guaranteed 2HKO

+1 252 Atk Toxicroak Gigavolt Havoc (140 BP) vs. 252 HP / 216+ Def Qwilfish: 328-386 (98.2 - 115.5%) -- 87.5% chance to OHKO




Delphox @ Leftovers
Ability: Blaze
EVs: 56 HP / 252 SpA / 200 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Toxic
- Protect
- Substitute

Offensively, Delphox sucks in the current metagame. Scarf gets trapped by Sneasel if locked into wrong move, CM can't really touch Incineroar, Diancie etc. Delphox however, gets a lot of support options as well, and although it doesn't have much bulk, it can still abuse its decent speed. SubTox takes advantage of Delphox switch ins, and Toxic being like the best move in the metagame, wears down its checks. I haven't made an optimal EV spread yet, but I think this is decent. Base 104 is an awkward speed tier, since you still get outsped by Base 105s and above but still outpace most of the metagame. Speed EVs and Timid Nature allow you to outspeed max speed Timid Sigilyph by one point. 56 HP EVs should theoretically help you set up 5 subs in the long run (since Delphox now hits 305 HP, which produces 76 HP subs and gives 19 HP lefties recovery, so 4 lefties recovery = 1 sub), and the rest goes into SpAtk such that it isn't too passive. Alternatively, max SpAtk and Speed with Timid accomplishes the same thing, since Delphox's base HP also already allows it to hit the "Sub" number. Or you could still run the 200 Speed and invest the remaining 56 EVs into something else like Defense so that it isn't completely bodied by Klinklang :shrug: (I spent too much thought on making a meme set :/ ) Also, Psychic/Psyshock over Protect if you don't mind sacrificing recovery in exchange for being able to hit Golbat and Toxicroak harder.

edit: http://replay.pokemonshowdown.com/gen7nu-741354626

PS: This bit is just elaborating more about Delphox's support movepool. Some people know about the WishTect SpDef fox set, but it also gets cool shit like Foul Play and Mystical Fire to be a further nuisance. Embargo can help stop passive recovery while Role Play can let you do stupid things. (tbh I thought it got more in its support movepool but apparently its still pretty barren)
 
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quick post cause im bored at work. didnt wanna go straight to the vr w/ this cause i thought itd be better if ppl tried it first.


Swanna @ Rocky Helmet / Waterium Z
Ability: Big Pecks
EVs; 248 HP / 220 Def / 40 Spe
Bold Nature
- Scald
- Defog
- Toxic
- Roost

swannas pretty neat as a defogger thats unbothered by steelix in this meta. It also makes the broken monkey useless and checks the unfair cat (you need water z to ohko but helmet is good to chip cat attacks and monkey u-turns, you outspeed and neutral scald does over half). toxic lets you annoy fat waters like vap and bro and you dont have to worry about not touching the water frog anymore. overall its a neat little hazard control option for balance and i recommend that people try it out
 

Comfey @ Life Orb
Ability: Triage
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Giga Drain
- Draining Kiss
- Hidden Power [Fire] / Ground

Comfey but with more offensive pressure. I often found that standard Comfey was quite passive and couldn't do much in early parts of games but with this set, it was able to do something. LO makes Draining Kiss a little stronger and giving your coverage moves a nice boost.

Hidden Power Ground and Fire hit Steel Types but they both have their advantages, so it's up to what your team needs more. Ground hits Togedemaru, Fire types and Garbodor harder while Fire targets Ferroseed, Alolan Sandslash and Vileplume. Obviously it still needs some team support since 82 Sp.A and low base powered moves can only go so far, so pair with something that can eliminate or weaken mons like Golbat and other random bulky mons with Toxic.
There's enough speed for standard Klinklang (?) but you're welcome to change anything. :blobwizard:
+1 252+ SpA Life Orb Comfey Hidden Power Fire vs. 244 HP / 12 SpD Steelix: 289-341 (82.1 - 96.8%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Comfey Hidden Power Ground vs. 244 HP / 12 SpD Steelix: 192-229 (54.5 - 65%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Comfey Hidden Power Fire vs. 252 HP / 4 SpD Eviolite Ferroseed: 208-250 (71.2 - 85.6%) -- guaranteed 2HKO
+1 252+ SpA Life Orb Comfey Hidden Power Ground vs. 88 HP / 0 SpD Klinklang: 234-278 (82.6 - 98.2%) -- 25% chance to OHKO after Stealth Rock
252+ SpA Life Orb Comfey Hidden Power Ground vs. 252 HP / 0 SpD Garbodor: 161-192 (44.2 - 52.7%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Life Orb Triage Comfey Giga Drain vs. 252 HP / 240 SpD Eviolite Rhydon: 291-348 (70.2 - 84%) -- guaranteed 2HKO
+1 252+ SpA Life Orb Triage Comfey Giga Drain vs. 252 HP / 4 SpD Slowbro: 309-364 (78.4 - 92.3%) -- 37.5% chance to OHKO after Stealth Rock
+1 252+ SpA Life Orb Comfey Hidden Power Fire vs. 252 HP / 4 SpD Vileplume: 224-265 (63.2 - 74.8%) -- guaranteed 2HKO after Black Sludge recovery
252+ SpA Life Orb Triage Comfey Giga Drain vs. 252 HP / 0 SpD Pyukumuku: 138-164 (43.9 - 52.2%) -- 72.7% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Life Orb Comfey Hidden Power Fire vs. 252 HP / 252+ SpD Sandslash-Alola: 265-312 (74.8 - 88.1%) -- 6.3% chance to OHKO after Stealth Rock
 

Fragmented

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Blastoise @ Leftovers
Ability: Torrent
EVs: 240 HP / 236 SpD / 32 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Mirror Coat
- Rapid Spin
- Toxic / Refresh / Protect

I posted this set in the lures thread, but I'm going to post it here anyway because it actually works. You take 60% from Vanilluxe's Freeze Dry and can proceed to KO it back with Mirror Coat, or tank Volt Switch from Heliolisk and KO something else on the switch. Mirror Coat is a nice surprise factor, and even if it is revealed, it deters the opponent from mindlessly clicking special moves against Toise and can provide some free turns.

Last slot is up to personal preference, but I prefer Toxic to hit Grass-types not called Plume and Heliolisk on the switch so you aren't dead weight. Refresh and Protect provide more longevity, but if you intend to take big hits you're better off with Toxic since you're going to die faster regardless of Refresh / Protect.

240 HP EVs for a lefties number, 32 Spe to hit 200 (but that isn't really necessary). Alternatively, run 240 HP / 16 Def / 252 SpD with Calm if speed isn't a big deal. Also, this set bests functions as a lure but it can also decently wall the Slowbrothers and Comfey to an extent.

vs Heliolisk:
252 SpA Choice Specs Heliolisk Thunderbolt vs. 240 HP / 236+ SpD Blastoise: 276-326 (76.8 - 90.8%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Heliolisk Volt Switch vs. 240 HP / 236+ SpD Blastoise: 216-254 (60.1 - 70.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Heliolisk Hyper Voice vs. 240 HP / 236+ SpD Blastoise: 138-163 (38.4 - 45.4%) -- guaranteed 3HKO after Leftovers recovery

vs Vanilluxe:
252 SpA Choice Specs Vanilluxe Freeze-Dry vs. 240 HP / 236+ SpD Blastoise: 216-254 (60.1 - 70.7%) -- guaranteed 2HKO after hail damage and Leftovers recovery

vs Comfey:
+2 252+ SpA Life Orb Triage Comfey Giga Drain vs. 240 HP / 236+ SpD Blastoise: 242-286 (67.4 - 79.6%) -- guaranteed 2HKO after Leftovers recovery

vs Vikavolt:
252+ SpA Choice Specs Vikavolt Volt Switch vs. 240 HP / 236+ SpD Blastoise: 288-342 (80.2 - 95.2%) -- guaranteed 2HKO after Leftovers recovery
Thunderbolt kills

vs Sceptile:
252 SpA Life Orb Sceptile Leaf Storm vs. 240 HP / 236+ SpD Blastoise: 335-398 (93.3 - 110.8%) -- 62.5% chance to OHKO after Leftovers recovery
 

Jellicent @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Scald
- Shadow Ball
- Ice Beam

Fun lure meme which is probably better then its standard set. Water Spout hits most targets really hard despite its good at best special attack. Scald is something after you've been weakened down, shadow ball is your other stab while Ice Beam rounds out the coverage. Jellicent has good typing and enough bulk to switch multiple times throughout a match. Bops Fire/Water/Grass balance teams so Jellicent doesn't always have to be bad. :blobuwu:
 

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Bouffalant @ Choice Band
Ability: Sap Sipper
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Pursuit
- Earthquake
- Megahorn

This is my man Bouffalant. It's able to serve as a good wallbreaker with its powerful stab and EQ hitting steel-type mons that are supposed to come in (Steelix, Steelvally) but even for Diancie and Rhydon. Megahorn hits Slowbro harder than Return. The real utility is Pursuit, being able to trap Decidueye and Dhelmise once you come in on a grass or ghost move (and eventually get the attack boost with Sap Sipper). The Pikabouffalant is a gift from me.
 

Rabia

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Charizard @ Leftovers
Ability: Blaze
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Roost
- Substitute
- Toxic

More exposure for this :^] SubTox Charizard is an extremely effective pick in the current meta, capable of dealing with many top-tier metagame threats such as Passimian, Steelix, Decidueye, Dhelmise, Comfey, and more! It even has an alright matchup versus bulky Water-types like Slowbro and Vaporeon as well as Incineroar thanks to Substitute allowing Charizard to easily stack up Toxic damage. Charizard differentiates itself from Incineroar as a bulky Fire-type with its ability to manage Fighting- and Fairy-types more effectively thanks to its typing, while it sets itself apart from Delphox with its immunity to Ground and neutrality to Dark, letting it fear Passimian significantly less while also having an alright time against Sneasel.

The set is very customizable - a faster spread to outspeed up to maximum Speed Rotom is plausible and lets Charizard take it on at the cost of having a worse matchup versus physical attackers. You can even run Grassium Z like Blast has done to improve the Rhydon and Diancie matchup. Overall, Charizard has a solid niche in the current metagame and isn't outclassed by its peers thanks to its typing and access to immediate and reliable recovery in Roost.
 

Raichu-Alola @ Fightinium Z
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Focus Blast
- Psychic / Hidden Power [Ice]
- Nasty Plot

I've been playing around with this mon for a while and i feel its definitely worth trying. Its pretty cool in the current meta having nice speed, outspeeding a lot of the non-boosted metagame such as heliolisk or mismagius and overall being a decent wall breaker. Volt switch as a nice pivot (more effective when paired with a mon with u-turn). Fightinium Z for the bigger threats such as Lix, Incin, Guzz, Rhydon, etc. Psychic is good stab but you can run hp ice for torterra or palossand. and nasty plot is a way for set up. Sets up generally easy on a chipped bro, flying types or guaranteed switch-outs. Overall a pretty fun mon to use AND its cute. :afrostar:

These are some replay's :
https://replay.pokemonshowdown.com/gen7nu-792877936
https://replay.pokemonshowdown.com/gen7nu-792894860
 

Torterra @ Rockium Z
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Earthquake
- Stone Edge
- Synthesis

used this in nul r6 vs kay. rockium stone edge one shots mons ranging from vikavolt, fast golbat, xatu, braviary, zard, articuno, scyther, and altaria which would otherwise be super annoying! pretty useful tech atm as it pivots into a decent lot of mons in the tier so it can fire off a plenty strong wood hammer or quake after any threat is removed by rockium edge.
 

Cryogonal @ Icium Z
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Recover
- Blizzard
- Rapid Spin

Switches into Vanilluxe consistently, doesn't get trapped by Sneasel, OHKO's Druddigon, 56.3% chance to ohko medicham, switches into Seismitoad and Palossand consistently, only fears Flare Blitz from Incineroar (and z sets of-course) so you can click recover while incineroar goes for knock off and play mind games. It works great on bulkier builds, especially with Xatu.
 

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Vaporeon @ Choice Specs
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Shadow Ball
- Hidden Power [Grass]

I began using this as a meme set in OU, but it's surprisingly really good. I think what works in it's favor is the surprise factor - Nobody suspects an offensive Vaporeon, despite it's decent Special Attack. Hydro Pump severely damages most of the unresiste meta, being able to cripple foes on the switch. Ice Beam OHKOs most grass types in the meta (Ranging to OHKOing all of them is Rocks are up), and is serviceable coverage against opposing Dragons. Hidden Power Grass takes care of Bulky Water foes, most notably Seismitoad and Quagsire. Shadow Ball greatly cripples the Slow twins, but against things that don't resist Water, Hydro Pump deals more damage.

It does, however, have its issues. Vaporeon's shallow coverage doesn't give it much flexibility, and it struggles against opposing Water, Ferroseed and Dry Skin Heliolisk. Fursthermore, it doesn't have any way of recovery, and high HP makes passing Wishes to it very difficult. Regardless, it's still worth a shot if you're looking for a surprise factor that can take some hits and hit hard.
 
Underrated Poison Pokemon / Sets ! :blobwizard::blobuwu::blobthumbsup::blobglare::blobpex::blobastonished:



Arbok @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Gunk Shot
- Earthquake
- Switcheroo
- Toxic / Seed Bomb / Meme move

A viable Scarf Poison type! that's pretty rare. Why use Arbok? Good enough attack / speed combined with a strong poison stab and good coverage options basically. Switcheroo works nicely to cripple something like Slowbro, Golbat or Toad and lastly toxic to cripple something again. Intimidate gives this decent physical bulk too so it's not that frail.


Muk @ Fightinium Z
Ability: Poison Touch
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Gunk Shot
- Focus Punch
- Power-Up Punch
- Ice Punch / Shadow Sneak / Anything you want

"I bet it's AV xD" hehe nope this low ladder mon has a few tricks up its sleeves. After one power up punch, z focus punch ohko's Steelix, Rhydon and heavily damages Seismitoad, being a bulky poison type is great so it checks things like Comfey, Sceptile, Vileplume, Accelgor, Hariyama, Whim and Mega Audino to name a few. Soaking up t-spikes is goat too.


Golbat @ Eviolite
Ability: Infiltrator
EVs: 240 HP / 172 Def / 96 Spe
Impish Nature
- Roost
- Brave Bird
- Defog
- Poison Fang

Any golbat set but Poison Fang > Toxic. Why? Free damage, passes through taunts and most importantly has the ability to beat Night Shade Xatu since they'll be badly poisoned after a hit.


Silvally-Poison @ Poison Memory
Ability: RKS System
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- U-turn / Parting Shot
- Surf
- Multi Attack
- Defog

Basically the only decent poison type with hazard control after golbat (Skunk is weird). Pretty neat if you ask me, serves as a good check to fighting types, surf beats Rhydon and Steelix (niche over defog golbat) and nice stats for longevity although wish support could be nice. Parting Shot/U-Turn stop it from being too passive.
 

Snou

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Underrated Poison Pokemon / Sets ! :blobwizard::blobuwu::blobthumbsup::blobglare::blobpex::blobastonished:



Arbok @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Gunk Shot
- Earthquake
- Switcheroo
- Toxic / Seed Bomb / Meme move

A viable Scarf Poison type! that's pretty rare. Why use Arbok? Good enough attack / speed combined with a strong poison stab and good coverage options basically. Switcheroo works nicely to cripple something like Slowbro, Golbat or Toad and lastly toxic to cripple something again. Intimidate gives this decent physical bulk too so it's not that frail.


Muk @ Fightinium Z
Ability: Poison Touch
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Gunk Shot
- Focus Punch
- Power-Up Punch
- Ice Punch / Shadow Sneak / Anything you want

"I bet it's AV xD" hehe nope this low ladder mon has a few tricks up its sleeves. After one power up punch, z focus punch ohko's Steelix, Rhydon and heavily damages Seismitoad, being a bulky poison type is great so it checks things like Comfey, Sceptile, Vileplume, Accelgor, Hariyama, Whim and Mega Audino to name a few. Soaking up t-spikes is goat too.


Golbat @ Eviolite
Ability: Infiltrator
EVs: 240 HP / 172 Def / 96 Spe
Impish Nature
- Roost
- Brave Bird
- Defog
- Poison Fang

Any golbat set but Poison Fang > Toxic. Why? Free damage, passes through taunts and most importantly has the ability to beat Night Shade Xatu since they'll be badly poisoned after a hit.


Silvally-Poison @ Poison Memory
Ability: RKS System
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- U-turn / Parting Shot
- Surf
- Multi Attack
- Defog

Basically the only decent poison type with hazard control after golbat (Skunk is weird). Pretty neat if you ask me, serves as a good check to fighting types, surf beats Rhydon and Steelix (niche over defog golbat) and nice stats for longevity although wish support could be nice. Parting Shot/U-Turn stop it from being too passive.
You like poison type mons, dont you
 

Snou

the grand master of all the things bad!
is a Tutor Alumnusis a Top Tiering Contributor Alumnusis a Past SCL Champion


Simisear @ Grassium Z
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Focus Blast
- Fire Blast
- Nasty Plot

Don't get fooled by those weird movements it does with its hands. I absolutely fell in love with this Simisear set. Basically, it's a slow-term Magmortar, that does need of boosts in order to work, but it's better once you got them. Magmortar doesn't have a reliable boosting move but it relies on its amazing Special Attack stat. On the contrary, Simisear does 0 damage without boosts, but once you've set 'em up, only way to stop it is revengekilling. Fire blast as main stab can be replaced by Flamethrower, but I still prefer blast or it would lack of power. Focus Blast hits Incineroar mainly, and ofc Miltank, Houndoom etc etc. But the best move is probably z Grass Knot: after a boost it obliterates Slowbro, Vaporeon, Seismitoed, Diancie, Rhydon and what the hell you want. Its speed allows him to outspeed Rotom, Vivillon etc and the 100 base ones. Try it out, it's truly amazing.
 
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Weezing @ Electrium Z
Ability: Levitate
EVs: 156 HP / 216 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Thunder
- Fire Blast
- Toxic Spikes
- Sludge Bomb

Necromancing a dead thread, just gonna put this here since it's what it's for. Offensive Weezing is a fun lure, made to lure in Slowbro and Xatu namely, although destroying Golbat is also nice. Thunder over Thunderbolt for power, and Z-Thunder into Thunder KOS AV Bro. Enough Special Attack to KO Ferroseed with Fire Blast (damn Weezing is weak). Enough Speed for Alolan Eggy, although you're only doing 70 to 80 with Sludge Bomb, rest in HP so that it can still be a decent Fighting and Comfey check. It's sort of a one trick pony, but when you get to pull it off, it is very satisfying.

Here's a couple of (bad) replays to show of the set:

http://replay.pokemonshowdown.com/gen7nu-859861641
2 turn battle, it was a roll to OHKO Sceptile, and satisfyoing to OHKO Slowbro (even at max SpAtk, it's still a 93.8% chance to KO)


https://replay.pokemonshowdown.com/gen7nu-859863145
I played like shit in this one, but what matters is the first turn when Xatu comes in and dies.


Hope you enjoy my low effort art :/

edit: credit to lax who also made this a thing and from whom i totally did not steal from
 
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Fragmented

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Decidueye @ Flyinium Z
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Spirit Shackle
- Brave Bird

Bop Scrafty that think they can set up on you, or get rid of that annoying Vileplume that's walling half your team. Does a decent chunk to Incineroar. Also, if you're wondering why not Low Sweep, Z-Brave Bird bypasses Chople. Added benefit of OHKOing Pangoro.

vs DD Scrafty:
252 Atk Decidueye All-Out Pummeling (120 BP) vs. 0 HP / 4 Def Chople Berry Scrafty: 102-120 (37.6 - 44.2%) -- guaranteed 3HKO (doesn't OHKO even without Chople)
252 Atk Decidueye Supersonic Skystrike (190 BP) vs. 0 HP / 4 Def Scrafty: 320-378 (118 - 139.4%) -- guaranteed OHKO

vs BU Scrafty:
252 Atk Decidueye All-Out Pummeling (120 BP) vs. 252 HP / 0 Def Scrafty: 204-240 (61 - 71.8%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Decidueye Supersonic Skystrike (190 BP) vs. 252 HP / 0 Def Scrafty: 320-378 (95.8 - 113.1%) -- 75% chance to OHKO after Leftovers recovery

vs SD Incineroar:
-1 252 Atk Decidueye Supersonic Skystrike (190 BP) vs. 0 HP / 4 Def Incineroar: 130-154 (39.2 - 46.5%) -- guaranteed 3HKO

vs Vileplume (mostly SpDef these days but just to show):
252 Atk Decidueye Supersonic Skystrike (190 BP) vs. 252 HP / 252+ Def Vileplume: 290-342 (81.9 - 96.6%) -- guaranteed 2HKO after Black Sludge recovery

vs Pangoro:
252 Atk Decidueye All-Out Pummeling (120 BP) vs. 4 HP / 0 Def Pangoro: 282-332 (84.9 - 100%) -- 6.3% chance to OHKO
252 Atk Decidueye Supersonic Skystrike (190 BP) vs. 4 HP / 0 Def Pangoro: 444-524 (133.7 - 157.8%) -- guaranteed OHKO


Z-Low Sweep just hits Incineroar harder, Z-Brave Bird is a nice surprise factor although you lose out on priority (or replace Spirit Shackle but that's just not good)




Sceptile @ Sitrus Berry
Ability: Unburden
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Acrobatics
- Drain Punch / Rock Slide / Substitute

SD Sceptile is kind of an uncommon set at the moment. But, I took a bad set and made it better (read worse). Just enough Speed to outspeed Base 80s before the unburden boost, that way you can still revenge kill stuff like Braviary and slower mons, and the rest goes into HP. Also, to show what the HP does:

vs Golbat:
0 Atk Golbat Brave Bird vs. 220 HP / 0 Def Sceptile: 306-362 (91 - 107.7%) -- 50% chance to OHKO
hooray it isn't a guaranteed OHKO

vs Passimian:
252 Atk Passimian Close Combat vs. 220 HP / 0 Def Sceptile: 262-310 (77.9 - 92.2%) -- guaranteed 2HKO
gunk shot still OHKOs tho, but then they have to hit :]

vs Vileplume: 0 SpA Vileplume Sludge Bomb vs. 220 HP / 0 SpD Sceptile: 240-284 (71.4 - 84.5%) -- guaranteed 2HKO
it already lives most of the time without HP, but takes it slightly better


Honestly kind of very not good, but functions as a Vileplume lure and can clean late game given the right support and moves. Also surviving the CC from Passimian and OHKOing with Acrobatics n.n

I'll let the thread die for now before the inevitable triple post
 

Larvesta @ Eviolite
Ability: Flame Body
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Will-O-Wisp
- Morning Sun
- U-turn
- Flamethrower/Overheat/Flare Blitz

I love using this think and think it has a viable niche in the meta. It acts as a blanket check/counter to a lot of top threats, can pivot out with u-turn, and has semi-reliable recovery in morning sun. The chance to burn with flame body is extra annoying, and can make your opponent think twice if they want to attack with a contact move. Here's a wall of calcs:

252 Atk Passimian Close Combat vs. 248 HP / 252+ Def Eviolite Larvesta: 63-75 (20.1 - 23.9%)
252 Atk Choice Band Sneasel Knock Off (97.5 BP) vs. 248 HP / 252+ Def Eviolite Larvesta: 132-156 (42.1 - 49.8%) -- guaranteed 3HKO
252 Atk Choice Band Sneasel Knock Off vs. 248 HP / 252+ Def Larvesta: 133-157 (42.4 - 50.1%) -- 0.4% chance to 2HKO
252 Atk Refrigerate Glalie-Mega Double-Edge vs. 248 HP / 252+ Def Eviolite Larvesta: 76-90 (24.2 - 28.7%) -- 99.4% chance to 4HKO
252+ Atk Choice Band Dhelmise Earthquake vs. 248 HP / 252+ Def Eviolite Larvesta: 124-147 (39.6 - 46.9%) -- guaranteed 3HKO
252+ Atk Choice Band Iron Fist Pangoro Hammer Arm vs. 248 HP / 252+ Def Eviolite Larvesta: 107-126 (34.1 - 40.2%) -- guaranteed 3HKO 252 SpA
252 SpA Choice Specs Accelgor Bug Buzz vs. 248 HP / 0 SpD Eviolite Larvesta: 99-117 (31.6 - 37.3%) -- 84.7% chance to 3HKO
252 Atk Togedemaru Wild Charge vs. 248 HP / 252+ Def Eviolite Larvesta: 84-100 (26.8 - 31.9%) -- guaranteed 4HKO
252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 248 HP / 252+ Def Eviolite Larvesta: 142-169 (45.3 - 53.9%) -- 46.5% chance to 2HKO
252+ Atk Klinklang Wild Charge vs. 248 HP / 252+ Def Eviolite Larvesta: 62-74 (19.8 - 23.6%) -- possible 5HKO

It's comparably solid natural bulk allows it to act as a natural check to other mons (namely m-obama, torterra, hariyama, sceptile etc). Base 85 attack is nothing to sneeze at either, as it does a good chunk to slowking, etc. Although it requires reliable defog/rapid spin support, its a neat answer to a lot of mons running rampant in NU right now.
 

Fragmented

procrastinating...
is a Pokemon Researcher
triple post streak is broken unfortunately, but I'm back with the badness



Minior @ White Herb
Ability: Shields Down
EVs: 140 HP / 252 Atk / 116 Spe
Adamant Nature
- Shell Smash
- Acrobatics
- Earthquake
- Substitute

In the same vein that Unburden Sceptile doesn't need to run a lot of speed to outspeed the meta, my mini meteor here works the same. Honestly, I think that this should be THE Minior set since it works much better than the standard original.

https://replay.pokemonshowdown.com/gen7nu-898086205

Turn 13, mini destroyer tanks the hit and proceeds to sweep the rest of the team.
140 HP allows Minior to tank many other hits, such as:

vs Steelix:
76 Atk Steelix Heavy Slam (120 BP) vs. 140 HP / 0 Def Minior-Meteor: 248-294 (83.7 - 99.3%) -- guaranteed 2HKO
vs Slowking:
252+ SpA Slowking Scald vs. 140 HP / 0 SpD Minior-Meteor: 240-284 (81 - 95.9%) -- guaranteed 2HKO
vs Passimian:
252 Atk Passimian Close Combat vs. 140 HP / 0 Def Minior-Meteor: 186-219 (62.8 - 73.9%) -- guaranteed 2HKO (survives after Stealth Rocks)
vs Piloswine:

252+ Atk Piloswine Icicle Crash vs. 140 HP / 0 Def Minior-Meteor: 254-302 (85.8 - 102%) -- 12.5% chance to OHKO (at least it has a higher chance of survival)
252+ Atk Piloswine Ice Shard vs. 140 HP / 0 Def Minior-Meteor: 120-144 (40.5 - 48.6%) -- guaranteed 3HKO
vs Comfey:
252+ SpA Life Orb Triage Comfey Draining Kiss vs. 140 HP / 0 SpD Minior-Meteor: 87-103 (29.3 - 34.7%) -- 6.3% chance to 3HKO (sub + damage puts you into destroyer mode)

among other hits, though namely I was just aiming to survive Steelix's Heavy Slam (Gyro Ball nukes +2 Speed Minior obviously though). What this allows Minior to do is set up on the switch to Steelix, and attack it TWICE. Ever seen Minior attacking a Steelix twice? Mind-blowing. Also, here's what the damage looks like from Minior (note: still weak):

vs Steelix:
+2 252+ Atk Minior-Meteor Earthquake vs. 252 HP / 0 Def Steelix: 158-188 (44.6 - 53.1%) -- 0.4% chance to 2HKO after Leftovers recovery
+2 252+ Atk Minior Earthquake vs. 252 HP / 0 Def Steelix: 216-256 (61 - 72.3%) -- guaranteed 2HKO after Leftovers recovery
vs Piloswine:
+2 252+ Atk Minior Acrobatics (110 BP) vs. 252 HP / 4 Def Eviolite Piloswine: 262-310 (64.8 - 76.7%) -- guaranteed 2HKO
vs Rhydon:
+2 252+ Atk Minior Earthquake vs. 252 HP / 0 Def Eviolite Rhydon: 228-270 (55 - 65.2%) -- guaranteed 2HKO

Yup, it is still bad. It is weak without set up, needs Stealth Rocks removed on your side and present on the opponent's side to work effectively, hates priority, only really works at 50% health and is dead weight otherwise. Should you use Minior? Hell no. But is it usable? Maybe, but probably not. Is it fun when you can get it to work? Hell yes. Go out there, destroy both your opponents and your self-esteem and have fun.
 
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Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Earth Power
- Refresh
NU = spam toxic :blobtriumph:

This works quite nicely from the battles I had using it, you're not forced out by Vaporeon/Golbat/Blastoise/Toxic Xatu/Toxic Delphox, any other random toxic mons and all the other random burns/paralysis. I used it with an offensive spread so it can check SD Incineroar and pressure Xatu for rocks harder. I recommend you guys giving it a try! n_n
 

Xatu @ Leftovers
Ability: Magic Bounce
EVs: 248 HP / 200 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Night Shade
- Roost
- Toxic
- Feather Dance

Specially defensive Xatu is good for switching into AV Slowking and Sceptile, and feather dance gives Xatu more staying power versus physical attackers. If you predict right and feather dance when physical attackers come in you can potentially wall them with Xatu or at worst weaken their attack for a teammate. It plays a similar role to Golbat, but it’s better at switching into scald since it doesn’t care about the burn as much.

I like to think of Xatu as a supplement to hazard control so I’d recommend another remover. Grounded removers appreciate Xatu’s ability to keep toxic spikes off the field (Blastoise, Dhelmise, Whimsicott). If you rely on Xatu as hazard control I would recommend Mega Glalie as a partner since it can ohko Druddigon. Being specially defensive is nice for switching into palossand. Steelix can’t curse and beat you which is nice. It’s a very low chance rhydon will beat you at -2, so rhydon has to rock blast or swords dance as Xatu switches in.
 
Image result for vikavolt gif

Vikavolt-Totem @ Buginium Z
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Bug Buzz
- Volt Switch
- Energy Ball / Meme move
- Roost

Lowkey good with SR support. CB Pangoro's knock only does 43% max making one of the few checks. Passimian, Sceptile, Togedemaru and Dhelmise are all handled easily and checks a bunch of other things. Being a slow pivot works nicely and it's still not passive with 326 sp.a univested lol. Please try! :toast:

252+ Atk Choice Band Pangoro Knock Off vs. 248 HP / 252+ Def Vikavolt: 130-154 (36.4 - 43.1%) -- guaranteed 3HKO
 

Fragmented

procrastinating...
is a Pokemon Researcher
:sm/togedemaru:
Togedemaru @ Fightinium Z
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zing Zap
- Iron Head
- Reversal
- U-turn / Super Fang / Nuzzle

You still lose to Steelix, but now you also lose to Scarf Passimian, Aerodactyl and other faster things as well. Run Sturdy for that 200 BP Reversal (you still lose to Steelix). Jolly Grass Knot does about the same damage to Rhydon and Seismitoad as Z-Reversal, so you might want to consider that. Or you might consider using something that isn't Togedemaru as well.

-1 252 Atk Togedemaru All-Out Pummeling (160 BP) vs. 0 HP / 4 Def Incineroar: 208-246 (62.8 - 74.3%) -- guaranteed 2HKO
252 Atk Togedemaru All-Out Pummeling (160 BP) vs. 252 HP / 0 Def Steelix: 156-184 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Togedemaru All-Out Pummeling (160 BP) vs. 4 HP / 0 Def Eviolite Rhydon: 164-194 (46.5 - 55.1%) -- 69.5% chance to 2HKO
252 Atk Togedemaru All-Out Pummeling (160 BP) vs. 252 HP / 112 Def Seismitoad: 158-187 (38.1 - 45.1%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Togedemaru All-Out Pummeling (160 BP) vs. 0 HP / 4 Def Heliolisk: 480-566 (181.1 - 213.5%) -- guaranteed OHKO (for those Heliolisk match ups)
252 Atk Togedemaru All-Out Pummeling (160 BP) vs. 0 HP / 4 Def Togedemaru: 416-490 (153.5 - 180.8%) -- guaranteed OHKO (to assert dominance)
 

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