Gen 1 Nidoqueen [GP: 1/1]

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
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[OVERVIEW]

Nidoqueen is a staple of PU and is considered mandatory on every serious team. Its high bulk, good offensive stats, and phenomenal coverage make it the best progress maker in the tier. Since Nidoqueen can 2HKO the majority of the metagame, getting it onto the field unscathed will almost always force the opponent to sacrifice a Pokemon or risk their switch-in taking massive damage, which usually leads to that switch-in losing anyways. Furthermore, Nidoqueen's immunity to Thunder Wave makes it very difficult to cripple without attacking directly. As a result, Nidoqueen is potent at capitalizing on double switches into slower Pokemon, especially those reliant on paralysis like Drowzee and Dragonair, as Nidoqueen usually beats them one-on-one and dissuades them from switching out. These traits also make it effective at removing paralyzed foes. Additionally, Nidoqueen is an excellent check to some of the tier's best offensive threats; it avoids a 2HKO from Fire Blast users and Pinsir's Slash and also isn't KOed by Double Edge + Hyper Beam from Fearow, while it can 2HKO them back with super effective moves.

However, while Nidoqueen's Speed tier defines PU, for this reason teams typically have no shortage of Pokemon that can outspeed it, leading to it being easily revenge killed. Nidoqueen's typing is far from ideal; as great as its Ground typing is, it has weaknesses to common attacks like Surf and Blizzard, while its useless Poison typing gives it weaknesses to Psychic and Earthquake. Nidoqueen's offensive presence isn't flawless either, as it can't 2HKO Porygon, which can heal off the damage with Recover, though it must be wary of critical hits. Despite its immunity to Thunder Wave, every relevant Thunder Wave user can hit it super effectively, limiting the utility of this trait. In spite of its limitations, Nidoqueen's ability to check so much of PU defines team compositions, and every team needs multiple checks to it to be competitive.

[SET]
Name: The Queen
Move 1: Earthquake
Move 2: Blizzard
Move 3: Fire Blast
Move 4: Thunderbolt / Substitute

[SET COMMENTS]
Set Description
=========

This set gives Nidoqueen perfect coverage, allowing it to deal significant damage to any foe. Earthquake is Nidoqueen's strongest attack against neutral targets, and it's incredibly safe to use, since nothing resists Earthquake without also taking super effective damage from one of Nidoqueen's coverage moves. Additionally, it 2HKOes prominent foes like Rapidash, Arcanine, and opposing Nidoqueen. Blizzard 2HKOes every Flying- and Ground-type besides Nidoqueen itself. Fire Blast is used to 2HKO Pinsir, which is one the few viable Pokemon that doesn't mind Earthquake or Blizzard. It also lets Nidoqueen fish for burns, which can punish physical attackers like Machamp and Fearow trying to switch in. Thunderbolt hits Water-types super effectively—it 2HKOes the rare Slowpoke, but it doesn't do significantly more damage than Earthquake to foes like Staryu and Seaking. It's best used to ease prediction, as opponents may try to switch in Fearow to take an Earthquake aimed at their Water-type. It also helps against the rare Mirror Move Fearow, as a copied Blizzard does significant damage to Nidoqueen. Substitute is an alternative option, as it eases prediction against foes switching out, and it can exploit attempted sacrifices, which commonly happen once Nidoqueen gets in. However, it's advised not to recklessly use Substitute, as it can cut into Nidoqueen's bulk and make it lose some matchups. For example, setting up a single Substitute leaves Nidoqueen with a 74.2% chance to be 2HKOed by Rapidash and Arcanine's Fire Blast. After losing two Substitutes, it is OHKOed by Nidoqueen's Earthquake.

Nidoqueen should be used on every team. It's best used as a mid-game progress maker, as it's fantastic at breaking down the opponent's defenses, priming a cleaner like Fearow or Seaking for an endgame sweep. While it's rarely a team's best option, in a pinch it can also check common offensive threats like Rapidash, Arcanine, Magmar, Fearow, and Pinsir. Thunder Wave users, like Staryu and Drowzee, are the most effective form of support for Nidoqueen; paralysis mitigates Nidoqueen's mediocre Speed and ruins its single consistent long-term check: Porygon. Machamp is another Pokemon that can consistently switch in and beat Nidoqueen, but it lacks recovery and cannot repeatedly switch in. While Nidoqueen isn't helpless against it, a check like Fearow or Pinsir can handle Machamp. Staryu and Seaking pose issues to Nidoqueen thanks to their Water STAB, so checks to them, like Drowzee for the former and one's own Staryu for the latter, work well. Nidoqueen is serviceable as a lead, having a strong matchup into Thunder Wave leads like Dragonair and the rare Slowpoke, and it also beats Fire-type leads like Rapidash, Arcanine, and Magmar. However, it tends to take significant damage breaking through these foes, and it's risky to use such an important defensive piece so early. Nidoqueen must also be wary of sleep leads, notably Gastly and the rare Poliwag, which outspeed it, though Nidoqueen's sheer power means a miss can spell doom for them.

[STRATEGY COMMENTS]
Other Options
=============
Surf OHKOes Graveler, though it has little use elsewhere. Body Slam can fish for paralysis, but Nidoqueen prefers raw damage over an inconsistent paralysis chance. Counter may seem useful for its ability punish foes that use Normal-type attacks, but since Nidoqueen already 2HKOes most foes, it doesn't allow any faster KOs. Nidoqueen's high physical bulk also means Counter will deal less damage compared to other users of the move. However, Counter can punish certain Pokemon after they get a KO, like Fearow, as even when they switch out, Nidoqueen can still use Counter to deal massive damage to the switch-in. Initially, Rock Slide may seem like a useful coverage option, but Nidoqueen's Earthquake, Blizzard, and Fire Blast already 2HKO foes that are weak to Rock, leaving it only useful against irrelevant Pokemon like Butterfree. Submission may seem like an option to target Porygon, but it's only marginally stronger than Earthquake with the downsides of terrible accuracy and recoil, and it still fails to 2HKO, rendering it completely useless.

Checks and Counters
===================

**Porygon**: None of Nidoqueen's attacks 2HKO Porygon, and it can heal off the damage with Recover and threaten Nidoqueen back with Ice-type coverage. However, it must be wary of critical hits, and Porygon loses its ability to consistently check Nidoqueen once paralyzed.

**Machamp**: Nidoqueen 4HKOes Machamp, while it can 2HKO with Earthquake, forcing a teammate to switch into Machamp's powerful Body Slam or Earthquke. However, due to its lack of recovery, Machamp cannot check Nidoqueen long-term.

**Water-types**: While it's outsped, Seaking is only 3HKOed by Earthquake and Thunderbolt, and it can 2HKO Nidoqueen with Surf. It can even set up Agility and still win one-on-one. Staryu outspeeds Nidoqueen and can 2HKO with Surf, though Earthquake and Thunderbolt 2HKO back, so Nidoqueen wins if Staryu gets paralyzed.

**Burn**: Given that Nidoqueen is often tasked with checking Fire-types, it's very susceptible to burns from Fire Blast. Once burned, Nidoqueen is unable to beat them and other foes that it relies on Earthquake to break through, like Omanyte and Drowzee. While these matchups were shaky before, a burned Nidoqueen has no hope of breaking through Porygon and Machamp. If it lacks Thunderbolt, a burned Nidoqueen also has no effective means to make a lasting impact against Staryu, and it struggles to deal significant damage to other Water-types, like Seaking and Slowpoke.

**Sleep Inducers**: Poliwag and Gastly outspeed Nidoqueen and can put it to sleep with Hypnosis. Poliwag can then use Nidoqueen as setup fodder with Amnesia or 2HKO with Hydro Pump, while Gastly can 2HKO Nidoqueen with Psychic. However, their abysmal bulk and reliance on an inaccurate move mean Nidoqueen can get past them with some luck, as it 2HKOes the former and OHKOes the latter. While slower, bulkier sleepers like Vileplume and Weepinbell can easily tank a hit and attempt to put Nidoqueen to sleep with Sleep Powder; Vileplume is notably not 2HKOed by any of Nidoqueen's attacks.

**Revenge Killers**: Abra outspeeds and 2HKOes Nidoqueen with Psychic, while Nidoqueen only has a 12.8% chance to OHKO back with Earthquake. While they usually lose one-on-one, faster foes like Rapidash, Arcanine, Magmar, Fearow, and Pinsir can outspeed and revenge kill a weakened Nidoqueen. Pinsir is notable as while it loses one-on-one, it can easily switch into Earthquake.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/tehtayteh.593464/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
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Last edited:

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
QC 1/2, very few comments on content, most of this is just me pre-GPing. Great analysis!

Taking over for Teh, I'll use his draft as a base

[OVERVIEW]

Nidoqueen is a staple of PU and is considered mandatory on every team. Its high bulk, good offensive stats, and phenomenal coverage make it the best progress-maker (RH) in the tier. Since Nidoqueen can 2HKO the majority of the metagame, it coming onto the field unscathed will almost always force the opponent to sacrifice a Pokémon (remove any accents on Pokemon) or risk their switch-in taking massive damage, which usually leads to that switch-in losing anyways. Furthermore, Nidoqueen's Ground typing makes it immune to Thunder Wave, making it very difficult to cripple without attacking directly. As a result, Nidoqueen is potent at capitalizing on double switches into slower Pokemon, especially those reliant on paralysis like Drowzee and Dragonair, as Nidoqueen usually beats them one-on-one and dissuades them from switching out. These traits also make it effective at removing paralyzed foes. Additionally, Nidoqueen is an excellent check to some of the tier's best offensive threats; it isn't KOed by Double Edge + Hyper Beam from Fearow, two Fire Blasts from Rapidash, Arcanine, and Magmar, and or two Slashes from Pinsir, while it can 2HKO them back with super effective moves. (New paragraph)

However, Nidoqueen does have a few weaknesses in spite of it's its overwhelming positives. While its Speed tier partly defines PU, for this reason teams typically have no shortage of Pokemon that can outspeed Nidoqueen, leading to it being easily revenge killed. Nidoqueen's typing is also far from ideal; as great as its Ground typing is, it has weaknesses to common attacks like Surf and Blizzard, while its useless Poison-typing gives it weaknesses to Psychic and Earthquake. Nidoqueen's offensive presence isn't flawless either, as Porygon isn't 2HKOed by any of Nidoqueen's attacks and can heal off the damage with Recover, though it must be wary of critical hits. In spite of its flaws, Nidoqueen is an essential part of every team, and understanding how to properly use and deal with it is essential to success in PU.

[SET]
Name: The Queen
Move 1: Earthquake
Move 2: Blizzard
Move 3: Fire Blast
Move 4: Thunderbolt / Substitute

[SET COMMENTS]
Set Description
=========

This set gives Nidoqueen perfect coverage, allowing it to deal significant damage to any foe everything in PU. Earthquake is Nidoqueen's strongest attack against neutral targets, (AC) and it's incredibly safe to use, (AC) since nothing in the tier resists Earthquake without also taking super-effective (RH) damage from one of Nidoqueen's coverage moves. Additionally, it 2HKOes prominent foes like Rapidash, Arcanine, and opposing Nidoqueen. Blizzard 2HKOes every Flying- and Ground-type besides Nidoqueen itself. Fire Blast is used to 2HKO Pinsir, which is one the few viable Pokemon that doesn't mind Earthquake or Blizzard. It also lets Nidoqueen fish for burns, which can punish physical attackers like Machamp and Fearow trying to switch in. Thunderbolt hits Water-types super effectively—it 2HKOes , though besides 2HKOing the rare Slowpoke, but it doesn't do significantly more damage than Earthquake to foes like Staryu and Seaking. It's best used to ease prediction, as opponents may try to switch in Fearow to take an Earthquake aimed at their Water-type. Substitute is an alternative option, as it eases prediction against foes switching out, and it can abuse exploit switches or attempted sacrifices, which commonly happen once Nidoqueen gets in. Nidoqueen's tendency to force opponents to sacrifice something once Nidoqueen switches in. However, it's advised not to recklessly use Substitute, as it can cut into Nidoqueen's bulk and make it lose some matchups. For example, setting up a single Substitute leaves Nidoqueen with a 74.2% chance to be 2HKOed by Rapidash and Arcanine's Fire Blast. After losing two Substitutes, it is OHKOed by opposing Nidoqueen's Earthquake.

Nidoqueen should be used on every team. Nidoqueen It is best used as a mid-game progress maker, as it's fantastic at breaking down the opponent's defenses, priming a cleaner like Fearow or Seaking for an endgame sweep. While its rarely a team's best option, in a pinch it can also check common offensive threats like Rapidash, Arcanine, Magmar, Fearow, and Pinsir. Thunder Wave users like Staryu and Drowzee are the most effective form of support to for Nidoqueen; paralysis mitigates Nidoqueen's mediocre Speed and ruins its single consistent long-term check: Porygon. While it cannot do this long-term owing to its lack of recovery, Machamp is another one of the few Pokemon that can consistently switch in and beat Nidoqueen, but it lacks recovery and cannot repeatedly switch in. While Nidoqueen isn't helpless against it, a check like Fearow or Pinsir can handle Machamp. Staryu and Seaking pose issues to Nidoqueen thanks to their Water STAB, so checks to them, (AC) like Drowzee for the former and one's own Staryu for the latter, (AC) work well. Nidoqueen is serviceable as a lead, having a strong matchup into Thunder Wave leads like Dragonair and the rare Slowpoke, while also beating and it also beats Fire-type leads in like Rapidash, Arcanine, and Magmar. However, it does tend to take significant damage breaking through these foes. Nidoqueen must be wary of sleep leads, notably Gastly and the rare Poliwag, who which outspeed it, though Nidoqueen's sheer power means a miss can spell doom for them.

[STRATEGY COMMENTS]
Other Options
=============
Surf OHKOes Graveler, though it has little use elsewhere. Body Slam can fish for paralysis, though but Nidoqueen prefers raw damage over an inconsistent paralysis chance. Counter may seem useful for its ability punish foes that use Normal-type attacks, like Fearow and Pinsir, though besides Fearow's Hyper Beam, no Normal-type attack can OHKO their user when countered, and Nidoqueen 2HKOes the majority of these Pokemon anyway. (this sentence is really clunky, just say Counter doesn't make Nidoqueen KO any faster) However, Counter can punish certain Pokemon after they get a KO, like Fearow, as even when they switch out, Nidoqueen can still use Counter to deal massive damage to the switch-in. Initially, Rock Slide may seem like a useful coverage option, though but Nidoqueen's Earthquake and Fire Blast already 2HKO foes that are weak to Rock, leaving it only useful against irrelevant Pokemon like Butterfree. Submission may seem like an option to target Porygon, but it's only marginally stronger than Earthquake, and it still fails to 2HKO, rendering it completely useless.

Checks and Counters
===================

**Porygon**: Porygon isn't 2HKOed by any of Nidoqueen's attacks, (AC) while and it can heal off the damage with Recover and threaten Nidoqueen back with Ice-type coverage. However, it must be wary of Critical Hits critical hits, and Porygon loses its ability to consistently check Nidoqueen once paralyzed.

**Machamp**: Machamp isn't 3HKOed by any of Nidoqueen's attacks, while it can 2HKO with Earthquake. However, due to its lack of recovery, Machamp cannot check Nidoqueen long-term.

**Water-types**: While it's outsped, Seaking is only 3HKOed by Earthquake and Thunderbolt, while and it can 2HKO Nidoqueen with Surf. It can even set up an Agility and still win the one-on-one. Staryu outspeeds Nidoqueen and can 2HKO with Surf, though Earthquake and Thunderbolt 2HKO back, so Staryu loses if it gets paralyzed.

**Burns**: Given that Nidoqueen is often tasked with checking Fire-types, it's very susceptible to burns from Fire Blast. Once burned, Nidoqueen is unable to beat them and other foes it's reliant that it relies on its Earthquake to break through, like Omanyte and Drowzee. While its matchup was shaky before, a burned Nidoqueen has no hope of breaking through Porygon and Machamp. If it lacks Thunderbolt, a burned Nidoqueen also has no effective means to make a lasting impact against Staryu, and it struggles to deal significant damage to other Water-types, (AC) like Seaking and Slowpoke.

**Sleep Inducers**: Poliwag and Gastly outspeed Nidoqueen and can put it to sleep with Hypnosis. Poliwag can then use Nidoqueen as setup fodder with Amnesia, (RC) or 2HKO with Hydro Pump, while Gastly can 2HKO Nidoqueen with Psychic. However, their abysmal bulk and reliance on an inaccurate move mean Nidoqueen can get past them with some luck, as for the former is 2HKOed by Earthquake and Thunderbolt, and the latter is OHKOed by Earthquake. While slower, bulkier sleepers like Vileplume and Weepinbell can easily tank a hit and attempt to put Nidoqueen to sleep with Sleep Powder; Vileplume is notable as it is among the few Pokemon that isn't notably not 2HKOed by any of Nidoqueen's attacks.

**Revenge Killers**: Abra outspeeds and 2HKOes Nidoqueen with Psychic, while Nidoqueen only has a 12.8% chance to OHKO back with Earthquake. While they usually lose one-on-one, faster foes like Rapidash, Arcanine, Magmar, Fearow, and Pinsir can outspeed and revenge kill a weakened Nidoqueen.

(i think Drowze deserves a mention, it's only inconsistently 2HKOed, 2HKOes Queen, and easily puts it in range of other stuff if it fails)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/tehtayteh.593464/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/

Grammar checked by:
[/QUOTE]
 

gastlies

dancing in the moonlight
is a Pre-Contributor
Add Remove Comments
[OVERVIEW]

Nidoqueen is a staple of PU and is considered mandatory on every team. Its high bulk, good offensive stats, and phenomenal coverage make it the best progress maker in the tier. Since Nidoqueen can 2HKO the majority of the metagame, it coming onto the field unscathed will almost always force the opponent to sacrifice a Pokemon or risk their switch-in taking massive damage, which usually leads to that switch-in losing anyways. Furthermore, Nidoqueen's Ground typing makes it immune to Thunder Wave, making it very difficult to cripple without attacking directly. As a result, Nidoqueen is potent at capitalizing on double switches into slower Pokemon, especially those reliant on paralysis like Drowzee and Dragonair, as Nidoqueen usually beats them one-on-one and dissuades them from switching out. These traits also make it effective at removing paralyzed foes. Additionally, Nidoqueen is an excellent check to some of the tier's best offensive threats; it isn't KOed by Double Edge + Hyper Beam from Fearow, two Fire Blasts from Rapidash, Arcanine, and Magmar, or two Slashes from Pinsir, while it can 2HKO them back with super effective moves.

However, Nidoqueen does have a few weaknesses in spite of its overwhelming positives. While its Speed tier defines PU, for this reason teams typically have no shortage of Pokemon that can outspeed Nidoqueen, leading to it being easily revenge killed. Nidoqueen's typing is also far from ideal; as great as its Ground typing is, it has weaknesses to common attacks like Surf and Blizzard, while its useless Poison-typing gives it weaknesses to Psychic and Earthquake. Nidoqueen's offensive presence isn't flawless either, as Porygon isn't 2HKOed by any of Nidoqueen's attacks and can heal off the damage with Recover, though it must be wary of critical hits. In spite of its flaws, Nidoqueen is an essential part of every team, and understanding how to properly use and deal with it is essential to success in PU. One of Nidoqueen's flaws wasn't mentioned here. That is, every twaver can hit it super-effectively. Psychic from Dz and Abra, Blizz from Pory and Dnair, Surf from Staryu and Slowpoke, meaning it's not as good at blocking twave as you would hope.

[SET]
Name: The Queen
Move 1: Earthquake
Move 2: Blizzard
Move 3: Fire Blast
Move 4: Thunderbolt / Substitute

[SET COMMENTS]
Set Description
=========

This set gives Nidoqueen perfect coverage, allowing it to deal significant damage to any foe. Earthquake is Nidoqueen's strongest attack against neutral targets, and it's incredibly safe to use, since nothing in the tier resists Earthquake without also taking super effective damage from one of Nidoqueen's coverage moves. Additionally, it 2HKOes prominent foes like Rapidash, Arcanine, and opposing Nidoqueen. Blizzard 2HKOes every Flying- and Ground-type besides Nidoqueen itself. Fire Blast is used to 2HKO Pinsir, which is one the few viable Pokemon that doesn't mind Earthquake or Blizzard. It also lets Nidoqueen fish for burns, which can punish physical attackers like Machamp and Fearow trying to switch in. Thunderbolt hits Water-types super effectively—it 2HKOes the rare Slowpoke, but it doesn't do significantly more damage than Earthquake to foes like Staryu and Seaking. It's best used to ease prediction, as opponents may try to switch in Fearow to take an Earthquake aimed at their Water-type. tbolt also helps against mirror move fearow, since fearow mirror moving tbolt is useless while mirror moving blizz will hurt nidoqueen pretty bad Substitute is an alternative option, as it eases prediction against foes switching out, and it can exploit switches or attempted sacrifices, which commonly happen once Nidoqueen gets in. However, it's advised not to recklessly use Substitute, as it can cut into Nidoqueen's bulk and make it lose some matchups. For example, setting up a single Substitute leaves Nidoqueen with a 74.2% chance to be 2HKOed by Rapidash and Arcanine's Fire Blast. After losing two Substitutes, it is OHKOed by opposing Nidoqueen's Earthquake.

Nidoqueen should be used on every team. It's best used as a mid-game progress maker, as it's fantastic at breaking down the opponent's defenses, priming a cleaner like Fearow or Seaking for an endgame sweep. While its rarely a team's best option, in a pinch it can also check common offensive threats like Rapidash, Arcanine, Magmar, Fearow, and Pinsir. Thunder Wave users like Staryu and Drowzee are the most effective form of support for Nidoqueen; paralysis mitigates Nidoqueen's mediocre Speed and ruins its single consistent long-term check: Porygon. Machamp is another one of the few Pokemon that can consistently switch in and beat Nidoqueen, but it lacks recovery and cannot repeatedly switch in. While Nidoqueen isn't helpless against it, a check like Fearow or Pinsir can handle Machamp. Staryu and Seaking pose issues to Nidoqueen thanks to their Water STAB, so checks to them, like Drowzee for the former and one's own Staryu for the latter, work well. Nidoqueen is serviceable as a lead, having a strong matchup into Thunder Wave leads like Dragonair and the rare Slowpoke, and it also beats Fire-type leads like Rapidash, Arcanine, and Magmar. However, it does tend to take significant damage breaking through these foes. Nidoqueen must be wary of sleep leads, notably Gastly and the rare Poliwag, which outspeed it, though Nidoqueen's sheer power means a miss can spell doom for them. Lead Nidoqueen is extremely rare, and this should be mentioned. Leading off with one of your most important defensive mons and letting it take damage early on is generally not a good idea.

[STRATEGY COMMENTS]
Other Options
=============
Surf OHKOes Graveler, though it has little use elsewhere. Body Slam can fish for paralysis, but Nidoqueen prefers raw damage over an inconsistent paralysis chance. Counter may seem useful for its ability punish foes that use Normal-type attacks, though since Nidoqueen already 2HKOes the majority of PU, it doesn't let Nidoqueen KO its foes any faster. Nidoqueen's high physical bulk also means Counter will deal less damage compared to other users of the move. However, Counter can punish certain Pokemon after they get a KO, like Fearow, as even when they switch out, Nidoqueen can still use Counter to deal massive damage to the switch-in. Initially, Rock Slide may seem like a useful coverage option, but Nidoqueen's Earthquake and Fire Blast already 2HKOes foes that are weak to Rock, leaving it only useful against irrelevant Pokemon like Butterfree Scyther. Scyther is slightly more relevant than Butterfree, so I felt like that should be the example. Submission may seem like an option to target Porygon, but it's only marginally stronger than Earthquake with the downside of terrible accuracy and recoil, and it still fails to 2HKO, rendering it completely useless.

Checks and Counters
===================

**Porygon**: Porygon isn't 2HKOed by any of Nidoqueen's attacks, and it can heal off the damage with Recover and threaten Nidoqueen back with Ice-type coverage. However, it must be wary of critical hits, and Porygon loses its ability to consistently check Nidoqueen once paralyzed.

**Machamp**: Machamp isn't 3HKOed by any of Nidoqueen's attacks, while it can 2HKO with Earthquake. However, due to its lack of recovery, Machamp cannot check Nidoqueen long-term.

**Water-types**: While it's outsped, Seaking is only 3HKOed by Earthquake and Thunderbolt, and it can 2HKO Nidoqueen with Surf. It can even set up an Agility and still win the one-on-one. Staryu outspeeds Nidoqueen and can 2HKO with Surf, though Earthquake and Thunderbolt 2HKO back, so Staryu loses if it gets paralyzed.

**Burn**: Given that Nidoqueen is often tasked with checking Fire-types, it's very susceptible to burns from Fire Blast. Once burned, Nidoqueen is unable to beat them and other foes that it relies on Earthquake to break through, like Omanyte and Drowzee. While its matchup was shaky before, a burned Nidoqueen has no hope of breaking through Porygon and Machamp. If it lacks Thunderbolt, a burned Nidoqueen also has no effective means to make a lasting impact against Staryu, and it struggles to deal significant damage to other Water-types, like Seaking and Slowpoke. Could mention that Nidoqueen likes opposing-fire types being paralyzed before trying to fight them for this reason.

**Sleep Inducers**: Poliwag and Gastly outspeed Nidoqueen and can put it to sleep with Hypnosis. Poliwag can then use Nidoqueen as setup fodder with Amnesia or 2HKO with Hydro Pump, while Gastly can 2HKO Nidoqueen with Psychic. However, their abysmal bulk and reliance on an inaccurate move mean Nidoqueen can get past them with some luck, as the former is 2HKOed by Earthquake and Thunderbolt, and the latter is OHKOed by Earthquake. While slower, bulkier sleepers like Vileplume and Weepinbell can easily tank a hit and attempt to put Nidoqueen to sleep with Sleep Powder; Vileplume is notably not 2HKOed by any of Nidoqueen's attacks.

**Revenge Killers**: Abra outspeeds and 2HKOes Nidoqueen with Psychic, while Nidoqueen only has a 12.8% chance to OHKO back with Earthquake. While they usually lose one-on-one, faster foes like Rapidash, Arcanine, Magmar, Fearow, and Pinsir can outspeed and revenge kill a weakened Nidoqueen.

Could mention pinsir. It survives EQ + Fire Blast meaning it can hit twice with Slash, and slash ignores the burn attack debuff so 2 full power slashes are guaranteed. Doesn't outright beat nidoqueen but gets it low enough such that something can easily kill it. Alternatively it could risk bind after switching into nidoqueen's eq to get something like staryu in safely.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/tehtayteh.593464/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
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https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
 
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[OVERVIEW]

Nidoqueen is a staple of PU and is considered mandatory on every serious team. Probably not a necessary change, but I think it's good to be more specific if you're going to say something is mandatory. Its high bulk, good offensive stats, and phenomenal coverage make it the best progress maker in the tier. Since Nidoqueen can 2HKO the majority of the metagame, it coming getting it onto the field unscathed will almost always force the opponent to sacrifice a Pokemon or risk their switch-in taking massive damage, which usually leads to that switch-in losing anyways. Subjective, but "it coming" just read weird to me. Furthermore, Nidoqueen's Ground typing makes it immune immunity to Thunder Wave, (RC) making makes it very difficult to cripple without attacking directly. Removing dex info. As a result, Nidoqueen is potent at capitalizing on double switches into slower Pokemon, especially those reliant on paralysis like Drowzee and Dragonair, as Nidoqueen usually beats them one-on-one and dissuades them from switching out. I feel like I'm missing something here. Why would Nidoqueen winning the 1v1 make the opposing Pokemon want to stay in? These traits also make it effective at removing paralyzed foes. Additionally, Nidoqueen is an excellent check to some of the tier's best offensive threats; it isn't KOed by Double Edge + Hyper Beam from Fearow, two Fire Blasts from Rapidash, Arcanine, and Magmar, or two Slashes from Pinsir, while it can 2HKO them back with super effective moves.

However, Nidoqueen does have a few weaknesses in spite of its overwhelming positives. Wwhile its Nidoqueen's Speed tier defines PU, for this reason teams typically have no shortage of Pokemon that can outspeed Nidoqueen, leading to it being easily revenge killed. I think the removed section falls under the "pointless filler phrases" that analysis want to avoid. Nidoqueen's typing is far from ideal; as great as its Ground typing is, it has weaknesses to common attacks like Surf and Blizzard, while its useless Poison-typing gives it weaknesses to Psychic and Earthquake. While certainly quite bad, Poison typing does technically have some benefits, so "useless" is incorrect. Maybe use "poor" if you want to use a negative adjective. Nidoqueen's offensive presence isn't flawless either, as Porygon isn't 2HKOed by any of Nidoqueen's attacks and can heal off the damage with Recover, though it must be wary of critical hits. Despite its immunity to Thunder Wave, every relevant Thunder Wave user can hit it super effectively, limiting the utility of this trait. In spite of its flaws, Nidoqueen is an essential part of every team, and understanding how to properly use and deal with it is essential to success in PU. I considered removing this last sentence as another pointless filler, since Standards specifically points out the end of an overview as an especially bad place to have one. But I left it because I think the intent of hammering home how important Nidoqueen is to PU is enough to make it worth keeping.

[SET]
Name: The Queen
Move 1: Earthquake
Move 2: Blizzard
Move 3: Fire Blast
Move 4: Thunderbolt / Substitute

[SET COMMENTS]
Set Description
=========

This set gives Nidoqueen perfect coverage, allowing it to deal significant damage to any foe. Earthquake is Nidoqueen's strongest attack against neutral targets, and it's incredibly safe to use, since nothing in the tier resists Earthquake without also taking super effective damage from one of Nidoqueen's coverage moves. Additionally, it 2HKOes prominent foes like Rapidash, Arcanine, and opposing Nidoqueen. Blizzard 2HKOes every Flying- and Ground-type besides Nidoqueen itself. Fire Blast is used to 2HKO Pinsir, which is one the few viable Pokemon that doesn't mind Earthquake or Blizzard. It also lets Nidoqueen fish for burns, which can punish physical attackers like Machamp and Fearow trying to switch in. Thunderbolt hits Water-types super effectively—it 2HKOes the rare Slowpoke, but it doesn't do significantly more damage than Earthquake to foes like Staryu and Seaking. It's best used to ease prediction, as opponents may try to switch in Fearow to take an Earthquake aimed at their Water-type. It also helps against the rare Mirror Move Fearow, as a copied Blizzard does significant damage to Nidoqueen. Substitute is an alternative option, as it eases prediction against foes switching out, and it can exploit switches or attempted sacrifices, which commonly happen once Nidoqueen gets in. Removed section was redundant since punishing switching was mentioned earlier in the sentence. However, it's advised not to recklessly use Substitute, as it can cut into Nidoqueen's bulk and make it lose some matchups. For example, setting up a single Substitute leaves Nidoqueen with a 74.2% chance to be 2HKOed by Rapidash and Arcanine's Fire Blast. After losing two Substitutes, it is OHKOed by opposing Nidoqueen's Earthquake.

Nidoqueen should be used on every team. It's best used as a mid-game progress maker, as it's fantastic at breaking down the opponent's defenses, priming a cleaner like Fearow or Seaking for an endgame sweep. While its rarely a team's best option, in a pinch it can also check common offensive threats like Rapidash, Arcanine, Magmar, Fearow, and Pinsir. Thunder Wave users like Staryu and Drowzee are the most effective form of support for Nidoqueen; paralysis mitigates Nidoqueen's mediocre Speed and ruins its single consistent long-term check: Porygon. Machamp is another one of the few Pokemon that can consistently switch in and beat Nidoqueen, but it lacks recovery and cannot repeatedly switch in. While Nidoqueen isn't helpless against it, a check like Fearow or Pinsir can handle Machamp. Staryu and Seaking pose issues to Nidoqueen thanks to their Water STAB, so checks to them, like Drowzee for the former and one's own Staryu for the latter, work well. Nidoqueen is serviceable as a lead, having a strong matchup into Thunder Wave leads like Dragonair and the rare Slowpoke, and it also beats Fire-type leads like Rapidash, Arcanine, and Magmar. However, it tends to take significant damage breaking through these foes, and it's risky to use such an important defensive piece so early in the game. Nidoqueen must also be wary of sleep leads, notably Gastly and the rare Poliwag, which outspeed it, though Nidoqueen's sheer power means a miss can spell doom for them. Good paragraph.

[STRATEGY COMMENTS]
Other Options
=============
Surf OHKOes Graveler, though it has little use elsewhere. Body Slam can fish for paralysis, but Nidoqueen prefers raw damage over an inconsistent paralysis chance. Counter may seem useful for its ability punish foes that use Normal-type attacks, though but since Nidoqueen already 2HKOes the majority of PU, it doesn't let Nidoqueen KO its foes any faster. Nidoqueen's high physical bulk also means Counter will deal less damage compared to other users of the move. However, Counter can punish certain Pokemon after they get a KO, like Fearow, as even when they switch out, Nidoqueen can still use Counter to deal massive damage to the switch-in. Initially, Rock Slide may seem like a useful coverage option, but Nidoqueen's Earthquake, (AC) Blizzard, (AC) and Fire Blast already 2HKOes foes that are weak to Rock, leaving it only useful against irrelevant Pokemon like Butterfree. Blizzard needs to be mentioned for at least Fearow. Submission may seem like an option to target Porygon, but it's only marginally stronger than Earthquake with the downsides of terrible worse accuracy and recoil, and it still fails to 2HKO, rendering it completely useless. 80% isn't "terrible" in my opinion.

Checks and Counters
===================

**Porygon**: Porygon isn't 2HKOed by any of Nidoqueen's attacks, and it can heal off the damage with Recover and threaten Nidoqueen back with Ice-type coverage. However, it must be wary of critical hits, and Porygon loses its ability to consistently check Nidoqueen once paralyzed.

**Machamp**: Machamp isn't 3HKOed by any of Nidoqueen's attacks, while it can 2HKO with Earthquake. However, due to its lack of recovery, Machamp cannot check Nidoqueen long-term.

**Water-types**: While it's outsped, Seaking is only 3HKOed by Earthquake and Thunderbolt, and it can 2HKO Nidoqueen with Surf. It can even set up an Agility and still win the one-on-one. Staryu outspeeds Nidoqueen and can 2HKO with Surf, though Earthquake and Thunderbolt 2HKO back, so Nidoqueen wins if Staryu loses if it gets paralyzed. Speaking in terms of Nidoqueen is more proper for the Nidoqueen analysis.

**Burn**: Given that Nidoqueen is often tasked with checking Fire-types, it's very susceptible to burns from Fire Blast. Once burned, Nidoqueen is unable to beat them and other foes that it relies on Earthquake to break through, like Omanyte and Drowzee. While its matchup was shaky before, a burned Nidoqueen has no hope of breaking through Porygon and Machamp. If it lacks Thunderbolt, a burned Nidoqueen also has no effective means to make a lasting impact against Staryu, and it struggles to deal significant damage to other Water-types, like Seaking and Slowpoke.

**Sleep Inducers**: Poliwag and Gastly outspeed Nidoqueen and can put it to sleep with Hypnosis. Poliwag can then use Nidoqueen as setup fodder with Amnesia or 2HKO with Hydro Pump, while Gastly can 2HKO Nidoqueen with Psychic. However, their abysmal bulk and reliance on an inaccurate move mean Nidoqueen can get past them with some luck, as the former is 2HKOed by Earthquake and Thunderbolt, and the latter is OHKOed by Earthquake. While slower, bulkier sleepers like Vileplume and Weepinbell can easily tank a hit and attempt to put Nidoqueen to sleep with Sleep Powder; Vileplume is notably not 2HKOed by any of Nidoqueen's attacks.

**Revenge Killers**: Abra outspeeds and 2HKOes Nidoqueen with Psychic, while Nidoqueen only has a 12.8% chance to OHKO back with Earthquake. While they usually lose one-on-one, faster foes like Rapidash, Arcanine, Magmar, Fearow, and Pinsir can outspeed and revenge kill a weakened Nidoqueen. Pinsir is notable as while it loses the one-on-one, it can easily switch into Earthquake.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/tehtayteh.593464/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
Sabelette
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
GP 1/1 GP Team done, added my comments and changes over top in my usual colors

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[OVERVIEW]

Nidoqueen is a staple of PU and is considered mandatory on every serious team. Probably not a necessary change, but I think it's good to be more specific if you're going to say something is mandatory. (fully optional) Its high bulk, good offensive stats, and phenomenal coverage make it the best progress maker in the tier. Since Nidoqueen can 2HKO the majority of the metagame, it coming getting it onto the field unscathed will almost always force the opponent to sacrifice a Pokemon or risk their switch-in taking massive damage, which usually leads to that switch-in losing anyways. Subjective, but "it coming" just read weird to me. (agree with this one Furthermore, Nidoqueen's Ground typing makes it immune immunity to Thunder Wave, (RC) making makes it very difficult to cripple without attacking directly. Removing dex info. (fine either way, I'd lean toward making this change) As a result, Nidoqueen is potent at capitalizing on double switches into slower Pokemon, especially those reliant on paralysis like Drowzee and Dragonair, as Nidoqueen usually beats them one-on-one and dissuades them from switching out. I feel like I'm missing something here. Why would Nidoqueen winning the 1v1 make the opposing Pokemon want to stay in? (feels fine to me, it was established before that switching into it is rough) These traits also make it effective at removing paralyzed foes. Additionally, Nidoqueen is an excellent check to some of the tier's best offensive threats; it avoids a 2HKO from Fire Blast users and Pinsir's Slash and also isn't KOed by Double Edge + Hyper Beam from Fearow, two Fire Blasts from Rapidash, Arcanine, and Magmar, or two Slashes from Pinsir, (avoid pluralizing moves) while it can 2HKO them back with super effective moves.

However, Nidoqueen does have a few weaknesses in spite of its overwhelming positives. Wwhile its Nidoqueen's Speed tier defines PU, for this reason teams typically have no shortage of Pokemon that can outspeed Nidoqueen it, leading to it being easily revenge killed. I think the removed section falls under the "pointless filler phrases" that analysis want to avoid. (agree) Nidoqueen's typing is far from ideal; as great as its Ground typing is, it has weaknesses to common attacks like Surf and Blizzard, while its useless Poison-typing (RH, add space "Poison typing") gives it weaknesses to Psychic and Earthquake. While certainly quite bad, Poison typing does technically have some benefits, so "useless" is incorrect. Maybe use "poor" if you want to use a negative adjective. ("useless" is fine, I'd keep it; fighting/grass resists aren't useful 95% of the time while the ground/psy weaknesses are killer) Nidoqueen's offensive presence isn't flawless either, as it can't 2HKO Porygon, (AC) isn't 2HKOed by any of Nidoqueen's attacks (passive voice) and which can heal off the damage with Recover, though it must be wary of critical hits. Despite its immunity to Thunder Wave, every relevant Thunder Wave user can hit it super effectively, limiting the utility of this trait. In spite of its flaws, Nidoqueen is an essential part of every team, and understanding how to properly use and deal with it is essential to success in PU. I considered removing this last sentence as another pointless filler, since Standards specifically points out the end of an overview as an especially bad place to have one. But I left it because I think the intent of hammering home how important Nidoqueen is to PU is enough to make it worth keeping. (I would rephrase it to something along the lines of how its coverage and ability to check nearly anything defines team compositions and that every team needs multiple checks to it, so it's not just "it has flaws but it's good")

[SET]
Name: The Queen
Move 1: Earthquake
Move 2: Blizzard
Move 3: Fire Blast
Move 4: Thunderbolt / Substitute

[SET COMMENTS]
Set Description
=========

This set gives Nidoqueen perfect coverage, allowing it to deal significant damage to any foe. Earthquake is Nidoqueen's strongest attack against neutral targets, and it's incredibly safe to use, since nothing in the tier resists Earthquake without also taking super effective damage from one of Nidoqueen's coverage moves. Additionally, it 2HKOes prominent foes like Rapidash, Arcanine, and opposing Nidoqueen. Blizzard 2HKOes every Flying- and Ground-type besides Nidoqueen itself. Fire Blast is used to 2HKO Pinsir, which is one the few viable Pokemon that doesn't mind Earthquake or Blizzard. It also lets Nidoqueen fish for burns, which can punish physical attackers like Machamp and Fearow trying to switch in. Thunderbolt hits Water-types super effectively—it 2HKOes the rare Slowpoke, but it doesn't do significantly more damage than Earthquake to foes like Staryu and Seaking. It's best used to ease prediction, as opponents may try to switch in Fearow to take an Earthquake aimed at their Water-type. It also helps against the rare Mirror Move Fearow, as a copied Blizzard does significant damage to Nidoqueen. Substitute is an alternative option, as it eases prediction against foes switching out, and it can exploit switches or attempted sacrifices, which commonly happen once Nidoqueen gets in. Removed section was redundant since punishing switching was mentioned earlier in the sentence. However, it's advised not to recklessly use Substitute, as it can cut into Nidoqueen's bulk and make it lose some matchups. For example, setting up a single Substitute leaves Nidoqueen with a 74.2% chance to be 2HKOed by Rapidash and Arcanine's Fire Blast. After losing two Substitutes, it is OHKOed by opposing Nidoqueen's Earthquake.

Nidoqueen should be used on every team. It's best used as a mid-game progress maker, as it's fantastic at breaking down the opponent's defenses, priming a cleaner like Fearow or Seaking for an endgame sweep. While it's apostrophe rarely a team's best option, in a pinch it can also check common offensive threats like Rapidash, Arcanine, Magmar, Fearow, and Pinsir. Thunder Wave users, (AC) like Staryu and Drowzee, (AC) are the most effective form of support for Nidoqueen; paralysis mitigates Nidoqueen's mediocre Speed and ruins its single consistent long-term check: Porygon. Machamp is another one of the few Pokemon that can consistently switch in and beat Nidoqueen, but it lacks recovery and cannot repeatedly switch in. While Nidoqueen isn't helpless against it, a check like Fearow or Pinsir can handle Machamp. Staryu and Seaking pose issues to Nidoqueen thanks to their Water STAB, so checks to them, like Drowzee for the former and one's own Staryu for the latter, work well. Nidoqueen is serviceable as a lead, having a strong matchup into Thunder Wave leads like Dragonair and the rare Slowpoke, and it also beats Fire-type leads like Rapidash, Arcanine, and Magmar. However, it tends to take significant damage breaking through these foes, and it's risky to use such an important defensive piece so early in the game. Nidoqueen must also be wary of sleep leads, notably Gastly and the rare Poliwag, which outspeed it, though Nidoqueen's sheer power means a miss can spell doom for them. Good paragraph.

[STRATEGY COMMENTS]
Other Options
=============
Surf OHKOes Graveler, though it has little use elsewhere. Body Slam can fish for paralysis, but Nidoqueen prefers raw damage over an inconsistent paralysis chance. Counter may seem useful for its ability punish foes that use Normal-type attacks, though but since Nidoqueen already 2HKOes the majority of PU most foes ("in the tier" "in PU" etc. are good to avoid), it doesn't let Nidoqueen KO its foes allow any faster KOs. Nidoqueen's high physical bulk also means Counter will deal less damage compared to other users of the move. However, Counter can punish certain Pokemon after they get a KO, like Fearow, as even when they switch out, Nidoqueen can still use Counter to deal massive damage to the switch-in. Initially, Rock Slide may seem like a useful coverage option, but Nidoqueen's Earthquake, (AC) Blizzard, (AC) and Fire Blast already 2HKOes foes that are weak to Rock, leaving it only useful against irrelevant Pokemon like Butterfree. Blizzard needs to be mentioned for at least Fearow. Submission may seem like an option to target Porygon, but it's only marginally stronger than Earthquake with the downsides of terrible worse accuracy and recoil, and it still fails to 2HKO, rendering it completely useless. 80% isn't "terrible" in my opinion. (optional, given it's 10 BP stronger for -20% accuracy I think "terrible" is fine)

Checks and Counters
===================

**Porygon**: Porygon isn't 2HKOed by any of None of Nidoqueen's attacks 2HKO Porygon, (passive voice) and it can heal off the damage with Recover and threaten Nidoqueen back with Ice-type coverage. However, it must be wary of critical hits, and Porygon loses its ability to consistently check Nidoqueen once paralyzed.

**Machamp**: Machamp isn't 3HKOed by any of Nidoqueen's attacks Nidoqueen 4HKOes Machamp, while it can 2HKO with Earthquake. However, due to its lack of recovery, Machamp cannot check Nidoqueen long-term. (more QC but I'd maybe note a bit more about this like "Machamp can switch into Nidoqueen and start attacking since it has incredible Attack and takes relatively low damage from Nidoqueen, practically demanding the opponent switch something into a Machamp EQ or Bslam")

**Water-types**: While it's outsped, Seaking is only 3HKOed by Earthquake and Thunderbolt, and it can 2HKO Nidoqueen with Surf. It can even set up an Agility and still win the one-on-one. Staryu outspeeds Nidoqueen and can 2HKO with Surf, though Earthquake and Thunderbolt 2HKO back, so Nidoqueen wins if Staryu loses if it gets paralyzed. Speaking in terms of Nidoqueen is more proper for the Nidoqueen analysis. (optional but I agree stylistically)

**Burn**: Given that Nidoqueen is often tasked with checking Fire-types, it's very susceptible to burns from Fire Blast. Once burned, Nidoqueen is unable to beat them and other foes that it relies on Earthquake to break through, like Omanyte and Drowzee. While its these matchups was were shaky before, a burned Nidoqueen has no hope of breaking through Porygon and Machamp. If it lacks Thunderbolt, a burned Nidoqueen also has no effective means to make a lasting impact against Staryu, and it struggles to deal significant damage to other Water-types, like Seaking and Slowpoke.

**Sleep Inducers**: Poliwag and Gastly outspeed Nidoqueen and can put it to sleep with Hypnosis. Poliwag can then use Nidoqueen as setup fodder with Amnesia or 2HKO with Hydro Pump, while Gastly can 2HKO Nidoqueen with Psychic. However, their abysmal bulk and reliance on an inaccurate move mean Nidoqueen can get past them with some luck, as it 2HKOes the former and OHKOes the latter the former is 2HKOed by Earthquake and Thunderbolt, and the latter is OHKOed by Earthquake. (more removing passive voice) While slower, bulkier sleepers like Vileplume and Weepinbell can easily tank a hit and attempt to put Nidoqueen to sleep with Sleep Powder; Vileplume is notably not 2HKOed by any of Nidoqueen's attacks.

**Revenge Killers**: Abra outspeeds and 2HKOes Nidoqueen with Psychic, while Nidoqueen only has a 12.8% chance to OHKO back with Earthquake. While they usually lose one-on-one, faster foes like Rapidash, Arcanine, Magmar, Fearow, and Pinsir can outspeed and revenge kill a weakened Nidoqueen. Pinsir is notable as while it loses the one-on-one, it can easily switch into Earthquake.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/tehtayteh.593464/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/deezcastforms.423085/
 

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