Gangsta Spongebob
"Mama I'm a Criminal" - Badass Smoking Caterpillar
[OVERVIEW]
Nidoqueen is a staple of PU and is considered mandatory on every serious team. Its high bulk, good offensive stats, and phenomenal coverage make it the best progress maker in the tier. Since Nidoqueen can 2HKO the majority of the metagame, getting it onto the field unscathed will almost always force the opponent to sacrifice a Pokemon or risk their switch-in taking massive damage, which usually leads to that switch-in losing anyways. Furthermore, Nidoqueen's immunity to Thunder Wave makes it very difficult to cripple without attacking directly. As a result, Nidoqueen is potent at capitalizing on double switches into slower Pokemon, especially those reliant on paralysis like Drowzee and Dragonair, as Nidoqueen usually beats them one-on-one and dissuades them from switching out. These traits also make it effective at removing paralyzed foes. Additionally, Nidoqueen is an excellent check to some of the tier's best offensive threats; it avoids a 2HKO from Fire Blast users and Pinsir's Slash and also isn't KOed by Double Edge + Hyper Beam from Fearow, while it can 2HKO them back with super effective moves.
However, while Nidoqueen's Speed tier defines PU, for this reason teams typically have no shortage of Pokemon that can outspeed it, leading to it being easily revenge killed. Nidoqueen's typing is far from ideal; as great as its Ground typing is, it has weaknesses to common attacks like Surf and Blizzard, while its useless Poison typing gives it weaknesses to Psychic and Earthquake. Nidoqueen's offensive presence isn't flawless either, as it can't 2HKO Porygon, which can heal off the damage with Recover, though it must be wary of critical hits. Despite its immunity to Thunder Wave, every relevant Thunder Wave user can hit it super effectively, limiting the utility of this trait. In spite of its limitations, Nidoqueen's ability to check so much of PU defines team compositions, and every team needs multiple checks to it to be competitive.
[SET]
Name: The Queen
Move 1: Earthquake
Move 2: Blizzard
Move 3: Fire Blast
Move 4: Thunderbolt / Substitute
[SET COMMENTS]
Set Description
=========
This set gives Nidoqueen perfect coverage, allowing it to deal significant damage to any foe. Earthquake is Nidoqueen's strongest attack against neutral targets, and it's incredibly safe to use, since nothing resists Earthquake without also taking super effective damage from one of Nidoqueen's coverage moves. Additionally, it 2HKOes prominent foes like Rapidash, Arcanine, and opposing Nidoqueen. Blizzard 2HKOes every Flying- and Ground-type besides Nidoqueen itself. Fire Blast is used to 2HKO Pinsir, which is one the few viable Pokemon that doesn't mind Earthquake or Blizzard. It also lets Nidoqueen fish for burns, which can punish physical attackers like Machamp and Fearow trying to switch in. Thunderbolt hits Water-types super effectively—it 2HKOes the rare Slowpoke, but it doesn't do significantly more damage than Earthquake to foes like Staryu and Seaking. It's best used to ease prediction, as opponents may try to switch in Fearow to take an Earthquake aimed at their Water-type. It also helps against the rare Mirror Move Fearow, as a copied Blizzard does significant damage to Nidoqueen. Substitute is an alternative option, as it eases prediction against foes switching out, and it can exploit attempted sacrifices, which commonly happen once Nidoqueen gets in. However, it's advised not to recklessly use Substitute, as it can cut into Nidoqueen's bulk and make it lose some matchups. For example, setting up a single Substitute leaves Nidoqueen with a 74.2% chance to be 2HKOed by Rapidash and Arcanine's Fire Blast. After losing two Substitutes, it is OHKOed by Nidoqueen's Earthquake.
Nidoqueen should be used on every team. It's best used as a mid-game progress maker, as it's fantastic at breaking down the opponent's defenses, priming a cleaner like Fearow or Seaking for an endgame sweep. While it's rarely a team's best option, in a pinch it can also check common offensive threats like Rapidash, Arcanine, Magmar, Fearow, and Pinsir. Thunder Wave users, like Staryu and Drowzee, are the most effective form of support for Nidoqueen; paralysis mitigates Nidoqueen's mediocre Speed and ruins its single consistent long-term check: Porygon. Machamp is another Pokemon that can consistently switch in and beat Nidoqueen, but it lacks recovery and cannot repeatedly switch in. While Nidoqueen isn't helpless against it, a check like Fearow or Pinsir can handle Machamp. Staryu and Seaking pose issues to Nidoqueen thanks to their Water STAB, so checks to them, like Drowzee for the former and one's own Staryu for the latter, work well. Nidoqueen is serviceable as a lead, having a strong matchup into Thunder Wave leads like Dragonair and the rare Slowpoke, and it also beats Fire-type leads like Rapidash, Arcanine, and Magmar. However, it tends to take significant damage breaking through these foes, and it's risky to use such an important defensive piece so early. Nidoqueen must also be wary of sleep leads, notably Gastly and the rare Poliwag, which outspeed it, though Nidoqueen's sheer power means a miss can spell doom for them.
[STRATEGY COMMENTS]
Other Options
=============
Surf OHKOes Graveler, though it has little use elsewhere. Body Slam can fish for paralysis, but Nidoqueen prefers raw damage over an inconsistent paralysis chance. Counter may seem useful for its ability punish foes that use Normal-type attacks, but since Nidoqueen already 2HKOes most foes, it doesn't allow any faster KOs. Nidoqueen's high physical bulk also means Counter will deal less damage compared to other users of the move. However, Counter can punish certain Pokemon after they get a KO, like Fearow, as even when they switch out, Nidoqueen can still use Counter to deal massive damage to the switch-in. Initially, Rock Slide may seem like a useful coverage option, but Nidoqueen's Earthquake, Blizzard, and Fire Blast already 2HKO foes that are weak to Rock, leaving it only useful against irrelevant Pokemon like Butterfree. Submission may seem like an option to target Porygon, but it's only marginally stronger than Earthquake with the downsides of terrible accuracy and recoil, and it still fails to 2HKO, rendering it completely useless.
Checks and Counters
===================
**Porygon**: None of Nidoqueen's attacks 2HKO Porygon, and it can heal off the damage with Recover and threaten Nidoqueen back with Ice-type coverage. However, it must be wary of critical hits, and Porygon loses its ability to consistently check Nidoqueen once paralyzed.
**Machamp**: Nidoqueen 4HKOes Machamp, while it can 2HKO with Earthquake, forcing a teammate to switch into Machamp's powerful Body Slam or Earthquke. However, due to its lack of recovery, Machamp cannot check Nidoqueen long-term.
**Water-types**: While it's outsped, Seaking is only 3HKOed by Earthquake and Thunderbolt, and it can 2HKO Nidoqueen with Surf. It can even set up Agility and still win one-on-one. Staryu outspeeds Nidoqueen and can 2HKO with Surf, though Earthquake and Thunderbolt 2HKO back, so Nidoqueen wins if Staryu gets paralyzed.
**Burn**: Given that Nidoqueen is often tasked with checking Fire-types, it's very susceptible to burns from Fire Blast. Once burned, Nidoqueen is unable to beat them and other foes that it relies on Earthquake to break through, like Omanyte and Drowzee. While these matchups were shaky before, a burned Nidoqueen has no hope of breaking through Porygon and Machamp. If it lacks Thunderbolt, a burned Nidoqueen also has no effective means to make a lasting impact against Staryu, and it struggles to deal significant damage to other Water-types, like Seaking and Slowpoke.
**Sleep Inducers**: Poliwag and Gastly outspeed Nidoqueen and can put it to sleep with Hypnosis. Poliwag can then use Nidoqueen as setup fodder with Amnesia or 2HKO with Hydro Pump, while Gastly can 2HKO Nidoqueen with Psychic. However, their abysmal bulk and reliance on an inaccurate move mean Nidoqueen can get past them with some luck, as it 2HKOes the former and OHKOes the latter. While slower, bulkier sleepers like Vileplume and Weepinbell can easily tank a hit and attempt to put Nidoqueen to sleep with Sleep Powder; Vileplume is notably not 2HKOed by any of Nidoqueen's attacks.
**Revenge Killers**: Abra outspeeds and 2HKOes Nidoqueen with Psychic, while Nidoqueen only has a 12.8% chance to OHKO back with Earthquake. While they usually lose one-on-one, faster foes like Rapidash, Arcanine, Magmar, Fearow, and Pinsir can outspeed and revenge kill a weakened Nidoqueen. Pinsir is notable as while it loses one-on-one, it can easily switch into Earthquake.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/tehtayteh.593464/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/deezcastforms.423085/
Nidoqueen is a staple of PU and is considered mandatory on every serious team. Its high bulk, good offensive stats, and phenomenal coverage make it the best progress maker in the tier. Since Nidoqueen can 2HKO the majority of the metagame, getting it onto the field unscathed will almost always force the opponent to sacrifice a Pokemon or risk their switch-in taking massive damage, which usually leads to that switch-in losing anyways. Furthermore, Nidoqueen's immunity to Thunder Wave makes it very difficult to cripple without attacking directly. As a result, Nidoqueen is potent at capitalizing on double switches into slower Pokemon, especially those reliant on paralysis like Drowzee and Dragonair, as Nidoqueen usually beats them one-on-one and dissuades them from switching out. These traits also make it effective at removing paralyzed foes. Additionally, Nidoqueen is an excellent check to some of the tier's best offensive threats; it avoids a 2HKO from Fire Blast users and Pinsir's Slash and also isn't KOed by Double Edge + Hyper Beam from Fearow, while it can 2HKO them back with super effective moves.
However, while Nidoqueen's Speed tier defines PU, for this reason teams typically have no shortage of Pokemon that can outspeed it, leading to it being easily revenge killed. Nidoqueen's typing is far from ideal; as great as its Ground typing is, it has weaknesses to common attacks like Surf and Blizzard, while its useless Poison typing gives it weaknesses to Psychic and Earthquake. Nidoqueen's offensive presence isn't flawless either, as it can't 2HKO Porygon, which can heal off the damage with Recover, though it must be wary of critical hits. Despite its immunity to Thunder Wave, every relevant Thunder Wave user can hit it super effectively, limiting the utility of this trait. In spite of its limitations, Nidoqueen's ability to check so much of PU defines team compositions, and every team needs multiple checks to it to be competitive.
[SET]
Name: The Queen
Move 1: Earthquake
Move 2: Blizzard
Move 3: Fire Blast
Move 4: Thunderbolt / Substitute
[SET COMMENTS]
Set Description
=========
This set gives Nidoqueen perfect coverage, allowing it to deal significant damage to any foe. Earthquake is Nidoqueen's strongest attack against neutral targets, and it's incredibly safe to use, since nothing resists Earthquake without also taking super effective damage from one of Nidoqueen's coverage moves. Additionally, it 2HKOes prominent foes like Rapidash, Arcanine, and opposing Nidoqueen. Blizzard 2HKOes every Flying- and Ground-type besides Nidoqueen itself. Fire Blast is used to 2HKO Pinsir, which is one the few viable Pokemon that doesn't mind Earthquake or Blizzard. It also lets Nidoqueen fish for burns, which can punish physical attackers like Machamp and Fearow trying to switch in. Thunderbolt hits Water-types super effectively—it 2HKOes the rare Slowpoke, but it doesn't do significantly more damage than Earthquake to foes like Staryu and Seaking. It's best used to ease prediction, as opponents may try to switch in Fearow to take an Earthquake aimed at their Water-type. It also helps against the rare Mirror Move Fearow, as a copied Blizzard does significant damage to Nidoqueen. Substitute is an alternative option, as it eases prediction against foes switching out, and it can exploit attempted sacrifices, which commonly happen once Nidoqueen gets in. However, it's advised not to recklessly use Substitute, as it can cut into Nidoqueen's bulk and make it lose some matchups. For example, setting up a single Substitute leaves Nidoqueen with a 74.2% chance to be 2HKOed by Rapidash and Arcanine's Fire Blast. After losing two Substitutes, it is OHKOed by Nidoqueen's Earthquake.
Nidoqueen should be used on every team. It's best used as a mid-game progress maker, as it's fantastic at breaking down the opponent's defenses, priming a cleaner like Fearow or Seaking for an endgame sweep. While it's rarely a team's best option, in a pinch it can also check common offensive threats like Rapidash, Arcanine, Magmar, Fearow, and Pinsir. Thunder Wave users, like Staryu and Drowzee, are the most effective form of support for Nidoqueen; paralysis mitigates Nidoqueen's mediocre Speed and ruins its single consistent long-term check: Porygon. Machamp is another Pokemon that can consistently switch in and beat Nidoqueen, but it lacks recovery and cannot repeatedly switch in. While Nidoqueen isn't helpless against it, a check like Fearow or Pinsir can handle Machamp. Staryu and Seaking pose issues to Nidoqueen thanks to their Water STAB, so checks to them, like Drowzee for the former and one's own Staryu for the latter, work well. Nidoqueen is serviceable as a lead, having a strong matchup into Thunder Wave leads like Dragonair and the rare Slowpoke, and it also beats Fire-type leads like Rapidash, Arcanine, and Magmar. However, it tends to take significant damage breaking through these foes, and it's risky to use such an important defensive piece so early. Nidoqueen must also be wary of sleep leads, notably Gastly and the rare Poliwag, which outspeed it, though Nidoqueen's sheer power means a miss can spell doom for them.
[STRATEGY COMMENTS]
Other Options
=============
Surf OHKOes Graveler, though it has little use elsewhere. Body Slam can fish for paralysis, but Nidoqueen prefers raw damage over an inconsistent paralysis chance. Counter may seem useful for its ability punish foes that use Normal-type attacks, but since Nidoqueen already 2HKOes most foes, it doesn't allow any faster KOs. Nidoqueen's high physical bulk also means Counter will deal less damage compared to other users of the move. However, Counter can punish certain Pokemon after they get a KO, like Fearow, as even when they switch out, Nidoqueen can still use Counter to deal massive damage to the switch-in. Initially, Rock Slide may seem like a useful coverage option, but Nidoqueen's Earthquake, Blizzard, and Fire Blast already 2HKO foes that are weak to Rock, leaving it only useful against irrelevant Pokemon like Butterfree. Submission may seem like an option to target Porygon, but it's only marginally stronger than Earthquake with the downsides of terrible accuracy and recoil, and it still fails to 2HKO, rendering it completely useless.
Checks and Counters
===================
**Porygon**: None of Nidoqueen's attacks 2HKO Porygon, and it can heal off the damage with Recover and threaten Nidoqueen back with Ice-type coverage. However, it must be wary of critical hits, and Porygon loses its ability to consistently check Nidoqueen once paralyzed.
**Machamp**: Nidoqueen 4HKOes Machamp, while it can 2HKO with Earthquake, forcing a teammate to switch into Machamp's powerful Body Slam or Earthquke. However, due to its lack of recovery, Machamp cannot check Nidoqueen long-term.
**Water-types**: While it's outsped, Seaking is only 3HKOed by Earthquake and Thunderbolt, and it can 2HKO Nidoqueen with Surf. It can even set up Agility and still win one-on-one. Staryu outspeeds Nidoqueen and can 2HKO with Surf, though Earthquake and Thunderbolt 2HKO back, so Nidoqueen wins if Staryu gets paralyzed.
**Burn**: Given that Nidoqueen is often tasked with checking Fire-types, it's very susceptible to burns from Fire Blast. Once burned, Nidoqueen is unable to beat them and other foes that it relies on Earthquake to break through, like Omanyte and Drowzee. While these matchups were shaky before, a burned Nidoqueen has no hope of breaking through Porygon and Machamp. If it lacks Thunderbolt, a burned Nidoqueen also has no effective means to make a lasting impact against Staryu, and it struggles to deal significant damage to other Water-types, like Seaking and Slowpoke.
**Sleep Inducers**: Poliwag and Gastly outspeed Nidoqueen and can put it to sleep with Hypnosis. Poliwag can then use Nidoqueen as setup fodder with Amnesia or 2HKO with Hydro Pump, while Gastly can 2HKO Nidoqueen with Psychic. However, their abysmal bulk and reliance on an inaccurate move mean Nidoqueen can get past them with some luck, as it 2HKOes the former and OHKOes the latter. While slower, bulkier sleepers like Vileplume and Weepinbell can easily tank a hit and attempt to put Nidoqueen to sleep with Sleep Powder; Vileplume is notably not 2HKOed by any of Nidoqueen's attacks.
**Revenge Killers**: Abra outspeeds and 2HKOes Nidoqueen with Psychic, while Nidoqueen only has a 12.8% chance to OHKO back with Earthquake. While they usually lose one-on-one, faster foes like Rapidash, Arcanine, Magmar, Fearow, and Pinsir can outspeed and revenge kill a weakened Nidoqueen. Pinsir is notable as while it loses one-on-one, it can easily switch into Earthquake.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/tehtayteh.593464/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/deezcastforms.423085/
Last edited: