Garchomp (M) @ Groundium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Poison Jab
- Protect
Standard Garchomp with Groundium Z to both take out bulky threats like Muk or Metagross, and to get around Grassy Terrain if it's out. Dragon claw deals with Salamence and Garchomp, as well as Drampa. Poison jab deals with Bulu, and Protect because I'm not running rock slide since I have focus sash on Pelipper.
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Recover
- Thunderbolt
- Trick Room
Another standard P2. Trick room just in case I run into another TR team and need to turn it off, Recover for sustain, Ice beam for Dragon coverage and bulky grass coverage as well as Ground coverage. Thunderbolt for synergy with electric terrain and for a second pokemon that can deal with Celesteela since I don't run any fire types QQ
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Dazzling Gleam
- Thunder
- Protect
ELECTRICITY BABY! Thunder because most likely I'll be in rain when Koko is out and that extra damage means a lot. Discharge when I'm partnered with Garchomp, and Protect for the same reason. Dazzling gleam to kill dragons and dark types and fighting types. Not sure about LO but it helps get that extra bit of damage now and then.
Pelipper @ Focus Sash
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Hurricane
- Scald
- Tailwind
Rain setter! Focus sash to ensure a tailwind is set, hurricane to synergize with rain and deal with grass types and fighting types. Scald for STAB and killing fire or rock or ground types. Protect in case I'm partnered with Koko
Kartana @ Assault Vest
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Night Slash
Really not sure about AV but it's what I have so far. Leaf blade and Smart strike are stabs and Sacred Sword is to kill P2 or anything Leaf Blade and Smart Strike can't. Night Slash is filler but I've occasionally used it to kill Marowak, so that's nice.
Muk-Alola @ Aguav Berry
Ability: Gluttony
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Poison Jab
- Protect
- Knock Off
- Taunt
I'll be honest. I might take out Muk for something else. It's definitely good, and Knock off is a godsend for dealing with P2, but other than that...there hasn't been too many situations where it's been useful. Regardless, it has poison coverage to deal with Fairies.
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Poison Jab
- Protect
Standard Garchomp with Groundium Z to both take out bulky threats like Muk or Metagross, and to get around Grassy Terrain if it's out. Dragon claw deals with Salamence and Garchomp, as well as Drampa. Poison jab deals with Bulu, and Protect because I'm not running rock slide since I have focus sash on Pelipper.
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Recover
- Thunderbolt
- Trick Room
Another standard P2. Trick room just in case I run into another TR team and need to turn it off, Recover for sustain, Ice beam for Dragon coverage and bulky grass coverage as well as Ground coverage. Thunderbolt for synergy with electric terrain and for a second pokemon that can deal with Celesteela since I don't run any fire types QQ
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Dazzling Gleam
- Thunder
- Protect
ELECTRICITY BABY! Thunder because most likely I'll be in rain when Koko is out and that extra damage means a lot. Discharge when I'm partnered with Garchomp, and Protect for the same reason. Dazzling gleam to kill dragons and dark types and fighting types. Not sure about LO but it helps get that extra bit of damage now and then.
Pelipper @ Focus Sash
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Hurricane
- Scald
- Tailwind
Rain setter! Focus sash to ensure a tailwind is set, hurricane to synergize with rain and deal with grass types and fighting types. Scald for STAB and killing fire or rock or ground types. Protect in case I'm partnered with Koko
Kartana @ Assault Vest
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Night Slash
Really not sure about AV but it's what I have so far. Leaf blade and Smart strike are stabs and Sacred Sword is to kill P2 or anything Leaf Blade and Smart Strike can't. Night Slash is filler but I've occasionally used it to kill Marowak, so that's nice.
Muk-Alola @ Aguav Berry
Ability: Gluttony
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Poison Jab
- Protect
- Knock Off
- Taunt
I'll be honest. I might take out Muk for something else. It's definitely good, and Knock off is a godsend for dealing with P2, but other than that...there hasn't been too many situations where it's been useful. Regardless, it has poison coverage to deal with Fairies.