Minority
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Welcome to the inaugural season of Most Wanted! This is a brand-new team tournament where players eliminate each other to increase their own bounties! Nayrz and I will be starting off by selecting eight (8) team captains. Only post in this thread if you would like to be a team captain – all other posts will be deleted. You must signup in this thread to be a captain. You must be active for the entire tournament (approx. 2 months), be capable of sending in weekly lineups on time, and corresponding timely when pools are created at the start of each week. Specifically, the qualities we are looking for in a captain are activity, experience across multiple Ubers tiers, team tournament experience, and managing experience / draft ability.
The tiers that will be featured this year are:
- SS
- USM
- ORAS
- BW
- DPP
- ADV
Tournament Format Description & Rules:
This will mostly be a "learn by experience" tournament, but it's not as complex as the rulebook lets on. Most of the ruleset is to protect against edge cases and have the tournament run smoothly.
- Players sign up with 3 tiers of their choosing SS / USM / ORAS / BW2 / DPP / ADV.
- High activity is a requirement to play in this tournament because they can only be benched once every 2 weeks. Everyone drafted (including captains) will play regularly.
- These tiers are LOCKED all tournament. Choose wisely what you want to offer to a team. You cannot play any other tiers.
- Draft occurs via a snake method. Player value (starting bounty) is based on draft position. Drafted earlier = higher bounty. Teams will all have the same total starting bounty by the end of the draft.
- Captains (and players) decide what tier they play each week (only 1). Your opponent will be someone in the same tier that week with a similar bounty to you. This is where things are very different from UPL because you don't "take turns" facing teams. It's all down to who's in the pools.
- If you win, you take 50% of your opponents bounty. Vice versa if you lose.
- If you lose three times, you are dead and cant play any more games. On the third loss, your final opponent takes all your bounty.
- Work with your team to get the total bounty across all members before week 7 ends. That number will depend on the initial bounty spread that is finalized, but will likely be around 200k.
- Players who become assassins (through certain conditions) can pick a player in their tier pool and challenge them to a deathmatch. Whoever loses is out of the tournament.
- Players CAN become assassins (optional choice) if they win 4 or 6 games during the tournament.
- OR if they drastically dominate a particular pool in bounty. The higher bounty player cannot be killed via this method, only the smaller one.
Captains should read the ruleset so they can fully develop strategies and interact with the tournament hosts, because that will be a common situation. I can't promise the tournament will go perfectly but there's a lot of excitement and potential.
Victory:
• The first team to achieve XX0,000 bounty by the end of a given week is the winner
• If two teams manage to achieve XX0,000 bounty by the end of the same week, the team that exceeds by a higher margin is the winner
• If no team achieves XX0,000 bounty by the end of Week 7, the team with the highest bounty upon the conclusion of Week 7 is the winner
Team Formation:
• Teams will be formed though a snake draft
• Draft order will be randomly assigned
Bounty:
• Bounty is held by each player and a team’s bounty is equal to the sum of all its player’s bounties
• A player’s initial bounty is determined by draft position
Team & Player Quantities:
• There will be exactly eight (8) teams
• Each team will have exactly nine (9) players
• The total number of initial players will therefore be seventy-two (72)
Tier Support & Registration
• Only strict generation tiers will be supported. This means no special tiers such as Best of Three Smogon Tour, etc.
• All battles will be best of one
• At signup, players will register for exactly three (3) of the supported tiers
• Captains may not submit lineups with more than four (4) players in a given tier per week
• Players may freely change tiers every week, but may only play tiers that they registered for at signup
• Tiers that receive less than two (2) matchups in a given week will be declared dead and will be removed for the remainder of the tournament. Any players registered in a tier that is declared dead will be allowed to swap their registration for one of the remaining tiers
Benching:
• A team may bench no more than one (1) player per week
• A player may not be benched for consecutive weeks
• A player that fails to complete their matches will be considered an effective bench for that week
• A player or players that cause two or more benches in a given week will have half their current bounty split between the highest valued players that are not on their team
Matchups:
• Weekly matchups are determined by a player’s bounty at the start of the week
• Players in a give tier are sorted by bounty and matched against their closest neighbor top down
• Two or more players with equally close neighbors will be randomly determined
• In the event that an odd number of players register for a tier, the lowest bounty player will be required to select another tier in which they are registered. If no alternate tier with an odd number of entrants is available, said player must be benched that week
Assassin Status:
• A player with Assassin Status may challenge any player within the tier they selected
• Victories with Assassin Status automatically eliminate the losing player if the victor had higher bounty at matchup
• A player with Assassin Status is automatically eliminated from the tournament if they challenge a player with a higher bounty and lose
• Assassin Status can be gained in the following ways:
o If a player would be matched against someone with a 50% or greater difference in their bounty and that difference is greater than 5,000, effective the current week
o Upon a fourth win and a sixth win, effective the following week
Bounty Transfer and Player Lives:
• The winning player takes 50% of their opponent’s bounty
• Bounty will not be split into denominations lower than 500, rounded up
• The minimum bounty transaction is 1,000
• Players start with three (3) lives
• A life is lost for every game a player loses
• Players that lose their third life are eliminated for the remainder of the tournament
• When a player eliminates another player, they receive 100% of their remaining bounty
• The first team to achieve XX0,000 bounty by the end of a given week is the winner
• If two teams manage to achieve XX0,000 bounty by the end of the same week, the team that exceeds by a higher margin is the winner
• If no team achieves XX0,000 bounty by the end of Week 7, the team with the highest bounty upon the conclusion of Week 7 is the winner
Team Formation:
• Teams will be formed though a snake draft
• Draft order will be randomly assigned
Bounty:
• Bounty is held by each player and a team’s bounty is equal to the sum of all its player’s bounties
• A player’s initial bounty is determined by draft position
Team & Player Quantities:
• There will be exactly eight (8) teams
• Each team will have exactly nine (9) players
• The total number of initial players will therefore be seventy-two (72)
Tier Support & Registration
• Only strict generation tiers will be supported. This means no special tiers such as Best of Three Smogon Tour, etc.
• All battles will be best of one
• At signup, players will register for exactly three (3) of the supported tiers
• Captains may not submit lineups with more than four (4) players in a given tier per week
• Players may freely change tiers every week, but may only play tiers that they registered for at signup
• Tiers that receive less than two (2) matchups in a given week will be declared dead and will be removed for the remainder of the tournament. Any players registered in a tier that is declared dead will be allowed to swap their registration for one of the remaining tiers
Benching:
• A team may bench no more than one (1) player per week
• A player may not be benched for consecutive weeks
• A player that fails to complete their matches will be considered an effective bench for that week
• A player or players that cause two or more benches in a given week will have half their current bounty split between the highest valued players that are not on their team
Matchups:
• Weekly matchups are determined by a player’s bounty at the start of the week
• Players in a give tier are sorted by bounty and matched against their closest neighbor top down
• Two or more players with equally close neighbors will be randomly determined
• In the event that an odd number of players register for a tier, the lowest bounty player will be required to select another tier in which they are registered. If no alternate tier with an odd number of entrants is available, said player must be benched that week
Assassin Status:
• A player with Assassin Status may challenge any player within the tier they selected
• Victories with Assassin Status automatically eliminate the losing player if the victor had higher bounty at matchup
• A player with Assassin Status is automatically eliminated from the tournament if they challenge a player with a higher bounty and lose
• Assassin Status can be gained in the following ways:
o If a player would be matched against someone with a 50% or greater difference in their bounty and that difference is greater than 5,000, effective the current week
o Upon a fourth win and a sixth win, effective the following week
Bounty Transfer and Player Lives:
• The winning player takes 50% of their opponent’s bounty
• Bounty will not be split into denominations lower than 500, rounded up
• The minimum bounty transaction is 1,000
• Players start with three (3) lives
• A life is lost for every game a player loses
• Players that lose their third life are eliminated for the remainder of the tournament
• When a player eliminates another player, they receive 100% of their remaining bounty
Team Names:
Team names are subject to approval and will be a part of the selection process. We encourage captains to submit names that strive to accomplish the following:
- They are related to the tournament theme (bounty hunting, assassination, etc.)
- If they use Pokemon alliteration they use it well (Stark Sharks good, Bicurious Bisharps bad)
- They have an element of cleverness or subtext
- Aesthetic and brief
Signing Up:
Include the following in your post:
Desired Team Name:
Registered Tiers (Pick Exactly 3):
Tournament Avatar (Use image from here, or use your PS custom):
Tiers you Play (Ubers Only):
Significant Team Tournament Experience (Tour / Role):
Signups will be open at least until December 22nd, with selection before player signups are posted.
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