[Monotype / Steel] Magnezone


[OVERVIEW]

**Steel**:

Magnezone's excellent Electric typing assists Steel-type teams in checking Water-type Pokemon such as Keldeo, Gyarados, and Rotom-W. Magnezone also is a great status absorber thanks to its immunity to paralysis, which enables it to freely switch into an incoming Thunder Wave. Furthermore, Magnezone's impressive Special Attack stat lets it function as an effective Choice Scarf user that can exert great offensive pressure against other teams. Magnet Pull is an excellent tool for trapping Steel-types such as Cobalion, Klefki, Ferrothorn, and Mega Scizor. It also allows Magnezone to disrupt the popular Flying-type core of Skarmory + Zapdos, easing the matchup for Steel-type teams. Despite the offensive capabilities it offers, Magnezone's Electric / Steel typing isn't that remarkable defensively, as it makes it very weak to Ground-type attacks. Magnezone lacks a good movepool and has very bad coverage aside from its STAB moves and Hidden Power Ice, making it easier to predict and threaten out. Magnezone's poor Speed stat and its reliance on Choice Scarf make it vulnerable to being revenge killed, and any Pokemon with a base 115 Speed stat or higher can outspeed it.

[SET]
name: Choice Scarf (Steel)
move 1: Volt Switch
move 2: Flash Cannon
move 3: Thunderbolt
move 4: Hidden Power Ice / Hidden Power Fire
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch allows Magnezone to pivot and gain momentum for its teammates while escaping foes that it can't defeat such as Mega Venusaur and Chansey. It can help wear down checks such as Heatran and increase Magnezone's chances to potentially clean opposing teams late-game. Flash Cannon is another STAB attack used to hit Fairy-, Ice-, and Rock-types such as Mamoswine, Kyurem-B, and Mega Diancie. Thunderbolt is a secondary Electric STAB move that provides greater power to OHKO Keldeo and Mega Charizard Y. Hidden Power Ice targets Dragon- and Ground-types such as Garchomp and Landorus. Alternatively, Hidden Power Fire, in tandem with Magnet Pull, allows Magnezone to trap Ferrothorn and Mega Scizor, dealing significant damage to the former and OHKOing the latter after Stealth Rock damage.

Set Details
========

Maximum Speed investment with a Timid nature lets Magnezone hit 240 Speed, and with a Choice Scarf equipped, it can function as a revenge killer and outpace key Pokemon such as Gengar, Keldeo, Mega Diancie, and Thundurus. 252 Special Attack EVs boost Magnezone's damage output. Magnet Pull is mandatory on Magnezone in order to trap other Steel-types that try to switch out such as Cobalion and Mega Scizor, especially trapping opposing Skarmory, which is important to eliminate because most Steel-types have trouble against it due to its physical bulk.

Usage Tips
========
**Steel**:

This particular set is best used for Magnezone to gain momentum and act as a pivot with Volt Switch to escape any match up that's unfavorable to it. However, Magnezone should be careful when using Volt Switch against a team that has an Electric-immune Pokemon such as Swampert on Water-type teams or Landorus-T on Flying-type teams, as Magnezone and its team will lose a lot of momentum if Volt Switch is blocked. Magnezone can be used as a lead, as it can pivot out with Volt Switch into a better teammate that can eliminate any opposing Pokemon that Magnezone has trouble defeating. With Choice Scarf, Magnezone can function as a revenge killer against Pokemon such as Keldeo, Landorus, and Mega Diancie. It's best to have entry hazards on the opponent's side of the field to let Magnezone pressure its foes with Volt Switch, constantly wearing them down for it and its teammates to KO. Make sure to utilize Magnet Pull to your advantage by trapping other utility Steel-types that set up entry hazards or support such as Skarmory, Cobalion, and Klefki. Although Magnezone takes little damage from Stealth Rock, Spikes can wear it down much quicker, as it pivots in and out continuously, so it's best to keep entry hazards off your side of the field.

Team Options
========
**Steel**:

Choice Scarf Excadrill can check Fire-types, threatening Mega Charizard Y and Volcarona with Rock Slide while its STAB Earthquake can break through Rotom-H and Entei, and take on Electric-types that wall Magnezone such as Zapdos and Rotom-W. Excadrill also has access to Rapid Spin, which gives Magnezone more freedom to pivot with Volt Switch. Magnezone appreciates entry hazard support from the likes of Skarmory, Ferrothorn, and Heatran, all of which can set up Stealth Rock while the former two both can set up Spikes as well, allowing Magnezone to KO its foes more easily and pressure teams with Volt Switch. Skarmory can utilize its physical bulk to switch into physical attackers such as Heracross, and thanks to its Flying typing, it can switch into Ground-type attacks for Magnezone. Thanks to its Grass typing, Ferrothorn can take on Water-types to alleviate pressure placed on Magnezone, switch into Ground-types that threaten it, and take on Swampert, Gastrodon, and Seismitoad. Heatran makes for an efficient partner because of its Flash Fire ability, as it can utilize Magnezone's Fire-type weakness to its advantage in getting a free switch, tank special attacks, and make use of a stallbreaker set featuring Taunt to take on Chansey and Mew, both of which Magnezone has no chance of defeating.

Bisharp can take on Ghost- and Psychic-types that can defeat Magnezone such as Gengar, Chandelure, and Mew. Mega Scizor can dent special walls such as Chansey and KO Pokemon such as Kyurem-B, Terrakion, and Breloom with its powerful Bullet Punch. Bisharp and Mega Scizor both have access to Knock Off to remove Leftovers and Eviolite from item-reliant Pokemon such as Jirachi, Chansey, and Porygon2. With Eviolite removed, Porygon2 is put into range of a possible 2HKO from Thunderbolt after Stealth Rock damage. Thanks to its Ghost typing, Doublade can switch into Fighting-type moves, check key offensive Pokemon such as Mega Medicham, Latios, and Terrakion, and be an excellent spinblocker for spinners such as Armaldo and Forretress. Doublade, Bisharp, and Mega Scizor all appreciate Magnezone's ability to trap and remove Skarmory, which would otherwise wall these three.

[STRATEGY COMMENTS]
Other Options
=============

Sturdy allows Magnezone to survive a powerful attack at full health; however, entry hazards are common in the metagame and Magnezone won't appreciate taking any damage while they're on its side of the field. Sturdy Magnezone needs to be wary of opposing Pokemon that carry priority moves, which would nullify its ability, such as Mega Lopunny, Mega Medicham, Bisharp, Breloom, and Dragonite. Also, if Sturdy is used, Magnezone will be unable to trap Steel-types, which makes matchups difficult for its teammates. Choice Specs with a Modest nature maximizes Magnezone's damage output. Unfortunately, Magnezone loses out on the extra Speed that Choice Scarf and a Timid nature offers, making it susceptible to being revenge killed. Hidden Power Grass is mainly for hitting Ground-types harder such as Gastrodon, Seismitoad, and Mega Swampert; however, Ferrothorn is a more reliable check and helps open up an extra move slot for Magnezone to utilize.

Checks and Counters
===================
**Steel**:

**Fighting-types**: Several Choice Scarf-using Fighting-types outspeed Magnezone, and many of them such as Heracross, Terrakion, and Infernape can KO it with their STAB moves.

**Ground-types**: Magnezone has a huge weakness to Ground-types, and they're immune to its Volt Switch and Thunderbolt. Excadrill, Hippowdon, Gastrodon, and Swampert have nothing to fear from any of Magnezone's attacks. However, Gastrodon, and Swampert should be wary of a possible Hidden Power Grass.

**Fire-types**: Fire-types resist Magnezone's Flash Cannon, and most of them aren't KOed by its Electric-type attacks. Choice Scarf Darmanitan and Victini can easily eliminate Magnezone, Entei and Infernape can retaliate with Sacred Fire and Close Combat, and specially defensive Heatran can shrug off its attacks and KO it back with Lava Plume.

**Revenge Killers**: Because of its less-than-average Speed stat, Magnezone becomes a prime target for other Choice Scarf users such as Kyurem-B, Victini and Landorus-T and faster Pokemon such as Mega Lopunny.

**Electric-types**: Electric-types resist Magnezone's STAB attacks and take little damage from Hidden Power Ice, barring Zapdos and Thundurus. Pokemon that carry coverage moves such as Mega Manectric, Mega Ampharos, Zapdos, Thundurus, and Electivire can hit Magnezone super effectively. For example, Mega Ampharos and Mega Manectric can OHKO Magnezone with Focus Blast and Overheat, respectively.

**Specially Defensive Pokemon**: Magnezone has difficulty breaking through special walls such as Zapdos, Chansey, and Mew. Zapdos can use Heat Wave repeatedly while recovering its health with Roost, Chansey can tank several attacks and replenish its health with Soft-Boiled while using Seismic Toss, and Mew can remove Magnezone's item with Knock Off and stall with Soft-Boiled while burning it with Will-O-Wisp.
 
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Overview:
- Its Electric / Steel typing is excellent offensively. However, It's quite unimpressive defensively, since the resistances that the Electric typing provides overlaps significantly with those of Steel and only exacerbates its Ground weakness.
- "Additionally, it's a great status absorber of thanks to its immunity to paralysis, which makes it eligible to switch into incoming Thunder Waves."
just picking at this but you should probably remove that "of"
- Magnezone's main set is not a wallbreaker. It doesn't use Choice Specs or Analytic, so it's actually quite weak.
- Add that with a Choice Scarf, Magnezone is the only viable Pokemon (I think) that can outspeed and OHKO Keldeo.
- I'd probably just say Magnezone can also trap Skarmory, which Steel teams have a lot of trouble with. On non-HO, Skarmory can still be a huge problem in the mirror matchup
- The significance of its small movepool is that it has really bad coverage. It has "BoltBeam" but when the Ice-type coverage is Hidden Power, it still sucks.

Set:
- Nitpicky, but Thunderbolt isn't really that important when Magnezone has Volt Switch. Because this set is more of an offensive pivot than anything else, Volt Switch is its most useful move. (Also, Flash Cannon above it too because coverage)

name: Choice Scarf (Steel)
move 1: Volt Switch
move 2: Flash Cannon
move 3: Thunderbolt
move 4: Hidden Power Ice
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Moves:
- I think for the Flash Cannon examples, Mamoswine is a good one over Sylveon (Immune to Electric, Thick Fat, neutral to Ice).

Set Details:
- I would put Infernape over Gengar in regards to Speed (Magnezone can pivot out while breaking its Focus Sash)
- Also Klefki over Mega Scizor for Magnet Pull. Mega Scizor can run Knock Off or Superpower to really mess up Magnezone, which doesn't run Hidden Power Fire on its main set. Klefki on the other hand does minimal damage with Foul Play and can't paralyze Magnezone.
- You should probably merge the Speed and Choice Scarf points into one. (Especially since Keldeo and Mega Diancie are in both)
- Again, Magnezone really won't be breaking any walls. Just say maximizing Special Attack makes it as strong as possible, notably giving it the best chance to OHKO Keldeo with Thunderbolt.

Usage Tips:
- I'd just say "utility Steel-types", which would more accurately cover all of those examples
- Should mention that Magnezone must be careful of using Volt Switch if the opposing team has an Electric immunity, as you'll lose all of your momentum if its Volt Switch is blocked and Magnezone is forced to hard switch out.
- Also say that Volt Switch helps Magnezone slowly wear down its checks, such as Heatran, opening it up to potentially clean late-game.
- Although Magnezone takes little from Stealth Rock damage, Spikes will slowly wear it down as it pivots in and out over and over, so try to keep entry hazards off of your side of the field.

Team Options:
- I'd add that Excadrill takes on Electric-types, such as Zapdos and Rotom-W, which generally wall Magnezone
- Maybe add Heracross as something Skarmory switches into.
- As an example for Ferrothorn, how about Gastrodon? (Happens to be both Water and Ground)
- Doublade's gonna have a rough time spinblocking Starmie and Excadrill, as both of them threaten to 2HKO it on the switch (Starmie can even OHKO). I'd just leave it at Armaldo and Forretress. You could mention Tentacruel, but Doublade is really scared of Scald burns.
- I'd mention that Heatran can also run a stallbreaker set to take out the likes of Chansey and Mew, which Magnezone can't hope to beat on its own.
- This is a bit of style, but I'd put Doublade, Bisharp, and Mega Scizor in a contiguous group. This way, you can say "<the three> appreciate Magnezone's ability to trap and remove Skarmory, which walls them with ease" or something like that. It's important to note that these three are especially walled by Skarmory, so Magnezone is a good partner for them.
- Slowbro is a poor example for Bisharp, because Magnezone can just attack that. How about Chandelure?
- I'd also add that both Bisharp and Mega Scizor can bring Knock Off utility, removing Leftovers and Eviolites from walls. This, for example, puts Porygon2 into range of a 2HKO after Stealth Rock damage.

Other Options:
- Note that Sturdy means Magnezone cannot remove the likes of Skarmory and Klefki for its teammates
- Explain that losing the Choice Scarf makes Magnezone almost unusably slow, which is why Choice Specs is very niche and difficult to use.
- Explain why these two Hidden Powers aren't in the set or even in Moves?

Checks and Counters:
- Need to specifiy that these three only outspeed Magnezone if they too are using a Choice Scarf.
- Maybe give some examples of Ground-types that aren't threatened by Magnezone at all? Excadrill and Hippowdon will never have anything to fear, while Gastrodon and Swampert will beat any Magnezone without Hidden Power Grass.
- Instead of Terrakion, which you mentioned before, how about Landorus-T as a Choice Scarf revenge killer?
- I'd definitely add Electric-types. They resist Magnezone's STAB combination and take very little from Hidden Power Ice in most cases. Almost all Electric-types, barring Magnezone itself, carry coverage that can hit Magnezone super effectively. For example, Mega Ampharos can switch into any attack and OHKO Magnezone with Focus Blast, as can Mega Manectric with Overheat.

Nicely done, mostly nitpicky comments. QC 1/3


e: Oh yeah, as a heads-up, you seem to be missing words in some of your sentences. It's as if some words just disappeared (In some cases, a word appeared out of nowhere too). Not sure what exactly happened, but just wanted to let you know.
 

Confluxx [Old]

Banned deucer.
[OVERVIEW]
  • Mention its other ability Sturdy and give an example for when it would come in handy.
  • Saying "BoltBeam" can sound a bit misleading. I'd say something along the lines of "outside of its STAB moves and Hidden Power Ice, it doesn't have any useful coverage moves".
Moves
  • Give a few examples that Thunderbolt is useful for, like Water- and Flying-types such as Keldeo and Mega Charizard Y.
Set Details
  • Instead of saying max Speed is used to outspeed those Pokemon, say "faster Pokemon such as..." and then start listing them. I'd also list Garchomp and Landorus there as they're pretty big threats to Steel-type teams.
Team Options
  • Give examples of Fire-types that Excadrill can check.
Minor nitpicks. Great work! QC 2/3
 
Made most of the changes.

Was wondering if I should mention Custap Berry with Sturdy because that also gives Magnezone a chance to attack twice. I've seen it used together a few times but that's up to you guys.
 
Overview:
Magnezone's excellent Electric typing assists Steel-type teams in checking Water-type Pokemon such as Keldeo, Gyarados, and Rotom-W. Additionally, Magnezone's Electric / Steel typing is great offensively, which allow it to take on Flying- and Steel-types.
- Second sentence seems a bit redundant since both are talking about it's Electric typing, as it's Steel typing doesn't do anything for it offensively against Flying- and Steel-types. You might have meant defensively since it 4x resists both Flying- and Steel-type moves. Either way the wording is a bit off.
Magnezone's impressive Special Attack stat makes it function as an effective Choice Scarf user in posing great offensive pressure. Magnet Pull is an excellent tool for trapping Steel-types such as Cobalion, Klefki, Ferrothorn, and Mega Scizor, along with disrupting the annoying Skarmory + Zapdos core on Flying-type teams, which makes it less difficult for Steel-type teams to beat.
- Second sentence could be phrased better: Magnet Pull is an excellent tool for trapping Steel-types such as Cobalion, Klefki, Ferrothorn and Mega Scizor. It also allows Magnezone to disrupt the popular Flying-type core of Skarmory + Zapdos, easing the matchup for Steel-type teams. (something like that)
However, Magnezone has a shallow movepool and very bad coverage aside from its STAB moves and Hidden Power Ice, making it easier to predict and threaten out.
Despite the offensive capabilities offered by its typing, Magnezone's Electric / Steel typing isn't that remarkable defensively, which makes it very weak to Ground-type attacks.
- Or just rephrase it as the original makes it sound like its typing changes.
Magnezone's poor Speed stat and its reliance on Choice Scarf make it vulnerable to being revenge killed "and having to outspeed Pokemon such as Keldeo and Mega Medicham". (I don't get what the second part of this sentence is supposed to mean. Marked it with quotes.)
- You could include that base 115 Speed Pokemon outspeed Max Speed Choice Scarf Magenzone as a disadvantage of its poor speed stat.


Set:


name: Choice Scarf (Steel)
move 1: Volt Switch
move 2: Flash Cannon
move 3: Thunderbolt
move 4: Hidden Power Ice / Hidden Power Fire
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Moves:
Volt Switch allows Magnezone to pivot and gain momentum for its teammates while escaping foes that it can't defeat such as Mega Venusaur and Chansey. It can help wear down checks such as Heatran along with having a possibility to clean opposing teams late-game.
- Is the second sentence still talking about Volt Switch. If it is there isn't a reason to say Volt Switch can clean late-game when Volt Switch forces you to switch out and you have a better chance of late game cleaning with Thunderbolt.
- Mention Hidden Power Fire's utility

Set Details:
Maximum Speed investment with a Timid nature grants Magnezone enough Speed to hit 240 Speed and with a Choice Scarf equipped, it can function as a revenge killer and outpace Gengar, Keldeo, Mega Diancie, and Thundurus.
- You can include a sentence afterwards noting the drawback of being locked into a move along with why the benefits of the boost in speed outweigh said drawback.

Usage Tips:
-Last sentence should get rid of the word uses since Magnezone is the Pokemon that is usually functioning as a pivot.


Other Options:
- Remove the part about Hidden Power Fire from this section.

Mostly some phrasing nitpicks. You might want to switch up some of your word use in some sections (using also in consecutive sentences). Good job though QC 3/3
 
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Lumari

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remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

**Steel**:

Magnezone's excellent Electric typing assists Steel-type teams in checking Water-type Pokemon such as Keldeo, Gyarados, and Rotom-W. Magnezone also is a great status absorber thanks to its immunity to paralysis, which makes it eligible enables it to freely switch into an incoming Thunder Wave. Furthermore, Magnezone's impressive Special Attack stat makes lets it function as an effective Choice Scarf user in posing that can exert great offensive pressure against other teams. Magnet Pull is an excellent tool for trapping Steel-types such as Cobalion, Klefki, Ferrothorn, and Mega Scizor. It also allows Magnezone to disrupt the popular Flying-type core of Skarmory + Zapdos, easing the matchup for Steel-type teams. Despite the offensive capabilities offered by its typing it offers, Magnezone's Electric / Steel typing isn't that remarkable defensively, as this it makes it very weak to Ground-type attacks. Magnezone lacks a good movepool and has very bad coverage aside from its STAB moves and Hidden Power Ice, making it easier to predict and threaten out. Magnezone's poor Speed stat and its reliance on Choice Scarf makes it vulnerable to being revenge killed, (AC) and any Pokemon with a base 115 Speed stat or higher can outspeed it.

[SET]
name: Choice Scarf (Steel)
move 1: Volt Switch
move 2: Flash Cannon
move 3: Thunderbolt
move 4: Hidden Power Ice / Hidden Power Fire
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Thunderbolt is a primary STAB move, providing great power and neutral coverage while OHKOing Keldeo and Mega Charizard Y. Volt Switch allows Magnezone to pivot and gain momentum for its teammates while escaping foes that it can't defeat such as Mega Venusaur and Chansey. It can help wear down checks such as Heatran and increase its chances to potentially clean opposing teams with Thunderbolt late-game. Flash Cannon is another STAB attack used to hit Fairy-, Ice-, and Rock-types such as Mamoswine, Kyurem-B, and Mega Diancie. Thunderbolt is a secondary (?) Electric STAB move that provides great power and neutral coverage while OHKOing Keldeo and Mega Charizard Y. Hidden Power Ice targets Dragon- and Ground-types such as Garchomp and Landorus. Alternatively, Hidden Power Fire, (AC) when equipped in tandem with Magnet Pull, allows Magnezone to trap Ferrothorn and Mega Scizor, dealing significant damage to Ferrothorn the former and OHKOing Mega Scizor the latter after Stealth Rock damage.

Set Details
========

Maximum Speed investment with a Timid nature grants lets Magnezone enough Speed to hit 240 Speed, (AC) and with a Choice Scarf equipped, it can function as a revenge killer and outpace key Pokemon such as Gengar, Keldeo, Mega Diancie, and Thundurus. 252 Special Attack EVs strengthen boost Magnezone's damage output in hitting harder. Magnet Pull is mandatory on Magnezone in order to trap other Steel-types that try to switch out such as Cobalion and Mega Scizor, especially trapping opposing teams that have Skarmory, which is important in eliminating as to eliminate Steel-types have trouble against it due to its physical bulk.

Usage Tips
========
**Steel**:

This particular set is best used for Magnezone to gain momentum and act as a pivot with Volt Switch to escape any match up that's unfavorable to it. However, you should be careful when using Volt Switch against a team that has an Electric-immune Pokemon immunity such as Swampert on Water-type teams or Landorus-T on Flying-type teams, as Magnezone and its team will lose a lot of momentum if Volt Switch is blocked and will be forced to switch out due to being locked into Volt Switch from Choice Scarf. Magnezone can be used as a lead, as it can pivot out with Volt Switch into a better teammate that can eliminate any opposing Pokemon that Magnezone has trouble defeating. With Choice Scarf, Magnezone can function as a revenge killer against Pokemon such as Keldeo, Landorus, and Mega Diancie. It's best to have entry hazards on the opponent's side of the field for Magnezone to let Magnezone pressure its foes with Volt Switch, (comma) to constantly wearing them down for it and its teammates to KO. Make sure to utilize Magnet Pull to your advantage to trap other utility Steel-types that set up entry hazards or support such as Skarmory, Cobalion, and Klefki, which makes it easier for its teammates to deal with the opposing team. Although Magnezone takes little damage from Stealth Rock, Spikes can wear it down much quicker, as it pivots in and out continuously, (AC) so it's best to keep entry hazards off your side of the field.

Team Options
========
**Steel**:

Excadrill, especially Choice Scarf variants, can check Fire-types, (AC) with Rock Slide such as threatening Mega Charizard Y and Volcarona with Rock Slide (RC) while its STAB Earthquake can breach break through Rotom-H and Entei, and take on Electric-types that wall Magnezone such as Zapdos and Rotom-W. Excadrill also has access to Rapid Spin in removing entry hazards, which gives Magnezone more freedom to pivot with Volt Switch. Magnezone appreciates entry hazard support from the likes of Skarmory, Ferrothorn, and Heatran, as they all of which can set up Stealth Rock and both while the formers two both can set up Spikes as well, stacking entry hazards on the opposing side, allowing Magnezone to KO its foes easier more easily and pressure teams with Volt Switch. Skarmory can utilize its physical bulk to switch into physical attackers such as Heracross, (AC) and thanks to its Flying typing, it can switch into Ground-type attacks for Magnezone. Thanks to its Grass typing, Ferrothorn can take on Water-types to alleviate pressure placed on Magnezone, switch into Ground-types that threaten it, and take on Swampert, Gastrodon, and Seismitoad. Heatran makes for an efficient partner because of its Flash Fire ability, as it can utilize Magnezone's Fire-type weakness to its advantage in getting a free switch, it can tank special attacks, and make use of a stallbreaker set consisting of featuring Taunt to take on Chansey and Mew, both of which Magnezone has no chance of defeating.

Bisharp can take on Ghost- and Psychic-types that can defeat Magnezone such as Gengar, Chandelure, and Mew. Mega Scizor can dent special walls such as Chansey and KO Pokemon such as Kyurem-B, Terrakion, and Breloom with its powerful Bullet Punch. Bisharp and Mega Scizor both have access to Knock Off utility in removing to remove Leftovers and Eviolite from item-reliant Pokemon such as Jirachi, Chansey, and Porygon2. With Eviolite removed, this can also help put Porygon2 into range of a 2HKO from Thunderbolt after Stealth Rock damage. Thanks to its Ghost typing, Doublade can switch into Fighting-type moves, check key offensive Pokemon such as Mega Medicham, Latios, and Terrakion, and be an excellent spinblocker for Rapid Spinners such as Armaldo and Forretress. Doublade, Bisharp, and Mega Scizor all appreciate Magnezone's ability to trap and remove Skarmory, which would otherwise wall these three.

[STRATEGY COMMENTS]
Other Options
=============

Sturdy allows Magnezone to survive a powerful attack at full health; however, setting up entry hazards is are common in the metagame and Magnezone won't appreciate taking any damage while they're on its side of the field. It needs to be wary of opposing Pokemon that carry priority moves, which would disrupt nullify its ability, (AC) such as Mega Lopunny, Mega Medicham, Bisharp, Breloom, and Dragonite. Also, if this ability Sturdy is used, (AC) Magnezone will be unable to trap Steel-types, which makes matchups difficult for its teammates. Choice Specs with a Modest nature maximizes Magnezone's damage output, allowing it to hit as hard as possible. Unfortunately, Magnezone loses out on the extra Speed that Choice Scarf and a Timid nature offers, making it susceptible to being revenge killed. Hidden Power Grass is mainly for hitting Ground-types harder such as Gastrodon, Seismitoad, and Mega Swampert; however, Ferrothorn is a more reliable asset and it helps open up an extra move slot for Magnezone to utilize.

Checks and Counters
===================
**Steel**:

**Fighting-types**: Several Fighting-types outspeed Magnezone, (AC) and many of them such as Heracross, Terrakion, and Infernape can KO it with their STAB moves. These three only outspeed Magnezone if they're also using Choice Scarf.

**Ground-types**: Magnezone has a huge weakness to Ground-types, (AC) and they're immune to its Volt Switch and Thunderbolt, as it's only eligible to hit them with either Flash Cannon or Hidden Power Ice. Excadrill, Hippowdon, Gastrodon, and Swampert have nothing to fear from any of Magnezone's attacks. However, Gastrodon, and Swampert should be weary wary of a possible Hidden Power Grass.

**Fire-types**: Fire-types resist Magnezone's Flash Cannon, (AC) and most of them aren't KOed by its Electric-type attacks. Choice Scarf Darmanitan and Victini can easily eliminate Magnezone, Entei and Infernape can retaliate with Sacred Fire and Close Combat, and specially defensive Heatran can shrug off its attacks and KO it back with Lava Plume.

**Revenge Killers**: Because of its less-than-average Speed stat, Magnezone becomes a prime target for other Choice Scarf users such as Kyurem-B, Victini and Landoru-T Landorus-T and faster Pokemon such as Mega Lopunny to KO it.

**Electric-types**: Electric-types resist Magnezone's STAB attacks and takes little damage from Hidden Power Ice, (AC) barring Zapdos and Thundurus. Pokemon that carry coverage moves such as Mega Manectric, Mega Ampharos, Zapdos, Thundurus, and Electivire can hit Magnezone super effectively. For example, Mega Ampharos and Mega Manectric can OHKO Magnezone with Focus Blast and Overheat, respectively.

**Specially Defensive Pokemon**: Magnezone has difficulty breaking through special walls such as Zapdos, Chansey, and Mew. Zapdos can use Heat Wave repeatedly while recovering its health with Roost, Chansey can tank several attacks and replenish its health with Soft-Boiled while using Seismic Toss, Mew can remove Magnezone's item with Knock Off and stall with Soft-Boiled while burning it with Will-O-Wisp.
 
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Conni

katharsis
AMCHECK
remove add (comment)


[OVERVIEW]

**Steel**:

Magnezone's excellent Electric typing assists Steel-type teams in checking Water-type Pokemon such as Keldeo, Gyarados, and Rotom-W. Magnezone also is a great status absorber thanks to its immunity to paralysis, which enables it to freely switch into
an incoming Thunder Wave. Furthermore, Magnezone's impressive Special Attack stat lets it function as an effective Choice Scarf user that can exert great offensive pressure against other teams. Magnet Pull is an excellent tool for trapping Steel-types such as Cobalion, Klefki, Ferrothorn, and Mega Scizor. It Magnet Pull also allows Magnezone to disrupt the popular Flying-type core of Skarmory + Zapdos, easing the matchup for Steel-type teams. Despite the offensive capabilities it offers, Magnezone's Electric / Steel typing isn't that remarkable defensively, as it makes it very weak to Ground-type attacks. Magnezone lacks a good movepool and has very bad coverage aside from its STAB moves and Hidden Power Ice, making it easier to predict and threaten out. Magnezone's poor Speed stat and its reliance on Choice Scarf makes it vulnerable to being revenge killed, and any Pokemon with a base 115 Speed stat or higher can outspeed it.

[SET]
name: Choice Scarf (Steel)
move 1: Volt Switch
move 2: Flash Cannon
move 3: Thunderbolt
move 4: Hidden Power Ice / Hidden Power Fire
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch allows Magnezone to pivot and gain momentum for its teammates while escaping foes that it can't defeat such as Mega Venusaur and Chansey. It can help wear down checks such as Heatran and increase its chances to potentially clean opposing teams late-game. Flash Cannon is another STAB attack used to hit Fairy-, Ice-, and Rock-types such as Mamoswine, Kyurem-B, and Mega Diancie. Thunderbolt is a secondary Electric STAB move that provides great power and neutral coverage while OHKOing Keldeo and Mega Charizard Y. Hidden Power Ice targets Dragon- and Ground-types such as Garchomp and Landorus. Alternatively, Hidden Power Fire, in tandem with Magnet Pull, allows Magnezone to trap Ferrothorn and Mega Scizor, dealing significant damage to the former and OHKOing the latter after Stealth Rock damage.

Set Details
========

Maximum Speed investment with a Timid nature lets Magnezone hit 240 Speed, and with a Choice Scarf equipped, it can function as a revenge killer and outpace key Pokemon such as Gengar, Keldeo, Mega Diancie, and Thundurus. 252 Special Attack EVs boost Magnezone's damage output. Magnet Pull is mandatory on Magnezone in order to trap other Steel-types that try to switch out such as Cobalion and Mega Scizor, especially trapping opposing teams that have Skarmory, which is important to eliminate Steel-types have trouble against it due to its physical bulk.

Usage Tips
========
**Steel**:

This particular set is best used for Magnezone to gain momentum and act as a pivot with Volt Switch to escape any match up that's unfavorable to it. However, you should be careful when using Volt Switch against a team that has
an Electric-immune Pokemon a Pokemon that is immune to Electric such as Swampert on Water-type teams or Landorus-T on Flying-type teams, as Magnezone and its team will lose a lot of momentum if Volt Switch is blocked. Magnezone can be used as a lead, as it can pivot out with Volt Switch into a better teammate that can eliminate any opposing Pokemon that Magnezone has trouble defeating. With Choice Scarf, Magnezone can function as a revenge killer against Pokemon such as Keldeo, Landorus, and Mega Diancie. It's best to have entry hazards on the opponent's side of the field to let Magnezone pressure its foes with Volt Switch, constantly wearing them down for it and its teammates to KO. Make sure to utilize Magnet Pull to your advantage to trap other utility Steel-types that set up entry hazards or support such as Skarmory, Cobalion, and Klefki. Although Magnezone takes little damage from Stealth Rock, Spikes can wear it down much quicker, as it pivots in and out continuously, so it's best to keep entry hazards off your side of the field.

Team Options
========
**Steel**:

Choice Scarf Excadrill can check Fire-types, threatening Mega Charizard Y and Volcarona with Rock Slide while its STAB Earthquake can break through Rotom-H and Entei, and take on Electric-types that wall Magnezone such as Zapdos and Rotom-W. Excadrill also has access to Rapid Spin, which gives Magnezone more freedom to pivot with Volt Switch. Magnezone appreciates entry hazard support from the likes of Skarmory, Ferrothorn, and Heatran, all of which can set up Stealth Rock while the former two both can set up Spikes as well, allowing Magnezone to KO its foes more easily and pressure teams with Volt Switch. Skarmory can utilize its physical bulk to switch into physical attackers such as Heracross, and thanks to its Flying typing, it can switch into Ground-type attacks for Magnezone. Thanks to its Grass typing, Ferrothorn can take on Water-types to alleviate pressure placed on Magnezone, switch into Ground-types that threaten it, and take on Swampert, Gastrodon, and Seismitoad. Heatran makes for an efficient partner because of its Flash Fire ability, as it can utilize Magnezone's Fire-type weakness to its advantage in getting a free switch, tank special attacks, and make use of a stallbreaker set featuring Taunt to take on Chansey and Mew,
both of which Magnezone has no chance of defeating.

Bisharp can take on Ghost- and Psychic-types that can defeat Magnezone such as Gengar, Chandelure, and Mew. Mega Scizor can dent special walls such as Chansey and KO Pokemon such as Kyurem-B, Terrakion, and Breloom with its powerful Bullet Punch. Bisharp and Mega Scizor both have access to Knock Off to remove Leftovers and Eviolite from item-reliant Pokemon such as Jirachi, Chansey, and Porygon2. With Eviolite removed, this can also help put Porygon2 into range of a 2HKO from Thunderbolt after Stealth Rock damage. Thanks to its Ghost typing, Doublade can switch into Fighting-type moves, check key offensive Pokemon such as Mega Medicham, Latios, and Terrakion, and be an excellent spinblocker for Rapid Spinners such as Armaldo and Forretress. Doublade, Bisharp, and Mega Scizor all appreciate Magnezone's ability to trap and remove Skarmory, which would otherwise wall these three.

[STRATEGY COMMENTS]
Other Options
=============

Sturdy allows Magnezone to survive a powerful attack at full health; however, entry hazards are common in the metagame and Magnezone won't appreciate taking any damage while they're on its side of the field. It needs to be wary of opposing Pokemon that carry priority moves, which would nullify its ability, such as Mega Lopunny, Mega Medicham, Bisharp, Breloom, and Dragonite. Also, if Sturdy is used, Magnezone will be unable to trap Steel-types, which makes matchups difficult for its teammates. Choice Specs with a Modest nature maximizes Magnezone's damage output. Unfortunately, Magnezone loses out on the extra Speed that Choice Scarf and a Timid nature offers, making it susceptible to being revenge killed. Hidden Power Grass is mainly for hitting Ground-types harder such as Gastrodon, Seismitoad, and Mega Swampert; however, Ferrothorn is a more reliable asset and it helps open up an extra move slot for Magnezone to utilize.

Checks and Counters
===================
**Steel**:

**Fighting-types**: Several Fighting-types outspeed Magnezone, and many of them such as Heracross, Terrakion, and Infernape can KO it with their STAB moves. These three only outspeed Magnezone if they're also using Choice Scarf.

**Ground-types**: Magnezone has a huge weakness to Ground-types, and they're immune to its Volt Switch and Thunderbolt. Excadrill, Hippowdon, Gastrodon, and Swampert have nothing to fear from any of Magnezone's attacks. However, Gastrodon, and Swampert should be wary of a possible Hidden Power Grass.

**Fire-types**: Fire-types resist Magnezone's Flash Cannon, and most of them aren't KOed by its Electric-type attacks. Choice Scarf Darmanitan and Victini can easily eliminate Magnezone, Entei and Infernape can retaliate with Sacred Fire and Close Combat, and specially defensive Heatran can shrug off its attacks and KO it back with Lava Plume.

**Revenge Killers**:
Because of its less-than-average Due to its less-than-average Speed stat, Magnezone becomes a prime target for other Choice Scarf users such as Kyurem-B, Victini and Landorus-T and faster Pokemon such as Mega Lopunny.

**Electric-types**: Electric-types resist Magnezone's STAB attacks and takes little damage from Hidden Power Ice, barring Zapdos and Thundurus. Pokemon that carry coverage moves such as Mega Manectric, Mega Ampharos, Zapdos, Thundurus, and Electivire can hit Magnezone super effectively. For example, Mega Ampharos and Mega Manectric can OHKO Magnezone with Focus Blast and Overheat, respectively.

**Specially Defensive Pokemon**: Magnezone has difficulty breaking through special walls such as Zapdos, Chansey, and Mew. Zapdos can use Heat Wave repeatedly while recovering its health with Roost, Chansey can tank several attacks and replenish its health with Soft-Boiled while using Seismic Toss, Mew can remove Magnezone's item with Knock Off and stall with Soft-Boiled while burning it with Will-O-Wisp.
 
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[OVERVIEW]

**Steel**:

Magnezone's excellent Electric typing assists Steel-type teams in checking Water-type Pokemon such as Keldeo, Gyarados, and Rotom-W. Magnezone also is a great status absorber thanks to its immunity to paralysis, which enables it to freely switch into an incoming Thunder Wave. Furthermore, Magnezone's impressive Special Attack stat lets it function as an effective Choice Scarf user that can exert great offensive pressure against other teams. Magnet Pull is an excellent tool for trapping Steel-types such as Cobalion, Klefki, Ferrothorn, and Mega Scizor. It also allows Magnezone to disrupt the popular Flying-type core of Skarmory + Zapdos, easing the matchup for Steel-type teams. Despite the offensive capabilities it offers, Magnezone's Electric / Steel typing isn't that remarkable defensively, as it makes it very weak to Ground-type attacks. Magnezone lacks a good movepool and has very bad coverage aside from its STAB moves and Hidden Power Ice, making it easier to predict and threaten out. Magnezone's poor Speed stat and its reliance on Choice Scarf make
s it vulnerable to being revenge killed, and any Pokemon with a base 115 Speed stat or higher can outspeed it.

[SET]
name: Choice Scarf (Steel)
move 1: Volt Switch
move 2: Flash Cannon
move 3: Thunderbolt
move 4: Hidden Power Ice / Hidden Power Fire
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch allows Magnezone to pivot and gain momentum for its teammates while escaping foes that it can't defeat such as Mega Venusaur and Chansey. It can help wear down checks such as Heatran and increase
its Magnezone's chances to potentially clean opposing teams late-game. Flash Cannon is another STAB attack used to hit Fairy-, Ice-, and Rock-types such as Mamoswine, Kyurem-B, and Mega Diancie. Thunderbolt is a secondary Electric STAB move that provides greater power and neutral coverage while to OHKOing Keldeo and Mega Charizard Y. Hidden Power Ice targets Dragon- and Ground-types such as Garchomp and Landorus. Alternatively, Hidden Power Fire, in tandem with Magnet Pull, allows Magnezone to trap Ferrothorn and Mega Scizor, dealing significant damage to the former and OHKOing the latter after Stealth Rock damage.

Set Details
========

Maximum Speed investment with a Timid nature lets Magnezone hit 240 Speed, and with a Choice Scarf equipped, it can function as a revenge killer and outpace key Pokemon such as Gengar, Keldeo, Mega Diancie, and Thundurus. 252 Special Attack EVs boost Magnezone's damage output. Magnet Pull is mandatory on Magnezone in order to trap other Steel-types that try to switch out such as Cobalion and Mega Scizor,
especially trapping opposing teams that have Skarmory, which is important to eliminate because most Steel-types have trouble against it due to its physical bulk.

Usage Tips
========
**Steel**:

This particular set is best used for Magnezone to gain momentum and act as a pivot with Volt Switch to escape any match up that's unfavorable to it. However,
you Magnezone should be careful when using Volt Switch against a team that has an Electric-immune Pokemon such as Swampert on Water-type teams or Landorus-T on Flying-type teams, as Magnezone and its team will lose a lot of momentum if Volt Switch is blocked. Magnezone can be used as a lead, as it can pivot out with Volt Switch into a better teammate that can eliminate any opposing Pokemon that Magnezone has trouble defeating. With Choice Scarf, Magnezone can function as a revenge killer against Pokemon such as Keldeo, Landorus, and Mega Diancie. It's best to have entry hazards on the opponent's side of the field to let Magnezone pressure its foes with Volt Switch, constantly wearing them down for it and its teammates to KO. Make sure to utilize Magnet Pull to your advantage to trap by trapping other utility Steel-types that set up entry hazards or support such as Skarmory, Cobalion, and Klefki. Although Magnezone takes little damage from Stealth Rock, Spikes can wear it down much quicker, as it pivots in and out continuously, so it's best to keep entry hazards off your side of the field.

Team Options
========
**Steel**:

Choice Scarf Excadrill can check Fire-types, threatening Mega Charizard Y and Volcarona with Rock Slide while its STAB Earthquake can break through Rotom-H and Entei, and take on Electric-types that wall Magnezone such as Zapdos and Rotom-W. Excadrill also has access to Rapid Spin, which gives Magnezone more freedom to pivot with Volt Switch. Magnezone appreciates entry hazard support from the likes of Skarmory, Ferrothorn, and Heatran, all of which can set up Stealth Rock while the former two both can set up Spikes as well, allowing Magnezone to KO its foes more easily and pressure teams with Volt Switch. Skarmory can utilize its physical bulk to switch into physical attackers such as Heracross, and thanks to its Flying typing, it can switch into Ground-type attacks for Magnezone. Thanks to its Grass typing, Ferrothorn can take on Water-types to alleviate pressure placed on Magnezone, switch into Ground-types that threaten it, and take on Swampert, Gastrodon, and Seismitoad. Heatran makes for an efficient partner because of its Flash Fire ability, as it can utilize Magnezone's Fire-type weakness to its advantage in getting a free switch, tank special attacks, and make use of a stallbreaker set featuring Taunt to take on Chansey and Mew, both of which Magnezone has no chance of defeating.

Bisharp can take on Ghost- and Psychic-types that can defeat Magnezone such as Gengar, Chandelure, and Mew. Mega Scizor can dent special walls such as Chansey and KO Pokemon such as Kyurem-B, Terrakion, and Breloom with its powerful Bullet Punch. Bisharp and Mega Scizor both have access to Knock Off to remove Leftovers and Eviolite from item-reliant Pokemon such as Jirachi, Chansey, and Porygon2. With Eviolite removed,
this can also help put Porygon2 Porygon2 is put into range of a possible 2HKO from Thunderbolt after Stealth Rock damage. Thanks to its Ghost typing, Doublade can switch into Fighting-type moves, check key offensive Pokemon such as Mega Medicham, Latios, and Terrakion, and be an excellent spinblocker for Rapid Spinners spinners such as Armaldo and Forretress. Doublade, Bisharp, and Mega Scizor all appreciate Magnezone's ability to trap and remove Skarmory, which would otherwise wall these three.

[STRATEGY COMMENTS]
Other Options
=============

Sturdy allows Magnezone to survive a powerful attack at full health; however, entry hazards are common in the metagame and Magnezone won't appreciate taking any damage while they're on its side of the field.
It Sturdy Magnezone needs to be wary of opposing Pokemon that carry priority moves, which would nullify its ability, such as Mega Lopunny, Mega Medicham, Bisharp, Breloom, and Dragonite. Also, if Sturdy is used, Magnezone will be unable to trap Steel-types, which makes matchups difficult for its teammates. Choice Specs with a Modest nature maximizes Magnezone's damage output. Unfortunately, Magnezone loses out on the extra Speed that Choice Scarf and a Timid nature offers, making it susceptible to being revenge killed. Hidden Power Grass is mainly for hitting Ground-types harder such as Gastrodon, Seismitoad, and Mega Swampert; however, Ferrothorn is a more reliable asset check and it helps open up an extra move slot for Magnezone to utilize.

Checks and Counters
===================
**Steel**:

**Fighting-types**: Several
Choice Scarf-using Fighting-types outspeed Magnezone, and many of them such as Heracross, Terrakion, and Infernape can KO it with their STAB moves. These three only outspeed Magnezone if they're also using Choice Scarf.

**Ground-types**: Magnezone has a huge weakness to Ground-types, and they're immune to its Volt Switch and Thunderbolt. Excadrill, Hippowdon, Gastrodon, and Swampert have nothing to fear from any of Magnezone's attacks. However, Gastrodon, and Swampert should be wary of a possible Hidden Power Grass.

**Fire-types**: Fire-types resist Magnezone's Flash Cannon, and most of them aren't KOed by its Electric-type attacks. Choice Scarf Darmanitan and Victini can easily eliminate Magnezone, Entei and Infernape can retaliate with Sacred Fire and Close Combat, and specially defensive Heatran can shrug off its attacks and KO it back with Lava Plume.

**Revenge Killers**: Because of its less-than-average Speed stat, Magnezone becomes a prime target for other Choice Scarf users such as Kyurem-B, Victini and Landorus-T and faster Pokemon such as Mega Lopunny.

**Electric-types**: Electric-types resist Magnezone's STAB attacks and take
s little damage from Hidden Power Ice, barring Zapdos and Thundurus. Pokemon that carry coverage moves such as Mega Manectric, Mega Ampharos, Zapdos, Thundurus, and Electivire can hit Magnezone super effectively. For example, Mega Ampharos and Mega Manectric can OHKO Magnezone with Focus Blast and Overheat, respectively.

**Specially Defensive Pokemon**: Magnezone has difficulty breaking through special walls such as Zapdos, Chansey, and Mew. Zapdos can use Heat Wave repeatedly while recovering its health with Roost, Chansey can tank several attacks and replenish its health with Soft-Boiled while using Seismic Toss,
and Mew can remove Magnezone's item with Knock Off and stall with Soft-Boiled while burning it with Will-O-Wisp.


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