M&M Mix and Mega Resources

MAMP

MAMP!
theres a few mons missing from the vr i think

salamence unranked -> c

largely outclassed by mons like zyg and lando-t, but roost gives it a niche. the set that it does better than anything else is aggronite dd+roost, which sets up on all kinds of stuff and hits hard after boosts. struggles a bit against common stuff like pdon and skarm, but its def better than a lot of the nonsense in c- lol

BULU unranked -> c+ at least

??? this mon is in the speed tiers and the threatlist but not the vr? im assuming this was an oversight but in any case: bulu has a bunch of viable sets, is one of the few good offensive switchins to zyg, and hits like a truck. its a very solid mon in the current meta and def deserves a rank

blaziken unranked -> c/c+

bad vs priority but still a very strong cleaner late game and very hard to switch into. struggles a lil bit in the current meta, but again its i think undeniably better than mons like vaporeon and solgaleo
 
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dhelmise

everything is embarrassing
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Suggested Changes to the Role Compendium

All percentages are based off of the 1760 usage stats for Mix and Mega. If A Pokemon is mentioned more than once on here, I will not repeat information that is included when it is first mentioned.

+Add
-Remove


Stealth Rock

Landorus-T

  • #17 most used on the ladder with approx. 7.9% usage (Raw: 5,058)
  • Stealth Rock is used on it exactly 14.8% of the time

Hippowdon

  • Surge in usage, jumping up to #60 most used with approx. 2.0% usage (Raw: 1,360)
  • Stealth Rock is used on it approx. 68.6% of the time

Mew

  • #21 most used on the ladder with approx. 6.5% usage (Raw: 6,709)
  • Stealth Rock is its most-used move with approx 39.3% usage

Shuckle

  • #19 most used on the ladder with approx. 6.8% usage (Raw: 4,298)
  • Stealth Rock is is its second-most-used move with approx. 95.7% usage

Excadrill

  • #36 most used on the ladder with approx. 3.6% usage (Raw: 2,254)
  • Stealth Rock is used on it approx. 61.8% of the time

Archeops

  • Despite its reasonably high ranking at #65 with approx. 1.7% usage, Archeops has such a small and unimportant niche that causes it to be easily outclassed
  • Not on Viability Ranking as a result
  • Its niche: Aerilate Stealth Rock setter, which is not even that good due to Archeops's dissatisfying bulk and case of four-moveslot syndrome as a result of role compression

Mamoswine

  • #92 most used on the ladder with approx 0.9% usage (Raw: 1,029)
  • Stealth Rock is used on it approx. 35.9% of the time
  • It's so uncommon that it isn't even on the Viability Ranking

Sticky Web

I think a Sticky Web section should be created due to the fact that Shuckle's raise in both usage and viability has caused Sticky Web to become a threat to prepare for.

Shuckle

  • Shuckle is the only ranked Pokemon that has access to and uses Sticky Web

Defog

Mew

  • Defog is used on it approx. 25.7% of the time

Mantine

  • Defog is used on it approx. 94.9% of the time
  • Despite its low 0.8% usage, Mantine is known purely for its defensive capabilities with access to Defog, Roost, Haze, and Toxic to annoy setup sweepers

Scizor

  • #73 most used on the ladder with approx. 1.2% usage (Raw: 1,719)
  • Outclassed by Skarmory in almost every role it performs, namely: Defogger, Blue Orb Steel-type
  • On top of that, Skarmory can perform roles that Scizor fails at: Entry hazard setter

Rapid Spin

Excadrill

  • Rapid Spin is used on it approx. 87.8% of the time

Starmie

  • With a staggeringly low usage being exactly the next least used after Mamoswine at #93, Starmie has approx. 0.8% usage and no distinct niche in the current metagame, which also caused it to become unranked

Priority

Tapu Koko

  • #12 most used on the ladder approx. 12.5% usage (Raw: 9,782)
  • Altarianite is the second-most-used item with approx. 9.4% usage
  • Pinsirite is used on it approx. 3.4% of the time
  • In total, Tapu Koko uses -ate stones approx. 12.8% of the time
  • Quick Attack is used on it approx. 12.8% of the time (wow it's almost like it uses Quick Attack with an every -ate stone)

Breloom

  • #69 most used on the ladder with approx. 1.4% usage (Raw: 3,406)
  • Banettite is the only viable stone on Breloom, giving it Prankster and therefore +1 priority Spore, Substitute, and Swords Dance
  • On top of that, Breloom runs Mach Punch, which already has +1 priority

Shedinja

  • #191 most used on the ladder with approx. 0.15% usage (Raw: 585)
  • Shadow Sneak is used on it approx. 94.1% of the time
  • Shedinja has a distinct niche in Wonder Guard

Arceus-Steel

  • #102 most used on the ladder with approx. 0.7% usage (Raw: 547)
  • Extreme Speed is used on it approx. 7.6% of the time

Rayquaza

  • #29 and #87 most used on the ladder with approx. 4.1% and 0.91% usage (Raw: 4,658 and 832) (w/ Dragon Ascent and w/o Dragon Ascent, respectively)
  • Extreme Speed is used on it approx. 82.3% and 44.8% of the time, respectively

Zygarde-10%

  • #201 most used on the ladder with approx. 0.12% usage (Raw: 457)
  • Zygarde-10% is a direct downgrade from Zygarde because:
    • Despite a higher Speed stat than Zygarde, Zygarde-10% lacks the bulk to properly perform the roles performed by regular Zygarde

Archeops

  • All required reasoning is listed above

Scizor

  • Scizor already sees such little use due to Skarmory outclassing it in most of its roles; on top of that, Metagross outclasses Scizor as a Bullet Punch user and shares a role with Skarmory that Scizor lacks in Stealth Rock setter

Lucario

  • Lucario is considered unviable compared to all of the other -ate Speed users due to a plethora of things, namely:
    • having the lowest base Speed out of it (90), Entei (100), Arcanine (95), Genesect (99), and Zygarde (95)
    • having the lowest bulk out of it (70 / 70 / 70), Entei (115 / 85 / 75), Arcanine (90 / 80 / 80), Genesect (71 / 95 / 95), and Zygarde (108 / 121 / 95)
    • having a worse pre-Mega ability than Arcanine (Intimidate) and Genesect (Download)
    • having the second-lowest Attack stat (base 110); Zygarde does have the lowest Attack, but it has Dragon Dance to patch that up and suitable bulk to support it
    • lacking a decent Attack- and Speed-boosting move (Zygarde + Dragon Dance, Genesect + Shift Gear)

Wish Support

Vaporeon

  • #179 most used on the ladder with approx. 0.2% usage (Raw: 639)
  • Wish is used on it approx. 63.8% of the time
  • Being a Wish passer is one of Vaporeon's main (and only) niches that keeps it on the Viability Ranking

Aromatherapy / Heal Bell

Vaporeon

  • Heal Bell is used on it approx. 32.3% of the time
  • Heal Bell is probably the only other niche that Vaporeon holds

Pursuit

Scizor

  • Outclassed in every other role it does
  • Other necessary reasoning already listed

Alolan Muk

  • #94 most used on the ladder with approx. 0.8% usage (Raw: 1,257)
  • Not common or viable enough in the current meta to be useful; It's too heavily threatened by Zygarde and Primal Groudon

Volt Switch/U-turn

Landorus-T

  • U-turn is used on it approx. 18.6% of the time

Genesect

  • #7 most used on the ladder with approx. 20.2% usage (Raw: 10,215)
  • U-turn is used on it approx. 53.5% of the time

Mandibuzz

  • U-turn is used on it approx. 79.5% of the time

Mew

  • U-turn is used on it approx. 12.5% of the time

Victini

  • #61 most used on the ladder with approx. 1.8% usage (Raw: 3,188)
  • U-turn is used on it approx. 27.3% of the time

Scizor

  • All needed information has already been listed

Z-Moves

Arceus-Poison

  • #72 most used on the ladder with approx. 1.2% usage (Raw: 348)
  • Its physical set uses Poisonium Z

Arceus-Steel

  • Its physical set uses Steelium Z

Zygarde-C

  • I can't get Zygarde-C's individual usage from TIBot
  • Groundium Z is used approx. 4.891% of the time

Solgaleo

  • #89 most used on the ladder with approx. 0.9% usage (Raw: 1,546)
  • Both Splash and Normalium Z are used on it approx. 46.6% of the time

Arceus

  • #76 most used on the ladder with approx. 1.1% usage (Raw: 1,698)
  • Life Orb Extreme Killer is the only viable set

Swords Dance

Rayquaza

  • Swords Dance is used on it approx. 26.9% of the time

Shedinja

  • Swords Dance is used on it approx. 76.2% of the time

Breloom

  • Swords Dance is used on it approx. 12.3% of the time

Arceus-Steel

  • Swords Dance is used on it approx. 9.2% of the time

Arceus-Poison

  • Swords Dance is used on it equally as much as Poisonium Z

Lucario

  • All required reasoning is listed above

Shift Gear

Klinklang

  • #91 most used on the ladder with approx. 0.9% usage (Raw: 900)
  • Outclassed by Metagross as a Pinsirite user

Dragon Dance

Rayquaza

  • Dragon Dance is used on it approx. 48.5% of the time

Zygarde-10%

  • All required reasoning is listed above

Rock Polish / Autotomize / Agility

Metagross

  • Rock Polish is used on it approx. 17.9% of the time
  • Agility is used on it approx. 5.1% of the time

Hoopa-U

  • Hoopa-U is so rarely seen nowadays that it has been deemed not rank-worthy on the VR. Even then, Agility is used so little on it that it's listed under "Other" in the usage stats

Nasty Plot

Deoxys-S

  • #5 most used on the ladder with approx. 22.6% usage (Raw: 9,019)
  • Nasty Plot is used on it approx. 33.4% of the time

Togekiss

  • Nasty Plot is used on it approx. 68.1% of the time

Mew

  • Nasty Plot is used on it approx. 22.7% of the time

Hoopa-U

  • All required information is listed above

Checks to Metagame Threats

I believe that this section will require a lot more elaborate community discussion.

Absolite

Tapu Koko, Xurkitree
  • Neither use Absolite anymore

Aerodactylite

Unviable stone used on an unviable Pokemon

Altarianite

Lucario
  • Uncommon and outclassed

Blue Orb

Scizor, Tapu Bulu
  • Both uncommon and either outclassed or unviable

Gyaradosite

Archeops
  • Uncommon and unimportant niche

Lucarionite

Lucario, Alolan Muk, Mamoswine
  • All uncommon, unviable, and/or outclassed

Metagrossite

Tapu Bulu
  • Unviable

Pinsirite

Lucario, Klinklang, Zygarde-10%, Archeops
  • All niche, uncommon, unviable, or outclassed

Sablenite

Milotic, Tapu Bulu
  • Uncommon, outclassed, and unviable

Salamencite

Archeops
  • etc

Stealth Rock
+

-


Sticky Web
+


Defog
+

-


Rapid Spin
+

-


Priority
+

-


Wish Support + Aromatherapy / Heal Bell
+


Pursuit
-


Volt Switch/U-turn
+

-


Z-Moves
+

-


Swords Dance
+

-


Shift Gear
-


Dragon Dance
+

-


Rock Polish / Autotomize / Agility
+

-


Nasty Plot
+

-


Absolite
-


Aerodactylite
- entire section

Altarianite
-


Blue Orb
-


Gyaradosite
-


Lucarionite
-


Metagrossite
-


Pinsirite
-


Sablenite
-


Salamencite
-


I don't think I've ever worked this hard on a post before.
 

thesecondbest

Just Kidding I'm First
Lucario

  • Lucario is considered unviable compared to all of the other -ate Speed users due to a plethora of things, namely:
    • having the lowest base Speed out of it (90), Entei (100), Arcanine (95), Genesect (99), and Zygarde (95)
    • having the lowest bulk out of it (70 / 70 / 70), Entei (115 / 85 / 75), Arcanine (90 / 80 / 80), Genesect (71 / 95 / 95), and Zygarde (108 / 121 / 95)
    • having a worse pre-Mega ability than Arcanine (Intimidate) and Genesect (Download)
    • having the second-lowest Attack stat (base 110); Zygarde does have the lowest Attack, but it has Dragon Dance to patch that up and suitable bulk to support it
    • lacking a decent Attack- and Speed-boosting move (Zygarde + Dragon Dance, Genesect + Shift Gear)

Shedinja

  • Swords Dance is used on it approx. 76.2% of the time
Mew

  • Nasty Plot is used on it approx. 22.7% of the time
Agree with almost all of what u said except these ones.
I don't know why you would use SD arceus steel or poison either, but I've literally never seen someone use it so maybe you have a point and it is a hidden gem.
Anyways, lucario definitely has a viable niche in mnm. It's so good it got banned last gen (don't agree with the ban but still) because of a few useful traits.
First, it is faster than entei because entei has to run adamant. Its bulk is pretty trash too but it has SD. This is something none of the other espeeders have. If you wanna break stall, lucario is that dude. I like pinsirite (the speed lets you outrun pinsirite entei and any altarianite espeeder) sd, cc, espeed and stone edge to hit zapdos. It isn't quite strong enough to kill mag or p-g at +2, but with hazards support it runs train. I agree that lucarionite lucario is shit though. And also, altarianite zygarde is the most common zygarde set so you outrun it too! not as good as zygarde, but might be better than the other espeeders, especially given the techno blast revelation.
SD shedinja is bad don't use it, it's a pivot not a sweeper. just run like wow protect shadow sneak toxic (on a groudon switchin)
I don't think nasty plot mew is great but maybe it breaks stall, i don't know. is it nasty roost zap blizzard? never seen it being used
but agree with the rest good post
 
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I’ve made a few personal discoveries whilst trying out some new Pokemon, and I have to say, some of them are really underrated at the moment.

Ho-oh from B to B+ (possibly A-?):

Ho-oh is an excellent bulky attacker with some amazing potential in the MnM tier, only held back by its 4x Stealth Rock weakness. However, this weakness is often overblown by users, and does not put into account the sheer amount of utility Ho-oh can add to a team. One point that makes Ho-oh almost unanimous over some other choices is the ability to consistently switch into both Arceus-Ground and Arceus-Fairy, and even if it does get crippled, its incredible ability in Regenerator allows for Ho-oh to shrug off Toxic damage quite easily. Speaking of which, it will most likely be carrying Toxic itself, mainly for Support Arceus that will attempt to stay in to wall it. This ability to cripple switchins with status and its combined bulk with Regenerator as well as a massive 106/154 special bulk makes it one of the better status spreaders in the game. Not to mention that Banded Ho-oh variants have the ability to 2HKO Sablenite Blissey after Stealth Rock, allowing it to bypass common Sablenite users. However – this makes status spreading difficult, as a misplay by the Ho-oh user will leave it locked into its move if it isn’t carrying a Life Orb – and Life Orb variants may not break Blissey even after Stealth Rock damage, and may have to turn to Sacred Fire burns. Speaking of which, Sacred Fire is another reason to use Ho-oh, as it cripples physical attackers, making them less ideal to switchin to Ho-oh – especially Pokemon such as Hippowdon and Mandibuzz, which have their other methods of dealing with their supposed checks nerfed, allowing other attackers to set up on them. Turning back to Ho-oh’s offensive prowess displays Ho-oh as an excellent wallbreaker of bulky offense teams, either 2hkoing those that are immune to its Sacred Fires or potentially disabling a threat on the opposing team. To finish this analysis off, if all of that wasn’t enough to justify B+, then bulky spreads of Ho-oh (see: Life Orb, Leftovers) can check all variants of Xerneas excluding the extremely rare Rock Slide Scarf Xerneas, as well as soft check Kartana and Altarianite Zygarde, making this Pokemon a prime pick due to its compression as an offensive threat.

252+ Atk Choice Band Ho-Oh Brave Bird vs. 252 HP / 252+ Def Blissey: 318-375 (44.5 - 52.5%) -- guaranteed 2HKO after Stealth Rock

208+ Atk Life Orb Ho-Oh Brave Bird vs. 252 HP / 240+ Def Arceus-Ground: 175-207 (39.4 - 46.6%) -- guaranteed 3HKO

208+ Atk Life Orb Ho-Oh Brave Bird vs. 252 HP / 252+ Def Blissey: 266-316 (37.2 - 44.2%) -- 1.2% chance to 2HKO after Stealth Rock

+2 252+ SpA Xerneas Thunder vs. 248 HP / 52 SpD Ho-Oh: 350-414 (84.3 - 99.7%) -- guaranteed 2HKO

+2 252 Atk Tough Claws Kartana Smart Strike vs. 248 HP / 0 Def Ho-Oh: 217-256 (52.2 - 61.6%) -- guaranteed 2HKO

+2 252 Atk Tough Claws Kartana Return vs. 248 HP / 0 Def Ho-Oh: 424-499 (102.1 - 120.2%) -- guaranteed OHKO

+1 252+ Atk Zygarde Thousand Arrows vs. 248 HP / 0 Def Ho-Oh: 187-220 (45 - 53%) -- 30.5% chance to 2HKO (Altarianite)

208+ Atk Life Orb Ho-Oh Brave Bird vs. 4 HP / 0 Def Zygarde: 231-273 (64.5 - 76.2%) -- guaranteed 2HKO

252+ Atk Choice Band Ho-Oh Brave Bird vs. 4 HP / 0 Def Zygarde: 274-324 (76.5 - 90.5%) -- guaranteed 2HKO


Victini from C to C+:

On the other hand, whilst Ho-oh may be more utilarian in its offensive role, Victini is nowhere close to that. It instead prefers to break walls with its nuclear Fire-STAB, which is one of the most powerful attacks in the tier, registering a 1.68 on the Mew scale. It even manages to 2HKO resistances due to its incredible power from both V-create and Blue Flare, allowing it to become an efficient mixed attacker. However, there are a plethora of things holding it back – middling bulk, weakness to Stealth Rock, competition for the Red Orb slot… but there is one thing that no other Red Orb user can do, and that is be a mixed attacker that can also threaten Blue Orb users back, such as Golisopod and Kyogre-Primal, which fear Bolt Strike. It is also able to pivot out of bad matchups with U-turn, although this is a bit difficult to pull off if V-create is used. Whilst Victini doesn’t have a standard spread, certain investments in Special Attack can 2HKO Groudon-Primal and Giratina-O with Blue Flare, two Pokemon that are often used as Red Orb resistances, and often work well for Pokemon like Raikou, which just goes to show how strong Victini’s fire moves actually are.

Disclaimer – due to a lack of an optimized spread for Victini, both will use Lonely and Rash natures with maximum investment for whatever Victini wants to hit. Do note that Victini will prefer a good deal of Speed investment, so taking these calcs as the be all and end all isn’t exactly the best idea.

252 Atk Victini V-create vs. 248 HP / 8 Def Groudon-Primal in Harsh Sunshine: 145-171 (35.9 - 42.4%) -- guaranteed 3HKO

252+ Atk Victini V-create vs. 248 HP / 8 Def Groudon-Primal in Harsh Sunshine: 160-189 (39.7 - 46.8%) -- guaranteed 3HKO

252+ SpA Victini Blue Flare vs. 168 HP / 36 SpD Groudon-Primal in Harsh Sunshine: 204-240 (53.2 - 62.6%) -- guaranteed 2HKO

252+ Atk Victini V-create vs. 0 HP / 252 Def Giratina-Origin in Harsh Sunshine: 191-225 (43.3 - 51%) -- 4.7% chance to 2HKO

252 SpA Keldeo Focus Blast vs. 0 HP / 0 SpD Victini: 133-157 (39 - 46%) -- guaranteed 3HKO

252+ Atk Victini Bolt Strike vs. 0 HP / 0 Def Keldeo: 326-384 (100.9 - 118.8%) -- guaranteed OHKO

+2 252 Atk Tough Claws Kartana Leaf Blade vs. 0 HP / 0- Def Victini: 243-287 (71.2 - 84.1%) -- guaranteed 2HKO (do note that Return OHKOs!)

252+ Atk Victini V-create vs. 252 HP / 240+ Def Arceus-Fairy in Harsh Sunshine: 310-366 (69.8 - 82.4%) -- guaranteed 2HKO

252+ SpA Victini Blue Flare vs. 252 HP / 0 SpD Arceus-Fairy in Harsh Sunshine: 333-393 (75 - 88.5%) -- guaranteed 2HKO
 
Just curious, why is Arceus-Ghost still B+ on the VR? Other than beating Gothitelle and Cresselia (which aren't nearly as much of a threat as before), it is outclassed by Zygarde and Entei as priority abusers and outclassed by Gengar as an offensive Ghost type.
 
Just curious, why is Arceus-Ghost still B+ on the VR? Other than beating Gothitelle and Cresselia (which aren't nearly as much of a threat as before), it is outclassed by Zygarde and Entei as priority abusers and outclassed by Gengar as an offensive Ghost type.
It is one of if not the only supportceus that beats Zygarde consistently with its iron defense set while also having the boon of defog and not being able to be trapped by Gothitelle who traps and removes the rest of all relevant suppotceus'.
 
Hey, all. I've decided to do a bit of a cleanup with the metagame's resources thread, as some resources have not even begun an initial list. However, I've decided to do it in a different order, as this should help with the main VR, my goal as a contributor.

So, without further ado, here is my proposed Set Compendium:

Set Compendium
Altarianite Offensive Dragon Dance:

Zygarde @ Altarianite
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Extreme Speed
- Return / Outrage
- Thousand Arrows
- Dragon Dance

Pinsirite SubCoil:

Zygarde @ Pinsirite
Ability: Aura Break
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Extreme Speed
- Coil
- Thousand Arrows
- Substitute

Pinsirite Offensive Dragon Dance:

Zygarde @ Pinsirite
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Return / Outrage
- Thousand Arrows
- Dragon Dance

Lucarionite Dragon Dance:

Zygarde @ Lucarionite
Ability: Aura Break
EVs: 192 HP / 196 Atk / 120 Spe
Adamant Nature
- Substitute
- Outrage / Pain Split
- Thousand Arrows
- Dragon Dance

Glalitite Lure:

Zygarde @ Glalitite
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Return / Outrage
- Thousand Arrows
- Dragon Dance

Specially Defensive:

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 Def / 252 SpD
Sassy / Careful Nature
- Lava Plume / Toxic
- Precipice Blades
- Stealth Rock
- Roar / Stone Edge

Bulky Mixed Wallbreaker:

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 168 HP / 52 Atk / 252 SpA / 36 SpD
Quiet Nature
- Overheat
- Precipice Blades
- Stealth Rock
- Stone Edge

Fast Mixed Wallbreaker:

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 48 Atk / 252 SpA / 144 SpD / 64 Spe
Mild Nature
- Overheat
- Precipice Blades
- Stealth Rock
- Stone Edge

Double Dance:

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 164 Atk / 192 SpD / 152 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Stone Edge

Bulky Swords Dance:

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Precipice Blades
- Stealth Rock
- Stone Edge

Special Wall:

Blissey @ Sablenite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled
- Heal Bell
- Toxic / Stealth Rock
- Seismic Toss / Stealth Rock

Wishpasser:

Blissey @ Sablenite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Heal Bell
- Toxic / Seismic Toss
- Protect

Defensive Pivot:

Magearna @ Sablenite / Venusaurite
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Fleur Cannon
- Volt Switch
- Heart Swap
- Pain Split

Calm Mind + Pain Split Stallbreaker:

Magearna @ Cameruptite
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Flash Cannon / Shadow Ball / Ice Beam
- Thunderbolt
- Calm Mind
- Pain Split

Offensive Trick Room:

Magearna @ Cameruptite
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Flash Cannon / Ice Beam
- Thunderbolt
- Ice Beam / Focus Blast
- Trick Room

Support:

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Recover
- Defog


Hazard Setter:

Deoxys-Speed @ Gyaradosite
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Taunt
- Magic Coat / Psycho Boost

Pidgeotite Nasty Plot:

Deoxys-Speed @ Pidgeotite
Ability: Pressure
EVs: 160 HP / 252 SpA / 96 Spe
Timid Nature
IVs: 0 Atk
- Psycho Boost
- Focus Blast
- Zap Cannon
- Nasty Plot

Metagrossite Swords Dance:

Kartana @ Metagrossite:
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Swords Dance
- Sacred Sword
- Smart Strike / Return

Lopunnite Swords Dance:

Kartana @ Lopunnite:
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Swords Dance
- Sacred Sword
- Substitute

Diancite Attacker:

Tapu Lele @ Diancite
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic / Calm Mind
- Psyshock
- Hidden Power [Fire] / Focus Blast
- Moonblast

Lucarionite Calm Mind:

Tapu Lele @ Lucarionite
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Focus Blast / Psychic / Hidden Power [Fire]
- Moonblast

Absolite Attacker:

Tapu Lele @ Absolite
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic / Calm Mind
- Psyshock
- Hidden Power [Fire] / Focus Blast
- Moonblast

Venusaurite Defensive:

Zapdos @ Venusaurite
Ability: Pressure
EVs: 248 HP / 160 Def / 100 SpD
Bold Nature
IVs: 0 Atk
- Discharge / Volt Switch
- Toxic / Heat Wave
- Roost
- Defog / Toxic

Sablenite Defensive:

Zapdos @ Sablenite
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Discharge / Volt Switch
- Toxic / Heat Wave
- Roost
- Defog / Toxic

Support:

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Earth Power / Toxic
- Defog
- Recover

Diancite Nasty Plot:

Naganadel @ Diancite
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Nasty Plot
- Sludge Wave / Sludge Bomb
- Fire Blast / Flamethrower

Lucarionite Nasty Plot:

Naganadel @ Lucarionite
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Nasty Plot
- Sludge Wave / Sludge Bomb
- Fire Blast / Flamethrower

Pidgeotite Nasty Plot:

Naganadel @ Pidgeotite
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Nasty Plot
- Sludge Wave / Sludge Bomb
- Fire Blast

Geomancy:

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 72 HP / 252 SpA / 100 SpD / 84 Spe
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast / Hidden Power [Ground]

Zeomancy:

Xerneas @ Fairium Z
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Geomancy
- Ingrain
- Moonblast
- Rest

Choice Scarf:

Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Focus Blast / Hidden Power [Ground]
- Grass Knot / Psyshock
- Thunder / Thunderbolt

Lucarionite Swords Dance:

Terrakion @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Swords Dance
- Substitute / Taunt / Stealth Rock / Earthquake

Diancite Revenge Killer:

Terrakion @ Diancite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Swords Dance
- Stealth Rock / Substitute / Taunt

Latiasite Defensive:

Toxapex @ Latiasite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald / Toxic
- Haze
- Toxic Spikes / Toxic
- Recover

Gyaradosite Hazard Setter:

Toxapex @ Gyaradosite
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Poison Jab / Toxic
- Toxic Spikes
- Recover
- Haze

Sablenite Defensive:

Toxapex @ Sablenite
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Toxic Spikes / Toxic
- Recover
- Scald / Toxic
- Recover

Pidgeotite Offensive:

Tapu Koko @ Pidgeotite
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Dazzling Gleam
- Grass Knot
- Volt Switch / Calm Mind

Lucarionite Offensive:

Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Grass Knot
- Volt Switch / Calm Mind

Pidgeotite CM + Taunt:

Keldeo @ Pidgeotite
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Focus Blast
- Calm Mind
- Taunt

Lucarionite CM + Taunt:

Keldeo @ Lucarionite
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Calm Mind
- Taunt

Specially Defensive:

Necrozma-Dusk-Mane @ Leftovers
Ability: Prism Armor
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Sunsteel Strike / Iron Head
- Toxic
- Morning Sun
- Stealth Rock

Swords Dance:

Necrozma-Dusk-Mane @ Solganium Z / Psychium Z
Ability: Prism Armor
EVs: 192 HP / 208 Atk / 108 Spe
Adamant Nature
- Sunsteel Strike
- Photon Geyser / Earthquake
- Morning Sun / Stealth Rock
- Swords Dance

Ultra Necrozma:

Necrozma-Dusk-Mane @ Ultranecrozmium Z
Ability: Prism Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Naive Nature
- Earthquake
- Photon Geyser
- Stone Edge
- Swords Dance / Signal Beam

Double Dance:

Necrozma-Dusk-Mane @ Solganium Z / Weakness Policy
Ability: Prism Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Sunsteel Strike
- Photon Geyser / Earthquake
- Autotomize
- Swords Dance

Glalitite Anti-Priority:

Weavile @ Glalitite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Low Kick / Throat Chop / Pursuit
- Fake Out
- Feint / Quick Attack

Lucarionite Pursuit Trapper:

Weavile @ Lucarionite
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Throat Chop / Low Kick
- Ice Shard
- Pursuit

Altarianite Extreme Speed:

Entei @ Altarianite
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Return / Stomping Tantrum / Flare Blitz
- Stone Edge

Bulky Altarianite Extreme Speed:

Entei @ Altarianite
Ability: Pressure
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Sacred Fire
- Extreme Speed
- Return / Stomping Tantrum / Flare Blitz
- Stone Edge

Pinsirite Extreme Speed:

Entei @ Pinsirite
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Return / Stomping Tantrum / Flare Blitz
- Stone Edge

Pidgeotite Wallbreaker:

Thundurus @ Pidgeotite
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Focus Blast
- Grass Knot / Hidden Power [Ice]
- Nasty Plot

Venusaurite Defensive:

Hippowdon @ Venusaurite
Ability: Sand Stream
EVs: 252 HP / 192 Def / 64 SpD
Impish Nature
- Earthquake
- Slack Off
- Whirlwind
- Toxic / Stealth Rock

Sablenite Defensive:

Hippowdon @ Sablenite
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Slack Off
- Whirlwind
- Toxic / Stealth Rock

Cameruptite Quiver Dance Sweeper:

Volcarona @ Cameruptite
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast / Flamethrower
- Psychic
- Quiver Dance
- Roost / Bug Buzz

Red Orb Quiver Dance:

Volcarona @ Red Orb
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast / Flamethrower
- Psychic
- Quiver Dance
- Roost / Bug Buzz

Suicide Lead:

Landorus-Therian @ Altarianite / Pinsirite / Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Explosion
- Stealth Rock
- Earthquake
- Return / Swords Dance

Swords Dance:

Landorus-Therian @ Altarianite / Pinsirite / Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Stealth Rock / Gravity / Rock Polish
- Earthquake
- Return

Defensive:

Landorus-Therian @ Altarianite / Salamencite
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- U-turn
- Stealth Rock
- Earthquake
- Return

Swords Dance:

Arceus-Ghost @ Ghostium Z
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shadow Force
- Earthquake
- Swords Dance
- Brick Break / Extreme Speed

Support:

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Toxic / Will-O-Wisp
- Recover
- Defog

Offensive:

Togekiss @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Flamethrower / Fire Blast
- Nasty Plot
- Heal Bell / Dazzling Gleam / Shock Wave
- Roost / Morning Sun

Defensive:

Togekiss @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flamethrower
- Defog
- Roost / Morning Sun
- Heal Bell

Absolite Tail Glow:

Manaphy @ Absolite
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Surf / Scald
- Tail Glow
- Psychic
- Ice Beam

Sceptilite Tail Glow:

Manaphy @ Sceptilite
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Surf / Scald
- Tail Glow
- Psychic
- Ice Beam

Red Orb:

Raikou @ Red Orb
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Rash Nature
IVs: 0 Atk
- Weather Ball
- Thunderbolt
- Volt Switch
- Calm Mind / Hidden Power [Ice]

Blue Orb:

Golisopod @ Blue Orb
Ability: Emergency Exit
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Liquidation
- Swords Dance
- Drill Run

Blue Orb Defensive:

Skarmory @ Blue Orb
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Defog / Stealth Rock
- Roost
- Toxic / Stealth Rock / Spikes

Venusaurite Defensive:

Skarmory @ Venusaurite
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Defog / Stealth Rock
- Roost
- Toxic / Stealth Rock / Spikes

Sub CM:

Blacephalon @ Lucarionite
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Fire Blast
- Shadow Ball

Extreme Speed Offensive:

Genesect @ Pinsirite / Altarianite
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Extreme Speed
- Explosion
- Return / Tri Attack
- Shift Gear / U-turn

Pidgeotite Offensive:

Genesect @ Pidgeotite
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Zap Cannon
- Blizzard
- Flash Cannon / Bug Buzz / U-turn
- U-turn / Rock Polish

Glalitite Lure:

Genesect @ Glalitite
Ability: Download
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Extreme Speed
- Explosion / Blaze Kick
- Iron Head
- Shift Gear / U-turn

Pidgeotite:

Xurkitree @ Pidgeotite
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Zap Cannon
- Grass Knot
- Tail Glow
- Hypnosis

Absolite:

Xurkitree @ Absolite
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Grass Knot
- Tail Glow
- Toxic / Substitute / Hidden Power [Fire]

Life Orb:

Ho-oh @ Life Orb
Ability: Regenerator
EVs: 224 HP / 136 Atk / 72 SpD / 76 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Toxic
- Recover

Choice Band:

Ho-oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Sacred Fire
- Brave Bird
- Toxic
- Earthquake

Stall-Oh:

Ho-oh @ Leftovers
Ability: Regenerator
EVs: 248 HP / 208 Def / 52 SpD
Impish Nature
- Sacred Fire
- Brave Bird
- Toxic
- Recover

CM Trapper:

Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Calm Mind
- Rest
- Psyshock
- Taunt

PP Stall:

Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
- Confide
- Rest
- Charm
- Taunt

Physical Tank:

Buzzwole @ Aggronite
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Toxic
- Lunge / Ice Punch
- Earthquake

Web Setter:

Shuckle @ Gyaradosite / Ampharosite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Encore
- Toxic

Choice Specs:

Lunala @ Choice Specs
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Psyshock
- Focus Blast
- Ice Beam

Calm Mind

Lunala @ Lunalium Z / Leftovers
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Focus Blast
- Psyshock / Substitute / Roost
- Calm Mind

Choice Scarf

Lunala @ Choice Scarf
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Psyshock
- Focus Blast
- Ice Beam

Pidgeotite:

Gengar @ Pidgeotite
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex / Shadow Ball
- Hypnosis / Sludge Wave / Sludge Bomb
- Focus Blast
- Zap Cannon / Hypnosis

Gengarite:

Gengar @ Gengarite
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Destiny Bond / Perish Song

Ampharosite Defensive:

Mew @ Ampharosite
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Psyshock
- Soft-Boiled
- Toxic / Stealth Rock / Defog
- U-turn / Stealth Rock / Defog

Sablenite Defensive:

Mew @ Sablenite
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Psyshock
- Soft-Boiled
- Toxic / Stealth Rock / Defog
- U-turn / Stealth Rock / Defog

Pidgeotite:

Mew @ Pidgeotite
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Zap Cannon
- Blizzard
- Nasty Plot

Pivot:

Mandibuzz @ Sablenite / Venusaurite
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Foul Play
- Roost
- Defog
- U-turn / Toxic

Support:

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Defog
- Recover

Life Orb:

Yveltal @ Life Orb
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Oblivion Wing
- Dark Pulse
- U-turn / Heat Wave
- Taunt / Heat Wave

Choiced:

Yveltal @ Choice Specs / Scarf
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Oblivion Wing
- Dark Pulse
- U-turn
- Heat Wave

Defensive:

Yveltal @ Leftovers / Dread Plate
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Foul Play
- Roost
- Defog / Toxic
- Taunt / U-turn / Toxic

Offensive Pivot:

Cobalion @ Diancite
Ability: Justified
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Iron Head
- Close Combat
- Stealth Rock / Swords Dance
- Volt Switch

Pinsirite:

Cobalion @ Pinsirite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Return
- Swords Dance
- Stealth Rock

Calm Mind:

Cresselia @ Sablenite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Moonlight
- Moonblast

Red Orb:

Victini @ Red Orb
Ability: Victory Star
EVs: 156 HP / 252 Atk / 100 Spe
Lonely Nature
- V-create
- Blue Flare
- Bolt Strike
- U-turn / Glaciate / Work Up

Diancite:

Victini @ Diancite
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- V-create
- Blue Flare
- Bolt Strike
- U-turn / Glaciate / Work Up

Sub CM:

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Calm Mind
- Substitute

Choice Scarf:

Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Thunder

Life Orb Wallbreaker:

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- V-create
- Dragon Ascent
- Draco Meteor
- Extreme Speed / Surf

Flyinium Z Swords Dance

Rayquaza @ Flyinium Z
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Dragon Ascent
- Aqua Tail
- Swords Dance

Suicide Lead:

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock

Offensive:

Excadrill @ Metagrossite / Lucarionite
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide / Stealth Rock
- Swords Dance

-ate:

Excadrill @ Altaranite / Pinsirite / Glalitite
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Return
- Rapid Spin / Swords Dance
- Stealth Rock / Rapid Spin / Iron Head

Pinsirite Suicide Lead:

Metagross @ Pinsirite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Return / Stealth Rock
- Explosion
- Stealth Rock / Rock Polish

-ate:

Arcanine @ Altarianite / Pinsirite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Flare Blitz
- Return
- Morning Sun

Swords Dance:

Mimikyu @ Metagrossite / Lucarionite
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Shadow Sneak
- Shadow Claw
- Swords Dance

Defensive Support:

Giratina @ Leftovers
Ability: Pressure
EVs: 252 HP / 204 Def / 52 SpD
Bold Nature
IVs: 0 Atk / 30 Spe
- Rest
- Toxic
- Roar / Dragon Tail
- Defog

Offensive Support:

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 4 Atk / 252 Def / 252 SpA
Quiet Nature
- Shadow Sneak
- Defog
- Draco Meteor
- Shadow Ball

Extreme Killer:

Arceus-Normal @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Swords Dance
- Shadow Claw
- Earthquake

Bulky EKiller:

Arceus-Normal @ Silk Scarf / Leftovers
Ability: Multitype
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Extreme Speed
- Swords Dance
- Shadow Claw
- Recover / Substitute

Support:

Arceus-Steel @ Iron Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Judgment
- Earth Power
- Defog / Calm Mind
- Recover

Swords Dance

Arceus-Steel @ Steelium Z
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Recover / Stone Edge
- Swords Dance

Defogger:

Mantine @ Audinite
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Roost
- Defog
- Toxic
- Scald

Defensive:

Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Thousand Arrows
- Dragon Tail / Glare
- Rest
- Sleep Talk / Toxic / Glare

SubDD:

Zygarde @ Groundium Z
Ability: Power Construct
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed / Dragon Tail
- Dragon Dance
- Substitute

Lucarionite:

Garchomp @ Lucarionite
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Swords Dance
- Earthquake
- Outrage
- Stealth Rock

Dragon Dance Sweeper:

Gyarados @ Pinsirite / Salamencite:
Ability: Initimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Return
- Earthquake

Red Orb Attacker:

Venusaur @ Red Orb
Ability: Overgrow
EVs: 252 HP / 232 SpA / 24 SpD
Modest Nature
- Weather Ball
- Giga Drain
- Synthesis
- Growth


Support:

Arceus-Poison @ Toxic Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Judgment
- Recover
- Earth Power / Defog
- Psych Up

Swords Dance:

Arceus-Poison @ Poisonium Z
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Poison Jab
- Earthquake
- Recover / Stone Edge
- Swords Dance

Anti-Pinsirite:

Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Calm Mind / Defog
- Recover
- Judgment
- Will-O-Wisp

SubPunch:

Breloom @ Banettite
Ability: Effect Spore
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Substitute
- Spore
- Focus Punch
- Seed Bomb
 
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I was wondering, would the stones that work on Skarmory, work on Celesteela? Seeing as they're both Steel/Flying and all. I am aware that Skarmory is more of a physical wall than anything, but Celesteela could have some other utility like using Leech Seed to chip some damage and slight recovery. It also has better all around bulk instead of not being able to take special hits that well like in the case of Skarmory. I've tried out Blue Orb Celesteela once and it worked out decently. Plus, it was used more than Buzzwole in MnM-1760 during October, and the four most used stones on it were Sablenite, Blue Orb, Salamencite, and Venusaurite. Sablenite definitely works, though there are better Sablenite users out there, like Magearna or Bliss; Not quite sure what people are running Salamencite for? It's not quite good enough offensively to hit hard with Flying type STAB. Blue Orb removes its Fire weakness and is a good counter to Groudon-Primal not carrying Electric moves; while Venusaurite turns it neutral to Fire moves while resisting Ice, plus giving it much more defenses on both sides.

Gonna nominate it for B- for now.

Also when will the USUM MnM viability rankings be put up? Just curious.
 
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I was wondering, would the stones that work on Skarmory, work on Celesteela? Seeing as they're both Steel/Flying and all. I am aware that Skarmory is more of a physical wall than anything, but Celesteela could have some other utility like using Leech Seed to chip some damage and slight recovery. It also has better all around bulk instead of not being able to take special hits that well like in the case of Skarmory. I've tried out Blue Orb Celesteela once and it worked out decently. Plus, it was used more than Buzzwole in MnM-1760 during October, and the four most used stones on it were Sablenite, Blue Orb, Salamencite, and Venusaurite. Sablenite definitely works, though there are better Sablenite users out there, like Magearna or Bliss; Not quite sure what people are running Salamencite for? It's not quite good enough offensively to hit hard with Flying type STAB. Blue Orb removes its Fire weakness and is a good counter to Groudon-Primal not carrying Electric moves; while Venusaurite turns it neutral to Fire moves while resisting Ice, plus giving it much more defenses on both sides.

Gonna nominate it for B- for now.

Also when will the USUM MnM viability rankings be put up? Just curious.
The problem with Celesteela is that it's eminently exploitable. It sits in a weird spot: its only recovery is leech seed, but leech seed is just not a good option; its bouncable, which means that not only is any damage it takes vs teams pretty much always going to stick with it throughout the game, it also means that trying to heal will in many cases end up injuring it further. On the flip side, unlike other recovery poor defensive tanks such as SpD Primal Groudon and Magearna, it can't pressure anything offensively and force out the stuff it walls, so it just ends up getting chipped, bypassed, or set up on in almost every game. It's not worthless per se, but using it at a serious level is as uphill battle .
 
I'll have my thoughts on new rankings in more detail soon - but for now, here is my reasoning for movements.

Necrozma-Dusk-Mane: Unranked to A- (Leftovers, Solganium Z, Groundium Z)

Necrozma-Dusk-Mane is a highly viable alternative to Magearna which can set Stealth Rock in most games: its ability, Prism Armor, allows it to take an uninvested super-effective Judgment from Arceus formes and inflict them with Toxic, stalling Arceus out so that it can get Stealth Rock up. It is also able to take on Pokemon such as Xerneas and check them for the rest of the team. Not only this, but offensive sets are very much viable - it can still use its great bulk to set up and abuse Prism Armor with Weakness Policy, allowing it to sweep more offensively inclined teams. A Swords Dance set with recovery is also very possible, which eliminates Pokemon such as Zapdos from potentially defeating Duskmane 1v1. However, there are some large flaws with both of these SD sets - it is very difficult to pick the correct coverage. Psychium Z with Photon Geyser can hit mons that it struggles with such as Zapdos and Golisopod, but removes an immediate way of damaging opposing Steel and Fire types - losing Sunsteel can also make it less effective against things it is supposed to check, such as Tapu Lele and Xerneas. However, it is perfectly viable due to the lack of Dark types in the tier.

Keldeo: B to A- (Pidgeotite, Lucarionite, Diancite)

I've been pushing this nomination for ages. Keldeo is a very powerful wallbreaker that is very hard to wall - the most common countermeasure to it is a mega-evolved Pinsirite / Altarianite Zygarde: most teams don't even have an immediate wall to this thing, unlike Terrakion, which finds itself walled by Arceus-Fairy and support Arceus-Ghost. It also puts huge pressure on common Red Orb switchins like Groudon-Primal and can happily defeat even Togekiss with a Calm Mind.

Naganadel: Unranked to A (Diancite, Lucarionite, Pidgeotite)

Naganadel is a fantastic revenge killer and wallbreaker in MnM with Diancite being one of the fastest Pokemon in the commonly used metagame, and Lucarionite denting the likes of Support Arceus even without having the need to boost with Nasty Plot. Whilst Naganadel is a brilliant wallbreaker vs common bulky offense and balance teams, there are a few problems that Naganadel may not be able to surpass:

1) If it is using a Diancite stone, it is very susceptible to priority, regardless if it is Refridgerate or not. This makes it tough to pull off a sweep with Naganadel, something that Deoxys-Speed and Kartana are happily able to do.

2) If using a Lucarionite stone, its Speed tier is inconvinient, which makes common revenge killers outpace and kill it with ease.

3) Regardless of this, it is still largely prediction reliant, and therefore Pokemon such as Zygarde may be able to get a free switch on a Draco Meteor and kill it with ESpeed.

4) Despite having this power, on bulkier teams it is unable to break through the common Steel-type on the team, these two mainly being Venusaurite Magearna and Necrozma-Dusk-Mane.

Despite all of these flaws, Naganadel is still a brilliant wallbreaker in the tier and deserves an A ranking.



Jirachi: Unranked to B- (Ampharosite)

Ampharosite Jirachi is somewhat of a weird Pokemon. For example, it fits very well on balance due to its defensive abilities and access to Mold Breaker Stealth Rock + Toxic, which can get through more defensive teams. However, it has quite a few flaws that would make me rank it any higher, such as its moveslot syndrome, its lesser bulk and often lack of utility compared to Magearna and Necrozma-Dusk-Mane, its two competitors.

Deoxys-Speed: A to A+ (Pidgeotite, Gyaradosite)

Deoxys-Speed has always been a high profile threat due to its hazard setting abilities, however, its Pidgeotite set just makes it more potent. Pidgeotite Deoxys-Speed is one of the best revenge killers in the game, and the very fact that it gets Nasty Plot allows it to become a wallbreaker in the process. Its ludicrous speed is a key to its very success, taking out threatening sweepers such as Kartana, Tapu Lele and Naganadel. Not only that, but its bulk allows it to live neutral -atespeed attacks from Zygarde, Entei and Genesect, making it even more effective than Naganadel at revenge killing. However, the one problem with Deoxys-Speed that would not make me rank it any higher is the fact that Blissey and Magearna are huge problems for it. Whilst Deo-S can Nasty Plot up after paralysing it with Zap Cannon (another key augment for its power), it can still fail to get past either due to Magearna's high damage output and Blissey's ability to negate paralysis with Heal Bell, severely reducing its damage output. Despite these flaws, Deoxys-Speed is one of the best Pokemon any offense can have due to its unmatched Speed tier and strong wallbreaking abilities.

Hippowdon: B to B+ (Venusaurite, Sablenite)

Hippowdon is one of the best physical walls in the metagame, taking on Pokemon such as Terrakion, Victini and Groudon-Primal, whilst checking Pokemon such as Zygarde and Arceus-Ghost. Its ability to check many common Red Orb users with the Venusaurite stone give it a trait that almost no wall in the metagame has, being comparable to only Zygarde-Complete and Giratina, the former being weighed down heavily via its weakness to Ice and Fairy types, whilst Giratina is ruined by its noticable passitivity, which makes it unable to adequately check SD Groudon-Primal. Not only this, but it makes some brilliant pairings with other walls in the metagame, such as Magearna and Necrozma-Dusk-Mane, two Steel-types that can take on various special breakers that Hippowdon struggles with, such as Keldeo, Tapu Lele and Deoxys-Speed, which all happily switch into it otherwise.

Giratina: C to B- (above Gira-O) (Leftovers)

Giratina is a very strong wall on heavy balance and stall teams that can deal with strong threats such as Keldeo, Red Orb Victini and Raikou, Golisopod and Terrakion. Its typing, whilst contradictory to what most would think, actually benefits it in this meta due to the amount of Blue and Red Orb attackers being thrown around. Its absolutely incredible 150/120/120 bulk, combined with the passive recovery of Leftovers make Giratina very hard to break, especially in a metagame that has adapted to deal with all the strong Fairy-type threats. Unfortunately, with its only reliable recovery being Rest, it almost mandates Heal Bell support, which is a great burden on the teams it can be on, since it is practically always paired with Blissey. Whilst these flaws do limit its appearance, it is none-the-less being heavily underrated on the current VR and deserves to rise due to the amount of Pokemon that it can check in one slot.

Giratina-O: B to B- (top) (Griseous Orb)

Unfortunately - for the more offensive variant, things do not seem too happy for it. For one, mixed Groudon-Primal is getting more and more common, which Gira-O finds very hard to wall. Its STABs are also quite underpowered, as it finds it quite difficult to break Pokemon like Magearna due to its low offensive presence. Thanks to Defog, this issue is somewhat nullified, but it still fails to be strong enough to heavily damage a good portion of the metagame. Whilst it is still a great PDon check and can still take hits from Orb users very well, it is rather niche in what it can do, and is often eclipsed by something with recovery, like Venusaurite Hippowdon or Arceus-Ground.


Cobalion: B to C+ (Diancite, Pinsirite)

Cobalion is a Pokemon that has been seeing almost no usage recently, and for good reason. Its Pinsirite sets, whilst being a somewhat tanky setup sweeper, are unable to break through most common defenses in bulky offense such as Groudon-Primal and Zapdos. As for its Diancite sets, they are often much less preferred than other revenge killers, such as Terrakion, Deoxys-Speed and Naganadel. However, its ability to set Stealth Rock and defeat Arceus-Fairy as a defogger are interesting - a small niche that could be considered for specific teams, as such, I feel it is more appropriate to rank it at C+.


Stakataka: Unranked to C+ (Heracronite)

Stakataka is an interesting Pokemon. To start, its Rock/Steel typing is absolutely horrible, giving it two 4x weaknesses to common typings in the metagame, more specifically Arceus-Ground and Hippowdon, which are very difficult for Stak to break without having TR up on its switchin. However, looking past these weaknesses, Stakataka shows its strong offensive presence as a unique sweeper in the metagame because of its absurd offensive power, having almost no safe switchins.

Manaphy: B+ to B (Absolite, Sceptilite)

Manaphy is unfortunately plagued by two things in the tier - the main problem being that revenge killers have gotten faster, and new problems like Naganadel and Deoxys-Speed have popped up, making Manaphy's job quite difficult. Not only this, but the metagame has also become a fair bit more bulkier, as common special walls such as Magearna and Blissey can come in and the former will either steal Manaphy's boosts, hit it hard with a Fleur Cannon or Electric coverage move, whilst the latter has so much special bulk that it is almost impossible for Manaphy to break through it.

Mandibuzz: B to B- (Sablenite, Venusaurite)

Mandibuzz is plagued by a few things in the metagame - first and foremost, it is utter setup bait for Magearna and Altarianite Zygarde, one of which being a very bulky stallbreaker and the other being an incredibly strong cleaner, even being able to take out Supportceus fairly reliably. Due to the very Fairy dominated meta, it finds few opportunities to switch in and utilize its bulk to check the Pokemon it needs to. What makes it worse is that Mandibuzz is heavily burdened by a 2x Stealth Rock weakness, making it quite painful to use as a Defogger, especially when the metagame is unkind to it.

Blacephalon: Unranked to B (Lucarionite, Diancite)

Blacephalon is a rather interesting Pokemon - if only its typing was reversed, then it might become one of the best Red Orb users in MnM. However, this is not true, and Blacephalon usually resorts to Lucarionite for a wallbreaking role. Whilst it has almost no switchins, Blacephalon needs to be able to switch in itself, and as such suffers from fierce competition from Keldeo, another strong wallbreaker around the same speed tier. Despite all of these problems, Blacephalon still finds it quite easy to break down enemy teams - more importantly, it has an advantage versus stall teams because of its Ghost-typing and Substitute - allowing it to create a very strong SubCM stallbreaker.
 
Now that IT11 is not in the MnM council, who will take care of the Role Compendium and Set Viability Rankings?

Chazm also you missed Necrozma-Ultra, Golisopod getting Drill Run and maybe Necrozma Dawn Wings?
 

Fardin

Tournament Banned
Shed from C- to Unranked
i honestly feel like shed is just shit in this current meta. very very very weak to hazards, needs an incredible amount of team support, and even with that support, it aint worth it most of the time. Onyl reason it was even ranked is cause of my stall, but that team was made when Dnite was still allowed. Its quite outdated and shit now
 

Funbot28

Banned deucer.
UR -> A (Solganium Z, Leftovers)
Really good sweeper with it's dual dance set since not much can stomach a +2 Searing Sunraze Smash, even bulky resists like Zapdos and Toxapex have a difficult time stomaching a hit:

+2 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Latiasite Toxapex: 191-225 (62.8 - 74%) -- guaranteed 2HKO
+2 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 248 HP / 252+ Def Venusaurite Zapdos: 255-300 (66.5 - 78.3%) -- guaranteed 2HKO
+2 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Sablenite Blissey: 811-955 (113.5 - 133.7%) -- guaranteed OHKO
+1 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Manectite Hippowdon: 355-418 (84.5 - 99.5%) -- guaranteed 2HKO
+2 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Blue Orb Skarmory: 234-276 (70 - 82.6%) -- guaranteed 2HKO after Leftovers recovery


This is added to the fact that it's immune to Toxic meaning it can use most of the aforementioned defensive walls as setup fodder since they can't really break through it passively. A resistance to -ate also means that it can break through a lot of offensive teams since their main method of dealing with opposing setup sweepers is almost void thanks to Necro-DM's impressive natural bulk. It does get walled by certain mons depending on what coverage it chooses to run and if it already used it's Z-Move (ie: Zap, Golisopod and Levitate Toxapex without Stone Edge, Buzzwole without Heat Wave, defensive Primal Groudon without Earthquake, etc...) which is what limits it from rising further. Defensive sets are also cool, but have a hard time versus opposing Magic Bouncers like Blissey and Zapdos, which makes it not as good imo.

UR -> B+ (Ultranecronium Z)
An unpredictable and versatile sweeper that can pull off both offensive and defensive sets well, the thing that holds Ultra Necro back is how easy it can be revenge killed thanks to weaknesses to almost all the -ates and weakness to common faster threats like Choice Scarf Yveltal and Diancite Tapu Lele. It also can break stuff down really well thanks to the strength in it's Z-Move, but often relies on predictions when ultra bursting since it can't use the Z-Move right away. If it were just a tad bit faster it would be really good, but who knows after a potential Gengarite ban if it might get a bit better since it has one less threat to worry about.

A -> A+
Between Gyaradosite Lead sets and Pidgeotite sweeper sets, Deo-S is one of the most menacing threats in the metagame. Both sets are staples on the majority of HO teams and can both deter balance like no other threat in the current metagame. Nasty Plot deserves a special mention since it can blow back most of its checks thanks to its impeccable coverage and how Zap Cannon can just cheese its way through in the majority of cases. Yes it's weak to -ate but it actually works really well on Psy Terrain teams and can be almost impossible to check once prio users are taken out. Please rise.

UR -> A (Diancite, Pidgeotite, Lucarionite, Red Orb?)

Another nice offensive sweeper that also takes advantage of it's immunity to Toxic to setup on the majority of defensive threats. The main gripe have it is of course its weakness to priority and secondly it's reliance on Draco Meteor at times to break through the really bulky stuff (think Blissey and Sp.Def Primal Groudon). But unlike Ultra Necrozma, it has an optimal Speed stat and can actually pose a threat to the majority of its checks no matter what set it runs due to how good it's STABs + Fire coverage is. So far been really liking both Diancite and Pidgeotite, but stuff like Lucarionite and even Red Orb can also work for more immediate power.

B -> B+
Bout time this thing rose, although it gets walled by Toxapex and to an extent Golisopod, being a special attacker that can break through Blissey is a godsend for the majority of teams, coupled with the fact that its STABs are really hard to switchin to already. -Ates run on it's parade a bit but it can still be a huge nuisance with sets like Substitute due to how many switchins it forces.

B -> B+ / A-
Really nice check to new Necrozma formes and a great anti-offense mon in general with it's Scarf set. Most teams lacking a Blissey or Magearna can often struggle to reliably check Yveltal due to its great mixed offensive presence and good STAB coverage. Defensive sets with Defog also can work quite well since it can check the majority of physical attackers in a pinch too.

Agree with a Manaphy and Shed drop too
 
I know i've asked this 3 months ago, but I would really appreciate a custom mix and mega mode. (kind of like how custom game already exists for singles and doubles), or at least be able to mega evolve with non native stones in normal custom game. It would be really fun to experiment with a friend things such as beedrillite Rhyperior and Medichamite Regigigas without harming anyone's ladder ranking.
 
I know i've asked this 3 months ago, but I would really appreciate a custom mix and mega mode. (kind of like how custom game already exists for singles and doubles), or at least be able to mega evolve with non native stones in normal custom game. It would be really fun to experiment with a friend things such as beedrillite Rhyperior and Medichamite Regigigas without harming anyone's ladder ranking.
Rom.psim.us has a mix and mega anything goes challenge format.
 
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Now that Shadow Tag is banned, Gothitelle needs to be nommed to Unranked (due to the obvious loss of Shadow Tag) , Gengarite needs to be removed on the list of viable stones for Gengar, and QT needs to remove his Gothitelle Offense sample team on the main MnM thread, as Shadow Tag Gothitelle is no longer legal and thus basically invalidates the team in the teambuilder.

Also another thing: I believe that Sablenite should be removed from the list of viable stones for Togekiss, as Red Orb greatly outclasses it as a defensive stone even, granting it a better (to certain extent) typing and even high Special Attack to hit hard even when not fully invested.

It is also highly outclassed as a Sablenite user, mostly by Magearna and Blissey which can for the most part perform defensive roles better/takes more hits while doing the same thing as Togekiss (e.g. Blissey with Heal Bell/Wish). Magearna on the other hand has a superior defensive typing and can even be used as a slow pivot, which Togekiss cannot do. It also packs multiple utility options such as Heart Swap/CM Split. On the other hand, Blissey takes much less from Special attacks (and perhaps even Physical ones), but while is hindered by its Fighting weakness which Togekiss does not possess, said issue can be alleviated by having a Fairy-type (like Altarianite Zygarde or Audinite Hippowdon) on the team to take hits from and remove the main Fighting type in the tier, Terrakion.

Furthermore, Togekiss' natural typing (given it uses Sablenite/a non-type changing stone) leaves it vulnerable to Glalitite Weavile, BoltBeam Cameruptite Magearna (though that has somewhat fallen out of fashion), Pidgeotite Deoxys-Speed/Genesect/Xurkitree/Gengar/Tapu Koko, Naganadel with pretty much any stone, or CM Pidgeotite Keldeo hitting it very hard with a neutral Hydro Pump, and even the newest contender for the best Specially Defensive Steel-type in the tier, Dusk Mane Necrozma, which walls all of its STAB moves and can hit it with a super effective Sunsteel Strike and do a lot of damage even when not fully invested (or even at all, really, thanks to its naturally high Attack stat).

This is why Red Orb is in my opinion is its only viable stone. Sablenite on Togekiss is much worse compared to Red Orb, due to the fact that it grants a good defensive typing in Fire/Fairy similar to Altarianite Entei but allows it to take hits from Magearna better and being a Fairy that resists Fairy in general. It can now be run as a wallbreaker; it now has a high 170 base Special Attack compared to 140 from Sablenite; and its access to Nasty Plot allows to hit hard on a lot of things even when they are resisted. Would do calcs but I'm lazy. On the defensive side, it can now utilize Morning Sun for increased recovery most of the time when Blue Orb users are removed or simply non-existant on the opponent's team; it gets multiple tools to be a good wall in general, like Defog and Heal Bell for when Blissey just doesn't fit on your team; and it, unlike certain other (rather odd) Fairy-type Red Orb users (like Florges, never actually seen it myself but someone who seemed to be experienced once built a team featuring one) gets access to actual Fire-type attacking moves so that Fairy resists cannot actually wall it. Furthermore, it acts as a soft check to what is perhaps one of the most threatening Pokemon in the entire tier, Pidgeotite Keldeo as it is immune to one of its STABs and resists the other, while it can beat Keldeo with Dazzling Gleam.

Overall, Sablenite Togekiss is outclassed both in terms of user and stone, and I believe that Sablenite should be removed from the list of viable stones for Togekiss.

TL;DR: stag changes should take place on the vr and sample teams too; dont list sab as a viable stone for toge

Also is no one gonna address the fact that Golisopod now gets Drill Run, which means that it can actually pressure the relevant Red Orb users now?

Don't think I've made this long a post before, wow I sure am chatty. And I am aware that the more experienced players know of Red Orb Togekiss' viability, this long post is mainly for newer players like myself xd!
 
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After being silent for... always? I'll give my opinion on some Pokémon in Mix&Mega (Part. 1)

ALERT: I'm not a native English speaker, so don't blame me please :P

Magearna A+ -> S

Wow, what a start. Firstly, everyone will agree when I say that Magearna is a top-tier mon. She's in 1/4 of all teams, and she's the pivot that all balanced teams dream of. She can counter almost every Calm Mind user with Heart Swap, can combat Blissey by bouncing back Stealth Rock and abusing the high Blissey's HP in its favor with Pain Split. Volt Switch lets her pivot for a team mate. We can also use a Cameruptite Calm Mind BoltBeam set that can easily clean up balanced and stall teams alike. She resists both Flying, Fairy and Ice type courtesy of her Steel-type, making her a really good counter to -ate abusers such as Zygarde, Genesect and Weavile. She's never a deadweight against HO teams because of the Gyaradosite and Ampharosite leads, leading to a non-escape for common leads such as Shuckle and DeoS who are forced to mega-evolve in order to don't see their Entry Hazards be bounced back to them due to Sablenite, making them weak to Fleur Cannon. After that, Magearna can continue to send powerful Fleur Cannons, pivoting to keep momentum or countering some setup sweepers with Heart Swap. Definitely a force in this metagame, and I think she deserves S Rank.

Toxapex Latiasite / Gyaradosite / Sablenite

To be honest, I don't even know why Sablenite is here, but let's keep it in third position. Latiasite and Gyaradosite are better options, the first giving a Ground-immunity, and therefore and immunity to Ground Judgment and Earthquake, which lets Toxapex hard counter Arceus-Ground, Hippowdon and Primal-Groudon that lacks a boosting move. The latter lets Toxapex set up Toxic Spikes freely and doesn't mind about spamming Toxic, letting him poison Sablenite walls that are not a Steel or Poison type. (say Blissey)

Deoxys-SpeedA -> A+

The most used Suicide Lead in the tier. He can always setup at least Rocks against just about everything that is not named Focus Sash Excadrill. Most of the time, he can get a layer of Spikes too due to its increased bulk. It's a free taunt on other leads that would try to set up hazards (Shuckle?) and have a good starter move with PsychoBoost.
Pidgeotite DeoS is an excellent Pokémon for balanced teams, by abusing Zap Cannon to paralyse everything that is not a Ground type, and can Psycho Boost those Ground-types on a predicted Zap Cannon. He can setup a Nasty Plot against defensive mons to destroy anything that comes in (even Specially Defensive Magearna does not really appreciates taking a Zap Cannon at +2 + paralysis). He can even overcome Blissey by using Nasty Plot and then Zap Cannon/Focus Blast his way through De Sablenite Blob. Or you can just spam Zap Cannon, it's 100% free anyway.
(ps: he can survive any -ate Espeed, except Adamant Altarianite Entei [30% OHKO])

(please ban Zap Cannon)

Terrakion A- -> A

Okay, so for this one, I really don't know if I'd keep it A- or give him A rank.
Terrakion has always been a monster about everything that is called "Wallbreaking", and in Mix&Mega, it's no exception. Lucarionite Terrakion can at least 2HKO nearly the entire metagame, even 252HP/252+Def Arceus-Ground is 2HKOed by Close Combat (who's supposed to be a "counter" to Terrakion). He can easily clean up slower teams after a Swords Dance. His weak point is its speed, leaving him outsped by a large number of faster offensive mons like... everything that have Diancite, in fact.
Speaking of Diancite, Terrakion Diancite is a powerful Pokemon too, boasting him a at-least-not-bad 168 bst Speed, and gives him free opportunities to switch into Blissey to bounce back Rocks/Toxic and have a free Close Combat/Swords Dance/Substitute.
Nevertheless, Terrakion keeps its weakness to Fairy Espeed an falls against faster offensive mons such as Kartana and Deoxys-Speed, which is a problem when facing HOs or Balanced archetypes. He stills be an excellent Pokemon in this meta and it may deserve A rank.

Kartana A -> A-

This Pokemon always have the same problem: He's really fast and hits hard ,but he's still outspeed by some offensive mons and he can't really achieved impressive OHKOs/2HKOs.
Even after a Swords Dance, Kartana has a bad time at OHKOing Pokémons. If you're not destroyed before because of its really bad Specia lDefense. Even with its great defenses, he can't take a lot of powerful neutral hits, and his weakness to Fighting isn't in it's favor for this. At least he's neutral to -ate. But hey, he gets a new Grass/Fighting type with Lopunnite, giving him a way better offensive typing ! But he becomes weak to all -ate, and he still can't break through his counters anyway. A really cool mon in Mix&Mega, but sadly I feel like he's losing power (and usage) with time.


Raikou B+ -> A-

When equipped with Red Orb, Raikou becomes an unwallable (can we say that?) mon that is ready to demolish defensive teams with relative ease. Its Weather Balls have impressive power, and he's not annoyed by Blue Orb users due to Thunderbolt and Weather Ball that becomes Water-type and gets 100 BP, which is not that much of a problem. Its Electric/Fire gives him important resistances to Grass, Steel, Water, Electric, Flying, Ice and Fairy type attacks, granting him a lot of switch-in opportunities. But if Raikou is that much great, why he's B+ (maybe A-?) Rank? Because he's really slow for an offensive Pokémon. He stills outspeed every defensive mons, but every offensive will outspeed it and will have an effective move to throw at it. A X4 weakness to Ground and weakness to Rock-type (hello Stealth Rock) is not playing in its favor too. Lack of recovery moves means that he will be easily be worn down by Entry Hazards and Poison throughout the match. But despite these flaws, I think that Raikou stills have unparalleled Wallbreaking capabilities and can shine with appropriate Team Support (Defog, VoltTurn core, maybe Healing Wish/Wish)

Volcarona B+ -> A-

Volcarona has always been (and will always be) a really good Pokémon known for his access to the sacred Quiver Dance, letting him become a fast, powerful, and bulky Pokémon in 1 turn that can easily sweep unprepared teams. With Red Orb, he can pull off absurdly strong Fire Blasts and gets an immunity to Water-type moves. If Stealth Rocks are up and Volcarona gets a Quiver Dace, it's better be reacting really fast if you don't want to see nothing but dust of your Pokémons. He gets a 1-Turn Solar Beam too, but keep an eye to Blue Orb users.
Sadly, a X4 weakness to Stealth Rocks means that he needs a really good Hazard Control from his teammates, and with Aerilate Espeed and the possible rising of Blue Orb Golisopod, priority is a big problem for Volcarona. He's hardwalled by Blue Orb Skarmory/Celesteela too, due to the lack of effective coverage moves against them. He lacks speed before Quiver Dance, 100 bst Speed isn't gonna win him any gold medal.
But even with these flaws, and with appropriate team support, Volcarona is an absolute beast in Mix&Mega with Quiver Dance and very good raw power, and a Pokémon that any team has to be prepared to face.

(i'll give some replays, i love this Pokemon in Mix&Mega)


It's only the first part of what I have to say, but i'll continue tomorrow
 
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After being silent for... always? I'll give my opinion on some Pokémon in Mix&Mega (Part. 1)

ALERT: I'm not a native English speaker, so don't blame me please :P

Magearna A+ -> S

Wow, what a start. Firstly, everyone will agree when I say that Magearna is a top-tier mon. She's in 1/4 of all teams, and she's the pivot that all balanced teams dream of. She can counter almost every Calm Mind user with Heart Swap, can combat Blissey by bouncing back Stealth Rock and abusing the high Blissey's HP in its favor with Pain Split. Volt Switch lets her pivot for a team mate. We can also use a Cameruptite Calm Mind BoltBeam set that can easily clean up balanced and stall teams alike. She resists both Flying, Fairy and Ice type courtesy of her Steel-type, making her a really good counter to -ate abusers such as Zygarde, Genesect and Weavile. She's never a deadweight against HO teams because of the Gyaradosite and Ampharosite leads, leading to a non-escape for common leads such as Shuckle and DeoS who are forced to mega-evolve in order to don't see their Entry Hazards be bounced back to them due to Sablenite, making them weak to Fleur Cannon. After that, Magearna can continue to send powerful Fleur Cannons, pivoting to keep momentum or countering some setup sweepers with Heart Swap. Definitely a force in this metagame, and I think she deserves S Rank.

Toxapex Latiasite / Gyaradosite / Sablenite

To be honest, I don't even know why Sablenite is here, but let's keep it in third position. Latiasite and Gyaradosite are better options, the first giving a Ground-immunity, and therefore and immunity to Ground Judgment and Earthquake, which lets Toxapex hard counter Arceus-Ground, Hippowdon and Primal-Groudon that lacks a boosting move. The latter lets Toxapex set up Toxic Spikes freely and doesn't mind about spamming Toxic, letting him poison Sablenite walls that are not a Steel or Poison type. (say Blissey)

Deoxys-SpeedA -> A+

The most used Suicide Lead in the tier. He can always setup at least Rocks against just about everything that is not named Focus Sash Excadrill. Most of the time, he can get a layer of Spikes too due to its increased bulk. It's a free taunt on other leads that would try to set up hazards (Shuckle?) and have a good starter move with PsychoBoost.
Pidgeotite DeoS is an excellent Pokémon for balanced teams, by abusing Zap Cannon to paralyse everything that is not a Ground type, and can Psycho Boost those Ground-types on a predicted Zap Cannon. He can setup a Nasty Plot against defensive mons to destroy anything that comes in (even Specially Defensive Magearna does not really appreciates taking a Zap Cannon at +2 + paralysis). He can even overcome Blissey by using Nasty Plot and then Zap Cannon/Focus Blast his way through De Sablenite Blob. Or you can just spam Zap Cannon, it's 100% free anyway.
(ps: he can survive any -ate Espeed, except Adamant Altarianite Entei [30% OHKO])

(please ban Zap Cannon)

Terrakion A- -> A

Okay, so for this one, I really don't know if I'd keep it A- or give him A rank.
Terrakion has always been a monster about everything that is called "Wallbreaking", and in Mix&Mega, it's no exception. Lucarionite Terrakion can at least 2HKO nearly the entire metagame, even 252HP/252+Def Arceus-Ground is 2HKOed by Close Combat (who's supposed to be a "counter" to Terrakion). He can easily clean up slower teams after a Swords Dance. His weak point is its speed, leaving him outsped by a large number of faster offensive mons like... everything that have Diancite, in fact.
Speaking of Diancite, Terrakion Diancite is a powerful Pokemon too, boasting him a at-least-not-bad 168 bst Speed, and gives him free opportunities to switch into Blissey to bounce back Rocks/Toxic and have a free Close Combat/Swords Dance/Substitute.
Nevertheless, Terrakion keeps its weakness to Fairy Espeed an falls against faster offensive mons such as Kartana and Deoxys-Speed, which is a problem when facing HOs or Balanced archetypes. He stills be an excellent Pokemon in this meta and it may deserve A rank.

Kartana A -> A-

This Pokemon always have the same problem: He's really fast and hits hard ,but he's still outspeed by some offensive mons and he can't really achieved impressive OHKOs/2HKOs.
Even after a Swords Dance, Kartana has a bad time at OHKOing Pokémons. If you're not destroyed before because of its really bad Specia lDefense. Even with its great defenses, he can't take a lot of powerful neutral hits, and his weakness to Fighting isn't in it's favor for this. At least he's neutral to -ate. But hey, he gets a new Grass/Fighting type with Lopunnite, giving him a way better offensive typing ! But he becomes weak to all -ate, and he still can't break through his counters anyway. A really cool mon in Mix&Mega, but sadly I feel like he's losing power (and usage) with time.


Raikou B+ -> A-

When equipped with Red Orb, Raikou becomes an unwallable (can we say that?) mon that is ready to demolish defensive teams with relative ease. Its Weather Balls have impressive power, and he's not annoyed by Blue Orb users due to Thunderbolt and Weather Ball that becomes Water-type and gets 100 BP, which is not that much of a problem. Its Electric/Fire gives him important resistances to Grass, Steel, Water, Electric, Flying, Ice and Fairy type attacks, granting him a lot of switch-in opportunities. But if Raikou is that much great, why he's B+ (maybe A-?) Rank? Because he's really slow for an offensive Pokémon. He stills outspeed every defensive mons, but every offensive will outspeed it and will have an effective move to throw at it. A X4 weakness to Ground and weakness to Rock-type (hello Stealth Rock) is not playing in its favor too. Lack of recovery moves means that he will be easily be worn down by Entry Hazards and Poison throughout the match. But despite these flaws, I think that Raikou stills have unparalleled Wallbreaking capabilities and can shine with appropriate Team Support (Defog, VoltTurn core, maybe Healing Wish/Wish)

Volcarona B+ -> A-

Volcarona has always been (and will always be) a really good Pokémon known for his access to the sacred Quiver Dance, letting him become a fast, powerful, and bulky Pokémon in 1 turn that can easily sweep unprepared teams. With Red Orb, he can pull off absurdly strong Fire Blasts and gets an immunity to Water-type moves. If Stealth Rocks are up and Volcarona gets a Quiver Dace, it's better be reacting really fast if you don't want to see nothing but dust of your Pokémons. He gets a 1-Turn Solar Beam too, but keep an eye to Blue Orb users.
Sadly, a X4 weakness to Stealth Rocks means that he needs a really good Hazard Control from his teammates, and with Aerilate Espeed and the possible rising of Blue Orb Golisopod, priority is a big problem for Volcarona. He's hardwalled by Blue Orb Skarmory/Celesteela too, due to the lack of effective coverage moves against them. He lacks speed before Quiver Dance, 100 bst Speed isn't gonna win him any gold medal.
But even with these flaws, and with appropriate team support, Volcarona is an absolute beast in Mix&Mega with Quiver Dance and very good raw power, and a Pokémon that any team has to be prepared to face.

(i'll give some replays, i love this Pokemon in Mix&Mega)


It's only the first part of what I have to say, but i'll continue tomorrow
Fuck my job got taken

Anyway, I'd like to express my thoughts on this:

Magearna: A+ -> S: On the fence

I'm not gonna lie, ever since people realized Cameruptite Magearna has been lowkey broken, I personally think that seeing more evidence for an S rank in high level play is needed to justify a rise. Its pivot sets are extremely splashable and tough to take down, forming two mon cores with Venusaurite ground-types - looking at Gliscor as a significant partner (I'll be nominating it later!) and its Cameruptite sets are some of the hardest hitters in the metagame. CM Split is the set that I could see Magearna having the potential to be S with, but it is also vulnerable to some more uncommon Pokemon such as Togekiss and Volcarona - both of which are rocks weak, but are dangerous threats to take on. It's for sure a very splashable mon but I'm not quite convinced all it has is enough for S at the moment.

(Cameruptite can also run Flashbolt - this removes a good deal of common answers on stall and allows Magearna to check Tapu Lele very efficiently!)

Mentioned these Toxapex changes - 100% agree with them.

Also mentioned my thoughts on Deoxys-Speed - definitely worthy of A+.

Terrakion: A- -> A: Disagree

I honestly don't think Terrakion is consistent enough to be considered A rank anymore. With both forms of -atespeed going around, and speed tiers becoming slightly higher this time around, Terrakion faces more competition as a breaker from Pokemon like Keldeo, as it is unable to pierce through various walls like Hippowdon, Arceus-Fairy and Arceus-Ghost. It is also revenge killed by a new toy in Naganadel, and overall, despite being a good breaker, I just don't think the meta has been too kind to it to justify it rising.

Kartana: A -> A-: Disagree

Whereas you are true that Kartana is still unable to break most defensive Pokemon even after a Swords Dance, you are underestimating the capabilities it has as an offensive Pokemon. For a start, it is one of the strongest checks to Altarianite Zygarde, admittedly the most threatening mon in this metagame. It may have to drop Return this way, which it can also use to pierce through Zapdos if Stealth Rocks are up, but it helps it out with Grass/Fighting's mediocre coverage. Not only this, but Kartana is able to Defog away hazards if the third attack is not needed, making Kartana able to support the team in dire situations.

The next point is something I need a much longer post about and is something I would really like to settle with the community, because this certain mon is basically superior in almost all ways compared to Raikou, so I will just post my response here for then:

Victini: C -> B+/A-
Raikou: B+ -> B-

Volcarona: B+ to A-: Leaning towards disagreeing

Volcarona is definitely a good mon, don't get me wrong, but I do not feel it is comparable to the rest of A- just because of how much support it demands. First off, having a 4x weakness to Stealth Rock really hinders it, requiring Defog support - double Defog is heavily advised, however. Another problem would be the use of AeriSpeed - which negates Volcarona's ability to bulk out most attackers and Quiver Dance up on them. So, pairing it with something like Venusaurite Zapdos + Arceus-Ground would do it well. However, bypass all of those problems and you now have an underrated sweeper that can take down most teams thanks to Sheer Force's ludicrous power increase, that could be worthy of A-. However, the problems with priority and residual damage make Volcarona's life hard.
 

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Magearna -> S Maybe/Not Yet
Magearna is undeniably a top tier threat. Its defensive sets are incredibly splashable and Sablenite checks so many threats. What makes Magearna S worthy to me however is its offensive set, which blows through common defensive checks. The reason I don't think it deserves S yet is because Cameruptite's biggest appeal is that a large amount of players are unaware of what it does and play poorly against it. At high level play people will play smarter against Magearna because they know what it does, instead of keeping a full health Blissey in on it as it sets up (even so a well played Magearna is a top tier threat). I don't think most people have experienced what Magearna is capable and in a month or two once people realize how op it is and begin to prep more for it with mons like Volcarona and Toge, then it would be more appropriate to analyze its placement. However if the rest of the community agrees that it should be S I'm all for it. It's ability to break through teams with its Cameruptite set or wall tons of important threats with Venu/Sab make it a solid candidate for S

after that abomination of a paragraph im just gonna keep the rest simple

Deo-S to A+ for sure, both Gyaradosite and Pidgeotite are op as fuck. Not much else to it lol

I can kinda get behind Terrakion to A, it is a really threatening wallbreaker, but with Arceus Fairy on the rise along with most offensive teams run atespeed or a faster threat, it's easily revenged.

Kartana i strongly disagree with, although it's just as easily revenge as Terrakion, its much more reliable against offensive teams with metagrossite not being weak to ate speed and lopunnite can even play around against it by waiting to mega. Frustration/Return on Kart allows it to break past common checks like Zapdos Volcarona and even defensive Ho-Oh after rocks.

Volarona -> A- On the fence
Volcarona is definitely a huge threat, but I'm not sure if it's quite up to par with other A- mons like Entei or even Weakvile. I'd argue that Cameruptite Volcarona is better than Red Orb, but it's really down to preference as both sets are the same. Another large problem as chazm said was it's required support hinders it's viability a lot.

Agreed with Chazm about Victini to B+/A- and Raikou down to B-, Victini does just about everything better and has a better defensive typing, V-Create is actually broken

Since we're nomming stuff I guess I'll throw my 2 cents in with some mostly small noms

Ditto C -> C+
Has seen a large rise in usage on stall because of its ability to revenge kill a ton of offensive mons like Zygarde Terrak Kartana SD/RP Pdon, and causes a mind game when playing against it.

Primal Kyogre B- -> B
Sub/Rest CM is honestly one of the strongest stallbreakers in the tier. Most teams don't prepare for it at all, and it destroys common balance cores. It is really slow, but it makes up for it with half defent bulk and insane power.

Cobalion B -> C+
to be frank, this thing is really really bad, it can't break past any common defensive threats whatsoever and gets revenged by most of the tier. Honestly i'd rank it lower but C+ for now is fine

Golisopod B -> B+
B rank is really underrating this mon, the introduction of Drill Run means Red Orb users can no longer reliably check it anymore. It's not an A rank threat like it used to be in SM, but it deserves a rise

Tapu Koko A- -> B+/B
I've never believed koko has been as threatening as A- mons, let alone B+ mons. The only set I've seen that was actually threatening was Pidgeotite, -ate sets cant reliably break teams as much. It does have a nice speed tier however but for me that's all it has over Thundurus

Xerneas A -> A-
The rise of Magearna and the introduction of Dusk Mane has really hurt Xerneas. Nearly every team has a hard check to it even at +2 and it isn't nearly as threatening as it used to be

Lele A -> A-
basically the same as Xerneas, Dusk Mane and Magearna really hurt it. Diancite doesn't have nearly as good of speed tier as it used to with more people bringing faster mons

few noms i agree with and have already been explained or i don't feel like explaining bc i got tired
Dusk Mane UR -> A-/A
Naga UR -> A
Ultra Nec UR -> B/B+
Stakatakataka UR -> B-/C+
Jirachi UR -> B-
Solgaleo C- -> UR
does nothing Dusk Mane cant honestly, z-splash is bad
Vaporeon C- -> UR lol what
Gira C -> B-
Vaporeon C- -> UR
Mandibuzz B -> B-
Gira-O B -> B-
Hippo B -> B+
Golisopod B -> B+
Keldeo B -> A-

Also though i only saw it once recently venu glisc is cool
 
Gonna try to bring up something here - Blue Orb Celebi. I've seen Chloe use it once when I battled her a few months back. It's stats are 100/150/100/130/120/100. And from what I've seen about it, it's main purpose is to wall Primal Groudon. For now I'm gonna nom it for C/C-. Let's look at its traits.

Being a Blue Orb Grass-type, it is immune to one of Primal Groudon's STABs and resistant to the other. And while 100/100/120 bulk seems OK, in this metagame that is simply not enough. What Celebi can do to beat Primal Groudon, is to Nasty Plot and then Grass Knot. That, is where its positives end. Now, let's look at what beats it, and why it is simply inadequate for being a useful check of Primal Groudon.

First off, -ates: Celebi is weak to two of the most common -ates, being Pinsirite/Salamencite or Glalitite. And take into consideration that users of both are extremely common, with Glalitite Weavile being able to prevent Zygarde setup to an extent as well as hit hard on other things, and Pinsirite Entei being able to beat even Blue Orb Golisopod and other Bug-types and just hit hard in general. Celebi finds itself vulnerable to both, and must steer clear of these mons if you want to use it properly.

Secondly, it is beaten by the actually prevalent Blue Orb user not named Kyogre: Golisopod. Due to its massive bulk, Celebi fails to break through it with Grass Knot or Psychic, and in return Golis can Leech Life (if people ever run 4 Attacks (i.e. Aqua Jet, Liquidation, Drill Run, Leech Life) on it at all) and not only recover the taken damage, but also get a straight OHKO due to Celebi's 4x weakness to Bug.

Thirdly, it is very much outclassed by the currently good and viable Primal Groudon checks, as they serve more purposes than it does. Let's look at Hippowdon for example. Venusaurite Hippowdon, not only walls Primal Groudon, but also can wall and phaze out Zygarde with Whirlwind, on top of being able to wall and OHKO Raikou with the right spread. Golisopod also checks Primal Groudon to an extent, cancelling out its weather, resisting both of its STABs (despite being weak to Stone Edge), and can be a powerful rain sweeper due to its high Attack stat and even pressure Red Orb switch-ins with Drill Run, which Celebi cannot do.

So in general, while Blue Orb Celebi can check Primal Groudon to an extent, Golisopod does that much better. I do believe it deserves a mention on the VR though; gonna nom it for C or C-.

tl;dr: celebi is an uncheck to pdon, nom for c/c- pls
 
Changelog (VR Update 19/01/2018):

Code:
Deoxys-Speed: A -> A+

Arceus-Ground: A+ -> A

Naganadel: UR -> A

Necrozma-Dusk-Mane: UR -> A

Keldeo: B -> A-

Victini: C -> A-

Xerneas: A -> B+

Tapu Koko: A- -> B+

Weavile: A- -> B+

Golisopod: B -> B+

Hippowdon: B -> B+

Xurkitree: B -> B+

Togekiss: B+ -> B

Giratina: C -> B

Thundurus: B+ -> B

Necrozma-Ultra: UR -> B

Raikou: B+ -> B-

Manaphy: B+ -> B-

Giratina-Origin: B -> B-

Mandibuzz: B -> B-

Yveltal: B -> B-

Ditto: C -> B-

Blacephalon: UR -> B-

Gliscor: UR -> B-

Jirachi: UR - > B-

Cresselia: B- -> C+

Cloyster: UR -> C+

Kyogre: B- -> C

Celebi: UR -> C

Hoopa-Unbound: UR -> C

Marshadow: UR -> C

Stakataka: UR -> C

Arceus-Dark: UR -> C-

Ferrothorn: UR -> C-

Hoopa-Confined: UR -> C-

Mimikyu: B- -> UR
 
note that some information in the following wall of text is inaccurate (i.e Magearna being the centrepiece of the metagame, I think that's Luc Zygarde atm), however, disregarding that, here are my thoughts on the changes that should be made to the MnM VR.
Magearna: A+ -> S, Cameruptite > Sablenite

As it stands now, Magearna is probably the centrepiece of the metagame. I don’t think it’s Zygarde, or Groudon-Primal – both are extremely capable, but the incredible power and customizable coverage that Cameruptite Magearna boasts is just too good not to rank it any lower. The rise Victini helps out Cameruptite Magearna immensely as it can wear down Groudon-Primal in tandem with it, and when eliminated Magearna can bust through most defensive cores just with one Calm Mind. Magearna has a wide variety of coverage it can run – Thunderbolt + Ice Beam, Flash Cannon + Shadow Ball, Flash Cannon + Thunderbolt, even Flash Cannon + Focus Blast. All four of these have their merits and drawbacks, and this therefore shows a greater versatility than most already.
Flash Cannon + Shadow Ball has very few switchins – defensive Groudon-Primal takes 30% from Shadow Ball, however defensive is very easy to exploit due to its inability to cripple defensive walls adequately such as Zapdos or Hippowdon. Offensive variants are 2HKO’d by Shadow Ball – and considering this is the best counterplay most teams have, right now it is very easy to start sweeping after it is removed.
Not only this, but Pain Split among with Magearna’s phenomenal typing allows it to tank some previously-prominent attackers in Xerneas and Tapu Lele, and whilst the offensive sets may not be the best at dealing with Xerneas, they easily wear it down for another opponent, dealing 62% vs Xerneas at +2 SpD. Not only this, but the introduction of new partners as mentioned above can check Xerneas for Victini, eliminating any need of additional counterplay when paired with two top tier Pokemon.
With all this in mind, Magearna’s sheer bulk and power make it an absolute powerhouse deserving of S rank – the fact that it’s a blank canvas that can do almost anything is absolutely incredible. There are even some sets unlisted which I am currently deciding if they are significant enough to be added – Pinsirite is the first one on my mind, and though I have yet to experiment with it, I also believe that Manectite is another stone that could be added.

Manaphy: +Cameruptite

This is more of a creative set post, but I feel like I should put it here because it is significant enough to warrant a place on the VR.
Camerphy is one of the best partners for Blissey Offense, being a fairly strong stall counterteam because of its bulk and strong boosting move in Tail Glow. Camerphy plays rather safely – often times the play is to get up a Substitute and then Tail Glow under a Substitute, allowing Manaphy to safely bust through defensive cores. Here is the set I generally use:
Manaphy @ Cameruptite
Ability: Hydration
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
-Scald
-Shadow Ball
-Substitute
-Tail Glow

This set is very good with Healing Wish support – whilst it doesn’t put in work all of the time, Healing Wish allows it to eliminate a potential wall and take out a threat such as Groudon-Primal for commonly paired breakers like Victini.
Manaphy struggles with specially defensive walls that can cripple it – Zapdos is the most prominent of these, and is probably the only Pokemon that falls under this title that can actually deal with it well. Togekiss and Blissey can give it troubles but Substitute avoids Seismic Toss, Toxic and Flamethrower from harming it. Magearna can take away Tail Glow boosts but is consecutively KO’d from +3 Scald -> Scald.
Fortunately, this is the end of what defensive teams can do vs Camerphy without using a niche Pokemon to take it out. However, what Camerphy makes up for in the MU vs bulkier teams, it loses vs offensive teams – its bulk might be good, but without reliable recovery, it’s not going to be able to get up a Tail Glow easily.

Blacephalon: B- -> C
Honestly don’t know why I decided to keep Blacephalon this high in the first place. It’s very frail, has almost no space to switch in, and alongside that it isn’t the best breaker, being happily checked by Pokemon like Golisopod and Groudon-Primal. Whilst the initial calculations may seem positive for Blacephalon, the fact that nobody has managed to viably experiment with it does not justify it B- rank at all.

Marshadow: C -> C- / Unranked
Alike with Blacephalon, Marshadow was initially ranked too high from the start. I now believe, now that Deoxys-Speed is gone, that Marshadow has a very minute niche in its Bulk Up sets and… maybe not even a niche at all. It used to be able to deal some damage to a team through pursuit trapping in its Life Orb set but I doubt it’s cracking most open today. However, the rise in usage of Dark types in the metagame and the increased usage of Duskmane still give this Pokemon a niche as a strong revenge killer thanks to Spectral Thief.

Arceus-Ghost: B+ -> A-
Just gonna start this nomination by saying that Ghostium isn’t very good in the current meta. What I’m going to talk about, however, is the support variant. Arceus-Ghost is a very good role compressor, boasting great mono-coverage and therefore ability to wield status, and a great defogger. It is able to be one of the few mons to check both Kartana and Terrakion in the same slot, where only Giratina would be able to do the same. It is also able to check Zygarde strongly, only being exploited by Facade and Substitute, the latter of which can be predicted. It is due to this compression and strength vs Kartana that makes Arceus-Ghost a good choice over Pokemon like Arceus-Fairy, which would be a better choice usually despite many resistances to Judgment, making it rather passive at times.
Arceus-Ghost pairs very well with special tanks – Blissey and Magearna come out as some of the best cores due to relieving matchup versus threatening Pokemon like Naganadel and Deoxys-Speed. Hippowdon and Gliscor with the Venusaurite stone also pair very well with Arceus-Ghost as they are able to take on the Red Orb users that Arceus-Ghost cannot wall; these include Naganadel, Victini and Raikou. Strong threats that can pair with Arceus-Ghost such as Red Orb Victini can exploit switchins to Arceus-Ghost like Blissey and Magearna and exploit the openings made.
These qualities make Arceus-Ghost more comparable to the threats in A- rank as it is able to support the team better than the defensive threats in B+ in my opinion and should be moved up as such.

(gonna shoutout Racool for this nomination - thanks for keeping it stuck in my head for this long!)

Necrozma-Dusk-Mane: A -> A+
Necro-DM is an absolute blessing for HO – most teams now finally have a good resistance to Tapu Lele and Xerneas thanks to its presence. Not only this, but it is extremely good at sweeping, only really stopped by the two revenge killers of the metagame in Deoxys-Speed and Naganadel, which Necro-DM will tank fairly well anyway. Arceus forms may seem initially able to check it, but the fact that most will now choose to run Will-o-wisp even if they can hit it for super-effective damage is a sign that Necro-DM is already making a significant impact in the metagame.
It makes good pairings with initially good Pokemon as well – Blissey pairs phenomenally well with it thanks to its Normal typing checking Necro-DM’s Ghost and Dark weaknesses, and making its Fire matchup far easier. It also pairs rather well with Lucarionite Zygarde, as one Pokemon can take out the opposing Arceus for another – although Lucarionite will have to play well vs Wisp variants, the matchup is not impossible. This makes it significantly easier for one another to sweep.

Tapu Lele: A- -> B
Tapu Lele is pretty much an unmon at this point. The variety of Steels that have popped up in the metagame, and the further increasing usage of Magearna and Necrozma-Dusk-Mane make this Pokemon struggle to break through common team archetypes. Not only that, but the rise of a few offensive powerhouses such as Victini and a strong stallbreaker in SablePlot Mew have nullified Tapu Lele’s strong offensive presence and have essentially turned it into setup fodder. Diancite isn’t a very good form of speed control either – most Zygardes run enough speed to outspeed it at +1, and even then, Naganadel is a far better revenge killer than it and as such a better Diancite user.

Arceus-Fairy: A -> A-
Unfortunately for Arceus-Fairy it has not had the best time. With the rise of Duskmane and Cameruptite Magearna it now has two steel types that use it as setup bait that can be put on a variety of teams. Sure, you can Will-o-wisp Duskmane, however, Groudon-Primal can now use you as setup bait because you don’t carry Toxic or EP. It doesn’t check an awful lot more than Arceus-Ghost does either – you’re only really using this mon to avoid 50/50s from Will-o-wisp.

Victini: A- -> A
Victini has recently cemented itself as the most powerful wallbreaker in Mix and Mega, even being able to take out threats that are meant to counter it with Work Up, such as Hippowdon and Gliscor. Very few teams are able to properly tank Victini’s combination of Sun-boosted V-creates and Blue Flares, with Groudon-Primal being the best resist on most teams. What has mainly been described as the reason for it rising to A- is, in my opinion understated – very few Pokemon are able to smash through defensive teams like Victini does – and even then, having one true counter somewhat commonly seen in the metagame (known as Giratina) does not make Victini’s life any worse, and the fact that it can also blitz through opposing wincons such as Zygarde makes it more utility than you could think.

Mew: B -> A-, (Sablenite, Aggronite, Pidgeotite, Ampharosite, Slowbronite)
As we all know, Mew has an absolutely massive movepool that allows it to have a variety of options, including the stones I have listed above. However, I personally think Mew has been very unexplored, and more sets like SablePlot, Aggronite, and Slowbronite Will-o-wisp have started popping up in the metagame. For each of these, I will go through an overview and show their individual impact on the metagame, and show how much more diverse Mew has become.

SablePlot (including SableMind):
SablePlot is an interesting defensive stallbreaker that can use its ease of setup through Magic Bounce to force its way through teams. It is not only very difficult to stop due to its extraordinary bulk, but those who resist its coverage are completely unable to take it out. There are two options that I would generally use – Psychic / Focus Blast, and Ice Beam / Focus Blast. Psychic / Focus Blast is what I would consider the best stallbreaker, but Ice Beam / Focus Blast coverage is also very good for utility reasons, mainly checking threats like Zygarde and Landorus-Therian that could otherwise be very threatening to teams. However, it has quite a few disadvantages, mainly being walled by Toxapex and Entei, the latter of which is something you do not want to be let in. Unfortunately there are a few Pokemon that can happily take it on, the two most significant being Magearna and Victini – both of which you do not want to let in. Heart Swap variants of Magearna are complete counters and therefore it does not autowin vs stall but has a very good matchup versus it.

Aggronite:
Think of Necrozma-Dusk-Mane, and then apply the idea of being able to use Will-o-wisp, Defog and U-turn, giving it a multitude of Pokemon that it can check. The more pivot based playstyle that Mew can play is detrimental to the structure of a team, and it these few moves differentiate it far more from Duskmane such that it plays a more physically based playstyle to check some of the strongest threats in the metagame, like Kartana, -ate Zygarde, non Shadow Ball / Focus Blast Magearna, et cetera. Strong pairings for this mon exist in the form of Venusaurite Ground-types like Gliscor and Hippowdon, and Dark / Ghost resists like Blissey can pair well, too.

Slowbronite:
Slowbronite Will-o-wisp is a far more niche set directed towards bulkier playstyles, mainly those where the use of Sablenite Blissey is almost mandatory. No better cleric exists for such a team, and so this variant is dedicated to take on most of what Aggronite does without the Ground-type weakness, and is a more specialized variant, essentially. It arguably has more space in its movepool too, as the support it is often paired with may allow it to forgo attacking moves entirely and exclusively become a pivot.

Kartana: A -> A+ (Metagrossite, Lopunnite, Glalitite)
The lowering usage of Zapdos and the metagame slowing down have made this Pokemon an absolutely massive threat – not only is it a very capable anti-priority sweeper, but it is also one of the best checks to, arguably, the most threatening Pokemon in the metagame – Zygarde. New options for sets such as Night Slash / Knock Off have also started appearing due to the rise in Ghost checks, and some sets such as Glalitite aim to take down previous checks and counters like Zapdos. Arguably, the best combination as it stands right now is Return / Leaf Blade / Sacred Sword, as it has always been, but the fact that their third move could take down any check right now is a scary prospect to consider from teambuilding, and this change in playstyle and splashability should indicate how strong Kartana is in the current metagame.

Naganadel: A -> A+ (Diancite, Lucarionite, Pidgeotite, Red Orb)
Naganadel now fills Deoxys-Speed’s role as the best revenge killer in the game, and what more could it want now that its main rival is gone, and the usage of Kartana has started seeping up. Naganadel is an extremely potent Pokemon in teambuilding – often times it is slapped on as the last Pokemon of a team to revenge kill, but not only that, it is also a rather deadly balance breaker, as at +2, a very minute selection of Pokemon resist its brutal coverage. Counters include Venusaurite pivot Magearna, specially defensive Necrozma-DM, specially defensive Aggronite Mew… as you can see, most of the counters here are actually steels, and with a bit of counterplay, this makes Naganadel incredibly threatening by just clicking Nasty Plot on the switchin. It’s a difficult play to make, but it’s the rewarding style of Naganadel that warrants it a spot in A+ to fill the void caused by the departure of Deoxys-Speed and the movement of Magearna to S.

Xurkitree: B+ -> A (Pidgeotite)
I think we all know this mon is late for rising. As it stands, one of the major parts in counterplay has been eliminated for Xurkitree, and only Naganadel is left as a competent revenge killer. Under webs support, this Pokemon is, bar none, the most constraining Pokemon in the entire metagame, and can sweep or heavily dent teams just by coming in. Players have started running dedicated counters with the Sceptilite stone just because this Pokemon does so much to teams that they can’t afford to autolose to it, and especially considering Shuckle is a very good webs setter right now with very few Pokemon able to stop it from getting up webs without losing momentum… it’s honestly extremely difficult to deal with right now and that spot that Xurkitree can abuse with most people running Naganadel as their only counterplay to it just makes it even worse for its opponents – some webs have started running techs such as Swords Dance Rayquaza and other forms of ESpeeders to force this gap wide open. It’s honestly unhealthy for the metagame at the moment, and whilst not unbeatable, it is incredibly difficult to sway the odds the way you want them to go with Xurkitree on your opponent’s side. With a lack of defensive counterplay, good enough bulk to live common -atespeeders, and very few that can revenge kill it, I think Xurkitree deserves to jump two sub-ranks.

(Nominations I failed to explain:
Zapdos: A -> A-
Stakataka: C+ -> B-
Noivern: UR -> C
)
 
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