Checkmater
It’s just us kittens left, and the rain is coming
I made this team when I felt bored and wanted to make a gardevoir-mega team. It's done very well both on ladder and in matches with other doubles ou players, but I wanted some feedback. The way I teambuild, I usually start with something and just add mons that I think cover it's weaknesses. It turns out that I have both cores of fairy/steel/dragon and grass/fire/water... which might be a bad or good thing, I wouldn't know lol.
Overall, I haven't had trouble against any particular mon or teamstyle, except metagross-mega, a little, but not really.
At a glance, it lacks intimidate/fake out support, but I felt like I didn't need it very much for this team.
When I lose, it's often because I let washtom die one way or another when I need it really badly to counter heatran/lando/tflame and then get really annoyed by said mons.
I just want to put it here that I've built a lot of teams but I generally don't follow the guidelines many people mention, I kinda just keep adding mons that synergize with the other mons and help eliminate threats.
Flinch City (Jirachi) @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 176 SpD / 80 Spe
Careful Nature
- Trick Room
- Iron Head
- Follow Me
- Protect
Pretty typical jirachi redirect, except I speed creep a shit load to outspeed heatran to flinch its ass. Also, I run trick room to un-tr the tr and also because it's a great move to use at the same time as an opponent's tailwind. In general, I like running trick room for when they're being fast and you're just being kinda fast, so you can underspeed them. For example, if all the mons they have left are fast or scarfed, it's an easy trick room.
Jirachi has good synergy with gardevoir's weaknesses of steel/poison, but still shares its ghost weak. Also, it's great for walling kang and metagross, and dragons and yeah just things that aren't called heatran in general. In addition, it's a nice switchin on many moves/opposing mons such as amoonguss/breloom, cuz you just follow me and they cry.
Schadenfreude (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Tailwind
- Dark Pulse
- Protect
Pretty typical hydreigon set here... Gardevoir-mega is a nice switchin on basically all of its weaks. It has 4xresistance to fighting and is immune to draco meteors. Tailwind is nice speed control for basically everything.
Never Hits (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 92 Def / 100 SpA / 24 SpD / 40 Spe
Modest Nature
- Will-O-Wisp
- Hydro Pump
- Thunderbolt
- Protect
Again, a pretty typical washtom spread, except with shitloads of speed creep, yet again. I reach 218 so I can outspeed common tiers in tailwind (ie lando-t, deo-a) and also to speed creep the people speed creeping those tiers.
I considered switching out washtom for keldeo but then I was like "no I'm too talonflame weak if I do that"
Also, burn on a team is just so valuable for crippling physical attackers and just annoying cm cress.
Man In A Dress (Gardevoir) (M) @ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Encore
- Protect
So Megavoir. It doesn't actually hit as hard as sylveon with choice specs, BUT it gets more speed and added flexibility with tect. Also, it kills any amoonguss that switches in on your hypervoice. This thing gets walled pretty hard by steel types, but those same steel types generally get walled pretty hard by jirachi, or they can get flinched to hell.
Encore is nice to screw over aegislash and its king's shield stuff, in addition to subtran, and to trap people into fake out. I generally couldn't find anything very good for that slot: shadow ball, destiny bond, and hyper beam were basically my only other options.
If it hits it neutrally, it 2hkos. If it hits it super effectively, it ohkos.
Flying Fairy Fuck (Shaymin-Sky) @ Focus Sash
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Air Slash
- Seed Flare
- Protect
Sashmin helps to deal with fast shit in general and is also a truck when it comes to hitting things. Since my team is basically loaded with special attackers (because screw intimidate and burns) skymin seed flare+ another special move tends to ohko pretty nicely. Also, serene grace flinches can be a bitch.
I run earthpower for heatran, because without it I'd be pretty heatran weak I think. Again, this set is pretty typical. No Tailwind because tailwind skymin is garbage imo, and I need earthpower.
Skymin+Jirachi is also generally pretty damn strong
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Steel Wing
- U-turn
Choice band talonflame. I like it. It hits harder.
Ok I'm done. Plz give feedback
edit: made it less of a wall of text
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