1v1 Mega Pinsir [QC 3/3] [GP 2/2]

Chickenpie2

red:active
is a Contributor Alumnus
[OVERVIEW]
Mega Pinsir is a powerful physical attacker that can force its way through foes such as Mega Gyarados and Mega Venusaur but has a hard time dealing with a lackluster defensive typing. Its Speed allows it to outspeed crucial base 100 Speed Pokemon like Mega Charizard Y, Mega Gardevoir, Volcarona, and Mew, in addition to slightly faster Pokemon such as non-Choice Scarf Garchomp, and other important offensive threats such as non-Choice Scarf Porygon-Z, Tapu Lele, and Landorus-T. It is adept at taking on slower Pokemon that are weak to its Aerilate-boosted STAB moves, such as Mega Venusaur and Kommo-o, as well as some frailer Pokemon that do not resist them, such as Hoopa-U and Tapu Lele. Its decent physical bulk allows it to take on Pokemon like Mega Gyarados and Mega Mawile., and setup moves in Swords Dance and Bulk Up let it boost past bulkier Pokemon that it cannot OHKO, like Type: Null, Magearna, Chansey, and Mega Mawile. However, its typing leaves it vulnerable to common Rock-, Electric-, and Fire-types types, such as Golem, Zeraora, and bulky Flame Charge Mega Charizard X. Many Pokemon also carry moves of these types as coverage moves; for example, Choice Scarf Genesect commonly run Thunderbolt, Ice Beam, or Flamethrower. Mega Pinsir has trouble with physically defensive Pokemon, especially with the abundance of Steel-types. For example, Mega Aggron, Mega Metagross, and Mega Slowbro all hard wall Mega Pinsir. Furthermore, despite Mega Pinsir being fast, its Speed is by no means stellar. Faster Pokemon like Choice Scarf Porygon-Z, Choice Scarf Victini, and Jumpluff all reliably deal with it.

[SET]
name: Offensive
move 1: Giga Impact
move 2: Substitute
move 3: Earthquake
move 4: Swords Dance / Bulk Up
item: Pinsirite
ability: Hyper Cutter / Mold Breaker
nature: Jolly
evs: 252 Atk / 16 Def / 240 Spe

[SET COMMENTS]
Moves
========

Giga Impact is Mega Pinsir's strongest move and allows it to OHKO most frail Pokemon like non-Choice Scarf Porygon-Z, Mega Gardevoir, and Tapu Lele. Substitute is used to evade status from Pokemon like Mew and Mega Swampert. It can also be used to waste the foe's Z-Move, such as against Magearna and Aegislash. Earthquake along with Mold Breaker helps Mega Pinsir OHKO Magnezone through Sturdy and beat other Steel-types like Magearna and Mega Mawile. Swords Dance lets Mega Pinsir boost its power to unrivaled levels, especially when behind a Substitute, helping Mega Pinsir break through defensive Pokemon such as Tapu Fini and Zygarde. Bulk Up can bolster Mega Pinsir's offense and defense simultaneously and is primarily used against other physical attackers like Mega Mawile, which unboosted Mega Pinsir cannot OHKO.

Set Details
========

The given Speed investment allows Mega Pinsir to outspeed base 100 Speed Pokemon as well as slightly faster Pokemon such as Garchomp and Nihilego. Maximum Attack investment allows Mega Pinsir to hit as hard and fast as possible, notably OHKOing uninvested Mega Charizard X. The rest of the EVs are put into Defense to improve Mega Pinsir's bulk, giving it better chances to survive Play Rough followed by Sucker Punch from Mega Mawile after Bulk Up. Mega Pinsir's pre-Mega abilities are both useful. Hyper Cutter allows Mega Pinsir to ignore the plethora of Intimidate users in the tier, notably Mega Mawile and Mega Gyarados, in addition to Attack-lowering moves like Charm from Chansey and Umbreon. Mold Breaker, on the other hand, lets Mega Pinsir ignore foes' abilities like Magnezone's Sturdy. Aerilate gives Mega Pinsir that extra bit of power, as well as giving it fantastic Flying-type STAB on Normal-type moves like Giga Impact.

Usage Tips
========

Send Mega Pinsir in on physically frail, slower Pokemon that it can OHKO, like non-Choice Scarf Porygon-Z, Garchomp, Genesect, Tapu Lele, Mega Charizard Y, and Mega Gardevoir. Immediately use Giga Impact against these foes. It can OHKO most Pokemon that are weak to Flying, such as Mega Venusaur, Volcarona, and Kommo-o, in one fell swoop with Aerilate-boosted Giga Impact. With decent physical bulk, Mega Pinsir can tank hits from Pokemon like boosted Mega Gyarados, Zygarde, and Mega Mawile, to buy itself time to set up and retaliate. Against Mega Mawile, Hyper Cutter and Bulk Up are required to be able to survive a Play Rough followed by Sucker Punch while having enough Attack to OHKO in return with +1 Earthquake. Against standard Magearna, use Substitute first. If it keeps attacking, use Substitute again until it is at -2 Special Attack, and then use Swords Dance instead of Substitute, as Mega Pinsir can survive a -2 Fleur Cannon and OHKO it with +2 Earthquake. Otherwise, if it starts setting up with Iron Defense, use Swords Dance while safely behind a free Substitute and then use Earthquake to 2HKO it when it stops setting up. Mega Pinsir can set up against passive Pokemon like Chansey and Pyukumuku by using Substitute to prevent being statused and boosting past their defenses with Swords Dance. Against Pokemon that cannot deal fatal damage to Mega Pinsir such as defensive Mew and Tapu Fini, use Swords Dance to OHKO them with Giga Impact the following turn. If Mew burns Mega Pinsir with Will-O-Wisp, simply use Swords Dance again. Mega Swampert, Mega Blastoise, and Aegislash are matchups that Mega Pinsir can force in its favor, provided the right plays are made. Use Substitute on the first turn. Against the first two, attempt to use Swords Dance without Mega Evolving to avoid taking fatal damage from Ice Beam. For Aegislash, try to attack it in its vulnerable Sword forme, which it will be in after it attacks Mega Pinsir's Substitute. Be wary about sending this into Pokemon that may seem susceptible to Mega Pinsir. Despite the typing advantage, Mega Pinsir may have trouble in matchups against Pokemon like Jumpluff, Serperior, and Whimsicott. For Donphan, use Substitute to bait out Head Smash so it takes recoil and loses Sturdy. Proceed to finish it off with Giga Impact.

Team Options
========

Mega Pinsir struggles with the majority of Fire-, Rock-, Ground-, Electric-, and Steel-types, so Mega Swampert and Quagsire can help in handling Pokemon like Crustle, Donphan, Zeraora, and Mega Aggron. They also sufficiently deal with the omnipresent Mega Charizard X and Dragonite. Mega Pinsir deals with some of the wallbreakers that threaten them like Normalium Z Porygon-Z, Mega Gardevoir, and Mega Gyarados. Mega Pinsir has trouble with faster offensive threats like Greninja, Naganadel, and Mega Lopunny, so bulky Pokemon like Magearna, Donphan, and Pyukumuku are good partners. Mega Pinsir can handle the Pokemon that threaten them, like Taunt Tapu Fini, defensive Mew, and Mega Venusaur. As Mega Pinsir has difficulty dealing with physically defensive Pokemon like Mega Slowbro and Mega Metagross, it appreciates special attackers such as Greninja, Aegislash, and Mega Charizard Y. In return, Mega Pinsir can take out specially bulky Pokemon like Mega Gyarados and defensive Kommo-o.

[STRATEGY COMMENTS]
Other Options
=============

Mega Pinsir does not have many other options outside of changing up its moveset. Flail is a decent move option over Earthquake that when used in conjunction with Substitute has the potential to reach 200 Base Power, allowing Mega Pinsir to outright OHKO most Pokemon, potentially even Pokemon that resist Flying. This is useful against slower bulkier foes that Giga Impact does not always OHKO, such as non-Flame Charge Mega Charizard X and Garchomp. However, this means that Mega Pinsir cannot reliably take on Magearna or Mega Mawile anymore. Rock Tomb allows Mega Pinsir to force a mind game versus bulky Mega Charizard X, as you can use Rock Tomb on its Flame Charge to finish it off with a Giga Impact the following turn. Against physical Dragonite, use Substitute first to scout for a Z-Move before using Rock Tomb to negate its Dragon Dance, and then finish it off with Giga Impact. Rock Tomb can also help against Choice Scarf Sawk, as Pinsir can survive a Stone Edge before Mega Evolving. Other options include X-Scissor for Mega Slowbro and Close Combat for Mega Tyranitar. These are suboptimal, however, as they force Mega Pinsir to replace Earthquake, which causes it to lose to Magearna, one of the best Pokemon in 1v1. Return can be used as a more reliable STAB move that does not force Mega Pinsir to recharge after, removing predictions against Pokemon like Whimsicott and Serperior, as well as giving Mega Pinsir a chance against Substitute users like Landorus-T. It can also help in matchups where Mega Pinsir cannot OHKO the foe with Giga Impact, such as against Type: Null. Quick Attack is also an option to finish off faster Pokemon, such as Jumpluff, as well as outspeed Whimsicott's Prankster-boosted moves.

Checks and Counters
===================

**Faster Attackers**: Although Mega Pinsir has a decent Speed tier, many Pokemon such as Greninja, Mega Lopunny, and Zeraora still outspeed it and are able to OHKO it thanks to its middling defenses. Pokemon that typically run Choice Scarf such as Porygon-Z and Genesect can simply OHKO Mega Pinsir before it has a chance to attack.

**Physically Bulky Pokemon**: Pokemon that can tank a hit from Mega Pinsir and retaliate will give it a hard time. Bulky Mega Charizard X can simply use Flame Charge and finish off Mega Pinsir on the following turn. Dragonite can use Dragon Dance or simply keep attacking without fear of getting OHKOed. In particular, Sturdy Pokemon like Donphan, Golem, and Crustle can fire back with super effective moves that cripple Mega Pinsir. Dragonite also beats Mega Pinsir with ease, as it can either OHKO Mega Pinsir upfront or outspeed it after a Dragon Dance before attacking, while Mega Pinsir has no way of OHKOing Dragonite back through Multiscale.

**Stall Pokemon**: While Mega Pinsir does have a way of setting up, it does not have a consistently powerful move to punish certain stall Pokemon. This means that Pokemon like Mega Slowbro, Mega Sableye, and Clefable can set up their defenses and whittle down Mega Pinsir over time.

[CREDITS]
- Written by: [[Chickenpie2, 305552]]
- Quality checked by: [[Alakazam, 276708], [lost heros, 316445], [Osra, 239997]]
- Grammar checked by: [[deetah, 297659], [The Dutch Plumberjack, 232216]]
 
Last edited by a moderator:
[OVERVIEW]

  • Le Pinsir snip snip snip le metapod and hence le metapod evolves into a beautiful butterfree. if only pinsir could do the same
[SET]
name: Offensive
move 1: Giga Impact / Flail / Captivate
move 2: Substitute
move 3: Bulk Up / Flail
move 4: Earthquake / Swords Dance
item: Pinsirite
ability: Hyper Cutter / Mold Breaker Moxie
nature: Jolly Quirky
evs: EVs: 252 Atk / 4 Def / 252 Spe

good job, implement this and it's ready for publishing
 

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
[OVERVIEW]

  • Le Pinsir snip snip snip le metapod and hence le metapod evolves into a beautiful butterfree. if only pinsir could do the same
[SET]
name: Offensive
move 1: Giga Impact / Flail / Captivate
move 2: Substitute
move 3: Bulk Up / Flail
move 4: Earthquake / Swords Dance
item: Pinsirite
ability: Hyper Cutter / Mold Breaker Moxie
nature: Jolly Quirky
evs: EVs: 252 Atk / 4 Def / 252 Spe

good job, implement this and it's ready for publishing
Good am check, but you didn’t replace the held item from Pinsirite to metronome :/ disappointed u missed that
 

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Bolded is additions, strikethrough is stuff that should be removed, underline needs to be edited in some way, red is comments. All information I bring are based on 1630 Usage stats (considering anything at or above 6% as of May 2019 usage relevant) and Calcs.
[OVERVIEW]
  • Mega Pinsir is a powerful physical attacker that brute forces its way through foes such as?, but has a hard time dealing with a lacklustre defensive typing.
  • Its speed allows it to outspeed crucial base 100s like Mega Charizard Y and Mew mew can beat mega pinsir with max hp offensive, or 50/50 with max hp bulky, in addition to slightly faster Pokemon such as non-Choice Scarf Garchomp.
  • It is adept at taking on slower Pokemon that are weak to its Aerilated-boosted STABs, such as Mega Venusaur and Kommo-o, as well as some frailer Pokemon that do not resist it, such as Hoopa-Unbound, and Tapu Lele.
  • It has decent physical bulk allowing it to take on Pokemon like Mega Gyarados, and Mega Mawile.
  • Swords Dance lets it hit astoundingly hard, and allows it to boost up along foes who wish to do the same such as? also, do you mean boost up their defense or offense?. This is even more deadly when combined with Substitute to punish Magearna, as well as passive Pokemon like defensive Mew and Blissey, who will be unable to affect Mega Pinsir with Will-O-Wisp or Charm respectively charm doesn't matter bc hyper cutter. Maybe mention a toxic staller, and mention what Bulk up does alongside sd (lets you beat Mega Mawile)
  • Its typing leaves it vulnerable to common Rock-, Electric-, and Fire-types types, such as Golem, Zeraora, and bulky Flame Charge Mega Charizard X. Many Pokemon also carry these types as coverage moves, for example Choice Scarf Genesect commonly run Thunderbolt or Flamethrower.
  • It has trouble with physically defensive Pokemon, especially with the abundance of Steel-types. Mega Aggron, Mega Metagross, and Mega Slowbro all hard wall Mega Pinsir, and it has virtually no reliable way of breaking past these Pokemon.
  • Despite being fast, its speed is by no means stellar. Faster Pokemon like Choice Scarf Porygon-Z, Choice Scarf Victini, and Jumpluff all reliably deal with Mega Pinsir.
[SET]
name: Offensive
move 1: Giga Impact
move 2: Substitute
move 3: Earthquake
move 4: Swords Dance / Bulk Up
item: Pinsirite
ability: Hyper Cutter / Mold Breaker
nature: Jolly
evs: EVs: 16 HP / 252 Atk / 240 252 Spe put 4 in not-hp bc sub

[SET COMMENTS]
Moves
========
  • Giga Impact is Mega Pinsir's strongest move and allows it to OHKO most frail Pokemon, like non-Choice Scarf Porygon-Z, Mega Gardevoir and Tapu Lele.
  • Substitute is used to evade status from Pokemon like Mew, and Mega Swampert. It can also waste opponents' Z moves, such as against Magearna and Aegislash.
  • Earthquake along with Mold Breaker helps Mega Pinsir to OHKO Magnezone through Sturdy. Earthquake can also allow Mega Pinsir to beat Steel-types like Magearna and Mega Mawile.
  • Swords Dance lets Mega Pinsir boost its power to unrivaled levels, especially when behind a Substitute. It helps Mega Pinsir break through defensive Pokemon such as Tapu Fini and Zygarde.
  • Bulk Up can bolster Mega Pinsir's offense and defense simultaneously, and is primarily used against other physical attackers like Mega Mawile whom Mega Pinsir cannot OHKO.
  • Flail is another move option, which when used in conjunction with Substitute, has the potential to reach 200BP, allowing Mega Pinsir to outright OHKO most Pokemon, potentially even Pokemon that resist Flying-type. This is useful against slower bulkier opponents that Giga Impact cannot OHKO, such as non-Flame Charge bulky Mega Charizard X, and Garchomp. misleading example, as 252 Atk Aerilate Pinsir-Mega Giga Impact vs. 0 HP / 0 Def Garchomp: 349-412 (97.7 - 115.4%) -- 87.5% chance to OHKO
Set Details
========
  • The Speed investment allows Mega Pinsir to outspeed base 100s as well as slightly faster Pokemon such as Garchomp and Nihilego.
  • Maximum Attack allows Mega Pinsir to hit as hard and fast as possible, notably OHKOing uninvested Mega Charizard X.
  • The rest of the EVs are put into HP to improve Mega Pinsir's bulk, giving it better chances to survive attacks like Foul Play from Analytic Porygon2 0- Atk Analytic Porygon2 Foul Play vs. 16 HP / 0 Def Pinsir-Mega: 132-156 (48 - 56.7%) -- 89.1% chance to 2HKO and Play Rough into Sucker Punch from Mega Mawile. lol no way 152+ Atk Huge Power Mawile-Mega Play Rough vs. 16 HP / 0 Def Pinsir-Mega: 219-258 (79.6 - 93.8%) -- guaranteed 2HKO yes thats 152. 252 would be 252+ Atk Huge Power Mawile-Mega Play Rough vs. 16 HP / 0 Def Pinsir-Mega: 237-280 (86.1 - 101.8%) -- 12.5% chance to OHKO. Also, you don't need any hp bulk to live a play rough into sucker from mawile after Bulk Up. So, just add the evs to Spe so you can speed tie other mega pinsir.
  • Mega Pinsir's pre-Mega abilities are both useful. Hyper Cutter allows Mega Pinsir to ignore the plethora of Intimidate users in the tier, noticeably Mega Mawile and Mega Gyarados.
  • Mold Breaker on the other hand lets Mega Pinsir ignore opponents' abilities. However, outside of ignoring Magnezone and Magneton's Sturdy, Mold Breaker does not have many uses.
  • Aerilate gives Mega Pinsir that extra bit of power, as well as giving it fantastic Flying-type STAB on Normal moves like Giga Impact and Flail.
Usage Tips
========
  • Send Mega Pinsir on physically frail, slower Pokemon that it can OHKO, like non-Choice Scarf Porygon-Z, Garchomp, Genesect, Tapu Lele, Mega Charizard Y and Mega Gardevoir. Immediately Giga Impact against these foes.
  • It can OHKO most Pokemon that are weak to Flying, such as Mega Venusaur, Volcarona, and Kommo-o, in one fell sweep with Aerilate-boosted Giga Impact.
  • With decent physical bulk, Mega Pinsir can tank hits from Pokemon like boosted Mega Gyarados, Zygarde, and Mega Mawile, to buy itself time to set up and retaliate. Against Mega Mawile, Hyper Cutter and Bulk Up are required to be able to survive a Play Rough followed by Sucker Punch, while having enough Attack to return OHKO with Earthquake after a Bulk Up.
  • Against standard Magearna, Substitute first. If they keep attacking, Substitute again until they are at -2 SpA, and then use Swords Dance instead of Substitute, as you can survive a -2 Fleur Cannon. Proceed to OHKO them with Earthquake. Otherwise, if they start setting up with Iron Defense, you can Swords Dance alongside them while you are safely behind a free Substitute, and then use Earthquake to 2HKO them when they stop setting up.
  • It can set up against passive Pokemon like defensive Mew 50/50, Tapu Fini just SD immediately, and specially defensive Type: Null, by using Substitute to prevent being statused, and boosting past their defenses with Swords Dance.
  • Mega Swampert, Mega Blastoise, defensive Mew and Aegislash are matchups that Mega Pinsir can force in its favour granted the right plays are made. Use Substitute on the first turn. Against the first two, attempt to Swords Dance in non-Mega form to avoid taking fatal damage from Ice Beam. For Aegislash, try to attack it in its vulnerable Sword forme, which it will be in after it attacks your Substitute. add info on defensive mew, sding on their taunt or subbing on their will o wisp
  • Be wary about sending this into Pokemon that may seem susceptible to Mega Pinsir. Despite the typing advantage, Mega Pinsir may have trouble in matchups against Pokemon like Jumpluff, Serperior, and Whimsicott.
Team Options
========
  • Mega Pinsir struggles with the majority of Fire-, Rock-, Ground-, Electric- and Steel-types, so Mega Swampert and Quagsire can help in handling Pokemon like Crustle, Donphan, Zeraora, and Mega Aggron. They also sufficiently deal with the omnipresent S ranks Mega Charizard X and Dragonite. Mega Pinsir deals with some of the wall breakers that threaten them like Normalium Z Porygon-Z, Mega Gardevoir and Mega Gyarados.
  • Mega Pinsir has trouble with faster offensive threats like Greninja, Naganadel and Mega Lopunny, so bulky Pokemon like Magearna or Pyukumuku seems like an odd example. Is there anything more viable to choose from? are good partners. Mega Pinsir can handle the Pokemon that threaten them, like Taunt Tapu Fini, passive Mew, and Mega Venusaur.
  • As Mega Pinsir has difficulty dealing with physically defensive Pokemon like Mega Slowbro and Mega Metagross, it appreciates special attackers such as Greninja, Aegislash, and Mega Charizard Y. In return, Mega Pinsir can take out specially bulky Pokemon like Mega Gyarados and defensive Kommo-o.
[STRATEGY COMMENTS]
Other Options
=============
  • Mega Pinsir does not have many other options outside of changing up its moveset. These include X-Scissor for Mega Slowbro and Close Combat for Mega Tyranitar. These are unoptimal suboptimal slight vocabulary change, if it was unoptimal we wouldn't be discussing it as it forces Mega Pinsir to replace Earthquake, which causes it to lose to Magearna, one of the best Pokemon in 1v1.
  • Return can be used as a more reliable STAB move that does not force Mega Pinsir to recharge after, which can help in matchups where Mega Pinsir cannot OHKO with Giga Impact. such as? Quick Attack can also be an option to finish off opponents, or to outplay Sucker Punch from what?. It can also let Mega Pinsir have the potential to outspeed Whimsicott's Pranster moves and Jumpluff.
Checks and Counters
===================

**Faster Attackers**: Although Mega Pinsir has a decent speed tier, many Pokemon, such as Greninja, Mega Lopunny, and Zeraora, still outspeed and are able to OHKO it thanks to its middling defenses. Pokemon that typically run Choice Scarf such as Haxorus and Genesect can simply OHKO Mega PInsir before it has a chance to attack.

**Physically Bulky Pokemon**: Pokemon that can tank a hit from Mega Pinsir and retaliate will give it a hard time. Bulky Mega Charizard X can simply Flame Charge and finish off Mega Pinsir on the following turn. Dragonite can Dragon Dance, or simply keep attacking without fear of getting OHKOd. In particular, Sturdy Pokemon like Donphan, Golem and Crustle can fire back with super effective moves that cripple Mega Pinsir. Dragonite also beats Mega Pinsir with ease, as it can either OHKO Mega Pinsir upfront or outspeed it after a Dragon Dance before attacking, while Mega Pinsir has no way of OHKOing Dragonite back through Multiscale.

**Stall Pokemon**: While Mega Pinsir does have a way of setting up, it does not have a consistently powerful move to punish certain stallers. This means that Pokemon like Mega Slowbro, Mega Sableye, and Clefable can set up their defenses and whittle down Mega Pinsir over time.

[CREDITS]
- Written by: [Chickenpie2, 305552]
- Quality checked by: [[,], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

I trust you to implement this right, qc 1/3
 

Chickenpie2

red:active
is a Contributor Alumnus
Mostly implemented, couple of points of contention:
- All mentions of Mew have been changed to "Defensive Mew", and are remaining for the reason I sent in discord:
+4 252 Atk Aerilate burned Pinsir-Mega Giga Impact vs. 240 HP / 52 Def Mew: 475-560 (118.4 - 139.6%) -- guaranteed OHKO. Pinsir Swords Dances regardless and wins.
- The EVs have been moved to Defense because I think having better odds vs Mawile-Mega is better than speed tying itself.
Play Rough into Sucker = 205 BP
with defense: 252+ Atk Huge Power Mawile-Mega Swords Dance vs. +1 0 HP / 16 Def Pinsir-Mega: 237-279 (87.4 - 102.9%) -- 18.8% chance to OHKO
without defense: 252+ Atk Huge Power Mawile-Mega Swords Dance vs. +1 0 HP / 4 Def Pinsir-Mega: 240-283 (88.5 - 104.4%) -- 31.3% chance to OHKO
 
AMQC from your boi; fe_el fre_e to ignowore_e
[OVERVIEW]
  • Mega Pinsir is a powerful physical attacker that brute forces its way through foes such as Mega Gyarados and Mega Venusaur, but has a hard time dealing with a lacklustre defensive typing.
  • Its speed allows it to outspeed crucial base 100s like Mega Charizard Y and Mew, in addition to slightly faster Pokemon such as non-Choice Scarf Garchomp. As a base 100 speed Pokemon, maybe GardeM instead of MZardY? Coz ZardY can run a viable slow PhyDef set which can counter MPinsir, while MGardevoir cannot...
  • It is adept at taking on slower Pokemon that are weak to its Aerilated-boosted STABs, such as Mega Venusaur and Kommo-o, as well as some frailer Pokemon that do not resist it, such as Hoopa-Unbound, and Tapu Lele.
  • It has decent physical bulk allowing it to take on Pokemon like Mega Gyarados, and Mega Mawile.
  • Swords Dance lets it boost up along foes who wish to do the same boost their defences, such as Type: Null. This is even more deadly when combined with Substitute to punish Magearna, as well as passive Pokemon like Chansey, who will be unable to affect Mega Pinsir with Counter or Toxic while Mega Pinsir is behind a Substitute. Bulk Up also helps it tank hits against opposing physical attackers like Mega Mawile. Wording makes it sound like Type Null is gonna use Swords Dance....
  • Its typing leaves it vulnerable to common Rock-, Electric-, and Fire-types types, such as Golem, Zeraora, and bulky Flame Charge Mega Charizard X. Many Pokemon also carry these types as coverage moves, for example Choice Scarf Genesect commonly run Thunderbolt or Flamethrower.
  • It has trouble with physically defensive Pokemon, especially with the abundance of Steel-types. Mega Aggron, Mega Metagross, and Mega Slowbro all hard wall Mega Pinsir, and it has virtually no reliable way of breaking past these Pokemon.
  • Despite being fast, its speed is by no means stellar. Faster Pokemon like Choice Scarf Porygon-Z, Choice Scarf Victini, and Jumpluff all reliably deal with Mega Pinsir.
  • Maybe drop a line about its special frailty? Can't tank sh*t from bulky special attackers like PrimaFini and Meloetta, maybe?
  • [SET]
    name: Offensive
    move 1: Giga Impact
    move 2: Substitute
    move 3: Earthquake
    move 4: Swords Dance / Bulk Up
    item: Pinsirite
    ability: Hyper Cutter / Mold Breaker
    nature: Jolly
    evs: 252 Atk / 16 Def / 240 Spe

    [SET COMMENTS]
    Moves
    ========
    • Giga Impact is Mega Pinsir's strongest move and allows it to OHKO most frail Pokemon, like non-Choice Scarf Porygon-Z, Mega Gardevoir and Tapu Lele.
    • Substitute is used to evade status from Pokemon like Mew, and Mega Swampert. It can also waste opponents' Z moves, such as against Magearna and Aegislash.I think their ZMoving won't count here; it helps more on the fact that Sub blocks Pain Split from Magearna, and helps in 50/50ing Aegislash...
    • Earthquake along with Mold Breaker helps Mega Pinsir to OHKO Magnezone through Sturdy. Earthquake can also allow Mega Pinsir to beat Steel-types like Magearna and Mega Mawile.
    • Swords Dance lets Mega Pinsir boost its power to unrivaled levels, especially when behind a Substitute. It helps Mega Pinsir break through defensive Pokemon such as Tapu Fini and Zygarde.
    • Bulk Up can bolster Mega Pinsir's offense and defense simultaneously, and is primarily used against other physical attackers like Mega Mawile whom Mega Pinsir cannot OHKO.
    • Flail is another move option, which when used in conjunction with Substitute, has the potential to reach 200BP, allowing Mega Pinsir to outright OHKO most Pokemon, potentially even Pokemon that resist Flying-type. This is useful against slower bulkier opponents that Giga Impact does not always OHKO, such as non-Flame Charge Mega Charizard X, and Garchomp.
    • Hey, Rock Tomb MPins is good, m8.. Why didn't you mention how it helps more against Mega Charizards, DNite, MDos(?), and Landorus-T.
  • Set Details
    ========
    • The Speed investment allows Mega Pinsir to outspeed base 100s as well as slightly faster Pokemon such as Garchomp and Nihilego.
    • Maximum Attack allows Mega Pinsir to hit as hard and fast as possible, notably OHKOing uninvested Mega Charizard X.
    • The rest of the EVs are put into Defense to improve Mega Pinsir's bulk, giving it better chances to survive Play Rough into Sucker Punch from Mega Mawile, after Mega Pinsir uses Bulk Up.
    • Mega Pinsir's pre-Mega abilities are both useful. Hyper Cutter allows Mega Pinsir to ignore the plethora of Intimidate users in the tier, noticeably Mega Mawile and Mega Gyarados. You forgot Snubbul xd
    • Mold Breaker on the other hand lets Mega Pinsir ignore opponents' abilities. However, outside of ignoring Magnezone's Sturdy, Mold Breaker does not have many uses.
    • Aerilate gives Mega Pinsir that extra bit of power, as well as giving it fantastic Flying-type STAB on Normal moves like Giga Impact and Flail.
  • Usage Tips
    ========
    • Send Mega Pinsir on physically frail, slower Pokemon that it can OHKO, like non-Choice Scarf Porygon-Z, Garchomp, Genesect, Tapu Lele, Mega Charizard Y and Mega Gardevoir. Immediately Giga Impact against these foes.
    • It can OHKO most Pokemon that are weak to Flying, such as Mega Venusaur, Volcarona, and Kommo-o, in one fell sweep with Aerilate-boosted Giga Impact.
    • With decent physical bulk, Mega Pinsir can tank hits from Pokemon like boosted Mega Gyarados, Zygarde, and Mega Mawile, to buy itself time to set up and retaliate. Against Mega Mawile, Hyper Cutter and Bulk Up are required to be able to survive a Play Rough followed by Sucker Punch, while having enough Attack to return OHKO with Earthquake after a Bulk Up.
    • Against standard Magearna, Substitute first. If they keep attacking, Substitute again until they are at -2 SpA, and then use Swords Dance instead of Substitute, as you can survive a -2 Fleur Cannon. Proceed to OHKO them with Earthquake. Otherwise, if they start setting up with Iron Defense, you can Swords Dance alongside them while you are safely behind a free Substitute, and then use Earthquake to 2HKO them when they stop setting up.
    • It can set up against passive Pokemon like Chansey and Pyukumuku, by using Substitute to prevent being statused, and boosting past their defenses with Swords Dance.
    • I feel like it's worth mentioning that against Incineroar, one should always Sub into Swords Dance into Giga Impact, coz if it tanks Giga Impact, you ded man....
    • Against Pokemon that cannot deal fatal damage to Mega Pinsir such as defensive Mew and Tapu Fini, use Swords Dance so that you can OHKO them with Giga Impact the following turn. If Mew burns you with Will-O-Wisp, simply Swords Dance again. No, you forgot Mewnium Z Mew and Waterium Z Fini; I think the best thing to do against Mew is to click Sub t1; if it uses Fake Out, then click on Sub t2, and if not, click on Swords Dance t2, and proceed to setup till it can definitely KO
    • Mega Swampert, Mega Blastoise, and Aegislash are matchups that Mega Pinsir can force in its favour granted the right plays are made. Use Substitute on the first turn. Against the first two, attempt to Swords Dance in non-Mega form to avoid taking fatal damage from Ice Beam. For Aegislash, try to attack it in its vulnerable Sword forme, which it will be in after it attacks your Substitute
    • Be wary about sending this into Pokemon that may seem susceptible to Mega Pinsir. Despite the typing advantage, Mega Pinsir may have trouble in matchups against Pokemon like Jumpluff, Serperior, and Whimsicott.
    • Maybe just maybe incorporate something about non-Rockium Donphan and Sawk MU, where you Rock Tomb as non-Mega t1, and proceed to Giga t2
  • Team Options
    ========
    • Mega Pinsir struggles with the majority of Fire-, Rock-, Ground-, Electric- and Steel-types, so Mega Swampert and Quagsire can help in handling Pokemon like Crustle, Donphan, Zeraora, and Mega Aggron. They also sufficiently deal with the omnipresent S ranks Mega Charizard X and Dragonite. Mega Pinsir deals with some of the wall breakers that threaten them like Normalium Z Porygon-Z, Mega Gardevoir and Mega Gyarados.
    • Mega Pinsir has trouble with faster offensive threats like Greninja, Naganadel and Mega Lopunny, so bulky Pokemon like Magearna, Donphan, or Pyukumuku are good partners. Mega Pinsir can handle the Pokemon that threaten them, like Taunt Tapu Fini, defensive Mew, and Mega Venusaur.
    • As Mega Pinsir has difficulty dealing with physically defensive Pokemon like Mega Slowbro and Mega Metagross, it appreciates special attackers such as Greninja, Aegislash, and Mega Charizard Y. In return, Mega Pinsir can take out specially bulky Pokemon like Mega Gyarados and defensive Kommo-o.
  • [STRATEGY COMMENTS]
    Other Options
    =============
    • Mega Pinsir does not have many other options outside of changing up its moveset. These include X-Scissor for Mega Slowbro and Close Combat for Mega Tyranitar. These are suboptimal as it forces Mega Pinsir to replace Earthquake, which causes it to lose to Magearna, one of the best Pokemon in 1v1.
    • Return can be used as a more reliable STAB move that does not force Mega Pinsir to recharge after, removing 50/50s against Pokemon like Whimsicott and Serperior. It can also help in matchups where Mega Pinsir cannot OHKO with Giga Impact, such as against Type: Null.
    • Quick Attack can also be an option to finish off faster opponents, such as Jumpluff, as well as outspeeding Whimsicott's Prankster moves.
  • Checks and Counters
    ===================

    **Faster Attackers**: Although Mega Pinsir has a decent speed tier, many Pokemon, such as Greninja, Mega Lopunny, and Zeraora, still outspeed and are able to OHKO it thanks to its middling defenses. Pokemon that typically run Choice Scarf such as Haxorus and Genesect can simply OHKO Mega Pinsir before it has a chance to attack. [ 252+ Atk Haxorus Outrage vs. 0 HP / 4 Def Pinsir-Mega: 202-238 (74.5 - 87.8%) -- guaranteed 2HKO, and if Rock Slide is an issue, you can just Rock Tomb as non-Mega {if you have it}into Giga Impact ]

    **Physically Bulky Pokemon**: Pokemon that can tank a hit from Mega Pinsir and retaliate will give it a hard time. Bulky Mega Charizard X can simply Flame Charge and finish off Mega Pinsir on the following turn. Dragonite can Dragon Dance, or simply keep attacking without fear of getting OHKOd. In particular, Sturdy Pokemon like Donphan, Golem and Crustle can fire back with super effective moves that cripple Mega Pinsir. Dragonite also beats Mega Pinsir with ease, as it can either OHKO Mega Pinsir upfront or outspeed it after a Dragon Dance before attacking, while Mega Pinsir has no way of OHKOing Dragonite back through Multiscale. (Mega Pinsir should beat non-Head Smash Donphan. You can Sub on physical DNite, RTomb into Giga; RTomb also helps with Flame Charge ZardX where you Tomb on their Flame Charge and follow it up with Giga Impact. SubTomb Mega Pinsir 50/50s Crustle, where you can either Sub on their Z or Rock Wrecker, or Rock Tomb on their Shell Smash or Rock Blast as non-Mega, and follow up with Giga Impact)

    **Stall Pokemon**: While Mega Pinsir does have a way of setting up, it does not have a consistently powerful move to punish certain stallers. This means that Pokemon like Mega Slowbro, Mega Sableye, and Clefable can set up their defenses and whittle down Mega Pinsir over time.

    [CREDITS]
    - Written by: [Chickenpie2, 305552]
    - Quality checked by: [[Alakazam, 276708], [, ], [, ]]
    - Grammar checked by: [[, ], [, ]]

  • o3o Lovely analysis n_n I think you've ignored the awesomeness that is Rock Tomb Mega Pinsir which beats Zards and can fish a win outta DNite, an equally definitive Pokemon in 1v1... #KeepCalmAndOwO
 

Chickenpie2

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is a Contributor Alumnus
AMQC from your boi; fe_el fre_e to ignowore_e

  • o3o Lovely analysis n_n I think you've ignored the awesomeness that is Rock Tomb Mega Pinsir which beats Zards and can fish a win outta DNite, an equally definitive Pokemon in 1v1... #KeepCalmAndOwO
So ive done most of this as well, as the points seem valid.
I'm keeping Mega Charizard Y in stuff it outspeeds because:
252 Atk Aerilate Pinsir-Mega Giga Impact vs. 0 HP / 172 Def Charizard-Mega-Y: 337-397 (113.4 - 133.6%) -- guaranteed OHKO
and thats the most bulk that usagebot has.

Don't think its worth mentioning Incineroar as its a very unreliable matchup. 50/50s shouldnt really be mentioned outside of like S rank mons.
In regards to Z move Mew and Fini, i specified defensive mew to avoid this. It's a loss against max HP z move mew, and it tanks Z move Fini, unless they are incredibly invested. The issue with what you said with Subbing first and then Swords Dancing against Mew is what TDA was afraid was a 50/50 before. By Substituting first, you run the risk of getting Taunted, and not being able to OHKO back. while you technically could Swords Dance at a later time, if Mew is running Seismic Toss its not a reliable matchup.

non-rockium donphan, and sawk...ill add in donphan because head smash recoils, and sawk in oo with rock tomb
 
Last edited:

lost heros

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[OVERVIEW]
  • Mega Pinsir is a powerful physical attacker that brute forces its way through foes such as Mega Gyarados and Mega Venusaur, but has a hard time dealing with a lacklustre defensive typing.
  • Its speed allows it to outspeed crucial 100s like Mega Charizard Y, Mega Gardevoir, Volcarona, and Mew, in addition to slightly faster Pokemon such as non-Choice Scarf Garchomp. It also outspeeds important offensive threats such as non Choice Scarf Porygon-Z, Tapu Lele, and Landorus-T.
  • It is adept at taking on slower Pokemon that are weak to its Aerilated-boosted STABs, such as Mega Venusaur and Kommo-o, as well as some frailer Pokemon that do not resist it, such as Hoopa-Unbound, and Tapu Lele.
  • It has decent physical bulk allowing it to take on Pokemon like Mega Gyarados, and Mega Mawile.
  • Swords Dance lets it boost up along foes who wish to boost their defenses, such as Type: Null. This is even more deadly when combined with Substitute to punish Magearna, as well as passive Pokemon like Chansey, who will be unable to affect Mega Pinsir with Counter or Toxic while Mega Pinsir is behind a Substitute. Bulk Up also helps it tank hits from opposing physical attackers like Mega Mawile.
  • Its typing leaves it vulnerable to common Rock-, Electric-, and Fire-types types, such as Golem, Zeraora, and bulky Flame Charge Mega Charizard X. Many Pokemon also carry these types as coverage moves, for example Choice Scarf Genesect commonly run Thunderbolt or Flamethrower.
  • It has trouble with physically defensive Pokemon, especially with the abundance of Steel-types. Mega Aggron, Mega Metagross, and Mega Slowbro all hard wall Mega Pinsir, and it has virtually no reliable way of breaking past these Pokemon.
  • Despite being fast, its speed is by no means stellar. Faster Pokemon like Choice Scarf Porygon-Z, Choice Scarf Victini, and Jumpluff all reliably deal with Mega Pinsir.
[SET]
name: Offensive
move 1: Giga Impact
move 2: Substitute
move 3: Earthquake
move 4: Swords Dance / Bulk Up
item: Pinsirite
ability: Hyper Cutter / Mold Breaker
nature: Jolly
evs: 252 Atk / 16 Def / 240 Spe

[SET COMMENTS]
Moves
========
  • Giga Impact is Mega Pinsir's strongest move and allows it to OHKO most frail Pokemon, like non-Choice Scarf Porygon-Z, Mega Gardevoir and Tapu Lele.
  • Substitute is used to evade status from Pokemon like Mew, and Mega Swampert. It can also waste opponents' Z moves, such as against Magearna and Aegislash.
  • Earthquake along with Mold Breaker helps Mega Pinsir to OHKO Magnezone through Sturdy. Earthquake can also allow Mega Pinsir to beat Steel-types like Magearna and Mega Mawile.
  • Swords Dance lets Mega Pinsir boost its power to unrivaled levels, especially when behind a Substitute. It helps Mega Pinsir break through defensive Pokemon such as Tapu Fini and Zygarde.
  • Bulk Up can bolster Mega Pinsir's offense and defense simultaneously, and is primarily used against other physical attackers like Mega Mawile whom Mega Pinsir cannot OHKO.
  • Flail is another move option, which when used in conjunction with Substitute, has the potential to reach 200BP, allowing Mega Pinsir to outright OHKO most Pokemon, potentially even Pokemon that resist Flying-type. This is useful against slower bulkier opponents that Giga Impact does not always OHKO, such as non-Flame Charge Mega Charizard X, and Garchomp. [Remove this mention here as it's not in the main set and put this in OO]
Set Details
========
  • The Speed investment allows Mega Pinsir to outspeed base 100s as well as slightly faster Pokemon such as Garchomp and Nihilego.
  • Maximum Attack allows Mega Pinsir to hit as hard and fast as possible, notably OHKOing uninvested Mega Charizard X.
  • The rest of the EVs are put into Defense to improve Mega Pinsir's bulk, giving it better chances to survive Play Rough into Sucker Punch from Mega Mawile, after Mega Pinsir uses Bulk Up.
  • Mega Pinsir's pre-Mega abilities are both useful. Hyper Cutter allows Mega Pinsir to ignore the plethora of Intimidate users in the tier, noticeably Mega Mawile and Mega Gyarados.
  • Mold Breaker on the other hand lets Mega Pinsir ignore opponents' abilities. However, outside of ignoring Magnezone's Sturdy, Mold Breaker does not have many uses.
  • Aerilate gives Mega Pinsir that extra bit of power, as well as giving it fantastic Flying-type STAB on Normal moves like Giga Impact and Flail.
Usage Tips
========
  • Send Mega Pinsir on physically frail, slower Pokemon that it can OHKO, like non-Choice Scarf Porygon-Z, Garchomp, Genesect, Tapu Lele, Mega Charizard Y and Mega Gardevoir. Immediately Giga Impact against these foes.
  • It can OHKO most Pokemon that are weak to Flying, such as Mega Venusaur, Volcarona, and Kommo-o, in one fell sweep with Aerilate-boosted Giga Impact.
  • With decent physical bulk, Mega Pinsir can tank hits from Pokemon like boosted Mega Gyarados, Zygarde, and Mega Mawile, to buy itself time to set up and retaliate. Against Mega Mawile, Hyper Cutter and Bulk Up are required to be able to survive a Play Rough followed by Sucker Punch, while having enough Attack to return OHKO with Earthquake after a Bulk Up.
  • Against standard Magearna, Substitute first. If they keep attacking, Substitute again until they are at -2 SpA, and then use Swords Dance instead of Substitute, as you can survive a -2 Fleur Cannon. Proceed to OHKO them with Earthquake. Otherwise, if they start setting up with Iron Defense, you can Swords Dance alongside them while you are safely behind a free Substitute, and then use Earthquake to 2HKO them when they stop setting up.
  • It can set up against passive Pokemon like Chansey and Pyukumuku, by using Substitute to prevent being statused, and boosting past their defenses with Swords Dance.
  • Against Pokemon that cannot deal fatal damage to Mega Pinsir such as defensive Mew and Tapu Fini, use Swords Dance so that you can OHKO them with Giga Impact the following turn. If Mew burns you with Will-O-Wisp, simply Swords Dance again.
  • Mega Swampert, Mega Blastoise, and Aegislash are matchups that Mega Pinsir can force in its favour granted the right plays are made. Use Substitute on the first turn. Against the first two, attempt to Swords Dance in non-Mega form to avoid taking fatal damage from Ice Beam. For Aegislash, try to attack it in its vulnerable Sword forme, which it will be in after it attacks your Substitute.
  • Be wary about sending this into Pokemon that may seem susceptible to Mega Pinsir. Despite the typing advantage, Mega Pinsir may have trouble in matchups against Pokemon like Jumpluff, Serperior, and Whimsicott.
  • For Donphan, use Substitute to bait out Head Smash, so they take recoil and lose their Sturdy. Proceed to finish them off with Giga Impact.
Team Options
========
  • Mega Pinsir struggles with the majority of Fire-, Rock-, Ground-, Electric- and Steel-types, so Mega Swampert and Quagsire can help in handling Pokemon like Crustle, Donphan, Zeraora, and Mega Aggron. They also sufficiently deal with the omnipresent S ranks Mega Charizard X and Dragonite. Mega Pinsir deals with some of the wall breakers that threaten them like Normalium Z Porygon-Z, Mega Gardevoir and Mega Gyarados.
  • Mega Pinsir has trouble with faster offensive threats like Greninja, Naganadel and Mega Lopunny, so bulky Pokemon like Magearna, Donphan, or Pyukumuku are good partners. Mega Pinsir can handle the Pokemon that threaten them, like Taunt Tapu Fini, defensive Mew, and Mega Venusaur.
  • As Mega Pinsir has difficulty dealing with physically defensive Pokemon like Mega Slowbro and Mega Metagross, it appreciates special attackers such as Greninja, Aegislash, and Mega Charizard Y. In return, Mega Pinsir can take out specially bulky Pokemon like Mega Gyarados and defensive Kommo-o.
[STRATEGY COMMENTS]
Other Options
=============
  • Mega Pinsir does not have many other options outside of changing up its moveset.
  • Rock Tomb lets Mega Pinsir 50/50 bulky Mega Charizard X, as you can Rock Tomb on their Flame Charge to finish them off with a Giga Impact the following turn. Against physical Dragonite, Substitute first to scout for a Z-move, before using Rock Tomb to negate their Dragon Dance, then finish them off with Giga Impact. Rock Tomb can also help against Scarf Sawk, as you can survive a Stone Edge in non-Mega forme.
  • These include X-Scissor for Mega Slowbro and Close Combat for Mega Tyranitar. These are suboptimal as it forces Mega Pinsir to replace Earthquake, which causes it to lose to Magearna, one of the best Pokemon in 1v1.
  • Return can be used as a more reliable STAB move that does not force Mega Pinsir to recharge after, removing 50/50s against Pokemon like Whimsicott and Serperior, as well giving Mega Pinsir a chance against Substitute users like Landorus-T. It can also help in matchups where Mega Pinsir cannot OHKO with Giga Impact, such as against Type: Null.
  • Quick Attack can also be an option to finish off faster opponents, such as Jumpluff, as well as outspeeding Whimsicott's Prankster moves.
Checks and Counters
===================

**Faster Attackers**: Although Mega Pinsir has a decent speed tier, many Pokemon, such as Greninja, Mega Lopunny, and Zeraora, still outspeed and are able to OHKO it thanks to its middling defenses. Pokemon that typically run Choice Scarf such as Porygon-Z and Genesect can simply OHKO Mega Pinsir before it has a chance to attack.

**Physically Bulky Pokemon**: Pokemon that can tank a hit from Mega Pinsir and retaliate will give it a hard time. Bulky Mega Charizard X can simply Flame Charge and finish off Mega Pinsir on the following turn. Dragonite can Dragon Dance, or simply keep attacking without fear of getting OHKOd. In particular, Sturdy Pokemon like Donphan, Golem and Crustle can fire back with super effective moves that cripple Mega Pinsir. Dragonite also beats Mega Pinsir with ease, as it can either OHKO Mega Pinsir upfront or outspeed it after a Dragon Dance before attacking, while Mega Pinsir has no way of OHKOing Dragonite back through Multiscale.

**Stall Pokemon**: While Mega Pinsir does have a way of setting up, it does not have a consistently powerful move to punish certain stallers. This means that Pokemon like Mega Slowbro, Mega Sableye, and Clefable can set up their defenses and whittle down Mega Pinsir over time.

[CREDITS]
- Written by: [Chickenpie2, 305552]
- Quality checked by: [[Alakazam, 276708], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

Implement then QC 2/3
193745
 

The Official Glyx

Banned deucer.
Red = change
Red strikethrough = remove

Purple = belongs elsewhere
Blue text = my commentary
Green = elaborate
Orange = insert here
[OVERVIEW]
Mega Pinsir is a powerful physical attacker that brute forces its way through foes such as Mega Gyarados and Mega Venusaur, but has a hard time dealing with a lacklustre defensive typing. Its speed allows it to outspeed crucial 100s like Mega Charizard Y, Mega Gardevoir, Volcarona, and Mew, in addition to slightly faster Pokemon such as non-Choice Scarf Garchomp. It also outspeeds important offensive threats such as non Choice Scarf Porygon-Z, Tapu Lele, and Landorus-T. It is adept at taking on slower Pokemon that are weak to its Aerilated-boosted STABs, such as Mega Venusaur and Kommo-o, as well as some frailer Pokemon that do not resist it, such as Hoopa-Unbound, and Tapu Lele. It has decent physical bulk allowing it to take on Pokemon like Mega Gyarados, and Mega Mawile. Swords Dance lets it boost up along foes who wish to boost their defenses, such as Type: Null. This is even more deadly when combined with Substitute to punish Magearna, as well as passive Pokemon like Chansey, who will be unable to affect Mega Pinsir with Counter or Toxic while Mega Pinsir is behind a Substitute. Bulk Up also helps it tank hits from opposing physical attackers like Mega Mawile Overview is not the Moves section. You can broaden it to be a point about Pinsir having setup options in general, but just entering the same information as you would into Moves isn't ideal.. Its typing leaves it vulnerable to common Rock-, Electric-, and Fire-types types, such as Golem, Zeraora, and bulky Flame Charge Mega Charizard X. Many Pokemon also carry these types as coverage moves, for example Choice Scarf Genesect commonly run Thunderbolt, Ice Beam, or Flamethrower. It has trouble with physically defensive Pokemon, especially with the abundance of Steel-types. Mega Aggron, Mega Metagross, and Mega Slowbro all hard wall Mega Pinsir, and it has virtually no reliable way of breaking past these Pokemon. Despite being fast, its speed is by no means stellar. Faster Pokemon like Choice Scarf Porygon-Z, Choice Scarf Victini, and Jumpluff all reliably deal with Mega Pinsir.

[SET]
name: Offensive
move 1: Giga Impact
move 2: Substitute
move 3: Earthquake
move 4: Swords Dance / Bulk Up
item: Pinsirite
ability: Hyper Cutter / Mold Breaker
nature: Jolly
evs: 252 Atk / 16 Def / 240 Spe

[SET COMMENTS]
Moves
========

Giga Impact is Mega Pinsir's strongest move and allows it to OHKO most frail Pokemon, like non-Choice Scarf Porygon-Z, Mega Gardevoir and Tapu Lele. Substitute is used to evade status from Pokemon like Mew, and Mega Swampert. It can also waste opponents' Z moves, such as against Magearna and Aegislash. Earthquake along with Mold Breaker helps Mega Pinsir to OHKO Magnezone through Sturdy. Earthquake can also allow Mega Pinsir to beat Steel-types like Magearna and Mega Mawile. Swords Dance lets Mega Pinsir boost its power to unrivaled levels, especially when behind a Substitute. It helps Mega Pinsir break through defensive Pokemon such as Tapu Fini and Zygarde. Bulk Up can bolster Mega Pinsir's offense and defense simultaneously, and is primarily used against other physical attackers like Mega Mawile whom Mega Pinsir cannot OHKO.

Set Details
========

The Speed investment allows Mega Pinsir to outspeed base 100s as well as slightly faster Pokemon such as Garchomp and Nihilego. Maximum Attack allows Mega Pinsir to hit as hard and fast as possible, notably OHKOing uninvested Mega Charizard X. The rest of the EVs are put into Defense to improve Mega Pinsir's bulk, giving it better chances to survive Play Rough into Sucker Punch from Mega Mawile, after Mega Pinsir uses Bulk Up. Mega Pinsir's pre-Mega abilities are both useful. Hyper Cutter allows Mega Pinsir to ignore the plethora of Intimidate users in the tier, noticeably Mega Mawile and Mega Gyarados in addition to Attack lowering moves such as Charm from Chansey and Umbreon. Mold Breaker on the other hand lets Mega Pinsir ignore opponents' abilities. However, outside of ignoring Magnezone's Sturdy, Mold Breaker does not have many uses. Aerilate gives Mega Pinsir that extra bit of power, as well as giving it fantastic Flying-type STAB on Normal moves like Giga Impact.

Usage Tips
========

Send Mega Pinsir on physically frail, slower Pokemon that it can OHKO, like non-Choice Scarf Porygon-Z, Garchomp, Genesect, Tapu Lele, Mega Charizard Y and Mega Gardevoir. Immediately Giga Impact against these foes. It can OHKO most Pokemon that are weak to Flying, such as Mega Venusaur, Volcarona, and Kommo-o, in one fell sweep with Aerilate-boosted Giga Impact. With decent physical bulk, Mega Pinsir can tank hits from Pokemon like boosted Mega Gyarados, Zygarde, and Mega Mawile, to buy itself time to set up and retaliate. Against Mega Mawile, Hyper Cutter and Bulk Up are required to be able to survive a Play Rough followed by Sucker Punch, while having enough Attack to return OHKO with Earthquake after a Bulk Up. Against standard Magearna, Substitute first. If they keep attacking, Substitute again until they are at -2 SpA, and then use Swords Dance instead of Substitute, as you can survive a -2 Fleur Cannon. Proceed to OHKO them with Earthquake. Otherwise, if they start setting up with Iron Defense, you can Swords Dance alongside them while you are safely behind a free Substitute, and then use Earthquake to 2HKO them when they stop setting up. It can set up against passive Pokemon like Chansey and Pyukumuku, by using Substitute to prevent being statused, and boosting past their defenses with Swords Dance. Against Pokemon that cannot deal fatal damage to Mega Pinsir such as defensive Mew and Tapu Fini, use Swords Dance so that you can OHKO them with Giga Impact the following turn. If Mew burns you with Will-O-Wisp, simply Swords Dance again. Mega Swampert, Mega Blastoise, and Aegislash are matchups that Mega Pinsir can force in its favour granted the right plays are made. Use Substitute on the first turn. Against the first two, attempt to Swords Dance in non-Mega form to avoid taking fatal damage from Ice Beam. For Aegislash, try to attack it in its vulnerable Sword forme, which it will be in after it attacks your Substitute. Be wary about sending this into Pokemon that may seem susceptible to Mega Pinsir. Despite the typing advantage, Mega Pinsir may have trouble in matchups against Pokemon like Jumpluff, Serperior, and Whimsicott. For Donphan, use Substitute to bait out Head Smash, so they take recoil and lose their Sturdy. Proceed to finish them off with Giga Impact.

Team Options
========

Mega Pinsir struggles with the majority of Fire-, Rock-, Ground-, Electric- and Steel-types, so Mega Swampert and Quagsire can help in handling Pokemon like Crustle, Donphan, Zeraora, and Mega Aggron. They also sufficiently deal with the omnipresent S ranks Mega Charizard X and Dragonite. Mega Pinsir deals with some of the wall breakers that threaten them like Normalium Z Porygon-Z, Mega Gardevoir and Mega Gyarados. Mega Pinsir has trouble with faster offensive threats like Greninja, Naganadel and Mega Lopunny, so bulky Pokemon like Magearna, Donphan, or Pyukumuku are good partners. Mega Pinsir can handle the Pokemon that threaten them, like Taunt Tapu Fini, defensive Mew, and Mega Venusaur. As Mega Pinsir has difficulty dealing with physically defensive Pokemon like Mega Slowbro and Mega Metagross, it appreciates special attackers such as Greninja, Aegislash, and Mega Charizard Y. In return, Mega Pinsir can take out specially bulky Pokemon like Mega Gyarados and defensive Kommo-o.

[STRATEGY COMMENTS]
Other Options
=============

Mega Pinsir does not have many other options outside of changing up its moveset. Flail is a decent move option over Earthquake, which when used in conjunction with Substitute, has the potential to reach 200BP, allowing Mega Pinsir to outright OHKO most Pokemon, potentially even Pokemon that resist Flying-type. This is useful against slower bulkier opponents that Giga Impact does not always OHKO, such as non-Flame Charge Mega Charizard X, and Garchomp. However, this means that it doesn't reliably take on Magearna or Mega Mawile anymore. Rock Tomb lets Mega Pinsir 50/50 bulky Mega Charizard X, as you can Rock Tomb on their Flame Charge to finish them off with a Giga Impact the following turn. Against physical Dragonite, Substitute first to scout for a Z-move, before using Rock Tomb to negate their Dragon Dance, then finish them off with Giga Impact. Rock Tomb can also help against Scarf Sawk, as you can survive a Stone Edge in non-Mega forme. These include X-Scissor for Mega Slowbro and Close Combat for Mega Tyranitar. These are suboptimal as it forces Mega Pinsir to replace Earthquake, which causes it to lose to Magearna, one of the best Pokemon in 1v1. Return can be used as a more reliable STAB move that does not force Mega Pinsir to recharge after, removing 50/50s against Pokemon like Whimsicott and Serperior, as well giving Mega Pinsir a chance against Substitute users like Landorus-T. It can also help in matchups where Mega Pinsir cannot OHKO with Giga Impact, such as against Type: Null. Quick Attack can also be an option to finish off faster opponents, such as Jumpluff, as well as outspeeding Whimsicott's Prankster moves.

Checks and Counters
===================

**Faster Attackers**: Although Mega Pinsir has a decent speed tier, many Pokemon, such as Greninja, Mega Lopunny, and Zeraora, still outspeed and are able to OHKO it thanks to its middling defenses. Pokemon that typically run Choice Scarf such as Porygon-Z and Genesect can simply OHKO Mega Pinsir before it has a chance to attack.

**Physically Bulky Pokemon**: Pokemon that can tank a hit from Mega Pinsir and retaliate will give it a hard time. Bulky Mega Charizard X can simply Flame Charge and finish off Mega Pinsir on the following turn. Dragonite can Dragon Dance, or simply keep attacking without fear of getting OHKOd. In particular, Sturdy Pokemon like Donphan, Golem and Crustle can fire back with super effective moves that cripple Mega Pinsir. Dragonite also beats Mega Pinsir with ease, as it can either OHKO Mega Pinsir upfront or outspeed it after a Dragon Dance before attacking, while Mega Pinsir has no way of OHKOing Dragonite back through Multiscale.

**Stall Pokemon**: While Mega Pinsir does have a way of setting up, it does not have a consistently powerful move to punish certain stallers. This means that Pokemon like Mega Slowbro, Mega Sableye, and Clefable can set up their defenses and whittle down Mega Pinsir over time.

[CREDITS]
- Written by: [Chickenpie2, 305552]
- Quality checked by: [[Alakazam, 276708], [lost heros, 316445], [Osra, 239997]]
- Grammar checked by: [[, ], [, ]]
Simple enough that it should be good for 3/3 after implementation, but you can always lmk if there's something you're uncertain about

QC-Osra1.gif
 

deetah

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Add Remove Comments (AH) = Add Hyphen (AC) = Add Comma (RC) = Remove Comma

GP 1/2

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[OVERVIEW]
Mega Pinsir is a powerful physical attacker that brute forces its way through foes such as Mega Gyarados and Mega Venusaur, but has a hard time dealing with a lacklustre lackluster defensive typing. Its Speed allows it to outspeed crucial 100s base 100 Speed Pokemon like Mega Charizard Y, Mega Gardevoir, Volcarona, and Mew, in addition to slightly faster Pokemon such as non-Choice Scarf Garchomp. It also outspeeds important offensive threats such as non-(AH)Choice Scarf Porygon-Z, Tapu Lele, and Landorus-T. It is adept at taking on slower Pokemon that are weak to its Aerilated-boosted STABs Aerilate-boosted STAB moves, such as Mega Venusaur and Kommo-o, as well as some frailer Pokemon that do not resist it, such as Hoopa-Unbound, (RC) and Tapu Lele. It has decent physical bulk, (AC) allowing it to take on Pokemon like Mega Gyarados, (RC) and Mega Mawile. Set up Setup moves in Swords Dance and Bulk Up let it boost past bulkier Pokemon that it cannot OHKO, like Type: Null, Magearna, Chansey, and Mega Mawile. Its typing leaves it vulnerable to common Rock-, Electric-, and Fire-types types, such as Golem, Zeraora, and bulky Flame Charge Mega Charizard X. Many Pokemon also carry these types as coverage moves, for example, (AC) Choice Scarf Genesect commonly runs Thunderbolt, Ice Beam, or Flamethrower. It has trouble with physically defensive Pokemon, especially with the abundance of Steel-types. Mega Aggron, Mega Metagross, and Mega Slowbro all hard wall Mega Pinsir, and it has virtually no reliable way of breaking past these Pokemon. Despite being fast, its Speed is by no means stellar. Faster Pokemon like Choice Scarf Porygon-Z, Choice Scarf Victini, and Jumpluff all reliably deal with Mega Pinsir.

[SET]
name: Offensive
move 1: Giga Impact
move 2: Substitute
move 3: Earthquake
move 4: Swords Dance / Bulk Up
item: Pinsirite
ability: Hyper Cutter / Mold Breaker
nature: Jolly
evs: 252 Atk / 16 Def / 240 Spe

[SET COMMENTS]
Moves
========

Giga Impact is Mega Pinsir's strongest move and allows it to OHKO most frail Pokemon, like non-Choice Scarf Porygon-Z, Mega Gardevoir, (AC) and Tapu Lele. Substitute is used to evade status from Pokemon like Mew, (RC) and Mega Swampert. It can also be used to waste opponents' Z moves the foe's Z-Move, such as against Magearna and Aegislash. Earthquake along with Mold Breaker helps Mega Pinsir to OHKO Magnezone through Sturdy. Earthquake can also allow Mega Pinsir to and beat other Steel-types like Magearna and Mega Mawile. Swords Dance lets Mega Pinsir boost its power to unrivaled levels, especially when behind a Substitute. It helps Mega Pinsir break through defensive Pokemon such as Tapu Fini and Zygarde. Bulk Up can bolster Mega Pinsir's offense and defense simultaneously, and is primarily used against other physical attackers like Mega Mawile, (AC) whom which Mega Pinsir cannot OHKO.

Set Details
========

The given Speed investment allows Mega Pinsir to outspeed base 100s100 Speed Pokemon as well as slightly faster Pokemon such as Garchomp and Nihilego. Maximum Attack investment allows Mega Pinsir to hit as hard and fast as possible, notably OHKOing uninvested Mega Charizard X. The rest of the EVs are put into Defense to improve Mega Pinsir's bulk, giving it better chances to survive Play Rough into Sucker Punch from Mega Mawile, after Mega Pinsir uses Bulk Up. Mega Pinsir's pre-Mega abilities are both useful. Hyper Cutter allows Mega Pinsir to ignore the plethora of Intimidate users in the tier, noticeably notably Mega Mawile and Mega Gyarados, in addition to Attack lowering moves like Charm from Chansey and Umbreon. Mold Breaker, (AC) on the other hand, (AC) lets Mega Pinsir ignore opponents' foes' abilities. However, outside of ignoring Magnezone's Sturdy, Mold Breaker does not have many uses. Aerilate gives Mega Pinsir that extra bit of power, as well as giving it fantastic Flying-type STAB on Normal-type moves like Giga Impact.

Usage Tips
========

Send Mega Pinsir in on physically frail, slower Pokemon that it can OHKO, like non-Choice Scarf Porygon-Z, Garchomp, Genesect, Tapu Lele, Mega Charizard Y, (AC) and Mega Gardevoir. Immediately use Giga Impact against these foes. It can OHKO most Pokemon that are weak to Flying, such as Mega Venusaur, Volcarona, and Kommo-o, in one fell sweep with Aerilate-boosted Giga Impact. With decent physical bulk, Mega Pinsir can tank hits from Pokemon like boosted Mega Gyarados, Zygarde, and Mega Mawile, to buy itself time to set up and retaliate. Against Mega Mawile, Hyper Cutter and Bulk Up are required to be able to survive a Play Rough followed by Sucker Punch, (RC) while having enough Attack to return OHKO with Earthquake after a Bulk Up, in return. Against standard Magearna, use Substitute first. If they keep attacking, use Substitute again until they are at -2 SpA Special Attack, and then use Swords Dance instead of Substitute, as you Mega Pinsir can survive a -2 Fleur Cannon. Proceed to OHKO them with Earthquake. Otherwise, if they start setting up with Iron Defense, you can use Swords Dance alongside them while you are safely behind a free Substitute, and then use Earthquake to 2HKO them when they stop setting up. It Mega Pinsir can set up against passive Pokemon like Chansey and Pyukumuku, (RC) by using Substitute to prevent being statused, (RC) and boosting past their defenses with Swords Dance. Against Pokemon that cannot deal fatal damage to Mega Pinsir such as defensive Mew and Tapu Fini, use Swords Dance so that you can OHKO them with Giga Impact the following turn. If Mew burns you Mega Pinsir with Will-O-Wisp, simply use Swords Dance again. Mega Swampert, Mega Blastoise, and Aegislash are matchups that Mega Pinsir can force in its favour favor, granted the right plays are made. Use Substitute on the first turn. Against the first two, attempt to use Swords Dance in non-Mega form to avoid taking fatal damage from Ice Beam. For Aegislash, try to attack it in its vulnerable Sword forme, which it will be in after it attacks your Substitute. Be wary about sending this into Pokemon that may seem susceptible to Mega Pinsir. Despite the typing advantage, Mega Pinsir may have trouble in matchups against Pokemon like Jumpluff, Serperior, and Whimsicott. For Donphan, use Substitute to bait out Head Smash, (RC) so they take recoil and lose their Sturdy. Proceed to finish them off with Giga Impact.

Team Options
========

Mega Pinsir struggles with the majority of Fire-, Rock-, Ground-, Electric-, (AC) and Steel-types, so Mega Swampert and Quagsire can help in handling Pokemon like Crustle, Donphan, Zeraora, and Mega Aggron. They also sufficiently deal with the omnipresent S ranks Mega Charizard X and Dragonite. Mega Pinsir deals with some of the wall breakers wallbreakers that threaten them like Normalium Z Porygon-Z, Mega Gardevoir, (AC) and Mega Gyarados. Mega Pinsir has trouble with faster offensive threats like Greninja, Naganadel, (AC) and Mega Lopunny, so bulky Pokemon like Magearna, Donphan, or Pyukumuku are good partners. Mega Pinsir can handle the Pokemon that threaten them, like Taunt Tapu Fini, defensive Mew, and Mega Venusaur. As Mega Pinsir has difficulty dealing with physically defensive Pokemon like Mega Slowbro and Mega Metagross, it appreciates special attackers such as Greninja, Aegislash, and Mega Charizard Y. In return, Mega Pinsir can take out specially bulky Pokemon like Mega Gyarados and defensive Kommo-o.

[STRATEGY COMMENTS]
Other Options
=============

Mega Pinsir does not have many other options outside of changing up its moveset. Flail is a decent move option over Earthquake, which when used in conjunction with Substitute, has the potential to reach 200BP 200 Base Power, allowing Mega Pinsir to outright OHKO most Pokemon, potentially even Pokemon that resist Flying-type. This is useful against slower bulkier opponents foes that Giga Impact does not always OHKO, such as non-Flame Charge Mega Charizard X, (RC) and Garchomp. However, this means that it doesn't reliably take on Magearna or Mega Mawile anymore. Rock Tomb lets Mega Pinsir 50/50 is a prediction versus bulky Mega Charizard X, as you can use Rock Tomb on their Flame Charge to finish them off with a Giga Impact the following turn. Against physical Dragonite, use Substitute first to scout for a Z-Move, (RC) before using Rock Tomb to negate their Dragon Dance, then finish them off with Giga Impact. Rock Tomb can also help against Choice Scarf Sawk, as you can survive a Stone Edge in non-Mega forme. These include X-Scissor for Mega Slowbro and Close Combat for Mega Tyranitar. These are suboptimal, (AC) as it forces Mega Pinsir to replace Earthquake, which causes it to lose to Magearna, one of the best Pokemon in 1v1. Return can be used as a more reliable STAB move that does not force Mega Pinsir to recharge after, removing 50/50s predictions against Pokemon like Whimsicott and Serperior, as well as giving Mega Pinsir a chance against Substitute users like Landorus-T. It can also help in matchups where Mega Pinsir cannot OHKO with Giga Impact, such as against Type: Null. Quick Attack can also be an option to finish off faster opponents Pokemon, such as Jumpluff, as well as outspeeding Whimsicott's Prankster-boosted moves.

Checks and Counters
===================

**Faster Attackers**: Although Mega Pinsir has a decent Speed tier, many Pokemon, (RC) such as Greninja, Mega Lopunny, and Zeraora, (RC) still outspeed and are able to OHKO it thanks to its middling defenses. Pokemon that typically run Choice Scarf such as Porygon-Z and Genesect can simply OHKO Mega Pinsir before it has a chance to attack.

**Physically Bulky Pokemon**: Pokemon that can tank a hit from Mega Pinsir and retaliate will give it a hard time. Bulky Mega Charizard X can simply use Flame Charge and finish off Mega Pinsir on the following turn. Dragonite can use Dragon Dance, (RC) or simply keep attacking without fear of getting OHKOd OHKOed. In particular, Sturdy Pokemon like Donphan, Golem, (AC) and Crustle can fire back with super effective moves that cripple Mega Pinsir. Dragonite also beats Mega Pinsir with ease, as it can either OHKO Mega Pinsir upfront or outspeed it after a Dragon Dance before attacking, while Mega Pinsir has no way of OHKOing Dragonite back through Multiscale.

**Stall Pokemon**: While Mega Pinsir does have a way of setting up, it does not have a consistently powerful move to punish certain stallers stall Pokemon. This means that Pokemon like Mega Slowbro, Mega Sableye, and Clefable can set up their defenses and whittle down Mega Pinsir over time.

[CREDITS]
- Written by: [Chickenpie2, 305552]
- Quality checked by: [[Alakazam, 276708], [lost heros, 316445], [Osra, 239997]]
- Grammar checked by: [[, ], [, ]]
 

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Add Remove Comments (AH) = Add Hyphen (AC) = Add Comma (RC) = Remove Comma

GP 1/2

View attachment 200244


[OVERVIEW]
Mega Pinsir is a powerful physical attacker that brute forces its way through foes such as Mega Gyarados and Mega Venusaur, but has a hard time dealing with a lacklustre lackluster defensive typing. Its Speed allows it to outspeed crucial 100s base 100 Speed Pokemon like Mega Charizard Y, Mega Gardevoir, Volcarona, and Mew, in addition to slightly faster Pokemon such as non-Choice Scarf Garchomp. It also outspeeds important offensive threats such as non-(AH)Choice Scarf Porygon-Z, Tapu Lele, and Landorus-T. It is adept at taking on slower Pokemon that are weak to its Aerilated-boosted STABs Aerilate-boosted STAB moves, such as Mega Venusaur and Kommo-o, as well as some frailer Pokemon that do not resist it, such as Hoopa-Unbound, (RC) and Tapu Lele. It has decent physical bulk, (AC) allowing it to take on Pokemon like Mega Gyarados, (RC) and Mega Mawile. Set up Setup moves in Swords Dance and Bulk Up let it boost past bulkier Pokemon that it cannot OHKO, like Type: Null, Magearna, Chansey, and Mega Mawile. Its typing leaves it vulnerable to common Rock-, Electric-, and Fire-types types, such as Golem, Zeraora, and bulky Flame Charge Mega Charizard X. Many Pokemon also carry these types as coverage moves, for example, (AC) Choice Scarf Genesect commonly runs Thunderbolt, Ice Beam, or Flamethrower. It has trouble with physically defensive Pokemon, especially with the abundance of Steel-types. Mega Aggron, Mega Metagross, and Mega Slowbro all hard wall Mega Pinsir, and it has virtually no reliable way of breaking past these Pokemon. Despite being fast, its Speed is by no means stellar. Faster Pokemon like Choice Scarf Porygon-Z, Choice Scarf Victini, and Jumpluff all reliably deal with Mega Pinsir.

[SET]
name: Offensive
move 1: Giga Impact
move 2: Substitute
move 3: Earthquake
move 4: Swords Dance / Bulk Up
item: Pinsirite
ability: Hyper Cutter / Mold Breaker
nature: Jolly
evs: 252 Atk / 16 Def / 240 Spe

[SET COMMENTS]
Moves
========

Giga Impact is Mega Pinsir's strongest move and allows it to OHKO most frail Pokemon, like non-Choice Scarf Porygon-Z, Mega Gardevoir, (AC) and Tapu Lele. Substitute is used to evade status from Pokemon like Mew, (RC) and Mega Swampert. It can also be used to waste opponents' Z moves the foe's Z-Move, such as against Magearna and Aegislash. Earthquake along with Mold Breaker helps Mega Pinsir to OHKO Magnezone through Sturdy. Earthquake can also allow Mega Pinsir to and beat other Steel-types like Magearna and Mega Mawile. Swords Dance lets Mega Pinsir boost its power to unrivaled levels, especially when behind a Substitute. It helps Mega Pinsir break through defensive Pokemon such as Tapu Fini and Zygarde. Bulk Up can bolster Mega Pinsir's offense and defense simultaneously, and is primarily used against other physical attackers like Mega Mawile, (AC) whom which Mega Pinsir cannot OHKO.

Set Details
========

The given Speed investment allows Mega Pinsir to outspeed base 100s100 Speed Pokemon as well as slightly faster Pokemon such as Garchomp and Nihilego. Maximum Attack investment allows Mega Pinsir to hit as hard and fast as possible, notably OHKOing uninvested Mega Charizard X. The rest of the EVs are put into Defense to improve Mega Pinsir's bulk, giving it better chances to survive Play Rough into Sucker Punch from Mega Mawile, after Mega Pinsir uses Bulk Up. Mega Pinsir's pre-Mega abilities are both useful. Hyper Cutter allows Mega Pinsir to ignore the plethora of Intimidate users in the tier, noticeably notably Mega Mawile and Mega Gyarados, in addition to Attack lowering moves like Charm from Chansey and Umbreon. Mold Breaker, (AC) on the other hand, (AC) lets Mega Pinsir ignore opponents' foes' abilities. However, outside of ignoring Magnezone's Sturdy, Mold Breaker does not have many uses. Aerilate gives Mega Pinsir that extra bit of power, as well as giving it fantastic Flying-type STAB on Normal-type moves like Giga Impact.

Usage Tips
========

Send Mega Pinsir in on physically frail, slower Pokemon that it can OHKO, like non-Choice Scarf Porygon-Z, Garchomp, Genesect, Tapu Lele, Mega Charizard Y, (AC) and Mega Gardevoir. Immediately use Giga Impact against these foes. It can OHKO most Pokemon that are weak to Flying, such as Mega Venusaur, Volcarona, and Kommo-o, in one fell sweep with Aerilate-boosted Giga Impact. With decent physical bulk, Mega Pinsir can tank hits from Pokemon like boosted Mega Gyarados, Zygarde, and Mega Mawile, to buy itself time to set up and retaliate. Against Mega Mawile, Hyper Cutter and Bulk Up are required to be able to survive a Play Rough followed by Sucker Punch, (RC) while having enough Attack to return OHKO with Earthquake after a Bulk Up, in return. Against standard Magearna, use Substitute first. If they keep attacking, use Substitute again until they are at -2 SpA Special Attack, and then use Swords Dance instead of Substitute, as you Mega Pinsir can survive a -2 Fleur Cannon. Proceed to OHKO them with Earthquake. Otherwise, if they start setting up with Iron Defense, you can use Swords Dance alongside them while you are safely behind a free Substitute, and then use Earthquake to 2HKO them when they stop setting up. It Mega Pinsir can set up against passive Pokemon like Chansey and Pyukumuku, (RC) by using Substitute to prevent being statused, (RC) and boosting past their defenses with Swords Dance. Against Pokemon that cannot deal fatal damage to Mega Pinsir such as defensive Mew and Tapu Fini, use Swords Dance so that you can OHKO them with Giga Impact the following turn. If Mew burns you Mega Pinsir with Will-O-Wisp, simply use Swords Dance again. Mega Swampert, Mega Blastoise, and Aegislash are matchups that Mega Pinsir can force in its favour favor, granted the right plays are made. Use Substitute on the first turn. Against the first two, attempt to use Swords Dance in non-Mega form to avoid taking fatal damage from Ice Beam. For Aegislash, try to attack it in its vulnerable Sword forme, which it will be in after it attacks your Substitute. Be wary about sending this into Pokemon that may seem susceptible to Mega Pinsir. Despite the typing advantage, Mega Pinsir may have trouble in matchups against Pokemon like Jumpluff, Serperior, and Whimsicott. For Donphan, use Substitute to bait out Head Smash, (RC) so they take recoil and lose their Sturdy. Proceed to finish them off with Giga Impact.

Team Options
========

Mega Pinsir struggles with the majority of Fire-, Rock-, Ground-, Electric-, (AC) and Steel-types, so Mega Swampert and Quagsire can help in handling Pokemon like Crustle, Donphan, Zeraora, and Mega Aggron. They also sufficiently deal with the omnipresent S ranks Mega Charizard X and Dragonite. Mega Pinsir deals with some of the wall breakers wallbreakers that threaten them like Normalium Z Porygon-Z, Mega Gardevoir, (AC) and Mega Gyarados. Mega Pinsir has trouble with faster offensive threats like Greninja, Naganadel, (AC) and Mega Lopunny, so bulky Pokemon like Magearna, Donphan, or Pyukumuku are good partners. Mega Pinsir can handle the Pokemon that threaten them, like Taunt Tapu Fini, defensive Mew, and Mega Venusaur. As Mega Pinsir has difficulty dealing with physically defensive Pokemon like Mega Slowbro and Mega Metagross, it appreciates special attackers such as Greninja, Aegislash, and Mega Charizard Y. In return, Mega Pinsir can take out specially bulky Pokemon like Mega Gyarados and defensive Kommo-o.

[STRATEGY COMMENTS]
Other Options
=============

Mega Pinsir does not have many other options outside of changing up its moveset. Flail is a decent move option over Earthquake, which when used in conjunction with Substitute, has the potential to reach 200BP 200 Base Power, allowing Mega Pinsir to outright OHKO most Pokemon, potentially even Pokemon that resist Flying-type. This is useful against slower bulkier opponents foes that Giga Impact does not always OHKO, such as non-Flame Charge Mega Charizard X, (RC) and Garchomp. However, this means that it doesn't reliably take on Magearna or Mega Mawile anymore. Rock Tomb lets Mega Pinsir 50/50 is a prediction versus bulky Mega Charizard X, as you can use Rock Tomb on their Flame Charge to finish them off with a Giga Impact the following turn. Against physical Dragonite, use Substitute first to scout for a Z-Move, (RC) before using Rock Tomb to negate their Dragon Dance, then finish them off with Giga Impact. Rock Tomb can also help against Choice Scarf Sawk, as you can survive a Stone Edge in non-Mega forme. These include X-Scissor for Mega Slowbro and Close Combat for Mega Tyranitar. These are suboptimal, (AC) as it forces Mega Pinsir to replace Earthquake, which causes it to lose to Magearna, one of the best Pokemon in 1v1. Return can be used as a more reliable STAB move that does not force Mega Pinsir to recharge after, removing 50/50s predictions against Pokemon like Whimsicott and Serperior, as well as giving Mega Pinsir a chance against Substitute users like Landorus-T. It can also help in matchups where Mega Pinsir cannot OHKO with Giga Impact, such as against Type: Null. Quick Attack can also be an option to finish off faster opponents Pokemon, such as Jumpluff, as well as outspeeding Whimsicott's Prankster-boosted moves.

Checks and Counters
===================

**Faster Attackers**: Although Mega Pinsir has a decent Speed tier, many Pokemon, (RC) such as Greninja, Mega Lopunny, and Zeraora, (RC) still outspeed and are able to OHKO it thanks to its middling defenses. Pokemon that typically run Choice Scarf such as Porygon-Z and Genesect can simply OHKO Mega Pinsir before it has a chance to attack.

**Physically Bulky Pokemon**: Pokemon that can tank a hit from Mega Pinsir and retaliate will give it a hard time. Bulky Mega Charizard X can simply use Flame Charge and finish off Mega Pinsir on the following turn. Dragonite can use Dragon Dance, (RC) or simply keep attacking without fear of getting OHKOd OHKOed. In particular, Sturdy Pokemon like Donphan, Golem, (AC) and Crustle can fire back with super effective moves that cripple Mega Pinsir. Dragonite also beats Mega Pinsir with ease, as it can either OHKO Mega Pinsir upfront or outspeed it after a Dragon Dance before attacking, while Mega Pinsir has no way of OHKOing Dragonite back through Multiscale.

**Stall Pokemon**: While Mega Pinsir does have a way of setting up, it does not have a consistently powerful move to punish certain stallers stall Pokemon. This means that Pokemon like Mega Slowbro, Mega Sableye, and Clefable can set up their defenses and whittle down Mega Pinsir over time.

[CREDITS]
- Written by: [Chickenpie2, 305552]
- Quality checked by: [[Alakazam, 276708], [lost heros, 316445], [Osra, 239997]]
- Grammar checked by: [[, ], [, ]]
this was implemented
 

bigtalk

Banned deucer.
AMGP check, implement what you want.

General comments:
  • You don't always need to precede lists with "like" or "such as" with a comma
  • "You" refers to the battler, not the Pokemon (eg. "you can OHKO them" isn't correct, use "Mega Pinsir can OHKO them" instead)
  • Don't use "it" for too many sentences in a row. You should re-mention the proper noun after a sentence or two, or if there's ambiguity in what "it" refers to
add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen; AP=add period; SC=semicolon)

[OVERVIEW]
Mega Pinsir is a powerful physical attacker that forces can force its way through foes such as Mega Gyarados and Mega Venusaur, but it has a hard time dealing with a its lackluster defensive typing. Its Speed tier crucially allows it to outspeed crucial base 100 Speed Pokemon like Mega Charizard Y, Mega Gardevoir, Volcarona, and Mew (RC) in addition to slightly faster Pokemon such as non-Choice Scarf Garchomp. It also outspeeds other important offensive threats such as non-Choice Scarf Porygon-Z, non-Choice Scarf Garchomp, Tapu Lele, and Landorus-T. It is adept at taking on slower Pokemon that are weak to its Aerilate-boosted STAB moves (RC) such as Mega Venusaur and Kommo-o, as well as some frailer Pokemon that do not resist it them (RC) such as Hoopa-U and Tapu Lele. It Mega Pinsir has decent physical bulk, allowing it to take on Pokemon like Mega Gyarados and Mega Mawile. Setup moves in Swords Dance and Bulk Up let it boost break past bulkier Pokemon that it cannot immediately OHKO (RC) like Type: Null, Magearna, Chansey, and Mega Mawile. However, Its Mega Pinsir's typing leaves it vulnerable to common Rock-, Electric-, and Fire-types types (RC) such as Golem, Zeraora, and bulky Flame Charge Mega Charizard X. Many Pokemon also carry these types as coverage moves of these types; (SC) for example, Choice Scarf Genesect commonly runs Thunderbolt, Ice Beam, or (and?) Flamethrower. It has trouble with physically defensive Pokemon, especially with the abundance of Steel-types. Mega Pinsir has trouble with the abundance of Steel-types and is hard walled by physically defensive Pokemon such as Mega Aggron, Mega Metagross, and Mega Slowbro all hard wall Mega Pinsir, and it has virtually no reliable way of breaking past these Pokemon. (moved "hard wall" part to beginning, 2nd part is redundant) Despite being fast, its speed Mega Pinsir's Speed is by no means stellar; (SC) faster Pokemon like Choice Scarf Porygon-Z, Choice Scarf Victini, and Jumpluff can all reliably deal with Mega Pinsir since they outspeed it.

[SET]
name: Offensive
move 1: Giga Impact
move 2: Substitute
move 3: Earthquake
move 4: Swords Dance / Bulk Up
item: Pinsirite
ability: Hyper Cutter / Mold Breaker
nature: Jolly
evs: 252 Atk / 16 Def / 240 Spe

[SET COMMENTS]
Moves
========

Giga Impact is Mega Pinsir's strongest move and allows it to OHKO most frail Pokemon (RC) like non-Choice Scarf Porygon-Z, Mega Gardevoir, and Tapu Lele. Substitute is used to evade status from Pokemon like Mew and Mega Swampert. It can also be used to waste the foe's Z-Move, such as against Z-Move of foes like Magearna and Aegislash. Earthquake along with Mold Breaker helps lets Mega Pinsir OHKO Magnezone through Sturdy and beat other Steel-types like Magearna and Mega Mawile. Swords Dance lets Mega Pinsir boost its power to unrivaled levels, especially when once it is behind a Substitute. It helps Mega Pinsir break through defensive Pokemon such as Tapu Fini and Zygarde. Bulk Up can bolster bolsters (consistency) Mega Pinsir's offenses and defenses simultaneously (RC) and is primarily should primarily be used against other physical attackers like Mega Mawile (RC) which that ("that" > "which" here since this phrase is essential to the meaning of the sentence) Mega Pinsir cannot OHKO.

Set Details
========

The given Speed investment allows Mega Pinsir to outspeed base 100 Speed Pokemon as well as slightly faster Pokemon such as Garchomp and Nihilego. Maximum Attack investment allows Mega Pinsir to hit as hard and fast as possible, notably OHKOing allowing it to OHKO uninvested Mega Charizard X (subjective change: insert "with Giga Impact"). The rest of the EVs are put into Defense to improve Mega Pinsir's bulk, giving it better chances a better chance to survive Play Rough into Sucker Punch from Mega Mawile (RC) after Mega Pinsir uses Bulk Up. Mega Pinsir's pre-Mega abilities are both useful. Hyper Cutter allows Mega Pinsir to ignore the plethora of Intimidate users in the tier, notably Mega Mawile and Mega Gyarados, in addition to Attack-lowering (AH) moves like Charm from Chansey and Umbreon. Mold Breaker, on the other hand, lets Mega Pinsir ignore certain (it doesn't ignore all abilities, only ones that affect damage output) foes' abilities. However, outside of ignoring Magnezone's Sturdy, Mold Breaker does not have many uses. Aerilate gives Mega Pinsir that extra bit of power, as well as giving it extra power and fantastic Flying-type STAB on Normal-type moves like Giga Impact.

Usage Tips
========

Send Mega Pinsir in on physically frail, slower Pokemon that it can OHKO (RC) like non-Choice Scarf Porygon-Z, Garchomp, Genesect, Tapu Lele, Mega Charizard Y, and Mega Gardevoir. Immediately use Giga Impact against these foes. It Mega Pinsir can OHKO most Pokemon that are weak to Flying, such as Mega Venusaur, Volcarona, and Kommo-o, in one fell sweep swoop with Aerilate-boosted Giga Impact. With Due to its decent physical bulk, Mega Pinsir can tank hits from Pokemon like boosted Mega Gyarados, Zygarde, and Mega Mawile (RC) to buy itself time to set up and retaliate. Against Mega Mawile, Hyper Cutter and Bulk Up are required to be able to survive a Play Rough followed by Sucker Punch after a Bulk Up while having and have enough Attack to OHKO with Earthquake after a Bulk Up (moved to earlier part, makes it clearer that you need to use bulk up in order to survive pr/sucker) (RC) in return. Against standard Magearna, use Substitute first. If they keep Magearna keeps attacking, use Substitute again until they are it is at -2 Special Attack, and then use Swords Dance instead of Substitute, as Mega Pinsir can survive a -2 Fleur Cannon after two uses of Substitute. Proceed to OHKO them Magearna with Earthquake. Otherwise, if they start it starts setting up with Iron Defense, you Mega Pinsir can use Swords Dance while safely behind a free Substitute, and then use Earthquake to 2HKO them when they stop Magearna once it stops setting up. Mega Pinsir can set up against passive Pokemon like Chansey and Pyukumuku by using Substitute to prevent being statused avoid status and boosting past their defenses with Swords Dance. Against Pokemon that cannot deal fatal damage to Mega Pinsir such as defensive Mew and Tapu Fini, use Swords Dance so that you it can OHKO them with Giga Impact the following turn. If Mew burns Mega Pinsir with Will-O-Wisp, simply use Swords Dance again. Mega Swampert, Mega Blastoise, and Aegislash are matchups that Mega Pinsir can force in its favor, granted the right plays are made. Use Substitute on the first turn. Against the first two, attempt to use Swords Dance in non-Mega form to avoid taking fatal damage from Ice Beam. For Aegislash, Try to attack it Aegislash in its vulnerable Sword forme, which it will be in after it attacks your Mega Pinsir's Substitute. Be wary about sending this Mega Pinsir into Pokemon that may seem susceptible to Mega Pinsir it. Despite the typing advantage, Mega Pinsir may have trouble in matchups against Pokemon like Jumpluff, Serperior, and Whimsicott. For Donphan, use Substitute to bait out Head Smash so they take recoil and lose their it takes recoil and loses its Sturdy. Proceed to finish them it off with Giga Impact.

Team Options
========

Mega Pinsir struggles with the majority of Fire-, Rock-, Ground-, Electric-, and Steel-types, so Mega Swampert and Quagsire can help out in handling Pokemon like Crustle, Donphan, Zeraora, and Mega Aggron. They also sufficiently deal deal sufficiently (subjective change) with the omnipresent Mega Charizard X and Dragonite. In return, Mega Pinsir deals with some of the wallbreakers that threaten them like Normalium Z Porygon-Z, Mega Gardevoir, and Mega Gyarados. Mega Pinsir has trouble with faster offensive threats like Greninja, Naganadel, and Mega Lopunny, so bulky Pokemon like Magearna, Donphan, or and Pyukumuku are good partners. In return, Mega Pinsir can handle the Pokemon that threaten them (RC) like Taunt Tapu Fini, defensive Mew, and Mega Venusaur. As Mega Pinsir has difficulty dealing with physically defensive Pokemon like Mega Slowbro and Mega Metagross, it appreciates special attackers such as Greninja, Aegislash, and Mega Charizard Y as teammates. In return, Mega Pinsir can take out specially bulky Pokemon like Mega Gyarados and defensive Kommo-o for them (consistency).

[STRATEGY COMMENTS]
Other Options
=============

Mega Pinsir does not have many other options outside of changing up its moveset. (unnecessary) Flail is a decent move option over Earthquake (RC) which, (AC) when used in conjunction with Substitute, has the potential to reach 200 Base Power, allowing Mega Pinsir to outright OHKO most Pokemon, potentially even Pokemon ones (repetitive) that resist Flying. This is useful against slower, (AC) bulkier foes that Giga Impact does not always OHKO (RC) such as non-Flame Charge Mega Charizard X (RC) and Garchomp. However, this forgoing Earthquake means that it doesn't Mega Pinsir won't reliably take on Magearna or Mega Mawile anymore. Rock Tomb is a eases prediction versus bulky Mega Charizard X, as you Mega Pinsir can use Rock Tomb on their the turn Mega Charizard X uses Flame Charge to and finish them it off with a Giga Impact the following turn. Against physical Dragonite, use Substitute first to scout for a Z-Move, (AC) before using use Rock Tomb to negate their its Dragon Dance, then finish them it off with Giga Impact. Rock Tomb can also help against Choice Scarf Sawk, as you Pinsir can survive a Stone Edge from it in non-Mega forme. These Other options include X-Scissor for Mega Slowbro and Close Combat for Mega Tyranitar. These are suboptimal, however, as it forces they force Mega Pinsir to replace Earthquake, which causes it to lose to Magearna, one of the best Pokemon in 1v1. Return can be used as a more reliable STAB move that does not force Mega Pinsir to recharge afterwards, removing predictions easing prediction against Pokemon like Whimsicott and Serperior (RC) as well as giving Mega Pinsir a chance against Substitute users like Landorus-T. It can also help in matchups where Mega Pinsir cannot OHKO the foe with Giga Impact, such as against Type: Null. Quick Attack can also be an option used (either "is also an option" or "can also be used") to finish off faster Pokemon (RC) such as Jumpluff, as well as outspeeding to outspeed Whimsicott's Prankster-boosted moves.

Checks and Counters
===================

**Faster Attackers**: Although Mega Pinsir has a decent Speed tier, many Pokemon such as Greninja, Mega Lopunny, and Zeraora still outspeed and are able to OHKO it thanks to its middling defenses. Pokemon that typically run Choice Scarf Choice Scarf users such as Porygon-Z and Genesect can simply OHKO Mega Pinsir before it has a chance to attack.

**Physically Bulky Pokemon**: Pokemon that can tank a hit from Mega Pinsir and retaliate will give it a hard time. Bulky Mega Charizard X can simply (repetition; you use this word in the next sentence) use Flame Charge and finish off Mega Pinsir on the following turn. Dragonite can use Dragon Dance or simply keep attacking without fear of getting OHKOed on the first turn. In particular, (unnecessary) Sturdy Pokemon like Donphan, Golem, and Crustle can fire back with super effective moves that cripple Mega Pinsir. Dragonite also beats Mega Pinsir with ease, as it can either OHKO Mega Pinsir upfront or outspeed it after a Dragon Dance boost before attacking, while Mega Pinsir has no way of OHKOing Dragonite back through Multiscale. (repetition; delete this or the previous dragonite sentence)

**Stall Pokemon**: While Mega Pinsir does have a way of setting up, it does not have a consistently powerful move to punish certain stall Pokemon with. This means that Pokemon like Mega Slowbro, Mega Sableye, and Clefable can set up their defenses and whittle down Mega Pinsir over time.
 

Lumari

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[OVERVIEW]
Mega Pinsir is a powerful physical attacker that forces can force its way through foes such as Mega Gyarados and Mega Venusaur (RC) but has a hard time dealing with a lackluster defensive typing. Its Speed allows it to outspeed crucial base 100 Speed Pokemon like Mega Charizard Y, Mega Gardevoir, Volcarona, and Mew, in addition to slightly faster Pokemon such as non-Choice Scarf Garchomp. It also outspeeds and other important offensive threats such as non-Choice Scarf Porygon-Z, Tapu Lele, and Landorus-T. It is adept at taking on slower Pokemon that are weak to its Aerilate-boosted STAB moves, such as Mega Venusaur and Kommo-o, as well as some frailer Pokemon that do not resist it them, such as Hoopa-U and Tapu Lele. It has Its decent physical bulk, allowing allows it to take on Pokemon like Mega Gyarados and Mega Mawile, (comma) and setup moves in Swords Dance and Bulk Up let it boost past bulkier Pokemon that it cannot OHKO, like Type: Null, Magearna, Chansey, and Mega Mawile. However, its typing leaves it vulnerable to common Rock-, Electric-, and Fire-types types, such as Golem, Zeraora, and bulky Flame Charge Mega Charizard X. Many Pokemon also carry moves of these types as coverage moves; (SC) for example, Choice Scarf Genesect commonly run Thunderbolt, Ice Beam, or Flamethrower. It Mega Pinsir has trouble with physically defensive Pokemon, especially with the abundance of Steel-types. For example, Mega Aggron, Mega Metagross, and Mega Slowbro all hard wall Mega Pinsir, and it has virtually no reliable way of breaking past these Pokemon. Furthermore, despite Mega Pinsir being fast, its Speed is by no means stellar. Faster Pokemon like Choice Scarf Porygon-Z, Choice Scarf Victini, and Jumpluff all reliably deal with Mega Pinsir it.

[SET]
name: Offensive
move 1: Giga Impact
move 2: Substitute
move 3: Earthquake
move 4: Swords Dance / Bulk Up
item: Pinsirite
ability: Hyper Cutter / Mold Breaker
nature: Jolly
evs: 252 Atk / 16 Def / 240 Spe

[SET COMMENTS]
Moves
========

Giga Impact is Mega Pinsir's strongest move and allows it to OHKO most frail Pokemon (RC) like non-Choice Scarf Porygon-Z, Mega Gardevoir, and Tapu Lele. Substitute is used to evade status from Pokemon like Mew and Mega Swampert. It can also be used to waste the foe's Z-Move, such as against Magearna and Aegislash. Earthquake along with Mold Breaker helps Mega Pinsir OHKO Magnezone through Sturdy and beat other Steel-types like Magearna and Mega Mawile. Swords Dance lets Mega Pinsir boost its power to unrivaled levels, especially when behind a Substitute, (comma) It helps helping Mega Pinsir break through defensive Pokemon such as Tapu Fini and Zygarde. Bulk Up can bolster Mega Pinsir's offense and defense simultaneously (RC) and is primarily used against other physical attackers like Mega Mawile, which unboosted Mega Pinsir cannot OHKO.

Set Details
========

The given Speed investment allows Mega Pinsir to outspeed base 100 Speed Pokemon as well as slightly faster Pokemon such as Garchomp and Nihilego. Maximum Attack investment allows Mega Pinsir to hit as hard and fast as possible, notably OHKOing uninvested Mega Charizard X. The rest of the EVs are put into Defense to improve Mega Pinsir's bulk, giving it better chances to survive Play Rough into followed by Sucker Punch from Mega Mawile (RC) after Mega Pinsir uses Bulk Up. Mega Pinsir's pre-Mega abilities are both useful. Hyper Cutter allows Mega Pinsir to ignore the plethora of Intimidate users in the tier, notably Mega Mawile and Mega Gyarados, in addition to Attack-lowering (AH) moves like Charm from Chansey and Umbreon. Mold Breaker, on the other hand, lets Mega Pinsir ignore foes' abilities. However, outside of ignoring Magnezone's Sturdy, Mold Breaker does not have many uses. (read as though you'd want a positive nuance here) Aerilate gives Mega Pinsir that extra bit of power, as well as giving it fantastic Flying-type STAB on Normal-type moves like Giga Impact.

Usage Tips
========

Send Mega Pinsir in on physically frail, slower Pokemon that it can OHKO, like non-Choice Scarf Porygon-Z, Garchomp, Genesect, Tapu Lele, Mega Charizard Y, and Mega Gardevoir. Immediately use Giga Impact against these foes. It can OHKO most Pokemon that are weak to Flying, such as Mega Venusaur, Volcarona, and Kommo-o, in one fell sweep swoop with Aerilate-boosted Giga Impact. With decent physical bulk, Mega Pinsir can tank hits from Pokemon like boosted Mega Gyarados, Zygarde, and Mega Mawile, to buy itself time to set up and retaliate. Against Mega Mawile, Hyper Cutter and Bulk Up are required to be able to survive a Play Rough followed by Sucker Punch while having enough Attack to OHKO in return with +1 Earthquake after a Bulk Up, in return. Against standard Magearna, use Substitute first. If they keep it keeps attacking, use Substitute again until they are it is at -2 Special Attack, and then use Swords Dance instead of Substitute, as Mega Pinsir can survive a -2 Fleur Cannon, (comma) Proceed to and OHKO them it with Earthquake. Otherwise, if they start it starts setting up with Iron Defense, you can use Swords Dance while safely behind a free Substitute (RC) and then use Earthquake to 2HKO them it when they stop it stops setting up. Mega Pinsir can set up against passive Pokemon like Chansey and Pyukumuku by using Substitute to prevent being statused and boosting past their defenses with Swords Dance. Against Pokemon that cannot deal fatal damage to Mega Pinsir such as defensive Mew and Tapu Fini, use Swords Dance so that you can OHKO them with Giga Impact the following turn. If Mew burns Mega Pinsir with Will-O-Wisp, simply use Swords Dance again. Mega Swampert, Mega Blastoise, and Aegislash are matchups that Mega Pinsir can force in its favor, granted provided the right plays are made. Use Substitute on the first turn. Against the first two, attempt to use Swords Dance in non-Mega form without Mega Evolving to avoid taking fatal damage from Ice Beam. For Aegislash, try to attack it in its vulnerable Sword forme, which it will be in after it attacks your Mega Pinsir's Substitute. Be wary about sending this into Pokemon that may seem susceptible to Mega Pinsir. Despite the typing advantage, Mega Pinsir may have trouble in matchups against Pokemon like Jumpluff, Serperior, and Whimsicott. For Donphan, use Substitute to bait out Head Smash so they take it takes recoil and loses their Sturdy. Proceed to finish them it off with Giga Impact.

Team Options
========

Mega Pinsir struggles with the majority of Fire-, Rock-, Ground-, Electric-, and Steel-types, so Mega Swampert and Quagsire can help in handling Pokemon like Crustle, Donphan, Zeraora, and Mega Aggron. They also sufficiently deal with the omnipresent Mega Charizard X and Dragonite. Mega Pinsir deals with some of the wallbreakers that threaten them like Normalium Z Porygon-Z, Mega Gardevoir, and Mega Gyarados. Mega Pinsir has trouble with faster offensive threats like Greninja, Naganadel, and Mega Lopunny, so bulky Pokemon like Magearna, Donphan, or and Pyukumuku are good partners. Mega Pinsir can handle the Pokemon that threaten them, like Taunt Tapu Fini, defensive Mew, and Mega Venusaur. As Mega Pinsir has difficulty dealing with physically defensive Pokemon like Mega Slowbro and Mega Metagross, it appreciates special attackers such as Greninja, Aegislash, and Mega Charizard Y. In return, Mega Pinsir can take out specially bulky Pokemon like Mega Gyarados and defensive Kommo-o.

[STRATEGY COMMENTS]
Other Options
=============

Mega Pinsir does not have many other options outside of changing up its moveset. Flail is a decent move option over Earthquake, which that when used in conjunction with Substitute (RC) has the potential to reach 200 Base Power, allowing Mega Pinsir to outright OHKO most Pokemon, potentially even Pokemon that resist Flying. This is useful against slower bulkier foes that Giga Impact does not always OHKO, such as non-Flame Charge Mega Charizard X (RC) and Garchomp. However, this means that it doesn't Mega Pinsir cannot reliably take on Magearna or Mega Mawile anymore. Rock Tomb is a prediction allows Mega Pinsir to force a mind game (assuming the prediction is sub / tomb vs flame charge / strong fire move?) versus bulky Mega Charizard X, as you can use Rock Tomb on their its Flame Charge to finish them it off with a Giga Impact the following turn. Against physical Dragonite, use Substitute first to scout for a Z-Move before using Rock Tomb to negate their its Dragon Dance, and then finish them it off with Giga Impact. Rock Tomb can also help against Choice Scarf Sawk, as you Pinsir can survive a Stone Edge in non-Mega forme before Mega Evolving. These (this doesn't follow, should this be "Other options"?) include X-Scissor for Mega Slowbro and Close Combat for Mega Tyranitar. These are suboptimal, however, as it forces they force Mega Pinsir to replace Earthquake, which causes it to lose to Magearna, one of the best Pokemon in 1v1. Return can be used as a more reliable STAB move that does not force Mega Pinsir to recharge after, removing predictions against Pokemon like Whimsicott and Serperior, as well as giving Mega Pinsir a chance against Substitute users like Landorus-T. It can also help in matchups where Mega Pinsir cannot OHKO the foe with Giga Impact, such as against Type: Null. Quick Attack can is also be an option to finish off faster Pokemon, such as Jumpluff, as well as outspeeding Whimsicott's Prankster-boosted moves.

Checks and Counters
===================

**Faster Attackers**: Although Mega Pinsir has a decent Speed tier, many Pokemon such as Greninja, Mega Lopunny, and Zeraora still outspeed it and are able to OHKO it thanks to its middling defenses. Pokemon that typically run Choice Scarf such as Porygon-Z and Genesect can simply OHKO Mega Pinsir before it has a chance to attack.

**Physically Bulky Pokemon**: Pokemon that can tank a hit from Mega Pinsir and retaliate will give it a hard time. Bulky Mega Charizard X can simply use Flame Charge and finish off Mega Pinsir on the following turn. Dragonite can use Dragon Dance or simply keep attacking without fear of getting OHKOed. In particular, Sturdy Pokemon like Donphan, Golem, and Crustle can fire back with super effective moves that cripple Mega Pinsir. Dragonite also beats Mega Pinsir with ease, as it can either OHKO Mega Pinsir upfront or outspeed it after a Dragon Dance before attacking, while Mega Pinsir has no way of OHKOing Dragonite back through Multiscale.

**Stall Pokemon**: While Mega Pinsir does have a way of setting up, it does not have a consistently powerful move to punish certain stall Pokemon. This means that Pokemon like Mega Slowbro, Mega Sableye, and Clefable can set up their defenses and whittle down Mega Pinsir over time.

[CREDITS]
- Written by: [Chickenpie2, 305552]
- Quality checked by: [[Alakazam, 276708], [lost heros, 316445], [Osra, 239997]]
- Grammar checked by: [[deetah, 297659], [, ]]
 

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