Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Tailwind
- Taunt
- Protect
- Tailwind
- Taunt
- Protect
After going through all of the TW setters, I decided that Aerodactyl is the way to go for myself.
It's not gonna outspeed Talonflame in setting up TW, but worse case scenario is that we both have TW on.
Because of FS, all the Leles and how fast Aerodactyl is, there aren't many scenarios where I won't be able to setup TW.
FS saved me enough times to keep it. It always guarantees that Aerodactyl will be able to stop a TW/TR and set up a TW.
After that's done and I don't need to switch, Aerodactyl gets to do my favorite thing: Sit there and spam RS.
It's not gonna outspeed Talonflame in setting up TW, but worse case scenario is that we both have TW on.
Because of FS, all the Leles and how fast Aerodactyl is, there aren't many scenarios where I won't be able to setup TW.
FS saved me enough times to keep it. It always guarantees that Aerodactyl will be able to stop a TW/TR and set up a TW.
After that's done and I don't need to switch, Aerodactyl gets to do my favorite thing: Sit there and spam RS.
Ability: Sap Sipper
EVs: 156 HP / 40 Def / 252 SpA / 60 Spe
Modest Nature
- Draco Meteor
- Sludge Bomb
- Thunderbolt
- Ice Beam
- Sludge Bomb
- Thunderbolt
- Ice Beam
I wanted something really bulky that covers a multitude of things.
My aim wasn't to OHKO anything, but to cripple as many things as possible so it would be much easier to KO later on.
Goodra's huge movepool mixed with its bulk made it perfect for the job. Sap Sipper is also nice because fuuuuck Bulu.
Sludge Bomb threatens all the Tapus and you can never go wrong with boltbeam.
Helps to KO/cripple most popular Intimidate users and most weather setters.
Most of the things Goodra doesn't have a coverage advantage over won't be able to OHKO it.
EVs were originally made to survive Jolly Sandslash, but I removed Flamethrower and added Incineroar.
Now I keep it because it's enough to survive Jolly Garchomp 50% of the time. Any better EV spreads suggestions are welcomed.
My aim wasn't to OHKO anything, but to cripple as many things as possible so it would be much easier to KO later on.
Goodra's huge movepool mixed with its bulk made it perfect for the job. Sap Sipper is also nice because fuuuuck Bulu.
Sludge Bomb threatens all the Tapus and you can never go wrong with boltbeam.
Helps to KO/cripple most popular Intimidate users and most weather setters.
Most of the things Goodra doesn't have a coverage advantage over won't be able to OHKO it.
EVs were originally made to survive Jolly Sandslash, but I removed Flamethrower and added Incineroar.
Now I keep it because it's enough to survive Jolly Garchomp 50% of the time. Any better EV spreads suggestions are welcomed.
Ability: Blaze
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Darkest Lariat
- Flare Blitz
- Fake Out
- Protect
- Flare Blitz
- Fake Out
- Protect
I hated dealing with Steel-types and I wanted to be able to stop Porygon2 since I couldn't kill it.
Mimikyu was also a pain to deal with since most people would have a Mental Herb on.
I appreciate the disturbance Fake Out provides. Malicious Moonsaults gets rid of so many things that Goodra has a hard time dealing with.
Mimikyu was also a pain to deal with since most people would have a Mental Herb on.
I appreciate the disturbance Fake Out provides. Malicious Moonsaults gets rid of so many things that Goodra has a hard time dealing with.
Ability: Magnet Pull
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Protect
- Zen Headbutt
- Earthquake
- Protect
[Still Testing]
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Moonblast
- Dazzling Gleam
- Energy Ball
- Moonblast
- Dazzling Gleam
- Energy Ball
Tapu Lele is my main go-to for the second half of the game. I'm sure you're all aware of the damage she could do.
I wanted to have more coverage moves on her, but I always end up going with Psychic and Moonblast anyway.
Not to mention if it's not doing x4, it won't do more damage than Psychic.
This was also the reason why I went with Dazzling Gleam.
As Pixlet pointed out, Psychic would do 50% anyway
so I changed it for Energy Ball to have more options against Gastrodon and Rain teams.
I wanted to have more coverage moves on her, but I always end up going with Psychic and Moonblast anyway.
Not to mention if it's not doing x4, it won't do more damage than Psychic.
This was also the reason why I went with Dazzling Gleam.
As Pixlet pointed out, Psychic would do 50% anyway
so I changed it for Energy Ball to have more options against Gastrodon and Rain teams.
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wood Hammer
- Superpower
- Horn Leech
- Protect
- Superpower
- Horn Leech
- Protect
It's hard to not have Tapu Bulu because he's currently the standard.
I felt comfortable adding Bulu simply because everyone is preparing for it and they will expect it most of the times.
It's still good despite that and it makes choosing who to use and start with much easier.
Does help that it hits like a truck. Grassium Z does a lot of damage, but I rarely use it over Incinium Z if I'm using both.
So I figured going for better overall damage would be better.
I felt comfortable adding Bulu simply because everyone is preparing for it and they will expect it most of the times.
It's still good despite that and it makes choosing who to use and start with much easier.
Does help that it hits like a truck. Grassium Z does a lot of damage, but I rarely use it over Incinium Z if I'm using both.
So I figured going for better overall damage would be better.
I hope I provided enough information to make clear what I'm trying to accomplish with this team.
Feel free to suggest anything that you feel will make it better or even if you'd like to breakdown to me why it doesn't work.
Thank you for your time.
Last edited: