Overview
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SupportingSportingSupporting doesn't really make sense here, I'm assuming you meant sporting? a large base 145 attack, and great physical bulk bolstered furthered by its ability,
intimidateIntimidate, Landorus-T is back and ready to terrorize those who it can in the treacherous Gen 6 Ubers metagame. It's excellent typing give teams it's on an invaluable immunity to Ground and Electric type attacks. Not only does its great typing and ability give it immunity to Spikes, Toxic Spikes, and Sticky Web, but is also one of the biggest reasons to use it above the other ground types inhibiting the tier. Furthermore, being blessed with great offensive and support moves, it is capable of running a few different viable sets. However, all is not well for this Cool Cat, it is quite frail on the special side and is pretty slow, meaning most Special Attackers in the tier either force it out or flat out OHKO it. Also, having no access to reliable recovery means that its longevity is greatly compromised.
Physically Defensive
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name: +1 blaziken pls
strong name imo
move 1: Earthquake
move 2: Stealth Rock
move 3: Stone Edge
move 4: Toxic /
U-TurnU-turn
item: Leftovers
EVs: 252 HP /
4 Atk / 252 Def
/ 4 Atk
Nature: Impish
Moves
========
Earthquake is a standard
stabSTAB move for Landorus-T, and it still hits relatively hard, even when having no attack investment due to Landorus-T's high attack stat
and STAB you already said STAB, no need to say it again. Stealth
rockRock is
ana mandatory support move for all teams and Landorus-T is one of the better users of the move in the Ubers tier, finding many chances to set it up due to its physical bulk. Stone Edge is there to hit what Earthquake cannot, so that Pokemon with Levitate or Flying typing don't completely wall this set. However, if Stone Edge isn't doing super effective damage, it won't be doing much damage due to lack of STAB and attack investment. Toxic is an excellent move for Landorus-T, allowing it to put pressure on Pokemon that otherwise like to switch in on Landorus-T, such as Hippowdon, Groudon, Lugia, Support Arceus, other Landorus-T and the likes. Toxic also prevents Support Arceus from being able to stay in and constantly
Defog away your rocks, and in general prevents walls from
remove double space herehaving the ability to constantly recover in front of you. U-
turn is another great option to consider as it provides your team with momentum, and is useful considering all the switches Landorus-T tends to cause, meaning that you can U-
turn out into your own appropriate counter/check.
Set Details
========
The EV Spread is pretty straight forward, with maxed out HP and Defense so that Lando-T can do what it does best, which is annoy Physical Attackers. Since Lando-T has no other form of recovery, Leftovers is a must if you are using it as a defensive pivot. The remaining 4 EVs can go into attack to make your attacking moves hit a bit harder.
Usage Tips
========
In general, do not try to bring Landorus-T in on Special Attackers, especially not those faster than it, as most Special Attackers will have a way to either significantly damage Landorus-T or
or OTKeven OHKO it
, effectively rendering it useless for the rest of the matchHonestly, I didn't know what OTK meant, but I assume it means one turn kill? I don't know, it just fit oddly. The best way to capitalize on its Bulk is to instead bring it in on Physical Attackers or Walls which can't do much to you in return, allowing you opportune time to set up rocks, attack, or U-Turn out. Landorus-T is especially good for those teams which have trouble with prominent Physical Attackers, but be
varywary of Physical Attackers who are capable of running Mixed Sets. In terms of countering Extreme Killer, despite being Physically Defensive it cannot actually beat a full health Extreme Killer, as Landorus-T cannot phase it out and due to good bulk, Extreme Killer can set up again. It is recommended to have a Pokemon who can deal with Extreme Killer, such as Support Arceus with
Will O WispWill-o-Wisp, Physically Defensive Yveltal
, Ho-Oh, Lugia (which can also tank Special Attacks) and such.
Team Options
========
Since Landorus-T won't be tanking much special attacks, a switch into Special Attackers is highly recommended, such as Blissey and Arceus-Grass. A Cleric is also very useful since Landorus-T doesn't have any form of healing itself, from either Status or its HP. Having a Cleric which is a Fairy type, like Sylveon and Xerenas also gives your team dual immunity to Zekrom. Specially Defensive Kyogre makes a great partner, as it can tank most Special Attacks
/ and Status aimed at Landorus-T, and can also phase. Water
Arceus also resists Ice/Water attacks, and has good typing synergy with Landorus-T in terms of Electric type moves, same can also apply to Kyogre above. Palkia is also a good partner, as it can take on water attacks aimed at Landorus-T while also simultaneously being able to beat the physical walls that Landorus-T has trouble with otherwise.
Offensive Earth Plate
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move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge
move 4: Toxic / U-Turn
item: Earth Plate
evs: 252 Atk
/ 4 Def / 252
Speed
/ 4 Def
nature: Adamant / Jolly
Moves
========
Stealth Rock is a standard support move for the whole team once again. Earthquake is there to hit incredibly hard, and now hits even harder with full attack investment and an Earth Plate. Stone Edge is there to hit anything that Earthquake cannot. Even given the offensive nature of this set, there are some Pokemon which it cannot break through, and that is where Toxic comes in. Toxic allows it to put pressure on a lot of those Pokemon. U-Turn is also a great option which allows it to keep offensive momentum on offensive teams which this set should be used on.
Set Details
========
The EV Spread is straightforward, full investment in attack and speed, to let it hit hard and fast. Earth Plate is preferred on this set to boost the power of Earthquake, and not have the nasty recoil of Life Orb. Adamant nature is preferred since it gives Landorus-T just a bit more power. A Jolly nature can be used as that guarantees you that Landorus-T will outspeed all Base 90's lacking a scarf sch as Kyogre, Zekrom, Dialga and Ho-Oh, which can be nice. However, most of these run an adamant/modest nature of their own, but it is still important to know that if they run a speed boosting nature of their own, they will outspeed you, so keep that in mind.
Usage Tips
========
Since this Landorus-T set aims to be more offensive than the others and faster, don't be afraid to attack or scout with U-Turn if the situation allows for it. This set is also capable of putting pressure on Mega Scizor as a defogger, as it does approximately 50% to Max HP variants. Know your limits though, this will fail to break through defoggers;
Giratina (A/O),both formes of Giratina and Support Arceus without the use of Toxic, and even then, be
aware that they can put offensive pressure on you before you do to them. This Landorus-T really hates burn more than anything, if faced with a Pokemon that can outspeed and
OTKOHKO? you, and is likely that it carry status, switch out. It is also important to keep in mind that this Landorus-T does not have nearly the same bulk as the previous set, so be
varywary of mindlessly switching it into Physical Attackers, as even they can break this set down with enough wear and tear.
Team Options
========
Given the offensive nature of this set, it is best suited on offensive oriented teams. Since this set has a lot of trouble with physical walls, Pokemon which can take out these walls is recommended. Mega Gengar, and albeit a
neicheniche, Gothitelle both can come in on Support Arceus and beat them, making Landorus-T's job significantly easier. Furthermore, Palkia and Xerneas make great partners as they can beat
both Giratina
(O/A)formes, and Physical walls in general. Since this Landorus-T hates status, a one time status absorber is nice to have as well, examples being Cleric
3 Attacker Xerneas, Ho-Oh, and potentially even some Sleep Talk users. Just like with the defensive set, something that can switch into special attacks aimed at Landorus-T is good to have present on the team as well. Sylveon, Bronzong, Blissey, Aegislash, Arceus-Grass (Support Arceus in general) are good examples.
Double Dance
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move 1: Swords Dance
move 2: Rock Polish
move 3: Earthquake
move 4: Stone Edge
item: Lum Berry / Life Orb
EVs: 252 Atk / 168 Spd / 92 HP
Nature: Adamant
Moves
========
The moveset is simple, Swords Dance and Rock Polish are what allow it to potentially sweep if both are set up. Earthquake and Stone Edge give it the famous EdgeQuake combo, which allow it to hit all Pokemon. Earthquake is what you will be spamming most, and Stone Edge to hit everything else.
Set Details
========
The attack stat is maxed out so it can do as much damage after either boost as fast as possible, while the Speed EVs allow it to outspeed all Base 108 Scarfers and below after a Rock Polish boost. The rest of the EVs are placed into HP to give Landorus-T some bulk. The choice between Life Orb and Lum Berry can be an interesting one. While Life Orb gives you a really high damage output as compared to Lum Berry.
- 252+ Atk Life Orb Landorus-T Earthquake vs. 4 HP / 0 Def Palkia: 253-298 (78.5 - 92.5%) -- 37.5% chance to OHKO after Stealth Rock
- 252+ Atk Landorus-T Earthquake vs. 4 HP / 0 Def Palkia: 195-229 (60.5 - 71.1%) -- guaranteed 2HKO after Stealth Rock
- 252+ Atk Life Orb Landorus-T Earthquake vs. 4 HP / 0 Def Kyogre: 277-328 (80.9 - 95.9%) -- 56.3% chance to OHKO after Stealth Rock
- 252+ Atk Landorus-T Earthquake vs. 4 HP / 0 Def Kyogre: 213-252 (62.2 - 73.6%) -- guaranteed 2HKO after Stealth Rock
- 252+ Atk Life Orb Landorus-T Earthquake vs. 4 HP / 0 Def Genesect: 265-312 (93.3 - 109.8%) -- guaranteed OHKO after Stealth Rock
- 252+ Atk Landorus-T Earthquake vs. 4 HP / 0 Def Genesect: 204-240 (71.8 - 84.5%) -- guaranteed 2HKO after Stealth Rock
But, given the status heavy meta, Lum Berry is also a great option. Life Orb is better for immediate sweeping if you find that you only have time to usually set up only one boost, where as Lum Berry gives you the benefit of setting up in front of Pokemon that might otherwise Will-o-Wisp/Toxic it (which would mostly include Walls and Support Arceus), which in turn means that you have an easier time setting up both boosts.
Usage Tips
========
This set is generally highly outclassed by Groudon, and unless you have a very specific reason for using Landorus-T (ie, you need a ground immunity on your team, or for some reason Groudon's weather interferes with your team infrastructure) always consider Groudon for this role before Landorus-T. Groudon has better overal bulk to take on priority, and a slightly higher attack stat as well. That being said, when using this set, it is not necessary to set up both moves, and you should take a close look at your opponents team before deciding on which boost to use. Set up Rock Polish against Heavy Offensive teams, and Swords Dance against bulky/stall teams. However, you will need both boosts to get past Balanced Teams. On another note, don't try setting up if there is a Pokemon on your opponents team that can force out Landorus-T without taking much damage themselves in the process, most notably Giratina-O, Gliscor, and other Landorus-T. Naturally, don't try to set up in front of something that can flat out
OTKOHKO you. Your best bet is to set up on a Pokemon which can't harm you much, or something you know your opponent will switch out. This set is best used as a late game sweeper, when all its checks and counters are gone. When you attempt your sweep,
ensuerensure that Stealth Rock is up, as it turns many 2HKO's into OHKO's.
Team Options
========
As with all other Landorus-T sets, having something that can remove Physically Defensive Pokemon is a must. For this set especially, it cannot sweep unless they have been removed. Palkia, Mewtwo (Special Attacking Variants), and Kyurem-W are all excellent options, which can decimate anything which had dreams of walling Landorus-T. Mega Gengar can be used to trap Support Arceus and in general, trap anything which might be able to stop Landorus-T's sweep. Screens support is especially useful, as it allows Landorus-T to set up much easier, Klefki and Deoxys formes are some usable Screens user which can pair up with Landorus-T. Wobueffet can also help Landorus-T set up through the use of Encore and Safeguard. Lastly, since this Landorus-T doesn't carry rocks, have another Pokemon present on your team which can (which has dissimilar typing as Landorus-T).
Choice Band
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name: lol ekiller? i kill.
move 1: Earthquake
move 2: Stone Edge
move 3: U-Turn
move 4: Superpower / Explosion
item: Choice Band
EVs: 200 HP / 252 Atk
/ 52 Def
Nature: Adamant
Moves
========
As with other movesets, Earthquake and Stone Edge give it the EdgeQuake combo. U-Turn is an excellent scouting move and a save move to spam if you don't know what's going to come in, it also allows you to keep up the offensive pressure. Superpower allows Landorus-T to hit Ferrothron, and guarantees a
n OTKOHKO on full health Extreme Killer Arceus form after Rocks (and any other Arceus which is hit for super effective damage by Superpower). Explosion is the hit all nuke button, being incredibly powerful,
OTK'ingOHKO'ing Full Health Arceus formes 62% of the time and
OTK'ingOHKO'ing Gliscor switch ins. However be very cautious of using this move as you lose Landorus-T after using it, and be very vary of the Pokemon which remain on your opponents team (
steel/ghost/rockSteel-, Ghost-, and Rock-types especially). Knock Off is another really good move which allows you to cripple some of the common switch ins to Landorus-T by removing their item, but becomes significantly weaker afterwards.
Set Details
========
The EV Spread maximizes attack and bulk, while at the same time ensuring that you will never be
OTK'dOHKOed by +1
252 Adamant Nature Extreme Killer Extreme Speed with Life Orb after taking Stealth Rock damage.
Usage Tips
========
Given the nature of the moves of Lando-T, be extremely careful of choosing which move you lock yourself into, as two of the moves have an immunity against them, so be very cautious about which move you choose as you want to minimize the amount of free turns you give your opponent. So tread cautiously, and look at your opponents team before choosing your move. However, don't use this as an Extreme Killer check, as if Landorus-T is even a bit weakened, Extreme Killer can rip right through this, leaving you in a bad spot. In other words, have another Extreme Killer check present on your team. Also keep a close eye on this things health through out the match if you still intend to use this to take on physical attackers.
Team Options
========
Like all other Landorus-T sets, a teammate who can remove physically defensive walls is really appreciated. Kyurem-W, and Yveltal can help remove some of the Defensive switch ins to Landorus. Darkrai is also not a bad option, as it can deal damage to physical walls, while also providing geenral team support with Sleep and Taunt. As always, a cleric is really useful, as if this is burnt, it is essentially ruined. As with the Double Dance set, since this set doesn't carry Rocks either, have another Rocks user with dissimilar weaknesses as Landorus-T. Also, since you will be locked into a move that will give your opponent free moves a lot of the times, it is pivotal for your team to have a good backbone and defensive switch ins. See Team Options for the Defensive Set above.
Other Options
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A Choice Scarf set is possible, as its 91 Base Speed allows it outspeed the main base 90 Scarfers like Zekrom/Kyogre, but 91 is still a bad speed stat, and there are better scarfers out there. You can also
troll and run Hidden Power Ice to hit opposing Landorus-T, Gliscor's, and try to hit some other physically defense Ground types from their slightly lower Special Defense stat, but it really isn't worth it. A pure Rock Polish or Swords Dance set can be tried, but once again, Groudon is a much better option for both cases. Groudon also has a wider move pool to abuse either boost as opposed to Landorus-T whose third move would be limited to Superpower/Explosion and maybe Facade. You can also run Knock Off on some of the sets if you feel like it, however it is usually an inferior option, and Landorus-T's other moves offer more general utility and support. Other than what has already been listed, there isn't really much that Landorus-T can (and should) be running in Ubers.
Checks & Counters
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**Support Arceus**:
, Arceus Grass and Water especially, can usually come in most attacks Lando-T carry and recover off any damage while Defogging away rocks, and burning Lando-T
., they hate
Toxic
however.
**Griatina
-O/Alternate**: Giratina-O is immune to Lando-T's stab and takes pittance from anything bar a SD Boosted Stone Edge, and can force Lando-T by D-Tail, or threaten to burn. Specially Inclined versions can
OTKOHKOed w/DMeteorwith Draco Meteor.
**Gliscor**:Unlike most other physical walls who wall Lando-T, Gliscor doesn't even fear Toxic, and due to its typing takes near nothing from any attack Lando-T offers.
**Landor
ous-T**: Annoys Lando
rus-T in the same way Lando
rus-T other physical attackers. In return though, unless it car
ries Toxic
or Hidden Power Ice it can't do much back to Landorus-T.
**Hippowdon**: Due to massive physical bulk, it can come in on Lando
rus-T over and over again only fearing a potential toxic.
**Bronzong**: Is immune to its main stab, and resists Stone Edge, and is also immune to Toxic.
**Skarmory**:Is immune to
Toxic, and like all the other walls, Landorus fails to do much, if at all to Skarmory, while Skarmory can set up Rocks or phaze it away.
**Faster Special Attacking Pokemon**: Palkia, Kyogre (if you know you
do not outspeed),
Mega Mewtwo Y, regular Mewtwo, Xerneas, and the likes, while they might not be able to switch in, most can easily flat out
OTKOHKO Lando with Super Effective Coverage.
**
Burn/ToxicStatus**:Since it has no reliable recovery, and is a physical attacker, both Toxic and Burn are real nuisances for it.
You need spaces between each one. Also, I may have accidentally skipped some Lando-T, they all need to be Landorus-T.