Ok I just created an offensive set and both defensively on Mega Charizard X.
This can really surprise in a uber team
Mega Charizard X @ Charizardite X
Ability:Though Claws
Ev:252HP/216Def/24SpD/16Spe
Nature:Impish
-Dragon Dance
-Flare Blitz
-Thunder Punch
-Roost
I chose this mega evolution to surprise team uber, because this mon's can be well offensive and defensive too at the same time.Dragon Dance allows this set up his attack and speed if the Stealth Rock are not place, given that Flare Blitz can interesting Damage in Uber.Thunder Punch suprise R-Kyogre or P-Kyogre and there is also another option for touch P-Don Earthquake well it depends the set, and Roost recovered damage by Flare Blitz after the recoil damage.
Primal Groudon @ Red Orb
Ability:Desolate Land
Ev:248HP/8Def/252SpD
Nature:Careful
-Stealth Rock
-Precipice Blade
-Roar
-Rock Slide
Primal Groudon the best in the Uber rank this mon's is very versatile, he may be defensive, offensive, but I have more preference on defensive set. Stealth Rock more the combo Roar good paste for well delay Mega Salamence if it is not on to wear it kill.Precipice Blade the Signature STAB gives very good ground damage, Rock Slide can counter Ho-Oh and can OHKOing after the Stealth Rock damage.
Skarmory @ Leftovers
Ability:Sturdy
Ev:252HP/252Def/4SpD
Nature:Bold
-Spike
-Toxic
-Whrilwind
-Roost
Skarmory is my favorite Entry Hazard have good Physical Defensive and good Bulk at the same time.Spike is the second Hazard that can touch the ground, Toxic allows the prediction for poison likes Arceus, Lugia, Defensive P-Don, Arceus,... Whirlwind the moveset delay can break the set up mon's, and Roost allows recover the HP in case of danger.
Giratina @ Griseous Orb
Ability:Leviate
Ev:252Atk/252Def/4SpD
Nature:Adamant
-Shadow Sneak
-Dragon Tail
-Earthquake
-Defog
I needed an Defoger and again an immunite Ground-Type like Giratina Original.Defog allows remove the Entry Hazard, Shadow Sneak the priority Ghost STAB can finish when the opponent team is very weak.Dragon Tail is an moveset can force the opponent for first attack, and Earthquake give the damage enough good.
Marshadow @ Life Orb
Ability:Technician
Ev:252Atk/4Def/252Spe
Nature:Jolly
-Close Combat
-Spectral Thief
-Shadow Sneak
-Ice Punch
I had to find counter the Dark-Type for Giratina i chose Marshadow thank with ability Technician allowing boosted the damage of Shadow Sneak + the Life Orb this prority move is strongest, Ice Punch allows counter Mega Salamence, and Landorus.Spectral Thief this Signature move of Marshadow can steal stat who have been set up, Close Combat the STAB-Fighting can predict when an Dark-Type like, Tyranitar, Darkrai, well he becomes very weak after the drop from Def and SpD.
Arceus @ Chople Berry
Ability:Multitype
Ev:240HP/252Atk/16Spe
Nature:Jolly
-Sword Dance
-Extreme Speed
-Shadow Claw
-Earthquake
I chose Arceus for immunite by the Ghost-Type and item Chople Berry for tank the Fighting move like Marshadow, Mega Lucario, and Mega Mewtwo X. Sword Dance is an set up very dangerous and more Extreme Speed his good Normal-STAB and can be a dangerous Sweeper, Shadow Claw allow surprise the Ghost-Type like Mega Gengar, Giratina while to switch-in.And Earthquake has very little chance OHKOing Primal Groudon, or other mon's from Uber except that which does not touch the ground.
So if there are changes on this team do not hesitate to modify things on that I leave you your opinion.And more I send you the importable team if you want to try for test. ;)
This can really surprise in a uber team
Mega Charizard X @ Charizardite X
Ability:Though Claws
Ev:252HP/216Def/24SpD/16Spe
Nature:Impish
-Dragon Dance
-Flare Blitz
-Thunder Punch
-Roost
I chose this mega evolution to surprise team uber, because this mon's can be well offensive and defensive too at the same time.Dragon Dance allows this set up his attack and speed if the Stealth Rock are not place, given that Flare Blitz can interesting Damage in Uber.Thunder Punch suprise R-Kyogre or P-Kyogre and there is also another option for touch P-Don Earthquake well it depends the set, and Roost recovered damage by Flare Blitz after the recoil damage.
Primal Groudon @ Red Orb
Ability:Desolate Land
Ev:248HP/8Def/252SpD
Nature:Careful
-Stealth Rock
-Precipice Blade
-Roar
-Rock Slide
Primal Groudon the best in the Uber rank this mon's is very versatile, he may be defensive, offensive, but I have more preference on defensive set. Stealth Rock more the combo Roar good paste for well delay Mega Salamence if it is not on to wear it kill.Precipice Blade the Signature STAB gives very good ground damage, Rock Slide can counter Ho-Oh and can OHKOing after the Stealth Rock damage.
Skarmory @ Leftovers
Ability:Sturdy
Ev:252HP/252Def/4SpD
Nature:Bold
-Spike
-Toxic
-Whrilwind
-Roost
Skarmory is my favorite Entry Hazard have good Physical Defensive and good Bulk at the same time.Spike is the second Hazard that can touch the ground, Toxic allows the prediction for poison likes Arceus, Lugia, Defensive P-Don, Arceus,... Whirlwind the moveset delay can break the set up mon's, and Roost allows recover the HP in case of danger.
Giratina @ Griseous Orb
Ability:Leviate
Ev:252Atk/252Def/4SpD
Nature:Adamant
-Shadow Sneak
-Dragon Tail
-Earthquake
-Defog
I needed an Defoger and again an immunite Ground-Type like Giratina Original.Defog allows remove the Entry Hazard, Shadow Sneak the priority Ghost STAB can finish when the opponent team is very weak.Dragon Tail is an moveset can force the opponent for first attack, and Earthquake give the damage enough good.
Marshadow @ Life Orb
Ability:Technician
Ev:252Atk/4Def/252Spe
Nature:Jolly
-Close Combat
-Spectral Thief
-Shadow Sneak
-Ice Punch
I had to find counter the Dark-Type for Giratina i chose Marshadow thank with ability Technician allowing boosted the damage of Shadow Sneak + the Life Orb this prority move is strongest, Ice Punch allows counter Mega Salamence, and Landorus.Spectral Thief this Signature move of Marshadow can steal stat who have been set up, Close Combat the STAB-Fighting can predict when an Dark-Type like, Tyranitar, Darkrai, well he becomes very weak after the drop from Def and SpD.
Arceus @ Chople Berry
Ability:Multitype
Ev:240HP/252Atk/16Spe
Nature:Jolly
-Sword Dance
-Extreme Speed
-Shadow Claw
-Earthquake
I chose Arceus for immunite by the Ghost-Type and item Chople Berry for tank the Fighting move like Marshadow, Mega Lucario, and Mega Mewtwo X. Sword Dance is an set up very dangerous and more Extreme Speed his good Normal-STAB and can be a dangerous Sweeper, Shadow Claw allow surprise the Ghost-Type like Mega Gengar, Giratina while to switch-in.And Earthquake has very little chance OHKOing Primal Groudon, or other mon's from Uber except that which does not touch the ground.
So if there are changes on this team do not hesitate to modify things on that I leave you your opinion.And more I send you the importable team if you want to try for test. ;)
Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Dragon Dance
- Flare Blitz
- Thunder Punch
- Roost
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Precipice Blades
- Roar
- Rock Slide
Skarmory (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Toxic
- Whirlwind
- Roost
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Shadow Sneak
- Dragon Tail
- Earthquake
- Defog
Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Spectral Thief
- Shadow Sneak
- Ice Punch
Arceus @ Chople Berry
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
Ability: Tough Claws
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Dragon Dance
- Flare Blitz
- Thunder Punch
- Roost
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Precipice Blades
- Roar
- Rock Slide
Skarmory (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Toxic
- Whirlwind
- Roost
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Shadow Sneak
- Dragon Tail
- Earthquake
- Defog
Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Spectral Thief
- Shadow Sneak
- Ice Punch
Arceus @ Chople Berry
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
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