In-game tier list policy discussion thread

Annihilape (After receiving Drain Punch + Bulk Up TMs)
Garganacl (Salt Cure is OP)
Flamigo (makes early game easy, also decent afterwards)
All 3 Starters (Skeledirge has many good matchups in key fights; Meowscarada is best grass type; Quaquaval has a unique typing)
Charcadet evolutions (more like A-rank probably..)
 
Considering the unbelievable power creep Paldea somehow achieved, there’s a big chance that there are more than a few A-rank and S-rank Paldea-introduced Pokémon.

Some introduced mons like Spidops and Squawkabilly are only useful for early game or outright unusuable at worst.
Spidops is definitely bottom of the barrel considering it’s in the Erratic leveling group, so early game when it has a possibility of not being outclassed yet is also when it requires the most exp to level up.

Also don’t think Salt Cure is particularly meaningful for Garg’s in-game viability, defensive tactics in general are usually a waste of time because the computer rarely plays defensively themselves. Why bother setting status and stalling for a DOT effect when you can just 1-2HKO with an offensive mon that has super effective STAB? Unlike competitive play, in-game opponents don’t immediately switch out of bad matchups like that.
 
The fighting type flamingo thing and Meowscarada will probably be up there, given they are the go to Speedrun mons.
Mons that are used in Speedruns don't get tiered based on Speedrun performances. Just because Flamigo and Meow are used in Speedruns doesn't mean they are S Tier. Look at Gatr in GSC. That's used in Speedruns but we put that in A simply because it failed to meet what we viewed was an S Tier for us. There are a lot more things that go into tiering a Pokemon such as Cost, MUs, Item Reliance, etc etc.
 
Mons that are used in Speedruns don't get tiered based on Speedrun performances. Just because Flamigo and Meow are used in Speedruns doesn't mean they are S Tier. Look at Gatr in GSC. That's used in Speedruns but we put that in A simply because it failed to meet what we viewed was an S Tier for us. There are a lot more things that go into tiering a Pokemon such as Cost, MUs, Item Reliance, etc etc.
A tier is still up there.
 
With Salt Cure you can beat any pokémon by simply spamming healing items, which basically means you cannot loose.

I like to use Salt Cure against the Electric Gym Leader's Mismagius for example, since Mismagius has no weakness once it uses Tera, and it also likes to lame around with Confuse Ray.
 

Ryota Mitarai

Shrektimus Prime
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With Salt Cure you can beat any pokémon by simply spamming healing items, which basically means you cannot loose.
I have not played SV at all, but that wouldn't fly in most tier lists (and I assume this one wouldn't be an exception). The lists generally rank highly Pokemon that are efficient, or, in other words, ones that beat the game relatively quickly**, with little effort, and little resources. Stalling with healing items fails at least two of the criteria listed above (if not all) by a huge margin; in particular, if you are in a situation where you are spamming healing items, there's a good chance you are taking at least a few turns for that to end and there's also the fact you are throwing a lot of healing items on one Pokemon

** - don't confuse this with a speedrun, since speedruns often rely on things like RNG manipulation and heavy X Item abuse to achieve quick completion time. So the in-game time may be low, but the effort / real time poured into achieving this could be much higher than what the game tells you otherwise.
 
With Salt Cure you can beat any pokémon by simply spamming healing items, which basically means you cannot loose.

I like to use Salt Cure against the Electric Gym Leader's Mismagius for example, since Mismagius has no weakness once it uses Tera, and it also likes to lame around with Confuse Ray.
I mean that’s more or less true for any Pokémon that can inflict Poison or Burn too, obviously Salt Cure has better damage and significantly fewer immunities but it’s not the first DOT effect to be introduced to the game. Any strat that takes more than 1-2 turns and/or requires using recovery items to cheese is inefficient by in-game tier standards. Even with no weaknesses and Confuse Ray there are definitely Pokémon who can defeat Mismagius faster than 6ish turns (factoring in chip from the initial SC hit and assuming you just go for the KO once it’s low).

(seriously when is the SV thread going up, lol)
 
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