Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Protect
This was originally Anorith, but after a battle with The Avalanches showed me I was weak to fighting types I decided that Abra would be much better here. Abra is my answer to Fighting types for now. Psychic is STAB, Dazzling Gleam hits the Dark types that are immune to Psychic, and HP[Fighting] is for Pawniard. The Focus Sash lets me beat Pawniard and some other threats 1v1.
Peyote (Cacnea) @ Eviolite
Ability: Water Absorb
Level: 5
EVs: 36 HP / 156 Atk / 196 Def / 116 SpD
Impish Nature
- Swords Dance
- Seed Bomb
- Drain Punch
- Sucker Punch
Anorith was weak to Water, Rock, and Steel types, but in came Cacnea which is immune to 1 of those types and has the coverage necessary to deal with the others. Cacnea acts as the check to Water and Rock types that Anorith was desperately needing. Cacnea reaches 34 Atk after one Swords Dance which makes him able to blow through teams that are unprepared. Sucker Punch is a good albeit shaky priority move while Seed Bomb and Drain Punch cover the biggest threats to Anorith and give neutral coverage to all but Flying, Poison, and Bug types. EVs are to hit Eviolite numbers.
Sharptooth (Cranidos) @ Choice Scarf
Ability: Mold Breaker
Level: 5
EVs: 140 HP / 236 Atk / 132 Spe
Adamant Nature
- Earthquake
- Head Smash
- Superpower
- Zen Headbutt
Cranidos came on to the team to round out the coverage with Cacnea. He acts as my Fletchling and Zigzagoon checks and can also deal with Dwebble, Magnemite, and Onix thanks to Mold Breaker. Earthquake is to deal with Rock types that resist Head Smash, Poison types, and also OHKOs Magnemite. Head Smash is a STAB nuke that will blow through teams once any opposing Steel or Rock types are gone and also rounds out the holes in Cacnea's coverage of Flying and Bug types. Superpower allows Cranidos to reliably check Zigzagoon. Zen Headbutt is to help with Timburr. The Choice Scarf allows Cranidos to hit 21 speed which allows it to outspeed the entire unboosted metagame.
Torso (Diglett) @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Stealth Rock
- Memento
It was at this time that I decided to go full HO with this team and what better suicide lead for a HO team in LC then Diglett. Diglett's job is very simple: get up Stealth Rocks and then Memento out unless he can nab an OHKO on the opposing lead in which case that is preferred of course. Earthquake and Rockslide give a pseudo EdgeQuake combo while Stealth Rock and Memento allow Diglett to effectively function as a suicide lead. Focus Sash is to guarantee that SR go up.
Mariana (Kabuto) @ Eviolite
Ability: Battle Armor
Level: 5
EVs: 116 HP / 196 Atk / 196 Def
Adamant Nature
- Rapid Spin
- Rock Slide
- Aqua Jet
- Knock Off
Since Anorith is weak to SR and Spikes I, of course, needed a spinner. Kabuto fulfills this role effectively and meshes well with Cacnea. Rapid Spin is required, Rock Slide and Aqua Jet are good for STAB and, in the case of Aqua Jet, priority. Knock Off provides great utility in a tier full of Eviolite users. Eviolite supplements Kabuto's bulk.
Inuyasha (Houndour) @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 36 Atk / 196 SpA / 36 SpD / 236 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Sucker Punch
- Destiny Bond
Last but certainly not least is the surprise MVP of the team so far. I chose Houndour because it covers Cacnea's Fire weakness and can also absorb Will-O-Wisps meant forAnorith and Cranidos. It is also a late game cleaner and after a Flash Fire boost can destroy most of the meta. Fire Blast and Dark Pulse are STAB while Sucker Punch provides a good bit of priority to Houndour's moveset. Destiny Bond is there to take out a slower check of Houndour's if it will open the door for a sweep from Anorith or Cranidos. LO maximizes damage.
I'll try to get sprites in here as soon as possible. Thanks for your rate. :]
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Protect
This was originally Anorith, but after a battle with The Avalanches showed me I was weak to fighting types I decided that Abra would be much better here. Abra is my answer to Fighting types for now. Psychic is STAB, Dazzling Gleam hits the Dark types that are immune to Psychic, and HP[Fighting] is for Pawniard. The Focus Sash lets me beat Pawniard and some other threats 1v1.
Peyote (Cacnea) @ Eviolite
Ability: Water Absorb
Level: 5
EVs: 36 HP / 156 Atk / 196 Def / 116 SpD
Impish Nature
- Swords Dance
- Seed Bomb
- Drain Punch
- Sucker Punch
Sharptooth (Cranidos) @ Choice Scarf
Ability: Mold Breaker
Level: 5
EVs: 140 HP / 236 Atk / 132 Spe
Adamant Nature
- Earthquake
- Head Smash
- Superpower
- Zen Headbutt
Cranidos came on to the team to round out the coverage with Cacnea. He acts as my Fletchling and Zigzagoon checks and can also deal with Dwebble, Magnemite, and Onix thanks to Mold Breaker. Earthquake is to deal with Rock types that resist Head Smash, Poison types, and also OHKOs Magnemite. Head Smash is a STAB nuke that will blow through teams once any opposing Steel or Rock types are gone and also rounds out the holes in Cacnea's coverage of Flying and Bug types. Superpower allows Cranidos to reliably check Zigzagoon. Zen Headbutt is to help with Timburr. The Choice Scarf allows Cranidos to hit 21 speed which allows it to outspeed the entire unboosted metagame.
Torso (Diglett) @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Stealth Rock
- Memento
It was at this time that I decided to go full HO with this team and what better suicide lead for a HO team in LC then Diglett. Diglett's job is very simple: get up Stealth Rocks and then Memento out unless he can nab an OHKO on the opposing lead in which case that is preferred of course. Earthquake and Rockslide give a pseudo EdgeQuake combo while Stealth Rock and Memento allow Diglett to effectively function as a suicide lead. Focus Sash is to guarantee that SR go up.
Mariana (Kabuto) @ Eviolite
Ability: Battle Armor
Level: 5
EVs: 116 HP / 196 Atk / 196 Def
Adamant Nature
- Rapid Spin
- Rock Slide
- Aqua Jet
- Knock Off
Since Anorith is weak to SR and Spikes I, of course, needed a spinner. Kabuto fulfills this role effectively and meshes well with Cacnea. Rapid Spin is required, Rock Slide and Aqua Jet are good for STAB and, in the case of Aqua Jet, priority. Knock Off provides great utility in a tier full of Eviolite users. Eviolite supplements Kabuto's bulk.
Inuyasha (Houndour) @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 36 Atk / 196 SpA / 36 SpD / 236 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Sucker Punch
- Destiny Bond
Last but certainly not least is the surprise MVP of the team so far. I chose Houndour because it covers Cacnea's Fire weakness and can also absorb Will-O-Wisps meant for
I'll try to get sprites in here as soon as possible. Thanks for your rate. :]
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