PU Gurdurr

pancake

movement and location
is a Contributor Alumnus
finished this for him cuz he quit -zard

[OVERVIEW]

Gurdurr has just the right tools to succeed as both a Bulk Up sweeper and a defensive check to a large portion of the PU metagame. Gurdurr has great bulk that is further boosted by Eviolite, allowing it to act as a very effective blanket check to physical attackers. It has a small but very useful movepool, including recovery in Drain Punch, priority in Mach Punch, and utility in Knock Off. Also, Gurdurr's ability Guts allows it to take advantage of a plethora of defensive Pokemon in the tier that can only meaningfully damage it with status. However, Gurdurr's special bulk is subpar, so it can be easily taken advantage of by common special attackers like Mesprit and Magmortar. Additionally, its only form of recovery, Drain Punch, is very unreliable, so it can be worn down throughout the match. Finally, because Gurdurr is reliant on Mach Punch to deal with faster Pokemon, they can easily exploit Gurdurr, especially if they are resistant or immune to Mach Punch like Oricorio-G and Mesprit.

[SET]
name: Bulky Attacker
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off
move 4: Bulk Up
item: Eviolite
ability: Guts
nature: Adamant
evs: 252 HP / 192 Atk / 64 Def


[SET COMMENTS]
Moves
========


Drain Punch is Gurdurr's main STAB move, which also provides it with an extremely useful form of recovery. Mach Punch makes up for Gurdurr's low Speed by allowing it to revenge kill faster Pokemon or clean late-game after checks to it have been weakened and it has used Bulk Up. Knock Off is a very helpful utility move that allows Gurdurr to hit Ghost- and Psychic-types like Golurk and Mesprit on the switch as well as get rid of important items like Weezing's Black Sludge. Finally, Bulk Up allows Gurdurr to beat many physical attackers one-on-one or clean late-game in conjunction with Mach Punch.

Set Details
========


Guts is the preferred ability because it allows Gurdurr to take advantage of Pokemon like Miltank and Regirock, which can only damage it meaningfully by using status moves like Toxic. 64 Defense EVs are used in order to avoid the 2HKO from Silk Scarf Kangaskhan's Double-Edge after Stealth Rock. The rest of the EVs are funneled into HP and Attack, which along with an Adamant nature, give Gurdurr amazing physical bulk while still retaining an offensive presence. Eviolite further boosts Gurdurr's already decent bulk.

Usage Tips
========


Gurdurr is an effective Bulk Up sweeper late-game, but should not bother setting up too early as it has many common checks which need to be weakened. Switch into Pokemon that Gurdurr checks, such as Skuntank or Miltank, in order to threaten them with Drain Punch or set up with Bulk Up. If you predict a switch into a Pokemon that walls Gurdurr like Weezing, use Knock Off because removing Black Sludge or Leftovers can help teammates wear them down more easily. Use Mach Punch to pick off weakened threats like Jynx and Lilligant, even after they've used their respective boosting move. Alternatively, after using Bulk Up, Mach Punch can be used to clean late-game once Gurdurr's checks, like Psychic- and Poison-types, have been weakened. Finally, although Gurdurr resists Dark-type moves, try not to switch into Knock Off, as Gurdurr's item is vital for it to act as a check to physical attackers.

Team Options
========


Gurdurr fits best on offensive or balanced teams that can make use of its ability to be a blanket check to the tier's physical attackers.
It struggles to take on both Poison- and Fairy-types, so Pokemon that give it a better matchup against them, such as Magmortar, Mesprit, and Haunter, make for decent partners. In return, Gurdurr can switch into the powerful physical moves that threaten these offensive Pokemon and threaten even faster Pokemon with Mach Punch. Gurdurr also is taken on easily by Mesprit, one of the most common Pokemon in the tier, so a switch-in to Psychic-type STAB moves like Skuntank or Sableye is necessary. Pursuit trappers, such as Spiritomb or the aforementioned Skuntank, can also help to remove Psychic- and Ghost-types which give Gurdurr a hard time. Because Gurdurr's special bulk is subpar, Pokemon that have better special bulk like Assault Vest Magmortar and Lanturn make for pretty good partners; Gurdurr can even take physical hits for them. In particular, Eelektross makes for a useful partner as it can whittle away at bulkier teams and take on Flying-types for Gurdurr.

[STRATEGY COMMENTS]
Other Options
=============


Gurdurr does not have too many other options that are worth running. A bulkier EV spread of 248 HP / 56 Atk / 204 Def can be run to give Gurdurr a bigger cushion against physical attacks; it avoids the 2HKO from Choice Band Stoutland's Return and Jynx's Psyshock at the cost of some power. Poison Jab could be used to dent traditional checks such as Granbull and Silvally-Fairy, but it does not do nearly enough damage to be worth it. An EV spread with Special Defense investment could be used to better take on Pokemon like Pyroar. Similarly, a spread with 44 Speed could be used to outspeed base 45s like Golem, but Gurdurr does not need it because those Pokemon are uncommon and the bulk it would lose is usually more important.

Checks and Counters
===================


**Weezing**: Weezing can chip away at Gurdurr with Sludge Bomb and Rocky Helmet, as well as use Gurdurr as an opportunity to set up Toxic Spikes. Meanwhile, Gurdurr is incapable of doing any significant damage in return.

**Psychic-types**: Mesprit and Musharna can both survive a Knock Off and OHKO or 2HKO Gurdurr with their STAB attacks; Colbur Berry and Z-Move variants of these Pokemon don't even particularly care about Knock Off.

**Strong Special Attackers**: Gurdurr's physical bulk is superb, but its special bulk is lacking, so strong special attackers like Magmortar, Lilligant, and Alolan Exeggutor threaten to OHKO or 2HKO it. Most of them, however, cannot switch into Gurdurr.

**Fairy-types**: Although rare, Granbull, Silvally-Fairy, and Togetic don't take much damage from Gurdurr's moves and can retaliate with their super effective STAB attacks. Clefairy can chip away at Gurdurr if it is carrying Moonblast, but does not appreciate losing its Eviolite.
 
Last edited by a moderator:

TJ

Banned deucer.
is the Smogon Tour Season 34 Championis a Past SPL Championis a Two-Time Past SCL Champion
am check
  • "It has a great movepool, including recovery in Drain Punch, priority in Mach Punch, and utility in Knock Off." I would mention Bulk Up cuz thats good too
  • "however, Gurdurr's special bulk is subpar, so it can be easily taken advantage of by common special attackers like Mesprit and Charizard." Charizard can be both physcial or special so i would mention something else like Magmortar
  • "Finally, faster Pokemon are able to exploit Gurdurr because it is reliant on Mach Punch to deal with them." maybe add faster pkmn are able to exploit due to its speed tier
  • "Alternatively, after using Bulk Up, Mach Punch can be used to clean lategame once Gurdurr's checks, like Psychic- and Poison-types, have been weakened." list examples
  • "Gurdurr fits best on offensive or balanced teams which can make use of its ability to be a blanket check to the tier's physical attackers." dont you mean bulky offense
  • just some nitpicks but overall solid analysis
 

Anty

let's drop
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
[OVERVIEW]

  • Gurdurr has great bulk that is further boosted by Eviolite, allowing it to act as a very effective blanket check to physical attackers.
  • It has a great movepool, including recovery in Drain Punch, priority in Mach Punch, and utility in Knock Off.
  • Also, Guts grants Gurdurr the ability to take advantage of a plethora of defensive Pokemon in the tier that can only meaningfully damage it with status.
  • However, Gurdurr's special bulk is subpar, so it can be easily taken advantage of by common special attackers like Mesprit and Charizard.
  • Additionally, its form of recovery is unreliable, so it can be worn down throughout the match.
  • Finally, faster Pokemon are able to exploit Gurdurr because it is reliant on Mach Punch to deal with them.

[SET]
name: Bulky Attacker
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off
move 4: Bulk Up
item: Eviolite
ability: Guts
nature: Adamant
evs: 252 HP / 192 Atk / 64 Def

[SET COMMENTS]
Moves
========

  • Drain Punch is Gurdurr's main STAB move which also provides it with an extremely useful form of recovery.
  • Mach Punch makes up for Gurdurr's low Speed by allowing it to revenge kill faster Pokemon or clean lategame after checks to it have been weakened and it has used Bulk Up.
  • Knock Off is an extremely useful utility move which allows Gurdurr to hit Ghost- and Psychic-types like Golurk and Mesprit on the switch as well as getting rid of important items, like Weezing's Black Sludge.
  • Bulk Up allows Gurdurr to beat many physical attackers one-on-one or clean lategame in conjunction with Mach Punch.

Set Details
========

  • Guts is the preferred ability because it allows Gurdurr to take advantage of Pokemon like Miltank and Regirock, which can only damage it meaningfully using status moves like Toxic.
  • 64 Defense EVs are used in order to avoid the 2HKO from Kangaskhan's Silk Scarf Double-Edge after Stealth Rock. The rest of the EVs are funneled into HP and Attack, which along with an Adamant nature, gives Gurdurr amazing physical bulk while still retaining an offensive presence.
  • Eviolite further boosts Gurdurr's already decent bulk.
mention more defensive spreads can be used at the cost of power

Usage Tips
========

  • Switch into Pokemon that Gurdurr checks, such as Kangaskhan, Skuntank or Miltank, in order to threaten them with Drain Punch or set up with Bulk Up. eh i wouldnt recomend harding into kanga even if you avoid the 2hko
  • If you predict a switch into a Pokemon that walls Gurdurr like Weezing or Qwilfish, use Knock Off because removing Black Sludge or Leftovers can help teammates wear them down more easily.
  • Use Mach Punch to pick off weakened threats like Jynx or Lilligant even after they've used their respective boosting move.
  • Alternatively, after using Bulk Up, Mach Punch can be used to clean lategame once Gurdurr's checks, like Psychic- and Poison-types, have been weakened.
  • Finally, although Gurdurr resists Dark-type moves, try not to switch into Knock Off as Gurdurr's item is vital for it to act as a check to physical attackers.

Team Options
========
  • Gurdurr fits best on offensive or balanced teams which can make use of its ability to be a blanket check to the tier's physical attackers.
  • It struggles to take on both Poison-types and Fairy-types, so Pokemon that give it a better matchup against them, such as Magmortar, Mesprit, and Haunter make decent partners.
  • It also is taken on easily by Mesprit, one of the most common Pokemon in the tier, so a switch-in to Psychic-type STAB like Skuntank or Sableye is necessary.
  • Finally, because Gurdurr's special bulk is subpar, Pokemon who have better special bulk like Assault Vest Magmortar and Lanturn make pretty good partners.

[STRATEGY COMMENTS]
Other Options
=============
  • Gurdurr does not have too many other options that are worth running.
  • Stone Edge could be used to prevent Charizard from setting up on Gurdurr, but is useless against everything else.
  • Poison Jab could be used to dent traditional checks such as Granbull and Silvally-Fairy, but it does not do nearly enough to be worth it.
  • An EV spread with Special Defense investment could be used to better take on Pokemon like Pyroar. Similarly, a spread with 44 Speed could be used to outspeed Base-45s like Golem, but Gurdurr does not need it.
Checks and Counters
===================

**Fairy-types**: granbull, silvally-fairy and togetic don't take much damage from Gurdurr's moves, and they can retaliate with their super-effective STAB attacks

**Poison-types**: gurdurr can't do anything to weezing and qwilfish, and they can set up spikes or toxic spikes or use taunt or hit it with their STAB moves in return

**Psychic-types**: mesprit and musharna can both live a knock off and ohko or 2hko it with their STAB attacks; jynx and alolan raichu can't live a knock off but if given a free switch they can ohko it as well.

**Strong Special Attackers**: Gurdurr's physical bulk is superb, but its special bulk is lacking, so strong special attackers like magmortar, lilligant, and alolan exeggutor threaten to OHKO or 2HKO it.
1/3
 

MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
qc 1/3: anty
gp 0/2:

[OVERVIEW]

  • Gurdurr has great bulk that is further boosted by Eviolite, allowing it to act as a very effective blanket check to physical attackers.
  • It has a great movepool, including recovery in Drain Punch, priority in Mach Punch, and utility in Knock Off. >lists 3/4 of the moves it always runs >great movepool
  • Also, Guts grants Gurdurr the ability to take advantage of a plethora of defensive Pokemon in the tier that can only meaningfully damage it with status.
  • However, Gurdurr's special bulk is subpar, so it can be easily taken advantage of by common special attackers like Mesprit and Charizard. rip zard
  • Additionally, its form of recovery is unreliable, so it can be worn down throughout the match.
  • Finally, faster Pokemon are able to exploit Gurdurr because it is reliant on Mach Punch to deal with them.

[SET]
name: Bulky Attacker
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off
move 4: Bulk Up
item: Eviolite
ability: Guts
nature: Adamant
evs: 252 HP / 192 Atk / 64 Def

[SET COMMENTS]
Moves
========

  • Drain Punch is Gurdurr's main STAB move which also provides it with an extremely useful form of recovery.
  • Mach Punch makes up for Gurdurr's low Speed by allowing it to revenge kill faster Pokemon or clean lategame after checks to it have been weakened and it has used Bulk Up.
  • Knock Off is an extremely useful utility move which allows Gurdurr to hit Ghost- and Psychic-types like Golurk and Mesprit on the switch as well as getting rid of important items, like Weezing's Black Sludge.
  • Bulk Up allows Gurdurr to beat many physical attackers one-on-one or clean lategame in conjunction with Mach Punch.

Set Details
========

  • Guts is the preferred ability because it allows Gurdurr to take advantage of Pokemon like Miltank and Regirock, which can only damage it meaningfully using status moves like Toxic.
  • 64 Defense EVs are used in order to avoid the 2HKO from Kangaskhan's Silk Scarf Double-Edge after Stealth Rock. The rest of the EVs are funneled into HP and Attack, which along with an Adamant nature, gives Gurdurr amazing physical bulk while still retaining an offensive presence.
  • Spreads with more Defense investment can be used to better check Pokemon like Kabutops and Kangaskhan, but that comes at the cost of power.
  • Eviolite further boosts Gurdurr's already decent bulk.


Usage Tips
========

  • Switch into Pokemon that Gurdurr checks, such as Skuntank or Miltank, in order to threaten them with Drain Punch or set up with Bulk Up.
  • If you predict a switch into a Pokemon that walls Gurdurr like Weezing or Qwilfish, use Knock Off because removing Black Sludge or Leftovers can help teammates wear them down more easily.
  • Use Mach Punch to pick off weakened threats like Jynx or Lilligant even after they've used their respective boosting move.
  • Alternatively, after using Bulk Up, Mach Punch can be used to clean lategame once Gurdurr's checks, like Psychic- and Poison-types, have been weakened.
  • Finally, although Gurdurr resists Dark-type moves, try not to switch into Knock Off as Gurdurr's item is vital for it to act as a check to physical attackers.

Team Options
========
  • Gurdurr fits best on offensive or balanced teams which can make use of its ability to be a blanket check to the tier's physical attackers.
  • It struggles to take on both Poison-types and Fairy-types, so Pokemon that give it a better matchup against them, such as Magmortar, Mesprit, and Haunter make decent partners.
  • It also is taken on easily by Mesprit, one of the most common Pokemon in the tier, so a switch-in to Psychic-type STAB like Skuntank or Sableye is necessary.
  • Finally, because Gurdurr's special bulk is subpar, Pokemon who have better special bulk like Assault Vest Magmortar and Lanturn make pretty good partners.
id say spikes removal is pretty nice, gurdurr just barely takes on a few mons like kangaskhan that typically go with a spikes setter for stuff like this

[STRATEGY COMMENTS]
Other Options
=============
  • Gurdurr does not have too many other options that are worth running.
  • Stone Edge could be used to prevent Charizard from setting up on Gurdurr, but is useless against everything else. not anymore :[
  • Poison Jab could be used to dent traditional checks such as Granbull and Silvally-Fairy, but it does not do nearly enough to be worth it.
  • An EV spread with Special Defense investment could be used to better take on Pokemon like Pyroar. Similarly, a spread with 44 Speed could be used to outspeed Base-45s like Golem, but Gurdurr does not need it.
id mention 2x's spread of 248 HP / 56 Atk / 204 Def, it avoids the 2hko from CB stout and jynx's psyshock (or a +2 psyshock ohko), and generally if u want a much bulkier spread this is what id go for

Checks and Counters
===================

**Fairy-types**: granbull, silvally-fairy and togetic don't take much damage from Gurdurr's moves, and they can retaliate with their super-effective STAB attacks

**Poison-types**: gurdurr can't do anything to weezing and qwilfish, and they can set up spikes or toxic spikes or use taunt or hit it with their STAB moves in return

**Psychic-types**: mesprit and musharna can both live a knock off and ohko or 2hko it with their STAB attacks; jynx and alolan raichu can't live a knock off but if given a free switch they can ohko it as well. jynx and raichu don't ohko u

**Strong Special Attackers**: Gurdurr's physical bulk is superb, but its special bulk is lacking, so strong special attackers like magmortar, lilligant, and alolan exeggutor threaten to OHKO or 2HKO it.
qcstamp.gif
2/3
 

yogi

I did not succumb...
is a Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
qc 2/3: anty, zard
gp 0/2:

[OVERVIEW]

Gurdurr has great bulk that is further boosted by Eviolite, allowing it to act as a very effective blanket check to physical attackers. It has a small, but very useful movepool, including recovery in Drain Punch, priority in Mach Punch, and utility in Knock Off. Also, Guts grants Gurdurr the ability to take advantage of a plethora of defensive Pokemon in the tier that can only meaningfully damage it with status. However, Gurdurr's special bulk is subpar, so it can be easily taken advantage of by common special attackers like Mesprit and Magmortar. Additionally, its form of recovery is unreliable, so it can be worn down throughout the match. Finally, faster Pokemon are able to exploit Gurdurr because it is reliant on Mach Punch to deal with them (especially things like oricori-g and such).

[SET]
name: Bulky Attacker
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off
move 4: Bulk Up
item: Eviolite
ability: Guts
nature: Adamant
evs: 252 HP / 192 Atk / 64 Def

[SET COMMENTS]
Moves
========
Drain Punch is Gurdurr's main STAB move which also provides it with an extremely useful form of recovery. Mach Punch makes up for Gurdurr's low Speed by allowing it to revenge kill faster Pokemon or clean lategame after checks to it have been weakened and it has used Bulk Up. Knock Off is an extremely useful utility move which allows Gurdurr to hit Ghost- and Psychic-types like Golurk and Mesprit on the switch as well as getting rid of important items, like Weezing's Black Sludge. Finally, Bulk Up allows Gurdurr to beat many physical attackers one-on-one or clean lategame in conjunction with Mach Punch. (good)

Set Details
========
Guts is the preferred ability because it allows Gurdurr to take advantage of Pokemon like Miltank and Regirock, which can only damage it meaningfully using status moves like Toxic. 64 Defense EVs are used in order to avoid the 2HKO from Kangaskhan's Silk Scarf Double-Edge after Stealth Rock. The rest of the EVs are funneled into HP and Attack, which along with an Adamant nature, gives Gurdurr amazing physical bulk while still retaining an offensive presence. EV Spreads with more Defense investment can be used to better check Pokemon like Kabutops and Kangaskhan, but that comes at the cost of power. Eviolite further boosts Gurdurr's already decent bulk. (good)


Usage Tips
========
Switch into Pokemon that Gurdurr checks, such as Skuntank or Miltank, in order to threaten them with Drain Punch or set up with Bulk Up.
If you predict a switch into a Pokemon that walls Gurdurr like Weezing or Qwilfish, use Knock Off because removing Black Sludge or Leftovers can help teammates wear them down more easily. Use Mach Punch to pick off weakened threats like Jynx or Lilligant even after they've used their respective boosting move. Alternatively, after using Bulk Up, Mach Punch can be used to clean lategame once Gurdurr's checks, like Psychic- and Poison-types, have been weakened. Finally, although Gurdurr resists Dark-type moves, try not to switch into Knock Off as Gurdurr's item is vital for it to act as a check to physical attackers. (good)

Team Options
========
Gurdurr fits best on offensive or balanced teams which can make use of its ability to be a blanket check to the tier's physical attackers.
It struggles to take on both Poison-types and Fairy-types, so Pokemon that give it a better matchup against them, such as Magmortar, Mesprit, and Haunter make decent partners. It also is taken on easily by Mesprit, one of the most common Pokemon in the tier, so a switch-in to Psychic-type STAB like Skuntank or Sableye is necessary. Spikes are very common and can be used to easily pressure Gurdurr, and it barely avoids to 2HKO from moves like Kangaskhan's Double-Edge. Therefore, hazard removers like Swanna and Skuntank are great teammates as they take pressure off of Gurdurr. Finally, because Gurdurr's special bulk is subpar, Pokemon who have better special bulk like Assault Vest Magmortar and Lanturn make pretty good partners.

i'm always anal about team options, but I think you can add a bit more detail to each bit. everything is here, just a slight bit more detail especially with what gurdurr does

[STRATEGY COMMENTS]
Other Options
=============
Gurdurr does not have too many other options that are worth running. A bulkier EV spread of 248 HP / 56 Atk / 204 Def can be run to give Gurdurr a bigger cushion against physical attacks; it avoids the 2HKO from Choice Band Stoutland's Return and Jynx's Psyshock at the cost of some power. Poison Jab could be used to dent traditional checks such as Granbull and Silvally-Fairy, but it does not do nearly enough to be worth it. An EV spread with Special Defense investment could be used to better take on Pokemon like Pyroar. Similarly, a spread with 44 Speed could be used to outspeed Base-45s like Golem, but Gurdurr does not need it.


Checks and Counters
===================
**Fairy-types**: Granbull, Silvally-fairy and Togetic don't take much damage from Gurdurr's moves and can retaliate with their super-effective STAB attacks.

**Poison-types**: Gurdurr can't do anything to Weezing and Qwilfish, and they can set up Spikes or Toxic Spikes or use Taunt or hit it with their STAB moves in Return, although both of them should be weary of burning Gurdurr with Will-O-Wisp or Scald as it activates Guts.

**Psychic-types**: Mesprit and Musharna can both live a Knock Off and OHKO or 2HKO Gurdurr with their STAB attacks; Colbur Berry and Z-move variants of these Pokemon don't even particularly care about Knock Off, either.

**Strong Special Attackers**: Gurdurr's physical bulk is superb, but its special bulk is lacking, so strong special attackers like Magmortar, Lilligant, and Alolan Exeggutor threaten to OHKO or 2HKO it. Most of them, however, cannot switch into Gurdurr.
Nice, all good. QC 3/3
0GQXFgn.gif
 

Mr. Uncompetitive

Ugh Cough! Cough! Splutter!
is a Contributor Alumnus
DAMNIT i keep getting sidetracked from these checks, sorry for the wait

GP 1/2

Additions, (AC) = add comma
Removals, (RC) = remove comma
Comments


[OVERVIEW]

Gurdurr has great bulk that is further boosted by Eviolite, allowing it to act as a very effective blanket check to physical attackers. It has a small, (RC) but very useful movepool, including recovery in Drain Punch, priority in Mach Punch, and utility in Knock Off. Also, Guts grants Gurdurr the ability to take advantage of a plethora of defensive Pokemon in the tier that can only meaningfully damage it with status. However, Gurdurr's special bulk is subpar, so it can be easily taken advantage of by common special attackers like Mesprit and Magmortar. Additionally, its form of recovery is unreliable, so it can be worn down throughout the match. Finally, Gurdurr is reliant on Mach Punch to deal with faster Pokemon, so these Pokemon, especially ones immune or resistant to Mach Punch like Oricorio-G and Mesprit, are able to exploit Gurdurr. (these last two sentences seem a bit...off to me, just feel like the information could be a bit more succinct somehow. Think I'll give them a pass but I'll let you know if I realize there's an improvement to be made)

[SET]
name: Bulky Attacker
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off
move 4: Bulk Up
item: Eviolite
ability: Guts
nature: Adamant
evs: 252 HP / 192 Atk / 64 Def

[SET COMMENTS]
Moves
========
Drain Punch is Gurdurr's main STAB move, (AC) which also provides it with an extremely useful form of recovery. Mach Punch makes up for Gurdurr's low Speed by allowing it to revenge kill faster Pokemon or clean late-game (add hyphen) after checks to it have been weakened and it has used Bulk Up. Knock Off is an extremely useful a very helpful (you used the same phrase earlier this paragraph...) utility move which that allows Gurdurr to hit Ghost- and Psychic-types like Golurk and Mesprit on the switch as well as getting get rid of important items, (RC) like Weezing's Black Sludge. Finally, Bulk Up allows Gurdurr to beat many physical attackers one-on-one or clean late-game (add hyphen) in conjunction with Mach Punch.

Set Details
========
Guts is the preferred ability because it allows Gurdurr to take advantage of Pokemon like Miltank and Regirock, which can only damage it meaningfully by using status moves like Toxic. 64 Defense EVs are used in order to avoid the 2HKO from Kangaskhan's Silk Scarf Double-Edge after Stealth Rock. The rest of the EVs are funneled into HP and Attack, which along with an Adamant nature, gives Gurdurr amazing physical bulk while still retaining an offensive presence. EV Spreads spreads with more Defense investment can be used to better check Pokemon like Kabutops and Kangaskhan, but that comes at the cost of power. Eviolite further boosts Gurdurr's already decent bulk.

(remove extra line break)
Usage Tips
========
Switch into Pokemon that Gurdurr checks, such as Skuntank or Miltank, in order to threaten them with Drain Punch or set up with Bulk Up.
If you predict a switch into a Pokemon that walls Gurdurr like Weezing or Qwilfish, use Knock Off because removing Black Sludge or Leftovers can help teammates wear them down more easily. Use Mach Punch to pick off weakened threats like Jynx or and Lilligant, (AC) even after they've used their respective boosting move. Alternatively, after using Bulk Up, Mach Punch can be used to clean late-game (add hyphen) once Gurdurr's checks, like Psychic- and Poison-types, have been weakened. Finally, although Gurdurr resists Dark-type moves, try not to switch into Knock Off, (AC) as Gurdurr's item is vital for it to act as a check to physical attackers.

Team Options
========
Gurdurr fits best on offensive or balanced teams which that can make use of its ability to be a blanket check to the tier's physical attackers.
It struggles to take on both Poison-types and Fairy-types, so Pokemon that give it a better matchup against them, such as Magmortar, Mesprit, and Haunter, (AC) make decent partners. In return, Gurdurr can switch into the powerful physical moves that threaten these offensive Pokemon and threaten even faster Pokemon with Mach Punch. It Gurdurr also is taken on easily by Mesprit, one of the most common Pokemon in the tier, so a switch-in to Psychic-type STAB moves like Skuntank or Sableye is necessary. Spikes are very common and can be used to easily pressure Gurdurr, and since it barely avoids to 2HKO from moves like Kangaskhan's Double-Edge without them up. Therefore, hazard removers like Swanna and Skuntank are great teammates, (AC) as they take pressure off of Gurdurr. Meanwhile, Gurdurr can take advantage of the passive Pokemon that can switch into these hazard removers with Bulk Up. Finally, because Gurdurr's special bulk is subpar, Pokemon who have better special bulk like Assault Vest Magmortar and Lanturn make pretty good partners; Gurdurr can even take physical hits for them.

[STRATEGY COMMENTS]
Other Options
=============
Gurdurr does not have too many other options that are worth running. A bulkier EV spread of 248 HP / 56 Atk / 204 Def can be run to give Gurdurr a bigger cushion against physical attacks; it avoids the 2HKO from Choice Band Stoutland's Return and Jynx's Psyshock at the cost of some power. (any reason why you couldn't just put this in Set Details, considering you already mention the use of a bulkier spread in there?) Poison Jab could be used to dent traditional checks such as Granbull and Silvally-Fairy, but it does not do nearly enough damage (I'm assuming? would help for clarity) to be worth it. An EV spread with Special Defense investment could be used to better take on Pokemon like Pyroar. Similarly, a spread with 44 Speed could be used to outspeed Base-45s base 45s like Golem, but Gurdurr does not need it. (I think a reason could be added here)

(remove extra line break)
Checks and Counters
===================
**Fairy-types**: Granbull, Silvally-fairy Silvally-Fairy, (AC) and Togetic don't take much damage from Gurdurr's moves and can retaliate with their super-effective super effective STAB attacks.

**Poison-types**: Gurdurr can't do anything to Weezing and Qwilfish, and they can set up Spikes or Toxic Spikes or , (AC) use Taunt, (AC) or hit it with their STAB moves in Return return, although both of them should be weary wary of burning Gurdurr with Will-O-Wisp or Scald, (AC) as it activates Guts.

**Psychic-types**: Mesprit and Musharna can both live survive a Knock Off and OHKO or 2HKO Gurdurr with their STAB attacks; Colbur Berry and Z-move Z-Move variants of these Pokemon don't even particularly care about Knock Off, (RC) either.

**Strong Special Attackers**: Gurdurr's physical bulk is superb, but its special bulk is lacking, so strong special attackers like Magmortar, Lilligant, and Alolan Exeggutor threaten to OHKO or 2HKO it. Most of them, however, cannot switch into Gurdurr.
 
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[OVERVIEW]

Gurdurr has great bulk that is further boosted by Eviolite, allowing it to act as a very effective blanket check to physical attackers. It has a small but very useful movepool, including recovery in Drain Punch, priority in Mach Punch, and utility in Knock Off. Also, Gurdurr's ability Guts grants Gurdurr the ability allows it to take advantage of a plethora of defensive Pokemon in the tier that can only meaningfully damage it with status. However, Gurdurr's special bulk is subpar, so it can be easily taken advantage of by common special attackers like Mesprit and Magmortar. Additionally, its only form of recovery, Drain Punch, is very unreliable, so it can be worn down throughout the match. Finally, because Gurdurr is reliant on Mach Punch to deal with faster Pokemon, they can easily exploit Gurdurr, especially if they are resistant or immune to Mach Punch like Oricorio-G and Mesprit.

[SET]
name: Bulky Attacker
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off
move 4: Bulk Up
item: Eviolite
ability: Guts
nature: Adamant
evs: 252 HP / 192 Atk / 64 Def

[SET COMMENTS]
Moves
========
Drain Punch is Gurdurr's main STAB move, which also provides it with an extremely useful form of recovery. Mach Punch makes up for Gurdurr's low Speed by allowing it to revenge kill faster Pokemon or clean late-game after checks to it have been weakened and it has used Bulk Up. Knock Off is a very helpful utility move that allows Gurdurr to hit Ghost- and Psychic-types like Golurk and Mesprit on the switch as well as get rid of important items like Weezing's Black Sludge. Finally, Bulk Up allows Gurdurr to beat many physical attackers one-on-one or clean late-game in conjunction with Mach Punch.

Set Details
========
Guts is the preferred ability because it allows Gurdurr to take advantage of Pokemon like Miltank and Regirock, which can only damage it meaningfully by using status moves like Toxic. 64 Defense EVs are used in order to avoid the 2HKO from Silk Scarf Kangaskhan's Silk Scarf Double-Edge after Stealth Rock. The rest of the EVs are funneled into HP and Attack, which along with an Adamant nature, gives Gurdurr amazing physical bulk while still retaining an offensive presence. Eviolite further boosts Gurdurr's already decent bulk.

Usage Tips
========
Switch into Pokemon that Gurdurr checks, such as Skuntank or Miltank, in order to threaten them with Drain Punch or set up with Bulk Up.
If you predict a switch into a Pokemon that walls Gurdurr like Weezing or Qwilfish, use Knock Off because removing Black Sludge or Leftovers can help teammates wear them down more easily. Use Mach Punch to pick off weakened threats like Jynx and Lilligant, even after they've used their respective boosting move. Alternatively, after using Bulk Up, Mach Punch can be used to clean late-game once Gurdurr's checks, like Psychic- and Poison-types, have been weakened. Finally, although Gurdurr resists Dark-type moves, try not to switch into Knock Off, as Gurdurr's item is vital for it to act as a check to physical attackers.

Team Options
========
Gurdurr fits best on offensive or balanced teams that can make use of its ability to be a blanket check to the tier's physical attackers.
It struggles to take on both Poison-types and Fairy-types, so Pokemon that give it a better matchup against them, such as Magmortar, Mesprit, and Haunter, make for decent partners. In return, Gurdurr can switch into the powerful physical moves that threaten these offensive Pokemon and threaten even faster Pokemon with Mach Punch. Gurdurr also is taken on easily by Mesprit, one of the most common Pokemon in the tier, so a switch-in to Psychic-type STAB moves like Skuntank or Sableye is necessary. Spikes are very common and can be used to easily pressure Gurdurr, since it barely avoids to 2HKO from moves like Kangaskhan's Double-Edge without them up. Therefore, hazard removers like Swanna and Skuntank are great teammates, as they take pressure off of Gurdurr. Meanwhile, Gurdurr can take advantage of the passive Pokemon that can switch into these hazard removers with Bulk Up. Finally, because Gurdurr's special bulk is subpar, Pokemon who that have better special bulk like Assault Vest Magmortar and Lanturn make for pretty good partners; Gurdurr can even take physical hits for them.

[STRATEGY COMMENTS]
Other Options
=============
Gurdurr does not have too many other options that are worth running. A bulkier EV spread of 248 HP / 56 Atk / 204 Def can be run to give Gurdurr a bigger cushion against physical attacks; it avoids the 2HKO from Choice Band Stoutland's Return and Jynx's Psyshock at the cost of some power. Poison Jab could be used to dent traditional checks such as Granbull and Silvally-Fairy, but it does not do nearly enough damage to be worth it. An EV spread with Special Defense investment could be used to better take on Pokemon like Pyroar. Similarly, a spread with 44 Speed could be used to outspeed base 45s like Golem, but Gurdurr does not need it because those Pokemon are uncommon and the bulk it would lose is usually more important.

Checks and Counters
===================
**Fairy-types**: Granbull, Silvally-Fairy, and Togetic don't take much damage from Gurdurr's moves and can retaliate with their super effective STAB attacks.

**Poison-types**: Gurdurr can't do anything to Weezing and Qwilfish, and they can set up Spikes or Toxic Spikes, use Taunt, or hit it with their STAB moves in return, although both of them should be wary of burning Gurdurr with Will-O-Wisp or Scald, as it the burn activates Guts.

**Psychic-types**: Mesprit and Musharna can both survive a Knock Off and OHKO or 2HKO Gurdurr with their STAB attacks; Colbur Berry and Z-Move variants of these Pokemon don't even particularly care about Knock Off.

**Strong Special Attackers**: Gurdurr's physical bulk is superb, but its special bulk is lacking, so strong special attackers like Magmortar, Lilligant, and Alolan Exeggutor threaten to OHKO or 2HKO it. Most of them, however, cannot switch into Gurdurr.
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