Mishimono
mish mish
Hey guys I'm Mishimono and here is a doubles team I made pretty recently that I find pretty fun. It is a very offensive team that has a few threats but can easily wreck unprepaired teams
TEAM-
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 60 Atk / 252 SpA / 196 Spe
Naive Nature
- Superpower
- Psycho Boost
- Protect
- Ice Beam
I really like Deoxys-A as it has immediate offensive pressure and just hits super hard. This is the standard with Ice Beam as it allows you to outspeed Choice Scarf Lando-T as I have no great ways of hitting it. Psycho Boost is just for an insane amount of damage even at -2. Sperpower is to hit Kangaskhan and and steel types like Heatran, Bisharp. Protect is a good move to avoid double targets and to let opponents finish off mons.
Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Power-Up Punch
- Return
- Sucker Punch
- Fake Out
Kangaskhan is a great partner for Deoxys-A as it provides Fake Out support while Deoxys beats up fighting types like Keldeo and Terrakion. This is just the standard Jolly Kang with max Attack and Speed. Power Up-Punch is nice to get crazy offensive pressure combined with Deoxys it can just demolish teams. Return is for STAB which can do alot of nice damage even without a boost and Sucker Punch is to help pick off mons and help against faster pokemon. Lastly Fake Out is to help stop Deoxys' threats and allow Deoxys or any other mon to get free damage.
Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 192 HP / 136 Def / 28 SpA / 152 SpD
Sassy Nature
IVs: 0 Spe
- Giga Drain
- Rage Powder
- Spore
- Protect
Amoonguss was added mainly to provide redirection and a TR check. As this team otherwise is very fast I felt it was necessary to have a Trick Room check. This spread is Level 51's which I am not sure is the best but seems to work fine, it survives Kangaskhan Double-Edge and can 2HKO Terrakion. The moves are standard as it has Giga Drain for a little bit of damage on pokemon like Rotom-W, Keldeo and can give you a bit of recovery. Rage Powder provides redirection support for Kangaskhan, Deoxys and Bisharp mainly. Spore is a great to give other pokemon free turns. Protect is a great move on Amoonguss as it helps it avoid double targets as it can be a pretty annoying support pokemon.
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Protect
At this point I knew I wanted a fire type and some speed control so Talonflame seemed like a good fit. This the standard Life Orb Talonflame which is great for offensive teams. Brave Bird is a spammable move that goes first and can do some solid damage with Life Orb. Flare Blitz is used for hitting annoying steel types like Bisharp, Jirachi. Tailwind is the only form of speed control and can help alot with faster pokemon. Protect is on here basically for the same reasons I listed before.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect
Bisharp was added to the team as I needed a steel type and Defiant is very helpful to the rest of the team as it decreases the usage of Intimidate or you get a free +1. Knock Off is very powerful with Life Orb doing heavy damage to Cresselia (Knocking out certain variants at +1) Iron Head allows you to KO Diancie, Sylveon and do damage to Terrakion which are all easily hittable with redirection. Sucker Punch helps with Bisharps OK speed and can pick up some quick Knock Outs. Protect is here once again to allow another pokemon to switch in and avoid double targets.
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Quick Guard
- Protect
At this time I noticed I was still kind of Heatran weak and needed a good way to hit Fire types so I added Keldeo. I opted to use Hydro Pump over Scald as it hits Lando-T harder and this team is offensive anyway :). Secret Sword is the standard move to hit Bisharp, Heatran and Ferrothorn and hits more specially defensive mons harder. Quick Guard was added as y Talonflame matchup is really bad and is useful against Kang's Fake Out. Protect is just protect and you should know by now why I have it.
Well that is the team and I noticed some threats like Talonflame, Charizard and that the team has no spread moves so those would be some changes I would probably want done.
TEAM-
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 60 Atk / 252 SpA / 196 Spe
Naive Nature
- Superpower
- Psycho Boost
- Protect
- Ice Beam
I really like Deoxys-A as it has immediate offensive pressure and just hits super hard. This is the standard with Ice Beam as it allows you to outspeed Choice Scarf Lando-T as I have no great ways of hitting it. Psycho Boost is just for an insane amount of damage even at -2. Sperpower is to hit Kangaskhan and and steel types like Heatran, Bisharp. Protect is a good move to avoid double targets and to let opponents finish off mons.
Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Power-Up Punch
- Return
- Sucker Punch
- Fake Out
Kangaskhan is a great partner for Deoxys-A as it provides Fake Out support while Deoxys beats up fighting types like Keldeo and Terrakion. This is just the standard Jolly Kang with max Attack and Speed. Power Up-Punch is nice to get crazy offensive pressure combined with Deoxys it can just demolish teams. Return is for STAB which can do alot of nice damage even without a boost and Sucker Punch is to help pick off mons and help against faster pokemon. Lastly Fake Out is to help stop Deoxys' threats and allow Deoxys or any other mon to get free damage.
Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 192 HP / 136 Def / 28 SpA / 152 SpD
Sassy Nature
IVs: 0 Spe
- Giga Drain
- Rage Powder
- Spore
- Protect
Amoonguss was added mainly to provide redirection and a TR check. As this team otherwise is very fast I felt it was necessary to have a Trick Room check. This spread is Level 51's which I am not sure is the best but seems to work fine, it survives Kangaskhan Double-Edge and can 2HKO Terrakion. The moves are standard as it has Giga Drain for a little bit of damage on pokemon like Rotom-W, Keldeo and can give you a bit of recovery. Rage Powder provides redirection support for Kangaskhan, Deoxys and Bisharp mainly. Spore is a great to give other pokemon free turns. Protect is a great move on Amoonguss as it helps it avoid double targets as it can be a pretty annoying support pokemon.
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Protect
At this point I knew I wanted a fire type and some speed control so Talonflame seemed like a good fit. This the standard Life Orb Talonflame which is great for offensive teams. Brave Bird is a spammable move that goes first and can do some solid damage with Life Orb. Flare Blitz is used for hitting annoying steel types like Bisharp, Jirachi. Tailwind is the only form of speed control and can help alot with faster pokemon. Protect is on here basically for the same reasons I listed before.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect
Bisharp was added to the team as I needed a steel type and Defiant is very helpful to the rest of the team as it decreases the usage of Intimidate or you get a free +1. Knock Off is very powerful with Life Orb doing heavy damage to Cresselia (Knocking out certain variants at +1) Iron Head allows you to KO Diancie, Sylveon and do damage to Terrakion which are all easily hittable with redirection. Sucker Punch helps with Bisharps OK speed and can pick up some quick Knock Outs. Protect is here once again to allow another pokemon to switch in and avoid double targets.
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Quick Guard
- Protect
At this time I noticed I was still kind of Heatran weak and needed a good way to hit Fire types so I added Keldeo. I opted to use Hydro Pump over Scald as it hits Lando-T harder and this team is offensive anyway :). Secret Sword is the standard move to hit Bisharp, Heatran and Ferrothorn and hits more specially defensive mons harder. Quick Guard was added as y Talonflame matchup is really bad and is useful against Kang's Fake Out. Protect is just protect and you should know by now why I have it.
Well that is the team and I noticed some threats like Talonflame, Charizard and that the team has no spread moves so those would be some changes I would probably want done.
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 60 Atk / 252 SpA / 196 Spe
Naive Nature
- Superpower
- Psycho Boost
- Protect
- Ice Beam
Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Power-Up Punch
- Return
- Sucker Punch
- Fake Out
Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 192 HP / 136 Def / 28 SpA / 152 SpD
Sassy Nature
IVs: 0 Spe
- Giga Drain
- Rage Powder
- Spore
- Protect
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Protect
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Quick Guard
- Protect
Ability: Pressure
EVs: 60 Atk / 252 SpA / 196 Spe
Naive Nature
- Superpower
- Psycho Boost
- Protect
- Ice Beam
Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Power-Up Punch
- Return
- Sucker Punch
- Fake Out
Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 192 HP / 136 Def / 28 SpA / 152 SpD
Sassy Nature
IVs: 0 Spe
- Giga Drain
- Rage Powder
- Spore
- Protect
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Protect
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Quick Guard
- Protect