Ubers Giratina

[OVERVIEW]

Giratina's huge bulk and access to Defog make it a consistent Defog user on stall teams. It has access to good support moves in Dragon Tail, Roar, Defog, and Toxic, making it a reliable utility Pokemon. Its ability, Pressure, can help against other stall teams by PP stalling foes. Unfortunately, Giratina's typing makes it vulnerable to Fairy-, Ghost-, and Dark-types such as Xerneas, Mega Gengar, Marshadow, and Yveltal, which are very common. It is also extremely passive and has to rely on PP stalling or status to defeat any foe, which leads to a loss of momentum and can thus give an advantage to the opponent, as they can break your team by making a series of aggressive plays. Lastly, Giratina has to rely on Rest to keep itself healthy and isn't able to run Sleep Talk, as it would have to drop either Defog, Toxic, or Dragon Tail, which are the most reliable moves for Giratina most of the time, making it very passive while asleep.

[SET]
name: Defog Support
move 1: Defog
move 2: Dragon Tail / Roar
move 3: Toxic
move 4: Rest
item: Leftovers
ability: Pressure
nature: Impish
evs: 252 HP / 204 Def / 52 SpD
ivs: 30 Spe

[SET COMMENTS]
Moves
========

Defog prevents opposing Pokemon from stacking entry hazards and grants good hazard control, which lets teammates switch in safely. Dragon Tail phazes foes, does chip damage, and isn't disabled by Taunt, but it makes Giratina unable to phaze Fairy-types and Substitute users, has a slight chance to miss, and has only 16 PP. Roar is an alternative to Dragon Tail, as it prevents Giratina from becoming setup fodder to Fairy-types, has more PP than Dragon Tail, can phaze through Substitute, can't miss, and does not make Giratina take Iron Barbs and Rocky Helmet damage. Toxic is a solid option that lets Giratina cripple switch-ins and spread poison, thus pressuring walls such as support Arceus formes and Ho-Oh. Rest provides recovery for Giratina that, combined with its ability, bulk, and Leftovers, makes it hard to wear down.

Set Details
========

252 EVs in HP improve Giratina's overall bulk while hitting a Leftovers number, meaning it recovers more very turn. 52 EVs in Special Defense ensure that Giratina takes two Ice Beams from offensive Primal Kyogre. The rest of the EVs are put into Defense to improve its physical bulk. Pressure is Giratina's best ability, as it is useful to stall out a foe's PP. Leftovers provides Giratina with a source of recovery outside of Rest, which it greatly appreciates. 30 IVs in Speed ensure that Giratina moves after Primal Groudon, allowing it to use Defog after Stealth Rock is set up.

Usage Tips
========

Giratina is a blanket check to most physical attackers due to its sheer bulk, so feel free to switch it in on threats such as Swords Dance Arceus, Mega Salamence, and Ho-Oh and phaze them. It can also PP stall more defensive threats such as Celesteela, Zygarde-C, Ferrothorn, and Mega Sableye thanks to Rest, although they can still set up entry hazards against Giratina. It can also phaze the opposing Pokemon to rack up entry hazard damage or spread status, as that's the best way to threaten them. Be sure to keep Giratina healthy with Rest to check opposing Pokemon.

Team Options
========

Fairy-types pose a threat to Giratina, as they can freely pivot in and force it out; Pokemon such as Ferrothorn, Toxapex, and Magearna wall and force out more passive Fairy-types such as Clefable and Magearna and can stop Xerneas and Arceus-Fairy with the right sets. In return, Giratina is able to check Primal Groudon and Ho-Oh. Dark-types pressure and force out Giratina; Fairy-types such as Clefable and Magearna check them decently well. Blissey and Alolan Muk are able to check most Ghost-types such as Mega Gengar and Lunala. Marshadow is more tricky and hard to check, but defensive Ho-Oh can check Life Orb variants that lack Rock Tomb; Mega Sableye and Toxapex can also check Life Orb Marshadow. Bulk Up Marshadow is harder to play around and requires Clefable or Toxapex to check it, as well as solid prediction. Giratina appreciates entry hazard support from the likes of Primal Groudon, Toxapex, and Ferrothorn, as it is able to better pressure the opposing team with Dragon Tail or Roar. Giratina is threatened by Calm Mind users such as Arceus-Fairy and Lunala; Blissey and Ho-Oh can check them with ease and appreciate Giratina's ability to stop Mega Salamence and remove entry hazards. Giratina isn't reliable against some entry hazard setters and can be overwhelmed, as it has to rely on Rest, so using a second entry hazard remover such as Tentacruel, Skarmory, or a Defog Arceus forme isn't a bad idea and can help in some situations. As Giratina is weak to special wallbreakers, it needs the support of solid special walls such as Ho-Oh and Blissey to patch up its weakness.

[STRATEGY COMMENTS]
Other Options
=============

Sleep Talk is an option, but Giratina is less reliable without a phazing move or a status move. Will-O-Wisp cripples Steel-types and physical attackers such as Mega Lucario and Swords Dance users, but it can't cripple defensive Pokemon and Primal Groudon.

Checks and Counters
===================

**Fairy-types**: Pokemon such as Xerneas, Arceus-Fairy, and Magearna can wall Giratina and force it out, as they are immune to Dragon Tail and can beat down Giratina with their STAB moves or set up on it if it lacks Roar, although the first two have to be careful of Toxic.

**Dark-types**: Pokemon such as Arceus-Dark and Yveltal can easily beat Giratina with their STAB moves, but both are crippled by Toxic. Calm Mind Arceus-Dark can set up on Giratina and doesn't mind Toxic if it packs Refresh.

**Ghost-types**: Ghost-types such as Lunala, Mega Gengar, Arceus-Ghost, and Giratina-O are able to either do considerable damage to Giratina or OHKO it with their STAB attacks, although most of them don't like Toxic damage.

**Special Wallbreakers**: Because Giratina has to invest in Defense to take advantage of its great bulk, it leaves itself more vulnerable to special attackers such as Primal Kyogre, Dialga, Tapu Lele, Deoxys-A, Mega Mewtwo Y, and Rayquaza.

**Taunt Users**: Taunt users such as Yveltal, Mewtwo, Tapu Lele, Tapu Koko, and Deoxys-S can shut down Giratina and force it out, as they make it unable to use Defog, recover with Rest, use Toxic, or phaze them out if it lacks Dragon Tail.

**Substitute Users**: Substitute users such as Primal Kyogre, bulky Swords Dance Arceus, and Mega Lucario can set up freely on Giratina if it lacks Roar.
 
Last edited:
Remove roar from slashing and moves. This is OO material.

In team options you obviously need to elaborate on why those things have synergy with Giratina but you can also add that a secondary hazard remover is good so Giratina isn't overwhelmed by teams with things like Spikes + SR. Once it is forced to rest, hazard setters such as Ferrothorn can set hazards and prevent Clefable from heal belling. Having double defog or Tenta to rapid spin can be effective. You can probably mention hazard stack in C&C for this scenario.

Fix and I'll stamp.
 
The slashing is highly misunderstood, it should always run

move 1: Defog
move 2: Dragon Tail
move 3: Toxic
move 4: Rest

and that's that. The current slashing implies you can run a set that can't touch Pdon under any circumstance. Unacceptable. Make this change and necessary modifications in the rest of the analysis and QC 1/3.
 

Minority

Numquam Vincar
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It has access to two good support moves in Dragon Tail, Roar, Toxic, and Will-O-Wisp, making it a reliable utility Pokemon.
Remove WoW from intro, it isn't on the set.

Unfortunaly its typing makes it vulnerable to Ghost-, Dark-, and Fairy-types, such as Yveltal, Lunala, and Xerneas, which are very present.
Adjust this statement to list mons by relevancy. Add / remove accordingly.

It is extremely passive, and has to rely on PP stalling or status to defeat anything.
This statement is pretty much pointless unless you explain why that is bad.

It has to rely on Rest to keep itself healthy, and it isn't able to run Sleep Talk.
Elegantly explain why it can't afford to run ST. Big picture.

General rule of thumb for C&C: mention mons in order of relevance and be inclusive.


Fix these things and I'll stamp.
 
Remove WoW from intro, it isn't on the set.

Adjust this statement to list mons by relevancy. Add / remove accordingly.

This statement is pretty much pointless unless you explain why that is bad.

Elegantly explain why it can't afford to run ST. Big picture.

General rule of thumb for C&C: mention mons in order of relevance and be inclusive.


Fix these things and I'll stamp.
implemented
 

Minority

Numquam Vincar
is a Tiering Contributoris a Top Contributoris a Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnus
It is extremely passive, and has to rely on PP stalling or status to defeat anything, which makes it unreliable in many scenarios and beaten by anything that doesn't mind Toxic and can 2HKO easily.
This isn't really the reason why being a passive mon is bad. It has much more to do with yielding momentum to the opponent - which can potentially lead to a sequence of proactive plays that are able to break you. Do not copy my explanation here, write this in your own words.


QC: 2/3
 
It has to rely on Rest to keep itself healthy, and it isn't able to run Sleep Talk, as it has to drop either of Defog, Toxic, or Dragon Tail, which are mandatory on Giratina.
so why even bother including it in other options. the wording needs to be fixed up here. in reality the giratina set can be tailored to fit specific teams, this is just the one that offers the most overall utility.

roar > dragon tail. twice as much pp, can't miss, goes through sub, you don't risk taking chip damage from mons that have iron barbs/rocky helmet, and you can phaze fairies too.

It can also check more defensive threats such as Celesteela, Zygarde-C, Ferrothorn, and Mega Sableye thanks to Rest and force them out or PP stalling them
i think this is stretching the definition of a check. to actually beat any of these 1v1 you would resort to pp stalling while they can switch or set hazards on you.

remove Mega Lucario from team options, it's usually not a viable option on builds with Giratina

A specially defensive spread is an option, but Giratina won't do anything against Calm Mind users and Special Wallbreakers anyway.
this spread has no viable use, i wouldn't bother mentioning it here

tag me once you're implemented this
 
It has access to two good support moves in Dragon Tail, Roar, and Toxic,
These are three and not two moves.

While Giratina has great physical bulk, its average Special Defense
Giratina has equally good defense and special defense. However, it should be physically EV'd, as there are better dedicated special walls like Blissey and Ho-oh.
 
Dont do roar wtf

Or I mean at least slash dtail first

Every stall that has used gira ran dtail, thats saying a lot
 
Last edited:

Xayah

San Bwanna
is a Community Contributoris a Forum Moderator Alumnusis a Contributor Alumnus
amcheck, you don't have to implement this and doesn't count as an official GP check unless stamped by a GP member

ADD, (AC) = Add Comma, (AH) = Add Hyphen
REMOVE, (RC) = Remove Comma, (RH) = Remove Hyphen

(comments)

[OVERVIEW]

Giratina's huge bulk and access to Defog makes it a consistent Defog user users in stall teams. It has access to good support moves in Dragon Tail, Roar, Defog, and Toxic, making it a reliable utility Pokemon. Its ability, Pressure, can help against other Stall teams (can you clarify how it helps?). Unfortunaly its Unfortunately, (AC) Giratina's typing makes it vulnerable to Fairy-, Ghost-, and Dark-types such as Xerneas, Mega Gengar, Marshadow, (AC) and Yveltal, (AC) which are very present common ('present' is a weird word to use). It is also extremely passive, (RC) and has to rely on PP stalling or status to defeat anything any foe, which leads to a lack loss of momentum, (RC) which and can thus give an advantage to the opponent, (AC) as they can and break your team by making a series of aggressive plays. It Lastly, Giratina has to rely on Rest to keep itself healthy, (RC) and it isn't able to run Sleep Talk, as it would have has to drop either of Defog, Toxic, or Dragon Tail, which are the most reliable moves on for Giratina most of the time. (clarifying that this makes Giratina very passive while it's asleep could be useful)

[SET]
name: Defog Support
move 1: Defog
move 2: Dragon Tail / Roar
move 3: Toxic
move 4: Rest
item: Leftovers
ability: Pressure
nature: Impish
evs: 252 HP / 204 Def / 52 SpD
ivs: 30 Spe

[SET COMMENTS]
Moves
========

Defog prevents opposing Pokemon from stacking entry hazards and grants a good entry hazard control, which lets teammates switch- (RH) (add space) in safely. Dragon Tail phazes foes, does chip damage, (AC) and isn't disabled by Taunt, but it makes Giratina unable to phaze Fairy-types and Substitute users, has a slighty chance to miss, and has only 16 PP. Roar is an alternative to Dragon Tail, as it prevents Giratina from becoming setup fodder to Fairy-types, it has more PP than Dragon Tail, can phaze through Substitute, can't miss, and does not make Giratina get damaged by Iron Barbs and Rocky Helmet. Toxic is a solid option which that lets Giratina crippling cripple switch-ins and spread Toxic poison, it pressures thus pressuring walls such as support Arceus and Ho-Oh. Rest provides recovery for Giratina that, combined with its ability, bulk, and Leftovers, makes it hard to wear down.

Set Details
========

252 EVs in HP improve Giratina's overall bulk while hiting hitting a Leftovers number (please clarify what a Leftovers number is; as an LC player, even I don't know exactly),. (comma -> period) 52 EVs in SpD Special Defense ensure that Giratina lives takes two Ice Beams from offensive Primal Kyogre,. (comma -> period) The rest of the EVs are is put into Defense to improve its physical bulk. Pressure is it Giratina's best ability, as it is useful to stalling out a foe's PPs. Leftovers provides Giratina with a source of passive recovery, which it greatly appreciates, as it gives it a recovery outside of Rest. (the repetition of 'recovery' means the sentence is awkward; perhaps you can change the sentence structure so that 'longevity' fits better) 30 IVs in Speed ensure that Giratina moves after Primal Groudon, allowing it to use Defog after it Stealth Rock is set up. (clarification as to why this is useful)

Usage Tips
========

Giratina is a blanket check to most physical attackers due to its sheer bulk, so feel free to switch it on threats such as Swords Dance Arceus, Mega Salamence, and Ho-Oh and phaze them out. It can also PP stall more defensive threats such as Celesteela, Zygarde-C, Ferrothorn, and Mega Sableye thanks to Rest, although they can still set up entry hazards against Giratina. Otherwise ('otherwise'? what do you mean 'otherwise'? if you don't want to PP stall? this is very confusing), phaze the opposing Pokemon and to rack up entry hazard damage, (RC) or spread status, as that's it's the best way to threaten them. Be sure to keep it Giratina healthy with Rest to check opposing Pokemon.

Team Options
========

Fairy-types pose a threat to Giratina, as they can freely pivot in and force it out,; (comma -> semicolon) Pokemon such as Ferrothorn, Toxapex, and Magearna wall and force out more passive Fairy-types such as Clefable and Magearna and can stop Xerneas and Arceus-Fairy with the right sets,. (comma -> period) In return back, Giratina is able to check Primal Groudon and Ho-Oh. Dark-types pressures and force out Giratina checks (I assume you mean they pressure and force out Giratina itself, and not checks to Giratina),; (comma -> semicolon) Fairy-types such as Clefable and Magearna check them decently well. Blissey and Muk-A Alolan Muk are able to check most Ghost-types such as Mega Gengar and Lunala,. (comma -> period) Marshadow is more tricky and is hard to check, but defensive Ho-Oh can check Life Orb variants that lacks Rock Tomb,; (comma -> semicolon) Mega Sableye and Toxapex can also check Life Orb Marshadow,. (comma -> period) Bulk Up Marshadow is more hard harder to play around and requires Clefable or Toxapex to check it, and a as well as solid prediction. Giratina appreciates entry hazard support from the likes of Primal- (RH) (add space) Groudon, Toxapex, and Ferrothorn, as it is able to pressure the opposing team with Roar (not Dragon Tail? It is first slash after all). Giratina is threaten'd threatened by Calm Mind users such as Arceus-Fairy and Lunala,; (comma -> semicolon) Blissey and Ho-Oh can check them with ease, (RC) and appreciates Giratina's ability to stop Mega Salamence and clean remove entry hazards. It Giratina isn't reliable against some entry hazard setters and can be overwhelmed, as it has to rely on Rest, so using a second entry hazard remover such as Tentacruel, Skarmory, or Arceus ins't isn't a bad idea and can help in some situations. As Giratina is weak to special wallbreakers, it needs the support of solid walls such as Ho-Oh and Blissey to patch up its weakness.

[STRATEGY COMMENTS]
Other Options
=============

Sleep Talk is an option(remove space), but Giratina is less reliable without a phazing move or a status move. Will-O-Wisp cripples Steel-types and physical attackers such as Mega Lucario and Swords Dance (Will-O-Wisp doesn't cripple Swords Dance. Maybe it cripples the user, but you need to reword this), but can't cripple defensive Pokemon and Primal- (RH) (add space) Groudon.

Checks and Counters
===================

**Fairy-types**: Pokemon such as Xerneas, Arceus-Fairy, and Magearna can wall Giratina and force it out, as they are immune to Dragon Tail and can beat down Giratina with their STAB moves or set (add space) up on it if it lacks Roar, althrough although the first two have to be careful of mind Toxic.

**Dark-types**: Pokemon such as Arceus-Dark and Yveltal can easily beat Giratina with their STAB moves, but both are crippled by Toxic,. (comma -> period) Calm Mind Arceus-Dark can set (add space) up on Giratina and doesn't mind Toxic if it packs Refresh.

**Ghost-types**: Ghost-types such as Lunala, Mega Gengar, Arceus-Ghost, and Giratina-O are able to either do considerable damage to Giratina or OKHO OHKO it with their STAB attacks, (AC) although most of them don't like Toxic damage.

**Special Wallbreakers**: While Because Giratina has to invest in physical bulk Defense to take advantage of his its great bulk, it leaves itself Special Defense (Giratina is vulnerable, not its Special Defense) more vulnerable to special attackers such as Primal Kyogre, Dialga, Tapu Lele, Deoxys-A, Mega Mewtwo Y, and Rayquaza.

**Taunt users**: Taunt users such as Yveltal, Mewtwo, Tapu Lele, Tapu Koko, (AC) and Deoxys-Speed can shut down Giratina and force it out, making as they make it not able unable to use Defog, recover with Rest, use Toxic, and or phaze if it lacks Dragon Tail.

**Substitute users**: Substitute users such as Primal Kyogre, bulky Swords Dance Arceus, and Mega Lucario can set (add space) up freely on Giratina if it lacks Roar.
 
Last edited:

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
stamping Xayah 's check with a few changes

- [overview] Giratina's huge bulk and access to Defog makes make it a decent Defog user in on stall teams
- [overview] Its ability, Pressure, can help against other stall teams
- [set details] Leftovers provides Giratina with a source of passive recovery outside of Rest, which it greatly appreciates, as it gives it recovery outside of Rest.
- [usage tips] Giratina is a blanket check to most physical attackers due to its sheer bulk, so feel free to switch it in on threats such as Swords Dance Arceus, Mega Salamence, and Ho-Oh and phaze them out.
- [other options] Will-O-Wisp cripples Steel-types and physical attackers such as Mega Lucario and Swords Dance users, but it can't cripple defensive Pokemon and Primal Groudon.
- [c&c] in the 'Taunt users' and 'Substitute users' headings, capitalise 'Users'.

overall great check xayah, made some good changes and dont have much to say. just one thing: you dont need to add 'entry' before 'hazard' in every instance cause it just makes it a bit awkward and long, so once per paragraph/section is fine. great job, though, GP 1/2
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Giratina's huge bulk and access to Defog make it a consistent Defog user on stall teams. It has access to good support moves in Dragon Tail, Roar, Defog, and Toxic, making it a reliable utility Pokemon. Its ability, Pressure, can help against other stall teams by PP stalling foes. Unfortunately, Giratina's typing makes it vulnerable to Fairy-, Ghost-, and Dark-types such as Xerneas, Mega Gengar, Marshadow, and Yveltal, which are very common. It is also extremely passive and has to rely on PP stalling or status to defeat any foe, which leads to a loss of momentum and can thus give an advantage to the opponent, as they can break your team by making a series of aggressive plays. Lastly, Giratina has to rely on Rest to keep itself healthy and isn't able to run Sleep Talk, as it would have to drop either Defog, Toxic, or Dragon Tail, which are the most reliable moves for Giratina most of the time, making it very passive while asleep.

[SET]
name: Defog Support
move 1: Defog
move 2: Dragon Tail / Roar
move 3: Toxic
move 4: Rest
item: Leftovers
ability: Pressure
nature: Impish
evs: 252 HP / 204 Def / 52 SpD
ivs: 30 Spe

[SET COMMENTS]
Moves
========

Defog prevents opposing Pokemon from stacking entry hazards and grants good entry (redundant) hazard control, which lets teammates switch in safely. Dragon Tail phazes foes, does chip damage, and isn't disabled by Taunt, but it makes Giratina unable to phaze Fairy-types and Substitute users, has a slight chance to miss, and has only 16 PP. Roar is an alternative to Dragon Tail, as it prevents Giratina from becoming setup fodder to Fairy-types, has more PP than Dragon Tail, can phaze through Substitute, can't miss, and does not make Giratina get damaged by take Iron Barbs and Rocky Helmet damage. Toxic is a solid option that lets Giratina cripple switch-ins and spread Toxic poison, thus pressuring walls such as support Arceus formes (Arceus = Arceus-Normal) and Ho-Oh. Rest provides recovery for Giratina that, combined with its ability, bulk, and Leftovers, makes it hard to wear down.

Set Details
========

252 EVs in HP improve Giratina's overall bulk while hitting a Leftovers number, means meaning it recovers more very turn. 52 EVs in Special Defense ensure that Giratina takes two Ice Beams from offensive Primal Kyogre. The rest of the EVs are put into Defense to improve its physical bulk. Pressure is Giratina's best ability, as it is useful to stall out a foe's PP. Leftovers provides Giratina with a source of recovery outside of Rest, which it greatly appreciates. 30 IVs in Speed ensure that Giratina moves after Primal Groudon, allowing it to use Defog after Stealth Rock is set up.

Usage Tips
========

Giratina is a blanket check to most physical attackers due to its sheer bulk, so feel free to switch it in on threats such as Swords Dance Arceus, Mega Salamence, and Ho-Oh and phaze them. It can also PP stall more defensive threats such as Celesteela, Zygarde-C, Ferrothorn, and Mega Sableye thanks to Rest, although they can still set up entry hazards against Giratina. It can also phaze the opposing Pokemon to rack up entry hazard damage or spread status, as that's the best way to threaten them. Be sure to keep Giratina healthy with Rest to check opposing Pokemon.

Team Options
========

Fairy-types pose a threat to Giratina, as they can freely pivot in and force it out; Pokemon such as Ferrothorn, Toxapex, and Magearna wall and force out more passive Fairy-types such as Clefable and Magearna and can stop Xerneas and Arceus-Fairy with the right sets. In return, Giratina is able to check Primal Groudon and Ho-Oh. Dark-types pressure and force out Giratina; Fairy-types such as Clefable and Magearna check them decently well. Blissey and Alolan Muk are able to check most Ghost-types such as Mega Gengar and Lunala. Marshadow is more tricky and hard to check, but defensive Ho-Oh can check Life Orb variants that lack Rock Tomb; Mega Sableye and Toxapex can also check Life Orb Marshadow. Bulk Up Marshadow is harder to play around and requires Clefable or Toxapex to check it, as well as solid prediction. Giratina appreciates entry hazard support from the likes of Primal Groudon, Toxapex, and Ferrothorn, as it is able to better pressure the opposing team with Dragon Tail or Roar. Giratina is threatened by Calm Mind users such as Arceus-Fairy and Lunala; Blissey and Ho-Oh can check them with ease and appreciate Giratina's ability to stop Mega Salamence and remove entry hazards. Giratina isn't reliable against some entry hazard setters and can be overwhelmed, as it has to rely on Rest, so using a second entry hazard remover such as Tentacruel, Skarmory, or a Defog Arceus forme isn't a bad idea and can help in some situations. As Giratina is weak to special wallbreakers, it needs the support of solid special walls such as Ho-Oh and Blissey to patch up its weakness.

[STRATEGY COMMENTS]
Other Options
=============

Sleep Talk is an option, but Giratina is less reliable without a phazing move or a status move. Will-O-Wisp cripples Steel-types and physical attackers such as Mega Lucario and Swords Dance users, but it can't cripple defensive Pokemon and Primal Groudon.

Checks and Counters
===================

**Fairy-types**: Pokemon such as Xerneas, Arceus-Fairy, and Magearna can wall Giratina and force it out, as they are immune to Dragon Tail and can beat down Giratina with their STAB moves or set up on it if it lacks Roar, although the first two have to be careful of Toxic.

**Dark-types**: Pokemon such as Arceus-Dark and Yveltal can easily beat Giratina with their STAB moves, but both are crippled by Toxic. Calm Mind Arceus-Dark can set up on Giratina and doesn't mind Toxic if it packs Refresh.

**Ghost-types**: Ghost-types such as Lunala, Mega Gengar, Arceus-Ghost, and Giratina-O are able to either do considerable damage to Giratina or OHKO it with their STAB attacks, although most of them don't like Toxic damage.

**Special Wallbreakers**: Because Giratina has to invest in Defense to take advantage of its great bulk, it leaves itself more vulnerable to special attackers such as Primal Kyogre, Dialga, Tapu Lele, Deoxys-A, Mega Mewtwo Y, and Rayquaza.

**Taunt Users**: Taunt users such as Yveltal, Mewtwo, Tapu Lele, Tapu Koko, and Deoxys-S can shut down Giratina and force it out, as they make it unable to use Defog, recover with Rest, use Toxic, or phaze them out if it lacks Dragon Tail.

**Substitute Users**: Substitute users such as Primal Kyogre, bulky Swords Dance Arceus, and Mega Lucario can set up freely on Giratina if it lacks Roar.
GP 2/2
 

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