p2
Banned deucer.
Approved by AM
Old Thread
Format Stolen from DarkNostalgia
#445 - Garchomp
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Toxic / Endure / Fire Blast
92 Speed can be used to speedcreep max speed base 70s
This set utilities Garchomps good 102 / 95 / 85 bulk and allows it to punish many physical attackers in OU, like Landorus-T, Talonflame or Mega Lopunny. The combination of Rough Skin + Rocky Helmet lets it chip off a massive amount of HP and it can run Toxic to wear them down more quickly or it can even run Endure to take another hit and chip off even more HP. Physical defense is maximized to take hits better. Earthquake is a standard STAB on Garchomp and hits most of the meta for neutral damage, while Dragon Tail allows it to shuffle the other team, screwing over their momentum and racking up Stealth Rock damage. Some sets opt for Fire Blast as it allows Garchomp to break past Ferrothorn, who can take advantage of this set easily. This EVs on this set can be very customizable.
ScarfChomp
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Outrage
- Stone Edge
- Fire Blast
This set takes Garchomps 102 speed and boosts it further, allowing it to outspeed the entire unboosted metagame. This lets it outspeed threats like Mega Metagross, Mega Diancie, +1 Mega Charizard X and lets Garchomp function as a late game cleaner. Outrage is Dragon STAB and is much more poweful than Dragon Claw, and even if a Fairy switches into it, you can switch out as it cancels Outrage and the side effect of Confusion. Stone Edge hits threats like Charizard Y, Talonflame and Togekiss for more damage and Fire Blast hits Ferrothorn, Scizor and Skarmory.
SD LumChomp
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stealth Rock
- Earthquake
- Dragon Claw / Outrage
Swords Dance Lum Berry Garchomp is mainly used as a Mega Sableye lure. It threatens a team with Stealth Rocks, but SDs on the Sableye switchin and 2HKOs it as it tries to burn Garchomp and Garchomp is free to set up Stealth Rocks once it knocks out Mega Sableye. Garchomp has great neutral coverage with its STABs alone, and so they are the best attacking options for this set.
ChainChomp / Specially Based Mixed Mega Garchomp
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 76 Atk / 252 SpA / 180 Spe
Naughty Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Swords Dance / Stone Edge
Anybody that has played in Gen4, pre-Garchomp ban will have known of ChainChomp. This set takes Garchomps counters and turns them into mere checks. Draco Meteor breaks right through fat walls like Hippowdon and Fire Blast destroys Steel types, while Swords Dance + Earthquake (or EdgeQuake coverage) make it difficult to handle due to the sheer power and coverage of it.
The EV spread allows Mega Garchomp to outspeed Timid Gardevoir before it mega evolves and nail it with an Earthquake. Special attack EVs are maximized and the rest is put into Attack.
Other options:
Fire Fang can be used on Physical sets that don't want to reduce a Defensive stat
Roar can be used over Dragon Tail if you really hate fairies, or that 90% accuracy.
Dual Chop can be used over Dragon Claw as it can break Substitutes and beat Sash users like Breloom
Checks and Counters:
Garchomp is easily checked by fast Ice types like Mamoswine, Weavile or Kyurem-B.
Skarmory gives hell to sets not running Fire Blast, and Togekiss can deal with sets lacking Stone Edge or Iron Head.
Pokemon like Mega Diancie, Mega Manectric, Thundurus or Mega Sceptile can outspeed Garchomp and OHKO it, aslong as it isn't Scarfed.
Clefable can easily take advantage of the bulky set as Garchomps Earthquakes are too weak to beat it and Toxic is a non issue due to Magic Guard.
Conclusion:
Garchomp has been one of the most meta defining Pokemon in OU and it will always find a way to be a top tier threat in the metagame. Mega Evolutions have hurt it since its trollish 102 speed tier isn't as important as it was before, but it still very important for outspeeding threats like Charizard, Gardevoir, Jirachi, Zapdos and Mew. It is definitely one of the biggest threats in the metagame and should not go unprepared for, but the high usage of Gliscor and Landorus hurt it.
Old Thread
Format Stolen from DarkNostalgia
#445 - Garchomp
Non Mega Base Stats: 108/130/95/80/85/102
Mega Base Stats: 108/170/115/120/95/92
Abilities:
Sand Veil - Increases the Pokemons evasion by 25% during Sandstorm
Rough Skin - The opponent is hurt by 1/8th of its maximum Hit Points of recoil when using an attack, that requires physical contact, against this Pokémon.
Sand Force (Mega Only) - Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm
Notable Moves (STAB moves are bolded):
Mega Base Stats: 108/170/115/120/95/92
Abilities:
Sand Veil - Increases the Pokemons evasion by 25% during Sandstorm
Rough Skin - The opponent is hurt by 1/8th of its maximum Hit Points of recoil when using an attack, that requires physical contact, against this Pokémon.
Sand Force (Mega Only) - Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm
Notable Moves (STAB moves are bolded):
- Dragon Claw
- Dragon Tail
- Earthquake
- Fire Blast
- Draco Meteor
- Stone Edge
- Outrage
- Stealth Rock
- Toxic
- Endure
- Fire Fang
- Swords Dance
Analysis:
Garchomp, once Uber in Gen4, has always been an a top tier pokemon in the OU metagame. Garchomp has great stats and typing, which allow it to fulfill multiple roles effectively. It can punish physical attackers like Landorus-T with a bulky set which abuses the damage output from Rough Skin, or it can clean up teams with a Scarf set, or it can simply wallbreak with a Mega set, boosted even more in Sand. Garchomp has a great offensive and defensive typing which lets it resists common offensive types like Fire and Rock, while screwing over Volt Switch users. However, it has a horrible 4x weakness to Ice, meaning pokemon like Weavile or Mamoswine can check it easily.
Movesets:
TankChomp
Garchomp @ Rocky HelmetGarchomp, once Uber in Gen4, has always been an a top tier pokemon in the OU metagame. Garchomp has great stats and typing, which allow it to fulfill multiple roles effectively. It can punish physical attackers like Landorus-T with a bulky set which abuses the damage output from Rough Skin, or it can clean up teams with a Scarf set, or it can simply wallbreak with a Mega set, boosted even more in Sand. Garchomp has a great offensive and defensive typing which lets it resists common offensive types like Fire and Rock, while screwing over Volt Switch users. However, it has a horrible 4x weakness to Ice, meaning pokemon like Weavile or Mamoswine can check it easily.
Movesets:
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Toxic / Endure / Fire Blast
92 Speed can be used to speedcreep max speed base 70s
This set utilities Garchomps good 102 / 95 / 85 bulk and allows it to punish many physical attackers in OU, like Landorus-T, Talonflame or Mega Lopunny. The combination of Rough Skin + Rocky Helmet lets it chip off a massive amount of HP and it can run Toxic to wear them down more quickly or it can even run Endure to take another hit and chip off even more HP. Physical defense is maximized to take hits better. Earthquake is a standard STAB on Garchomp and hits most of the meta for neutral damage, while Dragon Tail allows it to shuffle the other team, screwing over their momentum and racking up Stealth Rock damage. Some sets opt for Fire Blast as it allows Garchomp to break past Ferrothorn, who can take advantage of this set easily. This EVs on this set can be very customizable.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Outrage
- Stone Edge
- Fire Blast
This set takes Garchomps 102 speed and boosts it further, allowing it to outspeed the entire unboosted metagame. This lets it outspeed threats like Mega Metagross, Mega Diancie, +1 Mega Charizard X and lets Garchomp function as a late game cleaner. Outrage is Dragon STAB and is much more poweful than Dragon Claw, and even if a Fairy switches into it, you can switch out as it cancels Outrage and the side effect of Confusion. Stone Edge hits threats like Charizard Y, Talonflame and Togekiss for more damage and Fire Blast hits Ferrothorn, Scizor and Skarmory.
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stealth Rock
- Earthquake
- Dragon Claw / Outrage
Swords Dance Lum Berry Garchomp is mainly used as a Mega Sableye lure. It threatens a team with Stealth Rocks, but SDs on the Sableye switchin and 2HKOs it as it tries to burn Garchomp and Garchomp is free to set up Stealth Rocks once it knocks out Mega Sableye. Garchomp has great neutral coverage with its STABs alone, and so they are the best attacking options for this set.
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 76 Atk / 252 SpA / 180 Spe
Naughty Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Swords Dance / Stone Edge
Anybody that has played in Gen4, pre-Garchomp ban will have known of ChainChomp. This set takes Garchomps counters and turns them into mere checks. Draco Meteor breaks right through fat walls like Hippowdon and Fire Blast destroys Steel types, while Swords Dance + Earthquake (or EdgeQuake coverage) make it difficult to handle due to the sheer power and coverage of it.
The EV spread allows Mega Garchomp to outspeed Timid Gardevoir before it mega evolves and nail it with an Earthquake. Special attack EVs are maximized and the rest is put into Attack.
Other options:
Fire Fang can be used on Physical sets that don't want to reduce a Defensive stat
Roar can be used over Dragon Tail if you really hate fairies, or that 90% accuracy.
Dual Chop can be used over Dragon Claw as it can break Substitutes and beat Sash users like Breloom
Checks and Counters:
Garchomp is easily checked by fast Ice types like Mamoswine, Weavile or Kyurem-B.
Skarmory gives hell to sets not running Fire Blast, and Togekiss can deal with sets lacking Stone Edge or Iron Head.
Pokemon like Mega Diancie, Mega Manectric, Thundurus or Mega Sceptile can outspeed Garchomp and OHKO it, aslong as it isn't Scarfed.
Clefable can easily take advantage of the bulky set as Garchomps Earthquakes are too weak to beat it and Toxic is a non issue due to Magic Guard.
Conclusion:
Garchomp has been one of the most meta defining Pokemon in OU and it will always find a way to be a top tier threat in the metagame. Mega Evolutions have hurt it since its trollish 102 speed tier isn't as important as it was before, but it still very important for outspeeding threats like Charizard, Gardevoir, Jirachi, Zapdos and Mew. It is definitely one of the biggest threats in the metagame and should not go unprepared for, but the high usage of Gliscor and Landorus hurt it.
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