[Flying] Leader P2X7 vs Challenger deadfox081

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Arena: The Old, Abandoned Meteor Falls Where All Those Teens Disappeared One Year Ago, Today
Field Type: Flying
Complexity: Moderate
Restrictions: Limited Weather (see description)
Description:

Meteor Falls: important stop in any Hoennite's journey to the top, favored sojourn of that region's champion, and former site of a Flying Gym. This Gym was very short-lived, as the Gym League lost contact with the leader during his first match, and most challengers were lost, as well. The Gym League quickly found a replacement, and the Gym fell to obscurity. However, tales soon arose of a party of teenagers who vanished without a trace while searching for the site of the Gym; these stories are often used to spook younger Hoennites, but it is hard to find someone who doesn't believe them on some level.

Nevertheless, you have heard rumors that the Gym is again accepting challengers, so you head to the Hoenn region to investigate these reports, armed with a flashlight and your wits. Remembering that the cave is home to an excessively large amount of Zubat, you have entered the base floor with an equal amount of Repel spray. However, the dark history of the gym lurks in the back of your mind, and you can't shake a feeling of unease, almost like something is watching you.

Unfortunately, finding the Gym for which you are looking is not exactly the easiest task, as the information you gathered was somewhat ambiguous; "Meteor Falls" leaves much to be desired. As a result, you are left to pause and carefully plot out your next move.

Suddenly, a dark shape flits across your peripheral vision. Starting, you attempt to follow the blur with your light, but it is nowhere to be found. As your adrenaline level rises, your composure begins to dissipate, climaxing when the shape dives toward you as a terrifying, yet somewhat familiar, shriek pierces the air. You recoil in fear and drop your torch, which shuts off upon impact with the ground, prompting you to scrabble about the floor to find the implement.

When the flashlight is once again in your grasp, you turn the beam on the silhouette, revealing a small Zubat. As it hovers in the air in front of you, ignoring the copious amount of Repel in use, you recall an apocryphal piece of information: That eccentric of a leader made his lair in a cave, using Zubat to communicate with potential challengers. Feeling as if you have found an important clue as to the Gym's authenticity, you cautiously step forward. The Zubat darts a few meters away, then halts, wheeling to face you as if to beckon you towards it. You oblige, as the Pokemon seems your best shot at finding the Gym.

The Zubat brings you to one of the bodies of water found in the system and waits for you to devise a means of following it. You release a Pokemon capable of carrying you across oceans with Surf, and the Zubat darts to a nearby waterfall. Upon its arrival at its destination, the Pokemon crawls into a cranny in the stone abutting said waterfall and disappears.

Seeing only one way to proceed and noticing the silhouette of your guide behind the torrent, you push through the crashing waterfall and emerge into a small cavern. You immediately perceive a drastic difference in temperature; whereas the main system was damp and cool, this area is marked by a somewhat oppressive heat. Furthermore, the floor is covered by billowing clouds of fog, through which a handful of small, red lights glitter eerily. Several Solrock float through the air at various positions, casting a bright light that illuminates the rest of the area, which is revealed to be a rather large, dome-shaped room reaching dimensions of 20 x 20 x 40. Markings on the ground indicates that this is clearly an arena of sorts, and a sizable meteorite, streaked with rivulets of an unknown, red mineral and lodged in the center of the field, marks the center of the zone designated for combat.

The Zubat you followed here reappears from its hiding spot and swiftly maneuvers toward a person, whom you assume to be the leader, standing in the corner of the cave with his back turned to you, seemingly observing a vein of red ore identical to that visible in the meteorite and recording what he sees in a notepad. He greets the Pokemon as it arrives, then turns to face you and approaches.

"I assume that you are here to challenge the Gym, eh?" the man states; he attempts to continue, but you interrupt him to ask about the rumors that brought you here. The man sighs. "Yes, the Gym is open, and I am its leader. I have been In my defense, though, how was I supposed to know that a dimensional rift lay beneath the cavern floor? That provoked the Zygarde intervention, and—" he shakes his head, then says "I am rambling; that is a story for another day. Anyway, after that fiasco ended, I discovered that the Gym Committee had already found my replacement. Eventually, though, I was called upon once more to reopen the gym, which I gladly answered."

Again, you cut in, inquiring about the stories of missing teenagers. The leader rubs the bridge of his nose and says, with a hint of irritation in his voice, "That is merely an urban legend! Yes, a group of kids did enter my cave last year, but they are fine; granted, they encountered the Zygarde in its full glory, but they fled, unharmed, to Fallarbor Town. The media exaggerated the whole ordeal, though, and the entire region has been afraid of my little cave, here, ever since." He affixes his gaze on you. "I have no more time to spend disputing such tales. Do you wish to challenge my gym?" You nod in affirmation, and the leader clears his throat and says:

"Well, then, I should inform you that there are a few special conditions in play here:


-"By now, you've probably noticed the abundance of Solrock here. Their incandescence provides a wonderful substitute for true sunlight,
providing all effects of Sunny Day. However, exposure to the red ore has changed the Pokemon in unexpected ways, causing them to emit a great deal of heat, as well. As a result, the weather effect reduces the power of Ice-type attacks, rather than Water-type attacks. Also, due to the subterranean environment of the arena, the weather cannot be altered unless the user is holding the appropriate weather rock.


-"I have long known this cavern to cast an aegis of sorts over its inhabitants, but it, too, has changed since I discovered the red ore. Watch this."

The leader tosses a Pokeball to the ground, releasing a Ledyba. He caresses the Pokemon's head, causing a rippling, green light to trace the path drawn by his fingers before vanishing moments later.

"Don't ask me how it works—I did not even know how the last protection functioned—, but this new fortification dampens the strength of strikes that would otherwise be crippling while affecting weaker blows less tangibly. If I were to put a number to this occurrence, I would say that it reduces the damage modifier of all moves with a type effectiveness of 4x to 2x, rather than 2.25x.


-"If you look around, you'll notice that the walls are studded with a special gemstone that closely resembles Pinsirite. The high concentrations of what appears to be a raw form of the Mega Stone has convinced the Gym League to
allow me to bring Pinsir to all matches that take placed in this area. However, as a result of the immense energy exuded from the natural Pinsirite when sent out, a primal sense is awakened inside the Pokemon, and it refuses to hold any item that is not Pinsirite, Mega Evolving immediately upon send-out."


-"The plentiful amount of rocks is sufficient to fling during a brawl. The ground here is surprisingly fertile and allows the growth of mosses, but when that fails, I have a collection of houseplants stashed in various corners of the cavern. The waterfall through which you entered, besides being an excellent target at which to practice launching fireballs, is an abundant source of flowing water. You can probably deduce from my rambling that there are no restrictions to any moves here."


- "Although the majority of the Zygarde left the cave after the issue was resolved, a few cells lingered to monitor my activities. Somehow, the things record my conversations and send them back to the main Pokemon. You probably have seen their lights through the fog, already, as they glow for some reason, and, if you can invoke the Power(,) of Nature, you can draw upon the Pokemon's power to assist yourself in battle."


-"Oh, and another thing." The leader glances upwards. Following his gaze, you notice a massive colony of Zubat roosting at the ceiling of the cave. "Try not to disturb them. Their discomfort is expressed in quite the cacophonous manner. I suppose that a Pokemon so disposed might purposely trigger the colony's disruption by certain methods—say, Secret Power—but I feel that those individuals are quite impolite."


-"Finally, timeliness is essential here; potential challengers usually manage to find my gym in rapid succession, spurred by the same rumors that you heard, and I shall need a while to answer their questions, as well. I thus issue you a single warning: if you tarry in your challenge, I shall "call in" a report to the Zygarde; said report is usually baseless," the leader gives you a stern look, then continues, "but it is nevertheless in your best interest to evacuate my gym after I do so."

Summary:
- The default weather is, for the purposes of all Abilities, moves, and other pertinent mechanics, a duplicate of Sun, but it reduces the Base Attack Power of Ice-type attacks, rather than Water. The only weather that can be called without the use of its respective weather rock is Sun.
- The damage modifier of 4x effective attacks is x2.
- Roost has +1 priority. A Pokemon that uses Roost retains all resistances and immunities granted by the Flying type until the end of the action.
- Mega Pinsir may be brought by the leader, but it must hold Pinsirite and must Mega-Evolve immediately upon send-out.
Codifications:
- Nature Power calls Thousand Arrows.
- Camouflage changes the user into a Ground-type.
- Secret Power rolls to Confuse.
- No external rock sources.
- There are no restrictions on external water and grass sources.

Battle Rules
4v4 Gym Doubles
3 Day DQ, 1 Warning
All Items
All Abilities
Infinite Chills / Recoveries
Switch=OK
3 Substitutions
0 Mega Evolutions

Leader P2X7

Tomohawk [Saber] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5
KOC: 3

Moves (53/86):

Level-up:
Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Heat Wave
Sky Drop
Rest
Hurricane
Healing Wish

Egg Moves:
Air Cutter
Baton Pass
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Nature Power (*)
Rapid Spin

TM Moves:
Toxic
Hidden Power [Ice]
Hyper Beam
Protect
SolarBeam
Return (*)
Brick Break (*)
Double Team (*)
Reflect
Focus Blast
Substitute (*)
Roost
Incinerate
Quash
Bulldoze
Rock Slide (*)
Grass Knot

Tutor Moves:
After You
Bounce
Helping Hand
Sleep Talk
Snatch
Tailwind
Uproar

Togekiss [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy / Flying
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of their position.

Abilities:

Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5
KOC: 4

Moves (55/???):

Level-Up:
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard
Baton Pass

Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift

TM Moves:
Psyshock
Toxic
Sunny Day
Light Screen
Protect
SolarBeam
Psychic
Shadow Ball
Reflect
Flamethrower
Rest
Thunder Wave
Grass Knot
Sleep Talk
Substitute
Dazzling Gleam
Fly

Tutor Moves:
Heal Bell
Heat Wave
Magic Coat
Mud-slap
Shock Wave
Tailwind
Water Pulse

Other:
Counter
Endeavor
Endure
Helping Hand
Silver Wind
Telekinesis
Zap Cannon

Cawmodore [Gilligan] (M)
Nature: Hasty (+15% Speed, +21% Accuracy, -1 Def)
Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type moves and Poison/Toxic Status.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent sends in a new Pokemon, Intimidate can be activated again as a command.
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovers 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself.
Big Pecks (HA Unlocked): (Passive) This Pokemon's sturdy wings prevent its Defense from being lowered. The rate its natural Defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 136 (135.7) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 3

Moves (44/63):

Level-Up:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Steel Wing
Belly Drum
Bullet Punch
Brine
Tailwind
Flash Cannon
Hurricane
Anchor Shot

Egg Moves:
Air Slash
Drill Peck
Mirror Move
Pursuit
Quick Attack
Quick Guard
Razor Wind
Water Sport

TM Moves:
Toxic
Hidden Power [Ice]
Hyper Beam
Protect
Roost
Smack Down
Brick Break
Rest
Sky Drop
Giga Impact
Pluck
Substitute
Fly
Surf

Tutor Moves:
Block
Drain Punch
Endeavor
Iron Head
Knock Off
Sky Attack
Sleep Talk

Charizard [Charizard] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Fire / Flying
Fire: Fire STAB; immune to Burn status. Brighten Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability unless under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (HA Unlocked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (115.00) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Charizard [Charizard] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Fire / Dragon
Fire: Fire STAB; immune to Burn status. Brighten Command.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (I.e. -1 BAP on Aqua Jet against Garchomp). Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Tough Claws: (Passive) This Pokemon has has sharp claws that enhance the Base Attack Power of all of its contact attacks by two (2).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 115 (115.00) (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 23

Charizard [Charizard] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Fire / Flying
Fire: Fire STAB; immune to Burn status. Brighten Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability unless under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Drought: (Trigger) Unless otherwise commanded by its trainer, when this Pokemon is sent out or when a Pokemon Mega Evolves into a Pokemon with this Ability, it summons blistering sunlight that scorches the field that last for 4 rounds (6 with Heat Rock), expending 10 EN to do so.

Command: Activate Drought - 9 En - summons Sunny weather to the field

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 115 (115.00) (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 25


EC: 9/9
MC: 2
AC: 5/5
KOC: 3

Moves (59/???):

Level-Up:
Wing Attack
Heat Wave
Dragon Claw
Air Slash
Scratch (*)
Growl (*)
Ember (*)
Leer (*)
Metal Claw (*)
Smokescreen (*)
Dragon Rage (*)
Rage (*)
Scary Face (*)
Fire Fang (*)
Flame Burst
Flamethrower
Fire Spin

Egg Moves:
Air Cutter (*)
Beat Up
Counter (*)
Crunch
Dragon Pulse (*)
Dragon Rush
Flare Blitz (*)
Focus Punch (*)
Outrage

TM Moves:
Roar
Toxic
Protect (*)
Roost
Solar Beam
Earthquake
Fissure
Dig (*)
Reflect
Fire Blast (*)
Rock Tomb
Flame Charge
Rest
Focus Blast
Sky Drop
Will-O-Wisp (*)
Shadow Claw
Fly
Rock Slide
Sleep Talk
Substitute (*)
Rock Smash
Defog

Tutor Moves:
Blast Burn
Endure
Iron Tail
Mimic
Tailwind
Thunder Punch

Other:
Acrobatics
Bide
Block
Quick. Attack

Dragonite [Eclipse] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit targets on the field regardless of position.

Abilities:

Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (HA Unlocked): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (60.5) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 1
AC: 5/5
KOC: 4

Moves (56/???):

Level-Up:
Hurricane
Fire Punch
Thunder Punch
Roost
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Tail
Wing Attack
Outrage
Hyper Beam

Egg Moves:
Aqua Jet (*)
Dragonbreath (*)
Extreme Speed (*)
Iron Tail (*)
Supersonic (*)

TM Moves:
Dragon Claw
Ice Beam (*)
Light Screen
Rain Dance
Thunderbolt (*)
Thunder
Earthquake
Flamethrower (*)
Reflect
Fire Blast
Aerial Ace
Rest (*)
Sky Drop
Giga Impact
Stone Edge
Rock Slide
Sleep Talk
Substitute
Rock Smash
Fly
Surf (*)
Whirlpool
Defog
Dive

Tutor Moves:
Draco Meteor
Dragon Pulse
Icy Wind
Shock Wave
Superpower
Tailwind

Other:
Barrier
Bide
Endure
Heal Bell
Horn Drill
Hydro Pump
Water Gun
Zap Cannon

Aerodactyl [Cerdic] (M)
Nature: Jolly (+15% Speed, +26% Accuracy [+30% Accuracy Mega], -1 SpA)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for grounded flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (HA Unlocked): The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws (Mega): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (149.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (172.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

EC: N/A
MC: 1
AC: 5/5
KOC: 5

Moves (49/???):

Level-Up:
Iron Head (*)
Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Wing Attack (*)
Supersonic (*)
Bite (*)
Scary Face (*)
Roar (*)
Agility (*)
Ancient Power (*)
Crunch
Take Down
Sky Drop
Rock Slide
Giga Impact

Egg Moves:
Assurance (*)
Dragonbreath (*)
Pursuit (*)
Tailwind (*)
Wide Guard (*)

TM Moves:
Toxic
Razor Wind
Taunt (*)
Protect
Smack Down
Earthquake (*)
Double Team
Sandstorm
Rock Tomb
Torment (*)
Facade
Rest
Stone Edge (*)
Sleep Talk
Substitute
Rock Smash
Fly (*)

Tutor Moves:
Aqua Tail
Endure
Heat Wave
Iron Tail
Sky Attack
Stealth Rock

Other:
Bide
Defog
Double-Edge
Mimic
Reflect

Toucannon [Barret] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal / Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immune to Ground attacks and the Arena Trap Ability except when under the effects of Smack Down or Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also allows it to see through any attempt by an opponent to raise their own evasion.
Skill Link: (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Sheer Force (HA Unlocked): (Toggle) By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (52.17) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 4
AC: 5/5
KOC: 1

Moves (42/46):

Level-Up:
Beak Blast
Rock Blast
Peck (*)
Growl (*)
Echoed Voice (*)
Rock Smash (*)
Supersonic (*)
Pluck (*)
Roost (*)
Fury Attack (*)
Screech (*)
Drill Peck
Bullet Seed
Featherdance
Hyper Voice

Egg Moves:
Brave Bird (*)
Boomburst (*)
Mirror Move (*)
Tailwind (*)
Uproar (*)

TM Moves:
Toxic (*)
Sunny Day
Protect (*)
Frustration
Smack Down
Return
Brick Break
Double Team
Flame Charge
Rest
Attract
Thief
Round
Overheat
Steel Wing (*)
Swords Dance
Fly (*)
Swagger
Sleep Talk
U-turn (*)
Substitute
Flash Cannon

Challenger deadfox081

Krilowatt [Fried] (F)
Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

Type: Electric/Water

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (105*1.15) [+17%]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 28
AC: 5/5

Abilities: Trace, Magic Guard, Shell Armour (Unlocked)

Attacks (64/87):
PHYSICAL
Aqua Jet
Aqua Tail
Bulldoze
Counter
Dive
Earthquake
Giga Impact
Guillotine
Ice Punch
Ice Shard
Low Kick
Low Sweep
Payback
Tackle
ThunderPunch
Wild Charge

SPECIAL
Blizzard
Bubble
Dazzling Gleam
Discharge
Earth Power
Electroweb
Fairy Wind
Hidden Power [Grass]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Scald
Sheer Cold
Shock Wave
Signal Beam
Surf
Thunder
Thunderbolt
Thundershock
Volt Switch
Whirlpool
Zap Cannon

OTHER
Charge
Confuse Ray
Copycat
Detect
Double Team
Endure
Follow Me
Hail
Heart Swap
Helping Hand
Imprison
Me First
Metronome
Mind Reader
Protect
Rain Dance
Rest
Substitute
Sleep Talk
Snore
Thunder Wave
Torment
Toxic

RAID
Dispel

Tyrantrum [Chomp] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock/Dragon

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 71
Size Class: 5
Weight Class: 6
Base Rank Total: 21

EC: 6/6
MC: 7
AC: 5/5

Abilities: Strong Jaw, Rock Head (Unlocked)

Attacks (44/65):
PHYSICAL
Aerial Ace
Bide
Bite
Brick Break
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Tail
Earthquake
Fire Fang
Giga Impact
Head Smash
Horn Drill
Ice Fang
Iron Head
Iron Tail
Outrage
Poison Fang
Roar
Rock Slide
Rock Tomb
Stone Edge
Stomp
Superpower
Tackle
Thunder Fang
Zen Headbutt

SPECIAL
Ancientpower
Dragon Pulse

OTHER
Block
Charm
Dragon Dance
Hone Claws
Iron Defence
Protect
Rest
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Tail Whip
Toxic

Greninja [Adaptable] (M)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)

Type: Water/Dark

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (122*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 19
AC: 5/5

Abilities: Torrent, Protean (Unlocked)

Attacks (56/74):
PHYSICAL
Acrobatics
Aerial Ace
Bounce
Dig
Dive
Feint Attack
Fling
Giga Impact
Gunk Shot
Ice Punch
Lick
Low Kick
Night Slash
Pound
Power-Up Punch
Quick Attack
Rock Slide
Rock Tomb
Shadow Sneak
Smackdown
Thief
U-Turn
Water Shuriken
Waterfall

SPECIAL
Blizzard
Bubble
Dark Pulse
Extrasensory
Grass Knot
Hidden Power [Fairy]
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Water Pulse

OTHER
Camouflage
Growl
Mat Block
Mind Reader
Mud Sport
Protect
Sleep Talk
Snatch
Spikes
Smokescreen
Substitute
Taunt
Toxic
Toxic Spikes
Water Sport

Rupture [Druddigon] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

Type: Dragon

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (48/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: N/A
MC: 31
AC: 5/5

Abilities: Rough Skin, Sheer Force, Mould Breaker (Unlocked)

Attacks (61/84):
PHYSICAL
Aerial Ace
Aqua Tail
Bite
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Tail
Earthquake
Facade
Feint Attack
Fire Fang
Fire Punch
Giga Impact
Gunk Shot
Iron Head
Iron Tail
Metal Claw
Night Slash
Outrage
Payback
Poison Tail
Power-Up Punch
Pursuit
Revenge
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Slash
Smack Down
Sucker Punch
Superpower
Thunder Fang
Thunder Punch

SPECIAL
Dark Pulse
Draco Meteor
Dragon Rage
Flamethrower
Flash Cannon
Focus Blast
Heat Wave
Hidden Power [Fairy]
Hyper Beam
Sludge Bomb
Surf

OTHER
Glare
Hone Claws
Leer
Protect
Rest
Roar
Scary Face
Sleep Talk
Snatch
Stealth Rock
Substitute
Taunt
Torment
Toxic


deadfox081 sends out
P2X7 sends out and orders
deadfox081 orders
I ref
 
uhh

Krilowatt @ Life Orb
Greninja @ Rare Candy

Reminding P2X7 that I get to Trace and reminding all that Rare Candy works the way it used to for Greninja now
 
Oops; I could have sworn I ordered in this already.

Cawmodore: Knock Off (Krilowatt) - Drain Punch (Krilowatt)
IF Greninja uses Mat Block, use Tailwind that action instead and push back, but only once.
IF your target is under the effects of a successful P/E move when you would act, target your other foe.
IF your target is in the evasive stage of a successful D/E move when you would act, target your other foe.
KO Sub: IF your target is KO'd when you would act, target your other foe that action instead.

Toucannon: Bullet Seed (Krilowatt) - Bullet Seed (Krilowatt)
IF Krilowatt is under the effects of a successful P/E move when you would act, use Rock Blast (Greninja) that action instead.
IF Krilowatt is in the evasive stage of a successful D/E move when you would act, use Rock Blast (Greninja) that action instead.
IF you are Tormented when you would use Bullet Seed, AND your last action was Bullet Seed, use Fury Attack (Same Target) that action instead,
KO Sub: IF your target is KO'd when you would act, target your other foe that action instead.
 
How about we just stall a little until we work out exactly what our plan was here, if we had a plan at all.

Krilowatt: Protect - Muddy Water

Greninja: Bounce (Toucannon) - Rock Slide
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Leader P2X7 [AAOO]
[█████████████████████████] (390/390 | 400/400)

Cawmodore @ Life Orb
HP | EN:
90 | 100
Abilities: Intimidate | Volt Absorb | Big Pecks
Stats: 3/4/3/3/136 (+21% Accuracy)
Status: Fine


Toucannon @ Focus Band
HP | EN:
100 | 100
Abilities: Keen Eye | Skill Link | Sheer Force
Stats: 6/3/3/3/52 (-10% Evasion)
Status: Fine

Challenger deadfox081 [AOAO]
[█████████████████████████] (425/425)

Krilowatt @ Life Orb
HP | EN:
125 | 100
Abilities: Trace | Magic Guard | Shell Armor
Stats: 3/3/3/2/121 (+17% Accuracy)
Status: Fine


Greninja @ Rare Candy
HP | EN:
100 | 100
Abilities: Torrent | Protean
Stats: 3/3/[5]/2/141 (+23% Accuracy)
Status: Fine
======
Round One
Cawmodore intimidated Greninja and Krilowatt!
Krilowatt traced Toucannon's Sheer Force! [-6 EN]

Action One
Krilowatt used Protect! [-7 EN]

Greninja sprang up! [-5 EN]

Cawmodore used Knock Off (Greninja)! [-7 EN]
Missed!

Toucannon used Rock Blast (Greninja)! [-10 EN]

Greninja used Bounce (Toucannon)! [-5 EN]
Crit: 7038 (NO)
Paralyze: 3374 (NO)
Toucannon: 9+3+2 - 2 = 12 DMG

Action Two
Greninja used Rock Slide! [-6 EN]
Crit: 1322 (NO) / 3630 (NO)
Flinch: 7918 (NO) / 8301 (NO)
Cawmodore: 6+3+2-1.5 - 2 = 7.5 DMG
Toucannon: (6+3+2)*1.5 - 2 = 14.5 DMG

Cawmodore used Drain Punch (Krilowatt)! [-12 EN]
Krilowatt: 8+3 = 11 DMG
Cawmodore: +5.5 HP, -2 HP

Krilowatt used Muddy Water! [-6 EN]
Crit: 1301 (NO) / 1870 (NO)
Cawmodore: 6.75+3+3+2 = 14.75 DMG
Toucannon: 6.75+3+3+2 = 14.75 DMG

Toucannon used Bullet Seed (Krilowatt)! [-10 EN]
Krilowatt: (15+4.5)*1.5 = 29.25 DMG
======
Leader P2X7 [AAOO]
[█████████████████████████]
(330/390 | 340/400)

Cawmodore @ Life Orb
HP | EN:
71 | 81
Abilities: Intimidate | Volt Absorb | Big Pecks
Stats: 3/4/3/3/136 (+21% Accuracy)
Status: Fine


Toucannon @ Focus Band
HP | EN:
59 | 80
Abilities: Keen Eye | Skill Link | Sheer Force
Stats: 6/3/3/3/52 (-10% Evasion)
Status: Fine

Challenger deadfox081 [AOAO]
[█████████████████████████]
(385/425)

Krilowatt @ Life Orb
HP | EN:
85 | 81
Abilities: Trace | Magic Guard | Shell Armor
Stats: 3/3/3/2/121 (+17% Accuracy)
Status: -1 Atk


Greninja @ Rare Candy
HP | EN:
100 | 84
Abilities: Torrent | Protean [Rock]
Stats: 3/3/[5]/2/141 (+23% Accuracy)
Status: -1 Atk

deadfox081 orders
P2X7 orders
I ref
 
Last edited:
Just going to clarify this for later, as per my post here there should be no restriction on external Rock sources here.

Now to try and remember if we ever actually had a plan here.

Switching to
Druddigon @ Life Orb
Tyrantrum @ Jaw Fossil
 
My apologies.

-->

Toucannon --> Tomohawk @ Rare-Candy


Cawmodore: Flash Cannon (Tyrantrum) - Iron Head (Tyrantrum)
IF Tyrantrum is Biding when you would act, use Knock Off (Druddigon) the first instance and Air Slash (Druddigon) the second.
IF Tyrantrum is under the effects of a successful P/E move when you would act, Knock Off (Druddigon) the first instance and Air Slash (Druddigon) the second.
IF Tyrantrum targets you with a Damaging Fire-type move, AND Druddigon targets you with a Damaging Fire-type move on the same action, use Water Sport that action instead, but only once.
KO Sub: IF Tyrantrum is KO'd when you would act, use Air Slash (Druddigon) that action instead.

Tomohawk: Aura Sphere (Tyrantrum) - Aura Sphere (Tyrantrum)
IF Tyrantrum is Biding when you would act, use Air Slash (Druddigon) the first instance and Aura Sphere (Druddigon) the second.
IF Tyrantrum is under the effects of a successful P/E move when you would act, use Air Slash (Druddigon) the first instance and Aura Sphere (Druddigon) the second.
IF you are Tormented when you would use Aura Sphere, ANd your last action was Aura Sphere, use Focus Blast (Same Target) that action instead.
KO Sub: IF Tyrantrum is KO'd when you would act, use Air Slash (Druddigon) that action instead.
 
This is rather precise, but I think it works

Tyrantrum: Giga Impact + Fire Fang (Cawmadore) - Cool [Thunder Fang (Tomohawk)]

Druddigon: Thunder Punch (Cawmadore) - Stealth Rock
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Leader P2X7 [ABAO]

Cawmodore @ Life Orb
HP | EN:
71 | 81
Abilities: Intimidate | Volt Absorb | Big Pecks
Stats: 3/4/3/3/136 (+21% Accuracy)
Status: Fine


Tomohawk @ Rare Candy
HP | EN:
110 | 100
Abilities: Intimidate | Prankster | Justified
Stats: 1/3/[6]/3/85
Status: Fine

Toucannon @ Focus Band
HP | EN:
59 | 80
Abilities: Keen Eye | Skill Link | Sheer Force
Stats: 6/3/3/3/52 (-10% Evasion)
Status: Fine

Challenger deadfox081 [BABA]

Druddigon @ Life Orb
HP | EN:
100 | 100
Abilities: Rough Skin | Sheer Force | Mold Breaker
Stats: 6/3/2/3/41 (-10% Evasion)
Status: Fine


Tyrantrum @ Jaw Fossil
HP | EN:
100 | 100
Abilities: Strong Jaw | Rock Head
Stats: 6/5/2/[3]/71
Status: Fine

Krilowatt @ Life Orb
HP | EN:
85 | 81
Abilities: Trace | Magic Guard | Shell Armor
Stats: 3/3/3/2/121 (+17% Accuracy)
Status: Fine


Greninja @ Rare Candy
HP | EN:
100 | 84
Abilities: Torrent | Protean [Rock]
Stats: 3/3/[5]/2/141 (+23% Accuracy)
Status: Fine
======
Round Two
Tomohawk intimidated Druddigon and Tyrantrum!

Action One
Cawmodore used Flash Cannon (Tyrantrum)! [-5 EN]
Crit [<=625] 4897; NO
-1 SpD [<=1000] 9705; NO
Tyrantrum: (8+3+3)*1.5 = 21 DMG

Tomohawk used Aura Sphere (Tyrantrum)! [-5 EN]
Crit [<=625] 3508; NO
Cawmodore: (8+3+1+3)*1.5 = 22.5 DMG

Druddigon used Thunder Punch (Cawmodore)! [-6 EN]
Crit [<=625] 5674; NO
Cawmodore: (8+3+2+3)*1.5 - 2 = 22 DMG

Tyrantrum used Giga Impact + Fire Fang (Cawmodore)! [24.6 EN]
Crit [<=625] 5845; NO
Burn [<=1000] 5408; NO
Cawmodore: (23+3+2+3+3)*1.5 - 2 = 49 DMG, KO

Action Two
Tomohawk used Aura Sphere (Tyrantrum)! [-9 EN]
Crit [<=625] 6789; NO
Cawmodore: (8+3+1+3)*1.5 = 22.5 DMG

Tyrantrum cooled down!

Druddigon used Stealth Rock! [-12 EN]
======
Leader P2X7 [XBAO] - Stealth Rock

Cawmodore @ Life Orb
HP | EN:
KO | 76
Abilities: Intimidate | Volt Absorb | Big Pecks
Stats: 3/4/3/3/136 (+21% Accuracy)
Status: Fine


Tomohawk @ Rare Candy
HP | EN:
110 | 86
Abilities: Intimidate | Prankster | Justified
Stats: 1/3/[6]/3/85
Status: Fine

Toucannon @ Focus Band
HP | EN:
59 | 80
Abilities: Keen Eye | Skill Link | Sheer Force
Stats: 6/3/3/3/52 (-10% Evasion)
Status: Fine

Challenger deadfox081 [BABA]

Druddigon @ Life Orb
HP | EN:
100 | 82
Abilities: Rough Skin | Sheer Force | Mold Breaker
Stats: 6/3/2/3/41 (-10% Evasion)
Status: -1 Atk


Tyrantrum @ Jaw Fossil
HP | EN:
34 | 75
Abilities: Strong Jaw | Rock Head
Stats: 6/5/2/[3]/71
Status: -1 Atk

Krilowatt @ Life Orb
HP | EN:
85 | 81
Abilities: Trace | Magic Guard | Shell Armor
Stats: 3/3/3/2/121 (+17% Accuracy)
Status: Fine


Greninja @ Rare Candy
HP | EN:
100 | 84
Abilities: Torrent | Protean [Rock]
Stats: 3/3/[5]/2/141 (+23% Accuracy)
Status: Fine

P2X7 replaces Cawmodore
deadfox081 orders
P2X7 orders
I ref
 
Best we keep things simple I suppose?

Tyrantrum: Thunder Fang (Togekiss) - Head Smash (Togekiss)
IF Togekiss is to use Counter THEN Thunder Fang (Tomohawk)
IF your target is in the evasive stage of Fly THEN Dragon Dance

Druddigon: Thunder Punch (Togekiss) - Gunk Shot (Togekiss)
IF Togekiss is to use Counter THEN Thunder Punch (Tomohawk)
IF Togekiss is to target you with Encore AND Togekiss is not to use Encore on the following action THEN Protect
IF Togekiss is in the evasive stage of Fly THEN Smackdown (Togekiss)
 
Tomohawk: Aura Sphere (Tyrantrum) - Air Slash (Druddigon)

Togekiss: Dazzling Gleam - Dazzling Gleam
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Leader P2X7 [XBAA] - Stealth Rock

Togekiss @ Scope Lens
HP | EN:
100 | 100
Abilities: Hustle | Serene Grace | Super Luck
Stats: 1/4/5/4/80
Status: Fine


Tomohawk @ Rare Candy
HP | EN:
110 | 86
Abilities: Intimidate | Prankster | Justified
Stats: 1/3/[6]/3/85
Status: Fine

Toucannon @ Focus Band
HP | EN:
59 | 80
Abilities: Keen Eye | Skill Link | Sheer Force
Stats: 6/3/3/3/52 (-10% Evasion)
Status: Fine

Challenger deadfox081 [BABA]

Druddigon @ Life Orb
HP | EN:
100 | 82
Abilities: Rough Skin | Sheer Force | Mold Breaker
Stats: 6/3/2/3/41 (-10% Evasion)
Status: -1 Atk


Tyrantrum @ Jaw Fossil
HP | EN:
34 | 75
Abilities: Strong Jaw | Rock Head
Stats: 6/5/2/[3]/71
Status: -1 Atk

Krilowatt @ Life Orb
HP | EN:
85 | 81
Abilities: Trace | Magic Guard | Shell Armor
Stats: 3/3/3/2/121 (+17% Accuracy)
Status: Fine


Greninja @ Rare Candy
HP | EN:
100 | 84
Abilities: Torrent | Protean [Rock]
Stats: 3/3/[5]/2/141 (+23% Accuracy)
Status: Fine
======
Round Three
Togekiss: -15 HP [Stealth Rock]

Action One
Tomohawk used Aura Sphere (Tyrantrum)! [-13 EN]
Crit [<=625] 5190 - NO
Tyrantrum: (8+3+1+4.5)*1.5 = 24.75 DMG

Togekiss used Dazzling Gleam! [-5 EN]
Druddigon: (6+3+3+3)*1.5 = 22.5 DMG
Tyrantrum: (6+3+3+3)*1.5 = 22.5 DMG, KO

Druddigon used Thunder Punch (Togekiss)! [-6 EN]
Crit [<=625] 3720; NO
Togekiss: (8+3+2+3)*1.5 - 2 = 22 DMG

Action Two
Tomohawk used Air Slash (Druddigon)! [-5 EN]
Crit [<=625] 6801; NO
Flinch [<=3000] 370; YES
Druddigon: 8+3+1+4.5 = 16.5 DMG

Togekiss used Dazzling Gleam! [-7 EN]
Druddigon: (8+3+3+3)*1.5 = 25.5 DMG

Druddigon flinched!
======
Leader P2X7 [XBAA] - Stealth Rock

Togekiss @ Scope Lens
HP | EN:
63 | 88
Abilities: Hustle | Serene Grace | Super Luck
Stats: 1/4/5/4/80
Status: Fine


Tomohawk @ Rare Candy
HP | EN:
110 | 68
Abilities: Intimidate | Prankster | Justified
Stats: 1/3/[6]/3/85
Status: Fine

Toucannon @ Focus Band
HP | EN:
59 | 80
Abilities: Keen Eye | Skill Link | Sheer Force
Stats: 6/3/3/3/52 (-10% Evasion)
Status: Fine

Challenger deadfox081 [BXBA]

Druddigon @ Life Orb
HP | EN:
35 | 76
Abilities: Rough Skin | Sheer Force | Mold Breaker
Stats: 6/3/2/3/41 (-10% Evasion)
Status: -1 Atk


Tyrantrum @ Jaw Fossil
HP | EN:
KO | 75
Abilities: Strong Jaw | Rock Head
Stats: 6/5/2/[3]/71
Status: -1 Atk

Krilowatt @ Life Orb
HP | EN:
85 | 81
Abilities: Trace | Magic Guard | Shell Armor
Stats: 3/3/3/2/121 (+17% Accuracy)
Status: Fine


Greninja @ Rare Candy
HP | EN:
100 | 84
Abilities: Torrent | Protean [Rock]
Stats: 3/3/[5]/2/141 (+23% Accuracy)
Status: Fine

deadfox081 replaces Tyrantrum
P2X7 orders
deadfox081 orders
I ref
 
Doesn't deadfox081 still need to make a decision about Trace before I order? I guess his post could be read as denying the opportunity, but Krilowatt has three good Abilities available to it right now, so I assumed he just forgot.
 
That is indeed a thing, but you could have reminded me or simply ordered and caused me to forgo my chance due to my mistake. I'd have been fine with either.

Regardless:

Trace: Prankster
 
In my defense, I would have taken care of this yesterday if I hadn't spent the night vomiting.

Tomohawk: Aura Sphere (Druddigon) - Air Cutter
IF Druddigon is under the effects of a successful P/E move when you would act, use Solar Beam (Krilowatt) that action instead and push back.
IF Krilowatt uses Follow Me, AND Druddigon is not KO'd, use Air Cutter that action instead.
IF Krilowatt uses an unsuspended D/E move outside of a combo, AND it was not in the evasive stage of a D/E move at the beginning of the action, AND Druddigon is KO'd, use Nature Power that action instead.
KO Sub: IF Druddigon is KO'd when you would act, use Solar Beam (Krilowatt) that action instead.

Togekiss: Air Slash (Druddigon) - Dazzling Gleam
IF Druddigon is under the effects of a successful P/E move when you would act, use Solar Beam (Krilowatt) that action instead and push back.
IF Krilowatt uses Follow Me, AND Druddigon is not KO'd, use Dazzling Gleam that action instead.
IF Krilowatt uses an unsuspended D/E move outside of a combo, AND it was not in the evasive stage of a D/E move at the beginning of the action, AND Druddigon is KO'd, use Extreme Speed (Krilowatt) that action instead.
KO Sub: IF Druddigon is KO'd when you would act, use Solar Beam (Krilowatt) that action instead.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top