Completed [Flash] Enter the Mysterious Court...

OKAYSOWEGOTTADOTHISREALQUICK

The court stands empty...Though suddenly a man appears in the middle of the court!

Welcome one and welcome all, to the halls of the COURT OF QUICKNESS!
Here we'll witness one on one battles that can go on in the blink of an eye!
Let's keep things simple folks, everything is the default, no complex court tricks, and let us begin!


The man claps his hands together, as 2 trainers appear on opposite sides of the court!​


On this side of the court, the Far N Wide Traveller, Gemini Taurus!
Leftovers
Metronome
Focus Sash


Honesty the Lunatone

Level: 4 | EXP: --
Rock

#337

Nature:
Timid (+Speed, +10% Accuracy, -Attack)

Abilities:
Levitate

Stats:
HP: 95
Attack: Rank 3 ⇓
Defence: Rank 5
Special Attack: Rank 7
Special Defence: Rank 6
Speed: 81 ⇑ (+10% Accuracy)
Size Class: 2
Weight Class: 5

Moves:
Level 0
Ancient Power
Confide
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Flash
Harden
Hypnosis
Ice Beam
Iron Head
Protect
Psychic
Rock Slide
Round
Shadow Ball
Signal Beam
Tackle
Toxic
Zen Headbutt

Level 1
Calm Mind
Confusion
Cosmic Power
Hail
Magic Coat
Psywave
Rain Dance
Recycle
Rock Throw
Safeguard
Sandstorm
Snore
Swagger
Swift
Weather Ball

Level 2
Blizzard
Double-Edge
Dream Eater
Grass Knot
Heal Block
Meteor Beam
Moonlight
Nasty Plot
Psychic Terrain
Rest
Rock Blast
Rock Polish
Sand Tomb
Secret Power
Stealth Rock
Stone Edge

Level 3
Acrobatics
Baton Pass
Body Slam
Bulldoze
Charge Beam
Frustration
Gyro Ball
Icy Wind
Laser Focus
Light Screen
Moonblast
Power Gem
Power Swap
Psych Up
Psyshock
Reflect
Return
Rock Tomb
Rollout
Self-Destruct
Smack Down
Telekinesis

Level 4
Ally Switch
Embargo
Endure
Explosion
Future Sight
Giga Impact
Gravity
Helping Hand
Hidden Power (Fighting)
Hyper Beam
Magic Room
Mimic
Natural Gift
Pain Split
Skill Swap
Sleep Talk
Stomping Tantrum
Stored Power
Substitute
Trick Room

Mullein the Ampharos

Level: 4 | EXP: --
Electric

#181

Nature:
Bold (+Defence, -Attack)

Abilities:
Static, Plus

Stats:
HP: 95
Attack: Rank 5 ⇓
Defence: Rank 8 ⇑
Special Attack: Rank 8
Special Defence: Rank 7
Speed: 55
Size Class: 3
Weight Class: 4

Moves:
Level 0
Attract
Brick Break
Confide
Counter
Dazzling Gleam
Defense Curl
Double Team
Dragon Pulse
Facade
Fire Punch
Flash
Focus Blast
Growl
Ice Punch
Protect
Round
Sand Attack
Signal Beam
Strength
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

Level 1
Brutal Swing
Charge
Confuse Ray
Curse
Discharge
Dragon Tail
Echoed Voice
Flatter
Heal Bell
Hold Back
Magnetic Flux
Mega Punch
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Safeguard
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Swift
Thunder Shock

Level 2
After You
Agility
Captivate
Cotton Spore
Double-Edge
Dynamic Punch
Eerie Impulse
Electric Terrain
Focus Punch
Iron Tail
Low Kick
Mega Kick
Rest
Screech
Secret Power
Take Down
Thunder
Wild Charge
Zap Cannon

Level 3
Body Slam
Bulldoze
Charge Beam
Dig
Electro Ball
Electroweb
Frustration
Headbutt
Laser Focus
Light Screen
Odor Sleuth
Outrage
Power Gem
Reflect
Return
Trailblaze
Volt Switch

Level 4
Cotton Guard
Endure
Fling
Giga Impact
Helping Hand
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Magnet Rise
Mimic
Natural Gift
Sleep Talk
Stomping Tantrum
Substitute
Tera Blast

Spruce the Arghonaut

Level: 4 | EXP: --
Water
Fighting

CAP#13

Nature:
Careful (+Special Defense, -Special Attack)

Abilities:
Unaware, Technician

Stats:
HP: 100
Attack: Rank 8
Defence: Rank 7
Special Attack: Rank 4 ⇓
Special Defence: Rank 9 ⇑
Speed: 75
Size Class: 3
Weight Class: 5

Moves:
Level 0
Aqua Cutter
Attract
Brick Break
Confide
Constrict
Cross Poison
Double Team
Earthquake
Facade
Focus Blast
Ice Beam
Ice Punch
Liquidation
Mud-Slap
Night Slash
Poison Jab
Protect
Rock Slide
Round
Strength
Surf
Thunder Punch
Toxic
Waterfall

Level 1
Aqua Jet
Brutal Swing
Bubble
Bulk Up
Chip Away
Circle Throw
Coaching
Cut
Echoed Voice
False Swipe
Hail
Mach Punch
Mega Punch
Power-Up Punch
Rain Dance
Roar
Rock Smash
Safeguard
Seismic Toss
Sludge Bomb
Smokescreen
Snore
Swagger
Taunt
Vacuum Wave
Water Gun
Water Pulse
Wide Guard
Work Up
Yawn

Level 2
Arm Thrust
Belch
Bind
Blizzard
Captivate
Close Combat
Covet
Cross Chop
Focus Punch
Foul Play
Gunk Shot
Hydro Pump
Infestation
Low Kick
Punishment
Quash
Recover
Rest
Revenge
Rock Blast
Scary Face
Secret Power
Spikes
Stone Edge
Submission
Superpower
Take Down
Thief
Venoshock
Whirlpool
Wrap

Level 3
Body Slam
Brine
Bulldoze
Chilling Water
Dive
Drain Punch
Frustration
Headbutt
Icy Wind
Knock Off
Lash Out
Low Sweep
Muddy Water
Octazooka
Psych Up
Return
Rock Tomb
Scald
Skitter Smack
Sludge Wave
Smack Down
Snarl
Throat Chop
Torment

Level 4
Body Press
Embargo
Endure
Fling
Giga Impact
Hidden Power (Flying)
Hyper Beam
Natural Gift
Retaliate
Sleep Talk
Snatch
Soak
Substitute
:lunatone::ampharos::arghonaut:



And on this side of the court, we have the Apprentice of Trickery, Keriel!

:shell bell: Shell Bell
:weakness policy: Weakness Policy
:light clay: Light Clay


:sv/mismagius:
Grief of the Past (Mismagius)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Ghost
Abilities: Levitate

HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 8
Sp.Def: 8
Speed: 105
Size: 2
Weight: 1

Movepool
Level 0:
Aerial Ace
Astonish
Attract
Confide
Dark Pulse
Dazzling Gleam
Defense Curl
Double Team
Energy Ball
Facade
Flash
Growl
Hyper Voice
Hypnosis
Protect
Psychic
Round
Shadow Ball
Thunder Wave
Thunderbolt
Toxic

Level 1:
Calm Mind
Confuse Ray
Confusion
Curse
Echoed Voice
Heal Bell
Magic Coat
Magical Leaf
Night Shade
Ominous Wind
Psybeam
Psywave
Rain Dance
Shadow Sneak
Shock Wave
Snore
Snowscape
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Will-O-Wisp

Level 2:
Captivate
Charm
Double-Edge
Dream Eater
Fake Tears
Foul Play
Grass Knot
Inferno
Nasty Plot
Nightmare
Payback
Rest
Scary Face
Screech
Secret Power
Thief
Thunder
Zap Cannon

Level 3:
Charge Beam
Draining Kiss
Frustration
Headbutt
Hex
Icy Wind
Laser Focus
Lucky Chant
Mystical Fire
Phantom Force
Power Gem
Psych Up
Psyshock
Return
Telekinesis
Torment
Uproar

Level 4:
Ally Switch
Destiny Bond
Embargo
Endure
Giga Impact
Grudge
Helping Hand
Hidden Power (Ground)
Hyper Beam
Imprison
Magic Room
Me First
Mean Look
Memento
Mimic
Natural Gift
Pain Split
Perish Song
Skill Swap
Sleep Talk
Snatch
Spite
Stored Power
Substitute
Tera Blast
Trick Room
Wonder Room
:sv/delphox:
Ember of Knowledge (Delphox)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Fire/Psychic
Abilities: Blaze Hidden Ability: Magician

HP: 90
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 8
Sp.Def: 7
Speed: 104
Size: 3
Weight: 3

Movepool
Level 0:
Attract
Confide
Dazzling Gleam
Double Team
Facade
Fire Punch
Flamethrower
Focus Blast
Howl
Hyper Voice
Hypnosis
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Tail Whip
Thunder Punch
Toxic
Zen Headbutt

Level 1:
Calm Mind
Confuse Ray
Cut
Echoed Voice
Ember
Incinerate
Magic Coat
Night Shade
Power-Up Punch
Psybeam
Rain Dance
Recycle
Role Play
Safeguard
Scratch
Shock Wave
Snore
Sunny Day
Swagger
Swift
Switcheroo
Trick
Will-O-Wisp
Work Up

Level 2:
Agility
Charm
Covet
Dream Eater
Fire Blast
Fire Spin
Flare Blitz
Foul Play
Grass Knot
Heat Wave
Iron Tail
Low Kick
Nasty Plot
Psychic Terrain
Rest
Secret Power
Solar Beam
Take Down
Thief

Level 3:
Encore
Flame Charge
Frustration
Hex
Laser Focus
Light Screen
Lucky Chant
Mud Shot
Mystical Fire (sig)
Psych Up
Psyshock
Reflect
Return
Telekinesis

Level 4:
Ally Switch
Blast Burn
Copycat
Embargo
Endure
Fire Pledge
Future Sight
Giga Impact
Helping Hand
Hidden Power (Grass)
Hyper Beam
Imprison
Magic Room
Metronome
Overheat
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Tera Blast
Trick Room
Wish
Wonder Room
:sv/ninetales-alola:
Silence of Winter (Ninetales-Alola)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Ice/Fairy
Abilities: Snow Cloak Hidden Ability: Snow Warning

HP: 85
Attack: 4 (-)
Defen.: 8 (+)
Sp.Atk: 6
Sp.Def: 7
Speed: 109
Size: 3
Weight: 2

Movepool
Level 0:
Attract
Avalanche
Confide
Dark Pulse
Dazzling Gleam
Double Team
Facade
Feint Attack
Howl
Hypnosis
Ice Beam
Protect
Round
Tackle
Tail Whip
Toxic
Zen Headbutt

Level 1:
Aurora Beam
Baby-Doll Eyes
Calm Mind
Confuse Ray
Extrasensory
Hail
Heal Bell
Ice Shard
Mist
Powder Snow
Rain Dance
Roar
Role Play
Safeguard
Snore
Swagger
Swift
Weather Ball

Level 2:
Agility
Aqua Tail
Blizzard
Captivate
Charm
Covet
Disable
Dream Eater
Fake Tears
Flail
Foul Play
Iron Tail
Misty Terrain
Nasty Plot
Payback
Rest
Secret Power
Solar Beam
Tail Slap
Triple Axel

Level 3:
Aurora Veil
Body Slam
Dig
Draining Kiss
Encore
Frost Breath
Frustration
Headbutt
Hex
Icy Wind
Laser Focus
Moonblast
Power Swap
Psych Up
Psyshock
Reflect
Return

Level 4:
Celebrate
Endure
Freeze-Dry
Giga Impact
Grudge
Hidden Power (Fire)
Hyper Beam
Imprison
Pain Split
Sheer Cold
Sleep Talk
Spite
Stored Power
Substitute
Wonder Room

Here's how it'll go, folks!
Gemini Taurus will send out and equip their pokemon!
Keriel will also send out equip their pokemon! They'll also be ordering.
Gemini Taurus will then order next!

Then the fun starts! I'll be keeping track of the score.

Good luck to the both of you, and have fun!
 

"Some good training opportunities here team! Spruce get out there and give it a go!"
:metronome:
Sending out Spruce the Arghonaut holding Metronome
 
Sending out Ember of Knowledge (Delphox) @ Light Clay.
"A metronome, hm? That gives me an idea..."
:ss/delphox: :light clay:

Metronome (Salt Cure) ~ Reflect ~ Future Sight

[start of step] If Arghonaut is to use a damaging Dark-type move in combination, use Protect and push back.
[start of turn, step 1 or 3] If Arghonaut is under the effect of Protection, use Future Sight and push back the first instance.
[start of turn, step 2] If Arghonaut is to use Brick Break, lock all Metronome (Salt Cure) orders for the rest of this substitution and begin using Wish ~ Reflect.
[start of turn] If Arghonaut is to use a Speed-lowering move, and Delphox is faster than Arghonaut, and Delphox does not have a Decoy, use Substitute and push back.
 
Last edited:
:arghonaut: :metronome: | Unaware, Technician | OK!
HP 100/100 EN 100 CT: 1
Att: 8 Def: 7 SpAtt: 4 SpDef: 9 Spe: 75 S/W: 3/5

:delphox: :light-clay: | Blaze, Magician | OK!
HP 90/90 EN 100 CT: 1
Att: 4 Def: 7 SpAtt: 8 SpDef: 7 Spe: 104 S/W: 3/3​

Let the games begin!
Step 1
Delphox used Substitute! (-12 EN, -18 HP)
A cute life-taking doll appears, with 18 HP.

Arghonaut used Land-clearing Quake! (Earthquake+Bulldoze) (-24 EN)
Crit: (8 (No)
(10+(8-7)+1)*1.5 = 18 Damage!
The doll was destroyed, fast as it appeared.

Arghonaut's metronome begins to tick.

Step 2
Delphox used Substitute! (-12 EN, -18 HP)
A life-taking doll appears, with 18 HP.

Arghonaut used Bulldoze! (-5 EN)
Crit: (23 (No)
(9+(8-7)+2)*1.5 = 18 Damage!
The doll is gone again. :(

Step 3
Delphox used Substitute! (-12 EN, -18 HP)
A tattered life-taking doll appears, with 18 HP.

Arghonaut used Bulldoze! (-5 EN)
Crit: (23 (No))
((9+(8-7)+3)*1.5) = 20 Damage!
But the doll took the hit and was destroyed.

A brawler versus a magician, how interesting!
It seems both would have advantage on the other, but it seems Arghonaut is attempting to lower Delphox's speed!
But Delphox kept summoning decoys to take the hit!
:arghonaut: :metronome: | Unaware, Technician | OK!
HP 100/100 EN 66 CT: 0
Att: 8 Def: 7 SpAtt: 4 SpDef: 9 Spe: 75 S/W: 3/5

:delphox: :light-clay: | Blaze, Magician | OK!
HP 36/90 EN 64 CT: 1
Att: 4 Def: 7 SpAtt: 8 SpDef: 7 Spe: 104 S/W: 3/3​

What happens next:
Gemini Taurus orders.
Keriel orders.
Dylando refs!​
 
Last edited:

"Perfect! Keep it up"
:metronome:
Bulldoze - Bulldoze - Bulldoze
***Check at start of turn, if you have Confusion, use Bulk Up the second instance
***Check at start of turn if Delphox has Reflect, use Brick Break that step.
***Check at start of turn if Delphox has Protection, Bulk Up that step.
***Check at start of turn, if you are asleep, use Sleep Talk (Aqua Cutter) the first instance
 
:arghonaut: :metronome: | Unaware, Technician | OK!
HP 100/100 EN 66 CT: 0
Att: 8 Def: 7 SpAtt: 4 SpDef: 9 Spe: 75 S/W: 3/5

:delphox: :light-clay: | Blaze, Magician | OK!
HP 36/90 EN 64 CT: 1
Att: 4 Def: 7 SpAtt: 8 SpDef: 7 Spe: 104 S/W: 3/3​

Second Round, begin!
Step 1
Delphox used Protect! (-12 EN)
It's now safe from all sorts of moves!

Arghonaut used Bulk Up. (-7 EN)
Arghonaut's getting stronger... (+1 Att, +1 Def, 5t)

Step 2
Delphox used Imprison! (-20 EN)
Sabotaged Brick Break, Bulldoze, and Bulk up!

Arghonaut's mind is spinning! It couldn't use Bulldoze!
The bulk is wearing off... (4t)

Step 3
Delphox used Future Sight! (-8 EN)
Delphox saw an attack in the future! (Delayed Attack created.)

Arghonaut can't think straight!
Arghonaut used struggle! (-5 EN)
Crit: (18 (No))
(8+(8-7)+4) = 13 Damage!
Arghonaut takes 10 damage as it struggles!
The bulk is wearing off... (3t)

The metronome has stopped ticking.

Hmm. After further inspection there was a slight error beyond space-time! It's been corrected now, hopefully!

...Anyhow! Delphox seems to have played Arghonaut like a fiddle this round! How exciting!

:arghonaut: :metronome: | Unaware, Technician | +1 Att, +1 Def (3t)
HP 90/100 EN 54 CT: 0
Att: 8 Def: 7 SpAtt: 4 SpDef: 9 Spe: 75 S/W: 3/5
:delphox: :light-clay: | Blaze, Magician | OK!
HP 23/90 EN 24 CT: 1
Att: 4 Def: 7 SpAtt: 8 SpDef: 7 Spe: 104 S/W: 3/3
Next up on this round...
Keriel orders
Gemini Taurus orders
Dylando refs​
 
Last edited:
"Enough. There's no point in struggling any longer."
:ss/delphox: :light clay: "Still, I won't just lay down to die..."
Confuse Ray ~ Psychic ~ Psychic
If Arghonaut is to use a protective move, Chill and push back.
 
:arghonaut: :metronome: | Unaware, Technician | +1 Att, +1 Def (3t)
HP 90/100 EN 54 CT: 0
Att: 8 Def: 7 SpAtt: 4 SpDef: 9 Spe: 75 S/W: 3/5

:delphox: :light-clay: | Blaze, Magician | OK!
HP 23/90 EN 24 CT: 1
Att: 4 Def: 7 SpAtt: 8 SpDef: 7 Spe: 104 S/W: 3/3​

Third time's a charm!
Step 1
Delphox used Confuse Ray! (-5 EN)
Arghonaut's confused!

Arghonaut used Liquidation! (-7 EN)
Crit: (22 (No))
(9+3+(8-7)+1+4)*1.5 = 27 Damage!
Arghonaut became dizzy...

THE FUTURE IS NOW, OLD MAN!
Arghonaut was hit by a foreseen attack!
Crit: (8 (No))
(12+3+(8-9))*1.5 = 21 Damage!

Step 2
Delphox used Psychic! (-7 EN)
Crit: (19 (No))
(9+3+(8-9))*1.5 = 17 Damage!

Arghonaut used

Step 3
Delphox used Psychic! (-7 EN)
Crit: (17 (No))
(9+3+(8-9))*1.5 = 17 Damage!

Arghonaut used Liquidation!

Delphox was knocked out!

Very nice! I believe we are done for now...

I thank you both gladly for putting on such a good show! And I'll have to show appreciation for my current host, too...

Well done, everyone!


And just as soon as he appeared, the man is gone in another puff of smoke.
:arghonaut: :metronome: | Unaware, Technician | +1 Att, +1 Def (3t)
HP 69/100 EN 47 CT: 0
Att: 8 Def: 7 SpAtt: 4 SpDef: 9 Spe: 75 S/W: 3/5

:delphox: :light-clay: | Blaze, Magician | KO
HP 0/90 EN 19 CT: 1
Att: 4 Def: 7 SpAtt: 8 SpDef: 7 Spe: 104 S/W: 3/3
Rewards for participation!
Gemini Taurus, Keriel : +1TC, +2RC, -2JC
Dylando: +2 RC, +6JC​
 

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