Gen 1 Farfetch'd (PU, Mini) [GP 1/1]

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
As with Beedrill, need to drop this to the lowest tier available. Poor duck.

[OVERVIEW]
Farfetch'd is like a far weaker Fearow and has no reasonable niche in PU. Its main upside over Fearow is access to STAB Slash, which does slightly more damage to neutral targets than Fearow's Double-Edge and lacks recoil; however, Fearow has Drill Peck, Hyper Beam, and significantly better stats to more than compensate. Farfetch'd OHKOes Abra without needing to risk Hyper Beam, unlike Fearow, but Pinsir's Slash is actually stronger and achieves the same; also, Pinsir is not walled by Rock-types and has much better stats. Farfetch'd also has Body Slam and Swords Dance, which other Flying-types lack, but it will rarely have the time to even set up Agility, let alone a second move. Farfetch'd's poor Speed and bulk make it difficult for it to contribute; attackers like Nidoqueen, Pinsir, Fearow, and all Fire-types outspeed and 2HKO it. Therefore, just about any team is better served by Fearow or Pinsir instead.

[SET]
name: Double Dance
move 1: Slash
move 2: Agility
move 3: Swords Dance
move 4: Body Slam / Double-Edge

[SET COMMENTS]
Slash is the only tangible benefit to Farfetch'd, OHKOing Abra and dealing decent damage to neutral targets. Agility allows it to outspeed foes and perhaps sweep a heavily weakened team, but Slash fails to 2HKO most fully-evolved foes, making this difficult. Swords Dance can potentially boost another move to be stronger than Slash, but unless the opponent is catatonic, they will likely not grant Farfetch'd multiple turns to set up. Body Slam can fish for paralysis, while Double-Edge is Farfetch'd's strongest attack at +2. As far as other options, Farfetch'd lacks the time to set up with Substitute and Sand Attack, and its movepool is otherwise barren.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
 
Last edited:

gastlies

running up that hill
is a Pre-Contributor
ha teh i beat u to qc
[OVERVIEW]

Farfetch'd is like a far weaker Fearow and has no reasonable niche in PU. Its main upside over Fearow is access to STAB Slash, which does slightly more damage to neutral targets than Fearow's Double-Edge and lacks recoil; Pinsir has a stronger slash than Fetch'd, even without STAB. however, Fearow has Drill Peck, Hyper Beam, and significantly better stats to compensate. Farfetch'd also has Body Slam and Swords Dance, which other Flying-types lack, but it will rarely have the time to even set up Agility, let alone a second boost. Farfetch'd's poor Speed and bulk make it difficult for it to contribute; attackers like Nidoqueen, Pinsir, Fearow, and all Fire-types outspeed and 2HKO it. About the only thing Farfetch'd can claim is a guaranteed OHKO on Abra without needing to risk Hyper Beam, unlike Fearow, but Pinsir actually manages this as well. Therefore, just about any team is better served by Fearow or Pinsir instead. Just preference but i'd say farfetch'd is honestly more similar to pinsir than it is to fearow, since at the end of the day they're both gonna spam slash, maybe just mention pinsir more or something but you don't have to do this because it's fucking farfetch'd.

[SET]
name: Double Dance
move 1: Slash
move 2: Agility
move 3: Swords Dance
move 4: Body Slam / Double-Edge

[SET COMMENTS]
Slash is the only tangible benefit to Farfetch'd, OHKOing Abra and dealing decent damage to neutral targets. Agility allows it to outspeed foes and perhaps sweep against a heavily weakened team, but Slash fails to 2HKO most fully-evolved foes, again TECHNICALLY slash 2hkoes magmar making this difficult. Swords Dance can potentially boost another move to be stronger than Slash, but unless the opponent is catatonic they will likely not grant you multiple turns to set up. Body Slam can fish for paralysis, while Double-Edge is Farfetch'd's strongest attack at +2. Farfetch'd thoroughly lacks other options; Substitute and Sand Attack are yet more setup moves it lacks the time to use, and its movepool is otheriwse barren.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by: https://www.smogon.com/forums/members/gastlies.540559/

Grammar checked by:
 
amcheck!

As with Beedrill, need to drop this this needs to drop to the lowest tier available. Poor duck.

[OVERVIEW]

Farfetch'd is like a far weaker Fearow and has no reasonable niche in PU. Its main upside over Fearow is access to STAB Slash, which does slightly more damage to neutral targets than Fearow's Double-Edge and lacks recoil; however, Fearow has Drill Peck, Hyper Beam, and significantly better stats to compensate. Farfetch'd does manage has a guaranteed OHKO on Abra without needing to risk Hyper Beam, unlike Fearow, but Pinsir's Slash is actually stronger and achieves the same; Pinsir also is not walled by Rock-types and has much better stats. Farfetch'd also has Body Slam and Swords Dance, which other Flying-types lack, but it will rarely have the time to even set up Agility, let alone a second boost. Farfetch'd's poor Speed and bulk make it difficult for it to contribute; (semicolon) , (comma) while attackers like Nidoqueen, Pinsir, Fearow, and all Fire-types outspeed and 2HKO it. Therefore, just about any team is better served by Fearow or Pinsir instead.

[SET]
name: Double Dance
move 1: Slash
move 2: Agility
move 3: Swords Dance
move 4: Body Slam / Double-Edge

[SET COMMENTS]
Slash is the only tangible benefit to Farfetch'd, OHKOing Abra and dealing decent damage to neutral targets. Agility allows it to outspeed foes and perhaps sweep against a heavily weakened team, but Slash fails to 2HKO most fully-evolved foes, making this difficult. Swords Dance can potentially boost another move to be stronger than Slash makes Farfetch'd's Slash even more problematic, but unless the opponent is catatonic (comma) they will likely not grant you multiple turns to set up. Body Slam can fish for paralysis, while Double-Edge is Farfetch'd's strongest attack at +2. Farfetch'd thoroughly lacks other options; Substitute and Sand Attack are yet more setup moves it lacks the time to use Due to the lack of sufficient turns to set up, Farfetch'd cannot efficiently use Substitute and Sand Attack, and its movepool is otherwise barren.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:


GP Team
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC): Add Comma
[OVERVIEW]

Farfetch'd is like a far weaker Fearow and has no reasonable niche in PU. Its main upside over Fearow is access to STAB Slash, which does slightly more damage to neutral targets than Fearow's Double-Edge and lacks recoil; however, Fearow has Drill Peck, Hyper Beam, and significantly better stats to more than (extremely optional) compensate. Farfetch'd OHKOes Abra without needing to risk Hyper Beam, unlike Fearow, but Pinsir's Slash is actually stronger and achieves the same; also, Pinsir also is not walled by Rock-types and has much better stats. Farfetch'd also has STAB (very optional) Body Slam and Swords Dance, which other Flying-types lack, but it will rarely have the time to even set up Agility, let alone a second boost. move. Farfetch'd's poor Speed and bulk make it difficult for it to contribute; attackers like Nidoqueen, Pinsir, Fearow, and all Fire-types outspeed and 2HKO it. Therefore, just about any team is better served by Fearow or Pinsir instead.

[SET]
name: "Double Dance" (extremely optional)
move 1: Slash
move 2: Agility
move 3: Swords Dance
move 4: Body Slam / Double-Edge

[SET COMMENTS]
Slash is the only tangible benefit to Farfetch'd, OHKOing Abra and dealing decent damage to neutral targets. Agility allows it to outspeed foes and perhaps sweep against a heavily weakened team, but Slash fails to 2HKO most (removed bold. also geez that is sad) fully-evolved foes, making this difficult. Swords Dance can potentially boost another move to be stronger than Slash, but unless the opponent is catatonic, (AC. and lmao) they will likely not grant you Farfetch'd multiple turns to set up. Body Slam can fish for paralysis, while Double-Edge is Farfetch'd's strongest attack at +2. As far as other options, Farfetch'd lacks the time to set up with Substitute and Sand Attack, and its movepool is otherwise barren.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
me
Adeleine-1.gif
GP Team done
 

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