Fakemon Ramblings

I'm just gonna post my ideas for competitively viable Fakemon here. Hopefully this is allowed... This is my first time posting on the Smogon forums so please be gentle.

First up a UB cause why not?

Codename: UB-?? 'Enlightenment'
True name: Moneliskith
Species: The Monolith Pokémon
Height: 53'08"
Weight: 5039.7 lbs.
Gender ratio: Genderless
Type: Steel/Dark
Ability: Beast Boost
Pokédex entry: A mysterious being that is said to have came from the same world as Celesteela. The piercing gaze from its single eye is enough to unnerve even the bravest of hearts. It's body is composed of a currently unknown metal alloy that is highly resistant to damage.

Base HP: 91
Base attack: 15
Base defence: 231
Base special attack: 23
Base special defence: 207
Base speed: 3
Base stat total: 570

Level up movepool:
Lvl 1- Protect
Lvl 1- Cosmic Power
Lvl 1- Scary Face
Lvl 5- Gyro Ball
Lvl 11- Mean Look
Lvl 15- Stealth Rock
Lvl 17- Iron Head
Lvl 17- Flash Cannon
Lvl 25- Heal Pulse
Lvl 33- Thunder Wave
Lvl 35- Sandstorm
Lvl 43- Trick Room
Lvl 43- Wonder Room
Lvl 43- Magic Room
Lvl 47- Dark Pulse
Lvl 51- Mirror Coat
Lvl 57- Heavy Slam
Lvl 61- Recover
Lvl 63- Wish
Lvl 65- Ancient Glare

TM and HM movepool:
TM 06- Toxic
TM 12- Taunt
TM 16- Light Screen
TM 17- Protect
TM 23- Smack Down
TM 29- Psychic
TM 33- Reflect
TM 37- Sandstorm
TM 39- Rock Tomb
TM 41- Torment
TM 61- Will-O-Wisp
TM 63- Embargo
TM 67- Smart Strike
TM 72- Volt Switch
TM 74- Gyro Ball
TM 90- Substitute
TM 92- Trick Room
TM 97- Dark Pulse

Tutor movepool:
Defog
Block
Spite
Ally Switch
Gravity
Stealth Rock
Telekinesis
Pain Split
Trick
Wonder Room

Signiture Move: Ancient Glare
Status. Prevents the opposing Pokémon from switching, despite whether the user faints or switches itself.

Competitive analysis:
With a movepool gifted by the gods, a decent defensive typing that offers resistances to ice-, fairy- and rock-types as well as two immunities and possibly the best bulk of any Pokémon in the game so far, Moneliskith is an excellent defensive and supportive Pokémon in the Ubers metagame. Despite a near non-existent offensive presence, Moneliskith can cripple physically offensive threats with Will-O-Wisp, help prevent faster offensive threats from sweeping with Thunder Wave and harm other walls with Toxic. It can set up Trick Room or Sandstorm for the rare Trick Room and Sandstorm archetypes, set up Stealth Rock (handy for dealing with Ho-Oh) and remove unwanted entry hazards with Defog, as well as set up dual screens to further increase its teams resistance to damage and increase its own bulk. With an excellent signature move in Ancient Glare as well as the ability to pivot out with a slow Volt Switch, Moneliskith can trap any unfavourable matchups and switch out into a check or counter while being able to take a lot of punishment from its would be attacker beforehand. To top it all off, it has reliable recovery in both Recover and Wish, allowing it to stay healthy throughout the match and keep its teammates healthy too.

Despite being an incredible Pokémon, Moneliskith has its own flaws. A glaring 4x weakness to fighting-type attacks hurts it immensely and weaknesses to both fire- and ground-type attacks make Primal Groudon an excellent check to it, as Groudon can prevent it from using Volt Switch and damage either Moneliskith or whatever switches into it. It's lack of any real offensive presence also hurts it and makes it very suspectable to Taunt users, especially considering its god awful base speed of 3 that makes it outsped by even the not-quite-supersonic Shuckle when not under Trick Room. However, despite these flaws, Moneliskith still gets the title of one of the best walls in the game and should be considered for any defensive Ubers team. It's fantastic walling capabilities coupled with its versatility and unpredictability makes it a scary new addition to the metagame.

Sample movesets:

Trick Room/Sandstorm setter
Move 1: Sandstorm / Trick Room
Move 2: Toxic / Will-O-Wisp
Move 3: Thunder Wave / Taunt
Move 4: Embargo / Stealth Rock / Volt Switch / Defog / Recover / Wish
Item: Leftovers
Ability: Beast Boost
Nature: Bold / Relaxed
EVs: 252 HP / 252 Def / 4 SpD

The first moveslot is for whatever archetype your team is- Trick Room for Trick Room teams and Sandstorm for Sandstorm teams (although Sandstorm isn't entirely useful in Ubers thanks to the presence of Kyogre and Groudon). Toxic or Will-O-Wisp is for crippling walls and physical threats, respectively. Thunder Wave can help slow down faster threats which is useful if not using Trick Room- otherwise, Taunt is your best option to stop setup sweepers and to prevent its foes from using Taunt themselves. Moveslot 4 depends on what your team needs the most and matters less than the other moves- just take your pick. Leftovers offer some passive recovery and lengthen Moneliskith's longevity. Relaxed nature should be used for Trick Room setters. 252 in HP and defence allow for maximum bulk against nasty physical fighting attacks and Primal Groudons duel super effective STAB attacks.

Stall
Move 1: Cosmic Power
Move 2: Recover
Move 3- Toxic / Reflect / Light Screen
Move 4- Substitute / Protect
Item: Leftovers
Ability: Beast Boost
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD

This one will get you a lot of forfeits. Cosmic Power boosts Moneliskith's bulk to astronomical levels. Recover allows for it to stay healthy throughout the match and stall for as long as possible. Toxic allows for passive damage while it stalls, although one of the screens could alternatively be used to boost Moneliskith's bulk even higher as well as support its teammates when it keels over or decides to switch. Substitute or Protect are both equally viable, with Protect making Moneliskith a decent scout and Substitute making it even harder to take down. Leftovers are once again used for passive recovery, as well as a bold nature and 252 in HP and defence to maximize physical bulk.

Dual Screens Pivot
Move 1: Reflect
Move 2: Light Screen
Move 3: Volt Switch / Toxic / Wish
Move 4: Ancient Glare
Item: Leftovers / Light Clay
Ability: Beast Boost
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD

This set utilises Moneliskith's signiture move, creating a useful pivot. Set up dual screens, glare at your opponent to prevent switches and Volt Switch into a suitable counter. Alternatively, Toxic can be used over Volt Switch to use on Groudon, although this is generally a lot less useful. Wish is also an alternative that can heal its peers next turn upon switch in, or itself. Light Clay is generally preferred over Leftovers to maximize the length of the screens. A bold nature and full physical bulk investment is once again used to defend against fighting-type attacks and Primal Groudon, as well as some other fire utilising threats like Ho-Oh.

Checks and Counters:

Fighting-type attacks: Despite its bulk, Moneliskith does not take fighting moves well at all.

252+ Atk Blaziken Low Kick (120BP) vs. 252 HP / 252+ Def Moneliskith: 312-372 (80.8 - 96.3%) -- guaranteed 2HKO after Leftovers recovery

Primal Groudon: Resisting two of its status moves, having an immunity to Volt Switch and the ability to damage Moneliskith with its two super effective STABS make Primal Groudon the ideal check to it.

Weather setters: Moneliskith's Sandstorm set can easily be checked with Primal Kyogre or the more dangerous Primal Groudon.

Taunt users: Literally any Taunt user will outspeed Moneliskith when not under Trick Room and completely cripple it. Therefore, all Taunt users should ideally be dealt with before using Moneliskith so that it can live up to its fall potential. Alternatively, Taunt can be used in a Trick Room set to prevent its foes from using Taunt before it can.
 
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