Hyper Offense with AV Fini and scarf Volcanion
Pinsir-Mega @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Earthquake
Pinsir-Mega @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Earthquake
Very standard on HO, a staple cleaner. Normally would run Hyper-Cutter, but I rarely lead with this 'mon: by the time I bring it out, any intimidate users (essentially just Lando-T in OU) are long gone. Mold Breaker has its uses but Rotom-W has seen a fall from grace in recent times. Moxie has had niche uses for me, and if you can predict an opponent to sac, or if you SD without mega-evolving and are confident in the rolls, then that extra +1 can be vital in a sweep. EQ over CC because I run into Toxapex on most teams, and I have Ttar for Chanseys (but I'll get into that later). I feel like you need to play super aggressive with this 'mon, and hard switching into something it soft walls can often win games instantly, his bulk isn't terrible for a 'glass cannon'.
Tapu Fini @ Assault Vest
Ability: Misty Surge
EVs: 184 HP / 252 SpA / 72 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Hidden Power [Fire]
- Surf
- Nature's Madness
252 SpA Choice Specs Tapu Koko Thunderbolt vs. 184 HP / 74 SpD Assault Vest Tapu Fini: 180-212 (55 - 64.8%) -- guaranteed 2HKO.
I often struggle with Koko, not having a scarfer that outspeeds it, and often in order to get some vital chip it's necessary to bait the thunderbolt in order to get a Moonblast off. This thing eats Charizard-Y Solarbeams for lunch, and completely stops non-protean Gren in it's tracks. It's a very good sponge for any special attacker and will surprise any opponent bringing in Ferrothorn, Scizor, or anything weak to its surprising coverage. Lando-T is OH-KO'ed after Stealth Rocks most of the time, and Heatran is always 2H-KO'ed. Using Misty Terrain offensively to set up against bulkier teams that spam status with Pinsir is also very handy.
Volcanion @ Choice Scarf
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Steam Eruption
- Sludge Bomb
- Hidden Power [Grass]
As a scarfer, Volcanion fails somewhat at speed control, however the surprise factor is invariably useful. It will always OH-KO Lando-T from full, and puts a massive dent in anything switching in. If it is brought in against something weak to and slower than non-scarfed Volcanion, the opponent will often switch in a 'mon that is faster, but can be 2H-KO'ed. Taking a Steam Eruption on the switch, they will stay in assuming they are faster, and that is where the surprise factor kicks in. Sludge Bomb is more of a mid-ground attack if the enemy has both water and fire resistances, and is vulnerable to poison. HP Grass is for the occasional Quag or Swampert, but can be replaced by Focus Blast. It is also essential in out-outmaneuvering rain teams, and switching it into a specs Hydro Pump allows for massive recovery and momentum. It's very presence on a team will often make opponents hesitate when clicking that water move.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Crunch
- Superpower
- Stone Edge
- Pursuit
(Although perhaps that says more about my skill as a player than the team haha..)
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 SpD
Relaxed Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn
Probably a little too standard for my liking, Lando-T does what it does best - being an incredible physical wall, and getting up rocks. I often lead with this or Volcanion. Often an HP Ice on the switch to an opposing Lando-T is necessary to gain momentum, but otherwise deals with most teams deftly.
Latios @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Hidden Power [Fire]
- Draco Meteor
- Psyshock
What I'd say is the weakest link of my team. I use Latios to deal with Toxapex, and as a reliable defogger, as well as another ground immunity. The special bulk is decent even with no investment, and Psyshock puts a good dent in Chansey, but often I end up saving this as sac fodder. The HP Fire is to deal with hazard-setters who would otherwise wall Latios like Ferrothorn and Forretress, but I'd like to change it to Roost.
Conclusion:
I don't feel satisfied with how standard the team can feel at times, and although it sees decent success (laddered with only this team to 1600) I feel like it is limited by the Latios, and of course, any stall teams. I would greatly appreciate any criticism, and advice how to make it better. At the end of the day I'd rather see less success with a team that is more fun to use than number one on the OU ladder because I used stall the whole way, so I want to shy away from the strictly 'meta' as it were.
Thanks for reading!