Dry's Teams (will probably have more than one)

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Skarmaker (Skarmory) @ Flying Gem
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Spikes
- Stealth Rock
- Whirlwind
- Brave Bird

A generic entry-hazard setup, and kind of a suicide. Brave Bird is there because I don't want it to be Taunt bait, and I want to be able to KO said Taunter.


Titan (Aggron) @ Aggronite
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Iron Head
- Earthquake
- Stone Edge
- Rock Polish

Good ol' Megaggron. A bulky set-up sweeper, since it can basically switch into any Physical attack and get off RP. It can do this multiple times with SR resistance and the fact that it often forces switches.


Rafflesian (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Moonblast
- Wish
- Aromatherapy
- Protect

Medic. I use it over Sylveon because it has better SDef, although it's kind of a toss-up since Sylvie has better Wishes.


Chaos Chimera (Hydreigon) @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- Surf

Rounding off the Steel/Fairy/Dragon core, it provides a powerful Special coverage. I need to replace either Fire Blast or Surf with Focus Blast, but I'm not sure which one to get rid of.


Jell-O-War (Tentacruel) @ Black Sludge
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Dazzling Gleam

TSpiker and Spinner. Dazzling Gleam helps cover Fighting types that my core has issues with, and carries the element of surprise as well.


Rehsaw (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Will-O-Wisp
- Hydro Pump
- Pain Split
- Volt Switch

Kind of a sixth wheel. Provides coverage and WoW.

In general, the teams aims to be stall-ish offense, tanking enemy hits and picking them off with strong hits. While it has had more wins than losses, it doesn't lean towards one side. My main concerns are a lack of a Spinblocker and the weaknesses to Fire and Fighting that I'm having troubles patching properly.
 

Jirachee

phoenix reborn
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Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it. The standard description length required is three to four lines, if you need more insight look on the detail part, check out the RMT Archive.
Your descriptions need to be improved to follow that rule. PM me your updated descriptions and I'll unlock your thread.
 
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