Gen 4 DPP OU Jirachi Mixed Attacker (GP 0/2)

[SET]
name: Mixed Attacker
move 1: Iron Head
move 2: Ice Punch / Icy Wind / Thunderbolt
move 3: Fire Punch / Hidden Power Ground
move 4: Grass Knot / Thunder / Thunderbolt
item: Shuca Berry / Leftovers / Expert Belt
ability: Serene Grace
nature: Naive / Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Jirachi makes for a fantastic mixed attacker despite its lack of sheer power with its expansive movepool, resilience to passive damage, and excellent Speed. Iron Head provides coverage against Tyranitar and disables more physically frail special walls such as Clefable and Blissey with its 60% flinch chance. The remainder of the set is more flexible, depending on the rest of the team. Ice Punch and Icy Wind take care of the Flying- and Dragon-types; Ice Punch OHKOes Dragonite and Flygon and and 2HKOes Gliscor and offensive Latias. Its 20% freeze chance also give Jirachi a tool in desperate situations. Icy Wind is a fine alternative to put more pressure on more physically bulky Pokemon weak to Ice such as Gliscor. The Speed drop also lets Jirachi hit first with Iron Head and prevents Pokemon such as Agility Empoleon and Dragon Dance Gyarados from setting up on Jirachi with impunity should it lack the coverage. Fire Punch hits Steel-types such as Scizor, Skarmory, Magnezone, Bronzong, and other Jirachi for super effective damage, alongside a 20% burn chance. It notably OKHOes Scizor after Stealth Rock damage and gives Jirachi reasonable odds to break past Skarmory should it burn with Iron Head. Should Heatran be a concern, Hidden Power Ground is an another option to hit it as well as Magnezone, potentially OHKOing bulkless versions after Stealth Rock damage. Grass Knot hits Swampert, Quagsire, and Gastrondon super effectively, 2HKOing them at worst. Grass Knot deals significant damage to both Suicune and Milotic due to its weight. On the other hand, Thunderbolt and Thunder OHKO non Wacan berry Gyarados and 2HKO Starmie and Skarmory.

Mixed attacking Jirachi has several other options worth considering. Psychic with Special Attack investment OHKOes Gengar and Breloom and 2HKOes Machamp. It also 3HKOes RestTalk Rotom, something Jirachi is unable to achieve with its more common moves. Hidden Power Fire hits Metagross, physically defensive Skarmory, and Breloom harder than Fire Punch. However, Jirachi loses the option to burn its opponents and cannot speed tie with mixed Flygon and opposing Jirachi due to the Speed reducing IV required for Hidden Power Fire.

Set Details
========

Mixed attacking Jirachi typically runs close to or absolute maximum Speed EVs to speed tie with other Jirachi and Flygon then invests in one of its offensive stats. However, Jirachi can also opt to lower its Speed investment to hit harder. Useful Speed benchmarks are 220 Speed EVs to outspeed Modest Latias and Gliscor; 176 to outspeed Lucario and Roserade with a positive nature; 148 Speed EVs to outspeed Zapdos and Flygon with a neutral nature, Suicune and Rotom-A and 176 with a neutral nature to outspeed Adamant Lucario and Heatran. Generally, Jirachi should be run a lot of Speed EVs, especially if it has physical coverage moves such as Ice Punch and Fire Punch, to take advantage of Iron Head to break past fast foes such as itself, Flygon, and Zapdos. For more specially oriented Jirachi, alternative EV spreads include 4 Atk / 252 SpA / 252 Speed, 36 Atk / 252 SpA / 220 Speed to outspeed Modest Latias and 116 Attack / 192 SpA / 200 Spe with a Special Attack boosting nature to OHKO offensive Swampert with Grass Knot and Expert Belt. While Jirachi can use both Defense and Special Defense hindering natures, Naive is more common as Jirachi simply isn't bulky enough without investment to be a long term pivot into Latias and keeping its Defense in tact allows it to answer threats such as itself, Gyarados, Tyranitar, Breloom, and Dragonite better. Jirachi has a small chance to be OHKOed by Tyranitar +1 Fire Punch after Stealth Rock with a Defense reducing nature, while using a Naive nature gives a better chance of surviving Dragonite's +1 Fire Punch.

The most common item Jirachi uses is Shuca Berry, as it lets Jirachi survive Earthquake from various Pokemon such as Dragon Dance Gyarados, Dragon Dance Dragonite, Flygon, Metagross, Hippowdon, and Swampert and hit them hard with the appropriate coverage move. Even with a Defense reducing nature, these Pokemon will fail to OHKO Jirachi with a boosted Earthquake. Another option is Expert Belt, which notably guarantees special coverage moves, such as Hidden Power Ground and Grass Knot, OHKO targets such as Magnezone, Heatran, and Swampert. Leftovers is common to help feign Jirachi doesn't have special coverage moves such as Grass Knot, Thunderbolt, and Hidden Power Ground and gives it the longevity to survive on more defensive teams as a win condition. Lum Berry allows Jirachi to absorb Breloom’s Spore and avoid paralysis from Magnezone and opposing Jirachi. In conjunction with Hidden Power Ground, Occa Berry is a decent item to take Fire-types moves from Heatran and Infernape.

Usage Tips
========

Jirachi has a lot of flexibility and can be brought in at almost any stage of the game. It can lead and hit the foe hard with coverage, come in during the the midgame to threaten targets such as Jirachi and Tyranitar with super effective attacks, or wait until the late game to revenge kill dangerous Pokemon such as Lucario and clean up weakened foes with its Speed. Despite this, it struggles to fulfill the defensive role bulkier sets can, as boosted Dragon-type moves such as Latias's Choice Specs Draco Meteor and Dragonite's Outrage can potentially 2HKO it. Once it hits the field, Jirachi is straightforward to play: strike the foe with the appropriate move.

Especially if Jirachi isn't holding Leftovers, different item choice can dictate how it should be played. Items such as Expert Belt and Occa Berry can unexpectedly break open holes earlier in the game, while Lum Berry and Shuca Berry are valuable tools to be held hidden to cover specific situations. Shuca Berry variants in particular are often part of the team's backbone against setup sweepers and should be kept healthy for the later stages of the game. Take advantage of how Jirachi can often bluff coverage attacks in desperate situations: for example, switching into Swords Dance Scizor can represent Jirachi has Fire Punch or Hidden Power Fire even if it doesn't have it and can force them out.

Team Options
========

Mixed Jirachi most often fits on two types of teams: as a late game win condition and fail safe against Swords Dance Lucario for both offensive and stall teams based around Spikes, and as an offensive threat and back up answer to Dragon Dance sweepers on faster teams without Spikes. For both offensive and defensive Spikes based teams, the most common Spiker is Skarmory. Defensive Skarmory can take on Jirachi's defensive roles such as switching into Latias's Draco Meteor, while offensive Skarmory sets can immediately set up entry hazards to wear down Jirachi's answers in range of its coverage moves. Jirachi can even heavily weaken or KO Magnezone trying to trap Skarmory. On more offensive teams, Froslass and Roserade can work as well, but they lack the reliability of Skarmory. On more offensive Spikes based teams, common teammates include offensive Swampert, Choice Specs Latias, Tyranitar, Choice Scarf Lucario, and offensive or Choice Scarf Rotom-A. All of these Pokemon either provide critical defensive utility, take advantage of Spikes themselves, or help keep Spikes up against Rapid Spinners such as Starmie, Donphan, and Forretress. For more defensive Spikes based teams, mixed Jirachi is common on the big 5 style built around Choice Scarf Tyranitar, Skarmory, defensive Latias, Clefable, and either RestTalk Rotom-A or a Ground-type such as Hippowdon, Quagsire, Gliscor, or Donphan. In contrast with other offensive Jirachi sets seen with those Pokemon, this Jirachi provides either a more immediate answer to Skarmory with Thunderbolt instead of burning it with Fire Punch or using its additional coverage to take on threats such as Swampert and Gliscor. More defensive teammates help make up for Jirachi's lack of bulk -- whereas more offensive teams are likely to use Jirachi to take on offensive Water-types such as Calm Mind Suicune, Gyarados, and Starmie, defensive partners such as Latias and Clefable can instead, allowing Jirachi to preserve its health for the late game. These teammates also help Jirachi against difficult opponents such a Rotom-A and Zapdos that Jirachi struggles to beat. Note that using such as frail Jirachi forces these Pokemon into particular sets; for example, Skarmory often should be specially defensive and Latias often needs to have Roar.

On teams without Spikes, Jirachi plays a more supportive role in checking threats such as Dragonite, Swampert, Gyarados, Lucario, and Gliscor with its Speed, item, and coverage. As such, it more likely molds its moveset towards its teammates to cover the holes they may lead to. However, it should be used alongside sturdier checks to Latias and Dragonite such as Metagross. Staples of offensive teams such as mixed or Dragon Dance Dragonite, Gyarados, Azelf, offensive Heatran, Dragon Dance Tyranitar, offensive Empoleon, Swords Dance Lucario, Agility Metagross, and Swords Dance Scizor are all good partners. Dragonite and Dragon Dance Tyranitar appreciate Jirachi heavily weakening Swampert and Hippowdon with Grass Knot; Azelf and Gyarados can potentially spread paralysis for Jirachi to take advantage of with Iron Head; Heatran and Empoleon appreciates back up with Dragon Dance sweepers and Jirachi potentially weakening special walls with Iron Head; and Lucario, Metagross, and Scizor appreciate Jirachi targeting Flying-types such as Gyarados, Zapdos, Gliscor, and Skarmory with super effective coverage. Breloom is another great partner alongside versions without Grass Knot, as it can switch into Ground-types trying to target Jirachi with Earthquake. Gengar is another good option, as it can weaken Heatran, which walls Jirachi without Hidden Power Ground, with Focus Blast so Jirachi can eventually break through.
 

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