NU Ditto

[OVERVIEW]

Ditto's unique ability, Imposter, transforms it into the opposing Pokemon upon switching in, taking the Pokemon's stats with the exception of HP, as well as any stat changes it might have. The transformation takes effect after entry hazards affect Ditto, meaning that Ditto will only take neutral damage from Stealth Rock and override the Sticky Web Speed drop, allowing it to beat Sticky Web teams with ease. With a Choice Scarf, Ditto will almost always outspeed what it transforms into. The only exceptions are if the opposing Pokemon is holding a Choice Scarf, in which case Ditto will Speed tie, and if Unburden has activated for the opposing Pokemon. Ditto is also able to scout movesets with Transform, providing useful support. However, because Ditto is forced to run Choice Scarf to minimize Speed ties, it has trouble with defensive setup Pokemon like Calm Mind Mega Audino and Slowbro. Ditto can also be difficult to bring in safely against offensive teams due to its measly HP stat, meaning it needs a slow U-turn or Volt Switch to get in without sacrificing a Pokemon. Additionally, Imposter and Transform fail against Substitute, leaving Ditto and its team vulnerable against Substitute setup sweepers like Vivililon and Braviary.

[SET]
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 31 / 30 / 31 / 30 / 31 / 0


[SET COMMENTS]
Moves
========


Transform is the only move Ditto can learn. It will almost never be used, since Imposter will transform Ditto into the opposing Pokemon without wasting the turn needed to use Transform.

Set Details
========
Ditto copies all of its foe's stats except for HP, so 252 HP EVs are used to maximize Ditto's bulk. Ditto's IVs give it Hidden Power Fire, allowing it to hit Sceptile, Whimsicott, and Rotom-C super effectively while also hitting the Steel-types that would normally switch into the transformed Pokemon, such as Ferroseed, Klinklang, and Steelix, super effectively. 0 Speed IVs with a Relaxed nature aim to create the slowest untransformed Ditto in the case of a mirror matchup between two Ditto; the faster Ditto will transform first, giving it only 5 PP and therefore making it run out of PP first. 252 Defense EVs are used with the Relaxed nature to minimize opposing Struggle damage.


Usage Tips
========
Ditto's main use is to take advantage of opposing setup sweepers' stats and counter sweep the opposing team. Ditto can transform into opposing wallbreakers like Sceptile to place a lot of pressure on opposing teams. When facing stall teams, try to get Ditto's Choice Scarf removed by switching into Knock Off. This allows Ditto to have more usable PP and move options including recovery. It also allows Ditto to PP stall enemy stall teams, as Ditto gets unlimited PP just by switching in and out of battle.


Team Options
========


Ditto is very easy to fit on teams, especially on ones that are weak to setup sweepers. Teammates that typically require setup to break, such as Mega Audino, can make great partners. Ditto can form a useful core with Pokemon with the ability Regenerator, like Slowbro and Slowking, to stall out opposing Pokemon. Ditto has a tendency to get worn down, so entry hazard removal from Pokemon such as Cryogonal, Hitmonlee, Golbat, and Skuntank can help keep Ditto healthy. Fast Taunt users like Mismagius and Froslass can prevent setup users from getting up a Substitute, which prevents Imposter from activating.

[STRATEGY COMMENTS]
Other Options
=============
Since Ditto is such a straightforward Pokemon, it has very little other options to run. An IV spread of 31 / 31 / 31 / 31 / 31 / 0 can be run to give Ditto Hidden Power Ice, which hits foes like Golbat and other Flying-types harder than Hidden Power Fire would.


Checks and Counters
===================
**Substitute**: Substitute setup sweepers such as Vivililon can use Substitute to prevent Imposter from activating, giving the opposing team another turn to set up or attack. Switching in on the turn the foe uses Substitute is also dangerous, as while Imposter will still activate, Ditto will have to break the Substitute, often leading to Ditto being OHKOed after breaking the Substitute.


**Calm Mind Users**: Bulky Pokemon that use Calm Mind to set up such as Mega Audino and Slowbro can take advantage of the fact that Ditto is Choice locked to recover on it, damage it, or just set up on it further.

**Trick Room Setup Sweepers**: Trick Room sweepers, particularly Aromatisse, cannot be revenge killed by Ditto in Trick Room, as Ditto's Choice Scarf makes it outspeed the sweeper and thus move last in Trick Room.

**Opposing Ditto**: If you are facing an opposing Ditto that has copied your own setup sweeper, Imposter will not activate, leaving your team vulnerable to a counter sweep.

**Choice Scarf Users**: If Ditto transforms into a Pokemon that is holding a Choice Scarf, it will be forced into a Speed tie.
 
Last edited:

Martin

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  • When facing stall teams, try to get Ditto's Choice Scarf removed by switching into a Knock Off. This allows Ditto to have more usable PP and have move options including recovery.
I know this is still WIP, but I don’t really agree with this line. Generally speaking, if you are running Ditto on stall it is functioning as a substitute for Pyukumuku, which in turn implies that it is the team’s primary method of handling setup attackers. In order to do this consistently, Ditto absolutely needs its Choice Scarf to ensure that it is one stage faster than boosted targets. Combine this with the fact that it isn’t very often that you will find Ditto in for multiple enough turns at a time to maybe need more than 5 PP and the line just feels kinda misleading with regards to the way that Ditto functions on these kinds of teams.
 
I know this is still WIP, but I don’t really agree with this line. Generally speaking, if you are running Ditto on stall it is functioning as a substitute for Pyukumuku, which in turn implies that it is the team’s primary method of handling setup attackers. In order to do this consistently, Ditto absolutely needs its Choice Scarf to ensure that it is one stage faster than boosted targets. Combine this with the fact that it isn’t very often that you will find Ditto in for multiple enough turns at a time to maybe need more than 5 PP and the line just feels kinda misleading with regards to the way that Ditto functions on these kinds of teams.
I didn't say I was running Ditto on stall. I said when using Ditto against stall.
 
mention in the overview that it's a lot more effective against HO teams since most of them have one or a couple set-up sweepers, while stall teams obviously don't, so its matchup against stall is much worse.

  • Ditto's main use is to revenge kill setup sweepers like Omastar, Scrafty, Mismagius, and Scyther.
no, ditto's main use isn't to revenge kill these set-up sweepers, it mostly takes advantage from their boosted stats to sweep the opposing team

in team options, i wouldn't mention obvious partners such as stealth rock users. it is obvious that any competitive team will have sr support. i don't think a combo of ditto + regenerator pokemon is worth mentioning either.

  • Fast Taunt users like Whimsicott, Mismagius, and Froslass
huh? taunt whimsicott is not a set

ditto is a pretty straightforward pokemon, qc 1/3
 
Last edited:

quziel

I am the Scientist now
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"When facing stall teams, try to get Ditto's Choice Scarf removed by switching into a Knock Off. This allows Ditto to have more usable PP and have move options including recovery."

Make sure to mention that Ditto can trivially PP stall enemy stall teams if it gets its scarf knocked, which is stupidly useful in that matchup, or just generally can pp stall vs stall very easily as it has "unlimited" PP. This is especially effective when transformed into a mon with recovery, as you effectively get 5 turns of "free" PP stalling.

Swap order of C&C, Substitute users and CM users should both be before enemy ditto, as mon is quite uncommon.

Imo add a bullet about trick room users, specifically aromatisse, as even if they set up to full, you still can't revenge.

Implement this and QC 3/3
 

Fireflame

Silksong when
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Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Ditto's unique ability, Imposter, transforms it into the opposing Pokemon on switch upon switching in, taking the Pokemon's stats with the exception of HP, as well as any stat changes it might have. The transformation takes effect after entry hazards affect Ditto, meaning that Ditto will only take neutral damage from Stealth Rock Damage and it overwrites and override the Sticky Web Speed drop, allowing it to beat webs Sticky Web teams with ease. With a Choice Scarf, Ditto will almost always outspeed with what it transforms into. The only exceptions are is if the opposing Pokemon is holding a Choice Scarf, in which case Ditto will Speed tie, or and if Unburden has activated for the opposing Pokemon. Ditto is also able to scout movesets with Transform, providing useful support. Because Ditto is forced to run Choice Scarf to minimize Speed ties, it has trouble with defensive setup Pokemon like Calm Mind Mega Audino and Slowbro. Ditto can also be difficult to bring in safely against offensive teams due to its measly HP stat, meaning it needs a slow U-turn or Volt Switch to get in without sacking sacrificing a Pokemon. Additionally, Imposter and Transform fail against Substitute, leaving Ditto and its team vulnerable against Substitute setup sweepers like Vivilion and Braviary.

[SET]
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 31 / 30 / 31 / 30 / 31 / 0

[SET COMMENTS]
Moves
========

Transform is the only move Ditto can learn. It will almost never be used,(AC) since Imposter will transform Ditto into the opposing Pokemon without wasting the turn needed to use Transform.

Set Details
========
Ditto copies all of its foe's stats except for HP,(AC) so 252 HP EVs are used to maximize Ditto's bulk. Ditto's IVs give it Hidden Power Fire, allowing it to hit Sceptile, Whimsicott, and Rotom-C super-effectivly super effectively while also hitting the Steel-types that would normally switch into the transformed Pokemon, such as Ferroseed, Klinklang, and Steelix,(AC) super effectively super-effectivly as well. 0 Speed IVs with a Relaxed nature aim to create the slowest untransformed Ditto as in the case of a mirror matchup between two Ditto;(SC) the faster Ditto will transform first, giving it only 5 PP and therefore running making it run out of PP first. 252 Defense EVs can be are used with the aforementioned Relaxed nature to minimize opposing Struggle damage, while and 4 Attack EVs give a nearly negligible boost to the damage output of Struggle.

Usage Tips
========
Ditto's main use is to take advantage of opposing setup sweepers' (apostrophe) stats and counter-sweep the opposing team. Ditto can transform into opposing wallbreakers like Sceptile and to place a lot of pressure on opposing teams. When facing stall teams, try to get Ditto's Choice Scarf removed by switching into a Knock Off. This allows Ditto to have more usable PP and have move options including recovery. It also allows Ditto to PP stall enemy stall teams,(AC) as Ditto gets "unlimited" unlimited PP just by switching in and out of battle.
Team Options
========

Ditto is very splashable easy to fit on teams, especially on teams ones that are weak to setup sweepers. Teammates that typically require setup to break through, such as Mega Audino, can make a great partners. Ditto can make form a useful core with Pokemon with the ability Regenerator, like Slowbro or and Slowking, to stall out opposing Pokemon. Ditto has a tendency to get worn down, so entry hazard removal from Pokemon such as Cryogonal, Hitmonlee, Golbat, and Skuntank can help keep Ditto healthy. Fast Taunt users like Mismagius and Froslass can prevent setup users from getting up a Substitute,(AC) which prevents Imposter from activating.

[STRATEGY COMMENTS]

Other Options
=============
Since Ditto is such a straightforward Pokemon, it has very little other options to run. An IV spread of 31 / 31 / 31 / 31 / 31 / 0 can be run to give Ditto Hidden Power Ice, which will hit hits foes like Golbat and other Flying-types harder than Hidden Power Fire would.

Checks and Counters
===================
**Substitute**: Substitute setup sweepers such as Vivilion will also can use Substitute to prevent Imposter from activating, giving the opposing team another turn to setup set up or attack. Switching in on the Substitute turn the foe uses Substitute is also dangerous,(AC) as while Imposter will still activate, Ditto will have to break the Substitute, and often leading to Ditto being OHKO'd OHKOed after breaking the Substitute.

**Calm Mind Users**: Bulky Pokemon that use Calm Mind to set up such as Mega Audino and Slowbro can take advantage of the fact that Ditto is Choice locked to recover on it, damage it, or just set-up set up on it further.

**Trick Room Setup Sweepers**: Trick Room sweepers, particularly Aromatisse, cannot be revenge killed by Ditto in Trick Room,(AC) as Ditto's Choice Scarf makes it outspeed the sweeper and thus move last in Trick Room.

**Opposing Ditto**: If you are facing an opposing Ditto that has copied your own setup sweeper, Imposter will not activate,(AC) leaving your team vulnerable to a counter-sweep.

**Choice Scarf Users**: If Ditto transforms into a Pokemon which that is holding a Choice Scarf, it will be forced into a Speed tie.
GP 1/2
 

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
GP 2/2
[OVERVIEW]

Ditto's unique ability, Imposter, transforms it into the opposing Pokemon upon switching in, taking the Pokemon's stats with the exception of HP, as well as any stat changes it might have. The transformation takes effect after entry hazards affect Ditto, meaning that Ditto will only take neutral damage from Stealth Rock and override the Sticky Web Speed drop, allowing it to beat Sticky Web teams with ease. With a Choice Scarf, Ditto will almost always outspeed what it transforms into. The only exceptions are if the opposing Pokemon is holding a Choice Scarf, in which case Ditto will Speed tie, and if Unburden has activated for the opposing Pokemon. Ditto is also able to scout movesets with Transform, providing useful support. BHowever, because Ditto is forced to run Choice Scarf to minimize Speed ties, it has trouble with defensive setup Pokemon like Calm Mind Mega Audino and Slowbro. Ditto can also be difficult to bring in safely against offensive teams due to its measly HP stat, meaning it needs a slow U-turn or Volt Switch to get in without sacrificing a Pokemon. Additionally, Imposter and Transform fail against Substitute, leaving Ditto and its team vulnerable against Substitute setup sweepers like Vivililon and Braviary.

[SET]
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 31 / 30 / 31 / 30 / 31 / 0

[SET COMMENTS]
Moves
========

Transform is the only move Ditto can learn. It will almost never be used, since Imposter will transform Ditto into the opposing Pokemon without wasting the turn needed to use Transform.

Set Details
========
Ditto copies all of its foe's stats except for HP, so 252 HP EVs are used to maximize Ditto's bulk. Ditto's IVs give it Hidden Power Fire, allowing it to hit Sceptile, Whimsicott, and Rotom-C super effectively while also hitting the Steel-types that would normally switch into the transformed Pokemon, such as Ferroseed, Klinklang, and Steelix, super effectively as well. 0 Speed IVs with a Relaxed nature aim to create the slowest untransformed Ditto in the case of a mirror matchup between two Ditto; the faster Ditto will transform first, giving it only 5 PP and therefore making it run out of PP first. 252 Defense EVs are used with the Relaxed nature to minimize opposing Struggle damage, and 4 Attack EVs give a nearly negligible boost to the damage output of Struggle (said it yourself, extremely negligible and not worth mentioning).

Usage Tips
========
Ditto's main use is to take advantage of opposing setup sweepers' stats and counter-(RH) sweep the opposing team. Ditto can transform into opposing wallbreakers like Sceptile to place a lot of pressure on opposing teams. When facing stall teams, try to get Ditto's Choice Scarf removed by switching into Knock Off. This allows Ditto to have more usable PP and move options including recovery. It also allows Ditto to PP stall enemy stall teams, as Ditto gets unlimited PP just by switching in and out of battle.
Team Options
========

Ditto is very easy to fit on teams, especially on ones that are weak to setup sweepers. Teammates that typically require setup to wallbreak through (nitpick but sounds like mega audino is being broken through), such as Mega Audino, can make great partners. Ditto can form a useful core with Pokemon with the ability Regenerator, like Slowbro and Slowking, to stall out opposing Pokemon. Ditto has a tendency to get worn down, so entry hazard removal from Pokemon such as Cryogonal, Hitmonlee, Golbat, and Skuntank can help keep Ditto healthy. Fast Taunt users like Mismagius and Froslass can prevent setup users from getting up a Substitute, which prevents Imposter from activating.

[STRATEGY COMMENTS]

Other Options
=============
Since Ditto is such a straightforward Pokemon, it has very little other options to run. An IV spread of 31 / 31 / 31 / 31 / 31 / 0 can be run to give Ditto Hidden Power Ice, which hits foes like Golbat and other Flying-types harder than Hidden Power Fire would.

Checks and Counters
===================
**Substitute**: Substitute setup sweepers such as Vivililon can use Substitute to prevent Imposter from activating, giving the opposing team another turn to set up or attack. Switching in on the turn the foe uses Substitute is also dangerous, as while Imposter will still activate, Ditto will have to break the Substitute, often leading to Ditto being OHKOed after breaking the Substitute.

**Calm Mind Users**: Bulky Pokemon that use Calm Mind to set up such as Mega Audino and Slowbro can take advantage of the fact that Ditto is Choice locked to recover on it, damage it, or just set up on it further.

**Trick Room Setup Sweepers**: Trick Room sweepers, particularly Aromatisse, cannot be revenge killed by Ditto in Trick Room, as Ditto's Choice Scarf makes it outspeed the sweeper and thus move last in Trick Room.

**Opposing Ditto**: If you are facing an opposing Ditto that has copied your own setup sweeper, Imposter will not activate, leaving your team vulnerable to a counter-(RH) sweep.

**Choice Scarf Users**: If Ditto transforms into a Pokemon that is holding a Choice Scarf, it will be forced into a Speed tie.
 

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