Project Community Team Dump

Fiend

someguy
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LC Leader
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Do you have a team you want to share? Are you too lazy to write up a lengthy rmt? Are you bad at pokemon? If the answer is yes, then this is the thread for you!

With almost all of ORAS LC completed, and SuMo looming on the horizon, feel free to post any teams you've had success with. Meme teams can also be posted as well, but for the love of god don't be obnoxious with them. Don't post other people's teams either. This should really be pretty obvious, but I'll directly address it anyway.

Rules:
  • Have a brief description and an importable of the team on what you built around, type of team is it, etc.
  • Don't be obnoxious
  • Use cute sprites
note: all gens are welcome but ORAS is the focus. make sure the dumb know what gen you've built for.
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While I did post this awhile back, but it is the original Treecko team and generally manages to work despite 2 bad pokemon and Treecko taking up half the team. Plus it was last shared like a year and some ago and is buried lost in a thread. With lots of new people around I'm sharing it again bc I like it enough. It's also absurdly fun and not hard to use. Jolly Tree might be better on this team but idr anymore. You kinda just lose at matchup sometimes too.

Onix > Chimp and Fletch or Gunk or anything tbh > Boach is also very good
Treecko @ Berry Juice
Ability: Unburden
Level: 5
EVs: 116 HP / 236 Atk / 156 Def
Adamant Nature
- Acrobatics
- Bullet Seed
- Drain Punch
- Swords Dance

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Wish
- Protect
- Calm Mind

Magnemite @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
- Flash Cannon
- Volt Switch
- Hidden Power [Grass]
- Magic Coat

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Knock Off
- High Jump Kick
- U-turn
- Stone Edge

Barboach @ Berry Juice
Ability: Anticipation
Level: 5
EVs: 212 Atk / 92 Def / 196 Spe
Adamant Nature
- Earthquake
- Waterfall
- Substitute
- Dragon Dance

Chimchar @ Focus Sash
Ability: Blaze
Level: 5
EVs: 4 HP / 212 SpA / 104 SpD / 188 Spe
Timid Nature
- Fake Out
- Overheat
- Stealth Rock
- Endeavor



I've had a general variation of this team for well over a year now, but this is the best version of it. The idea with this team is that Chinchou is both annoying and mildly problematic, and has only a set number of predictable switch ins. These switch ins happen to also be Timburr's most reliable counters and are fairly easily dealt with when prepared for. Sludge Bomb Diglett is used to trap Cottonee and 50/50 Pawn to death, freeing up Timburr. Vullaby pressures Pawniard to come in, giving the team a non reactive response against it as Timburr teams chronically suffer from. Cottonee is a straight up check to Pawniard and is EVed to KO after Vulla's U-turn. Scarf Pawn likes when other Pawniard die too, and can be a rather threatening pokemon against offense. Also a sturdy enough Shellder counter and a reliable way to handle issue mons like Gastly or the odd ice types.

The team doesn't fully make usage of all the pokemon and their moves though, so maybe it should be editted some. Oh well I don't use it much.
Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 148 SpA / 68 SpD
Relaxed Nature
- Volt Switch
- Scald
- Hydro Pump
- Sucker Punch

Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Substitute
- Sludge Bomb

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Mach Punch
- Drain Punch
- Knock Off
- Bulk Up

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
Timid Nature
- Hidden Power [Fighting]
- Knock Off
- Dazzling Gleam
- Encore

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- Brave Bird
- Knock Off
- U-turn
- Roost

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
- Pursuit
- Knock Off
- Iron Head
- Stealth Rock



Birdspam slowpoke offense? I do a lot of weird things when it comes to building, and tossing on slowpoke to old teams is probably the best of these. It's VullaFletch which isn't fun to deal with supported by most of regen core which also sucks to deal with. Scarf Mag ALSO sucks to deal with, and pairs well with the bulk of the team plus its need for speed. Cottonee is also annoying as hell. What a great team, just a bunch of shitty thing to deal with smashed together in a fairly fruitful way.

It supports itself mostly; Scarf Pawn can suck if you don't know its scarf, Gothita can also suck but it's uncommon enough i'm okay with it. Random stuff can be played around mostly, just limit spike stack as best as possible and most matchups lacking not against vullaby or bulky water spam aren't bad. also fuck Knock Off Smash Tirt.
Fletchling
Ability: Gale Wings
Level: 5
EVs: 160 HP / 196 Atk / 92 Def / 36 SpA / 24 Spe
Naughty Nature
- Swords Dance
- Acrobatics
- U-turn
- Overheat

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Stone Edge

Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 236 Def / 116 SpD
Bold Nature
- Slack Off
- Fire Blast
- Scald
- Psychic

Magnemite @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 236 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Ground]

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
Timid Nature
- Knock Off
- Hidden Power [Fighting]
- Giga Drain
- Memento

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- Brave Bird
- Knock Off
- U-turn
- Roost

Cheers!
 
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Vileman

Actually a Nice Fella
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UPL Champion
heres some bad fun teams i like:

Doduo @ Life Orb
Ability: Early Bird
Level: 5
EVs: 236 Atk / 240 Spe
Hasty Nature
- Brave Bird
- Hidden Power [Fighting]
- Knock Off
- Quick Attack

Fletchling
Ability: Gale Wings
Level: 5
EVs: 76 HP / 196 Atk / 12 Def / 180 Spe
Adamant Nature
- Acrobatics
- U-turn
- Swords Dance
- Roost

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- U-turn
- Knock Off
- Taunt

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Scald
- Volt Switch
- Hidden Power [Ground]
- Heal Bell

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Atk / 236 Def / 76 SpD
Impish Nature
- Brave Bird
- Knock Off
- Roost
- Defog

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 36 Def / 236 SpD
Calm Nature
- Tri Attack
- Thunder Wave
- Recover
- Ice Beam

Really similar to the rmt heysup posted but wutevz. Fletch + doduo + Vullaby for the KACAW core, with vullaby knocking off em eviolites and doduo breaking walls (and also knocking off evios tbh lol), mienfoo for a solid pawn answer and general utility, porygon to cover up most special attackers and watnot as its a really fat mon (and thunder wave is amazing jaja;]), and chinchou for a bird answer and fire resist so ponyta doesnt annoys me with burns (and if it does, help out the team with heal bell). Birdspam is just rly fun to use lol (also, who needs normal or fight resists lermao)

FATBOI (Munchlax) @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 236 Atk / 36 Def / 236 SpD
Adamant Nature
- Return
- Pursuit
- Ice Punch
- Recycle

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- High Jump Kick
- Drain Punch
- U-turn
- Knock Off

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Poison Jab
- Knock Off
- Mach Punch

Torchic @ Eviolite
Ability: Speed Boost
Level: 5
EVs: 76 HP / 196 Def / 236 Spe
Bold Nature
IVs: 0 Atk
- Curse
- Protect
- Will-O-Wisp
- Baton Pass

Hippopotas @ Eviolite
Ability: Sand Force
Level: 5
EVs: 52 HP / 20 Atk / 212 Def / 180 SpD / 20 Spe
Impish Nature
- Earthquake
- Rock Tomb
- Stealth Rock
- Slack Off

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Scald
- Volt Switch
- Ice Beam
- Heal Bell

Wanted to use dual fighting core + fatboi to trap abra, and added torchic for the easy bp wins. Yeah thats basically all the thought i put into this team but idk, fighting spam and fatboi sounded good enough for me 8). Hippo + chou were added last for a defensive backbone as i needed a bird answer (why not 2 if you count hippo) and sr. (also, who needs normal or fight or ground resists lermao)

Porygon @ Eviolite
Ability: Download
Level: 5
EVs: 236 HP / 236 SpA / 36 Spe
Modest Nature
- Tri Attack
- Thunderbolt
- Agility
- Recover

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 40 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Stealth Rock

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 116 HP / 196 Def / 196 SpD
Bold Nature
- Encore
- Substitute
- Leech Seed
- Dazzling Gleam

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Impish Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 180 Atk / 132 SpD / 196 Spe
Jolly Nature
- Acrobatics
- Stone Edge
- U-turn
- Earthquake

Trubbish @ Berry Juice
Ability: Sticky Hold
Level: 5
EVs: 196 HP / 36 Atk / 20 Def / 20 SpD / 236 Spe
Jolly Nature
- Spikes
- Recycle
- Gunk Shot
- Drain Punch

Gave this to some ppl for slam, they thought it was ok so might as well just make it public. Maybe it should be a different set on cottonne or just a different mon so abra doesnt just destroys the team lol. The team is pretty old so i dont really remember the thought behind it but eh, who really cares, can we really question the amazingness of 4 attacks archen? 8)
 
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Finally somewhere to post my squads :D Also screw Mystery Dungeon Sprites!

Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Jolly Nature
- Dragon Dance
- Crabhammer
- Knock Off
- Aqua Jet

Omanyte @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Modest Nature
- Shell Smash
- Hydro Pump
- Ice Beam
- Earth Power

Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Hidden Power [Fire]
- Energy Ball
- Trick

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Acrobatics

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Bullet Seed
- Spikes
- Thunder Wave
- Knock Off

Diglett @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Stealth Rock
- Memento

Ok so this is a pretty simple team. It is centered around my Water Spam core of Omanyte + Corphish who are both p nice sweepers. Basically the goal is to hazard stack with Ferro and eliminate the threats to the sweepers with Gothita and Diglett. Mienfoo is there for offense pressure and is a pretty nice glue mon. One of my most fun teams :D


Deerling @ Life Orb
Ability: Sap Sipper
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 236 Spe
Jolly Nature
- Return
- Seed Bomb
- Jump Kick
- Baton Pass

Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Taunt

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 156 Def / 116 SpA / 236 Spe
Timid Nature
- Rapid Spin
- Scald
- Psychic
- Recover

Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 200 SpA / 116 SpD / 40 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Hydro Pump
- Hidden Power [Fire]
- Scald

Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 64 Spe
Adamant Nature
- Acrobatics
- U-turn
- Swords Dance
- Roost

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Brick Break


This is my default LC team and for good reason: it is fun af. It is made around Deerling who is, in my opinion, one of the most underrated LC mons. With a speed reaching 18, a decent Attack and movepool, it makes a nice Offense check to Snivy and Water-types. Onix is there for hazards cause that's what Onix do, and Staryu is there for Hazard removal and speed. Skrelp is my Defensive check to tons of mons like Spritzee, Snubbull, and Ferroseed. Fletch is there for priority and a potential win-con. Pawniard is a very nice Pursuit trapper, a great Choice Scarf mon, and just good glue in general. This team was rated by Coconut while she was tutoring me, so you know it's good. ;)


Cyndaquil @ Choice Scarf
Ability: Blaze
Level: 5
EVs: 44 HP / 12 Def / 196 SpA / 236 Spe
Timid Nature
IVs: 30 HP / 1 Atk / 30 SpA
- Eruption
- Extrasensory
- Hidden Power [Grass]
- Fire Blast

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Psychic
- Recover

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Bullet Seed
- Stealth Rock
- Thunder Wave
- Spikes

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 36 Atk / 196 Def / 116 SpD / 116 Spe
Adamant Nature
- Thief
- Play Rough
- Earthquake
- Heal Bell

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
- Recover
- Ice Beam
- Psychic
- Thunder Wave

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 52 HP / 188 Atk / 116 Def / 116 SpD / 36 Spe
Adamant Nature
- Drain Punch
- Gunk Shot
- Sucker Punch
- Bulk Up


This is a very fun team to use, especially if you aren't on of the disgusting scum who like Totodile > Cyndaquil! Cyndaquil is a fun Choice Scarf set that utilizes Cyndaquil's powerful Eruption and Blaze ability for high damage outputs at almost all HP levels. Staryu is my main hazard remover and good bulky mon. Ferroseed is a great tank and hazard setter, giving support to Cyndaquil with said hazards. Snubbull is my main Fighting check and cleric. Pory is a great tank and makes for decent glue. Gunk is just great glue and provides nice offensive pressure.


Larvesta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 HP / 236 Def / 156 SpD / 36 Spe
Impish Nature
- U-turn
- Flare Blitz
- Will-O-Wisp
- Morning Sun

Sandshrew @ Eviolite
Ability: Sand Rush
Level: 5
EVs: 116 HP / 156 Atk / 156 Def / 36 SpD / 36 Spe
Impish Nature
- Rapid Spin
- Earthquake
- Knock Off
- Stealth Rock

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Heal Bell
- Ice Beam

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
- Recover
- Ice Beam
- Tri Attack
- Thunder Wave

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]


Larvitar and Chinchou make a nice VoltTurn core and with Foongus, it is hard for the opponent to punish your switches. Sandshrew is a fun hazard setter/remover, while Timburr is a win-con and just a good mon in general. Pory is a really nice Tank and spreads Twave.


Shellos-East @ Eviolite
Ability: Sticky Hold
Level: 5
EVs: 228 HP / 132 Def / 100 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Earth Power
- Clear Smog

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 36 Def / 12 SpA / 236 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Bullet Seed
- Stealth Rock
- Thunder Wave
- Knock Off

Magnemite @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Ground]

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Impish Nature
- Shell Smash
- Rock Blast
- Icicle Spear
- Ice Shard

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Will-O-Wisp
- Flame Charge


This was my attempt at a Shellos team and I guess it works. Shellos/Spritzee/Ferro makes a decent defensive core for Stalling while Ponyta spreads burns and checks physical attackers. Magnemite is my Choice Scarf and Volt Switch user, and Shellder is my wincon. Decent team all things considered.


Jasmine (Chespin) (F) @ Eviolite
Ability: Bulletproof
Level: 5
EVs: 68 HP / 28 Atk / 156 Def / 236 SpD
Impish Nature
- Seed Bomb
- Synthesis
- Spikes
- Zen Headbutt

Bellona (Honedge) (F) @ Eviolite
Ability: No Guard
Level: 5
EVs: 196 Atk / 120 Def / 140 SpD / 52 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Sacred Sword
- Shadow Sneak

DEATH (Spritzee) (F) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Heal Bell
- Protect
- Wish

>Sandshrew (Drilbur) (M) @ Life Orb
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 24 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Stealth Rock

Ant (Chinchou) (M) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 224 Spe
Modest Nature
- Volt Switch
- Scald
- Ice Beam
- Hidden Power [Ground]

Pidgey 6.0+ (Fletchling) (M)
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- U-turn
- Swords Dance
- Flame Charge


This is my attempt at using the Honedge/Spritzee/Chespin core. Honedge is my main wincona and is a fun mon to use in general. Spritzee is a defensive Fighting check and cleric while Chespin is a Spikes Stacker and Gastly/Foongus check. Drilbur is hazard remover/setter Chinchou is nice Chocie Scrarf mon, Fletch is priority and secondary wincon. Standard stuff.


Hanna Jr. (Bulbasaur) (F) @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Solar Beam
- Growth
- Hidden Power [Fire]
- Sludge Bomb

Georgie (Vulpix) (M) @ Heat Rock
Ability: Drought
Level: 5
EVs: 52 HP / 20 Def / 196 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Energy Ball
- Will-O-Wisp
- Quick Attack

Jordan (Chinchou) (M) @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 160 SpA / 60 Spe
IVs: 0 Atk
- Scald
- Volt Switch
- Ice Beam
- Heal Bell

IHATETHIS (Mienfoo) (M) @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Drain Punch
- U-turn

Flappy Burd (Archen) (M) @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 20 Atk / 76 Def / 76 SpD / 196 Spe
Jolly Nature
- Defog
- Acrobatics
- Rock Slide
- Earthquake

Bladerz (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock


This team is literally standard sun with Bulba > Bellsprout and Chinchou > Snubbull

Will update this post with more teams as I make them! Hope you guys enjoy! n.n
 
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GOAO

Banned deucer.


chool like choolio (Gothita) @ Eviolite
Ability: Shadow Tag
Level: 5
EVs: 236 HP / 36 Def / 156 SpD / 76 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Substitute
- Psyshock

tony like a flygon (Scraggy) @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Drain Punch
- High Jump Kick

ice like a tea (Onix) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Taunt

blim like a lax (Ponyta) @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Will-O-Wisp
- Toxic

twin like cities (Vullaby) @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Atk / 236 Def / 76 SpD
Impish Nature
- Roost
- Knock Off
- Brave Bird
- Defog

cased like victory (Foongus) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]

zf changed it to staryu > vullaby and his version mite be better? idk but I like this team and since my fav builder used it's base to make a great team imma post it here. pretty basic core around scraggy + gothita, onix is for rocks + vs immunity/bird spam check, foongus checks most of fighters such as BU timburr and mienfoo sometimes. vullaby has defog cuz of rocks bein very annoying esp. when onix is v important almost every game, ponyta is the best pkmn atm.
look I dont have shellder/skrelp counter because I built it for artemisa and he never used those.



blinnelby (Bunnelby) @ Eviolite
Ability: Huge Power
Level: 5
EVs: 60 HP / 228 Atk / 220 Spe
Adamant Nature
- Agility
- Earthquake
- Return
- Stone Edge

omanytea (Omanyte) @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Timid Nature
- Toxic Spikes
- Hydro Pump
- Knock Off
- Stealth Rock

pawninc2612 (Pawniard) @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 76 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Brick Break

timburrural (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 156 HP / 116 Atk / 156 SpD / 76 Spe
Jolly Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab

cottoneender (Cottonee) @ Eviolite
Ability: Prankster
Level: 5
EVs: 196 Def / 84 SpA / 228 Spe
Timid Nature
- Encore
- Knock Off
- Dazzling Gleam
- Memento

fletchlingoao (Fletchling)
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- U-turn
- Swords Dance
- Roost


this teams cool tbh I built it in lcpl but only used vs sken in POCL week 5, i shud have won but I choked rly bad lool! bunnelby is a v. unexpected threat (just got swept by it today playing vs Star.), while the entire team is build around it. cotton is by far the best fight check in offense but t also helps bunnelby setupping with memento. fletchling helps breaking opposing team esp. magnemite's and onix' sturdy. pjab timburr is to make sure cotton wont encore you and also I like it, scarf pawn traps abra/gastly and also breaks some sashs. omanyte uses hazards.



YROTCIVDESAC (Porygon) @ Choice Scarf
Ability: Download
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Tri Attack
- Ice Beam
- Psychic
- Hidden Power [Fire]

peliiiiii (Carvanha) @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 236 SpA / 36 SpD / 236 Spe
Modest Nature
IVs: 1 HP
- Hydro Pump
- Dark Pulse
- Ice Beam
- Protect

tonyflygolio (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock

blimunchlax (Foongus) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]

heysup-sensei (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Acrobatics

goao-kouhai (Honedge) @ Eviolite
Ability: No Guard
Level: 5
EVs: 76 HP / 116 Atk / 36 Def / 220 SpD / 52 Spe
Careful Nature
- Iron Head
- Shadow Sneak
- Swords Dance
- Sacred Sword

another pocl team, this time I used it vs my senpai Heysup . the team aint bad but it got some fear of shit liek ponyta etc... honedges there cause I wanted to have a set-up sweeper (tho it never set-ups) and a check for fairies. Mienfoo is so splashable and i'm using it too check some fighters (gunk, scraggy) n pawn. also lures foong, my own foong checks shit like fairies as well n some fighters who foo cant check (bu timburr/foo), pawniard checks bird spam and has priority + rocks lol tahts so good! carvanha is rly good as late game sweeper so why not lolo.. and c'mon who expects scarf porygon unless playing madoka xd

yes I only posted pocl teams cuz t was the first time I built for srs. tagging star heysup and ZoroarkForever u guys r the best builders ever!!!!!
cheers
 

sam-testings

What a beautiful face, I have found in this place
Aipom @ Life Orb
Ability: Skill Link
Level: 5
EVs: 76 HP / 116 Atk / 76 Def / 236 Spe
Jolly Nature
- Fury Swipes
- Knock Off
- Fake Out
- Brick Break

Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 200 SpA / 116 SpD / 40 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Wave
- Hydro Pump
- Scald
- Hidden Power [Fire]

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]

Omanyte @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Surf
- Ice Beam
- Earth Power

Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- U-turn
- Swords Dance
- Roost

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 236 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- U-turn
- Knock Off
- Taunt


i dont wanna put sprites.

This team was a fun aipom team I made after Drifloon got banned. Its not the best team out there, but does its job and has won more games than it has lost. It operates off Aipom and Skrelp unleashing massive amounts of damage for Omanyte/Fletchling to sweep. Mienfoo and Foongus are there as Pawn check and a more reliable Fighting check, as well as making a Regencore which is always nice. Overall, a pretty fun team that I use a lot. Probably my only original team too.
 
PURPLEDOOSH's P*ssy Poppin LC Teams

With the rise of Pokemon Sun & Moon and the downfall of ORAS, I feel like its only right for me to share a few of the jaw-dropping, peculiar/unique, notorious, tournament winning teams that have made me the successful LC player I am today. Although, with the motion of Shrug's LC tour still into play, I will only be handling out a few of my beautiful creations. :heart:
Without further ado..(at the time making this, I had a lot of homework, and needed to study for the SAT, so there will be very little description) Here are the squads~

Golett @ Focus Sash
Ability: Iron Fist
Level: 5
EVs: 244 Atk / 28 SpD / 236 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Drain Punch
- Rock Tomb

Surskit (F) @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Scald
- Ice Beam
- Giga Drain

Tirtouga (M) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 212 Atk / 116 Def / 180 Spe
Jolly Nature
- Waterfall
- Shell Smash
- Stone Edge
- Earthquake

Clamperl (M) @ DeepSeaTooth
Ability: Shell Armor
Level: 5
Shiny: Yes
EVs: 84 HP / 244 SpA / 180 Spe
Modest Nature
- Substitute
- Shell Smash
- Surf
- Ice Beam

Mienfoo (F) @ Life Orb
Ability: Reckless
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Stone Edge
- High Jump Kick
- Knock Off
- Fake Out

Snivy (M) @ Eviolite
Ability: Contrary
Level: 5
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Hidden Power
- Leaf Storm
- Substitute
- Giga Drain

Description: This team is by-far one of the most skill-less, but BEST team to use (preferably on ladder). There is almost no description needed, except for: If you see a potential fake out user at team preview, lead Golett, and rock tomb. This allows you to get an advantage with speed then an easy stealth rock off after. After sac'ing Golett, you either have the choice to go into surskit and get free webs or to kill of that fake out mon. Once you have both of your hazards you are pretty much set. Whatever you do, do not let them defog/rapid spin(that's the mindset I have when playing with this team)

Notable Threats:
  • Hands down the biggest threat is Snivy as with the webs + contrary, it can completely sweep through your team. You can either outplay it, or just don't lay down webs at all.
  • Next are taunt users. Just hope for a speed tie win with surskit webs.
This team does have its downsides and isn't invincible; honestly I find it losing a lot more now, but it was always my go-to in tournaments and it's safe to say that it has a positive win/loss ratio.




http://www.smogon.com/forums/thread...-lc-rmt-porygon-destruction-peaked-1.3570560/

IOS 2.1 (Porygon) @ Eviolite
Ability: Download
Level: 5
EVs: 76 HP / 72 Def / 240 SpA / 120 Spe
Modest Nature
- Tri Attack
- Recover
- Psychic
- Ice Beam

Matilda (Snubbull) @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 116 HP / 196 Atk / 36 Def / 116 SpD / 44 Spe
Adamant Nature
- Thunder Wave
- Thief
- Play Rough
- Earthquake

Fetty¢Wap (Magnemite) @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Ground]

FUCKINMOLEPERSON (Drilbur) @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 76 Atk / 36 Def / 76 SpD / 212 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Rock Tomb

8 Inches (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab

Angler Fish (Chinchou) @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 212 Def / 152 SpA / 68 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Heal Bell
- Volt Switch
- Scald
- Ice Beam

Description: Originally, I had changed the team to where Drifloon replaced Magnemite, but Drifloon was exiled from LC land. For a full description check out the link at the top.


Porch Monkey (Darumaka) @ Choice Scarf
Ability: Hustle
Level: 5
Shiny: Yes
EVs: 40 HP / 196 Atk / 76 Def / 196 Spe
Adamant Nature
- U-turn
- Flare Blitz
- Superpower
- Rock Slide

Lit Like Bic (Chinchou) @ Berry Juice
Ability: Volt Absorb
Level: 5
Shiny: Yes
EVs: 20 HP / 132 Def / 148 SpA / 148 SpD / 60 Spe
Bold Nature
IVs: 0 Atk
- Heal Bell
- Scald
- Volt Switch
- Ice Beam

Opioid (Foongus) @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 124 HP / 156 Def / 72 SpA / 156 SpD
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Spore
- Giga Drain
- Clear Smog

Mole Breaker (Drilbur) @ Eviolite
Ability: Mold Breaker
Level: 5
Shiny: Yes
EVs: 36 HP / 76 Atk / 36 Def / 76 SpD / 212 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Rock Tomb

Primal Gdon (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Knock Off
- Drain Punch
- U-turn
- Acrobatics

FAZE CLAN (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
Shiny: Yes
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Protect
- Energy Ball

Description: Very fun and fast paced team to use. Its one of my more recent creations with the excessive use of u-turn. It's pretty much self explanatory: Mienfoo is the main knock off switchin, Darumaka leads and uturns or flare blitzes and fucks shit up. Abra serves as a stopper to shell smash sweepers. Drilbur paves the way with stealth rock support and is an overall good lead. Foongus is.... well foongus. Every team needs a chinchou. DARUMAKA IS AN ABSOLUTE MONSTER THAT NEEDS YOUR BELIEF IN ORDER TO LAND UNBELIEVABLY POWERFUL HITS.



Dwebble @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off

Pumpkaboo-Super @ Eviolite
Ability: Frisk
Level: 5
EVs: 124 HP / 68 Atk / 36 Def / 76 SpD / 188 Spe
Careful Nature
- Flame Charge
- Bullet Seed
- Synthesis
- Will-O-Wisp

Porygon @ Berry Juice
Ability: Download
Level: 5
EVs: 156 HP / 40 Def / 240 SpA / 40 Spe
Modest Nature
- Tri Attack
- Psychic
- Hidden Power [Fighting]
- Agility

Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Jolly Nature
- Dragon Dance
- Crabhammer
- Knock Off
- Aqua Jet

Mime Jr. @ Eviolite
Ability: Filter
Level: 5
EVs: 196 HP / 156 Def / 36 SpD / 116 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Healing Wish
- Light Screen
- Reflect

Smogon Bird (Fletchling) (F)
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 76 HP / 196 Atk / 56 SpD / 180 Spe
Adamant Nature
- Taunt
- Swords Dance
- Acrobatics
- U-turn



Ayo (Drilbur) @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 76 Atk / 36 Def / 76 SpD / 212 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Rock Slide
- Rapid Spin

Teo (Magnemite) @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 32 Def / 240 SpA / 236 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

SheLovesMeechie (Budew) @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 36 HP / 236 Def / 36 SpA / 196 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Synthesis
- Sludge Bomb
- Giga Drain

Omarion (Omanyte) @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Timid Nature
- Toxic Spikes
- Hydro Pump
- Knock Off
- Stealth Rock

Goldi.Locks (Snubbull) @ Berry Juice
Ability: Intimidate
Level: 5
Shiny: Yes
EVs: 116 HP / 196 Atk / 36 Def / 116 SpD / 44 Spe
Adamant Nature
- Thunder Wave
- Thief
- Play Rough
- Close Combat

YvngSwag (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
Shiny: Yes
EVs: 36 Atk / 240 SpA / 200 Spe
Hasty Nature
- Psychic
- Hidden Power [Fighting]
- Energy Ball
- Knock Off
Description: This is one of my better creations and one that I personally like a lot. The Skill-level required to use this team is pretty advanced so I wouldn't recommend it to newcomers, but it has its perks. Budew is my main foongus switchin/pumpkaboo, and can even handle diglett quite fairly. I just recently used this in LC open vs. Fiend..but he brought a chespin which completely donked this entire team. The playstyle is simple. Play safe,but play aggressively when needed. I don't really feel like explaining how to use this team, but good luck.



I will come back with better descriptions and a few of my more preferred teams once I get the chance to and after Shrug's tour is over, but I hope you all enjoy these mediocre OUTSTANDING Squads

 

p2

Banned deucer.
this is dpp but fiend said i could post these
and to preface this post these teams aren't actually supposed to be good, i made them at the end of lcpl because our team was out and i was just like, gonna take the casedvictory route to playing games with less shittalking

i actually dont have any kind of description for them either because i threw the first x type mon i could find on the team and built them faster than one of my typical dogshit goon squads in ou ,_,

i just wanted an excuse to use the cute adv/dpp minisprites :D


Anorith @ Focus Sash
Ability: Battle Armor
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- X-Scissor
- Brick Break

Aron @ Life Orb
Ability: Rock Head
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
- Rock Polish
- Head Smash
- Earthquake
- Iron Head

Cranidos @ Choice Scarf
Ability: Mold Breaker
Level: 5
EVs: 60 HP / 236 Atk / 212 Spe
Adamant Nature
- Head Smash
- Stone Edge
- Earthquake
- Zen Headbutt

Larvitar @ Flame Orb
Ability: Guts
Level: 5
EVs: 36 HP / 244 Atk / 36 Def / 188 Spe
Adamant Nature
- Rock Polish
- Earthquake
- Stone Edge
- Crunch

Kabuto @ Life Orb
Ability: Swift Swim
Level: 5
EVs: 196 Atk / 156 SpA / 156 Spe
Naughty Nature
- Waterfall
- Rock Slide
- Earth Power
- Aqua Jet

Omanyte @ Life Orb
Ability: Swift Swim
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Earth Power
- Rain Dance



Lileep @ Oran Berry
Ability: Suction Cups
Level: 5
EVs: 228 HP / 36 SpA / 220 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Energy Ball
- Earth Power
- Ancient Power

Shroomish @ Toxic Orb
Ability: Poison Heal
Level: 5
EVs: 196 HP / 196 Def / 116 SpD
Impish Nature
- Substitute
- Leech Seed
- Protect
- Spore

Cacnea @ Life Orb
Ability: Sand Veil
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Drain Punch
- Seed Bomb

Snover @ Choice Scarf
Ability: Snow Warning
Level: 5
EVs: 116 HP / 184 SpA / 200 Spe
Timid Nature
IVs: 3 Atk
- Blizzard
- Energy Ball
- Water Pulse
- Hidden Power [Fire]

Treecko @ Life Orb
Ability: Overgrow
Level: 5
EVs: 36 HP / 240 SpA / 200 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Agility
- Giga Drain
- Hidden Power [Fire]
- Leaf Storm

Lotad @ Life Orb
Ability: Swift Swim
Level: 5
EVs: 36 Def / 196 SpA / 36 SpD / 200 Spe
Timid Nature
- Surf
- Energy Ball
- Ice Beam
- Rain Dance


Kabuto @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 196 Atk / 76 SpD / 236 Spe
Adamant Nature
- Protect
- Stealth Rock
- Rock Slide
- Aqua Jet

Wailmer @ Choice Scarf
Ability: Water Veil
Level: 5
EVs: 36 HP / 76 Def / 200 SpA / 196 Spe
Modest Nature
- Water Spout
- Surf
- Ice Beam
- Hidden Power [Electric]

Tentacool @ Choice Scarf
Ability: Clear Body
Level: 5
EVs: 36 HP / 76 Def / 200 SpA / 196 Spe
Timid Nature
IVs: 3 Atk
- Hydro Pump
- Ice Beam
- Sludge Bomb
- Hidden Power [Electric]

Krabby @ Life Orb
Ability: Shell Armor
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Adamant Nature
- Agility
- Crabhammer
- Return
- X-Scissor

Chinchou @ Oran Berry
Ability: Volt Absorb
Level: 5
EVs: 236 HP / 228 SpD
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Surf
- Thunder Wave
- Ice Beam

Mantyke @ Life Orb
Ability: Water Absorb
Level: 5
EVs: 76 HP / 36 Def / 200 SpA / 196 Spe
Modest Nature
- Agility
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
 

Altariel von Sweep

They Who Laugh Last
is a Social Media Contributor Alumnusis a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Well, I want to dump a team:

Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Crabhammer
- Aqua Jet
- Knock Off
- Swords Dance

Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 232 SpA / 220 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Scald
- Volt Switch
- Hidden Power [Ground]
- Ice Beam

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 12 HP / 124 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Bullet Seed
- Knock Off
- Thunder Wave
- Stealth Rock

Diglett @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 236 Atk / 236 Spe
Hasty Nature
- Earthquake
- Sucker Punch
- Sludge Bomb
- Rock Slide

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Serious Nature
- Drain Punch
- Stone Edge
- U-turn
- Knock Off

Vullaby (F) @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Atk / 76 Def / 236 SpD
Careful Nature
- Brave Bird
- Defog
- Knock Off
- Roost



This team is very simple. It's a Water Spam of Corphish and Chinchou, in which, Corphish is my wincon, which it boosts and kills. Ferro gives Stealth Rock support, Dig traps everything and deals amounts of damage, also, it can weaken the presence of the Fairy-types in the tier to give Corphish a chance vs them, Foo and Chou form a VTO core, which it can give momentum to switch to Corp, and sweep with it. Vulla is for hazard removal.
 
Last edited:
I havent played much or built after the Drifloon suspect but since it redefined ORAS and i assume these teams are still worth contributing if only someone can figure out how to replace floon or in the unlikely future drifloon gets unbanned.
Though Fiend demands a brief description and cute sprites i'm going to avoid them both since this thread is for the lazy and adding those two would almost result into a mini rmt -.-

LCPL Teams:


Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Shell Smash
- Rock Blast
- Icicle Spear
- Ice Shard

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 156 Atk / 80 SpD / 120 Spe
Serious Nature
- Brave Bird
- Knock Off
- Roost
- Hidden Power [Fighting]

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Acrobatics

Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Thunderbolt
- Ice Beam
- Thunder Wave

Omanyte @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Timid Nature
- Spikes
- Scald
- Knock Off
- Stealth Rock

http://replay.pokemonshowdown.com/smogtours-lc-158733




Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Leaf Storm
- Synthesis
- Glare
- Hidden Power [Ice]

Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 84 Def / 84 SpD / 196 Spe
Jolly Nature
- Recycle
- Will-O-Wisp
- Acrobatics
- Substitute

Magnemite @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Ground]

Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 84 HP / 252 Def / 12 SpA / 156 SpD
Sassy Nature
- Scald
- Stone Edge
- Knock Off
- Stealth Rock

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 52 HP / 28 Atk / 116 Def / 108 SpA / 36 SpD / 116 Spe
Serious Nature
- Knock Off
- Sludge Bomb
- Vacuum Wave
- Drain Punch

Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute

http://replay.pokemonshowdown.com/smogtours-lc-160433




Archen @ Eviolite
Ability: Defeatist
Level: 5
EVs: 236 HP / 156 Def / 76 SpD / 36 Spe
Impish Nature
- Rock Slide
- Roost
- Knock Off
- Tailwind

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 76 Atk / 36 Def / 76 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Tomb
- Stealth Rock

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 52 HP / 28 Atk / 116 Def / 108 SpA / 36 SpD / 116 Spe
Rash Nature
- Knock Off
- Sludge Bomb
- Vacuum Wave
- Drain Punch

Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Crabhammer
- Aqua Jet
- Knock Off
- Dragon Dance

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 196 Def / 60 SpA / 196 SpD
Bold Nature
- Tailwind
- Giga Drain
- Encore
- Knock Off

Porygon @ Life Orb
Ability: Download
Level: 5
EVs: 36 Def / 236 SpA / 200 Spe
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Tri Attack
- Psychic
- Ice Beam
- Hidden Power [Fighting]

http://replay.pokemonshowdown.com/smogtours-lc-162308



Tyrunt @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 204 Atk / 76 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Outrage
- Earthquake

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Psychic
- Recover

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Scald
- Volt Switch
- Sucker Punch
- Heal Bell

Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Drain Punch
- Zen Headbutt

Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Poison Jab
- U-turn

http://replay.pokemonshowdown.com/smogtours-lc-165852



Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Shell Smash
- Rock Blast
- Icicle Spear
- Ice Shard

Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute

Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 84 Def / 84 SpD / 196 Spe
Jolly Nature
- Recycle
- Will-O-Wisp
- Acrobatics
- Substitute

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Acrobatics

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 116 Def / 196 SpD / 196 Spe
Careful Nature
- Sucker Punch
- Knock Off
- Iron Head
- Stealth Rock

http://replay.pokemonshowdown.com/smogtours-lc-167764




Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 84 Def / 108 SpA / 84 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Hex
- Recycle
- Will-O-Wisp

Fletchling
Ability: Gale Wings
Level: 5
EVs: 76 HP / 200 Atk / 12 Def / 40 SpA / 180 Spe
Naughty Nature
- Acrobatics
- Overheat
- U-turn
- Swords Dance

Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Scald
- Volt Switch
- Hidden Power [Ground]
- Heal Bell

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Acrobatics

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 116 Def / 196 SpD / 196 Spe
Careful Nature
- Sucker Punch
- Knock Off
- Iron Head
- Stealth Rock

http://replay.pokemonshowdown.com/lc-388298377



Some teams i intended to use but Sweep took them for himself -.-


Abra @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Substitute

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Knock Off
- Vacuum Wave
- Sludge Wave
- Drain Punch

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 76 Atk / 36 Def / 76 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Tomb
- Stealth Rock

Magnemite @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Ground]

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 156 Atk / 76 SpD / 116 Spe
Jolly Nature
- Brave Bird
- Knock Off
- Roost
- U-turn

Porygon @ Eviolite
Ability: Download
Level: 5
EVs: 156 HP / 40 Def / 240 SpA / 40 Spe
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Tri Attack
- Psychic
- Hidden Power [Fighting]
- Recover

http://replay.pokemonshowdown.com/smogtours-lc-159349


Gible @ Berry Juice
Ability: Rough Skin
Level: 5
EVs: 52 HP / 156 Def / 196 SpA / 76 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Draco Meteor
- Fire Blast
- Earth Power

Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 84 Def / 84 SpD / 196 Spe
Jolly Nature
- Recycle
- Will-O-Wisp
- Acrobatics
- Substitute

Budew @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 36 HP / 236 Def / 36 SpA / 196 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Synthesis
- Sludge Bomb
- Giga Drain

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Acrobatics

Bronzor @ Berry Juice
Ability: Levitate
Level: 5
EVs: 148 Def / 244 SpA / 68 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Charge Beam
- Flash Cannon
- Recycle
- Psychic

Porygon @ Choice Scarf
Ability: Download
Level: 5
EVs: 36 Def / 240 SpA / 196 Spe
Timid Nature
IVs: 0 Atk
- Tri Attack
- Psychic
- Thunderbolt
- Ice Beam

http://replay.pokemonshowdown.com/lc-391645059



LC OPEN TEAMS:

Phantump @ Oran Berry
Ability: Harvest
Level: 5
Shiny: Yes
EVs: 12 HP / 36 Atk / 132 Def / 116 SpD / 212 Spe
Jolly Nature
- Substitute
- Protect
- Will-O-Wisp
- Horn Leech

Surskit @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Scald
- Giga Drain
- Ice Beam

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Knock Off
- Sludge Bomb
- Vacuum Wave
- Drain Punch

Cranidos @ Choice Scarf
Ability: Sheer Force
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Superpower
- Zen Headbutt

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 116 Def / 196 SpD / 196 Spe
Careful Nature
- Sucker Punch
- Knock Off
- Iron Head
- Stealth Rock




Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
EVs: 36 HP / 156 Def / 116 SpA / 116 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Future Sight
- Fire Blast
- Scald
- Slack Off

Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Dual Chop
- Drain Punch
- Zen Headbutt

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 156 Atk / 76 SpD / 116 Spe
Jolly Nature
- Brave Bird
- Knock Off
- Roost
- U-turn

Trapinch @ Berry Juice
Ability: Arena Trap
Level: 5
EVs: 156 HP / 36 Atk / 236 Def / 76 SpD
Adamant Nature
- Earthquake
- Feint
- Rock Slide
- Superpower

Ferroseed @ Berry Juice
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Bullet Seed
- Thunder Wave
- Stealth Rock
- Knock Off

Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 116 HP / 196 Def / 36 SpA / 116 SpD / 36 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Scald
- Sludge Wave




Hippopotas @ Eviolite
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Whirlwind

Diglett @ Life Orb
Ability: Sand Force
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Substitute
- Sucker Punch
- Rock Slide

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Atk / 236 Def / 76 SpD
Impish Nature
- Roost
- Knock Off
- Brave Bird
- U-turn

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Acrobatics

Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Recycle
- Endure

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Psychic
- Recover



Bunnelby @ Life Orb
Ability: Huge Power
Level: 5
EVs: 228 Atk / 52 Def / 220 Spe
Adamant Nature
- Return
- Quick Attack
- Earthquake
- Stone Edge

Surskit @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Scald
- Giga Drain
- Ice Beam

Pumpkaboo-Super @ Eviolite
Ability: Frisk
Level: 5
EVs: 204 HP / 36 Def / 236 SpD / 28 Spe
Careful Nature
- Bullet Seed
- Synthesis
- Will-O-Wisp
- Shadow Sneak

Ponyta @ Life Orb
Ability: Flame Body
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Will-O-Wisp
- Wild Charge

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Knock Off
- Sludge Bomb
- Vacuum Wave
- Drain Punch

Elekid @ Berry Juice
Ability: Static
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Volt Switch
- Psychic
- Hidden Power [Grass]



Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 196 Def / 60 SpA / 196 SpD
Bold Nature
- Memento
- Giga Drain
- Encore
- Knock Off

Zigzagoon @ Berry Juice
Ability: Pickup
Level: 5
EVs: 132 HP / 196 Atk / 108 Def / 28 SpD / 36 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Thief
- Protect

Diglett @ Eviolite
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Memento
- Sucker Punch

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Pursuit
- Knock Off
- Brick Break
- Iron Head

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard


This batshit crazy hyper offense team was built with good friend Infamy and was made famous among the ladder dwellers by pokeaim.


Some More Shitty Teams:
Gastly @ Life Orb
Ability: Levitate
Level: 5
EVs: 200 SpA / 80 SpD / 200 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Hidden Power [Fighting]
- Substitute

Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 132 Def / 72 SpA / 220 Spe
Timid Nature
- Volt Switch
- Scald
- Heal Bell
- Hidden Power [Ground]

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 108 Def / 228 SpD / 36 Spe
Impish Nature
- Stealth Rock
- Thunder Wave
- Bullet Seed
- Knock Off

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Wish
- Protect
- Heal Bell

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 76 SpD / 236 Spe
Jolly Nature
- Acrobatics
- Drain Punch
- Knock Off
- U-turn

Shellder @ Choice Scarf
Ability: Skill Link
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Jolly Nature
- Icicle Spear
- Rock Blast
- Rapid Spin
- Razor Shell


Porygon @ Choice Scarf
Ability: Download
Level: 5
EVs: 36 Def / 240 SpA / 196 Spe
Timid Nature
IVs: 0 Atk
- Tri Attack
- Psychic
- Thunderbolt
- Ice Beam

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 HP / 196 Def / 116 SpD
Impish Nature
- Acrobatics
- Drain Punch
- Knock Off
- U-turn

Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 84 Def / 84 SpD / 196 Spe
Jolly Nature
- Recycle
- Will-O-Wisp
- Acrobatics
- Defog

Cranidos @ Berry Juice
Ability: Sheer Force
Level: 5
EVs: 156 Atk / 116 Def / 212 Spe
Jolly Nature
- Rock Slide
- Stealth Rock
- Zen Headbutt
- Fire Punch

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Scald
- Volt Switch
- Hidden Power [Ground]
- Heal Bell

Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Energy Ball http://replay.pokemonshowdown.com/lc-357857360


Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Stun Spore

Magnemite @ Eviolite
Ability: Magnet Pull
Level: 5
EVs: 76 HP / 200 Def / 160 SpA
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Flash Cannon
- Volt Switch
- Hidden Power [Fighting]
- Thunder Wave

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Acrobatics

Wailmer @ Choice Scarf
Ability: Water Veil
Level: 5
EVs: 36 HP / 76 Def / 200 SpA / 196 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Water Spout
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 76 Atk / 36 Def / 76 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Tomb
- Stealth Rock

Snover @ Choice Scarf
Ability: Snow Warning
Level: 5
EVs: 104 Atk / 184 SpA / 200 Spe
Naive Nature
- Blizzard
- Giga Drain
- Ice Shard
- Hidden Power [Rock]


Cranidos @ Choice Scarf
Ability: Sheer Force
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Pursuit
- Zen Headbutt

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]

Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- U-turn
- Swords Dance
- Roost

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Acrobatics

Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 76 Atk / 36 Def / 76 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Tomb
- Stealth Rock

Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 224 Spe
Modest Nature
- Volt Switch
- Scald
- Ice Beam
- Hidden Power [Ground]


Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 236 SpA / 36 SpD / 236 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Dark Pulse
- Ice Beam
- Protect

Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 84 Def / 84 SpD / 196 Spe
Jolly Nature
- Recycle
- Will-O-Wisp
- Acrobatics
- Substitute

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Scald
- Volt Switch
- Hidden Power [Ground]
- Heal Bell

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Bullet Seed
- Spikes
- Thunder Wave
- Knock Off

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 76 Atk / 36 Def / 76 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Tomb
- Stealth Rock

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 52 HP / 28 Atk / 116 Def / 108 SpA / 36 SpD / 116 Spe
Rash Nature
- Knock Off
- Sludge Bomb
- Vacuum Wave
- Drain Punch


Diglett @ Choice Scarf
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Aerial Ace

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Shell Smash
- Rock Blast
- Icicle Spear
- Ice Shard

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Acrobatics

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 116 Def / 156 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Recover
- Thunder Wave
- Psychic

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 116 Def / 196 SpD / 196 Spe
Careful Nature
- Sucker Punch
- Knock Off
- Iron Head
- Stealth Rock


Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Acrobatics

Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Energy Ball

Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
- Waterfall
- Crunch
- Aqua Jet
- Protect

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Scald
- Volt Switch
- Hidden Power [Ground]
- Heal Bell

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Bullet Seed
- Spikes
- Stealth Rock
- Knock Off

Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- U-turn
- Swords Dance
- Roost



Larvitar @ Flame Orb
Ability: Guts
Level: 5
EVs: 244 Atk / 36 Def / 36 SpD / 188 Spe
Jolly Nature
- Dragon Dance
- Rock Slide
- Earthquake
- Superpower

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Acrobatics

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 116 Def / 156 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Recover
- Thunder Wave
- Psychic

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Scald
- Volt Switch
- Hidden Power [Ground]
- Heal Bell

Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Energy Ball
- Magic Coat



Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Acrobatics

Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Energy Ball

Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
- Waterfall
- Crunch
- Aqua Jet
- Protect

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Scald
- Volt Switch
- Hidden Power [Ground]
- Heal Bell

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Bullet Seed
- Spikes
- Stealth Rock
- Knock Off

Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 84 Def / 84 SpD / 196 Spe
Jolly Nature
- Recycle
- Will-O-Wisp
- Acrobatics
- Substitute


Dratini @ Life Orb
Ability: Shed Skin
Level: 5
EVs: 164 Atk / 196 SpA / 116 Spe
Rash Nature
- Draco Meteor
- Extreme Speed
- Fire Blast
- Iron Tail

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Wish
- Protect
- Heal Bell
- Moonblast

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 HP / 196 Def / 116 SpD
Impish Nature
- High Jump Kick
- Drain Punch
- Knock Off
- U-turn

Honedge @ Eviolite
Ability: No Guard
Level: 5
EVs: 196 Atk / 116 Def / 140 SpD / 52 Spe
Adamant Nature
- Pursuit
- Iron Head
- Sacred Sword
- Shadow Sneak

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]

Kabuto @ Eviolite
Ability: Battle Armor
Level: 5
EVs: 116 HP / 196 Atk / 196 Def
Adamant Nature
- Rapid Spin
- Stealth Rock
- Aqua Jet
- Waterfall


LORDSQUADS!!

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Brick Break

Rufflet @ Eviolite
Ability: Hustle
Level: 5
EVs: 116 HP / 12 Atk / 116 Def / 196 SpD / 36 Spe
Impish Nature
- Bulk Up
- Aerial Ace
- Superpower
- Roost

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
- Rapid Spin
- Scald
- Psychic
- Recover

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 HP / 196 Def / 116 SpD
Impish Nature
- High Jump Kick
- Drain Punch
- Knock Off
- U-turn

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]

Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Recycle
- Endure


Gible @ Berry Juice
Ability: Rough Skin
Level: 5
EVs: 52 HP / 156 Def / 196 SpA / 76 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Draco Meteor
- Fire Blast
- Earth Power

Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Drain Punch
- U-turn

Budew @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 36 HP / 236 Def / 36 SpA / 196 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Synthesis
- Sludge Bomb
- Giga Drain

Pawniard @ Life Orb
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Brick Break
- Knock Off
- Iron Head
- Rock Tomb

Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 20 Atk / 76 Def / 76 SpD / 196 Spe
Jolly Nature
- Defog
- Acrobatics
- Rock Slide
- U-turn
 
Last edited:

Conni

katharsis
My teams aren't very special but I love to use this mixed offensive/defensive team. I have no particular name for it, open for suggestions :)
(not in order lol)
Clamperl @ DeepSeaTooth
Ability: Shell Armor
Level: 5
EVs: 248 SpA / 76 SpD / 184 Spe
Modest Nature
- Shell Smash
- Surf
- Ice Beam
- Substitute

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Will-O-Wisp
- Wild Charge

Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 76 Atk / 36 Def / 76 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Stealth Rock

Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Volt Switch
- Flash Cannon
- Recycle
- Hidden Power [Ground]

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 116 HP / 196 Def / 196 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Dazzling Gleam
- Giga Drain
- Stun Spore

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 Def / 196 SpD
Adamant Nature
- Drain Punch
- Knock Off
- U-turn
- Taunt


Clamperl
Decently bulky setup sweeper, with Substitute to set up safely and then sweep the team easily with a powerful STAB move and a powerful type coverage move in Ice Beam for Grass-type checks such as Cottonee.

Ponyta
Fast physical attacker which is a great check to Pawniard, Magnemite and other Pokemon that are commonly used that are weak against Ponyta. Nice Water-type coverage move in Wild Charge which can hit slower Water-type Pokemon, Will-O-Wisp to cripple other physical attackers such as Mienfoo, and Morning Sun to recover back up and deal as much damage as possible, although Ponyta is quite frail to physical walls or Pokemon faster than it such as Diglett.

Drilbur
Drilbur is the main entry hazard setter with Stealth Rock and the main entry hazard remover, it is also a fast attacker and it can deal damage to many Pokemon, that are slower than it or weak to it. Drilbur also provides decent Flying-type coverage with Rock Slide.

Magnemite
Magnemite acts as one of the main offensive special attackers with decent move coverage and high SpA. Magnemite is also a good user of momentum with Volt Switch and can recover and recycle it's Berry Juice in conjunction with Sturdy, as it can take any hit, heal up and take the Pokemon out like nothing happened.

Cottonee
Cottonee acts as the "troll" of the team, wielding the highly annoying Prankster with Encore and Thunder Wave which can cripple a lot of Pokemon, Cottonee also has simple STAB moves in Giga Drain to recover health as well, and Dazzling Gleam for simple Fairy-type STAB.

Mienfoo
Mienfoo is one of the most commonly used Pokemon in the tier, as it has good move coverage, high Attack, and very good options to defeat certain Pokemon. Drain Punch is Mienfoo's primary STAB move, as it can also drain health and provides a good form recovery, Knock Off is very effective against the Psychic-type Pokemon that check it as they are very reliant on their items, it also works against nearly all Pokemon in the metagame as they value their items. U-Turn can also provide Mienfoo a safe switch-in option, Taunt also cripples hazard setters, setup sweepers and Pokemon that are reliant on non-attacking moves.
 

Coconut

W
is a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Tutor Alumnusis a Battle Simulator Staff Alumnus
LC Leader
I'm not writing long paragraphs fiend sucks.
No Role Modelz

only reason I didn't RMT this is because I couldn't find a good youtube video of the song.
Basic LC Semistall, generally wins by wearing down opponents and forcing the opponent to predict double switches, which are punished by Wynaut. Has the works, hazards, Toxic, spinner, trapper, fire type. I removed a lot of the special techs from the importable, but if you test with me a lot, you'll probably know what I changed.
Fool Me Once (Ponyta) @ Eviolite
Ability: Flame Body
Level: 5
EVs: 236 Def / 76 SpD / 196 Spe
Impish Nature
- Flame Charge
- Flare Blitz
- Toxic
- Morning Sun

Fool Me Twice (Hippopotas) @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 132 Def / 180 SpD / 20 Spe
Careful Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

Fool Me 3 Times (Staryu) @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 SpA / 156 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Scald
- Rapid Spin
- Psychic

Shame On You (Wynaut) @ Berry Juice
Ability: Shadow Tag
Level: 5
EVs: 84 HP / 132 Def / 212 SpD / 12 Spe
Bold Nature
- Encore
- Counter
- Mirror Coat
- Destiny Bond

Load The Chopper (Ferroseed) @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 164 HP / 108 Def / 228 SpD / 8 Spe
Impish Nature
- Bullet Seed
- Knock Off
- Thunder Wave
- Spikes

Rain On You (Spritzee) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy


Probably the Last 6 Rappers I Listed to...I don't really remember.

Probably my favorite team in a non-competitive environment, but definitely has put in work against some real players. CM Pass Foo, Scarf Pory, standard Offensive bias Numel, SD fletch, 3 Attacks Heal Bell Chou (who probably doesn't need heal bell, because nothing on my team really minds status, hell mienfoo tanks burns without an issue.), haze defog Stunky. HP Psychic is for Croagunk switch-ins. CM -> HP Psychic is an okho.
Kendrick Lamar (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 196 Def / 76 SpA / 36 SpD
Quiet Nature
IVs: 0 Atk / 30 Spe
- Calm Mind
- Focus Blast
- Baton Pass
- Hidden Power [Psychic]

Future (Porygon) @ Choice Scarf
Ability: Download
Level: 5
EVs: 40 Def / 240 SpA / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Tri Attack
- Hidden Power [Fighting]
- Psychic
- Ice Beam

Wiz Khalifa (Numel) @ Eviolite
Ability: Simple
Level: 5
EVs: 36 HP / 116 Def / 156 SpA / 76 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Earth Power
- Ancient Power

Drake (Fletchling)
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 252 Def / 20 Spe
Adamant Nature
- Acrobatics
- U-turn
- Swords Dance
- Roost

Earl Sweatshirt (Chinchou) @ Berry Juice
Ability: Water Absorb
Level: 5
EVs: 76 HP / 132 Def / 228 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Ice Beam
- Heal Bell

Nelly (Stunky) @ Eviolite
Ability: Stench
Level: 5
EVs: 12 HP / 92 Atk / 60 Def / 108 SpA / 188 SpD / 48 Spe
Sassy Nature
- Pursuit
- Defog
- Sludge Bomb
- Haze


I threw nicknames on them because the rest of them had them. Compton's Human Sacrifice.

Probably my favorite team, standard Onix / Staryu / Cotton core. Gothita is a good pokemon, but this isn't the nuts set that has been "up and coming" for months... Timburr is a gluemon essentially. Shellder is probably my favorite mon on this team as it sets up on Pawniard switch-ins super hard. After it Smashes, it Iron Defenses and completely mindfucks the Pawniard. There's slightly more things that it sets up ID on than just KOing it with HP Fighting. That's no fun anyway.

alcohol (Onix) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Stealth Rock
- Rock Blast
- Taunt
- Earthquake

Syrup (Cottonee) @ Eviolite
Ability: Prankster
Level: 5
EVs: 68 HP / 116 Def / 60 SpA / 36 SpD / 228 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Dazzling Gleam
- Memento
- Stun Spore

feat. Sean Paul (Staryu) @ Life Orb
Ability: Natural Cure
Level: 5
EVs: 196 SpA / 76 SpD / 236 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Rapid Spin
- Ice Beam
- Psychic

turn up (Timburr) @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 Spe
Impish Nature
- Drain Punch
- Knock Off
- Mach Punch
- Poison Jab

fuck (Gothita) @ Choice Specs
Ability: Shadow Tag
Level: 5
EVs: 240 SpA / 236 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Psychic
- Energy Ball
- Hidden Power [Ground]
- Thunderbolt

warrior (Shellder) @ Eviolite
Ability: Skill Link
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Iron Defense


 

boxofkangaroos

this is the day of the expanding man

~ Rufflets Have Ridges ~



Democracy (Rufflet) @ Eviolite
Ability: Hustle
Level: 5
EVs: 36 HP / 12 Atk / 36 Def / 196 SpD / 196 Spe
Impish Nature
- Bulk Up
- Aerial Ace
- Superpower
- Roost

Pinky (Diglett) @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Memento

Supernova (Staryu) @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Psychic
- Recover

Nightbot (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
Shiny: Yes
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock

Mariana (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 224 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Volt Switch
- Scald
- Ice Beam
- Hidden Power [Ground]

Shiitake (Foongus) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]


Hmm maybe a 6.5 or 7 out of 10 Rufflet team I made a while ago. Started with Rufflet because it was a cool unique win-con and I love Hustle more than anything. Diglett and Staryu fit perfectly with Rufflet because they help remove Rocks and Steels and Rocks. The rest of the team glues the first three together, adds speed, and provides pivotability to the team. I guess I'll call this a bulky offense team, pretty much everything can be switched into resisted hits besides Diglett. In general, when using this team, try to preserve Chinchou and Pawniard because they are often useful against opposing set-up sweepers. Also see if you can try to Memento w/ Diglett right before you set up w/ Rufflet, fast Memento is always nice for offensive teams.
 

Corporal Levi

ninjadog of the decade
is a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnus
LC Open dump - if you guys like my teams, I can post more!

I don't claim that LC has a single best playstyle, as top quality teams have been produced for almost all of them, but I feel that in the current metagame, hyper offense is by far the most versatile. The effectiveness of trappers produces all sorts of frail but very potent cores to build around, and allows for otherwise mediocre sweepers to be viable, though this comes at the cost of diversity in bulky balance/semistall archetypes. In addition, a well-built hyper offense team is almost guaranteed to be resistant to trappers; it doesn't mind losing a single Pokemon very much, and can take advantage of DigGoth's average stats to put huge amounts of pressure on the enemy. This isn't just my own teambuilding preferences, because we can see it in other teams; bulkier builds like Kaleidoscope have mostly fallen out of favour, whereas squads like Sken's hyper offensive Pineco Offense are still going strong. To my knowledge, only two noteworthy bulky RMTs have been posted for the entirety of ORAS: boom psh boom psh by GOAO and fr*ck by trash (Tricking's team feels like it's leaning toward offense).

Anyways, my thoughts on that are why six of the next ten teams are hyper offense:
Life Orb Shellder


Trapinch @ Berry Juice
Ability: Arena Trap
Level: 5
EVs: 156 HP / 116 Atk / 156 Def / 76 SpD
Impish Nature
- Feint
- Earthquake
- Rock Slide
- Toxic

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
Timid Nature
- Safeguard
- Hidden Power [Fighting]
- Giga Drain
- Memento

Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 20 Spe
Adamant Nature
- Roost
- Acrobatics
- U-turn
- Swords Dance

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 148 SpA / 68 SpD
Relaxed Nature
- Volt Switch
- Scald
- Thunderbolt
- Sucker Punch

Shellder @ Life Orb
Ability: Skill Link
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Shell Smash

Ferroseed @ Berry Juice
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Thunder Wave
- Bullet Seed
- Iron Head
- Spikes

This is the team I pulled out whenever I was really desperate for the win. It's certainly not the most consistent team around - actually, it's very match-up based - but I find it very intuitive to use.

Life Orb Shellder is a fun set that nets a lot of those important KOs Eviolite Shellder just barely misses out on. It's tough to set up on its own without bluffing Eviolite Shellder, but it synergizes well enough with Memento Cottonee for this to not usually be that big of an issue.

+2 236+ Atk Life Orb Shellder Icicle Spear (5 hits) vs. 0 HP / 156 Def Eviolite Timburr: 25-30 (104.1 - 125%) -- guaranteed OHKO
+2 236+ Atk Life Orb Shellder Icicle Spear (5 hits) vs. 156 HP / 40 Def Eviolite Porygon: 25-30 (100 - 120%) -- guaranteed OHKO
+2 236+ Atk Life Orb Shellder Icicle Spear (5 hits) vs. 0 HP / 0 Def Magnemite: 15-20 (78.9 - 105.2%) -- approx. 93.8% chance to OHKO (Note that SturdyJuice Magnemite is not OHKOed because it has room for 36 Def EVs)
+2 236+ Atk Life Orb Shellder Ice Shard vs. 156 HP / 92 Def Fletchling: 23-29 (100 - 126%) -- guaranteed OHKO
+2 236+ Atk Life Orb Shellder Icicle Spear (5 hits) vs. 84 HP / 188 Def Eviolite Ferroseed: 20-25 (90.9 - 113.6%) -- guaranteed OHKO after 1 layer of Spikes

Safeguard on Cottonee was mostly for Drifloon, so Encore may be a better choice in the current metagame, but I kept it to let Shellder set up on Ponyta, non-Thunderbolt Staryu, and, after Memento, Trace Porygon. Cottonee checks Swords Dance Pawniard, which Trapinch struggles against, and Knocks Off Trace Porygon and Spritzee, pretty much the only common Pokemon with enough raw bulk to survive the OHKO from a boosted LO Shellder. Fletchling is the team's revenge-killer and back-up sweeper in case the team is especially LO Shellder-resistant. Foongus is one of the few Cottonee switch-ins that also deters Shellder from setting up, so against teams with those, it may be a good idea to play toward a Fletchling sweep instead. Fletchling also helps to wear down Berry Juice Chinchou for Shellder's sweep (Eviolite and Choice Scarf variants are already OHKOed), and safely gets Trapinch in on Pawniard with a slow U-turn. I don't run Overheat because I find that the reduced bulk makes it much harder to set up in case a Shellder sweep isn't feasible, and the team is already very Magnemite-resistant.

Trapinch traps Pawniard and SturdyJuice Magnemite better than LO Diglett does; I chose it over Eviolite Diglett because it can do a bit more damage to Aipom, and needs to get flinched twice instead of once against Scarfpawn. Toxic helps a bit against Slowpoke and CM Spritzee, though not hugely - it's mostly just filler. Ferroseed sets up Spikes to take advantage of the switches this team forces, and so that Shellder can OHKO opposing Ferroseed after setup. It and Chinchou help to patch up the many holes that the otherwise very frail team has. Sucker Punch on Chinchou helps to break Abra's sash in case I decide to sweep with Fletchling, and the team doesn't really care for other filler moves anyway (Scald is usually enough to whittle opposing BJ Chinchou into Shellder range). Ferroseed is running Berry Juice to last a little bit longer against the things it's usually trying to check. It also helps in mirror matches against opposing Life Orb Shellder.

This team's checks to a lot of important threats tend not to last very long; it relies on finding the opportunity for Shellder or Fletchling to sweep before this becomes an issue. If the opposing team is decently Fletchling-resistant and has more than a single LO Shellder check, then you're probably out of luck, but this is unlikely because LO Shellder does not have many checks.

vs W3K
vs HSA
vs rozes


Life Orb Shellder - Drifloon-resistant (co-built with Aerow)


Trapinch @ Berry Juice
Ability: Arena Trap
Level: 5
EVs: 156 HP / 116 Atk / 156 Def / 76 SpD
Impish Nature
- Feint
- Earthquake
- Rock Slide
- Toxic

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 40 Def / 144 SpA / 40 SpD / 232 Spe
Timid Nature
- Safeguard
- Hidden Power [Fighting]
- Giga Drain
- Memento

Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 20 Spe
Adamant Nature
- Roost
- Acrobatics
- U-turn
- Swords Dance

Omanyte @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Timid Nature
- Spikes
- Knock Off
- Scald
- Stealth Rock

Shellder @ Life Orb
Ability: Skill Link
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Shell Smash

Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Endure
- Recycle

This is the same team as above with some edits that Aerow and I made for his LCPL game against Vubon, who was at the time known for using a lot of Drifloon. This version better handles birds, which comes at the cost of a slow pivot and switch-ins to opposing Chinchou.

(Replay vs JCM. not saved)


Darkspam


Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Knock Off
- Drain Punch
- High Jump Kick
- Dragon Dance

Pawniard @ Life Orb
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
IVs: 9 HP
- Low Sweep
- Knock Off
- Iron Head
- Sucker Punch

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- U-turn
- Knock Off
- Brave Bird
- Roost

Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
- Energy Ball
- Thunderbolt
- Psychic
- Trick

Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 196 Def / 116 SpA / 116 SpD / 36 Spe
Bold Nature
- Sludge Wave
- Scald
- Sleep Talk
- Rest

Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 76 Atk / 36 Def / 76 SpD / 212 Spe
Jolly Nature
- Earthquake
- Poison Jab
- Rock Tomb
- Stealth Rock

Darkspam is fantastic right now. I would go as far as to say it's the best type spam. This is because, where traditional type spam strategies like birdspam, fishspam, and fightspam simply have great offensive synergy, the key members of darkspam cores also innately synergize defensively. Scraggy checks opposing Pawniard for Vullaby, Vullaby checks Foongus for Scraggy and Fighting-types for Pawniard/Scraggy, and Pawniard checks birds for Scraggy and fairies for Scraggy/Vullaby. Carvanha doesn't really switch into anything but can force out a lot of threats to the other three, such as Ponyta and Hippopotas. There's also the fact that Scraggy, Pawniard, Vullaby, and Carvanha are all absurdly threatening throughout the match. You don't have to spend the entire battle trying to wear down Spritzee for the Timburr sweep or Archen for the Fletchling sweep, because the darkspam members significantly cripple their checks on their own; all four Dark-types are some of the most difficult Pokemon to check in the metagame. The next three teams focus on ScragVully, which is probably my favourite offensive core in LC.

---

This team puts into practice what I mentioned earlier about hyper offense being resistant to trappers through offensive pressure alone. Gothita can only trap one Pokemon before Diglett revenges it? That's fine, because darkspam will break through any secondary checks on its own. Skrelp only checks one Fire- or Fighting-type before it gets trapped? No worries, because the rest get worn down by darkspam. Pawniard loses to Diglett after Knocking Off a few things? Not a problem, as Scraggy is already ready to sweep. Everything on the team is expendable. This team definitely has its weaknesses, opposing Scraggy chief among them, but despite running several Diglett-weak Pokemon and no countertrapper, Diglett isn't one.

Triple STAB Scraggy is probably its best set as far as raw sweeping goes. It's completely shut down by some things early game, but if those things are sufficiently weakened, the set becomes pretty unstoppable, muscling through bulkier things with a boosted High Jump Kick and becoming very difficult to revenge-kill with Drain Punch. Life Orb Pawniard's insane damage output catches a lot of enemies by surprise. Low Sweep + Knock Off + Stealth Rock gets rid of Ponyta, Sucker Punch OHKOes Fletchling after Stealth Rock, and Mienfoo comes pretty close to being KOed by a combination of Low Sweep and Iron Head. Low Sweep is superior to Brick Break on Life Orb sets because Life Orb gives Pawniard just enough of a power boost for Low Sweep to OHKO opposing Eviolite Pawniard (which non-Life Orb Pawniard needs Brick Break to do). It also prevents opposing Scraggy from setting up on Pawniard.

The rest of the team is pretty straight-forward. Vullaby completes the darkspam core by weakening mutual checks a little bit more and being a generally good offensive pivot. Gothita traps Poison- and Fighting-types that trouble Scraggy and Pawniard. Skrelp checks Fire- and Fighting-types and is generally good at 1v1s. The two of them help to make sure Fighting spam doesn't get out of hand. Drilbur sets up Stealth Rock, lures in Cottonee with Poison Jab, and is my only switch-in to Magnemite.

(Replay vs blarajan not saved)
vs PDC


Melon-slaying Bulky Offense


melon sucks (Ferroseed) @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Thunder Wave
- Knock Off
- Bullet Seed
- Stealth Rock

melon stinks (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 228 SpA / 220 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Scald
- Ice Beam

melon isbad (Scraggy) @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Drain Punch
- High Jump Kick
- Knock Off
- Dragon Dance

melon is not good (Vullaby) @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- U-turn
- Knock Off
- Brave Bird
- Roost

meLON = meLOSE (Spritzee) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Calm Mind

beat up (Diglett) @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Substitute
- Earthquake
- Sludge Bomb
- Sucker Punch

This isn't actually the optimal anti-melon squad, as Diglett is Beat Up in name only. I built this team to face the Naughty Noibats in week 1 of LCPL, and included the nicknames to intimidate melon, but he ended up not starting himself so I didn't get to use this team.

I didn't use this team as much as the other ScragVully teams because I like my Scraggy teams to be able to consistently pressure the opponent, which this team is often unable to do. That said, FerroSpritz leaves me with plenty of room to misplay, so the build does have its advantages. I won't go into detail on what each Pokemon does as I feel the team's composition is fairly self-explanatory, but in summary, FerroSpritz gets me hazards, a secondary win condition, and checks to most of the metagame; VullaDig weakens or KOes Scraggy and Spritzee checks such as Cottonee, Croagunk, and Magnemite; Chinchou soft checks Flying- and Fire-types, and helps to gain momentum; and Scraggy attempts to sweep.

vs Fiend


ScragGoth Hyper Offense (co-built with Wretched Waltz)


Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- High Jump Kick
- Drain Punch

Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
- Psychic
- Thunderbolt
- Energy Ball
- Trick

Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Recycle
- Endure

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 156 Atk / 76 SpD / 116 Spe
Jolly Nature
- Brave Bird
- Knock Off
- Roost
- U-turn

Omanyte @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Timid Nature
- Stealth Rock
- Hydro Pump
- Knock Off
- Ice Beam

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Surely you didn't think I could go through the entire post without a single Foongus! For most of my tutees, I unfortunately didn't feel that I could get in everything I wanted to teach within the length of a round due to timezone differences (the exception being Coryn02, more on that later). However, I ended up really taking a liking to the Scraggy team Wretched Waltz and I built for our first session, as despite the team only having one real sweeper, Scraggy is supported quite well. Neither of us were fond of using a sweeper as potent as Scraggy to lure things, and the inclusion of Gothita meant Zen Headbutt wasn't necessary, so the set is still triple STAB. Between SturdyJuice Magnemite and Foongus, the team is pretty safe as far as offense goes, except against opposing Scraggy. Vullaby and Omanyte provide Knock Off support for Scraggy. Omanyte also checks troublesome Fire- and Flying-types and sets up Stealth Rock, while Vullaby is a generally potent wall-breaker and can pivot. Gothita synergizes well with Scraggy in general, getting rid of Poison- and Fighting-types and sometimes Fletchling.

vs PDC
vs Kushalos
vs HSA (L)


Dual Electric


mr mushroom (Foongus) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

ms magnet (Magnemite) @ Life Orb
Ability: Analytic
Level: 5
EVs: 240 SpA / 240 Spe
Modest Nature
- Hidden Power [Ground]
- Flash Cannon
- Thunderbolt
- Substitute

mr pooh (Mienfoo) @ Choice Scarf
Ability: Reckless
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Knock Off
- Drain Punch

ms poke (Slowpoke) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 76 Def / 116 SpA / 196 SpD
Calm Nature
- Psychic
- Fire Blast
- Scald
- Thunder Wave

mr plug (Elekid) @ Life Orb
Ability: Vital Spirit
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
IVs: 9 HP / 0 Atk / 30 SpA
- Volt Switch
- Thunderbolt
- Psychic
- Hidden Power [Grass]

ms hippo (Hippopotas) @ Eviolite
Ability: Sand Force
Level: 5
EVs: 132 HP / 20 Atk / 132 Def / 180 SpD / 20 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Rock Tomb
- Slack Off

One day I decided to take advantage of Magnemite being able to hit Life Orb numbers, and this team was the result. It struggles to get more than one KO because of how popular Diglett is, but can really mess up most things that try to switch in:

240+ SpA Life Orb Analytic Magnemite Flash Cannon vs. 36 HP / 76 SpD Drilbur: 23-29 (100 - 126%) -- guaranteed OHKO
240+ SpA Life Orb Analytic Magnemite Hidden Power Ground vs. 76 HP / 0 SpD Chinchou: 26-31 (104 - 124%) -- guaranteed OHKO
240+ SpA Life Orb Analytic Magnemite Thunderbolt vs. 0 HP / 36 SpD Eviolite Mienfoo: 19-23 (90.4 - 109.5%) -- 56.3% chance to OHKO
240+ SpA Life Orb Analytic Magnemite Flash Cannon vs. 132 HP / 180+ SpD Eviolite Hippopotas: 13-17 (52 - 68%) -- guaranteed 2HKO (two Flash Cannons KOes)

Substitute helps to ease prediction, especially if I'm not sure whether they're going into Mienfoo or Drilbur, and blocks Foongus's Spore. I didn't run Volt Switch because Magnemite kills everything, though it'd help to avoid being revenged by Diglett. Magnemite and Elekid tend to share switch-ins, so Magnemite getting a KO on Drilbur or Chinchou makes Elekid much more difficult to switch into. Elekid usually lacks the raw damage output to pull off a clean sweep, though, which is where Reckless Scarf Mienfoo comes in. It doesn't benefit from Magnemite much except for a bit of type synergy; I chose it because it can check Pawniard, and on this team, it masquerades as a defensive variant included as part of the regencore. I almost always run Jolly on Scarf Mienfoo because I feel that outspeeding Scarf Pawniard and speed tying with opposing Scarf Chinchou and Mienfoo is very important.

Slowpoke and Foongus are actually Regenerator variants. They both try to lure in Ferroseed, one of the few Elekid checks that Magnemite can't heavily damage. A specially defensive Slowpoke is used because it lives dumb things that it shouldn't be living, like LO Gastly's Shadow Ball and Snivy's Leaf Storm, and KOes or cripples them in return. I ditched Slack Off because a good STAB move in Scald, heavily damaging Steel-types with Fire Blast, KOing Croagunk and hitting Timburr hard with Psychic, and crippling Abra and other faster Pokemon with Thunder Wave all felt more important. Slowpoke still has pretty good survivability thanks to Regenerator. Hippopotas rounds out the defensive half of the team by checking Magnemite, helping Slowpoke deal with strong physical attackers like Archen, and getting rocks up.

To be honest, I'm not super comfortable using this team. It just feels weird for a momentum-centric squad to not have the means to immediately pressure Mienfoo.

vs W3K


GothPawn Balance (co-built with Coryn02)


Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 196 Def / 116 SpD
Careful Nature
- U-turn
- Knock Off
- High Jump Kick
- Acrobatics

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Thunder Wave
- Iron Head
- Bullet Seed
- Stealth Rock

Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Energy Ball
- Trick

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Morning Sun
- Will-O-Wisp
- Flare Blitz
- Flame Charge

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Thunder Wave
- Recover

Coryn and I share a timezone, so we had plenty of time to build during our tutoring round. For our GothPawn team, we decided to turn it into something bulky and went with a safe slowfoo + FWG core. The Staryu filler move may not be what we originally had as I've been playing around with different moves in that slot, but it's a relatively minor change. This team struggles somewhat against Scraggy, which you may notice is a trend for a lot of the teams I used (but now that I've posted this dump, I'll make sure to change that). Nasty Plot Vullaby also makes a big mess once it's set up, which can be seen in my game against rozes. Otherwise, the bulky lineup does its job and the team is quite solid, carrying multiple checks to most other major threats.

This is another team I feel very comfortable with, in part because I spent most of the generation using bulkier teams, and in part because it's just really simple to use. Mienfoo chips at things and pivots into Gothita, who proceeds to trap Poison- and Fighting-types, allowing Pawniard to sweep. Ferroseed sets up hazards, Ponyta and Staryu spread status, Staryu gets rid of hazards for Ponyta, and all three synergize defensively to blanket check most of the metagame. You can play toward a Pawniard sweep or just try to wear the enemy down with burns and Knock Offs - Pawniard still has plenty to offer against more Pawniard-resistant teams.

vs blarajan
vs HSA
vs rozes (L)
For LCPL: vs ggggd (L)


StunkBurr Semistall (co-built with Coryn02)


Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up

Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 172 HP / 12 Atk / 60 Def / 244 Spe
Jolly Nature
- Pursuit
- Sucker Punch
- Defog
- Taunt

Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Recycle
- Endure

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
- Recover
- Ice Beam
- Tri Attack
- Thunder Wave

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]

Shellos @ Eviolite
Ability: Sticky Hold
Level: 5
EVs: 228 HP / 132 Def / 100 SpD / 4 Spe
Bold Nature
- Scald
- Recover
- Earth Power
- Clear Smog

The first team Coryn and I built together was based off of the big sweeper at the time, Timburr. I hadn't formed a tutoring style yet so the team ended up with some things I don't usually like in a team - only one good wincon, nothing to immediately pressure Mienfoo with, and overall very slow sets (outside of the weak Stunky). Also, I would never recommend Stunky and Shellos for the average team in the current metagame, but they both fit this team perfectly, and Stunky wasn't considered as bad when we were building this team. This doesn't change that I think this is one of the best semistall teams in the ORAS LC metagame, though that isn't actually saying much when we consider how scarce semistall teams are.

StunkBurr may have fallen out of favour over the past few months, but it isn't much less threatening. An easy way to get rid of Abra, Gastly, and Gothita means that only bulky Fairy- and Poison-types are left to impede a clean Timburr sweep. I think we just went with a fast Taunt + Defog Stunky set because it was the default analysis set at the time, but the superb hazard control it offers is really useful for this team; a huge amount of 3HKOs turn into 2HKOs if the opponent manages to get hazards up, which completely messes up the defensive backbone. We didn't include Stealth Rock - another thing I would not normally suggest - because it doesn't affect Timburr's sweep much given the rest of the team's composition, and SturdyJuice users are checked quite well already. Magnemite, Porygon, Foongus, and Shellos together just about completely shut down every major sweeper except for Scraggy, which Timburr can handle. SturdyJuice Magnemite and Trace Porygon are both prominent safety nets that cover most sweepers that aren't Fighting-type, while Foongus and Shellos can take on opposing Timburr. Magnemite and Foongus ensure that Fairy-types do not become a threat. Shellos is used to check Fire-types, serve as insurance against Timburr and Shell Smashers, and soft check Pawniard so that Timburr can be saved for sweeping; its passiveness that renders it a liability on many other teams is not an issue on a team this slow-paced.

(Replay vs JCM. not saved)
vs rozes
vs Kushalos


Carv-Snivy-TimbGoth (co-built with Coryn02)


Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
IVs: 9 HP
- Waterfall
- Crunch
- Aqua Jet
- Protect

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Knock Off
- Drain Punch
- Mach Punch
- Bulk Up

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]

Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
- Psychic
- Thunderbolt
- Energy Ball
- Trick

Snivy @ Berry Juice
Ability: Contrary
Level: 5
EVs: 76 HP / 240 SpA / 176 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Leaf Storm
- Glare
- Substitute
- Hidden Power [Ice]

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 20 Atk / 76 Def / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Acrobatics
- Roost
- Earthquake

I normally don't like bringing this team to tour games because it has some pretty gaping holes; Shellder, birdspam, and Scraggy immediately come to mind. It's much better suited for laddering, as the variety of potent sweepers gives the team plenty of options to end a game quickly. I brought it against Fiend anyways because I wanted to be menacing and unpredictable, which turned out to be a success.

Usually you want to pick one of Carvanha, Timburr, or Snivy to sweep with based on the opponent's team composition, and use the other two to check things or wear down checks. All three synergize with Gothita offensively, but Gothita mostly just tries to trap Fletchling after Stealth Rock. It may be worth changing Gothita to an Eviolite Thunderbolt variant for this reason, but Scarf Gothita can use Trick against Foongus and helps against Tauntfoo. Foongus switches into some things the team otherwise has trouble against, such as Fairy-types, but we mostly included it because Coryn really likes Foongus. Berry Juice Archen tries its best to patch up some holes to things like birdspam, and only partially succeeds.

vs Fiend


Toxic Spikes Hyper Offense


Snivy @ Berry Juice
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
- Knock Off
- Hidden Power [Ground]
- Leaf Storm
- Substitute

Koffing @ Eviolite
Ability: Levitate
Level: 5
EVs: 196 HP / 156 Def / 156 SpD
Calm Nature
- Toxic Spikes
- Will-O-Wisp
- Flamethrower
- Clear Smog

Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
IVs: 9 HP
- Aqua Jet
- Crunch
- Waterfall
- Protect

Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
- Energy Ball
- Thunderbolt
- Psychic
- Trick

Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Endure
- Recycle

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 20 Atk / 76 Def / 76 SpD / 196 Spe
Jolly Nature
- U-turn
- Earthquake
- Acrobatics
- Stealth Rock

This is probably the most matchup-based team I used in LC Open, which ended up working against me because I was at a slight disadvantage against Kushalos's team and he played it very well. You can probably smell the Scraggy weakness from here by now, but Pawniard and various Diglett + sweeper cores threaten the team as well. Gothita trapping Croagunk and Foongus helps somewhat, but Koffing offers very little outside of setting up Toxic Spikes, so sufficiently Toxic Spikes-resistant teams are playing close to a 6v5. On the other hand, if the opposing team lacks Snivy and Carvanha checks, or, more satisfyingly, only has Snivy and Carvanha checks that are vulnerable to Toxic Spikes, you can get some pretty nice wins. Toxic Spikes in general isn't very reliable with the prominence of Foongus so I don't recommend using this team to ladder.

I originally built this during the Drifloon metagame after taking a liking to a Toxic Spikes + CM Hexfloon squad. Here I decided to go for a different approach to abusing Toxic Spikes, with Substitute Snivy, Protect Carvanha, and Recycle Magnemite all being able to stall for extra turns to chip away at their checks. Koffing was used mostly because I already had Toxic Spikes Omanyte on my Drifloon team; it helps a bit against Fighting-types and Pawniard for this team, though I still feel Omanyte is the best Toxic Spikes setter overall. Gothita traps every Toxic Spikes abuser except for Stunky, as well as Archen and Staryu. A CM variant doesn't deal with Archen and Drilbur very well, but could be used to directly switch into Foongus and mixed 9 Speed Croagunk (fully physical and Nasty Plot variants hit 12 Speed so you risk a tie). Archen is again included to attempt to patch up holes; U-turn helps to get Gothita in a bit more easily.

vs Kushalos (L)

 
Last edited:
my post is not as long as the user above but i'm not sure i could do it if i physically tried

Mienfoo @ Choice Band
Ability: Reckless
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- High Jump Kick
- Poison Jab
- U-turn
- Knock Off

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Flame Charge
- Morning Sun
- Will-O-Wisp
- Flare Blitz

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 52 Spe
Careful Nature
- Thunder Wave
- Bullet Seed
- Leech Seed
- Stealth Rock

Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 228 SpA / 220 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Volt Switch
- Thunderbolt

Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 36 Atk / 240 SpA / 200 Spe
Hasty Nature
- Psychic
- Hidden Power [Fighting]
- Knock Off
- Energy Ball

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Rapid Spin
- Icicle Spear
- Ice Shard
- Rock Blast


Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 36 Atk / 240 SpA / 200 Spe
Hasty Nature
- Psychic
- Hidden Power [Fighting]
- Knock Off
- Energy Ball

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 Atk / 196 Def / 236 Spe
Jolly Nature
- Drain Punch
- Taunt
- Knock Off
- U-turn

Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Swords Dance

Pumpkaboo-Super @ Eviolite
Ability: Pickup
Level: 5
EVs: 204 HP / 196 Def / 76 SpD / 28 Spe
Careful Nature
- Will-O-Wisp
- Synthesis
- Bullet Seed
- Shadow Sneak

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Knock Off
- Brick Break
- Iron Head
- Stealth Rock

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
- Defog
- Roost
- Acrobatics
- Earthquake


built these for LCPL, used these in open too i think? i did pretty disastrously so doesn't really matter. second team was originally the legendary pickup shadow ball pump. got around to fixing one of the errors!

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 180 Atk / 196 Spe
Jolly Nature
- Head Smash
- Earthquake
- Acrobatics
- Defog

Snivy @ Berry Juice
Ability: Contrary
Level: 5
EVs: 240 SpA / 76 SpD / 176 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Substitute
- Glare
- Leaf Storm
- Hidden Power [Fire]

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Pursuit
- Iron Head
- Brick Break

Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 36 Atk / 240 SpA / 200 Spe
Hasty Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Knock Off

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 36 Atk / 196 Def / 116 SpD / 116 Spe
Adamant Nature
- Play Rough
- Thunder Wave
- Earthquake
- Thief

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Stealth Rock
- Toxic
- Earthquake
- Rock Slide

good team that i think beat starmaster in open. head smash archen 2hkoes everything

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Wish
- Protect

Trapinch @ Eviolite
Ability: Arena Trap
Level: 5
EVs: 156 HP / 36 Atk / 76 Def / 156 SpD / 36 Spe
Careful Nature
- Earthquake
- Feint
- Toxic
- Protect

Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 236 Def / 36 SpA / 116 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Thunder Wave
- Slack Off
- Psychic

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Stealth Rock

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 52 HP / 116 Def / 188 SpA / 116 SpD / 36 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Nasty Plot
- Vacuum Wave
- Mud Bomb

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 196 HP / 156 Def / 156 SpD
Impish Nature
- Knock Off
- U-turn
- Roost
- Defog

super gay team i built with blara. gets REALLY good matchups against some teams, you have to wish and go directly to trapinch on the pawn switch with spritz as your pawn counter though

Gothita @ Eviolite
Ability: Shadow Tag
Level: 5
EVs: 76 HP / 196 Def / 236 SpD
Timid Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Psyshock
- Substitute

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Stealth Rock
- Rapid Spin

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Bulk Up
- Mach Punch
- Drain Punch
- Knock Off

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head

Magnemite @ Eviolite
Ability: Magnet Pull
Level: 5
EVs: 156 HP / 200 Def / 80 Spe
Bold Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Volt Switch
- Flash Cannon
- Hidden Power [Fighting]
- Thunder Wave

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Will-O-Wisp
- Flame Charge
- Morning Sun
- Toxic


will o wisp or trade your own drilbur against opposing drilburs. you can fight them with timburr too. but the no ground resists aren't an issue with people not bothering to run anything beyond the standard drilbur (scarf drilbur would probably 6-0 me lol)

Aipom @ Life Orb
Ability: Skill Link
Level: 5
EVs: 76 HP / 196 Atk / 236 Spe
Jolly Nature
- Fury Swipes
- Brick Break
- Knock Off
- Fake Out

Honedge @ Eviolite
Ability: No Guard
Level: 5
EVs: 76 HP / 116 Atk / 36 Def / 220 SpD / 52 Spe
Careful Nature
- Iron Head
- Shadow Sneak
- Pursuit
- Sacred Sword

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Spore
- Hidden Power [Fire]

Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 228 SpA / 220 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Ice Beam
- Dazzling Gleam

Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
IVs: 0 HP / 0 Atk
- Hydro Pump
- Dark Pulse
- Destiny Bond
- Protect

Diglett @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Hasty Nature
- Earthquake
- Rock Slide
- Stealth Rock
- Sludge Bomb


bit of an experimental team but it works /okay/ in most matchup i think

Magnemite @ Eviolite
Ability: Magnet Pull
Level: 5
EVs: 156 HP / 200 Def / 80 Spe
Bold Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Volt Switch
- Flash Cannon
- Hidden Power [Fighting]
- Thunder Wave

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 120 Def / 64 SpA / 40 SpD / 232 Spe
Timid Nature
- Dazzling Gleam
- Knock Off
- Hidden Power [Fighting]
- Stun Spore

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Rapid Spin
- Rock Slide

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 196 Atk / 156 Def / 156 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Psychic
- Recover
- Tri Attack

had gastly on an earlier version of the team, seemed rather inconsistent so i changed to cott.

ORAS is at an end and these are pretty much all the teams i made since like may? i don't have any of my teams from before then, had a lot more back in ~february.

don't have any of my SPL teams but i wasn't particularly innovative with them; if i find any older teams, i'll probably post them. i might try to rebuild them so i can post here, would definitely be cool to share squads that i had success with. feel free to ask questions about any of these teams + spl/past slam ones though (fairly sure i remember most of them).

sorry for the lazy descriptions lol i'm really bad at this
 

Gummy

...three, smiles go for miles!
I Like Winning Or Whatever

i made this team before i knew what a wincon was or even that teams should probably have a set focused goal even if its as simple as "hyper offense" but im too lazy to figure one out now so this teams strategy is to win

magnemite and spritzee are able to switch into things unlike carvahna so thats a plus. no hazard setters or removal because i like pretending hazards don't exist. vullaby and ponyta because i absolutely despise foongus. (scarf) mienfoo because i literally can't build a team without one. carvahna used to be fun to use but now i just use it as a free sack or switch-in to a chinchou's scald. usually when i play with this team vullaby runs the nasty plot set to punch holes in the team and scarfoo cleans it up. i think it's solid enough


Albert (Magnemite) @ Berry Juice
Ability: Sturdy
Shiny: Yes
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Volt Switch
- Recycle
- Endure

Pyunma (Carvanha) (M) @ Life Orb
Ability: Speed Boost
EVs: 236 Atk / 36 Def / 236 Spe
Adamant Nature
IVs: 0 HP
- Waterfall
- Crunch
- Aqua Jet
- Protect

THERE IT IS (Ponyta) (F) @ Eviolite
Ability: Flame Body
Shiny: Yes
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Will-O-Wisp
- Wild Charge

Ivan (Vullaby) @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 116 HP / 240 SpA / 120 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Air Slash
- Heat Wave

Françoise (Spritzee) (F) @ Eviolite
Ability: Aroma Veil
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Wish
- Protect
- Aromatherapy
- Moonblast

Jet (Mienfoo) (M) @ Choice Scarf
Ability: Regenerator
EVs: 236 Atk / 36 SpD / 236 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Drain Punch
- U-turn


Fletchdig + 4 Mons

this is the most boring team of all time except before this team i'd never used any of the mons except chou and pony so it was new to me. someone said fletchdig is good and that's why that is there. the only thing this team kind of sucks at is beating timburr. do fletchling and chou count as a voltturn core? if so they get momentum or something. i really don't know what momentum even means in a competitive context. timburr and pawniard are also fun to use together. ponyta because like stated above i hate foongus.

Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute

Fletchling
Ability: Gale Wings
Level: 5
EVs: 76 HP / 200 Atk / 12 Def / 40 SpA / 180 Spe
Naughty Nature
- Acrobatics
- Overheat
- U-turn
- Swords Dance

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
IVs: 0 Atk / 30 SpA
- Scald
- Volt Switch
- Hidden Power [Grass]
- Heal Bell

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Will-O-Wisp
- Flame Charge

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock


i have like 50 (more like 5) other teams but they suck even more i may post them later​
 
Last edited:

Anthiese

formerly Jac
is a Battle Simulator Moderator Alumnus
better late than never



Steely Dan (Pawniard) (M) @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
- Substitute
- Sucker Punch
- Knock Off
- Iron Head

Orbeez (Voltorb) @ Eviolite
Ability: Aftermath
Level: 5
EVs: 36 HP / 36 Atk / 236 SpA / 200 Spe
Hasty Nature
IVs: 30 Atk / 30 Def
- Volt Switch
- Taunt
- Magic Coat
- Explosion

Rockgasm (Dwebble) (F) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Rock Blast
- Counter
- Knock Off

Rufure (Fletchling)
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 252 Def / 20 Spe
Adamant Nature
- Acrobatics
- U-turn
- Roost
- Swords Dance

Splendiferous (Goldeen) @ Eviolite
Ability: Lightning Rod
Level: 5
EVs: 140 Atk / 116 Def / 196 SpD / 12 Spe
Adamant Nature
- Knock Off
- Drill Run
- Waterfall
- Megahorn

Nibbles (Carvanha) @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Crunch
- Destiny Bond


HO with Red mons. Dweb hs hazards, Torb tries to stop enemy hazards, Goldeen is a wonky check to Chou who otherwise plays ball with my team, and the last three are standard set-up sweepers yadda this is usually one of my prime picks for monocolor.



Shinespark (Chinchou) (F) @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 52 HP / 132 Def / 152 SpA / 152 SpD
Modest Nature
IVs: 30 Atk / 30 SpA
- Volt Switch
- Scald
- Ice Beam
- Heal Bell

Aoi Sora (Taillow) (M) @ Life Orb
Ability: Scrappy
Level: 5
EVs: 200 SpA / 236 Spe
Hasty Nature
IVs: 0 HP / 30 SpA / 30 SpD
- Boomburst
- Brave Bird
- Roost
- Hidden Power [Ground]

Ellie (Phanpy) (F) @ Eviolite
Ability: Pickup
Level: 5
EVs: 36 HP / 116 Atk / 196 Def / 116 SpD / 36 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- Rock Slide

MIGHT HORN (Karrablast) @ Choice Scarf
Ability: No Guard
Level: 5
EVs: 236 Atk / 196 Spe
Jolly Nature
- Knock Off
- Megahorn
- Poison Jab
- Drill Run

Diamonds (Amaura) @ Choice Scarf
Ability: Refrigerate
Level: 5
EVs: 224 SpA / 228 Spe
Timid Nature
- Hyper Voice
- Earth Power
- Thunderbolt
- Ancient Power

Yandere (Wynaut) (F) @ Berry Juice
Ability: Shadow Tag
Level: 5
EVs: 132 Def / 132 SpD / 172 Spe
Jolly Nature
- Counter
- Destiny Bond
- Encore
- Mirror Coat


Blue has a fucking plethora of Water types so it's exceptionally hard to build a balanced team. The typical flow of battle is use Phanphy to set hazards and then wear the enemy team down with Taillow / Chinchou / Wynaut. At the end with use Scarf Amaura and Karrablast to clean up. Sadly this team is very SR weak so eventually i'll rebuild it to not be because we have spinners and defoggers in Blue.



Khezy Peazy (Cottonee) (F) @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 196 Def / 196 SpD / 72 Spe
Bold Nature
- Stun Spore
- Encore
- Giga Drain
- Knock Off

Basarios (Golett) @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 44 HP / 8 Atk / 196 Def / 196 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Drain Punch
- Ice Punch

Nerscylla (Spinarak) @ Eviolite
Ability: Swarm
Level: 5
EVs: 36 HP / 36 Atk / 116 Def / 116 SpD / 196 Spe
Jolly Nature
- Sticky Web
- Sucker Punch
- Megahorn
- Protect

Narjarala (Snivy) (F) @ Berry Juice
Ability: Contrary
Level: 5
EVs: 240 SpA / 176 Spe
Modest Nature
- Substitute
- Leaf Storm
- Hidden Power [Fire]
- Glare

Congalala (Trubbish) @ Berry Juice
Ability: Sticky Hold
Level: 5
EVs: 36 Atk / 100 Def / 100 SpD / 236 Spe
Jolly Nature
- Spikes
- Gunk Shot
- Drain Punch
- Recycle

Jin'Oga (Electrike) @ Choice Scarf
Ability: Static
Level: 5
EVs: 240 SpA / 236 Spe
Modest Nature
- Switcheroo
- Flamethrower
- Volt Switch
- Hidden Power [Grass]


Okay this is where we get very inconsistant. Green is home to a lot of Grass types and other oddities. Without reliable hazard removal (Natu exists but cant use MCoat) I forced myself to run a status heavy team to give Snivy a chance to sweep. Spinirak is very consistent at setting webs, sadly mons like Cottonee and Trubbish do not fare well when they are trying to do their jobs so they are backed up by Golett and Electrike to help mitigate thair shortcomings. Overall a somewhat subpar team.



Jackson (Meowth) (M) @ Life Orb
Ability: Technician
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Jolly Nature
IVs: 0 HP
- Fake Out
- Knock Off
- U-turn
- Feint

Fwiendship (Ponyta) (F) @ Eviolite
Ability: Flame Body
Level: 5
EVs: 236 Def / 76 SpA / 196 Spe
Timid Nature
- Sunny Day
- Fire Blast
- Solar Beam
- Morning Sun

Koji Kondo (Mienfoo) (M) @ Life Orb
Ability: Regenerator
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Drain Punch
- Acrobatics
- Knock Off
- U-turn

Pirch (Helioptile) (F) @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 4 HP / 192 SpA / 196 Spe
Timid Nature
- Glare
- Thunder
- Surf
- U-turn

Damien (Sandshrew) (M) @ Eviolite
Ability: Sand Veil
Level: 5
EVs: 76 Atk / 236 Def / 196 SpD
Adamant Nature
- Stealth Rock
- Knock Off
- Rapid Spin
- Earthquake

Rocky Horror (Archen) (M) @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 180 Atk / 76 Def / 196 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Acrobatics
- Roost


Ah the VoltTurn special! I decided a more defensive Archen build would suit the team better since i'll be doing a lot of switching. Plus Shrew had a lot on it's plate being the spinner so i didnt want to pressure it too much to do it's job. Ponyta is to help vs those pesky Fighting types and running Special Pony helps me against Bulky Waters too. Helio is great vs Bulky Waters and helps lock the enemy team down so i can have an advantage. Lastly Foo and Meowth are self explanitory af.



Zorg (Drifloon) (M) @ Berry Juice
Ability: Unburden
Level: 5
EVs: 4 Def / 196 SpA / 196 Spe
Timid Nature
IVs: 30 Atk
- Calm Mind
- Hex
- Recycle
- Substitute

Nacre's Love (Shellder) (F) @ Eviolite
Ability: Skill Link
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Shell Smash
- Rock Blast
- Icicle Spear
- Ice Shard

Razy Hazy (Gastly) (M) @ Berry Juice
Ability: Levitate
Level: 5
EVs: 40 Def / 200 SpA / 200 Spe
Timid Nature
- Hex
- Venoshock
- Sucker Punch
- Hidden Power [Fighting]

Carim (Purrloin) @ Eviolite
Ability: Prankster
Level: 5
EVs: 28 HP / 36 Atk / 144 Def / 144 SpD / 148 Spe
Jolly Nature
- Thunder Wave
- Knock Off
- Encore
- U-turn

Skops (Skorupi) (M) @ Eviolite
Ability: Battle Armor
Level: 5
EVs: 36 HP / 236 Def / 236 SpD
Careful Nature
- Toxic Spikes
- Knock Off
- Poison Jab
- Taunt

Pooters (Stunky) (M) @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 12 Atk / 60 Def / 108 SpD / 244 Spe
Jolly Nature
- Taunt
- Memento
- Pursuit
- Sucker Punch


Here's the team i use the most. Venohex AOA Gastly yadda yadda (even tho subdisable is the better set), Floon is cancer I know no need to tell me. Skorupi is good at it's job of sticking the field up with TSpikes and Taunt helps vs certain matchups. Stunky is my Abra check bc Abra donks a good amount of this team. Goth is here to trap and Shellder is Smash and kinda last resort to break the enemy team up. Purrloin is the real cancer, spreading para and knocking off items so Gastly/Floon can sweep.



Ritardando (Slowpoke) (F) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 236 Def / 36 SpA / 116 SpD
Bold Nature
- Scald
- Psychic
- Slack Off
- Fire Blast

Leslie (Lickitung) (F) @ Eviolite
Ability: Cloud Nine
Level: 5
EVs: 196 HP / 76 Def / 236 SpD
Careful Nature
- Wish
- Protect
- Knock Off
- Body Slam

Technus (Porygon) @ Eviolite
Ability: Trace
Level: 5
EVs: 76 HP / 196 Def / 76 SpA / 156 SpD
Modest Nature
- Tri Attack
- Recover
- Thunder Wave
- Psychic

Fussy (Snubbull) (F) @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 36 Atk / 196 Def / 196 SpD / 36 Spe
Careful Nature
- Earthquake
- Play Rough
- Thief
- Heal Bell

Parfum (Spritzee) (F) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Aromatherapy
- Wish
- Protect
- Moonblast

Eggselent (Exeggcute) @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 36 HP / 116 SpA / 236 SpD / 116 Spe
Modest Nature
- Psychic
- Giga Drain
- Ancient Power
- Moonlight


So Pink has very limited options but a super bulky team is the best i can really do bc well i dont have a lot of options zzz. The team p much explains itself. Basically if i can live I'll win but if they have spikes/sr and some wallbreakers well i lose. Simple enough.



Hippo Hop! (Hippopotas) (F) @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 132 HP / 212 Def / 100 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Crunch
- Slack Off

Hocus (Abra) (M) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Energy Ball

Bone Zone (Cubone) (M) @ Thick Club
Ability: Rock Head
Level: 5
EVs: 196 Atk / 36 SpD / 236 Spe
Adamant Nature
- Fire Punch
- Earthquake
- Knock Off
- Rock Slide

Mimi (Buneary) (F) @ Eviolite
Ability: Limber
Level: 5
EVs: 96 HP / 96 Def / 156 SpD / 160 Spe
Jolly Nature
- Encore
- Agility
- Baton Pass
- Return

Digda (Diglett) (M) @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Sucker Punch
- Memento

October (Pumpkaboo-Super) @ Eviolite
Ability: Frisk
Level: 5
EVs: 204 HP / 36 Def / 236 SpD / 28 Spe
Careful Nature
- Bullet Seed
- Synthesis
- Will-O-Wisp
- Shadow Sneak


So Brown is about as diverse as any color but i felt this team worked out best. Buneary is here to Agilipass into Cubone to yknow bone bone the team up and shit. Abra is oblig af and it sure does it's job of cleaning up. Dig is a trapper yippie and Hippo / Pump are here to "stall". While I have a Defog option in Vull i decided against running it and well, this team loses to Waterspam and half the Smashers so.



Fatters (Munchlax) @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 236 Atk / 36 Def / 236 SpD
Impish Nature
- Body Slam
- Fire Punch
- Curse
- Recycle

Agent Skully (Houndour) (M) @ Eviolite
Ability: Flash Fire
Level: 5
EVs: 116 Atk / 196 SpA / 36 SpD / 156 Spe
Hasty Nature
- Dark Pulse
- Fire Blast
- Pursuit
- Sucker Punch

Sparks & Stripes (Blitzle) (F) @ Life Orb
Ability: Sap Sipper
Level: 5
EVs: 196 Atk / 232 Spe
Jolly Nature
- Flame Charge
- Wild Charge
- Double Kick
- Pursuit

Frisk (Shuppet) @ Focus Sash
Ability: Insomnia
Level: 5
EVs: 252 HP / 236 Atk
Brave Nature
IVs: 0 Spe
- Trick Room
- Shadow Sneak
- Knock Off
- Destiny Bond

Masque (Yamask) @ Eviolite
Ability: Mummy
Level: 5
EVs: 236 Def / 236 SpD
Modest Nature
- Will-O-Wisp
- Hex
- Pain Split
- Toxic Spikes

Monocle (Duskull) @ Eviolite
Ability: Levitate
Level: 5
EVs: 196 Def / 116 SpA / 196 SpD
Modest Nature
- Hex
- Pain Split
- Substitute
- Disable


Talk about scraping the barrel. Once Krow got banned, this team saw little to no usage. ANYWHO I have a bunhc of Status inducers bc Hexspam is how i get over having a shitty selection. Dour and Blitzle are the powerhouses that keep me offensive af and Munch survives as long as he's not gutpunched. Having 3 Ghosties is a pain but literally my other choice is Scatterbug. nty.



Nickolai (Magnemite) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 240 SpA / 24 Spe
Modest Nature
- Recycle
- Volt Switch
- Flash Cannon
- Hidden Power [Ground]

Minnie (Minccino) (F) @ Life Orb
Ability: Skill Link
Level: 5
EVs: 196 Atk / 76 SpD / 236 Spe
Jolly Nature
- Tail Slap
- U-turn
- Aqua Tail
- Seed Bomb

Roger (Zorua) (M) @ Life Orb
Ability: Illusion
Level: 5
EVs: 236 Atk / 236 Spe
Naive Nature
IVs: 2 HP
- Knock Off
- Taunt
- Sucker Punch
- U-turn

Peppercorn (Ferroseed) (M) @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 116 Atk / 188 Def / 148 SpD
Careful Nature
IVs: 0 Spe
- Thunder Wave
- Iron Head
- Leech Seed
- Knock Off

Tombstoner (Drilbur) (M) @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Stealth Rock
- Rapid Spin

Charpenti (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch


Say hello to the most fighting weak color ever. Zorua gets some deserved usage but it's not enough to get it viability yknow? BU Timburr + SR Spin Dril bc why mess with the classics? Also TWave KO Ferro bc im cancer help me please and Minc is tossed on bc Minc actually works ig #aipombetter. Mag is Mag and nothign's changed.



Peta Flare (Larvesta) (F) @ Eviolite
Ability: Flame Body
Level: 5
EVs: 236 Def / 156 SpD / 116 Spe
Impish Nature
- Morning Sun
- Will-O-Wisp
- U-turn
- Flare Blitz

Royal Jam (Frillish) @ Eviolite
Ability: Water Absorb
Level: 5
EVs: 76 HP / 196 Def / 236 SpD
Modest Nature
- Scald
- Recover
- Protect
- Hex

Staphlycoccus (Foongus) (F) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
- Spore
- Clear Smog
- Giga Drain
- Stun Spore

Watashi Washi (Rufflet) @ Choice Scarf
Ability: Hustle
Level: 5
EVs: 252 Atk / 196 Spe
Jolly Nature
- Aerial Ace
- Superpower
- Rock Slide
- U-turn

Pelistorm (Wingull) @ Berry Juice
Ability: Keen Eye
Level: 5
EVs: 236 SpA / 236 Spe
Naive Nature
- Scald
- Defog
- Knock Off
- U-turn

FLABAYBAY (Flabebe) @ Eviolite
Ability: Flower Veil
Level: 5
EVs: 164 HP / 204 Def / 124 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Aromatherapy


Well here we are with an actual team. Foon / Larv/ Fril make a cute FWG core and tries to break the enemy team down so that Rufflet can sweep. Wingull has Defog finally Jac pays attention and runs a hazard clearing mon. Flabebe was slapped on last minute bc I am willing to run it over Toge and sadly Toge is a better option bc movepool but Flabebe has better sdef so there you go.
 
some teams, might be missing some but idk


runaway (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 196 Def / 116 SpD
Careful Nature
- Drain Punch
- Knock Off
- U-turn
- High Jump Kick

young blood (Diglett) @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Stealth Rock
- Substitute

graceless (Drifloon) @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 84 Def / 84 SpD / 196 Spe
Jolly Nature
- Acrobatics
- Will-O-Wisp
- Substitute
- Recycle

uprising (Magnemite) @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 236 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Grass]

royals (Cottonee) @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 120 Def / 64 SpA / 40 SpD / 232 Spe
Timid Nature
- Dazzling Gleam
- Hidden Power [Fighting]
- Knock Off
- Encore

endgame (Shellder) @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 156 Atk / 116 Def / 196 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Shell Smash


Magnemite @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 236 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Ground]

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 120 Def / 64 SpA / 40 SpD / 232 Spe
Timid Nature
- Dazzling Gleam
- Hidden Power [Fighting]
- Knock Off
- Encore

Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Substitute
- Stealth Rock

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 196 Def / 116 SpD
Careful Nature
- Drain Punch
- Knock Off
- U-turn
- High Jump Kick

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Rapid Spin
- Recover

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- Brave Bird
- Knock Off
- U-turn
- Roost


Magnemite @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 236 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Ground]

Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 220 Spe
Adamant Nature
- Drain Punch
- Knock Off
- High Jump Kick
- Dragon Dance

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- Brave Bird
- Knock Off
- U-turn
- Roost

Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 116 HP / 116 Def / 116 SpA / 116 SpD / 40 Spe
Modest Nature
- Sludge Bomb
- Scald
- Hydro Pump
- Hidden Power [Psychic]

Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 156 Atk / 76 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Stealth Rock


dark days (Drilbur) @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 156 Atk / 76 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Poison Jab
- Stealth Rock

behind the trigger (Cottonee) @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 120 Def / 64 SpA / 40 SpD / 232 Spe
Timid Nature
- Dazzling Gleam
- Hidden Power [Fighting]
- Knock Off
- Encore

bite the bullet (Pawniard) @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Iron Head
- Knock Off
- Pursuit
- Brick Break

heads will roll (Shellder) @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 156 Atk / 116 Def / 196 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Shell Smash

beyond the horizon (Porygon) @ Eviolite
Ability: Download
Level: 5
EVs: 156 HP / 40 Def / 240 SpA / 40 Spe
Modest Nature
- Tri Attack
- Psychic
- Hidden Power [Fighting]
- Recover

run amok (Fletchling)
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 92 Def / 36 SpA / 180 Spe
Naughty Nature
- Acrobatics
- U-turn
- Overheat
- Swords Dance


endgame (Shellder) @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 156 Atk / 116 Def / 196 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Shell Smash

graceless (Magnemite) @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 236 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Ground]

runaway (Foongus) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]
- Spore

uprising (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up

young blood (Diglett) @ Eviolite
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Stealth Rock
- Memento

royals (Vullaby) @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- Brave Bird
- Knock Off
- U-turn
- Roost


amaretto (Scraggy) @ Eviolite
Ability: Shed Skin
Level: 5
Shiny: Yes
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Adamant Nature
- Drain Punch
- Knock Off
- High Jump Kick
- Dragon Dance

ouzo (Gothita) @ Choice Scarf
Ability: Shadow Tag
Level: 5
Shiny: Yes
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
- Psychic
- Thunderbolt
- Magic Coat
- Trick

schnapps (Foongus) @ Eviolite
Ability: Regenerator
Level: 5
Shiny: Yes
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]
- Spore

cognac (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Knock Off
- Mach Punch
- Poison Jab

akvavit (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 228 SpA / 220 Spe
Timid Nature
- Thunderbolt
- Hydro Pump
- Volt Switch
- Ice Beam

cachaça (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock


Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Leaf Storm
- Hidden Power [Ice]
- Synthesis
- Glare

Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 84 HP / 172 Def / 236 SpD
Impish Nature
- Stone Edge
- Aqua Jet
- Knock Off
- Stealth Rock

Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 84 Def / 84 SpD / 196 Spe
Jolly Nature
- Acrobatics
- Will-O-Wisp
- Substitute
- Recycle

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Drain Punch
- Sludge Bomb
- Vacuum Wave
- Knock Off

Magnemite @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 236 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Grass]

Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Pursuit
- Substitute


tcr (Amaura) @ Choice Scarf
Ability: Refrigerate
Level: 5
EVs: 36 Def / 220 SpA / 4 SpD / 228 Spe
Timid Nature
- Hyper Voice
- Nature Power
- Earth Power
- Thunderbolt

OMFUGA (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock

CBB (Foongus) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]
- Spore

SHAKEITUP (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up

mad0ka (Abra) @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Substitute

shoutouts GOAO (Trapinch) @ Berry Juice
Ability: Arena Trap
Level: 5
EVs: 156 HP / 36 Atk / 236 Def / 76 SpD
Adamant Nature
- Earthquake
- Rock Slide
- Feint
- Superpower


Surskit @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Hydro Pump
- Giga Drain
- Ice Beam
- Sticky Web

Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 84 Def / 84 SpD / 196 Spe
Jolly Nature
- Acrobatics
- Will-O-Wisp
- Substitute
- Recycle

Abra @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Substitute

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- High Jump Kick

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 116 SpD / 116 Spe
Jolly Nature
- Iron Head
- Knock Off
- Sucker Punch
- Stealth Rock

Cranidos @ Life Orb
Ability: Sheer Force
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Adamant Nature
- Rock Slide
- Zen Headbutt
- Crunch
- Superpower


Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 84 Def / 84 SpD / 196 Spe
Jolly Nature
- Acrobatics
- Will-O-Wisp
- Substitute
- Recycle

Magnemite @ Eviolite
Ability: Magnet Pull
Level: 5
EVs: 76 HP / 120 Def / 240 SpA
Bold Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fighting]
- Volt Switch

Abra @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 196 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Ground]
- Substitute

Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 156 Atk / 76 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Poison Jab
- Stealth Rock

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up

Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 4 HP / 132 Atk / 92 Def / 76 SpD / 180 Spe
Adamant Nature
- Stone Edge
- Zen Headbutt
- Aqua Jet
- Shell Smash


Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 120 Def / 64 SpA / 40 SpD / 232 Spe
Timid Nature
- Dazzling Gleam
- Knock Off
- Hidden Power [Fighting]
- Encore

Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 156 Atk / 76 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Poison Jab
- Stealth Rock

Gastly @ Berry Juice
Ability: Levitate
Level: 5
EVs: 36 HP / 36 Def / 116 SpA / 76 SpD / 196 Spe
Timid Nature
- Hex
- Sludge Bomb
- Will-O-Wisp
- Substitute

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up

Magnemite @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 236 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Ground]

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 156 HP / 236 Def / 76 SpD / 36 Spe
Calm Nature
- Psychic
- Ice Beam
- Thunder Wave
- Recover


runaway (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 196 Def / 116 SpD
Careful Nature
- Drain Punch
- Knock Off
- U-turn
- High Jump Kick

young blood (Diglett) @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Hasty Nature
- Earthquake
- Rock Slide
- Sludge Bomb
- Substitute

endgame (Tirtouga) @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 4 HP / 132 Atk / 92 Def / 76 SpD / 180 Spe
Adamant Nature
- Stone Edge
- Aqua Jet
- Zen Headbutt
- Shell Smash

uprising (Cottonee) @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 120 Def / 64 SpA / 40 SpD / 232 Spe
Timid Nature
- Dazzling Gleam
- Hidden Power [Fighting]
- Knock Off
- Encore

graceless (Gothita) @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 240 SpA / 240 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Energy Ball
- Hidden Power [Fire]
- Trick

royals (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Stealth Rock


Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Acrobatics

Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
IVs: 0 HP
- Waterfall
- Crunch
- Aqua Jet
- Zen Headbutt

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 120 Def / 64 SpA / 40 SpD / 232 Spe
Timid Nature
- Dazzling Gleam
- Hidden Power [Fighting]
- Knock Off
- Encore

Magnemite @ Choice Scarf
Ability: Analytic
Level: 5
Shiny: Yes
EVs: 240 SpA / 236 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Ground]

Abra @ Life Orb
Ability: Magic Guard
Level: 5
Shiny: Yes
EVs: 240 SpA / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Psychic
- Dazzling Gleam
- Hidden Power [Fighting]
- Substitute

Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Rock Blast
- Earthquake
- Taunt
- Stealth Rock


Pancham @ Eviolite
Ability: Iron Fist
Level: 5
Shiny: Yes
EVs: 140 HP / 180 Atk / 100 Def / 52 SpD / 12 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Gunk Shot
- Swords Dance

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 120 Def / 64 SpA / 40 SpD / 232 Spe
Timid Nature
- Dazzling Gleam
- Hidden Power [Fighting]
- Knock Off
- Encore

Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
IVs: 0 HP
- Waterfall
- Crunch
- Zen Headbutt
- Aqua Jet

Gastly @ Life Orb
Ability: Levitate
Level: 5
EVs: 200 SpA / 80 SpD / 200 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Sludge Bomb
- Shadow Ball
- Hidden Power [Fighting]
- Substitute

Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 156 Atk / 76 SpD / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Poison Jab
- Stealth Rock

Magnemite @ Choice Scarf
Ability: Analytic
Level: 5
Shiny: Yes
EVs: 240 SpA / 236 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Grass]


Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 116 Def / 60 SpA / 36 SpD / 228 Spe
Timid Nature
- Dazzling Gleam
- Giga Drain
- Knock Off
- Encore

Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Taunt
- Stealth Rock

Bunnelby @ Life Orb
Ability: Huge Power
Level: 5
EVs: 228 Atk / 52 Def / 220 Spe
Jolly Nature
IVs: 23 HP
- Return
- Earthquake
- Stone Edge
- Quick Attack

melonz (Skrelp) @ Eviolite
Ability: Adaptability
Level: 5
Shiny: Yes
EVs: 36 HP / 116 Def / 196 SpA / 116 SpD / 36 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Sludge Bomb
- Rest
- Sleep Talk

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Brick Break

Timburr @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Knock Off
- Mach Punch
- Ice Punch


tcr SUCKS (Riolu) @ Life Orb
Ability: Prankster
Level: 5
EVs: 196 Atk / 36 Def / 76 SpA / 196 Spe
Naive Nature
IVs: 0 HP
- High Jump Kick
- Iron Tail
- Copycat
- Swords Dance

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Brick Break

Gothita @ Eviolite
Ability: Shadow Tag
Level: 5
Shiny: Yes
EVs: 236 HP / 196 Def / 76 SpD
Timid Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Sleep Talk
- Rest

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
Shiny: Yes
EVs: 236 Def / 76 SpD / 196 Spe
Impish Nature
- Flare Blitz
- Flame Charge
- Will-O-Wisp
- Morning Sun

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 116 Def / 60 SpA / 36 SpD / 228 Spe
Timid Nature
- Giga Drain
- Dazzling Gleam
- Knock Off
- Encore

Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Taunt
- Stealth Rock


Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Leaf Storm
- Hidden Power [Ground]
- Glare
- Synthesis

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Covet
- Wish
- Protect

Gothita @ Eviolite
Ability: Shadow Tag
Level: 5
Shiny: Yes
EVs: 236 HP / 196 Def / 76 SpD
Timid Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Rest
- Sleep Talk

Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Taunt
- Stealth Rock

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Brick Break

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up


Zigzagoon @ Berry Juice
Ability: Pickup
Level: 5
Shiny: Yes
EVs: 132 HP / 196 Atk / 108 Def / 28 SpD / 36 Spe
Adamant Nature
- Extreme Speed
- Seed Bomb
- Thief
- Belly Drum

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Brick Break

Diglett @ Eviolite
Ability: Arena Trap
Level: 5
Shiny: Yes
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Memento
- Stealth Rock

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 116 Def / 60 SpA / 36 SpD / 228 Spe
Timid Nature
- Giga Drain
- Dazzling Gleam
- Knock Off
- Encore

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 156 Atk / 120 Def / 200 Spe
Naughty Nature
- Icicle Spear
- Rock Blast
- Hidden Power [Fighting]
- Shell Smash

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
Shiny: Yes
EVs: 236 Def / 76 SpD / 196 Spe
Impish Nature
- Flare Blitz
- Flame Charge
- Will-O-Wisp
- Morning Sun


Trubbish @ Berry Juice
Ability: Sticky Hold
Level: 5
Shiny: Yes
EVs: 116 HP / 36 Atk / 100 Def / 20 SpD / 236 Spe
Jolly Nature
- Gunk Shot
- Drain Punch
- Spikes
- Recycle

Pumpkaboo-Super @ Eviolite
Ability: Frisk
Level: 5
Shiny: Yes
EVs: 204 HP / 196 Def / 76 SpD / 28 Spe
Careful Nature
- Bullet Seed
- Shadow Sneak
- Will-O-Wisp
- Synthesis

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Rock Tomb

Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Taunt
- Stealth Rock

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up

Gothita @ Eviolite
Ability: Shadow Tag
Level: 5
Shiny: Yes
EVs: 156 HP / 36 Def / 156 SpA / 76 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Magic Coat
- Thunder Wave


Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Brick Break

Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
IVs: 0 HP
- Waterfall
- Crunch
- Zen Headbutt
- Aqua Jet

Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Taunt
- Stealth Rock

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 116 Def / 64 SpA / 36 SpD / 228 Spe
Timid Nature
- Dazzling Gleam
- Giga Drain
- Knock Off
- Encore

Gothita @ Eviolite
Ability: Shadow Tag
Level: 5
EVs: 156 HP / 36 Def / 156 SpA / 76 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Thunder Wave
- Magic Coat

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Knock Off
- Mach Punch
- Poison Jab
 
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Here's a couple of fun teams that are decent enough:


Croagunk @ Life Orb
Ability: Dry Skin
Level: 5
EVs: 188 Atk / 188 SpA / 116 Spe
Naughty Nature
- Fake Out
- Vacuum Wave
- Sucker Punch
- Sludge Wave

Gastly @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 116 HP / 196 SpA / 196 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Trick
- Sludge Bomb
- Destiny Bond

Magnemite @ Choice Scarf
Ability: Sturdy
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Ground]

Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Adamant Nature
- U-turn
- High Jump Kick
- Knock Off
- Acrobatics

Taillow @ Choice Scarf
Ability: Scrappy
Level: 5
EVs: 236 Atk / 196 SpA / 76 Spe
Rash Nature
IVs: 19 HP
- Boomburst
- Brave Bird
- U-turn
- Facade

Drilbur @ Choice Scarf
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Poison Jab
Is running 5 scarfers ass? Probably. It's still fun as hell to play though. Originally it was 6 scarfers with Chinchou > Croagunk, and that worked fine too, but I like having some priority on the team. MixPrio Croagunk is pretty much a blast from the past, used to be all the rage in DPP LC. The idea behind the team is simple, VoltTurn around, and smack stuff hard when you can. Sturdy Mag acts as a soft check to Shell Smashers and Ziggy, so make sure to get a spin in with Drilbur if such threats are on the opposing team. Scarf Taillow really catches people by surprise, as they usually expect LO. Acrobatics on Mienfoo since it's probably the only thing you want to switch into Knock Offs. If you run into a super bulky team, you're probably going to lose though. Knock Off on Croagunk might help remedy that.





Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Fletchling
Ability: Gale Wings
Level: 5
EVs: 76 HP / 196 Atk / 92 Def / 36 SpA / 100 Spe
Naughty Nature
- Roost
- U-turn
- Acrobatics
- Overheat

Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Crabhammer
- Knock Off

Surskit @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Sticky Web
- Hydro Pump
- Giga Drain
- Thief

Pumpkaboo-Super @ Eviolite
Ability: Frisk
Level: 5
EVs: 204 HP / 36 Def / 236 SpD / 28 Spe
Careful Nature
- Bullet Seed
- Synthesis
- Will-O-Wisp
- Shadow Sneak

Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Stealth Rock
- Sucker Punch
Fairly standard webs team. SD Corphish is an absolute beast. Pumpkaboo is a god, probably my favourite spin blocker in the tier. Pawniard is there to discourage defogs and soft check things, and act as a secondary wincon. Fletch and Dig are kind of just there, but they're good Pokemon to have anyway. Team is weak to a lot of stuff I'm sure but it's been a while since I played with this so it's slipping my mind. Fun team though.
 

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