RU Charizard

Original by Vertex
QCs: Eren / Avocado / Teachable
GPs : Marthaa / CryoGyro

[OVERVIEW]

Charizard is a devastatingly strong wallbreaker under sun with only two switch-ins in the entire tier: Gigalith and Thick Fat Snorlax. Unlike other Fire-types, it has access to Solar Beam, allowing it to hit Water- and Rock-types like Milotic and Rhyperior, and its decently high Speed is all it needs to wallbreak efficiently. However, a huge Stealth Rock weakness makes reliable hazard removal absolutely mandatoryon Charizard’s team and it's hard to find switch-in opportunities for Charizard because of its lacking bulk and constant chip damage from Solar Power. It has very underwhelming power without sun, and it faces competition from other sun sweepers that don't require as much support like Salazzle and Venusaur.


[SET]
name: Choice Specs
move 1: Fire Blast
move 2: Solar Beam
move 3: Focus Blast
move 4: Flamethrower / Air Slash
item: Choice Specs
ability: Solar Power
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Fire Blast is Charizard's main attack due to its amazingly huge power under sun, OHKOing many Pokemon that don't resist it, while Solar Beam helps Charizard beat Water-types like Milotic and Rock-types like Rhyperior. Focus Blast rounds off Charizard’s coverage by 2HKOing Gigalith, which otherwise counters Charizard thanks to Sand Stream, and Thick Fat Snorlax, which can potentially take two Fire Blasts. Flamethrower is a safer alternative to Fire Blast, which is especially helpful when cleaning a weakened team. Air Slash can be useful for hitting Araquanid and Kommo-o, which can be problematic for sun teams to deal with.

Set Details
========

The given EV spread maximizes Charizard’s offensive prowess while making it as fast as possible. A Modest nature is used due to the lack of relevant targets in Charizard’s Speed tier. With a Modest nature, Charizard can accomplish insane feats like OHKOing Umbreon and Porygon2 after Stealth Rock damage. However, a Timid nature allows it to outspeed Moltres, which can hit it with a strong sun-boosted Fire Blast of its own, and Speed tie with non-Choice Scarf Flygon, OHKOing it if it wins the tie. Solar Power is the only reason to use Charizard in RU because it’s otherwise completely outclassed by stronger and faster offensive Fire-types that don’t need as much support.

Usage Tips
========

Try not to switch Charizard into play if Stealth Rock is in the field unless absolutely necessary, since it gets worn down extremely fast when coupled with Solar Power recoil. Charizard is also somewhat frail, making it unable to switch into powerful neutral attacks. It's a very mediocre wallbreaker without sun up, so make sure to send out Torkoal or Ninetales beforehand. Fire Blast should be used often, especially early-game, to break walls. If the opponent has many Fire-resistant Pokemon on their team, such as Araquanid and Milotic, try to predict their switch-ins to nail them with the appropriate coverage move. This is especially important if the opponent has a Gigalith, since it takes very little damage from any move except Focus Blast. Use Flamethrower only when its accuracy is needed, since it’s much weaker than Fire Blast.

Team Options
========

Because Charizard is exclusively used on sun teams, pairing it with Torkoal or Ninetales is necessary. Entry hazard removers are also a must when using Charizard; otherwise, Stealth Rock and Solar Power damage hamper its wallbreaking abilities. Pokemon like Gligar and Sigilyph can use Defog throughout a match, aiding it in wallbreaking more effectively. Venusaur is a great sun sweeper that can take advantage of Charizard removing problematic walls like Dragalge and Registeel. Another Chlorophyll user that sun teams occasionally use is Leafeon, but it doesn't share the same synergy that Venusaur has with Charizard, since Charizard cannot pressure Leafeon's counters in Kommo-o and Moltres.

[STRATEGY COMMENTS]
Other Options
=============

Life Orb may seem appealing at first, but Choice Specs enables many OHKOs and 2HKOs that Life Orb cannot, and with Life Orb equipped, Charizard loses 22% of its health every turn it attacks. Charizard’s only niche is that of a sun wallbreaker; any other set like Z-Happy Hour or Z-Sunny Day is unviable in RU.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock severely limits Charizard’s longevity due to Solar Power recoil, limiting Charizard to a single switch onto the field.

**Gigalith**: Though unable to take multiple Focus Blasts, Gigalith takes very little damage from Charizard’s other moves and can OHKO it with its STAB moves or set up Stealth Rock.

**Thick Fat Snorlax**: Snorlax almost always avoids a 2HKO from sun-boosted Fire Blast and can either use Rest or fish for paralysis with Body Slam. However, a well-timed Focus Blast will 2HKO Snorlax.

**Faster Attackers**: Charizard has a solid Speed tier, but is still outpaced by powerful attackers such as Choice Scarf Rotom-C, Choice Scarf Tyrantrum, Zygarde-10%, and Salazzle.

**Offensive Pressure**: Making offensive plays to prevent Charizard from coming in is a great way to limit how many KOs it can net. Opponents can also avoid bringing passive Pokemon in for continuous periods of time and use Pokemon that beat Charizard in a one-on-one scenario such, as Araquanid.
 
Last edited:

teachable

Banned deucer.
hi
[OVERVIEW]
  • More specific pokemon mentions, e.g. what are the 2 pokemon that switch into it, what are the abusers it competes with etc.
[SET]
  • Fix Nature, since you mention Timid first in set details. If its supposed to be modest, do that instead. Change ordering in Set Details to reflect that.
[SET COMMENTS]
Moves
========
  • Good
Set Details
========
  • Mention Life orb in other options instead, since it doesn't even have a slash and its worse for the reasons listed.

Usage Tips
========
  • Never->Avoid
  • Mention some of the specific Fire resistances that aren't Gigalith (Milotic, Thick Fat Snorlax). They don't need their own sentences like Giga though.
  • Mention somewhere that it has pretty eh bulk and you shouldn't switch it in directly most of the time.
Team Options
========
  • Torkoal or Ninetales
  • Mention it breaking Dragalge and Umbreon(? there might be a better mon here, not sure. Just mention specifics) for Venusaur.

[STRATEGY COMMENTS]
Other Options
=============
  • good
Checks and Counters
===================

  • good


I'll give this another read over after implemented before 3/3.
 

phantom

Banned deucer.
you need to credit the original writer at the top of the analysis; otherwise, it’s considered plagiarism. you also should mention who qced the last analysis since posting a thread with qc 2/3 with no information doesn’t say much.
 

teachable

Banned deucer.
only other weather in RU is abomasnow who drops to zard, just leave it at gigalith @ c&c. when you mention leafeon just mention how it doesn't really pressure its checks (and list a few of them IG) so the synergy isn't as strong. otherwise, 3/3.
give this a strong look over grammar wise for GP though, or it might take a while before someone is willing to GP check this. here's the grammar standards.
 
Add/fix
Remove
Comment
[OVERVIEW]

Charizard is a devastatingly strong wallbreaker under the sun with only two switch-ins in the entire tier, Gigalith and Thick Fat Snorlax. Unlike other Fire-types, it has access to Solar Beam,(AC) allowing it to hit Water and Rock-(AH)types like Milotic and Rhyperior, unlike other fire types,(RC) and its decently high speed is all it needs to wallbreak efficiently. Not all is sunshine and rainbows for it,(RC) (unnecessary filler) However.(RP),(AC) a huge Stealth Rock weakness makes reliable hazard removal absolutely mandatory, and it'(apostrophe)s hard to find switch in opportunities because of its lacking bulk and constant chip damage from Solar Power a need for health for Solar Power turns. It has very underwhelming power without outside of the sun,(AC) and it faces competition from other sun abusers who don't require as much support like Salazzle or Venusaur.


[SET]
name: Choice Specs
move 1: Fire Blast
move 2: Solar Beam
move 3: Focus Blast
move 4: Flamethrower/Air Slash
item: Choice Specs
ability: Solar Power
nature: Modest/Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

Fire Blast is Charizard's main attack of choice due the move you will be clicking most often thanks to its amazingly huge power under the sun, OHKOing many Pokemon that don't resist it, while Solar Beam helps it beat Water-types like Milotic and Rock-types like Rhyperior. Focus Blast rounds off its coverage by 2HKOing Gigalith which otherwise counters Charizard thanks to Sand Stream,(AC) and Thick Fat Snorlax which can potentially take two Fire Blasts. Flamethrower is a safer alternative to Fire Blast which is especially helpful when cleaning a weakened team. Air Slash can be useful to hit Araquanid and Kommo-o which can be problematic for sun teams to deal with.

Set Details
========

The given EV spread maximizes its offensive prowess while making it as fast as possible. A Modest Nature is used due thanks to Charizard's decent speed the lack of relevant targets in its speed tier. With a Modest Nature, it can accomplish insane feats like OHKOing Umbreon and Porygon2 after Stealth Rock damage. However, a Timid Nature allows it to outspeed Moltres which can hit it with a strong sun boosted Fire Blast of its own or speed tie with non-Scarf Flygon, OHKOing it if it wins the tie. Solar Power is easily the best of the two abilities, giving Charizard a massive power boost in the sun the only reason to use Charizard in RU making it mandatory. (sounds subjective and doesn't provide a real reason for making it mandatory.)

Usage Tips
========

Try not to switch Charizard into play if Stealth Rock is in play unless its absolutely necessary since it gets worn down extremely fast when coupled with Solar Power recoil. Charizard is also somewhat frail, making it unable to switch into powerful neutral attacks. It's a very mediocre wallbreaker without sun up, so make sure to set sun up as well. Fire Blast should be used often You’ll want to be clicking Fire Blast most of the time, especially in the early game, to break walls with it. If the your opponent has many Fire resistances in their team like Araquanid or Milotic, try to predict their switch-ins to nail them with the its appropriate coverage move. This is especially important if the opponent has a Gigalith,(AC) since it takes very little from any move except Focus Blast. Use Flamethrower only when extra accuracy is needed,(AC) you need the extra accuracy since its much weaker than Fire Blast.

Team Options
========

Because Charizard is extremely powerful only when under the sun Since Charizard is exclusively used on sun teams, pairing it with Torkoal or Ninetales is necessary. Hazard removers are a must when using Charizard; otherwise, Stealth Rock and Solar Power damage can hamper it's wallbreaking abilities it will not be able to stay on the field long enough to do its job. Pokemon like Gligar and Sigilyph can Defog throughout a match, aiding it in wallbreaking more effectively. Venusaur is also a great sun abuser who can take advantage of Charizard removing problematic walls like Dragalge and Registeel to sweep. Another Chlorophyll Pokemon sun teams occasionally use is Leafeon, but it's not as common as Venusaur, and it doesnt share the same synergy it has with Venusaur since it doesnt pressure Leafeons’ counters in Kommo-o and Moltres as much. (Sounds confusing, do you mean Charizard doesn't share the same synergy? if so probably rewrite to say "Another Chlorophyll user is Leafeon, but it doesn't share the same synergy that Venusaur has with Charizard, since Charizard cannot pressure Leafeon's counters, being Kommo-o and Moltres.

[STRATEGY COMMENTS]
Other Options
=============

Life Orb may seem appealing at first but Choice Specs nets many OHKOs and 2HKOs that a Life Orb cannot, making it the superior choice,(RC) ;(ASC) and with Life Orb equipped Charizard loses 22% of its health every turn it attacks. Charizard’s only niche is that of a sun wallbreaker, so,(RC) unfortunately, any other set like Z-(AH)Happy Hour or Z-(AH)Sunny Day is unviable in RU.

Checks and Counters
===================

**Stealth Rock**: Not only does it take half of Charizard’s health on the switch, it severely limits its longevity due thanks to Solar Power recoil and limits it to a single switch into the field.

**Gigalith**: Despite being unable to take multiple Focus Blasts, it takes very little from Charizard’s other moves and can OHKO it with its STAB moves or set up Stealth Rock.(AP)

**Thick Fat Snorlax**: Snorlax almost always avoids the 2HKO from sun-boosted Fire Blast and it can either Rest or fish for a paralysis with Body Slam . However Once again, a well-timed Focus Blast will 2HKO Snorlax however.

**Faster Attackers**: Charizard has a solid Speed tier, but it is still outpaced by powerful attackers such as Choice Scarf Rotom-A, Choice Scarf Tyrantrum, Zygarde-10% and Salazzle.

**Continuous Pressure**: Making more offensive plays to prevent Charizard from coming in is a great way to limit how many KOs it can net. Another strategy is to Opponents can also avoid bringing passive Pokemon in for continuous periods of time and using Pokemon that beat Charizard in a 1v1 scenario such as Araquanid.(AP)

Well done, just be mindful of diction choices :)
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
hey, don't forget to change the tag to copyediting by the way.

GP 1/2
TheQueenWaddle addremove comments
me add remove comments

[OVERVIEW]

Charizard is a devastatingly strong wallbreaker under the sun with only two switch-ins in the entire tier, Gigalith and Thick Fat Snorlax. Unlike other Fire-types, it has access to Solar Beam,(AC) allowing it to hit Water-(AH) and Rock-(AH)types like Milotic and Rhyperior, unlike other fire types,(RC) and its decently high Speed is all it needs to wallbreak efficiently. Not all is sunshine and rainbows for it,(RC)(unnecessary filler)However.(RP),(AC) a huge Stealth Rock weakness makes reliable hazard removal absolutely mandatory, and it'(apostrophe)s hard to find switch-(AH)in opportunities because of its lacking bulk and constant chip damage from Solar Power a need for health for Solar Power turns. It has very underwhelming power without outside of the sun,(AC) and it faces competition from other sun abusers who sweepers that don't require as much support like Salazzle or and Venusaur.

[SET]
name: Choice Specs
move 1: Fire Blast
move 2: Solar Beam
move 3: Focus Blast
move 4: Flamethrower/Air Slash Flamethrower / Air Slash
item: Choice Specs
ability: Solar Power
nature: Modest/Timid Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk (not needed, it defaults to that on ps if a mon doesn't have physical moves)

[SET COMMENTS]
Moves
========

Fire Blast is Charizard's main STAB attack of choice due the move you will be clicking most often thanks to its amazingly huge power under the sun, OHKOing many Pokemon that don't resist it, while Solar Beam helps it Charizard beat Water-types like Milotic and Rock-types like Rhyperior. Focus Blast rounds off its coverage by 2HKOing Gigalith, (AC) which otherwise counters Charizard thanks to Sand Stream,(AC) and Thick Fat Snorlax, (AC) which can potentially take two Fire Blasts. Flamethrower is a safer alternative to Fire Blast, (AC) which is especially helpful when cleaning a weakened team. Air Slash can be useful to hit Araquanid and Kommo-o, (AC) which can be problematic for sun teams to deal with.

Set Details
========

The given EV spread maximizes its Charizard's offensive prowess while making it as fast as possible. A Modest nature is used due thanks to Charizard's decent speed the lack of relevant targets in its Speed tier. (by saying decent speed here you kinda cut the content saying that its speed tier has no relevant threats so it doesn't need to go timid) With a Modest nature, it can accomplish insane feats like OHKOing Umbreon and Porygon2 after Stealth Rock damage. However, a Timid nature allows it to outspeed Moltres, (AC) which can hit it with a strong sun-AH)boosted Fire Blast of its own, (AC) and Speed or speed tie with non-Choice Scarf Flygon, OHKOing it if it wins the tie. Solar Power is easily the best of the two abilities, giving Charizard a massive power boost in the sun the only reason to use Charizard in RU making it mandatory. (sounds subjective and doesn't provide a real reason for making it mandatory.) (it's not subjective if it's a literal fact because blaze is literal trash, so keep the checked version but emphasise how bad the alternative is)

Usage Tips
========

Try not to switch Charizard into play if Stealth Rock is in play on the field (repetition) unless its absolutely necessary, (AC) since it gets worn down extremely fast when coupled with Solar Power recoil. Charizard is also somewhat frail, making it unable to switch into powerful neutral attacks. It's a very mediocre wallbreaker without sun up, so make sure to set sun up as well. (expand on this; saying "set sun up" isn't really clear at all and analyses are aimed at newer players, maybe say something like when its useful to switch in sun setters) Fire Blast should be used often You’ll want to be clicking Fire Blast most of the time, especially in the early-(AH)game, to break walls with it. If the your opponent has many Fire-resistant Pokemon on resistances in their team, (AC) such as like Araquanid or and Milotic, try to predict their switch-ins to nail them with the its appropriate coverage move. This is especially important if the opponent has a Gigalith,(AC) since it takes very little from any move except Focus Blast. Use Flamethrower only when extra accuracy is needed,(AC) you need the extra accuracy since its it's much weaker than Fire Blast.

Team Options
========

Because Charizard is extremely powerful only when under the sun Since Charizard is exclusively used on sun teams (nothing wrong with original at all, and in fact I would say it's arguably better because it clarifies more), pairing it with Torkoal or Ninetales is necessary. Entry hazard removers are a must when using Charizard; otherwise, Stealth Rock and Solar Power damage can hamper it's its wallbreaking abilities it will not be able to stay on the field long enough to do its job. Pokemon like Gligar and Sigilyph can use Defog throughout a match, aiding it in wallbreaking more effectively. Venusaur is also a great sun abuser who sweeper that can take advantage of Charizard removing problematic walls like Dragalge and Registeel to sweep. Another Chlorophyll Pokemon user that sun teams occasionally use is Leafeon, but it's not as common as Venusaur, and Venusaur; (ASC) it doesnt doesn't share the same synergy it has with Venusaur, (AC) since it doesnt doesn't pressure Leafeon's counters in Kommo-o and Moltres as much. (Sounds confusing, do you mean Charizard doesn't share the same synergy? if so probably rewrite to say "Another Chlorophyll user is Leafeon, but it doesn't share the same synergy that Venusaur has with Charizard, since Charizard cannot pressure Leafeon's counters, being Kommo-o and Moltres.)

[STRATEGY COMMENTS]
Other Options
=============

Life Orb may seem appealing at first but, (AC) Choice Specs nets many OHKOs and 2HKOs that a Life Orb cannot, making it the superior choice,(RC) ;(ASC) and with Life Orb equipped, (AC) Charizard loses 22% of its health every turn it attacks. Charizard’s only niche is that of a sun wallbreaker, so,(RC) unfortunately, any other set like Z-(AH)Happy Hour or Z-(AH)Sunny Day is unviable in RU.

Checks and Counters
===================

**Stealth Rock**: Not only does it Stealth Rock take half of Charizard’s health on the switch, it severely limits its longevity due thanks to Solar Power recoil, (AC) limiting Charizard and limits it to a single switch into onto the field.

**Gigalith**: Despite being unable to take multiple Focus Blasts, it Gigalith takes very little from Charizard’s other moves and can OHKO it with its STAB moves or set up Stealth Rock.(AP)

**Thick Fat Snorlax**: Snorlax almost always avoids the 2HKO from sun-boosted Fire Blast and it can either use Rest or fish for a paralysis with Body Slam. However Once again, a well-timed Focus Blast will 2HKO Snorlax however.

**Faster Attackers**: Charizard has a solid Speed tier, but it is still outpaced by powerful attackers such as Choice Scarf Rotom-A (what is this referring to? standards say that rotom-a refers to all five formes, but wash is in uu so it can't), Choice Scarf Tyrantrum, Zygarde-10%, (AC) and Salazzle.

**Continuous Pressure**: Making more offensive plays to prevent Charizard from coming in is a great way to limit how many KOs it can net. Another strategy is to Opponents can also avoid bringing passive Pokemon in for continuous periods of time and using Pokemon that beat Charizard in a 1v1 one-on-one scenario, (AC) such as Araquanid.(AP)


Overall, this was a pretty solid amcheck, and I hope you'll stick around for more.
One thing I would say is to use bold for all your changes on the check and not just comments. I bolded your changes for my convenience, as it makes it a lot easier for both the GPer and the writer to read.
 

GP 2/2
remove add

[OVERVIEW]

Charizard is a devastatingly strong wallbreaker under sun with only two switch-ins in the entire tier,: (colon) Gigalith and Thick Fat Snorlax. Unlike other Fire-types, it has access to Solar Beam, (comma) allowing it to hit Water- and Rock-types like Milotic and Rhyperior, and its decently high Speed is all it needs to wallbreak efficiently. However, a huge Stealth Rock weakness makes reliable hazard removal absolutely mandatory on Charizard's team, and it's hard to find switch-in opportunities for Charizard because of its lacking bulk and constant chip damage from Solar Power. It has very underwhelming power without sun, and it faces competition from other sun sweepers that don't require as much support like Salazzle and Venusaur.


[SET]
name: Choice Specs
move 1: Fire Blast
move 2: Solar Beam
move 3: Focus Blast
move 4: Flamethrower / Air Slash
item: Choice Specs
ability: Solar Power
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Fire Blast is Charizard's main attack of due to its amazingly huge power under sun, OHKOing many Pokemon that don't resist it, while Solar Beam helps Charizard beat Water-types like Milotic and Rock-types like Rhyperior. Focus Blast rounds off its Charizard's coverage by 2HKOing Gigalith, which otherwise counters Charizard thanks to Sand Stream, and Thick Fat Snorlax, which can potentially take two Fire Blasts. Flamethrower is a safer alternative to Fire Blast, which is especially helpful when cleaning a weakened team. Air Slash can be useful to hit for hitting Araquanid and Kommo-o, (comma) which can be problematic for sun teams to deal with.

Set Details
========

The given EV spread maximizes Charizard’s offensive prowess while making it as fast as possible. A Modest nature is used due to the lack of relevant targets in its Charizard's Speed tirr tier. With a Modest nature, it Charizard can accomplish insane feats like OHKOing Umbreon and Porygon2 after Stealth Rock damage. However, a Timid nature allows it to outspeed Moltres, which can hit it with a strong sun-boosted Fire Blast of its own, and Speed tie with non-Choice Scarf Flygon, OHKOing it if it wins the tie. Solar Power is the only reason to use Charizard in RU because otherwise it’s otherwise completely outclassed by other stronger and faster offensive Fire-types who that don’t need as much support, making it mandatory.

Usage Tips
========

Try not to switch Charizard into play if Stealth Rock is in the field unless its absolutely necessary, since it gets worn down extremely fast when coupled with Solar Power recoil. Charizard is also somewhat frail, making it unable to switch into powerful neutral attacks. It's a very mediocre wallbreaker without sun up, so make sure to send out Torkoal or Ninetales beforehand. Fire Blast should be used often, especially early-game, to break walls with it. If the opponent has many Fire-resistant Pokemon in on their team, such as Araquanid and Milotic, try to predict their switch-ins to nail them with the appropriate coverage move. This is especially important if the opponent has a Gigalith, since it takes very little damage from any move except Focus Blast. Use Flamethrower only when extra its accuracy is needed, since it’s much weaker than Fire Blast.

Team Options
========

Because Charizard is exclusively used on sun teams, pairing it with Torkoal or Ninetales is necessary. Entry hazard removers are also a must when using Charizard; otherwise, Stealth Rock and Solar Power damage can hamper its wallbreaking abilities. Pokemon like Gligar and Sigilyph can use Defog throughout a match, aiding it in wallbreaking more effectively. Venusaur is also a great sun sweeper that can take advantage of Charizard removing problematic walls like Dragalge and Registeel to sweep. Another Chlorophyll user that sun teams occasionally use is Leafeon, but it doesn't share the same synergy that Venusaur has with Charizard, since Charizard cannot pressure Leafeon's counters, (comma) being in Kommo-o and Moltres.

[STRATEGY COMMENTS]
Other Options
=============

Life Orb may seem appealing at first, but Choice Specs net enables many OHKOs and 2HKOs that a Life Orb cannot, making it the superior choice; and with Life Orb equipped, Charizard loses 22% of its health every turn it attacks. Charizard’s only niche is that of a sun wallbreaker,; (semi) so unfortunately, any other set like Z-Happy Hour or Z-Sunny Day is unviable in RU.

Checks and Counters
===================

**Stealth Rock**: Not only does Stealth Rock take half of Charizard’s health on the switch, it severely limits its Charizard's longevity due to Solar Power recoil, limiting it Charizard to a single switch onto the field.

**Gigalith**: Despite being Though unable to take multiple Focus Blasts, Gigalith takes very little damage from Charizard’s other moves and can OHKO it with its STAB moves or set up Stealth Rock.

**Thick Fat Snorlax**: Snorlax almost always avoids the a 2HKO from sun-boosted Fire Blast and it can either use Rest or fish for paralysis with Body Slam. However, a well-timed Focus Blast will 2HKO Snorlax.

**Faster Attackers**: Charizard has a solid Speed tier, but it is still outpaced by powerful attackers such as Choice Scarf Rotom-C, Choice Scarf Tyrantrum, Zygarde-10%, and Salazzle.

**Continuous Offensive Pressure**: Making more offensive plays to prevent Charizard from coming in is a great way to limit how many KOs it can net. Opponents can also avoid bringing passive Pokemon in for continuous periods of time and using use Pokemon that beat Charizard in a one-on-one scenario such, as Araquanid.
 

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