84/40/70/120/94/140
Physical Sweepiness: 68 Very Bad
Physical Tankiness: 98 Average
Special Sweepiness: 197 Amazing
Special Tankiness: 125 Moderately Good
ODB: 21.6 Bias to Offense
PSB: -71.4 Extreme Bias to Special
Overall Rating: 418Very Good
BST: 548
I realize my Hp and SpD numbers seem a bit contrived.
But I wanted to get the most possible from this spread while staying within the given boundaries.
HP: 84 is a rather decent number, allowing it to come in on a number of attacks, survive a few Seismic Tosses/Night Shades, and overall provides decent but not too amazing survivability. Considering the fact that this Pokemon is going to be more of a sweeper than some sort of sandstorm-reliant tank, Hp is nearly irrelevant.
Atk: We don't need a physically offensive Rock Type, period. 40 is a "fairly retardified" number, meaning it's low enough to be useless, but not too low just for the purpose of unfairly allocating base stat points elsewhere.
Def: Relatively low, but not too much. Decent enough to survive (unlike Alakazam, to whom this CAP is being compared), but not enough to take continual assaults from various physical Pokemon (Sarfchomp?). The only Pokemon that can OHKO CAP 5 from priority moves are Metagross and Breloom, both of which need Choice Band and max Attack in order to establish a chance at OHKOing.
SpA: I wanted a relatively high number, but not too high to completely throw Technician out the window. I'm really going to vie for that ability. I want it for it's ability to power up Ancient Power, as well as other low Base Power moves. Not only that, but I think any higher than 120 would make for an overpowered sweeper. Think of this Pokemon as a faster, slightly stronger, bulkier version of Jolteon with more offensive options.
SpD: Rather bulky, actually. Usually, in sandstorm, most Rock types get a "survivability" boost rather than one that makes their special defense stats an asset. It's a bit above average now, but it'll be an amazing stat to work with in sandstorm.
Spe: Ah, the meat of it all, and the major selling point of my spread. 140 allows it to tie with Electrode, merely for the company (I highly doubt you'd meet an Electrode in OU). Not only that, but I didn't want to arbitrarily create some new speed tier. We've had enough of that. It also guarantees outspeeding Jolteon, Crobat, Aerodactyl, and Weavile with a +Speed nature. With a +Special Attack nature, it can still outspeed Dugtrio, Sceptile, Alakazam, Azelf, Starmie, Syclant and a number of other rather fast-paced sweepers.
I didn't want any overkill with the Special Attack, and thought Speed should be the primary focus of this CAP.
I also made this spread relatively strong with the possibilty of Technician to boost STAB moves, or possibly a shallower that desired movepool to hinder coverage. I don't want to see this CAP turn into some sort of 180/180 + amazing movepool Pokemon. It's just not happening.
What's so unique about my spread? The fact that it's one of, if not the fastest and fairest (I will refrain from criticizing some rather...sub-par and outrageous stat spreads I've seen in the primitive stages of stat discussion...). With a +SpAtk nature, it will still outspeed base 120 Pokemon and Syclant running +Speed natures, and also has an offense beating base 130 Pokemon running +Speed natures. So essentially a +Special Attack nature will make it's stats resemble Pokemon that have 130SpA/120Spe with a +Spe nature. The reason I paired 140 Speed with 115 Special Attack as opposed to 120 Speed paired with 130 Special Attack is because I wanted more leniency in terms of Speed. +Speed natures are more popular than +SpAtk natures because of the importance of Speed in our metagame. Therefore, I wanted to couple a decent, though not overly powerful SpAtk stat with a very lenient Speed stat, while also making CAP 5 fast enough to outspeed or overpower Pokemon with similar stats to 130/120 (Such as Alakazam and Weavile). In fact, this Pokemon will be quite useful, as precedented by Weavile. With my spread, they'll both outspeed the same Pokemon-but while running a Modest nature for example, CAP 5 would be the stronger of the two. Not only that, but their STAB moves have relatively similar base powers. 75/70 for Weavile, and 70 for CAP 5.
DAMAGE CALCULATIONS:
LOOK, HOW BULKY!:
(All of the following calculations include sandstorm's effect, and no defensive evs invested in CAP 5. All Grass Knots are assumed to have the maximun base power of 120)
Modest, max SpA Life Orb Azelf's Grass Knot: 81-95%
Min SpA Celebi's Leaf Storm: 68-80%
Modest, max SpA Life Orb Gengar's Focus Blast: 84-99%
Modest, max SpA Infernape's Grass Knot: 72-85% Modest, max SpA Choice Spec Jirachi's Grass Knot: 80-95%
You see where this is going.
LOOK, HOW STRONG!:
Max SpA Specs Earth Power vs Max Hp/ Min SpD Metagross: 89-105%
Max SpA Specs Earth Power vs Max Hp/ Max SpD Heatran: 106-125%
Max SpA Specs Earth Power vs Max Hp/ Min SpD Jirachi: 73-87%
Done
And I edited it one more time...
I think that's alright...right?
Because I still had time left.