Hello, everyone. Welcome to my second RMT. I made my first one fairly early in my Pokemon career, and since then, I've been learning more and more about my strengths and I've been working to make the best team I can. I since have made a team I dubbed "Black Blizzard", in reference to how the team mainly uses sand to its advantage.
Eichen (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Poison Jab/Fire Blast
Garchomp, my baby. I've been using Garchomp since I was but a small lass playing Pokemon because even then I recognized the destructive power it had. I like to run the standard set for Garchomp, the Mega Swords Dance set, with Earthquake and Dragon Claw for powerful STAB moves. However, depending on my opponent, I tend to switch between Poison Jab and Fire Blast. Poison Jab makes Garchomp a very powerful and unexpected killer to the Fairy switch-ins that will inevitably come to it. This, however, will leave it open to being nearly completely powerless against Skarmory. On the same hand, taking out Fire Blast will leave it open to Fairies such as Clefable that will force me to switch or risk losing my main offensive force.
Wawduh Hoers (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Eichen (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Poison Jab/Fire Blast
Garchomp, my baby. I've been using Garchomp since I was but a small lass playing Pokemon because even then I recognized the destructive power it had. I like to run the standard set for Garchomp, the Mega Swords Dance set, with Earthquake and Dragon Claw for powerful STAB moves. However, depending on my opponent, I tend to switch between Poison Jab and Fire Blast. Poison Jab makes Garchomp a very powerful and unexpected killer to the Fairy switch-ins that will inevitably come to it. This, however, will leave it open to being nearly completely powerless against Skarmory. On the same hand, taking out Fire Blast will leave it open to Fairies such as Clefable that will force me to switch or risk losing my main offensive force.
Wawduh Hoers (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Scarf Keldeo mainly comes into play because I know that the way I build my teams leaves them massively open to Ice-type moves or things of that nature. Keldeo comes in with Secret Sword or other STABs (and sometimes does an Icy Wind if it's going to die and I need the speed debuff on my enemy badly) and devastates them. I can't really say much more about Keldeo, but I think the performance on my team speaks for itself.
Tonka (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant/Naive Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance
Malachite (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Punch
Stellar (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Taunt
- Soft-Boiled
- Will-O-Wisp
- Knock Off
Treble (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Import Data
So, that's my sand team. I'm still learning what would be best on the team, so I know there's improvements that can be done. If anyone can give me any advice, I'd greatly appreciate it!
EDIT: Spelling errors and import data.