Hey guys,
Welcome to my first RMT (and also my 100th post)! I've posted BH teams before through team dumps, but I've always wanted to do an RMT, so I decided a while ago to make it my 100th post. Anyways, I decided to create a team to utilize a mon which fell from its ORAS throne: Sturdinja. The introduction of Sunsteel Strike and Moongeist Beam drastically reduced the livability of the bug. However, the increase in usage of these moves led to the decrease in usage of Mold Breaker + Pursuit, which was the most common and surefire way to take out Shed in ORAS. Therefore, as long as you can sufficiently scout for these moves, then Shed should be good to go. Without further ado, here is the team:
Team Analysis
Rayquaza-Mega @ Sky Plate
Ability: Aerilate
EVs: 240 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Fake Out
- Extreme Speed
- Boomburst
- Precipice Blades / Thousand Arrows / V-create
Rayquaza-Mega is the powerhouse behind this team and one of the best offensive mon's in the entire meta. Its offenses are nothing to scoff at, and its speed is above average. I decided to run Aerilate because Aerilate Mray is one of the best revenge killers in the meta. Fake Out + Espeed allows Mray to defeat most weakened opponents, while Boomburst will 2HKO every unresisted mon besides the bulkiest walls like Fur Coat Chansey or Assvest Pogre. Mray's 4th move is coverage to hit the steel or rock types that resist Boomburst. You can run Preciblades if you want decent power, TArrows if you want to hit Celesteela, or V-Create for maximum power. Sky Plate will give Mray's STAB attacks a slight boost. Max speed lets you speed tie with other Mray and also outspeed Diancie in the case that its HP is in Espeed range.
Kyogre-Primal @ Rocky Helmet / Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 248 Spe
Bold Nature
- Origin Pulse / Revelation Dance
- Defog / Rapid Spin
- Shore Up
- Spectral Thief / Core Enforcer / Entrainment
Kyogre-Primal is your team's hazard control. Due to Pogre's extremely high SpD and Magic Bounce preventing all forms of sleep, it can also function as a check to PH special sweepers. Origin Pulse / Revelation Dance is your main STAB with plenty of PP for spamming. The reason I run this instead of something like Scald is because my team has no status control, so if Pogre is impostered I have nothing to prevent Scald spam. Defog or Rapid Spin is your form of hazard control. Spectral Thief lets Pogre steal your opponents stat boost and use them. Other options include Core Enforcer which will nullify PH, but can't hit Xerneas in which case you can run Entrainment instead. Max defense is to slightly patch up Pogre's weaker defensive side.
Registeel @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Milk Drink
- Haze
- Destiny Bond
- U-turn
Registeel is one of the staple wall's of the meta. It has an excellent pure steel typing along with great mixed defenses. Registeel serves as your -ate check, psychic check, and Regigigas check to an extent. Unfortunately, strong SE moves such as V-create or Close Combat will hit Registeel hard, usually 2HKOing or OHKOing it. It is also quite passive since it can only rely on Hazing away stat changes and U-turn for damage. Neverless, as long as it is played properly Registeel will prove to be quite sturdy. This moveset is pretty much the best moveset that Prankster Registeel can run. Haze lets you remove stat changes and Dbond + U-turn gives you 2 turns of Dbond. When you sacrifice Registeel with Dbond try to take out an opponent that would threaten Shed. Speed is minimized so you can slow pivot out.
Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Sludge Bomb / Secret Sword
- Shell Smash
- Pursuit / Lovely Kiss
Gengar-Mega is one of the best Mold Breaker sweepers in the meta due to high power and speed along with improofing itself. Spooky plate + Judgment is what completes the set in that it gives Mgar a powerful ghost STAB, while the opponent's imposter will be using a normal type Judgment (unless they're holding a plate). Sludge Bomb lets you hit Audino hard along with a 30% chance to poison. You can run Secret Sword instead if you want to hit normal types for SE damage, however it's still kinda weak in that even at +2 it won't OHKO normal types such as Regigigas or Arceus. Shell Smash lets Mgar setup for a late game sweep. For Mgar's last move you can run Pursuit to ensure an opponent's Shed is dead after proper prediction, or you can run Lovely Kiss if you want more opportunities to Shell Smash. Max speed lets you outspeed most of the meta and speed tie with other Mgar's and Mewtwo-Mega-X. Attack is minimized for the weakest pursuit possible in case your opponent tries to imposter Mgar.
Chansey @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Fake Out
- Metal Burst
- Recover
- Whirlwind
Imposter Chansey is what defines the entire meta. The key to playing Chansey well is to use it for only 3 things: scouting, PP stalling, and forcing switches. When you scout with Chansey try to send it in safely or against an offensive mon that wouldn't do too much damage such as Mewtwo-Mega-Y. Do not blindly switch to Chansey against non-ghost type walls since they sometimes run trapping, which will end Chansey. You also don't want to use Chansey against frail mons such as Deoxys-Attack or mons that are typically improof such as Mgar. Overusage or overreliance on Chansey will only result in the premature loss of one of your best tools. Fake Out is for breaking illusions and Whirlwind phazes out opponents hiding behind a sub.
Shedinja @ Protective Pads
Ability: Sturdy
EVs: 252 Atk / 252 SpA
Brave Nature
IVs: 0 HP / 0 Def / 0 SpD / 0 Spe
- Endeavor
- Extreme Speed
- Spectral Thief / Pursuit
- U-turn
Sturdinja is the best wall in the game, yet extremely fragile at the same time. For this team Shed is your most important member, being able to wall off some threats that the rest of the team can't handle. However, Shed is not invincible. The aforementioned Sunsteel/Moongeist will defeat Shed along with status effects, entry hazards and more. Therefore, it is VERY important to scout movesets to ensure the safety of the bug. Endeavor reduces your opponent's non-ghost type HP to 1 and Espeed takes them out. If you want to damage ghost types you run Spectral, but you can also run Pursuit for trapping opponent's that have taken an Endeavor. U-turn gives you STAB pivoting to gain momentum. Protective Pads let Shed become immune to any contact effects (Rocky Helmet, Spiky Shield, Flame Body), which means that as long Shed is holding this item, it can fire off its moves without fear. Maximum Atk lets Shed do as much damage as it can with Espeed and U-turn. Speed is minimized so you can underspeed your opponent and slow pivot out. All other IVs are reduced to 0 so you can do maximum damage to your opponent in case they try to imposter Shed.
Threatlist
-APS: Due to Mray being your primary revenge killer, APS sweepers will have no fear in being revenged. Unfortunately most APS users will carry focus sash and Sunsteel/Moongeist so relying on Chansey or Shed is very risky. Your best bet is to use Registeel and click Haze or Dbond depending on their moveset.
-Status: This team lacks any form of status control in that there is no status absorber nor status remover. If the opponent is spamming status then you have to dedicate one of your mons to be statused for the rest of the match.
-Kartana: Almost every single Kartana carries Sunsteel, some kind of fire coverage and the occasional Power Whip. Basically if Kartana has a chance to safely come in, then your entire team will be threatened and you're forced to rely on outpredicting your opponent.
-Hazards: If hazards are up then your best wall will be rendered useless. This team heavily relies on Shed to wall most offensive threats, so make sure to properly utilize hazard control.
-Red Orb Groudon: Pdon's will sometimes have Sacred Fire or Stealth Rock, and TArrows hits hard against the whole team. There isn't really one specific counterplay, since Pdon can run many different sets, but your best bet is to use Chansey. However, if they're running defensive Pdon with trapping, then Chansey is dead, and you'll have to either force it out with Mray or try to pp stall with Pogre.
-Moldy Pursuit: Albeit extremely rare, this method will still grant a guaranteed kill on Shed if you misplay. While Mold Breaker has some decent usage, not every moldymon will be carrying pursuit. Therefore, if your opponent has a moldymon you'll have to treat like any other offensive mon and try to scout its moveset to see if it has pursuit. If it doesn't then Shed can hard switch, but if it does then you'll have to play Shed more carefully.
Sparrow (Rayquaza-Mega) @ Sky Plate
Ability: Aerilate
EVs: 240 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Fake Out
- Extreme Speed
- Boomburst
- Precipice Blades
Levi (Kyogre-Primal) @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 248 Spe
Bold Nature
- Origin Pulse
- Defog
- Shore Up
- Spectral Thief
Lifeguard (Registeel) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Milk Drink
- Haze
- Destiny Bond
- U-turn
Luna (Gengar-Mega) @ Spooky Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Sludge Bomb
- Shell Smash
- Pursuit
printer (Chansey) @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Fake Out
- Metal Burst
- Recover
- Whirlwind
cancel (Shedinja) @ Protective Pads
Ability: Sturdy
EVs: 252 Atk / 252 SpA
Brave Nature
IVs: 0 HP / 0 Def / 0 SpD / 0 Spe
- Endeavor
- Extreme Speed
- Spectral Thief
- U-turn
Ability: Aerilate
EVs: 240 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Fake Out
- Extreme Speed
- Boomburst
- Precipice Blades
Levi (Kyogre-Primal) @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 248 Spe
Bold Nature
- Origin Pulse
- Defog
- Shore Up
- Spectral Thief
Lifeguard (Registeel) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Milk Drink
- Haze
- Destiny Bond
- U-turn
Luna (Gengar-Mega) @ Spooky Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Sludge Bomb
- Shell Smash
- Pursuit
printer (Chansey) @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Fake Out
- Metal Burst
- Recover
- Whirlwind
cancel (Shedinja) @ Protective Pads
Ability: Sturdy
EVs: 252 Atk / 252 SpA
Brave Nature
IVs: 0 HP / 0 Def / 0 SpD / 0 Spe
- Endeavor
- Extreme Speed
- Spectral Thief
- U-turn
https://replay.pokemonshowdown.com/gen7balancedhackmons-747100995
https://replay.pokemonshowdown.com/gen7balancedhackmons-747551380
https://replay.pokemonshowdown.com/gen7balancedhackmons-746152750
https://replay.pokemonshowdown.com/gen7balancedhackmons-745661568
https://replay.pokemonshowdown.com/gen7balancedhackmons-746150185
https://replay.pokemonshowdown.com/gen7balancedhackmons-746638621
https://replay.pokemonshowdown.com/gen7balancedhackmons-746639938
https://replay.pokemonshowdown.com/gen7balancedhackmons-747483861
https://replay.pokemonshowdown.com/gen7balancedhackmons-747551380
https://replay.pokemonshowdown.com/gen7balancedhackmons-746152750
https://replay.pokemonshowdown.com/gen7balancedhackmons-745661568
https://replay.pokemonshowdown.com/gen7balancedhackmons-746150185
https://replay.pokemonshowdown.com/gen7balancedhackmons-746638621
https://replay.pokemonshowdown.com/gen7balancedhackmons-746639938
https://replay.pokemonshowdown.com/gen7balancedhackmons-747483861
Last edited: