I made this team to specifically for the RoA adv nu tournament. I lost first round in a close match which is a shame because this team deserves some notoriety. When I first started to make teams for this meta I was struggling to make a well rounded team that would counter the 2 of the best sweepers in the tier SunnyBeam Tangela and Rain Dance Huntail. It quickly became a hard thought problem so I gave up trying to counter them, and I started to utilize them.
Flareon @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 60 Def / 60 SpD / 136 Spe
Jolly Nature
- Overheat/ Fire Blast
- Protect
- Hidden Power [Ground]
- Wish
Choosing to lead Flareon happened purely because it ohko's glalie and can use protect to scout other leads, choice band and the like. I chose Flareon initially because his typing compliments Huntail's water and Tang's grass and his stats are through the roof for this tier. Overheat hits like a truck, ohko's almost anything thats weak to it even with a jolly nature and with 140 base power its not that bad with half sp atk. Flareon's ability flash fire also compliments SunnyBeamers nicely by absorbing any boosted fire attack and returning it in the sun for massive damage. Hidden Power Ground's coverage compliments fire attacks nicely and runs off Flareon's throbbing attack stat, allowing it to kill all opposing fire types (except Torkoal which takes ~32% damage and can return eq or rs). Wish is plain amazing and paired with Protect, Flareon becomes rather tanky.
Bellossom @ Leftovers
Ability: Chlorophyll
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
- Sleep Powder
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
Plain ol Sunny Day Bellossom, http://www.smogon.com/forums/threads/bellossom-nu-revamp.3501692/ . Originally I had Tangela in this spot but I opted for the bulkier Bellossom. Tang has slightly more phys bulk + sp atk at the cost of having the special bulk of a fly. Bellossom's extra special bulk allows it to compliment Flareon's defense on the special side, stand up to opposing weather users Tang and Huntail, and allows it set up opportunities against more opponents.
Huntail @ Leftovers
Ability: Swift Swim
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
- Surf/ Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Rain Dance
This is your garden variety Huntail http://www.smogon.com/forums/threads/huntail-nu-revamp.3501913/ Its awesome, it should be banned, and its half the reason I made this team. I went surf over hydro pump because there arent many walls that surf cant break with a bit of support.
Relicanth @ Choice Band
Ability: Swift Swim
EVs: 68 HP / 132 Atk / 220 SpD / 88 Spe
Careful Nature
- Rock Slide
- Earthquake
- Rest
- Sleep Talk
Relicanth was actually the last pokemon added to this team but is by far from replacable. I had to add a rock type for my gaping weakness to flyers, and Relicanth has the best stats of them but she can do more than that. 68 hp 132Atk 220SpD and careful nature guarantee it will survive a rain boosted hydro pump from Huntail while rock slide does 40-50% back, survives thunderbolt from Haunter ohko's that back, and surprises those who use unstabbed grass/electric moves expecting to ko you only for stab boosted rock slide to make short work of them, Ie Chimecho. Swift swim and 88 spe evs allow me to outrun Huntail cut from recommended evs and is immensely complimented by own Huntail's rain dance. Rest/Talk is for longevity vs coverage moves that do not add coverage. It adds a surprising amount of time to Relicanth's life and helps vs trick/knock off. I would not use rest/talk on a choice band mon unless I had heal bell support, and it just so happens heal bell support resists Fighting and is immune to Ground giving many opportunities to switch in after choice locked into rest.
Chimecho @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 Def / 24 SpA / 116 SpD
Bold Nature
- Heal Bell
- Psychic
- Hidden Power [Electric]
- Calm Mind
Chimecho is such a great poke and it fits onto nearly every team I make. Its a great cleric with resists and immunities to popular attacking types. It has just enough stats to be defensive and offensive with calm mind acting as a win condition vs weakened teams. Hidden power electric is so dark pokes (murkrow) cant switch in for free.
Sableye @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 196 Def / 60 SpD
Impish Nature
- Knock Off
- Shadow Ball
- Recover
- Toxic
Sableye is so fat in this tier, with absolutely no weaknesses, and 32 recover pp this mon is king of stall in this tier. Knock Off is so important for this team as this team seems to gravitate to just missing necessary 3 hkos and 2hkos vs other stallers. I chose shadow ball over hidden power dark or seismic toss, because nailing Haunter and Chimecho is really important and for the normal types that are immune, toxic/recover handles very nicely.
Weaknesses: No glaring weaknesses, to an extent Huntail and Haunter. No matter what I do these pokes can almost always take down one poke with them. Im not sure there are more weaknesses than that, but I post it here looking for its weaknesses.
Flareon @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 60 Def / 60 SpD / 136 Spe
Jolly Nature
- Overheat/ Fire Blast
- Protect
- Hidden Power [Ground]
- Wish
Choosing to lead Flareon happened purely because it ohko's glalie and can use protect to scout other leads, choice band and the like. I chose Flareon initially because his typing compliments Huntail's water and Tang's grass and his stats are through the roof for this tier. Overheat hits like a truck, ohko's almost anything thats weak to it even with a jolly nature and with 140 base power its not that bad with half sp atk. Flareon's ability flash fire also compliments SunnyBeamers nicely by absorbing any boosted fire attack and returning it in the sun for massive damage. Hidden Power Ground's coverage compliments fire attacks nicely and runs off Flareon's throbbing attack stat, allowing it to kill all opposing fire types (except Torkoal which takes ~32% damage and can return eq or rs). Wish is plain amazing and paired with Protect, Flareon becomes rather tanky.
Bellossom @ Leftovers
Ability: Chlorophyll
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
- Sleep Powder
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
Plain ol Sunny Day Bellossom, http://www.smogon.com/forums/threads/bellossom-nu-revamp.3501692/ . Originally I had Tangela in this spot but I opted for the bulkier Bellossom. Tang has slightly more phys bulk + sp atk at the cost of having the special bulk of a fly. Bellossom's extra special bulk allows it to compliment Flareon's defense on the special side, stand up to opposing weather users Tang and Huntail, and allows it set up opportunities against more opponents.
Huntail @ Leftovers
Ability: Swift Swim
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
- Surf/ Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Rain Dance
This is your garden variety Huntail http://www.smogon.com/forums/threads/huntail-nu-revamp.3501913/ Its awesome, it should be banned, and its half the reason I made this team. I went surf over hydro pump because there arent many walls that surf cant break with a bit of support.
Relicanth @ Choice Band
Ability: Swift Swim
EVs: 68 HP / 132 Atk / 220 SpD / 88 Spe
Careful Nature
- Rock Slide
- Earthquake
- Rest
- Sleep Talk
Relicanth was actually the last pokemon added to this team but is by far from replacable. I had to add a rock type for my gaping weakness to flyers, and Relicanth has the best stats of them but she can do more than that. 68 hp 132Atk 220SpD and careful nature guarantee it will survive a rain boosted hydro pump from Huntail while rock slide does 40-50% back, survives thunderbolt from Haunter ohko's that back, and surprises those who use unstabbed grass/electric moves expecting to ko you only for stab boosted rock slide to make short work of them, Ie Chimecho. Swift swim and 88 spe evs allow me to outrun Huntail cut from recommended evs and is immensely complimented by own Huntail's rain dance. Rest/Talk is for longevity vs coverage moves that do not add coverage. It adds a surprising amount of time to Relicanth's life and helps vs trick/knock off. I would not use rest/talk on a choice band mon unless I had heal bell support, and it just so happens heal bell support resists Fighting and is immune to Ground giving many opportunities to switch in after choice locked into rest.
Chimecho @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 Def / 24 SpA / 116 SpD
Bold Nature
- Heal Bell
- Psychic
- Hidden Power [Electric]
- Calm Mind
Chimecho is such a great poke and it fits onto nearly every team I make. Its a great cleric with resists and immunities to popular attacking types. It has just enough stats to be defensive and offensive with calm mind acting as a win condition vs weakened teams. Hidden power electric is so dark pokes (murkrow) cant switch in for free.
Sableye @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 196 Def / 60 SpD
Impish Nature
- Knock Off
- Shadow Ball
- Recover
- Toxic
Sableye is so fat in this tier, with absolutely no weaknesses, and 32 recover pp this mon is king of stall in this tier. Knock Off is so important for this team as this team seems to gravitate to just missing necessary 3 hkos and 2hkos vs other stallers. I chose shadow ball over hidden power dark or seismic toss, because nailing Haunter and Chimecho is really important and for the normal types that are immune, toxic/recover handles very nicely.
Weaknesses: No glaring weaknesses, to an extent Huntail and Haunter. No matter what I do these pokes can almost always take down one poke with them. Im not sure there are more weaknesses than that, but I post it here looking for its weaknesses.