Gen 1 Beedrill (PU, Mini) [GP 1/1]

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
Need to deprecate this from NU so it gets a mini in the new lowest tier, where it is still trash. It'll be trash in ZU too, and probably in SU, but here we are.

[OVERVIEW]
Beedrill is thoroughly outclassed in RBY PU. At first glance, Twineedle seems usable and its boosting moves look promising, but Beedrill's incredibly poor stats prevent it from contributing to a victory. It is outsped by premier attackers including every viable Fire-type, Abra, Nidoqueen, Pinsir, and Fearow, all of which OHKO it or come extremely close. Beedrill can only effectively contribute by setting up with Swords Dance and Agility, which is nearly impossible to pull off since even the weakest foes 3HKO it. One would think Twineedle gives it a niche against Psychic-types, but Beedrill flops even against the incredibly frail Abra, OHKOing it a mere 25.6% of the time. Meanwhile, Abra OHKOes Beedrill 72% of the time, before accounting for critical hits, and is faster. Beedrill outspeeds Drowzee but isn't even guaranteed to 2HKO it, and Drowzee has a small chance to OHKO back. The ubiquity of Fire-types does Beedrill no favors, as it deals pitiful damage to them and they outspeed and OHKO it, leaving it few chances to even find entry, let alone progress. In short, Pinsir and Fearow are better attackers than Beedrill on any team.

[SET]
name: Double Dance
move 1: Agility
move 2: Swords Dance
move 3: Twineedle
move 4: Hyper Beam

[SET COMMENTS]
Agility and Swords Dance boost Beedrill's stats to respectable levels; should it manage both, it may actually manage to contribute, but this relies on the opponent misplaying. Twineedle has a small chance to OHKO Abra and may 2HKO Drowzee, but it is ineffective against Fire-types, Pinsir, and Fearow. +2 Hyper Beam deals decent damage to most targets but will rarely break through the opposing team; any fully-evolved Pokemon easily survives it. Beedrill can run Mega Drain to hit Omanyte and Graveler, but it 3HKOes at best and both foes still easily defeat it. Beedrill's best hope is for its teammates to spread sleep and paralysis, hopefully also chipping down its many checks. If Beedrill can use Swords Dance once or twice safely and faster foes are paralyzed, it may manage a sweep, or at least heavy damage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/yashgreninja.383911/
https://www.smogon.com/forums/members/adeleine.517429/
 
Last edited:

gastlies

running up that hill
is a Pre-Contributor
[OVERVIEW]

Beedrill is thoroughly outclassed in RBY PU. At first glance, Twineedle seems usable and its boosting moves look promising, but Beedrill's incredibly poor stats prevent it from contributing to a victory. It is outsped by premier attackers including every viable Fire-type, TECHNICALLY beedrill outspeeds flareon Abra, Nidoqueen, Pinsir, and Fearow, all of which OHKO it or come extremely close. Beedrill can only effectively contribute by setting up with Swords Dance and Agility, which is nearly impossible to pull off since even the weakest foes 3HKO it. One would think Twineedle gives it a niche against Psychic-types, but Beedrill flops even against the incredibly frail Abra, OHKOing it a mere 25.6% of the time, whereas Abra OHKOes Beedrill 72% of the time before accounting for critical hits and is faster. maybe mention that beedrill isn't even guaranteed to ohko fucking drowzee at +2 The ubiquity of Fire-types does Beedrill no favors, as it deals pitiful damage to them and they outspeed and OHKO it, leaving it few chances to even find entry, let alone progress. In short, Pinsir and Fearow are better attackers on any team.

[SET]
name: Double Dance
move 1: Agility
move 2: Swords Dance
move 3: Twineedle
move 4: Hyper Beam

[SET COMMENTS]
Agility and Swords Dance boost Beedrill's stats to respectable levels; should it manage both, it may actually manage to contribute, but this relies on the opponent misplaying. Twineedle has a small chance to OHKO Abra and may 2HKO Drowzee, but is ineffective against Fire-types, Pinsir, and Fearow. +2 Hyper Beam deals decent damage to most targets but will rarely break through the opposing team; any fully-evolved Pokemon easily survives it. Beedrill can run Mega Drain to hit Omanyte and Graveler, but it 3HKOes at best and both foes still easily defeat it. Beedrill's best hope is for its teammates to spread sleep and paralysis, hopefully also chipping down and paralyzing Beedrill's many checks. If Beedrill can use Swords Dance once or twice safely and faster foes are paralyzed, it may manage a sweep or at least heavy damage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by: https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
 
amcheck!

[OVERVIEW]
Beedrill is thoroughly outclassed in RBY PU. At first glance, Twineedle seems usable and its boosting moves look promising, but Beedrill's incredibly poor stats prevent it from contributing to a victory. It is outsped by premier attackers including every viable Fire-type, Abra, Nidoqueen, Pinsir, and Fearow, all of which OHKO it or come extremely close. Beedrill can only effectively contribute by setting up with Swords Dance and Agility, which is nearly impossible to pull off since even the weakest foes 3HKO it. One would think Twineedle gives it a niche against Psychic-types, but Beedrill flops even against the incredibly frail Abra, OHKOing it a mere 25.6% of the time, whereas Abra OHKOes Beedrill 72% of the time before accounting for critical hits and is faster. Beedrill outspeeds Drowzee but isn't even guaranteed to 2HKO it, and Drowzee has a small chance to OHKO back. The ubiquity of Fire-types does Beedrill no favors, as it deals pitiful damage to them and they outspeed and OHKO it, leaving it few chances to even find entry, let alone progress. In short, Pinsir and Fearow are better attackers than Beedrill (optional) on any team.

[SET]
name: Double Dance
move 1: Agility
move 2: Swords Dance
move 3: Twineedle
move 4: Hyper Beam

[SET COMMENTS]
Agility and Swords Dance boost Beedrill's stats to respectable levels; should it manage both, it may actually manage to contribute, but this relies on the opponent misplaying. Twineedle has a small chance to OHKO Abra and may 2HKO Drowzee, but is ineffective against Fire-types, Pinsir, and Fearow. +2 Hyper Beam deals decent damage to most targets but will rarely break through the opposing team; any fully-evolved Pokemon easily survives it. Beedrill can run Mega Drain to hit Omanyte and Graveler, but it 3HKOes at best and both foes still easily defeat it. Beedrill's best hope is for its teammates to spread sleep and paralysis, hopefully also chipping down and paralyzing Beedrill's its many checks. If Beedrill can use Swords Dance once or twice safely and faster foes are paralyzed, it may manage a sweep or at least heavy damage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:


GP Team
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
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(AC): Add Comma
[OVERVIEW]
Beedrill is thoroughly outclassed in RBY PU. At first glance, Twineedle seems usable and its boosting moves look promising, but Beedrill's incredibly poor stats prevent it from contributing to a victory. It is outsped by premier attackers including every viable Fire-type, Abra, Nidoqueen, Pinsir, and Fearow, all of which OHKO it or come extremely close. Beedrill can only effectively contribute by setting up with Swords Dance and Agility, which is nearly impossible to pull off since even the weakest foes 3HKO it. One would think Twineedle gives it a niche against Psychic-types, but Beedrill flops even against the incredibly frail Abra, OHKOing it a mere 25.6% (i laughed out loud) of the time, whereas time. Meanwhile, Abra OHKOes Beedrill 72% of the time, (AC) before accounting for critical hits, (AC) and is faster. Beedrill outspeeds Drowzee but isn't even guaranteed to 2HKO it, and Drowzee has a small chance to OHKO back. The ubiquity of Fire-types does Beedrill no favors, as it deals pitiful damage to them and they outspeed and OHKO it, leaving it few chances to even find entry, let alone progress. In short, Pinsir and Fearow are better attackers than Beedrill (optional) on any team.

[SET]
name: Double Dance
move 1: Agility
move 2: Swords Dance
move 3: Twineedle
move 4: Hyper Beam

[SET COMMENTS]
Agility and Swords Dance boost Beedrill's stats to respectable levels; should it manage both, it may actually manage to contribute, but this relies on the opponent misplaying. Twineedle has a small chance to OHKO Abra and may 2HKO Drowzee, but it is ineffective against Fire-types, Pinsir, and Fearow. +2 Hyper Beam deals decent damage to most targets but will rarely break through the opposing team; any fully-evolved Pokemon easily survives it. Beedrill can run Mega Drain to hit Omanyte and Graveler, but it 3HKOes at best and both foes still easily defeat it. Beedrill's best hope is for its teammates to spread sleep and paralysis, hopefully also chipping down and paralyzing Beedrill's its many checks. If Beedrill can use Swords Dance once or twice safely and faster foes are paralyzed, it may manage a sweep, (AC) or at least heavy damage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sabelette.583793/
Quality checked by:
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
(add yash & me)
Adeleine-1.gif

GP Team done
 

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