FE Singles 6v6
DQ: 3 days
Substitutions: 3
Chills/Recoveries: ∞
Arena: Potrel Castle - History Room
Switch: OK
Abilities: ALL
Megas: 1
Items: ALL
"Thank you for joining us on today's Battle Tour of Potrel's very own castle, home to our new queen, the nymph Cenelea. Our first stop will be the History Room, showcasing the history of the first line of Potrel, the matriarchy of the Cipoler... a sad era it was"
The butler opens the majestic double doors, and leads you and your partner to the brilliantly lit room. Across the reddish-pink walls, various murals and signs, some in a language you understand and some in odd hieroglyphics, split into fifteen sectors by five symbols on grounded icons. In the middle of the room is a small fountain, but other than this, the main portion of the room has no notable features. Some of the sigils have some sort of aesthetic in their section, however.
"There have been eleven archetypes that have mattered in Potrel's history. Each one has its own sigil in this room, which we have enhanced for the Battle Tour to grant powers to the Pokemon you fight with depending on which mural they choose. The murals depict events regarding heroes of those archetypes, while the signs describe the murals. We apologize for the words in Potrelen but there has been significant opposition to updating them to English on the basis of the writings' historical significance.
A Pokemon can choose a sigil whenever they would be able to toggle a Toggle Ability. Sigils can be reselected(allowing the change of any ability from the sigil that is chosen on selection) whenever they would be able to be chosen, eve
The sigil of the Matriarch depicts the first queen of the first line of Potrel, the rebellious warrior Glopote. It is plain and simple, with nothing there but ten portraits- one for each of the ten queens of the first line. The Potrelen writing below each portrait is simply their name. Beloved Cenelea has declined to put her picture there, to put that violent part of our history behind us.
Only females may gain the power of this sigil, which grants its bearer the effects of Queenly Majesty, +1 BAP to all moves, and +2 HP at the end of each action. Additionally, upon selection of this sigil, you may select one move- Pokemon other than Matriarchs attempting to use that move will fail.
The sigil of the Slave depicts a slave from the old era- when all men were lower than the lowest woman. I can't say I'm disappointed about Cenelea's conquest because of that. On the wall is one mural, depicting the palace keep where the men who were slaves to the queen were held, along with a sign with a short history of Potrelen slavery.
Only males may gain the power of this sigil, which grants its bearer the effects of the item Focus Sash, but the BAP reduction is increased to 3. This does stack if the Pokemon actually holds the item. Additionally, on selection, the Slave may choose two moves and learn them until it selects a new sigil.
The sigil of the Rebel depicts a swordsmistress in a fighting stance, meant to depict each and every war Potrel has had to fight- from escaping Golodda to the first rebellion led by Glopote, who founded the city. Three sets of murals, with corresponding signs in both English and Potrelen explaining the event, are meant to represent Glopote's Rebellion, the Goloddan War, and the Ytrian Creation.
Pokemon of either gender may gain the power of this sigil, which grants its bearer the effects of any two of the following abilities: Iron Fist, Adaptability, Tough Claws, Sheer Force, Strong Jaw, Analytic, Reckless, Technician, Steelworker. Additionally, moves that are not affected by any of the selected abilities gain 1 BAP.
The sigil of the Magus depicts a sorceress casting a spell, meant to represent the truly powerful Potrel has had, short of its queens. Interestingly, no Magus short of the queen has ever owned a slave, as far as is recorded. The mural on the wall is just every powerful sorceress Potrel has had written records of, along with Mrápl, the lone male wizard to achieve freedom and a place in society.
Pokemon of either gender may gain the power of this sigil, which grants the bearer to consume its item, granting it double the item's effects for the next 3 actions, as well as the ability Magician. If a RageCandyBar or Berserk Gene is attempted to be consumed, it will act as normal but give twice the effect. If any other consumable is consumed this way, it acts as normal but with double the effect(including number of uses, so for example Chople Berry reduces a Fighting-type move by two stages, and is treated as an effect on the Pokemon(and thusly fades upon switching) rather than an item. Consumables consumed via this ability have no duration on this effect; it lasts until switching out or running out of uses
The sigil of the Natural depicts a druidess, lying at rest. This is meant to celebrate those special few in Potrel who have achieved an actual commune with nature. On the wall is a painting of the cat, labelled with a list, in Potrelen, of all known druidesses to have existed.
Pokemon of either gender may gain the power of this sigil, which grants the user a Surge ability of choice(Psychic/Grassy/Electric/Misty Surge), causes it to gain the benefits of terrain even if it isn't grounded, learns the Terrain move corresponding to the chosen Surge ability, and prevents any weather or terrain set by the Pokemon from being changed for 1r after being set.
The sigil of the Twins depicts two twin sisters playing together. It is simply meant to celebrate the joy that they must have felt back then... well, the females, anyway. The males.. thank Chaos Cenelea came. The wall is plastered with a huge number of pictures of children playing, captured by magic and put onto the walls.
Pokemon of either gender may gain the power of this sigil, which grants the user Parental Bond and causes all incoming moves to have their BAP multiplied by .75 when used against it.
The sigil of the Aristocrat depicts Rápl, the woman who had finally begun to get any traction for any sort of equality. She was shot and executed quickly, of course, but Cenelea chose to place her here as a reminder of modernization of times. Nothing is on the wall for this sigil, likely because Cenelea couldn't be bothered to.
Pokemon of either gender may gain the power of this sigil, which upon selection allows the user to pick three other sigils to negate the effects of. Unless two or more Pokemon have a negated sigil, the Aristocrat takes 2 less damage from all attacks, even those that deal fixed damage.
The sigil of the Commoner depicts a random village woman our last queen, Zupote, took a liking to for no apparent reason, and bore who should have been the next queen with her. Of course, before that could happen, Cenelea came in and slaughtered them all, saving me and all the rest. The mural on the wall is simply a painting of her village, with the English list being the results of the last census before Cenelea's takeover.
Pokemon of either gender may gain the power of this sigil, which grants the abilities Wimp Out and Disguise, as well as causing the Commoner to take two less damage and deal one less damage with all attacks, except those that deal fixed damage.
The sigil of Death is a gruesome reminder, left behind as a relic from the old era. It simply shows a skull, accompanied by a gruesome painting depicting the death of Zupote. This is not the message that that era intended, but I say all hail the new way!
Only males may use the sigil of Death, which grants +5 damage on all attacks. This is raised to +8 on combos.
The sigil of the Soldier depicts a female archer and is meant to represent the strongest of Potrel. Behind them is a magically captured picture of a significant portion of the Potrel army, with lists and lists naming every member in service at the time of the death of Zupote in Potrelen. She was indeed the first queen to not truly be proud of the strength of their arms...
Only females may use the sigil of the Soldier, which grants +2 damage on all outgoing attacks and -3 damage on all incoming attacks. These are adjusted to +3 and -5 on combinations, respectively.
The sigil of Chaos is the only sign in this room to prove the existence of Cenelea. It has no icon, often, as is now, and the mural usually depicts her. I don't like looking in that direction... I don't like knowing what doesn't make sense that is going on there. Ah well, I have to, and it is worth it. As much as I would really really really really love to avoid it.
Pokemon of either gender may gain the power of this sigil, which gives the Pokemon the effects of the ability Serene Grace, reduces the number of attacks called from by moves that randomly select other moves by 1(except Metronome, which is reduced by 4), causes all paralysis to begin at 25%, changes the minimum freeze duration to 1a(50% 1a, 50% 2a), and gives the Pokemon the effect of the item King's Rock."
"Hmmm.. some good chaos and noise. Perfect. I wonder if Cenelea will come in soon..."
Team Jayy
Cinccino [F] [Furry]
Nature: Jolly
Type: Normal
[Abilities]
MC: 0
AC: 5/5
[Moves] [48|68]
Dragonite [M] [Malfoy]
Nature: Rash
Type: Dragon / Flying
[Abilities]
MC: 5
AC: 5/5
[Moves] [84|121]
Greninja [M] [The Artist]
Nature: Hasty
Type: Water/Dark
[Abilities]
[Counters]
[Moves] [77|77] [+5 CC]
Reuniclus [F] [Caitlyn]
Nature: Brave
Type: Psychic
[Abilities]
MC: 8
AC: 5/5
[Moves] [33|81]
Pikachu [F] [Shanelle]
Nature: Mild (+1 SpA, -1 Def)
Type: Electric
[Abilities]
Heracross [M] [King Horn]
Nature: Jolly
Type: Bug / Fighting
[Abilities]
MC: 6
AC: 5/5
[Moves] [54|83]
Team Matezoide
<Crawdaunt> [Rob] (Male)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Type: Water/Dark
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
About: Rob was the first pokemon ever caught by Matt ,using it's Double-Team and Trump-Card techniches, he slowy gained an advantage against Steve and was about to easily defeat him, until being caught off-guard by an extremely powerfull Reversal combo, weakning him enough to be captured. Being prety much powerless against the lobster pokemon, Steve grew determined to become stronger.
Similary to the others, he cares deeply about his friends, and is willing to risk his life for them if necessary.....he is also a huge nerd, his favorite super-heroes being Superman, Spider-Man and Aquaman.
After a battle with Itsumo and his minions, Rob was left in the brink of death, which led his teammates to seek revenge on Itsumo. After several weeks, Rob fully recovered from the damage to his spine and is back to action, still determined to save Chuck.
Abilities:
Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Adaptability (HIDDEN ABILITY UNLOCKED, Passive): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Stats
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Moves: - MAXED - 5 CC Bonus
Bubble(*)
Harden(*)
Vice-Grip(*)
Leer(*)
BubbleBeam(*)
Protect(*)
Knock Off(*)
Crunch
Swords-Dance
Crabhammer
Taunt
Guillotine
Swift
Night Slash
Double-Hit
Razor Shell
Aerial Ace
Attract
Avalanche
Blizzard
Brick-Break(*)
Captivate
Counter
Confide
Cut
Dark Pulse
Dig
Dive
Double-Team(*)
Endeavor
Endure
Facade
False Swipe
Fling
Frustation
Fury Cutter
Giga Impact
Hail
Hidden Power (Fire)
Hone-Claws
Hyper Beam
Ice-Beam
Icy Wind
Iron Defense
Metal Claw
Mimic
Mud Slap
Natural Gift
Nature Power
Payback
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Sleep-Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Substitute
Superpower
Surf
Swagger
Toxic
Water Pulse
Water Sport
Waterfall(*)
Whirlpool
X-Scissor
Dragon Dance (*)
Mudsport(*)
Trump Card(*)
Double-Edge
Body-Slam
AncientPower
Chip Away
Aqua Jet
Switcheroo
<Bronzong> (Zero)
Nature: Brave (+Attack, -Speed, -10% evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: A Bronzor met at the Iron Island, Zero always heard tales of the out-side world. Upon capture, the young Bronzor is extremely curious and courageous (If not reckless) to explore his new surroundings. Sadly, Zero also realised just how much better life would be if he had arms. The ability to punch and grabs things looks extremely interesting to him, but alas, it is not meant to be.
Or was it? On a random day, on a carnival, Zero got into a fight. Upon getting knocked down on a ''manly stuff'' stand, he accidentally drunk an entire bottle of Old-Spice, combined with Red Bull. As a result, the testosterone filled his body, and within seconds, not only did Zero evolve, but he also grew four arms! Armed (heh) with his new power, Zero couldnt be any happier!
Abilities:
Levitate (Passive):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
Heatproof (Passive):This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW UNLOCKED, Passive): The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (8 with heavy metal)
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Extrasensory (*)
Psywave (*)
Iron Defense (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Future Sight
Payback
Heal Block
Block
Extrasensory
Rain Dance
Sunny Day
Psychic
Sandstorm
Skill-Swap
Double-Team
Earthquake (*)
Explosion
Endure
Flash Cannon
Giga Impact
Gravity (*)
Grass Knot
Gyro Ball (*)
Hidden Power Fire
Hyper Beam
Iron Head
Light Screen
Magic Coat
Psyshock (*)
Protect
Psych Up
Reflect
Rest (*)
Rock-Slide (*)
Rock Polish
Shadow Ball
Signal Beam (*)
Sleep Talk (*)
Solarbeam
Stealth Rock (*)
Substitute
Toxic
Trick (*)
Trick-Room
Zen Headbutt
<Wishiwashi> [Cardume] (M)
Nature: Quiet (+1 Sp. Atk, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
About: During his stay in Alola, Matezoide was hired by villagers to capture the highly territorial Wishiwashi that had been living in a nearby lake and damaging the local businesses. Eager to fight, the Wishiwashi attacked in it's School Form alongside several other water types that were working for him. After a considerable struggle, Steve's Thunder Punch was able to force the Wishiwashi apart, and as they ran away, Matezoide was able to catch the leader.
Somehow managing to summon allies from any location, Cardume has proven to be a valuable asset in the region, both for his immediate power and knowledge of the local ecosystem.
Ability
Schooling (Passive):
On initial sendout, this Pokemon will call on its fellow Wishiwashi and merge into its School Forme. If at the end of an action this Pokemon's HP is under 25%, its fellow Wishiwashi lose the will to continue and this Pokemon reverts to its Solo Forme. If this Pokemon's HP is back above 25% HP at the end of an action, it will summon its fellow Wishiwashi again to take up School Forme. This ability cannot be removed from the Pokemon or copied by any means.
Stats (Solo Form)
HP: 90
Atk: 1
Def: 1
SpA: 2 (+)
SpD: 1
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 8
Stats (School Form)
HP: 90
Atk: 5
Def: 5
SpA: 6 (+)
SpD: 5
Spe: 26 (-)
Size Class: 7
Weight Class: 4
Base Rank Total: 24
EC: 0/9
MC: 0
AC: 0/5
Moves
Water Gun (*)
Growl (*)
Helping Hand (*)
Feint Attack (*)
Brine (*)
Aqua Ring (*)
Tearful Look (*)
Take Down (*)
Dive
Aqua Tail
Double-Edge
Endeavor
Beat Up
Hydro Pump
Toxic (*)
Ice Beam (*)
Earthquake (*)
Surf (*)
Scald (*)
U-turn (*)
Protect
Bulldoze
Rest
Sleep-Talk
Rain Dance
Double-Team
Substitute
Mist (*)
Muddy Water (*)
Water Pukse (*)
Water Sport (*)
<Yachiru> [Gengar] (F)
Nature: Timid (- Attack, +Speed, +19% Accuracy regular, +26% Accuracy Mega)
Type: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: A cute ghost used by Matezoide during the Little Cup Tournament, she was selected as his prize for Third place. While she misses her old partners, particulary Fat Tony, her big objective was always earning freedom to explore the world beyond the tournament comitee's poll of mons. Now a Gengar and finally having limbs, Yachiru is always ready to display her power.
Abilities:
Cursed Body (Passive):
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Shadow Tag (Mega Evolution. Passive):
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
EC: 9/9
MC: 0
AC: N/A
Stats
HP: 90
Attack: 2 (-)
Defense: 2
SpA: 5
SpD: 3
Speed: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Stats (Mega)
HP: 90
Attack: 2 (-)
Defense: 3
SpA: 7
SpD: 3
Speed: 150 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Moves
Lick (*)
Confuse Ray (*)
Night Shade (*)
Hypnosis (*)
Spite (*)
Mean Look (*)
Curse (*)
Sucker Punch (*)
Shadow Punch
Shadow Ball
Nightmare
Hex
Dark Pulse
Dream Eater
Destiny Bond
Thunder
Explosion
Bide
Psychic
Will-O-Wisp
Toxic
Taunt
Pain Split
Giga Drain
Sludge Bomb
Embargo
Dazzling Gleam
Trick Room
Venoshock
Hidden Power (Fighting)
Knock Off
Skill Swap
Snatch
Endure
Thunderbolt
Torment
Energy Ball
Protect
Substitute
Focus Blast
Infestation
Hyper Beam
Foul Play
Rain Dance
Thief
Sunny Day
Counter
Zap Cannon
Metronome
Skull Bash
Sludge Wave
Focus Punch
Mimic
Dynamic Punch
Role Play
Psych Up
Haze
Double-Team
Icy Wind
Rest
Trick
Sleep-Talk
Brick-Break
Reflect Type (*)
Perish Song (*)
Disable (*)
Grudge (*)
Clear Smog (*)
<Noivern> (Bruce) [M]
Nature: Timid (+15% Spe, +23% Acc, -1 Atk)
Type: Dragon/Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: Found on the ground, starving, by Kuwabara, the team attempted to feed him with berries. Finding out about his rare genetic condition that causes Bruce to require blood, the Pangoro willingly harmed his own arm in order to help his new friend. Knowing a Noibat wouldnt be able to find blood on it's own, Bruce was offered to come with them. He has maintained a very close friendship with Kuwabara since then.
Abilites:
Frisk (Passive):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Infiltrator (Passive):
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Telepathy (HA UNLOCKED, Passive):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 142 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Moves
Screech (*)
Supersonic (*)
Tackle (*)
Leech Life (*)
Gust (*)
Bite (*)
Wing Attack (*)
Agility (*)
Wing Cutter (*)
Hurricane
Air Slash
Roost
Super Fang
Moonlight
Boomburst
Shadow Ball (*)
Psychic (*)
Protect (*)
Solarbeam (*)
U-Turn (*)
Dragon Pulse (*)
Focus Blast
Flamethrower
Hyper Beam
Taunt
Dark Pulse
Substitute
Water Pulse
Outrage (*)
Snatch (*)
Switcheroo (*)
Tailwind (*)
<Avalugg> [Eva] (F)
Nature: Careful (-Sp.Attack, +Sp.Def)
Type:
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: Just another ice type born in an ice cave at a shitty cold place nobody cares about, Eva was extremely curious and followed Matezoide around the cave, secretly.
After all, he was not only the first human she had seen, but several of his pokemon were unknown to her. Eventually, Dante picked her scent and she couldnt hide any longer. Quickly displaying an immense shyness, Matezoide approached her with a berry and, within a few minutes, she warmed up and decided to travel with him back to the Smogon Region.
Despite meeting new pokemon and people, Eva remains extremely shy around everyone she meets, always hidding behind her trainer's leg or another of his pokemon.
Abilities:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Ice-Body (Passive):
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Sturdy (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 28
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Tackle (*)
Bite (*)
Harden (*)
Powder Snow (*)
Icy Wind (*)
Take Down (*)
Sharpen (*)
Curse (*)
Avalanche
Ice Fang
Rapid Spin
Ice Ball
Crunch
Skull Bash
Iron Defense
Double-Edge
Body-Slam
Blizzard
Rock-Slide (*)
Gyro Ball (*)
Stone Edge (*)
Rock-Smash (*)
Rest (*)
Earthquake
Protect
Giga Impact
Hail
Sleep-Talk (*)
Iron Head
Roar
Barrier (*)
Mirror Coat (*)
Mist (*)
Recover (*)
mate sends out and equips
jayy sends out/equips/orders
mate orders
Butler and Cenelea ref.
DQ: 3 days
Substitutions: 3
Chills/Recoveries: ∞
Arena: Potrel Castle - History Room
Switch: OK
Abilities: ALL
Megas: 1
Items: ALL
"Thank you for joining us on today's Battle Tour of Potrel's very own castle, home to our new queen, the nymph Cenelea. Our first stop will be the History Room, showcasing the history of the first line of Potrel, the matriarchy of the Cipoler... a sad era it was"
The butler opens the majestic double doors, and leads you and your partner to the brilliantly lit room. Across the reddish-pink walls, various murals and signs, some in a language you understand and some in odd hieroglyphics, split into fifteen sectors by five symbols on grounded icons. In the middle of the room is a small fountain, but other than this, the main portion of the room has no notable features. Some of the sigils have some sort of aesthetic in their section, however.
"There have been eleven archetypes that have mattered in Potrel's history. Each one has its own sigil in this room, which we have enhanced for the Battle Tour to grant powers to the Pokemon you fight with depending on which mural they choose. The murals depict events regarding heroes of those archetypes, while the signs describe the murals. We apologize for the words in Potrelen but there has been significant opposition to updating them to English on the basis of the writings' historical significance.
A Pokemon can choose a sigil whenever they would be able to toggle a Toggle Ability. Sigils can be reselected(allowing the change of any ability from the sigil that is chosen on selection) whenever they would be able to be chosen, eve
The sigil of the Matriarch depicts the first queen of the first line of Potrel, the rebellious warrior Glopote. It is plain and simple, with nothing there but ten portraits- one for each of the ten queens of the first line. The Potrelen writing below each portrait is simply their name. Beloved Cenelea has declined to put her picture there, to put that violent part of our history behind us.
Only females may gain the power of this sigil, which grants its bearer the effects of Queenly Majesty, +1 BAP to all moves, and +2 HP at the end of each action. Additionally, upon selection of this sigil, you may select one move- Pokemon other than Matriarchs attempting to use that move will fail.
The sigil of the Slave depicts a slave from the old era- when all men were lower than the lowest woman. I can't say I'm disappointed about Cenelea's conquest because of that. On the wall is one mural, depicting the palace keep where the men who were slaves to the queen were held, along with a sign with a short history of Potrelen slavery.
Only males may gain the power of this sigil, which grants its bearer the effects of the item Focus Sash, but the BAP reduction is increased to 3. This does stack if the Pokemon actually holds the item. Additionally, on selection, the Slave may choose two moves and learn them until it selects a new sigil.
The sigil of the Rebel depicts a swordsmistress in a fighting stance, meant to depict each and every war Potrel has had to fight- from escaping Golodda to the first rebellion led by Glopote, who founded the city. Three sets of murals, with corresponding signs in both English and Potrelen explaining the event, are meant to represent Glopote's Rebellion, the Goloddan War, and the Ytrian Creation.
Pokemon of either gender may gain the power of this sigil, which grants its bearer the effects of any two of the following abilities: Iron Fist, Adaptability, Tough Claws, Sheer Force, Strong Jaw, Analytic, Reckless, Technician, Steelworker. Additionally, moves that are not affected by any of the selected abilities gain 1 BAP.
The sigil of the Magus depicts a sorceress casting a spell, meant to represent the truly powerful Potrel has had, short of its queens. Interestingly, no Magus short of the queen has ever owned a slave, as far as is recorded. The mural on the wall is just every powerful sorceress Potrel has had written records of, along with Mrápl, the lone male wizard to achieve freedom and a place in society.
Pokemon of either gender may gain the power of this sigil, which grants the bearer to consume its item, granting it double the item's effects for the next 3 actions, as well as the ability Magician. If a RageCandyBar or Berserk Gene is attempted to be consumed, it will act as normal but give twice the effect. If any other consumable is consumed this way, it acts as normal but with double the effect(including number of uses, so for example Chople Berry reduces a Fighting-type move by two stages, and is treated as an effect on the Pokemon(and thusly fades upon switching) rather than an item. Consumables consumed via this ability have no duration on this effect; it lasts until switching out or running out of uses
The sigil of the Natural depicts a druidess, lying at rest. This is meant to celebrate those special few in Potrel who have achieved an actual commune with nature. On the wall is a painting of the cat, labelled with a list, in Potrelen, of all known druidesses to have existed.
Pokemon of either gender may gain the power of this sigil, which grants the user a Surge ability of choice(Psychic/Grassy/Electric/Misty Surge), causes it to gain the benefits of terrain even if it isn't grounded, learns the Terrain move corresponding to the chosen Surge ability, and prevents any weather or terrain set by the Pokemon from being changed for 1r after being set.
The sigil of the Twins depicts two twin sisters playing together. It is simply meant to celebrate the joy that they must have felt back then... well, the females, anyway. The males.. thank Chaos Cenelea came. The wall is plastered with a huge number of pictures of children playing, captured by magic and put onto the walls.
Pokemon of either gender may gain the power of this sigil, which grants the user Parental Bond and causes all incoming moves to have their BAP multiplied by .75 when used against it.
The sigil of the Aristocrat depicts Rápl, the woman who had finally begun to get any traction for any sort of equality. She was shot and executed quickly, of course, but Cenelea chose to place her here as a reminder of modernization of times. Nothing is on the wall for this sigil, likely because Cenelea couldn't be bothered to.
Pokemon of either gender may gain the power of this sigil, which upon selection allows the user to pick three other sigils to negate the effects of. Unless two or more Pokemon have a negated sigil, the Aristocrat takes 2 less damage from all attacks, even those that deal fixed damage.
The sigil of the Commoner depicts a random village woman our last queen, Zupote, took a liking to for no apparent reason, and bore who should have been the next queen with her. Of course, before that could happen, Cenelea came in and slaughtered them all, saving me and all the rest. The mural on the wall is simply a painting of her village, with the English list being the results of the last census before Cenelea's takeover.
Pokemon of either gender may gain the power of this sigil, which grants the abilities Wimp Out and Disguise, as well as causing the Commoner to take two less damage and deal one less damage with all attacks, except those that deal fixed damage.
The sigil of Death is a gruesome reminder, left behind as a relic from the old era. It simply shows a skull, accompanied by a gruesome painting depicting the death of Zupote. This is not the message that that era intended, but I say all hail the new way!
Only males may use the sigil of Death, which grants +5 damage on all attacks. This is raised to +8 on combos.
The sigil of the Soldier depicts a female archer and is meant to represent the strongest of Potrel. Behind them is a magically captured picture of a significant portion of the Potrel army, with lists and lists naming every member in service at the time of the death of Zupote in Potrelen. She was indeed the first queen to not truly be proud of the strength of their arms...
Only females may use the sigil of the Soldier, which grants +2 damage on all outgoing attacks and -3 damage on all incoming attacks. These are adjusted to +3 and -5 on combinations, respectively.
The sigil of Chaos is the only sign in this room to prove the existence of Cenelea. It has no icon, often, as is now, and the mural usually depicts her. I don't like looking in that direction... I don't like knowing what doesn't make sense that is going on there. Ah well, I have to, and it is worth it. As much as I would really really really really love to avoid it.
Pokemon of either gender may gain the power of this sigil, which gives the Pokemon the effects of the ability Serene Grace, reduces the number of attacks called from by moves that randomly select other moves by 1(except Metronome, which is reduced by 4), causes all paralysis to begin at 25%, changes the minimum freeze duration to 1a(50% 1a, 50% 2a), and gives the Pokemon the effect of the item King's Rock."
Matriarch(F) - One move chosen upon selection(becomes unusable by non-Matriarchs), Queenly Majesty, +1 BAP to all, +2 HP/action
Slave(M) - learn two moves upon selection, effects of Focus Sash(but 3 BAP)
Rebel - gain any two of the following abilities: Iron Fist, Adaptability, Tough Claws, Sheer Force, Strong Jaw, Analytic, Reckless, Technician, Steelworker. moves unaffected by chosen abilities gain +1 BAP
Magus - Magician + weird item consumption mechanic(scroll up and read it)
Natural - Surge ability of choice, gains benefits of terrain even if not grounded, learns corresponding Terrain move, terrain/weather set by Pokemon always lasts for the round of use regardless of other mons' usage
Twins - Parental Bond, all incoming moves gain spread penalty(even if single target)
Aristocrat - 2 less damage from attacks, 3 sigils chosen upon selection have no effect
Commoner - Wimp Out, Disguise, 2 less damage incoming, 1 less damage outgoing
Death (M) - +5 damage, +8 on combos
Soldier (F) - +2 outgoing/-3 incoming, +3/-5 on combos
Chaos - bunch of RNG things, scroll up and read it
Slave(M) - learn two moves upon selection, effects of Focus Sash(but 3 BAP)
Rebel - gain any two of the following abilities: Iron Fist, Adaptability, Tough Claws, Sheer Force, Strong Jaw, Analytic, Reckless, Technician, Steelworker. moves unaffected by chosen abilities gain +1 BAP
Magus - Magician + weird item consumption mechanic(scroll up and read it)
Natural - Surge ability of choice, gains benefits of terrain even if not grounded, learns corresponding Terrain move, terrain/weather set by Pokemon always lasts for the round of use regardless of other mons' usage
Twins - Parental Bond, all incoming moves gain spread penalty(even if single target)
Aristocrat - 2 less damage from attacks, 3 sigils chosen upon selection have no effect
Commoner - Wimp Out, Disguise, 2 less damage incoming, 1 less damage outgoing
Death (M) - +5 damage, +8 on combos
Soldier (F) - +2 outgoing/-3 incoming, +3/-5 on combos
Chaos - bunch of RNG things, scroll up and read it
No Rock Source
No Grass Source
Yes Water Source
Camouflage: Normal by default and for Twins/Aristocrat/Commoner, randomly selected type for Chaos, Fairy for Matriarch, the corresponding type to the selected Surge for Natural, Dark for Death, Fighting for Soldier and Rebel, Fire for Magus, Steel for Slave
Nature Power:
No Sigil - Attract
Matriarch - Imprison
Slave - Barrier
Rebel - Sacred Sword
Magus - Heat Wave
Natural - Synthesis
Twins - Play Rough
Aristocrat - Encore
Commoner - Milk Drink
Death - Destiny Bond
Soldier - Spirit Shackle
Chaos - Metronome
Secret Power has a 30% chance to gain the effects of a random sigil for 2a. Effects that require selection are ignored.
No Grass Source
Yes Water Source
Camouflage: Normal by default and for Twins/Aristocrat/Commoner, randomly selected type for Chaos, Fairy for Matriarch, the corresponding type to the selected Surge for Natural, Dark for Death, Fighting for Soldier and Rebel, Fire for Magus, Steel for Slave
Nature Power:
No Sigil - Attract
Matriarch - Imprison
Slave - Barrier
Rebel - Sacred Sword
Magus - Heat Wave
Natural - Synthesis
Twins - Play Rough
Aristocrat - Encore
Commoner - Milk Drink
Death - Destiny Bond
Soldier - Spirit Shackle
Chaos - Metronome
Secret Power has a 30% chance to gain the effects of a random sigil for 2a. Effects that require selection are ignored.
"Hmmm.. some good chaos and noise. Perfect. I wonder if Cenelea will come in soon..."
Team Jayy
Cinccino [F] [Furry]
Nature: Jolly
Type: Normal
[Abilities]
Cute Charm (Passive)
Technician (Passive)
Skill Link (Passive) (H) (Unlocked)
[Stats]Technician (Passive)
Skill Link (Passive) (H) (Unlocked)
HP: 100
Atk: 3
Def: 2
SpA: 2-
SpD: 2
Spe: 133+
+20% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6Atk: 3
Def: 2
SpA: 2-
SpD: 2
Spe: 133+
+20% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 17
MC: 0
AC: 5/5
[Moves] [48|68]
PHYSICAL
Aqua Tail
Bullet Seed
Dig
Double Slap
Facade
Flail
Frustration
Giga Impact
Gunk Shot
Iron Tail
Knock Off
Last Resort
Pound
Return
Rock Blast
Seed Bomb
Slam
Tail Slap
U-Turn
Wake-Up Slap
SPECIAL
Dazzling Gleam
Echoed Voice
Focus Blast
Grass Knot
Hidden Power [Ghost]
Hyper Beam
Hyper Voice
Mud-Slap
Shock Wave
Swift
Thunder
OTHER
After You
Double Team
Encore
Endure
Growl
Helping Hand
Light Screen
Protect
Rest
Sing
Sleep Talk
Substitute
Tail Whip
Thunder Wave
Tickle
Toxic
Aqua Tail
Bullet Seed
Dig
Double Slap
Facade
Flail
Frustration
Giga Impact
Gunk Shot
Iron Tail
Knock Off
Last Resort
Pound
Return
Rock Blast
Seed Bomb
Slam
Tail Slap
U-Turn
Wake-Up Slap
SPECIAL
Dazzling Gleam
Echoed Voice
Focus Blast
Grass Knot
Hidden Power [Ghost]
Hyper Beam
Hyper Voice
Mud-Slap
Shock Wave
Swift
Thunder
OTHER
After You
Double Team
Encore
Endure
Growl
Helping Hand
Light Screen
Protect
Rest
Sing
Sleep Talk
Substitute
Tail Whip
Thunder Wave
Tickle
Toxic
Dragonite [M] [Malfoy]
Nature: Rash
Type: Dragon / Flying
[Abilities]
Inner Focus (Passive)
Multiscale (Passive) (H) (Unlocked)
[Stats]Multiscale (Passive) (H) (Unlocked)
HP: 100
Atk: 5
Def: 3
SpA: 5+
SpD: 3-
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9Atk: 5
Def: 3
SpA: 5+
SpD: 3-
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
MC: 5
AC: 5/5
[Moves] [84|121]
PHYSICAL
Aerial Ace
Aqua Jet
Aqua Tail
Bide
Bind
Body Slam
Brick Break
Bulldoze
Dive
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Extreme Speed
Facade
Fire Punch
Fly
Focus Punch
Fury Cutter
Giga Impact
Horn Drill
Ice Punch
Iron Head
Iron Tail
Outrage
Rock Slide
Rock Smash
Rock Tomb
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Superpower
Thunder Punch
Waterfall
Wing Attack
Wrap
SPECIAL
Blizzard
Draco Meteor
Dragon Pulse
Dragon Rage
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Grass]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Razor Wind
Surf
Thunder
Thunderbolt
Twister
Water Gun
Water Pulse
Whirlpool
Zap Cannon
OTHER
Agility
Barrier
Defog
Detect
Double Team
Dragon Dance
Endure
Heal Bell
Hone Claws
Leer
Light Screen
Protect
Reflect
Rest
Roar
Roost
Sleep Talk
Substitute
Tailwind
Thunder Wave
Toxic
Whirlwind
Aerial Ace
Aqua Jet
Aqua Tail
Bide
Bind
Body Slam
Brick Break
Bulldoze
Dive
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Extreme Speed
Facade
Fire Punch
Fly
Focus Punch
Fury Cutter
Giga Impact
Horn Drill
Ice Punch
Iron Head
Iron Tail
Outrage
Rock Slide
Rock Smash
Rock Tomb
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Superpower
Thunder Punch
Waterfall
Wing Attack
Wrap
SPECIAL
Blizzard
Draco Meteor
Dragon Pulse
Dragon Rage
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Grass]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Razor Wind
Surf
Thunder
Thunderbolt
Twister
Water Gun
Water Pulse
Whirlpool
Zap Cannon
OTHER
Agility
Barrier
Defog
Detect
Double Team
Dragon Dance
Endure
Heal Bell
Hone Claws
Leer
Light Screen
Protect
Reflect
Rest
Roar
Roost
Sleep Talk
Substitute
Tailwind
Thunder Wave
Toxic
Whirlwind
Greninja [M] [The Artist]
Nature: Hasty
Type: Water/Dark
[Abilities]
Torrent (Passive)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (Toggle) [Hidden]
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[Stats]When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (Toggle) [Hidden]
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
HP: 100
Atk: 3
Def: 2-
SpA: 4
SpD: 3
Spe: 141+
+23% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Atk: 3
Def: 2-
SpA: 4
SpD: 3
Spe: 141+
+23% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [77|77] [+5 CC]
PHYSICAL
Acrobatics
Aerial Ace
Bounce
Brutal Swing
Cut
Dig
Dive
Facade
Feint Attack
Fling
Frustration
Giga Impact
Gunk Shot
Ice Punch
Lick
Low Kick
Night Slash
Pound
Power-Up Punch
Quick Attack
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down
Strength
Thief
U-Turn
Water Shuriken
Waterfall
SPECIAL
Blizzard
Bubble
Dark Pulse
Echoed Voice
Extrasensory
Grass Knot
Hidden Power [Fairy]
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Water Pledge
Water Pulse
OTHER
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Happy Hour
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Snatch
Spikes
Spite
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport
Work Up
Acrobatics
Aerial Ace
Bounce
Brutal Swing
Cut
Dig
Dive
Facade
Feint Attack
Fling
Frustration
Giga Impact
Gunk Shot
Ice Punch
Lick
Low Kick
Night Slash
Pound
Power-Up Punch
Quick Attack
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down
Strength
Thief
U-Turn
Water Shuriken
Waterfall
SPECIAL
Blizzard
Bubble
Dark Pulse
Echoed Voice
Extrasensory
Grass Knot
Hidden Power [Fairy]
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Water Pledge
Water Pulse
OTHER
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Happy Hour
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Snatch
Spikes
Spite
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport
Work Up
Reuniclus [F] [Caitlyn]
Nature: Brave
Type: Psychic
[Abilities]
Overcoat (Passive)
Magic Guard (Passive)
Regenerator (Passive) (H) (Unlocked)
[Stats]Magic Guard (Passive)
Regenerator (Passive) (H) (Unlocked)
HP: 110
Atk: 4+
Def: 3
SpA: 5
SpD: 3
Spe: 26-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9Atk: 4+
Def: 3
SpA: 5
SpD: 3
Spe: 26-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 20
MC: 8
AC: 5/5
[Moves] [33|81]
PHYSICAL
Drain Punch
Endeavor
Explosion
Fire Punch
Gyro Ball
Ice Punch
Knock Off
Rollout
Thunder Punch
Zen Headbutt
SPECIAL
Energy Ball
Flash Cannon
Future Sight
Grass Knot
Hidden Power [Fairy]
Infestation
Psychic
Psyshock
Psywave
Shadow Ball
Signal Beam
Thunder
OTHER
Acid Armor
Charm
Confuse Ray
Helping Hand
Imprison
Light Screen
Pain Split
Protect
Recover
Reflect
Skill Swap
Snatch
Substitute
Trick
Trick Room
Wonder Room
Drain Punch
Endeavor
Explosion
Fire Punch
Gyro Ball
Ice Punch
Knock Off
Rollout
Thunder Punch
Zen Headbutt
SPECIAL
Energy Ball
Flash Cannon
Future Sight
Grass Knot
Hidden Power [Fairy]
Infestation
Psychic
Psyshock
Psywave
Shadow Ball
Signal Beam
Thunder
OTHER
Acid Armor
Charm
Confuse Ray
Helping Hand
Imprison
Light Screen
Pain Split
Protect
Recover
Reflect
Skill Swap
Snatch
Substitute
Trick
Trick Room
Wonder Room
Pikachu [F] [Shanelle]
Nature: Mild (+1 SpA, -1 Def)
Type: Electric
[Abilities]
Static (Passive): This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (Passive) [Hidden]: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.
[Stats]Lightningrod (Passive) [Hidden]: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.
HP: 90
Atk: 2
Def: 1-
SpA: 3+
SpD: 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[Counters]Atk: 2
Def: 1-
SpA: 3+
SpD: 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 6/9
MC: 12
AC: 5/5
[Moves] [92|115]MC: 12
AC: 5/5
Bide
Counter
Extreme Speed
Fake Out
Feint
Fly
Iron Tail
Nuzzle
Quick Attack
Slam
Thunder Punch
Volt Tackle
Electro Ball
Grass Knot
Petal Dance
Surf
Thunder
Thunder Shock
Thunderbolt
Volt Switch
Zap Cannon
Agility
Charm
Detect
Double Team
Encore
Endure
Growl
Nasty Plot
Pain Split
Play Nice
Protect
Substitute
Sweet Kiss
Tail Whip
Thunder Wave
Body Slam
Brick Break
Charge Beam
Counter
Detect
Dig
Discharge
Dizzy Punch
Double-Edge
Double Slap
Dynamic Punch
Electroweb
Endeavor
Facade
Flail
Focus Punch
Follow Me
Frustration
Headbutt
Heart Stamp
Helping Hand
Hidden Power [Ice]
Knock Off
Light Screen
Magnet Rise
Mega Kick
Mega Punch
Mimic
Mud-Slap
Rage
Rain Dance
Reflect
Rest
Return
Reversal
Rock Smash
Rollout
Scary Face
Secret Power
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snore
Spark
Submission
Swift
Take Down
Teeter Dance
Thunder Punch
Toxic
Wild Charge
Wish
Yawn
Zap Cannon
Counter
Extreme Speed
Fake Out
Feint
Fly
Iron Tail
Nuzzle
Quick Attack
Slam
Thunder Punch
Volt Tackle
Electro Ball
Grass Knot
Petal Dance
Surf
Thunder
Thunder Shock
Thunderbolt
Volt Switch
Zap Cannon
Agility
Charm
Detect
Double Team
Encore
Endure
Growl
Nasty Plot
Pain Split
Play Nice
Protect
Substitute
Sweet Kiss
Tail Whip
Thunder Wave
Body Slam
Brick Break
Charge Beam
Counter
Detect
Dig
Discharge
Dizzy Punch
Double-Edge
Double Slap
Dynamic Punch
Electroweb
Endeavor
Facade
Flail
Focus Punch
Follow Me
Frustration
Headbutt
Heart Stamp
Helping Hand
Hidden Power [Ice]
Knock Off
Light Screen
Magnet Rise
Mega Kick
Mega Punch
Mimic
Mud-Slap
Rage
Rain Dance
Reflect
Rest
Return
Reversal
Rock Smash
Rollout
Scary Face
Secret Power
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snore
Spark
Submission
Swift
Take Down
Teeter Dance
Thunder Punch
Toxic
Wild Charge
Wish
Yawn
Zap Cannon
Heracross [M] [King Horn]
Nature: Jolly
Type: Bug / Fighting
[Abilities]
Swarm (Passive)
Guts (Passive)
Moxie (Passive) (H) (Unlocked)
Skill Link (Passive) (Mega)
[Stats]Guts (Passive)
Moxie (Passive) (H) (Unlocked)
Skill Link (Passive) (Mega)
HP: 100
Atk: 5
Def: 3
SpA: 1-
SpD: 3
Spe: 98+
+11% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 19
[Mega Stats]Atk: 5
Def: 3
SpA: 1-
SpD: 3
Spe: 98+
+11% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 19
HP: 100
Atk: 8
Def: 4
SpA: 1-
SpD: 4
Spe: 87+
+9% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: N/AAtk: 8
Def: 4
SpA: 1-
SpD: 4
Spe: 87+
+9% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 24
MC: 6
AC: 5/5
[Moves] [54|83]
PHYSICAL
Aerial Ace
Arm Thrust
Bide
Body Slam
Brick Break
Bug Bite
Bulldoze
Bullet Seed
Chip Away
Close Combat
Counter
Dig
Earthquake
Facade
Feint
Flail
Focus Punch
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Horn Attack
Knock Off
Low Kick
Megahorn
Night Slash
Pin Missile
Pursuit
Retaliate
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw
Smack Down
Stone Edge
Tackle
Take Down
SPECIAL
OTHER
Bulk Up
Curse
Detect
Endure
Helping Hand
Leer
Mimic
Protect
Rest
Sleep Talk
Substitute
Swords Dance
Toxic
Work Up
Aerial Ace
Arm Thrust
Bide
Body Slam
Brick Break
Bug Bite
Bulldoze
Bullet Seed
Chip Away
Close Combat
Counter
Dig
Earthquake
Facade
Feint
Flail
Focus Punch
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Horn Attack
Knock Off
Low Kick
Megahorn
Night Slash
Pin Missile
Pursuit
Retaliate
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw
Smack Down
Stone Edge
Tackle
Take Down
SPECIAL
OTHER
Bulk Up
Curse
Detect
Endure
Helping Hand
Leer
Mimic
Protect
Rest
Sleep Talk
Substitute
Swords Dance
Toxic
Work Up
Team Matezoide
<Crawdaunt> [Rob] (Male)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Type: Water/Dark
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
About: Rob was the first pokemon ever caught by Matt ,using it's Double-Team and Trump-Card techniches, he slowy gained an advantage against Steve and was about to easily defeat him, until being caught off-guard by an extremely powerfull Reversal combo, weakning him enough to be captured. Being prety much powerless against the lobster pokemon, Steve grew determined to become stronger.
Similary to the others, he cares deeply about his friends, and is willing to risk his life for them if necessary.....he is also a huge nerd, his favorite super-heroes being Superman, Spider-Man and Aquaman.
After a battle with Itsumo and his minions, Rob was left in the brink of death, which led his teammates to seek revenge on Itsumo. After several weeks, Rob fully recovered from the damage to his spine and is back to action, still determined to save Chuck.
Abilities:
Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Adaptability (HIDDEN ABILITY UNLOCKED, Passive): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Stats
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Moves: - MAXED - 5 CC Bonus
Bubble(*)
Harden(*)
Vice-Grip(*)
Leer(*)
BubbleBeam(*)
Protect(*)
Knock Off(*)
Crunch
Swords-Dance
Crabhammer
Taunt
Guillotine
Swift
Night Slash
Double-Hit
Razor Shell
Aerial Ace
Attract
Avalanche
Blizzard
Brick-Break(*)
Captivate
Counter
Confide
Cut
Dark Pulse
Dig
Dive
Double-Team(*)
Endeavor
Endure
Facade
False Swipe
Fling
Frustation
Fury Cutter
Giga Impact
Hail
Hidden Power (Fire)
Hone-Claws
Hyper Beam
Ice-Beam
Icy Wind
Iron Defense
Metal Claw
Mimic
Mud Slap
Natural Gift
Nature Power
Payback
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Sleep-Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Substitute
Superpower
Surf
Swagger
Toxic
Water Pulse
Water Sport
Waterfall(*)
Whirlpool
X-Scissor
Dragon Dance (*)
Mudsport(*)
Trump Card(*)
Double-Edge
Body-Slam
AncientPower
Chip Away
Aqua Jet
Switcheroo
<Bronzong> (Zero)
Nature: Brave (+Attack, -Speed, -10% evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: A Bronzor met at the Iron Island, Zero always heard tales of the out-side world. Upon capture, the young Bronzor is extremely curious and courageous (If not reckless) to explore his new surroundings. Sadly, Zero also realised just how much better life would be if he had arms. The ability to punch and grabs things looks extremely interesting to him, but alas, it is not meant to be.
Or was it? On a random day, on a carnival, Zero got into a fight. Upon getting knocked down on a ''manly stuff'' stand, he accidentally drunk an entire bottle of Old-Spice, combined with Red Bull. As a result, the testosterone filled his body, and within seconds, not only did Zero evolve, but he also grew four arms! Armed (heh) with his new power, Zero couldnt be any happier!
Abilities:
Levitate (Passive):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
Heatproof (Passive):This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW UNLOCKED, Passive): The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (8 with heavy metal)
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Extrasensory (*)
Psywave (*)
Iron Defense (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Future Sight
Payback
Heal Block
Block
Extrasensory
Rain Dance
Sunny Day
Psychic
Sandstorm
Skill-Swap
Double-Team
Earthquake (*)
Explosion
Endure
Flash Cannon
Giga Impact
Gravity (*)
Grass Knot
Gyro Ball (*)
Hidden Power Fire
Hyper Beam
Iron Head
Light Screen
Magic Coat
Psyshock (*)
Protect
Psych Up
Reflect
Rest (*)
Rock-Slide (*)
Rock Polish
Shadow Ball
Signal Beam (*)
Sleep Talk (*)
Solarbeam
Stealth Rock (*)
Substitute
Toxic
Trick (*)
Trick-Room
Zen Headbutt
<Wishiwashi> [Cardume] (M)
Nature: Quiet (+1 Sp. Atk, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
About: During his stay in Alola, Matezoide was hired by villagers to capture the highly territorial Wishiwashi that had been living in a nearby lake and damaging the local businesses. Eager to fight, the Wishiwashi attacked in it's School Form alongside several other water types that were working for him. After a considerable struggle, Steve's Thunder Punch was able to force the Wishiwashi apart, and as they ran away, Matezoide was able to catch the leader.
Somehow managing to summon allies from any location, Cardume has proven to be a valuable asset in the region, both for his immediate power and knowledge of the local ecosystem.
Ability
Schooling (Passive):
On initial sendout, this Pokemon will call on its fellow Wishiwashi and merge into its School Forme. If at the end of an action this Pokemon's HP is under 25%, its fellow Wishiwashi lose the will to continue and this Pokemon reverts to its Solo Forme. If this Pokemon's HP is back above 25% HP at the end of an action, it will summon its fellow Wishiwashi again to take up School Forme. This ability cannot be removed from the Pokemon or copied by any means.
Stats (Solo Form)
HP: 90
Atk: 1
Def: 1
SpA: 2 (+)
SpD: 1
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 8
Stats (School Form)
HP: 90
Atk: 5
Def: 5
SpA: 6 (+)
SpD: 5
Spe: 26 (-)
Size Class: 7
Weight Class: 4
Base Rank Total: 24
EC: 0/9
MC: 0
AC: 0/5
Moves
Water Gun (*)
Growl (*)
Helping Hand (*)
Feint Attack (*)
Brine (*)
Aqua Ring (*)
Tearful Look (*)
Take Down (*)
Dive
Aqua Tail
Double-Edge
Endeavor
Beat Up
Hydro Pump
Toxic (*)
Ice Beam (*)
Earthquake (*)
Surf (*)
Scald (*)
U-turn (*)
Protect
Bulldoze
Rest
Sleep-Talk
Rain Dance
Double-Team
Substitute
Mist (*)
Muddy Water (*)
Water Pukse (*)
Water Sport (*)
<Yachiru> [Gengar] (F)
Nature: Timid (- Attack, +Speed, +19% Accuracy regular, +26% Accuracy Mega)
Type: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: A cute ghost used by Matezoide during the Little Cup Tournament, she was selected as his prize for Third place. While she misses her old partners, particulary Fat Tony, her big objective was always earning freedom to explore the world beyond the tournament comitee's poll of mons. Now a Gengar and finally having limbs, Yachiru is always ready to display her power.
Abilities:
Cursed Body (Passive):
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Shadow Tag (Mega Evolution. Passive):
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
EC: 9/9
MC: 0
AC: N/A
Stats
HP: 90
Attack: 2 (-)
Defense: 2
SpA: 5
SpD: 3
Speed: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Stats (Mega)
HP: 90
Attack: 2 (-)
Defense: 3
SpA: 7
SpD: 3
Speed: 150 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Moves
Lick (*)
Confuse Ray (*)
Night Shade (*)
Hypnosis (*)
Spite (*)
Mean Look (*)
Curse (*)
Sucker Punch (*)
Shadow Punch
Shadow Ball
Nightmare
Hex
Dark Pulse
Dream Eater
Destiny Bond
Thunder
Explosion
Bide
Psychic
Will-O-Wisp
Toxic
Taunt
Pain Split
Giga Drain
Sludge Bomb
Embargo
Dazzling Gleam
Trick Room
Venoshock
Hidden Power (Fighting)
Knock Off
Skill Swap
Snatch
Endure
Thunderbolt
Torment
Energy Ball
Protect
Substitute
Focus Blast
Infestation
Hyper Beam
Foul Play
Rain Dance
Thief
Sunny Day
Counter
Zap Cannon
Metronome
Skull Bash
Sludge Wave
Focus Punch
Mimic
Dynamic Punch
Role Play
Psych Up
Haze
Double-Team
Icy Wind
Rest
Trick
Sleep-Talk
Brick-Break
Reflect Type (*)
Perish Song (*)
Disable (*)
Grudge (*)
Clear Smog (*)
<Noivern> (Bruce) [M]
Nature: Timid (+15% Spe, +23% Acc, -1 Atk)
Type: Dragon/Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: Found on the ground, starving, by Kuwabara, the team attempted to feed him with berries. Finding out about his rare genetic condition that causes Bruce to require blood, the Pangoro willingly harmed his own arm in order to help his new friend. Knowing a Noibat wouldnt be able to find blood on it's own, Bruce was offered to come with them. He has maintained a very close friendship with Kuwabara since then.
Abilites:
Frisk (Passive):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Infiltrator (Passive):
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Telepathy (HA UNLOCKED, Passive):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 142 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Moves
Screech (*)
Supersonic (*)
Tackle (*)
Leech Life (*)
Gust (*)
Bite (*)
Wing Attack (*)
Agility (*)
Wing Cutter (*)
Hurricane
Air Slash
Roost
Super Fang
Moonlight
Boomburst
Shadow Ball (*)
Psychic (*)
Protect (*)
Solarbeam (*)
U-Turn (*)
Dragon Pulse (*)
Focus Blast
Flamethrower
Hyper Beam
Taunt
Dark Pulse
Substitute
Water Pulse
Outrage (*)
Snatch (*)
Switcheroo (*)
Tailwind (*)
<Avalugg> [Eva] (F)
Nature: Careful (-Sp.Attack, +Sp.Def)
Type:
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: Just another ice type born in an ice cave at a shitty cold place nobody cares about, Eva was extremely curious and followed Matezoide around the cave, secretly.
After all, he was not only the first human she had seen, but several of his pokemon were unknown to her. Eventually, Dante picked her scent and she couldnt hide any longer. Quickly displaying an immense shyness, Matezoide approached her with a berry and, within a few minutes, she warmed up and decided to travel with him back to the Smogon Region.
Despite meeting new pokemon and people, Eva remains extremely shy around everyone she meets, always hidding behind her trainer's leg or another of his pokemon.
Abilities:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Ice-Body (Passive):
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Sturdy (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 28
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Tackle (*)
Bite (*)
Harden (*)
Powder Snow (*)
Icy Wind (*)
Take Down (*)
Sharpen (*)
Curse (*)
Avalanche
Ice Fang
Rapid Spin
Ice Ball
Crunch
Skull Bash
Iron Defense
Double-Edge
Body-Slam
Blizzard
Rock-Slide (*)
Gyro Ball (*)
Stone Edge (*)
Rock-Smash (*)
Rest (*)
Earthquake
Protect
Giga Impact
Hail
Sleep-Talk (*)
Iron Head
Roar
Barrier (*)
Mirror Coat (*)
Mist (*)
Recover (*)
mate sends out and equips
jayy sends out/equips/orders
mate orders
Butler and Cenelea ref.