Resource Battle Stadium Damage Calculator Thread

Lego

Formally LegoFigure11
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Alright, so I'm slowly migrating our calc over to use @pkmn/dex for its data. So far I've refactored moves, items, and abilities; but Abilities, Items, Pokedex, and everything else will be soon to follow. This should result in a faster, more accurate, and more maintainable calculator that will be updated faster and without any missing data.

However, while I'm refactoring, it's highly likely I'll accidentally break some existing functionality. I'm doing my best to test everything as I go, but if you notice anything at all that doesn't work, especially if it used to work before, please respond in this thread! So far it's likely to be stuff involving move flags, like Sheer Force, Bulletproof, that kind of stuff. Keep any eye out and keep me posted!!

Tagging Eisenherz as this will possibly be of some interest to you.
 
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I noticed a few more hiccups while doing calcs for Dragon King Cup.

- Prism Armor is incorrectly negated by Mold Breaker, Teravolt, Turboblaze, and moves that ignore the target's Ability, like G-Max Fireball.
- Leftovers and Black Sludge still yield incorrect KO chances.
- Dauntless Shield still does not work properly.
- As One should effectively just be Unnerve, but it does not work properly, and there is no need for two versions of As One. It also should be the default Ability of Calyrex-Ice or Shadow.
- There are a lot of useless items in the calc that are bloating the item list, like Lure Ball or Sachet.

Edit: I just noticed that multi-hit moves that hit a set number of times instead of two to five times are all listed as being able to hit two to five times. For example, Dual Wingbeat only hits twice, but has the two to five hit dropdown menu. Triple Axel also does not increase in power with each hit, regardless.
Also, Expanding Force does not do spread damage when the field is set to Doubles while Psychic Terrain is active.
 
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Thick Fat Azumarill

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Could you please include Fishious Rend and Fishious Rend (Doubled) on Dracovish's sets? Zolt has Bolt Beak fixed, but looks like Vish was forgotten D:
 
Lego could you have these set's I found from nouthca as defaults? thank you.

HO (Eternatus) @ Choice Scarf
Ability: Pressure
Level: 50
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dynamax Cannon
- Sludge Wave
- Flamethrower / Mythical Fire
- Shadow Ball

Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunderbolt
- Draining Kiss

Calyrex-Shadow @ Life Orb
Ability: As One (Spectrier)
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Psyshock
- Giga Drain
- Draining Kiss

Kyogre @ Choice Scarf
Ability: Drizzle
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Thunder
- Ice Beam
- Scald
 

Lego

Formally LegoFigure11
is a Top Social Media Contributor Alumnusis a Community Contributor Alumnus
Lego could you have these set's I found from nouthca as defaults? thank you.

HO (Eternatus) @ Choice Scarf
Ability: Pressure
Level: 50
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dynamax Cannon
- Sludge Wave
- Flamethrower / Mythical Fire
- Shadow Ball

Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunderbolt
- Draining Kiss

Calyrex-Shadow @ Life Orb
Ability: As One (Spectrier)
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Psyshock
- Giga Drain
- Draining Kiss

Kyogre @ Choice Scarf
Ability: Drizzle
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Thunder
- Ice Beam
- Scald
Did, thanks!
 
Some minor quibbles to report:

Psyshock's damage is being reduced by Assault Vest.
Triple Axel's base power increase on successive hits doesn't seem to be implemented.
Dragon Darts still has a drop-down menu for number of hits, and defaults to 3 hits.

Further, now that we have the same ruleset until September, it would be convenient if some of the default sets got tweaked a bit.
In this regard, the two most impactful things to calc against that come to mind immediately would be Adamant +252 Atk Zacian-C, and Yveltal with its Special Attacker set.
 

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