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Introduction
Yo! Recently I've been toying with Life Orb Clefable, a set which looks really amazing to me thanks to its power and coverage while still providing some useful defensive utility in sturdy Dark resist. This team is the best I built with Life Orb Clefable, and now I'm sharing it with you guys. Ok, let's go straight into the team!
Teambuilding Process
So I started from the aforementioned Life Orb Clefable. I really enjoy this Pokémon's luring and wallbreaking capabilities. I'll explain Clefable more at the In-Depth Look, now moving to the next Pokémon.
Kartana is my wincon. I chose it because it appreciates Clefable luring the likes of M-Scizor and Celesteela, which are big roadblock to Kartana. Kartana helps me versus stall too.
Being a Dark resist, Clefable needs a sturdy Water resist so together they make Ash-Greninja's transformation a lot harder. Toxapex is my Water resist of choice; it also gives me better matchup versus other threats like non-ZPsychic Volcarona and M-Charizard Y.
I needed another Pokémon to support Kartana. M-Tyranitar forms a great core with Kartana, trapping M-Lati Duo and pressuring Tornadus-T, all of which are common offensive answers to Kartana. M-Tyranitar is also my main check to Heatran.
Tangrowth creates a Regenerator core with Toxapex and completes my defensive backbone. It also can pivot on Ash-Greninja and take some hits from Tapu Lele and M-Alakazam. Originally it was Ferrothorn but later I replaced it because having only one Ground resist/immunity sucks, and Tangrowth also helps me vs Serperior a bit. Additionally, combined with M-Tyranitar's Sand Stream, Tangrowth lets me win against Rain most of the time.
Finally, Landorus-T gives me crucial things like a Ground-type, a form of speed control, and a form of hazard removal. Coupled with Tangrowth, Landorus-T gives me a lot easier time versus Tapu Koko and a Volt Switch spam in general.
In-Depth Look
Ability: Magic Guard
EVs: 76 HP / 252 SpA / 180 Spe
Nature: Modest
- Moonblast
- Thunderbolt
- Fire Blast
- Soft-Boiled
Thunderbolt lets Clefable beat Toxapex and chip down Heatran. I prefer it over Thunder thanks to its accuracy and PP. Fire Blast is needed to lure in and KO Ferrothorn and M-Scizor. It also hits Celesteela harder than anything Clefable has. A reliable recovery in Soft-Boiled is necessary to act as a sturdy Dark resist and be able to wallbreak for more time. Life Orb coupled with full SpA investment makes Clefable hit like a truck, and Magic Guard nullifies a recoil from Life Orb. 180 Spe EVs let Clefable outpace standard M-Tyranitar.
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
- Swords Dance
- Leaf Blade
- Sacred Sword
- Giga Impact
Swords Dance is what makes Kartana dangerous wallbreaker, stallbreaker, and sweeper. Sacred Sword lets Kartana hit Steel-types like Heatran, Ferrothorn, M-Scizor, and Celesteela for at least neutral damage. Giga Impact is the main pearl of this set; when boosted by Normalium Z, it lets Kartana smash its answers like Tornadus-T and M-Latios on the switch or the likes of Zapdos and M-Venusaur at +2.
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpD
Nature: Bold
- Scald
- Haze
- Recover
- Toxic
Absolutely standard Toxapex, with Toxic over Toxic Spikes to cripple its switch-ins immediately. I consider 252 HP / 252 SpD Toxapex trash because it doesn't need such a big investment in order to be a good check to Ash-Greninja and non-ZPsychic Volcarona. The EV spread of my Toxapex allows
it to survive a M-Alakazam's Psychic from full, while max HP hits a Black Sludge number. The rest in Def.
Ability: Sand Stream
EVs: 168 HP / 252 Atk / 88 Spe
Nature: Adamant
- Stealth Rock
- Pursuit
- Stone Edge
- Fire Punch
Stealth Rock is great on M-Tyranitar because it can force many switches thanks to its sheer power. Additionally, it can beat the best Defogger of the entire OU metagame, Tornadus-T. Pursuit offers invaluable support for Kartana, eliminating the aforementioned Tornadus-T as well as M-Lati Duo. Fire Punch is the coverage of choice because it reliably hits Celesteela and M-Scizor. 88 Spe EVs ensure that M-Tyranitar will outspeed M-Mawile.
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Power Whip
- Knock Off
- Hidden Power [Ice]
- Earthquake
Power Whip was chosen to hit Tapu Lele and M-Alakazam harder. Knock Off is useful to punish Pokémon that rely on their items to function well, like defensive Heatran. HP Ice lets Tangrowth hit Landorus-T and Garchomp for heavy damage. Earthquake prevents Heatran from coming in on Tangrowth freely. Assault Vest is so Tangrowth can be an actual special wall.
Ability: Intimidate
EVs: 80 HP / 136 Atk / 84 Def / 208 Spe
Nature: Naive
- Earthquake
- U-turn
- Hidden Power [Fire]
- Defog
U-turn is needed for grabbing momentum. HP Fire lets Landorus-T handle Kartana, which ZNormal set is otherwise very threatening to me. Defog is necessary to control hazards on the field. The EV spread enables Landorus-T to survive two unboosted Leaf Blades from Kartana as well as outpace boosted Kommo-o. Naive nature is preferred to not lower a damage output vs M-Scizor.
Threatlist
Conclusion
Overall, the team is pretty fun to use! Yeah, it has very annoying matchups but ways of dealing with them still exist. I appreciate any kind of feedback from you guys. Have a nice day!
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