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SM OU Balanced Masquerain's Gang. Yup.

Discussion in 'SM OU Teams' started by EuSouAFazenda, Oct 12, 2017.

  1. EuSouAFazenda

    EuSouAFazenda

    Joined:
    Dec 29, 2016
    Messages:
    441
    Yes, yours are seeing it right.


    BALANCED MASQUERAIN'S
    GANG

    This team is about Masquerain setting
    Sticky Web so that Mega Herracross can
    give a lot of damage. Simple? ...yea.

    Heracross-Mega @ Heracronite
    Ability: Skill Link
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Pin Missile
    - Rock Blast
    - Bullet Seed
    - Close Combat

    This is our biggest damage output. This is a
    standard Heracross set, withouth much modification.
    The biggest change here is its 252 on Speed instead of
    HP. This means that he can outspeed many things under Sticky Web,
    and some others outside of it. Another modification is the Bullet Seed
    over Earthquake, but In my opinion is better.

    Masquerain @ Leftovers
    Ability: Intimidate
    Shiny: Yes
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    IVs: 0 Atk
    - Sticky Web
    - Air Slash
    - Whirlwind
    - Roost

    This is our main main, the champion himself,
    Masquerain!!! 70/62/82 dosnt look like a impressive bulk,
    but after you have a Intimidate up, it kinda patches it. Its
    typing is another of its main features: Flying and Bug.
    Resisting 4x Fighting and Grass, it can easly switch in Tangrouth,
    Mega-Medichan and Mega-Loppuny. Sticky Web is its main move.
    Masquerain is the tankies SW user. Air Slash is its damaging move.
    100 Sp.Attack realy helps. What also helps in him is that it has a
    flinch chance, so you can win a free Leftovers turn. Whirliwinf
    is so you dont became Setup-Bait, and Roost is his recover.

    Excadrill @ Leftovers
    Ability: Mold Breaker
    EVs: 252 Atk / 252 Def / 4 Spe
    Impish Nature
    - Stealth Rock
    - Rapid Spin
    - Earthquake
    - Iron Head
    This is our friend Excadrill. Excadrill makes a defensive core
    with Masquerain. Stealth Rock is because this is a competitive
    team, Rapid Spin is to clear oposing rocks. It is very, very needed as
    Masquerain takes a lot of damage from they. Earthquake and Iron Head are STABs.
    Mold Breaker helps in Setting Rocks in Sableye and Xatu.

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Discharge
    - Roost
    - Heat Wave
    - Thunder Wave
    Defensive Zapdos is here to make another core with
    Masquerain. Discharge is STAB. Roost is recover, Heat Wave to
    hit Ferrothorn and Scizor, that the team would have trouble
    otherwise. Thunder Wave is what makes me use him here.
    He heavly punishes teams withouth Heal Beal by slowing they down,
    making they vulnerable to Herracross, and by adding that chance of they not moving.
    With Masquerain's Air Slash it creates a ParaFlinch combo, with a big chance to the oponent
    not hitting you. A nice guy, in general.

    Heatran @ Rockium Z
    Ability: Flash Fire
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Magma Storm
    - Earth Power
    - Flash Cannon
    - Ancient Power

    Trapper Heatran. MAgma Storm is for, well, trapping,
    Flash Cannon his secondary STAB, Earth Power is coverage.
    Ancient Power is a fun case here. Im using him with Rockinium Z
    to destroy flying types I couldnt destroy otherwise, such as Zapdos that could
    wall Heracross. And if you Magma Storm something that cant hit you hard and
    you have Hp, you can always torture that guy with Ancient Power, in hope
    for a buff...

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Meteor Mash
    - Rock Slide
    - Zen Headbutt
    - Explosion

    So, uhm. Here is Metagross, the least usefull member
    of the group. I dont remember why ive placed he in the team,
    but he has been saving the time. Sometimes. I mean, its
    good to have a Psychic STAB, but its not that usefull. Meteor Mash and
    Zen Headbutt is obrigatory stabs, with Rock Slide to deal with Flying types.
    Explosion is if he already destroyed what he can and wanna bring something
    safer, usualy against a dead oponent. Ha. Ha. Ha. This is the one you
    will probably replace, metagross havent been doing much things.


    How the team checks the top-Tiers
    (based on the SMOU viability rankings)

    Landorus-T: Masquerain (unless its Smack Down/Z Flyinium)
    Magearna: Zapdos, Excadrill

    Celesteela: Zapdos, Heatran
    Ferrothorn: Zapdos, Heatran
    Greninja: As usual, depends on the set.
    Ash-Greninja: Again, depend on the set.
    Heatran: Excadrill, Heatran.
    Tapu Koko: Excadrill
    Tapu Lele: Heracross
    Toxapex: Zapdos, Heatran
    Zygard:

    Imporable:
    Code:
    Heracross-Mega @ Heracronite
    Ability: Skill Link
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Pin Missile
    - Rock Blast
    - Bullet Seed
    - Close Combat
    
    Masquerain @ Leftovers
    Ability: Intimidate
    Shiny: Yes
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    IVs: 0 Atk
    - Sticky Web
    - Air Slash
    - Whirlwind
    - Roost
    
    Excadrill @ Leftovers
    Ability: Mold Breaker
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Rapid Spin
    - Earthquake
    - Iron Head
    
    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 Def / 20 Spe
    Bold Nature
    IVs: 0 Atk
    - Discharge
    - Roost
    - Heat Wave
    - Thunder Wave
    
    Heatran @ Rockium Z
    Ability: Flash Fire
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Magma Storm
    - Earth Power
    - Taunt
    - Ancient Power
    
    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Meteor Mash
    - Rock Slide
    - Zen Headbutt
    - Explosion
    
    
  2. Octazook ¬-(°-°¬-)

    Octazook ¬-(°-°¬-)

    Joined:
    Sep 2, 2017
    Messages:
    3
    Hi vc q é a fazenda,
    The first thing i recommend to change is:

    252+ Spe on Heracross-Mega and using Earthquake -> Bullet Seed
    Using max speed with jolly guarantees that you outspeed koko, regular greninja, ash gren and Mpunny with less speed and in addition allows outspeed base 70 with max speed. Earthquake allows hit harder pex than Bullet Seed.

    The same as Masquerain and with Sash
    using full spe along with sash ensures that you tie with hoopaU and outspeed in Zapdos and Skarmory, with sash you ensure at least that your webs will be in the field (in addition to forcing the opponent's Hazard Control to get rid of the webs, guaranteeing a turn for free). Also run Icy Wind and U-Turn -> Whirlwind and Roost will help, Icy Wind guarantees slow speed in Flying Types and Levitate users and U-Turn is for momentum.

    Change RockiumZ for GroundimZ Heatran
    with this allows you to give OHKO on toxapex with Magma Storm damage and give severe damage on Tapu Fini and Mew. Also put Toxic in the place of Ancient Power to help break Stall.

    Replace Tapu Lele -> Metagross
    your team lacks offensive special mon (having only Heatran), so I recommend using Scarf Lele. Besides being a good cleaner, it is a good way to control speed off SW (you should know that you will not always be able to keep the Webs in the game).


    Well there is the team with changes:
    https://pokepast.es/2aff2b8650df37da

    Good luck with the team (e ganhe do Shorts are Confy).
    Last edited: Oct 12, 2017
  3. Shadowtex1

    Shadowtex1

    Joined:
    May 3, 2017
    Messages:
    54
    No offense, but, why would you ever want to use masquerain in ou? Not only does it have the worst defensive typing in the game, no offensive presence, and horrible stats, there is also no reason to use it over smeargle and shuckle. Masqeuerain has intimidate over them? Too bad physical attackers can kill it anyway. And no, masquerain is not a switch in to lopunny and medicham like you think it is, and I can prove it. Lopunny and medicham outspeed and 2hko masquerading after rocks.
    Like I said, unless if you are trying to have an inferior sticky web setter, use shuckle or smeargle instead. Sticky webs generally work best with the standard SW team, not saying you have to use it, but pls, replace masqeuerain.
  4. EuSouAFazenda

    EuSouAFazenda

    Joined:
    Dec 29, 2016
    Messages:
    441
    1: It isnt a suicidal lead like Suckle or Smeargle
    2: Well, maybe thats why I use his specialy defensive?
    3: -1 252 Atk Lopunny Return vs. 0 HP / 0 Def Masquerain: 115-136 (40.9 - 48.3%) -- guaranteed 3HKO
    4: Maybe thats why we have Excadrill to spin away the rocks?

    And finaly, pleaze instead of just pointing out the problems, try fixing it.
    Also see if yours arguments are real arguments, pleaze.

    Thanks for the rate!
  5. Shadowtex1

    Shadowtex1

    Joined:
    May 3, 2017
    Messages:
    54
    Okay, I will admit I was a bit rude in my last post, sorry dude.
    What I am trying to say is that if you really want a sticky web setter who can get multiple sticky webs a game, shuckle does that better with its superior bulk. And yes, while you do have hazard control, stealth rocks are still up in every high level match, meaning masqeuerain is a very unreliable check to the attackers you said it checked.
    Again, sorry about my aggressive post, I just really want you to understand masqeuerain isn't that great of a sticky web setter.
    Edit: So yeah in case I wasn't clear, I would recommend shuckle of masqeuerain. Shuckle can still get webs against loppuny. And you the other guy said to use scarf lele as a medicham check. Sorry about my aggressive post. Have a good night.
    EuSouAFazenda likes this.
  6. legend slayer

    legend slayer

    Joined:
    Oct 3, 2016
    Messages:
    307
    Id suuggest mental herb shuckle over masquerain, as masquerain is really bad. Also replace metagross with something like specs lele, who is a beast on webs, and hp ice over t wave on zap as lando is a huge problem to this team
    The Cruelest and Shadowtex1 like this.

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